H3: Monster Update Finished!!!!I finally managed to update all the H3 monsters to the new format. There might still be errors in there, but if you notice them give me a shout and I can update it.I will now focus on P2. Will need a new end encounter and an encounter where they meet Orcus fallen exarch and get the sword.
H3: Monster Update Finished!!!!I finally managed to update all the H3 monsters to the new format. There might still be errors in there, but if you notice them give me a shout and I can update it.I will now focus on P2. Will need a new end encounter and an encounter where they meet Orcus fallen exarch and get the sword.Wheres the updated version of the nexus?Or did you update the version in the original PDF. Because you have updated the version of other fights in the original PDF (eg coventants revenge) here not in the original PDF.
I'm really interested in seeing how you will make that end encounter and how you deal with the vampire exarch
H1 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen... H2 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen... H3 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...P1 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...P2 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...H1-E3 Monster Update: web.comhem.se/mwester/Shadowfell/Documen... Conversion Guide Maps: web.comhem.se/mwester/Shadowfell/Documen...
A couple of minor quibbles.In the original H3 document, in the tiamat cult encounter (page 17) the HP of a bluespawn storm lizard are given as 217. The HP should be 117.And for the maps package. There are now so many maps, its hard to keep track of which module they are for.It would be helpfull if you put the maps into subdirectories, one for each module.
H2 update, following Posts #404, #424, #432, #474 on this thread. (Full prose writeups now being put here.)The players had done things in a weird order, so I had two equally important 'endings' to reach: killing Paldemar and stopping the ritual at the Shadow Vortex. The players were totally expecting the Sea of Shadows to be a single final showdown resolving both of these -- so I went into it half expecting to 'have to' give Paldemar some teleportation stunt to pop in, try to disrupt their disruption of the incipient Ritual of Breaking, and pop out again.I didn't know how it was going to have to go, and then I had a session with only half the group present. So I GMed it very cautiously, and the players played it very cautiously. They couldn't figure out what to do about the Ritual, which Denoa's ritual darkvision -- which I made up -- could see being assembled in the cavern below her tower. But they concluded they'd have to go on down there for a closer look. Adventure LogThey super-cautiously snuck past a Bronze Singer. The Myhrdraak map shows these as normal-sized, but of course they're Large monsters, so the PCs actually had to move through the Singer's squares! Tense -- very open to being shoved off the bridge into the freezing water -- but nothing went amiss.They reluctantly initiated combat against a Shadow Binder despite the walkways being blocked by Bronze Singers in front of and behind them. But no one lost their cool or got to casual with any area-of-effect attacks and the Bronze Singers didn't get disturbed. The PCs intelligently concentrated on trying to pull the naked Mage out of the clutches of the Binder. The Shadow Binder's AC of 28 was untouchable so I dropped it to 23, and instead of making it vulnerable 5 radiant (the Orb of Light is the only radiant damage my party have!) I had radiant damage cancel its insubstantial status for a round. It was tense, but it worked -- just.Rather satisfyingly, the Shadow-Binder switched to attacking and really f**king up a PC, in order to rescue the mage from it.Meanwhile, there was also the small matter of Sjach'haurach... The party was seeing by means of a Darklight ritual, which meant they had almost no time in which to see and attack the dragon on its attacking run. But the Orb of Indisputable Gravity dropped it straight into the water. This wasn't a very satisfactory fight, but they had already beaten it once in the Well of Demons -- having done things in the 'wrong' order -- and couldn't bring enough firepower to bear for a full fight here. So when the Shadow Vortex just took the dragon away it was a bit of an anti-climax... but they still got the result they needed.And with one of the six Mages rescued, they got the hell out of there.It was all a bit fraught, but they got back to the Seven-Pillared Hall, around which the noose of the Bringer of Changes' forces was tightening... And hastened onwards to bring the battle to Paldemar himself.Next post, I'll describe how things went in that final push on the Shrine of Undeath.Cheers!--Os.
By the way where did you find that map?
In the pyramid monster conversion. In room H1 & H2.The psychic scream attack of the voidblades and the mindhowl attack of the mindstrike have become "friendly" ie enemies only.While I might concede that it makes more sense for those attacks to be "friendly" they weren't in the original...And for arat karavarkos, his thunderwave power is missing the "thunder" keyword though thats a bug in the original not introduced by you.
In the pyramid monster conversion. In room H1 & H2.The psychic scream attack of the voidblades and the mindhowl attack of the mindstrike have become "friendly" ie enemies only.While I might concede that it makes more sense for those attacks to be "friendly" they weren't in the original...And for arat karavarkos, his thunderwave power is missing the "thunder" keyword though thats a bug in the original not introduced by you.I added the "enemies only" myself. These psionic-like attacks feel like you would be able to target the enemies rather than just affect everybody, like a thunder or fire blast would. I can add the thunder if you want. Had not spotted that myself.
The Mind Flayer is a good idea. I replaced it with the same one from the Monster Vault as well. As for the "big lizard", I thought about putting in a deep dragon as well but instead opted for something out of the Dungeon Delve book, Temple of the Four Winds. I just replaced the outside chambers with lizardfolk from the Monster Vault and replaced the Elder Blue Dragon with the one from the Monster Vault as well. Lets just say my players got a nasty surprise when they discovered what they released. At first they tried fighting it, but that wasn't going in their favor at all (and it wasn't supposed to). And the Dragon escaped. At the end of this adventure they will have to deal with the consequences of freeing the dragon and having it wreak havoc on the outside. I know, I'm an evil DM. They were level 14 when they released the Level 20 Dragon. They never stood a chance. But then again they didn't heed the warning on the map.
Any good idea on a connection to P3? Here are some from the top of my head.
1. A character dies in the battle with Karavakos. They will learn the hard way that something is wrong!
2. The necromancer in the drow enclave is actually a member of the Ashen Covenant and has details of the activities in Nightwyrm Fortress
3. The drow tries to bring back their dead and learn something is wrong and ask the adventurers to investigate.
4. The adventurers are contacted by agents of the Raven Queen that ask them to look into the matter.
Any ideas or suggestions?
I wanted to just take a moment to thank you for all the hard work you have done on this set of modules. I have DM'ed H1-H3 so far and have been on break for a bit with a new baby in the house. We are just about to get started back with P1 and I wanted to make sure you know that your amazing work with these mods are truly appreciated by my gaming group. Thank you so very much!I wanted to second the approach to allowing a player to swap out to the revanant of ruin and then have to wait to switch back until an extended rest. I actually made him go with Saving Throws to break the hold. The mage in my group didnt want to deal with the "evil" powers but the cleric of the raven queen was drawn to the promise of power and assistance in fighting Karakavos before he knew what he was gettign into. His is now a very conflicted existence as he now knows he accepted the help of an exarch of Orcus throughout most of H3. Should be an interesting Paragon tier for him and the rest of the group!Do you or anyone else still have any questions about the Heroic Tier with the conversion? I have certainly feel I have learned a ton running through these so far and I am happy to share the ups and downs with the group.
Do you or anyone else still have any questions about the Heroic Tier with the conversion? I have certainly feel I have learned a ton running through these so far and I am happy to share the ups and downs with the group.