So yeah.. the LG aligned bahamut cleric in our party obtained the rod and returned it to marla.. I kinda saw that one coming but i guess unless i can find a way for the rod to escape on it's own.. it looks like it won't be a part of the story anymore. oh well... moving on to Thunderspire next wednesday, please stand by.
For H1 when you first pick up the rod you might add this...
As you reach out and grasp the Rod of Ruin a flash appears before your eyes and you feel as though you are pulled away through time and space to an age long forgotten. The brightness clears as you are standing atop a precipice of a mountain, in full battle gear, the rod in your hand. You're commanding legions of demons and the undead as they march upon your enemies. Into the feywild they go, and you feel suddenly a slip of your power as one by one the army falls to the arrows of the fey. Each successful hit you feel as suddenly you begin to bleed from the mouth, choking on your own fluids and finally you fall, the rod falling from your grasp and slipping into the chasm. Your soul departs, ripped from your flesh by an unearthly power as you see your twisted tiefling form lying on the ground. You are placed at the apex of a pyramid and your powers are stripped from you as the force splits your being into two, and then again into four, your mind shattering under the weight of your own intellect and power as it is split and the pyramids power bears down on you. You awake laying in a pool of sweat back on the floor of shadowfell keep, the rod in your hand as you hear a whipser of a promise of power if only you keep it safe. The final words you hear before being able to get up is "seek karavakos".
what do you guys think?
Where in the sequence were you wanting to put this part? It doesn't seem like it fits in anywhere, unless somehow an object needed to get to Paldemar is located in this area. If it doesn't fit well into the story too well, it could always be used at the end to find a relic that Valthrun would like for the minor quest he provides.
On a side note, I've begun running this conversion for my group, and we've just gotten past the bar fight. They're about to encounter Brugg and his enforcers, and so far things have been going smoothly. I just hope by the time we get to the end of the module you'll have things figured out for the return of Kalarel as a lich, and the lead-up to Paldemar :D
SO... i'm an ass...
started H2 today... they went up there working for the blacksmith out of fallcrest since whatsisface from winterhaven is dead, so they went up there on the trade mission, saved Rendall, encountered the bar fight, and then they decided to spend the night and the next morning went into trade the cask. Well...so they failed their perception checks and brugg had them surrounded on the bridge. First round.. nat 20 initative for baddies. archers into the fray first, i rolled three hits and the wizard was out for the count. Then came the hellhound and brugg. the between those two they knocked out the cleric... at that point the finally surrendered but i had two party members knocked out before the party had a turn. Really? I don't suggest lowering the level for brugg but i had one helluva night with my dice.
Those of you using this Conversion Guide, were are you actually in the timeline of H2 today?
Would be great to know in order to know were to put in design efforts.
My group just finished up the Chamber of Eyes last night. Well, they haven't been in the main chamber yet, but all the fighting is mostly done. Haven't been to the Horned Hold yet, or any of the other parts you've introduced besides the original bar fight and Bruggs enforcers.
Did you use the modified Krand? If so - was he too powerful?
Recently, I joined a friend from my old group and we decided to start gaming again, only this time we would do it online (using Map Tools - awesome tool, by the way).
In the preview section released today, there is a bit about P3 Assault in Nightwyrm Fortress. It looks like there will be a Shadow Dragon in this module (also in the underdark) as well as some lore and tactics for them. You might find this information useful for liking modules, or for more things for the dragon you introduced.
Yes, it´s free, and it´s great!
You can find all the information and the download links here: http://rptools.net/
Hope you like it too!
BTW, if you like the software, I also found some great "top down view" tokens for free download. They work great with Map Tools!
Keep up the great work!
And, Glacier123, I also saw the preview you mentioned about Nightwyrm Fortress. Too bad there´s still too little information on what´s it all about. I sincerely hope the last of the E series links everything up.
All the best,
Marcio (aka The Antra)
ok...just finished reading through the H1 conversion. Other than a need for some basic grammar editing it's excellent. I especially liked the way that the combats are set up. The opportunity to literally pull the rug out from under the bad guys is brilliant. Again, awesome work.
Now for the question. I notice that there are quite a few additional encounters, skill challenges ( oh, and the old sara, and disrupting the ritual challenges are brilliant as well) and increase in the level of a few of the encounters. My worry is that the characters are gonna be 5th level at least if they hit everything. I didn't sit down and do the math, but it seems like it's gonna be a lot of xp. Will this be a problem or does it work out? I'm assuming a typical 5 person party.
ok....I sat down and did the math. All assumes a 5 person party.
If your party goes through the regular encounters written in the module(with the modifications from the conversion) they would gain 19,128 xp total. If they complete the as written quest xp rewards there is another 5,000 (assuming a 5 person party). This would be enought to put a 5 person party about 1/3 way into 4th level.
If your party does the quests as per the conversion instead, they still earn 5,000 xp, so no different there.
If they then did all of the optional encounters included in the conversion that would be another 4,875 xp total, which would put the characters into 5th level, assuming a 5 person split.
As for monitary rewards. If only doing the encounters and quests from the module they would gain about 4,069gp, 670sp, 3x potion of healing, and 11 magic items, plus 500gp from the quest rewards.
If they then did the additional encounters they would gain an additional 138gp, 303sp, an additional potion of healing, a ritual book of Comp languages, the cursed mirror and the Heroic tier artifact The Rod of Ruin. Doing the optional quests in the conversion instead of the ones in the module would gain another 1000gp (xp is the same but the conversion quests pay an additional 500gp). This also assumes the party is not selling mundane equipment/gear from the encounters.
So, not too far ahead of where the regular module would put you xp wise. By the DMG rewards per level chart the cash looks about right but the party would be 5 magic items short, which is perfect for adding in some items from the character's wish lists. This assumes we don't count the mirror or the Rod.
I'm not swearing the math is perfect, but it's close.
I haven't sat down and read the second module or the conversion yet so not sure how this will effect that. Once I do I'll try and do the same comparison.
Thanks for the calculation. I have not checked the magic item distribution. By your calculation how much "money" (that should be turned into magic items) am I missing? Any suggestions on items?
I really like the Orcus statue and floor-work in the Shrine of Undeath. I've been making my own maps for this series using CC3/DD3, and it looks like you are using either that or Dundjinni. Could you tell me where you got the artwork for the statue and floor-work, or did you make those yourself?
First of all Myrhdraak I wanted to thank you for all of your work. I have found your H1 suggests useful even though I have not chosen to do the full plot "conversion".
Would it be possible to provide a version that is more printer (and ink!) friendly? For example, the border across the top of each page is well done but significantly increases the ink per page.