4e Psion

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Here is the version of the 4e psion (coming soon: the wilder) that has been made based off suggestions on my thread, "need suggestions for the 4e psion", and also the warlock class. Also, I don't have any flavor text. Feel free to PEACH:

Psion

"You think I use magic? Naive fool! Face the power of my mind!"
- Jamen Stormrage, Elven psion

Class Traits

Role: Hybrid Striker/Controller. You posses both good mobility and the power to control the battlefield.

Power Source: Psionic. You have spent years and meditated unil your mind expanded. Now, you have mental capabilites that others do not.
Key Abilities: Intelligence, .

Armor Proficiencies: Cloth, Leather.

Weapon Proficiencies: Dagger, quarterstaff, club.

Implements: Crystal

Bonus to Defense: +2 Will.

Hit points at 1st Level: 11 + Constitution score
Hit points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Psionics . From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Perception (Wis)

Build Options: Shaper, egoist, nomad
Class Features:

Instead of placing your faith in deities, or spending years going through musty old tomes, you have decided to take your power from the source you trust most: yourself. You attain power solely through self discipline. You could be aesthetic monk that is searching for the path to enlightenment within yourself, one who seeks power within himself, or even just someone who came across another psion and decided to give it a try.

Creating A Psion



Psions, though each are different in many ways, tend to fall under one of three categories: shaper, egoist, or nomad.

Shaper
Your favorite powers tend to not allow you to do damage, at least not directly. You can form things out of mid-air, from a simple object to a personal warrior. Intelligence tends do allow your creations to do more damage, so make that your highest ability score. Your second-best ability should be Constitution, as it will help make you and your creations more durable. You should also put a good score on Wisdom, as this will boost some of your powers. For your Specialization ability, you should choose Astral construct.
Suggested Feat: Improved Initiative (Human feat: Human Perseverance)
Suggested Skills: Psionics, Insight, Diplomacy, Perception.
Suggested At-Will powers: Ectoplasmic Missile, Mind blast.
Suggested Encounter power: Crystal Shard
Suggested Daily Power: Entangling Ectoplasm


Egoist
Your favorite powers allow you to augment your own or someone else's abilites. You prefer to deal damage rather than allow some effect to the demise your opponent. Your highest ability should be Intelligence, as that will allow your powers to deal more damage. You second highest score should be Wisdom, as that will boost some of your powers. Providing a high score for your Constitution will allow you to stay and deal damage longer, so that should be your third-best score.
Suggested Feat: Inspired Recovery (Human feat: Toughness)
Suggested Skills: Psionics, Bluff, Athletics, Perception.
Suggested At-Will powers: Hammer, Mind Blast.
Suggested Encounter power: Concussive blast
Suggested Daily Power: Mind thrust

Nomad
The powers you favor allow you to go places when you want , wherever you want, including the battle field. Especially when it allows you to take advantage of your opponents. Intelligence should be your highest score, as it will add to the distance you can go around the battle field. Wisdom will also help, in some cases, so you should make that your second-best score. You should also have a high Constitution score, in case you can't get out of the way of any hits.
Suggested Feat: Improved Initiative (Human feat: Action Surge)
Suggested Skills: Psionics, Insight, Athletics, Perception.
Suggested At-Will powers:Backstab , Mind blast.
Suggested Encounter power: Through Fire and Flames
Suggested Daily Power: Quick Strike

Psion Class Features
You have the following class features

Mind Blast
All psions know the mind blast at-will power. This power can be used as a basic attack. You gain this powers as well as anothe at-will power you choose.

Class Specialization
You have gained special powers from realizing the potential in yourself. You bring about special capabilities related to your mind
Talent: Your special capability allows you a special capabilities, based upon your specialization, that you may use once per encounter

Shaper
You are one who enjoys crafting and artmaking. You take the most joy out of creating something. Now, as you realize your psionic potential, your allows you to create things with your mind.
Talent: You gain the Crystal Shard or Ectoplasmic Missile at-will power. When you use a Shaper power to reduce an opponent to 0 or lower hit points, you gain a bonus to armor equal to your Intelligence modifier.

Nomad
You specialize in moving. No matter what someone thinks is the fastest way to a place, you can probably find a faster way. You have no permanant home but you
Talent: You gain the at-will power Backstab. When you use a Nomad power to reduce an opponent to 0 or lower hit points, you may shift a number of squares equal to your Constitution modifier.

Egoist
You enjoy your body, and that of others. However, you always wonder whether the body can be improved or not. Once you catch sight of a person, you immediately catch all of their flaws, and start thinking of ways to improve them
Talent: You gain the at-will power Hammer. When you use an Egoist power to reduce an opponent to 0 or lower hit points equal to 5+ Constitution modifier.

Ritual Caster
You gain the Ritual Caster feat, but you must start off with the Create Psicrystal ritual, and two others of your choice.

CREATE PSICRYSTAL
Level:1
Type: Creation
Time: 10 minutes
Duration: Permanent
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana (no check)

You imbue a crystal shard with sentience and a piece of your mind. The psicrystal has a simplified personality based on an aspect of your personality, it may represent your cheerfulness, paranoia, logic or some similar personality trait. Choose the personality of your psicrystal when you create it for the first time. If your psicrystal is destroyed (see psicrystal characterisitcs), you can use this ritual to recreate it with the same personality and all properties it had when it was destroyed.

PSICRYSTAL CHARACTERISTICS

Size: Tiny. It can occupy the same square as another creature.
Hit points: The psicrystal has a number of hit points equal to your healing surge value.
Movement: The psicrystal normally stays in the same square as its master and moves automatically with him. You can move it away from your square by using your special powers or by leaving it behind when you move. When not in the same square as its master, the psicrystal hovers in its square. If the psicrystal ends it's movement in the air, it automatically floats up to 5 squares to the ground at the end of its master's turn.
Vision: The psicrystal has your senses. Your psicrystal has only passive perception and insight scores.
Language: The psicrystal speaks all languages you know. It has a distinct personality based on a fragment of its your personality.
Telepathy: The psicrystal has a telepathic link with his master and can communicate with him freely without being heard and regardless of distance.
Defenses: The psicrystal has the same defenses as you do.
Destruction: While not in your square, a psicrystal shatters when you drop to 0 HP.
Skills: The psicrystal can make Stealth checks, or any checks that do not require having a body.
Actions: The psicrystal cannot take any kind of actions except free actions, like speaking.

Psionic Focus
Once per turn as a minor action, you may concentrate to gain a psionic focus. You may spend your psionic focus in a variety of ways, some of which depend on your class specialization.


Psionic Focus

Psion class feature
You focus your mental energies to later release them.
At-Will • Minor
Personal
Effect: You gain Psionic Focus. You can keep your Psionic Focus for 5 min, until you take a short rest, or until you spend it. You cannot have more than 1 Psionic Focus at any time.



Psychic Discharge

Psion class feature
You infuse your attack with your mental power.
At-Will (Special) • Free • Psionic Focus
Personal
Effect: Add 1d6 psychic damage to any damage roll you just made. This damage increases to 2d6 at 11th Lvl and to 3d6 at 21st.
Special: You cannot use this power more than once per round.


Shaper

Momentary Construct

Psion (Shaper) class feature
You create a hasty construct out of pure thought.
At-Will • Move • Psionic Focus, Conjuration
Ranged 5
Target: One square
Effect: Until the beginning of your next turn, you create a construct. It blocks movement for your enemies, blocks line of sight and line of effect as an ally would, and counts as ally for purposes of flanking.



Nomad

Dimension Swap

Psion (Nomad) class feature
After a mental message, you and an ally change places.
At-Will • Move • Psionic Focus, Teleportation
Close Burst 10
Target: One ally
Effect:You and your ally swap places, if your ally is willing.


Egoist

Graft Weapon

Psion (Egoist) class feature
Your weapon merges with your hand.
At-Will • Move • Psionic Focus
Personal
Effect: Until the end of the encounter, you cannot be disarmed, and you gain a +1 bonus to attack rolls.




Level 1 At-Will Powers

Mind Blast Psion Attack 1
At-will
Standard Action Ranged 10
Target: One creature
Attack: Intelligence or Wisdom vs. Reflex
Hit: 1d10+ Intelligence or Wisdom Modifier psychic damage
Increase to 2d10+ Intelligence or Wisdom Modifier .at 21st level
Special: At 1st level, you choose whether you use Intelligence or Wisdom to attack with this power. This choice may not be changed. This power counts as a ranged basic attack for all purposes.

Crystal Shard

Psion (Shaper) Attack 1
You launch a crystal shard at your enemy that burrows into his flesh.
At-Will • Standard • Implement, Force
Ranged 10
Attack: Int vs. Ref
Hit: 1d6 + Int Mod, increase to 2d6 + Int Mod at 21st Lvl.
Effect: At the end of your target's turn, deal an extra 1d6 + Int Mod damage to him unless he spent a move action to remove the shard.


Ectoplasmic Missile Psion Attack 1
At-will
Standard Action Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4+ Intelligence or Wisdom Modifier force damage
Increase to 4d4+ Intelligence or Wisdom Modifier at 21st level.

Hammer Psion attack 1
At-will (Egoist)
Standard action Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Int modifier
Increase to 2d10 +Int modifier damage at 21st level
Effect: Push the target a number of squares equal to your intelligence modifier, or daze them until the start of your next turn.

Backstab
At-will (Nomad)
Standard action
Target: One creature
Attack: Intelligence vs. Fortitude
Hit:1 [W] + 1d4 + Int modifier
Increase to 2[W] +1d8 + Int modifier at 21st level
Effect: Before you make this attack, move a number of squares equal to half your speed.


That's all I have for now. To follow: Level 1 encounter and daily powers, level 2 utility powers, and an astral construct monster description.

Also, here are those who have contributed majorly and helped me create of this psion:

Aluman

Eldritch Lord

Angel_of Clumsiness

And many others, who contributed bits and pieces.
I would go ahead and tack onto Ectoplasamic missile that it counts a basic ranged attack.
Hrm.

I don't like that you're already going, "Okay, we're skipping the role system." -sure, there are plenty of classes that are 'Role A, with parts of Role B', but the main role's there for a reason. If the two roles are that neck and neck in the class, it might be a sign that you need to split it into a striker and controller class.

Also, why the built in contempt for magic and the gods? I could see psychic-powered characters seeing Ioun as their 'patron', along with Asmodeus, Tiamat, or even Gruumish giving evil Psions a sort of 'will to power' deal. I mean, sure, an individual psion might think it's hokum, but...eh, maybe I'm making too much out of it.
Aluman, the basic ranged attack is for the Mind blast only.

DrBeard, you are right about the roles, might just change it to Controller. Also, concerning the gods, in my campaign, it's not that the psions disrespect the gods, but that they prefer to draw power from themselves.
Somethings I want to point out about your psion.

First and foremost, psions were developed mentally and physically as psonics were a strain on not only the mind but the body as well. So I would give psions at least a +1 Fortitude.

Next, they don't need a new skill for psionics, just make it an insight roll, but their class skill should be endurance. A Psion, again, is as much physical as well as mental training.

Finally, I don't like the limitation of trying to keep psionicist as this little niche specialist group. Metapsionics and Psychoportation really just fall in the area of utility powers to begin with, IMO, leaving psychometabilism, psychokinesis and telepathy. And Telepathy shoudl also just be utility powers.

Furthermore you are forgetting the psionic attack and defense modes, and those I would probably just reduce down to 3 of each like I have in my suggestion, one defense for each defense type and one attack that has a secondary effect.

And when you further break it down this is how a psion should probably be put together;

Psionic Attack Modes;
Show
Ego Whip - Con vs. Fort - Hit: 1d6 damage and immobilized (save ends)
Mind Thrust - Int vs Ref - Hit: 1d4 +2 damage and stun (save ends)
Psychic Crush - Wis vs Will - Hit: 1d6 damage and -2 to attack


Psionic Defense Modes;
Show
Intellect Fortress - +X Ref against psionics -Y for Fort and Will
Thought Shield - +X Fort against psionics -Y for Fort and Will
Tower of Iron Will - +X Will against psionics -Y for Fort and Will

X is an undetermined value


Handling Psionic Disciplines;
Show
Psychometabolism - This becomes your standard attack powwers.
Psychoportation - Utility powers.
Psychokinesis - Attack powers.
Metacreativity - Rituals.
Clairsentience - Utility Powers.
Telepathy - Utility powers


Anyways, that is how I would probably do it, because the current set up for classes and power schemes really don't translate well for using classic psions.
Hmmmm, that IS an interesting concept. owever, I'd like to keep the psion as a little niche specialist oup, but you could be on to something. However, concerning your putting the types of powers in certain roles (ritualss, etc.) doesn't work. There's at least some powers that will not fit under the ole you have put them in.
Hmmmm, that IS an interesting concept. owever, I'd like to keep the psion as a little niche specialist oup, but you could be on to something. However, concerning your putting the types of powers in certain roles (ritualss, etc.) doesn't work. There's at least some powers that will not fit under the ole you have put them in.

Most of metapsionics was ritualistic in nature, change the name ritual to meditative focus or just simple meditations to make it work and there you go. Astral Constructs would be a hairy area, and of course there seems to be a reason that the new 4th edition seems to have shy'd completely away from pets. Maybe the ritual requries the construction of a psi crystal or something that makes the power function for a set period, who knows, but metapsionics delt with things of higher power most of the time so should fall under the area of ritual type magic as far as complexity of use.

But basically, IMO, breaking a psion into their respective disciplines seems limiting, esepcially since the old second edition could eventually leanr all their disciplines. The powers themselves should be called disciplines, and the majority of Telepathy, Psychoportation and Clairsentience would fall under utility to begin with. Psychokinetics and Psychometabolism would be where the attacks would fall, with kinetics beng ranged blsts and such and metabolism forming energy weapons to pelt someone, or even heal others with.

Also, as far as key abilities go, should be constitution, intelligence and wisdom. Plain and simple, as stated Psions are as much of the body as they are of the mind.

Perhaps something like this in the end when creating a psion, something like a wizard.

Disciplines
Show
Meditative Focus: You have mastered 3 1st level metapsionic meditations.

At 5th, and again at 11th, 15th, 21st and 25th level, you master two more meditations and add them to your memory. Any meditation must be your level or lower.

Daily and Utility Disciplines: You begin knowing two daily powers, one of which you can use on any given day. Each time you gain a level that let's you select a daily discipline or utility discipline, choose two different daily disciplines or utility disciplines of that level. After an extended rest, you can use a number of daily or utility disciplines up to what you could normally use per day for your level. You can not use the same discipline twice.
Also, maybe the two templates that should be formed are as follows;

Spiritual Healer
Show
The spiritual healer focuses his mental energies to guide hsi party, improving their abilities, accuracy or even healing the sickness in their mind.

Example skills and stuff.


Savant
Show
The Savant focuses his energies on attack and using psychokinetic energy to inflict harm and psychometabolic energy to cause dibilitating effects.

Examples skills and stuff
Ok, while I don't mind that you have a different view of the psion, but I prefer to kep it so the disciplines stay, and the psion isn't like the wzard (at least, not completely). Also, referring to your comment on the Astral construct, it isn't a "pet". Perhaps if you read the classdescription and the power, you would understand that it is a temporary minion. Also, I'm not to sure onthis, but I don't ink that you can change rituals into "meditations", by game definition.
Ok, while I don't mind that you have a different view of the psion, but I prefer to kep it so the disciplines stay, and the psion isn't like the wzard (at least, not completely). Also, referring to your comment on the Astral construct, it isn't a "pet". Perhaps if you read the classdescription and the power, you would understand that it is a temporary minion. Also, I'm not to sure onthis, but I don't ink that you can change rituals into "meditations", by game definition.

Minion and pet are interchangeable. It's basically the samething, and if you follow minion rules anyways, it will be absolutely worhtless as all minions have 1 HP. That means a stiff breeze or a sneeze will take care of any threat minions may even pose.

Furthermore what is a psion to you? A wizard disciplines themselves on archaic formulae that allows them to alter the energies of the world around thema nd impose their will on reallity. A psion focusses on their mental abilities to manfest their powers from sheer discipline on the world itself and thus create powers that come from themselves directly.

In this sense, both are artists in their own rights, the method used to reach the same goal is all that is different. A psion is more or less a mental monk in this sense, and what you will end up creating will be no less than a mage using mental attacks. The method to achieve those goals is the only difference.
Finally, I don't like the limitation of trying to keep psionicist as this little niche specialist group. Metapsionics and Psychoportation really just fall in the area of utility powers to begin with, IMO, leaving psychometabilism, psychokinesis and telepathy. And Telepathy shoudl also just be utility powers.

A few things:

1) The psion is not restricted to a single discipline. A nomad psion gets his dimension swap power as a build ability, but that's the only restriction--he can take any psion power, regardless of effect, just like an Infernal warlock can take Fey and Star powers.

2) Telepathy shouldn't be just utility powers; WotC has been saying that all of the attack charm/compulsion powers are being reserved for the psionic classes, so offensive mind-affecting powers (and pwoers dealing psychic damage) are all good telepathy powers.

3) By metapsionics I assume you mean metacreativity, as metapsionics were feats, not a discipline. And if you do mean metacreativity, then I'd point out that making stuff out of ectoplasm doesn't have to be a utility power; zones and other controller-ish stuff--like wall of ectoplasm or ectoplasmic shambler--would make good Shaper attack powers.
Ravenspyre, minion and pet are not exactly the terms for the astral construct. I am currently working on the Astral Consruct right now, and it is sorta complicated to explain it.

Eldritch_Lord, good job explaining the main points behind my class.
I don't think hated enemy fits the concept, neither the rules nor the fluff. It seems tacked-on, arbitrary.

Also, it is way overpovered. All other striker +dmg powers allow you to target only your nearest enemy, or the one you directly engage. This one allows you to target anyone.
And +1d6 dmg per level!?
That is quite off the bat, you probably mean per tier.

On a side note, the psychic weapon charging of 3.5 would give a great fluff for your striker damage. (was a feat that required you to spend your focus)

Also, I'd make the discipline choice similar to the pact choice that warlocks get, i.e.: Define your second at-will power and give you a small benefit.

The second at-wills should be equivalent in power, and should give you attack possibilities, they are your bread-and-butter in combat.

You could define the discipline stronger by giving additional effects to powers based on your discipline.

I can see the Nomad would make a great striker (I've been creating Duergar Elocator Monsters for my Campaign salvaging a lot from there), the egoist and shaper... I don't know. You probably need to define the roles better.

Also, if you plan to use the psicrystal mechanics I made, that's ok (but I can't help feeling a small credit would have been fine ) Think twice before giving your psicrystal hit points of its own, that can get things messy (both in tracking additional HP as well as in the HP total of the player, you're effectively adding 1/4 of his HP)
More Ideas:

If you define your Striker Damage as psionically charging a weapon, you could use the following mechanic: Minor action anytime during your turn to charge, free action to spend (max 1/r).

You could make a multitude of feats/paragon features/powers that let you charge your weapon, for example, after killing an enemy or as result of a power.

With the same mechanic, or a parallel one, you could use the old Psionic Focus concept, to something similar as channel divinity.

You could give the psion the ability to use Psionic Focus, and each discipline a different use to it, that would give a good starting utility-type encounter power. (again smiliar to channel divinity). Dimension Swap would fit the bill. Again powers/feats/features could let you recharge your Focus.
I like the psionic focus idea. Perhaps DC 20 Arcana check and a minor action to charge, to balance out being able to target anyone with it?
I don't think the check is necessary. Seems like a 3e relic to me, also I'd punish the player for taking the (as striker much needed) action to deal its additional damage if the check fails.

You could add a "psionic gamble" to the extra damage (wilder, anyone?), by making a check or saving-throw-style roll for a random modifier to dmg *g*. Again, feat or paragon feature possibility.

The minor action should be enough, both ranger and warlock spend their minors on dealing additional damage, but their's stay.
Another thought: adding diversity actually balances things.

If they can spend their psionic focus either on damage or a nifty effect, that'll make the players think twice about spending it, and how *g*
The minor action should be enough, both ranger and warlock spend their minors on dealing additional damage, but their's stay.

I didn't consider that. Good point; Arcana check not needed.

Another thought: adding diversity actually balances things.

If they can spend their psionic focus either on damage or a nifty effect, that'll make the players think twice about spending it, and how *g*

Suggestions:

1) Usual Striker extra damage ability--call it psionic weapon, add d6s.
2) Change damage type--call it mind thrust, change weapon or power damage to all psychic damage.
3) Limited metapsionic capability--enlarge power might adds 2 squares to the range of the next power you use by the end of your next turn, empower power might let you reroll any damage dice that roll below half on your next power, etc.
Those are good ideas. I'm thinking about perhaps replacing the Hated enemy class feature with Psionic Focus.

Also Angel_of_clumsiness, I've added a credits list to the bottom of the 1st post with all those whos ideas I've used, and those who contributed majorly on my thread to help compile all this.
Great! And now, further onwards....

Psionic Focus: Powers with the psionic focus keyword need you to have Psionic Focus. Your Psionic Focus is spent after using the power.








[deck=Psychic Discharge]
Psion class feature
You infuse your attack with your mental power.
At-Will (Special) • Free • Psionic Focus
Personal
Effect: Add 1d6 psychic damage to any damage roll you just made. This damage increases to 2d6 at 11th Lvl and to 3d6 at 21st.
Special: You cannot use this power more than once per round.
[/deck]

As for the 3 paths Shaper/Nomad/Egoist, I'd make them builds of the Psion. Psion base ability: Int, secondary ability according to build:
Shaper: Wis
Nomad: Dex
Egoist: Str

I'd make 4 powers for each lvl, each usable by all builds, but with benefits to the different builds. Egoist gets Int-based [W] attacks with Str secondary abilities, Shaper gets 1-turn summon effects with Wis-based effects, Nomad gets mobility bonuses (additional shifts etc.) based on Dex.
It may be quite a lot to balance out, but you're trying to make a class that can incorporate 3 different classes. :D

As to the themes of the powers:

Shaper: Ranged attacker, conjures construct to gain effects (similar to artificer?), gives some bonuses to the party.
Nomad: Melee/ranged attaker, mobility specialist, focus on teleportation effects
Egoist: Melee attacker, reduces enemy stats, self-buffs through attacks.


Each build should define your base at-will and a Psychic Focus option. Let's see...

Standard Attack At-Will for all builds:
--
[deck=Mind Blast]
Psion Attack 1
At-Will • Standard • Implement, Psychic
Ranged 10
Attack: Int vs. Ref
Hit: 1d10 + Int Mod psychic damage
Increase to 2d10+ Intelligence or Wisdom Modifier .at 21st level
Special: This power counts as a ranged basic attack.[/deck]


Shaper

[deck=Crystal Shard]
Psion (Shaper) Attack 1
You launch a crystal shard at your enemy that burrows into his flesh.
At-Will • Standard • Implement, Force
Ranged 10
Attack: Int vs. Ref
Hit: 1d6 + Int Mod, increase to 2d6 + Int Mod at 21st Lvl.
Effect: At the end of your target's turn, deal an extra 1d6 + Int Mod damage to him unless he spent a move action to remove the shard.
[/deck]

[deck=Momentary Construct]
Psion (Shaper) class feature
You create a hasty construct out of pure thought.
At-Will • Move • Psionic Focus, Conjuration
Ranged 5
Target: One square
Effect: Until the beginning of your next turn, you create a construct. It blocks movement for your enemies, blocks line of sight and line of effect as an ally would, and counts as ally for purposes of flanking.
[/deck]

Nomad

[deck=Translocation Strike]
Psion (Nomad) Attack 1
With a strike of your weapon, your enemy reapears someplace else.
At-Will • Standard • Weapon, Teleportation
Melee weapon
Target: 1 creature
Attack: Int vs. AC
Hit: 1[W] + Int mod damage. Increase to 2[W] + Int Mod at 21st Lvl.
Effect: The target teleports 1 square in a direction of your choice. If it ends its movement in an occupied square, the movement is cancelled.
[/deck]

[deck=Dimension Swap]
Psion (Nomad) class feature
After a mental message, you and an ally change places.
At-Will • Move • Psionic Focus, Teleportation
Close Burst 10
Target: One ally
Effect:You and your ally swap places, if your ally is willing.
[/deck]

Egoist

[deck=Strength of my Enemy]
Psion (Egoist) Attack 1
Your strike gives you your foe's strenght.
At-Will • Standard • Weapon
Melee weapon
Target: 1 creature
Attack: Int vs. AC
Hit: 1[W] + Int mod damage. Increase to 2[W] + Int Mod at 21st Lvl.
Effect: Until the end of your next turn, your target suffers a -1 penalty to damage rolls, and you gain a +1 bonus to damage rolls.
[/deck]

[deck=Graft Weapon]
Psion (Egoist) class feature
Your weapon merges with your hand.
At-Will • Move • Psionic Focus
Personal
Effect: Until the end of the encounter, you cannot be disarmed, and you gain a +1 bonus to attack rolls.
[/deck]
Also, I still advise against giving a Psycrystal HP of it's own.
Another Quick Idea:

Heroic Class Feats

LEND POWER
Prerequisite: Psion, Psychic Discharge power.
Benefit: You can add your damage bonus from your Psychic Discharge power to a damage roll an ally made. This requires you to spend your Psionic Focus as normal. During your next turn, you cannot use Psychic Discharge.


Paragon Class Feats

TALENTED MIND
Prerequisite: Psion
Benefit: You can choose a discipline other than the one you chose at character creation. You gain the Psionic Focus class feature associated with this discipline.
The momentary construct is not bad, though If it were a bit longer lasting , then it could be Astral construct (perhaps at a higher level?). Anyway, Its all very good, so, thank you for the suggestions, Angel_of _clumsiness.
Here's the multi-classing feat I came up with, fell free to PEACH:

Expanded Mind
Prerequisite: Int 13
Benefit: You gain training in one skill from the psion's class list. You may use psionic focus once per encounter for one class specialization, chosen when you select this feat, and cannot be changed.
I'm not exactly sure if my multi-classing feat is balanced, so some feedback would be appreciated.
Here's the Level 1 Encounter and Daily Powers:

Level 1 Encounter

Claw Strike Psion attack 1
Encounter (Egoist)
Standard action Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2d6 + Int modifier
Egoist Specialization: Target is dealt 2d8 damage instead

Ectoplasmic Whip Psion Attack 1
Encounter (Shaper)
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d8+ Intelligence force damage
Shaper Specialization: Deal 3d6 damage instead

Quick Strike Psion Attack 1
Encounter (Nomad)
Standard Action
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2 [W] + Int modifier damage
Effect: After you use this power, you may shift one square
Nomad Specialization: Shift 1 + Wis Modifier squares

Level 1 Daily powers

Team Strike Psion Attack 1
Daily (Nomad)
Standard Action
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1 [W] + Int modifier damage
Effect: One ally of your choice makes an attack against target
Nomad Specialization: Ally and self may shift 1 square after attack


Ectoplasmic Slash Psion Attack 1
Daily (Shaper)
Standard Action
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Int modifier damage.
Effect: You push the target back 1 square
Shaper Specialization: Target is knocked prone

Tail Slash Psion Attack 1
Daily (Egoist)
Standard Action
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 3d6 + Str modifier damage.
Egoist Specialization: Target is dealt 3d8 damage

Feel free to PEACH
1) Make the role one thing, we haven't seen any hybrids yet so we don't know the hybrid mechanics.

2) Just use arcane as the power source, we don't know if there will even be a psionic power source.

3) There should only be two builds, but I'm just nit picking now.

4) Egoist talent makes no sense.

5) I would make psycrystal a class feature.

6) Psycic discharge seems to powerful.

7) I would make psionic focus a standard action or encounter power. (This would make psycic discharge more balanced as well.)

8) Backstab seems a bit much for an at-will.

9) All of the powers seem to just be damage.

<(^o^<)
(>^o^)>

Piggy does not approve of this class.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card
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1) Make the role one thing, we haven't seen any hybrids yet so we don't know the hybrid mechanics.

While I agree with this one (getting class balance is hard enough without stretching beyond the current system)...

2) Just use arcane as the power source, we don't know if there will even be a psionic power source.

I don't agree at all with this one. Now, if you're just making a single class, having its own power source seems a bit iffy. Still, psionic is as confirmed as can be as a future power source (PH page 54).
Feedback Disclaimer
Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us. No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC). (And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)
A Psion for Next (Playable Draft) A Barbarian for Next (Brainstorming Still)
Perhaps I should just wait for the official version to come out.... I'm best at making feats, especially multi-classing.

Greatfrito, if you want, I could make multi-classing feats and regular feats for your psionics thread. Just say the word.
Perhaps I should just wait for the official version to come out.... I'm best at making feats, especially multi-classing.

Greatfrito, if you want, I could make multi-classing feats and regular feats for your psionics thread. Just say the word.

Well, if you could think of any class feats for the telepath, I'd be much obliged. The mutli-class feats should all be pretty formulaic (I'm putting them together as the classes settle into a more permanent form), and I'm not totally comfortable building material off of the other classes yet, since they're not quite ready.

But any ideas you have, I'd love to see. I guess that means I should post what I already have...
Feedback Disclaimer
Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us. No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC). (And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.)
A Psion for Next (Playable Draft) A Barbarian for Next (Brainstorming Still)