Note: Near the bottom of the page is a summary and cast of characters to assist new readers. Enjoy!
His tribe’s village has been decimated by the invaders – tall, alien creatures, the friends of dwarves and worse; the home-cavern lies in ruins, the shrine to the All-Mother desecrated, the treasure-stores looted, and his kin slaughtered where they stood. The monstrous Above-landers came with flashing blades and hissing bows and terrible sorceries and slew every goblin they set eyes on.
Except for Kraashgar - this tale's hero.
Out of sheer luck an early magic missile flung from the fingertips of their magus left the goblin merely unconscious rather than a bloody, smoking smear on the cavern floor like so many of his fellows. Our hero's last memories are of an iridescent explosion of light and pain, the smell of blood, the screams of his ilk as they died.
He awoke in the aftermath of the battle, while the invaders searched the bodies, chatting with cavalier nonchalance over the spoils of their victory, jovially debating tactics and bickering over the choicest pieces of booty while their warrior-priest whispered his blasphemous prayers and closed the few wounds they’d sustained in the brief, one-sided battle.
Kraashgar waited till their backs were turned and slunk away, into the unending darkness that outsiders call the Great Below, and which he merely calls home – though many regions of the lightless cavern-realm are quite foreign to him. He scuttled at first through familiar passages, foraging for food and regaining your strength, before passing into stranger places. He passed some markings that indicated kobold territory a while back, but he doesn’t know if he's still on reptile-turf; though goblins and kobolds often form loose alliances against stronger foes kobolds rarely welcome uninvited guests.
Some time has passed. Now Kraashgar is lost, hungry, thirsty, penniless but for the few coins of bone and silver in his purse, lacking any equipment save a leather jerkin and a jagged bone knife. He stands in a long, low cave with a slick, uneven floor. At the edges of his Darkvision he can discern a narrow passage, winding away into dense, impenetrable blackness.
Original thread at the Campaign Builder's Society: http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?68868.last.
I moved this from the Adventures, Campaigns, and Encounters thread, just in hopes of getting some more feedback.
This is a log of my current single-player campaign (3.5). I’m mostly just improvising, rather than writing out scrupulous, hyper-extensive notes (as I usually do): I wanted to jump right into a game, without spending a week or more preparing.
The campaign is a “worm’s eye view” experiment inspired by the Commoner Campaign DMed by Hero’s Backpack and by the comics Downer and Goblins: Life Through Their Eyes, and the computer game Dungeon Keeper. There’s only one player, and he begins as a 1st level Goblin Warrior with stats identical to those presented in the 3rd edition Monster Manual. I’m going to consider allowing PC classes later in the game – we’ll see how it goes. The world is pretty much a straightforward DnD Underdark.
Plus, I'm drawing cartoons to accompany each Episode.