Apologies if this is the wrong forum to be posting, still trying to get used to the new layout.
Anyway, I'm currently playing in a 4E Premade, and I'm finding myself toying with the idea of DM'ing once the current campaign is over having never done so before, but I'm finding that Combat tends to drag, and turns more and more into a numbers game.
I'd like to make my combat more cinematic, and immersive, so I've spent the past few days firing out some houserules to make it more interesting, mainly centered around the "Bloodied" effect.
As such, I thought that when a Player bloodies a creature, (Or the DM makes a player bloodied) they could use a describer to apply an additional debuff, to actually express that damage. Right now I'm just wondering if that would unbalance combat horrendously, and if so what to help balance it.
Right now I'm thinking of the following:
Shattered Arm = -2AC – Basically your arm is useless, and you can’t defend yourself as easily.
Shattered Leg = Slowed, – You’ve Twisted/Broken you’re leg, and you can’t move as quickly.
Deep Wounds = 5 ongoing damage – You’ve ruptured something internally, and you’re bleeding out. If you don’t get healed soon, you’re gonna die.
(In addition, I was thinking -2 to all NADs, as if you're bloodied you're distracted, etc, but I thought that might be too much maybe)
I had been throwing out some other ideas, for non combat scenarios as well, but thought I'd start with basic, like if your character wears a cloak with a hood, minuses to Passive perception etc (as LOS is reduced) but that seems a bit far down the line.
I guess the influence of this comes from other systems like GURPs and Shadowrun, to pull off targeted attacks and stuff like that.
Anyway, enough rambling. Feedback would be appreciated.