I recently "interviewed" my players and most of them showed an inclination towards a low-fantasy setting, which is awesome because I like low fantasy too! Now I know that D&D (all editions) cater more towards high fantasy and Im taking out magic that is against the tone of the setting. Spells like revive, wish or anything that could warp dimensions or collapse stars are removed or only available to extremely rare and powerful beings. Magic weapons will cap out a +1 bonus to attack and damage, but have other effects it can do. Most monsters on the MM will retweaked to be more dangerous. Non-magic healing and consumables are alot more effective but won't overshadow actual magic. I also let my players choose any race for its numeric benefits, but fluff-wise they would be the standard fantasy races albiet with some unique abilities.
Is there anything else that I should add/remove?