Sooo I've decided to make my first homebrew and for some reason I decided to pick the most out there setting I could think of: D&D Alt History.
I'd really love some feed back from experienced homebrewers and DMs about the concept...does it work? Will it be stupid? advice on how to run it, that sort of thing.
Gunpowder and Patriots: A D&D Homebrew for 4th Edition
The year is 1789, the ink is barely dry on the eight month old Constitution and the infant Federal government is already being stretched to it’s limits.
Slave owners and anti-slavery advocates bicker and fight in the halls of government, revolutionary purists insist on keeping the Federal government small and ineffective, America’s monetary policy is disastrous, and violent encounters between white settlers and the Western Indian Confederacy are becoming more frequent.
The only tools the newly elected President Washington has to fight these threats are a hastily throw together regular army and the United States Marshal Service, an untested Federal law enforcement agency that’s barely a month old.
And those are just the problems in human society…
In an alternate timeline where real life historical figures and events exist in a world of Dungeons and Dragons, 18th century America has become a fantasy battle ground where the forces of Good, Evil, and Neutral collide.
Wanted, Dead or Alive
October, 3rd, 1789
Tensions throughout the Northwest Territory are high.
Despite their agreement at the Treaty of Paris, the British continue to maintain forts throughout the lands Northwest of the Ohio River. This British Remnant has thrown their support behind the Western Confederacy, a loose association of Native American tribes that seek to maintain their ancestral control of the area.
Peace talks between the newly formed American Government and Native American leaders are becoming increasingly futile. Chief Little Turtle of the Miami and War Chief Blue Jacket of the Shawnee are gathering their forces to act in defense of the Ohio Country. War seems inevitable.
And just when things couldn't possibly get worse...the goblins arrived.
A powerful goblin king named Snickertooth is taking advantage of the chaos and conducting daring raids on European and Native settlements. He has gathered an army of thousands of goblins, bugbears and other nasty creatures and has started running wild through the western countryside, burning every human settlement he can find.
Snickertooth’s goal is clear: drive mankind from the American continent and create a Goblin Nation that stretches from sea to shining sea.
Under the direct orders of President Washington, the 1st Regiment of the American Army prepares to march. into the land past the Ohio River to enforce America's sovereignty in the region. Meanwhile, Major Bram Firebeard and a small volunteer force of scouts, hunters, and trackers have been dispatched with a mission of their own. They must travel deep into the wilderness to find Snickertooth… and put an end to his reign of terror by any means necessary.
Your character has just joined Major Firebeard’s expedition for reasons known only to you. You’ve made your mark on the dotted line, gathered up your trusty supplies and prepared yourself for an adventure. Now in the pre-dawn darkness you find yourself sitting around the campfire, meeting the other members of the expedition for the first time. Your eye looks out at the rest of the camp where the regular army is just starting to wake up from a short night's sleep...