Historia del Mundo: Points of Light Timeline

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I have seen the old thread on PoL Timeline, and decided to expand on it. The following is a compilation of the known history of 4th edition D&D world. 3rd edition events are not included unless 4th edition materials specifically mention them (e.g. Red Hand of Doom). Forgotten Realms and Eberron events are obviously left out as well.

The ages (and their names) are non-canonical. They are simply periods I made up to organize the timeline into more cohesive chunks. If desired, you may consider it to be an idiosyncrasy of an NPC historian.

Each entry has its formal sources indicated as follows:
  • DMG = Dungeon Master’s Guide
  • PHB = Player’s Handbook
  • MM = Monster Manual
  • R&C = 4th Edition Preview: Races & Classes
  • W&M = 4th Edition Preview: Worlds & Monsters
  • DR# = Dragon Magazine [Issue No.]
  • DU# = Dungeon Magazine [Issue No.]
  • ToTP = Treasure of Talon Pass
  • KotS = Keep on the Shadowfell
  • TL = Thunderspire Labyrinth
  • PoS = Pyramid of Shadows
  • RHoD = Red Hand of Doom (3rd ed.)


Please post corrections/updates if you notice them, including the official source (e.g. DMG, p.10).

Change Logs
29 Jul 2008 - Change Log v1.1
06 Sep 2008 - Change Log v1.2
The Mythic Age
The Mythic Age was a time of myths and legends. So far back in time, most events were remembered only in distorted tales and conflicting traditions. This was a time where the gods were still very active in the world.

Cosmic Genesis
In the beginning was a point of infinite potential. A tiny disturbance caused this epitome of perfection to erupt, splitting existence asunder. From the detritus coalesced the Astral Sea and the Elemental Chaos. The gods and primordials arose out of the respective planes. Other lesser entities, possibly the angels and slaads, also arose during this time. [W&M, p.56; MM, p.14, 237]

Driven mad by the shard of evil, Tharizdun planted it in the Elemental Chaos, resulting in the Abyss. The shard corrupted several primordials into demon princes. Unable to control the demon princes, Tharizdun was then imprisoned by the other gods. [MM, p.52; DMG, p.163]

The Time of Creation
The primordials created the titans as helpers to create a world out of the creation-stuffs that eddied between the Elemental Chaos and the Astral Sea, discarding bits which are too bright or too dark. These pieces clustered into the Feywild and the Shadowfell. The world was then one of elemental fury, engulfed in an endless cycle of destruction and rebuilding. [DMG, p.161; W&M, p.56]

The primordials created hell hounds. [MM, p.160]

Fomorians rose as the Feywild’s answer to the titans of the world, while death giants coalesced out of the Shadowfell as the world began to know mortality. Fomorians created cyclopes as servants and took gnomes as slaves. [W&M, p.32]

Fascinated with the new world, the gods attempted to improve on the primordials’ work. They created natural life, tamed the churning elements, and created the sun and moon in the world. Some sources claimed that angels were formed out of the astral essences as divine assistants to create mortal races during this time. [DMG, p.161; W&M, p.56]

Io fused astral spirits into the raw elements. The greater spirits became the dragons, while the lesser spirits became the dragonborn to serve the dragons. [R&C, pp.24, 26]

Corellon discovered the Feywild and created elves to inhabit it. (The name of this unified elven race is contested.) [R&C, p.34; DR361, “A Fractured Family”]

Moradin chiseled dwarves from the bones of the earth. Axe of the Dwarfish Lords was given to the first dwarves by Moradin. The envious primordials demanded dwarves of their own. Pleased that the primordials appreciate his creations, Moradin gave generously and returned to his work. [R&C, p.28; DMG, p.165]

Humans were created by a god whose name is now lost. [R&C, p.22; PHB, p.47]

Melora and Sehanine created the halflings, but abandoned them as their interests waned. Later, Avandra adopted the nomadic race as they exemplify her ideals. [PHB, p.45]

Unable to properly create his own race, Zehir convinced Avandra to teach him how to alter the creations of others. Avandra did so, but attached a condition that Zehir may do so only with the creator’s permission. [R&C, p.22]

The titans created the giants to serve them, taking inspirations from the smoother, symmetrical creations of the gods. [W&M, p.32]

The fire giants selectively bred hell hounds “thousands of years ago” until a new breed emerged – firebred hell hounds. [MM, p.160]

The Age of Chains began as the primordials gave the dwarves to the giants. The giants carved an empire upon the backs of dwarven slaves. Moradin could not hear their cries over the sound of his own hammering. (Other legends claimed that Moradin heard, but waited patiently as he could not face the wrath of so many primordials alone.) Eventually, some dwarves became infused with the elements, becoming galeb guhrs and azers. [R&C, p.28; W&M, p.32; MM, pp.22, 114, 120]

The Primeval War
Enraged at the gods’ meddlings, the primordials set out to destroy the world rather than let it become the gods’ play-thing. The gods fought to save it and their mortal servants. Each god selected an aspect of creation to champion and care for during the war, defining their portfolios. [DMG, p.161; W&M, p.56]

Lolth created the art of weaving after watching spiders make their webs, becoming a deity of fate who wove the strands of mortal destiny. [MM, p.247]

When the horns of the gods sounded for war, Moradin finally noticed the plight of the dwarves (or was ready to face the primordials, depending on the myth). Enraged, Moradin aided the other gods in the war by supplying weapons and armor. [R&C, p.28]

The abominations, such as astral stalkers and the Tarrasque, were created as living weapons by both sides of the conflict. [MM, p.10-13]

The primordials created archons as soldiers out of elemental spirits to fight angels and exarchs. The gods sought to subvert the creation of these elemental soldiers by reshaping elemental spirits. Medusas and doppelgangers were believed to be earth and water elementals reshaped by Zehir and Sehanine respectively. [MM, p.18; DR361, “Ecology of the Fire Archon”]

In his arrogance, Io faced Erek-Hus, the King of Terror, alone. The primordial cleaved the dragon god into two halves, becoming Tiamat and Bahamut. The dragon gods slew Erek-Hus, then battled each other until Tiamat fled. Thereafter, the dragon gods contributed to the primeval war alone. Another legend claimed that dragonborn were made where Io’s blood fell. [MM, p.74; R&C, p.26]

The first hydras sprang from the spilled blood of the primordial Bryakus. [MM, p.165]

The primordial Haemnathuun, the Blood Lord, was slain. His corpse was cast into the Astral Sea. His black blood filled the maze of tunnels which will eventually become the Keening Delve. [W&M, p.62]

The gods attempted to kill Orcus with a host of angels when the demon prince was away from the Abyss. The demon lord created rot harbringers to mock the failed attempt. [MM, p.223]

Orcus created his artifact Wand of Orcus. The wand’s skull was said to belong to a god of virtue and chivalry, although other sources claimed it belonged to a human hero instead. [MM, p.206]

By banding together in small groups, the gods set out to destroy the mightiest primordials who usually operate alone. This tactic eventually won the gods victory. Exhausted by the war, the gods created astral dominions and retreated into their divine realms. [W&M, p.56]

Overlook and Bordrin's Watch were raised to safeguard the liberated dwarves at the end of the Age of Chains. [DU157, p.10]

The Aftermath of War
Some demons fled the Abyss and came to the natural world, possibly spawning the rakshasa race. (The rakshasas themselves discounted such ancestry.) [MM, p.216]

The Raven Queen abandoned her dominion in the Astral Sea to inhabit a grim winter fortress in the Shadowfell. [W&M, pp.46, 69, 71]

With the gods exhausted after the war, Asmodeus killed his divine patron, the creator god of the humans, possibly after having conspired with Zehir. (Some sources claimed Zehir was the one who did the foul deed.) With the creator of the humans dead, Zehir claimed humans as his own (since the dead deity cannot deny permission). The other gods defeated Zehir and freed the humans from his control. [PHB, p.47; R&C, p.22]

For the crime of deicide, the other gods cursed Asmodeus and his followers with monstrous forms and imprisoned them in the murdered god’s dominion. Asmodeus seized divinity and created a rigid hierarchy of power. Having devised a way to subvert and harvest mortal souls, the devils also require infernal pacts to breach the bindings of Hell. [DMG, p.162; PHB, p.47; MM, p.60; W&M, pp.76-77]

Brother Eiulo, possibly the last servitor of the deceased human creator, penned a massive tome called The Codex of Betrayal. From the choice of words used in this text, some suggest that the god may have been one of knowledge or good. [DR365, p.36]

In a divine battle, Corellon shot out Gruumsh’s eye with an arrow. [MM, p.205]

Possibly tired of sharing power and jealous of the affection between Corellon and her sister Sehanine, Lolth led her chosen ones against the other elves. She may also have descended into the Abyss in search of power and became corrupted (perhaps driven mad) by the Heart of the Abyss. War raged in the Feywild, ending with the banishment of the drow and their goddess. Some elves departed for the natural world. Those who remained in the Feywild to rebuild the ruined kingdoms became known as eladrins, a Supernal name given to them by Corellon. [DR361, “A Fractured Family”; PHB, p.41; MM, p.52; R&C, p.34]

Levistus slew Asmodeus’ consort, Bensozia. Asmodeus imprisoned him in a massive iceberg in Stygia. [W&M, p.74]

The Reckoning of Hell: With Beleth's information, Malagarde manipulated Moloch into rebelling against Asmodeus, alongside other archdukes. The rebellion failed. Moloch was exiled from Hell. Asmodeus deposed Geryon, the Lord of the Fifth, and elevated Levistus in his place. This sudden shift in power-politics engendered enough confusion and fear that, soon after, Asmodeus was able to successfully elevate his daughter Glasya as the Lord of the Sixth without serious opposition. Glasya slew the Hag Countess and usurped rulership of Malbolge. [W&M, p.74; DR365, p.38]
The Dawn Age
The Dawn Age was a time of mortals rising up to dominate the world, after the gods have retreated to their astral dominions. The chronology of events during this time is extremely shaky. Without inter-event references, it is difficult to determine whether an event occurred before or after another event.

When the world was young, a tribe of humans, called the Shadar-Kai, came to fear death and made a pact with the Raven Queen to be her servants in exchange for a shadowy form of agelessness. Since the shadow form isn’t true immortality, they used pain to prevent succumbing to the ennui of the Shadowfell. [W&M, p.53]

Eladrins founded several realms, including the Anauli Empire, the Realm of the Twin Queens, and the Empire of Cendriane. [W&M, p.22]

Before Bael Turath became corrupted, the eladrins of Cendriane pushed back magical and planar boundaries, opening a gate in the heart of a lost mountain. Within days, every citizen vanished, leaving their crystal cities to slowly fall into ruin. [W&M, p.22]

Mithrendain was founded in the Feywild "several hundred years ago in the waning days of the eladrin empire". After repelling fomorian invaders, the fortress grew into a city within decades. [DR366, pp.5-6]

The mind flayers came from the Far Realm and created an empire, using the gith and the duergar as slaves. (The theory that the mind flayers came from the future is a misinterpretation of the Sargonne Prophecies.) The gith revolted and became divided after winning their freedom. The githyanki fled to the Astral Sea, while the githzerai fled to the Elemental Chaos. The githyanki formed an alliance with red dragons. [MM, pp.128-131, 188; TL, p.20; W&M, p.81]

Dwarves built great empires which later collapsed for unknown reasons. [R&C, p.28]

Gar Morra, the City in the Deep, was abandoned by the dwarves. [W&M, p.37]

The proto-yuan-ti founded the empire of Zannad, mastering flesh-contorting magic to improve themselves into the modern yuan-ti. But the magic warped their minds as well, and their society slowly rotted from within. [W&M, p.22; MM, pp.269-271]

Hobgoblins carved out an empire with goblins and bugbears as servants. They developed magical methods to breed beasts for various purposes. Goblins and bugbears may have been the results of magical breeding projects. The empire fell due to civil strife and possibly fey interferences. [MM, p.135]

An evil elf witch-queen was exiled by a hero who broke the magic tiara that allowed her to spy on her subjects as a golden eagle. She and her descendants became cursed with half-bird forms, becoming the first harpies. [MM, p.154]
The Imperial Age
The Imperial Age was the time of two great empires – dragonborn Arkhosia and tiefling Bael Turath. No exact dating was known, but the Imperial Age must have ended thousands of years ago, since Vor Kragal was exposed to the world recently for “the first time in millennia”. [DR364, p.19]

Rise of 2 Empires
The dragonborn of Bahamut finally triumphed over those of Tiamat, forging the empire of Arkhosia in the arid lands of the south, ruled over by royal lines of mighty dragons. [R&C, p.24; W&M, p.21]

Bael Turath was founded by humans. When the empire expanded beyond the grasp of its power-hungry nobles, they swore to retain their rule even at the cost of their humanity. After destroying a few houses that refused, the nobles summoned devils and used rituals to seal their infernal pacts, becoming the first tieflings. Boosted by the new-found powers, the Hell-Chained Empire continued to expand. [PHB, p.49; R&C, p.44]

The tieflings of Bael Turath created the kruthiks by infusing reptiles with fiendish blood. [MM, p.171]

The ancient red dragon Ashardalon was defeated by the great druid Dydd. [DR365, p.54]

Imperial Wars
Bael Turath and Arkhosia came into contact, descending into “decades of warfare”. (Other sources say the wars spanned “hundreds of years”.) Border skirmishes grew with each year. Several full-scale wars broke out, including the War of Wings. [R&C, p.44; PHB, p.49; DR365, pp.26-27]

Myrdroon led storm giants and white dragons against the tiefling capital of Vor Kragal. His Spear of the Skylord destroyed Middendark and shattered. The storm giant lord was slain by poisonous arrows shortly after. [DR364, p.23]

The War of Teeth began. Serpentus Rift, one of the seven Jewels of the South, was destroyed by a massive earthquake dragon, possibly unleashed by the tieflings. The threat was ended by an entire dragonborn army. [W&M, p.22; R&C, p.44]

The final War of Ruin broke out. A ten-year siege ended when the tiefling general Achazriel tunneled into Razortear, an Arkhosian fortress. Both sides suffered heavy losses, and the Battle of Razortear marked the beginning of the end for both empires. [R&C, p.44]

CY-1000: Vlaakith ascended the throne of Tu’narath as the lich-queen of the githyanki “over a thousand years” ago. [MM, p.129]
The Modern Age
The Modern Age is the present age, starting with the rise of the human empire of Nerath. So far, only modern events are dated, even then they are often only approximates (e.g. “about 300 years ago”). “CY” is the current year, so an event 300 years ago will be noted as CY-300.

Rise of Nerath
The power vacuum left behind by Bael Turath and Arkhosia allowed Nerath to rise as a new human empire, uniting many different peoples. When elven forests or dwarven mines were overran by monsters, the survivors often flee to the nearest human town. [PHB, p.47]

The first skull lords arose from the ashes of the Black Tower of Vumerion, either created intentionally by the human necromancer or came forth spontaneously from the foul energies of his fallen sanctum. [MM, p.236]

In "centuries past", Karavakos, a tiefling wizard, made an infernal pact for a legion to secure his petty kingdom from wild monsters and civil rebellion. His kingdom expanded to rival Nerath. But when he tried to invade the Feywild, he was defeated and imprisoned in the Pyramid of Shadows along with his eladrin consort Vyrellis. Their life-forces became splintered, disabling them from escaping. Karavakos decapitated Vyrellis in anger, resulting in the artifact Head of Vyrellis. [PoS, pp.2-3, 22]

CY-410: The minotaur city of Saruun Khel was abandoned after a civil war. The surviving minotaurs were cursed by Baphomet with mindless fury. (Another source dated the ruins to 300 years ago instead of 100 years before the founding of Fallcrest.) [DMG, p.208; TL, p.2]

CY-400: Events from the stories of the hero Vendar and the dragon of Nentir. [DMG, p.198]

CY-350: Yazadoun, a tiefling warlock, erected a fortress overlooking the fields of ash that once were Vor Kragal a “few hundred years ago”. A meteorite destroyed his fortress and the site was named Yazadoun’s Folly. [DR364, p.23]

CY-310: Human settlers from Nerath move north into the Nentir Vale, establishing Fastormel, Harkenwold, and Winterhaven. Aranda Markelhay built the Moonstone Keep, around which Fallcrest began to grow. Valthrun’s Tower was possibly built around this time. [DMG, p.198; KotS, p.20]

CY-305: King Eothyr III commissioned the Society of Imperial Artificers to create an adaptive artificial being “more than three centuries ago”. His son, King Elidyr, redirect the project for war, resulting in the warforged. King Elidyr led his armies against gnolls marching beneath the Ruler of Ruin’s banner. More than half of Nerath’s strongholds were razed in the war. [W&M, p.21; DR364, p.30]

CY-200: Kalton Manor was raised by Lord Arrol Kalton, but the tenants were driven off by monsters from the Witchlight Fens. [DMG, p.207]

CY-200: The cultists of Orcus created a gate to the Shadowfell, flooding the world with undead. Legionnaires from Nerath sealed the gate and built the Shadowfell Keep. [KotS, p.2]

CY-190: King Elidyr died, along with his heirs and trusted nobles, a “few decades” before the final disintegration of Nerath. Other sources claimed that the fall of Nerath involved orcs, goblins, demons, and perhaps a secret curse. [W&M, p.21; R&C, p.18; DR364, p.30]

CY-186: A teenager called Maldeen joined the militia ordered to the Red Rock Pass to stop an orc invasion. His wits enabled the militia to turn the tides of battle. After he reprimanded the local baron, he was imprisoned. His followers beseiged the baron’s castle for three years, after which the baron was killed by his own general. [DR364, p.49]

CY-183: Maldeen restored the baron’s son to power and acted as an advisor for 40 years before retiring from service. [DR364, p.49]

CY-150: Gardmore Abbey was destroyed by evil forces after the paladins reputedly brought back a dark artifact for safekeeping. [DMG, p.206]

CY-130: The night hag Grigwartha led her coven to create the first boneclaw via a ritual that conbines ogre parts with oni souls “over a century ago”. [MM, p.37]

CY-120: Varain Cawdorai, a raven-haired elf, encountered the retired Maldeen as an old man and became the first Gray Wolf. When she was past her middle age (100+ years old), she became a pack master of the Gray Wolves. [DR364, p.53; PHB, p.41]

CY-120: A fortified town called Fort Dolor was built in the hinterlands "more than a century ago". Its growth provoked repeated attacks by the white dragon Frystiomagythant. [DU157, p.83]

CY-116: Refugees from Delkarem’s Vale fled into Starfall Forest. Maldeen, then 84-year-old, died after scattering the pursuing ogres. He became a folk hero and the Gray Wolves began to grow in numbers. [DR364, p.49]

CY-110: Troglodytes have occupied Hrak Azuul, the Fungal Fortress, for “over a hundred years”. [W&M, p.37]

CY-105: Sir Malagant challenged the alienist cult leader to single combat in the Warwood. Both leaders died, resulting in the scattering of both armies. [DU155, pp.61-63, 78]

CY-100: After “a few decades” without a king, Nerath finally disintegrated into independent states. Talon Pass was sacked by barbarians shortly before the collapse. [DMG, p.198; ToTP, p.1; DR364, p.30]

Recent Times
CY-90: The Bloodspear War began as orcs from the Stonemarch swept across the Nentir Vale. Fallcrest, Kobold Hall, and Fastormel were razed. [DMG, pp.198, 207, 208]

CY-80: Shadowfell Keep was abandoned. Sir Keegan slaughtered the keep’s residents. [KotS, p.34]

CY-75: An earthquake collapsed the upper towers of Shadowfell Keep after “a few years”. [KotS, p.34]

CY-40: The hobgoblin Azarr Kul discovered the Fane of Tiamat in the Wyrmsmoke Mountains. After uniting the tribes and gaining draconic allies, he made plans to conquer Elsir Vale. [RHoD, p.4]

CY-30: An earthquake caused a large portion of Vor Kragal to rise out of the ashes. [DR364, p.19]

CY-25: The wizards Hasifir, Niame, and Samazar came to Saruun Khel and established the Seven-Pillared Hall. [TL, p.2]

CY-10: The Red Hand of Doom, led by Azarr Kul, razed several villages in the Elsir Vale, but was finally defeated at the gates of Brindol “a decade” ago. [RHoD, p.5; DU156, p.11]

CY-5: The Hand of Naarash, a cult of Bane, began to influence the borderlands. [DU155, p.29]

CY-2: Adventurers slew the white dragon Frystiomagythant, freeing Fort Dolor from impending destruction. Soon after, the hell gate in the dragon's lair was opened by Trilleste the howling hag. The devils began to plan an invasion. [DU157, p.83]

CY-1: Kalarel arrived in Winterhaven, then moving on to Shadowfell Keep. [KotS, p.4]

CY-1: The Light of the Sun, a martial order, sent a team to strike at the Hand of Naarash’s temple known as the Pillars of Night. [DU155, p.29]

CY: The black dragon Skatharilarn moved into the subterranean section of Talon Pass “about six months ago”. [ToTP, p.1]

CY: Hargus Mensaline III, militia captain, attempted to seize power from Lady Eva Napina with a squad of trolls. The war troll leader Venduul killed both Nensaline and Lady Napina, planning to use the village as a base to conquer the nearby lands for Bane. [DR366, pp.72-73]
Very impressive, and completely defeats WotC's attempt to never compile all the default campaign info into once place and make a setting out of it.

Huzzah. I'll be looking in on this as I write some of my own campaign background.
completely defeats WotC's attempt ...

Where do you get the idea that they have made such an attempt? At best, I would say they have simply not attempted to compile all PoL info into a single campaign book yet. That is not even close to being the same as "attempt to never compile".

We have 3 core rule books thus far, and a few supplements on the known horizon. Of all the things that WotC could offer right now, a PoL campaign guide (a complete guide to all that is known about the unknown world) is very low on the priority list.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
Excellent! I have been working on the same thing and will post when I have more time (I think I have all the historical events of the PHB, MM, & DMG listed out). My question is, where did you get the names for the ages?
Where do you get the idea that they have made such an attempt?

..."a complete guide to all that is known about the unknown world"

They have specifically avoided drawing world maps and they're trying to release only individual points of light. They're trying to keep each release to a minimal fluff to just "get you started", so that the points can be inserted into any campaign world, or even into any campaign setting. That way, you can always use their new products.

Points of Light is the setting of no setting, because it sells better that way.
They have specifically avoided drawing world maps and they're trying to release only individual points of light. They're trying to keep each release to a minimal fluff to just "get you started", so that the points can be inserted into any campaign world, or even into any campaign setting. That way, you can always use their new products.

Points of Light is the setting of no setting, because it sells better that way.

The story-line given thus far is very consistent and does not yet contradict itself in any way, despite over a hundred historical references scattered throughout the core books. Regardless of whether or not they ever decide to release the Points of Light campaign setting, I am convinced that there is a document within WotC that outlines everything. They are not simply making things up willy-nilly as they go, because that would have already caused numerous contradictions in what has already been printed.
Great work, Bloodspawn!

I like the way you organized the time line in ages. It adds to the style.
They have specifically avoided drawing world maps and they're trying to release only individual points of light.

I think perhaps I did not clarify my point well enough.

There is a difference between
"avoiding" or "effort not to"
and
"not doing"

If I am driving my car down the road, and there is a turtle in the middle of the road, and as I drive by, I do not hit it, how can you tell I was avoiding it or simply didn't hit it? Unless you see me swerve out of my way, perhaps even crossing the yellow line or onto the shoulder, all you know is that I did not hit the turtle. You cannot accurately ascribe to me any motives.

That is what you are doing to WotC. You are stating that it is their explicit objective to NOT make any coherent PoL world. And I do not see how you can come to such a conclusion.

Given three total books thus far, the most definitive conclusion that we can draw is that WotC did not put an explicit campaign world into the Core Three. This in no way means that WotC does not want to create a PoL campaign world. Nor does it mean they have explicitly avoided drawing world maps. All we know is that they have not included a world map in the Core Three rulebooks.

The absence of a detailed PoL game world in the Core Books does not mean there is an objective to have no detailed PoL game world. Nor does this mean you are wrong. But your conclusion is stated with a little too much "factness" than is legitimate.

And yes, definitely great work Bloodspawn!
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
Here are a few. I am using a different dating convention than yourself, so I'll try not to get overzealous. Also, I am operating under the thoughts that all rumors and innuendos are true.

Abominations were created during the ancient cosmic war between the gods and primordials. (MM p. 10)

Your angel entry has an error. They were not created to be divine servants. Rather, they were powerful astral being who appeared during the first moments of the creation of the Astral Sea. Only during the war between the gods and primordials did they offer their services to the gods. (MM p. 14)

The night hag Grigwartha invented the ritual creating boneclaws over 100 years ago. (MM p. 37)

The ancient Gith were enslaved by Illithid. Long ago, the Githyanki escaped to the Astral Sea and the Githzerai escaped to the Elemental Chaos. Vlaakith became the githyanki lich queen over 1,000 years ago. (MM p. 129, 131)

Hobgoblins created goblins and bugbears in ancient times. (MM p. 135)

Legends say an evil elf witch-queen took the form of a golden eagle to spy on her followers. A hero sent her into exile and broke the magical tiara that allowed her to change shape. Thereafter, she and her children were cursed to be harpies. (MM p. 154)

Hell hounds were created by primordials when the world was young. Firebred Hell Hounds were bred by fire giants thousands of years ago. (MM p. 160)

Legends say Orcus was challenged by either a god of chivalry and virtue or a human hero. Orcus defeated said challenger and used his foe's skull to create his the Wand of Orcus. (MM p. 206)

Demons fled the Abyss to the mortal realm long ago, spawning the Rakshasa. (MM p. 216)

Vumerion was a legendary human necromancer who ruled from his Black Tower. It was destroyed in ashes. His rituals created the first Skull Lords. (MM p. 236)

Slaad were the first beings in existence. (MM p. 237)

Before she was the Demon Queen of Spiders, Lolth was a diety of fate who wove the strands of mortal destiny. Sh learned the art of weaving from watching spiders make their webs. (MM p. 247)
Driven mad by the shard of evil, Tharizdun planted it in the Elemental Chaos, resulting in the Abyss. The shard corrupted several primordials into demon princes. Unable to control the demon princes, Tharizdun was then imprisoned by the other gods. [MM, p.52]

You might want to refrence the DMG here as well since Tharizdun isn't mentioned by name in the MM.
Wizards of the Coast did not make points of light in an attempt to make a setting that was no setting exactly. They wanted to have a history and an idea of what had happened. However, what they didn't want was a map. That way the players and DMs would be able to make their own maps and places as they needed while still being in the same D&D setting.
Nice job on compiling all of this by the way. It must have taken some work and its well done.
Very nice work, Bloodspawn. I'll definitely get some solid use out of this.

Quite a few referrences in Races and Classes and Worlds and Monsters (the 4e preview books). I never picked 'em up when first released but I may have to consider getting a copy, in order to fully satisfy my curiosity about the details of the PoL setting ;).
/\ Art
I recomend it, Artifact. Not only is there some really nice fluff, there's some absolutely amazing artwork present in the preview books.
Very impressive, and completely defeats WotC's attempt to never compile all the default campaign info into once place and make a setting out of it.

Yeah, but it makes it so much easier to sift through this and pick and choose the salient bits to retcon into my own setting's history (which is why I started that earlier thread, of course).

Thanks, Bloodspawn.
Very cool.
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Fomorians rose as the Feywild’s answer to the titans of the world, while death giants coalesced out of the Shadowfell as the world began to know mortality. Fomorians created cyclopes as servants and took gnomes as slaves. [W&M, p.32]

I thought the MM put the Fomorians as Shadowfell residents. Or did they, at some point, move from the Feywild to the Shadowfell?
The Bruce Campbell of D&D.
I thought the MM put the Fomorians as Shadowfell residents. Or did they, at some point, move from the Feywild to the Shadowfell?

Fomorians were always fey creatures, AFAIK.

The Greendale Campaign

 

I was there at the dawn of the Third-and-a-Halfth Age of Dungeons & Dragons. I saw action during the Crisis of Infinite Foundations, stood on the ramparts of the Citadel of Mirth, delved deep into the debauchery of the Forum of the Adult, and fought alongside the Infernal Bovine on the fields of the Eberron War. I weathered the Ponystorm. I witnessed as the orcs came for the wizos, and I wept mightily. I saw the realm crack as the Fourth Age came upon us, and I witnessed the eldritch tendrils of the dread Gleemax. Now I watch as the Meta Wars ravage the land as the Fifth Age is dawning. I have walked these Boarderlands for many a long year, and bear many scars in my soul. Yet I remain the White Sorcerer, ever in your service. TWS out.

Fomorians were always fey creatures, AFAIK.

I guess you're right. I thought they were rulers of the Shadowfell Underdark, but some google searches seem to support that it's the Feywild Underdark (or Feydark).
The Bruce Campbell of D&D.
Bloodspawn, you are truely a very helpful man amogst men who aren't quite as helpful as you are! ;)

Seriously though, fantastic job!
If anything I say is wrong, clueless or spelt incorrectly, it is because, I am, in general, wrong, clueless and... Well, I'm usually spelt correctly.
Hey Bloodspawn, you want a PDF copy of that timeline? I can make you one.
You sir deserve a medal.

This should be stickied.
Wizards of the Coast did not make points of light in an attempt to make a setting that was no setting exactly. They wanted to have a history and an idea of what had happened. However, what they didn't want was a map. That way the players and DMs would be able to make their own maps and places as they needed while still being in the same D&D setting.

Actually, they wanted a plug-and-play setting without finite dates nailing everything down.

They intend to keep releasing modules for PoL, and I doubt any of them will date the world. Unless Hasbro trumps them, it's also unlikely there will ever be novels written for PoL, so you don't have to worry about extraneous canon material.
You sir deserve a medal.

This should be stickied.

And updated as new releases fill in more of the gaps.
Thanks to OleOneEye and Ranadiel.

The Mythic Age
Slaads and angels added to cosmic creation entry.
DMG reference added for Tharizdun in creation of the Abyss.
Added hell hounds creation and breeding by fire giants.
Added Lolth and her basket-weaving.
Modified angel info in the gods' creation to account for MM-W&M conflicts on when angels were created.
Added Wand of Orcus.
Added rakshasa ancestry.

The Dawn Age
Added goblin/bugbear creation.
Added dwarf empires.
Deleted skull lord creation - Vumerion is a human, so probably should be at a later age.

The Imperial Age
Added Vlaakith's ascension as the githyanki lich-queen.

The Modern Age
Added skull lord creation (see above).
Added boneclaw creation.
Glad to hear so many people like it. Well, I agree with most that PoL won't be developed fully like other settings, but only as individual points of light. Still, regardless of whether PoL is a "true setting" or not, I find the background story rather interesting. As a DM, I'd like to know what has been happening in the world to better present the world to the players. That's why I compiled this for myself, then I thought others might be interested.

My question is, where did you get the names for the ages?

As I mentioned in the first post, the ages are made up by me. Feel free to change them. Not all historians have the same way of dividing up histories anyway.

Hey Bloodspawn, you want a PDF copy of that timeline? I can make you one.

Well, I don't need it myself. I can upload a .pdf or .doc copy somewhere though, if you people are interested.
This is very cool and helpful and should be stickied....
This is a work of beauty! I'm currently fleshing out my own homebrew campaign world based on the DMG's Fallcrest section and other stuff that has been hovering around like the Scales of War adventures, and this here is a great source of inspiration.

By the way, does anybody know the name of the capital of Arkhosia? Because if there already is a nice one I don't have to make one up myself :P
I'd like to add my two cents to this discussion:

http://forums.gleemax.com/showthread.php?t=1076895&highlight=Nentir+Vale
Very wicked, keep up the good work.

This is also a good resource; http://www.enworld.org/wiki/index.php/Points_of_Light
I want to bump because I think this is an excellent collection of information. I would like to see this in a public wiki form too.

Rock on and please update
Wow, just wow!!! Fantastic work and much appreciated. If I can help in anyway let me know (creating PDF's, extracting Maps form existing stuff, etc...)

Thanks...
This is my new favorite thread. Just yesterday I was reading through my backlog of Dragon Magazine articles and realizing how much of the Middle World was being filled in for us, despite early claims that they wouldn't.

Just as I was thinking about creating a database to track this sort of stuff, this thread appears to save me the hassle. Awesome work.

Honestly, I can already see how I'm going to change some elements for my own campaign (Shadowfell and Feywild were cast off as being too bright or too dark? Wha-?), but it's nice to know how things tie together before I start making sweeping changes.
Added materials from Dungeon #156-157, Dragon #365-366, and Pyramid of Shadows. To find the new entries, search for DU156, DU157, DR365, DR366, and PoS.
I wanted to create one thread to compile all the geographic and historical information released for POL. Including quick reference to official adventures and an unofficial pol world map. Since theres no better source for timeline history besides here I actually linked that section to this thread.

Thank you for all your time and effort, feel free to come take a look and see if you can spot any continuity issues.
Bump, because this thread is so damn awesome!
Birdies!
Another bump; I refuse to let this thread wallow in obscurity!
Birdies!