Open discussion: BUILD A CITY 4.0!!!

670 posts / 0 new
Last post
I've read throuht the latest refugee list and I see something slightly odd. There seems to be a lack of human women. Imho there should be almost a 1:1 ratio if not higher. Since this was a disaster what about women and children first? Every succsesful society had a balance of male/female members. I just think that the city could run into...problems later.

Good point. I make it currently 8 human males to 6 human females, with three 'family' slots still vacant and one in discussion. Plenty of time to right the numbers there.

Across all the races, it's actually 1 more female than male. (If the minstrel goes through, the genders will be dead level again.)



Quick breakdown: 37 defined out of 69 initial pop.

Humans - 8 male, 6 female
Dwarves - 2 male, 2 female
Halflings - 5 male, 4 female
Dragonborn - 0 male, 2 female
Elves - 0 male, 2 female
Half-elves - 1 male, 1 female
Eladrin - 2 male, 1 female
Tiefling - 0 male, 1 female

TOTAL - 18 male, 19 female
Competition places
Winner of Hero Craftsmen 3: Gladiator Winner of Master Storyteller Competition 1: Ancient Ruins Gold Medallist in MDMC 38: Populate a map I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest! Gold Medallist in MDMC 42: Create a Remote Location Winner of Master Storyteller Competition 7: I am Legend Best in Category: Rules Use - Hero Craftsman 17 Best in Category: Clarity - Hero Craftsman 17 Second place in Master Storyteller Competition 6: Fall from Grace Silver Medallist in MDMC 32: Magic Item Spectacular Joint Silver in Hero Craftsmen 6: The Frostfell Silver medallist in Hero Craftsman 17: We're going Underground! Silver Medalist in Hero Craftsman 18: We need a Hero! Silver Medalist in Hero Craftsman 20: Back to School
Show
http://drewbaker.com/warlord/images/group9/Durga.jpg Now that's a half-orc! Like Joe Wood? Meet Gwen. http://tinyurl.com/ringofnine
If you think commoners can't do anything, you should meet Joe Wood! The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
Here's what I propose for the half-elf bartender:

Jeffers was a veteran of the city guard. During his last patrol, a group of burglars had shattered his right leg, and he had been forced to retire from service. Working his way up, he is now the owner and operator of the Dragon's Berth, a local tavern and inn that typically caters to both city-folk and wayward travelers. On occasion, his right leg would course with pain, and it always foretold of bad times. He has a gruff personality, but is always friendly, always helpful, and loves to recount his days as a guard.
Show
Jeffers: Half-elf War3/Exp2 (or 4.0 equivalent), crippled right leg (-2 Strength/Dexterity)

I like the older, gruff half-elf idea. Though I agree with your edit, Jeffers might as well be the city guard, though perhaps he fills a "neighborhood watch" role.

My own thoughts on the half-elf guard were to have his heritage be somewhat questionable. Give him ebony black skin and suggest that he could be a half-drow, though the coloration may just originate from his human bloodline.

Something to think about, as it could explain his gruff nature with the prejudice, warranted or not, that he would have faced.

I was also thinking that one of the individual humans could be a whiny, pompous aristocrat that typically spent his days and his wealth slothing at Jeffers' bar. Because of his nature, he would have no influence over any of the refugees, and may simply become more burden than aid when they reach the new settlement. Just an idea.

That could be the last human family from the city. I can just imagine the spoiled wife adapting to the life of hardship, while her husband continues to whine, complain, and loaf about.

Edit: Maybe we could combine ideas here and let both half-elves count: Jeffers could be the out-of-service guard and Mililani could be the bartender.

Sounds good to me.
Hello all, I have been reading here a bit, and am very interested in throwing in my two cents, however nine pages is a bit much to sift through. Could someone make or direct me to a bulleted list or simular summery of the events, information, and progress so far?
Hello all, I have been reading here a bit, and am very interested in throwing in my two cents, however nine pages is a bit much to sift through. Could someone make or direct me to a bulleted list or simular summery of the events, information, and progress so far?

Come by this weekend.

In a nutshell:

So far we've decided that we will be building on the 'points of light' theme of the 4th Edition ruleset; we will build slowly at first, with new residents coming in very, very rarely. (Later on in the chronicles, as the city becomes much bigger, immigration may become more frequent.) The new city will be in at the top of a grand staircase waterfall, where the redoubt will be used to establish ground. Beneath the waterfall, a very fertile mountain valley floor is home to a number of beastial denizens, including our very own Dire Snapping Tortoise. The intial settlers will be refugees from a large city recently demolished by the combined devestation of a rampaging [insert hostile humanoid here] and an insane gold dragon, recently freed from centuries of being imprisoned with in the [old city]'s lighthouse. The refugees' numbers are very small, 69 (please be mature :P ), and have brought with them some supplies with which they'll rebuild. We are currently discussing who exactly the refugees are, and what sort of attributes and skills (if they have any) they'll bring to the city.
Hello all, I have been reading here a bit, and am very interested in throwing in my two cents, however nine pages is a bit much to sift through. Could someone make or direct me to a bulleted list or simular summery of the events, information, and progress so far?

Really there is no harm in just jumping right into the thick of it. Right now we are discussing what refugees we will have at the start of our new city. They are fleeing the old city because of a cursewarped gold dragon who attacked, and they believe may attack again.

Checking out the most recent refugee breakdown should catch you up with our current topic of discussion.

Edit: The refugee breakdown discussion starts at the top of page 8. Here is the most recent breakdown:
REFUGEE BREAKDOWN

HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 9 adults, 3 children, 1 elderly.
Breakdown

City Family 1
Koren (carpenter), plus wife and two sons (2 Adults, 2 Children; 3m, 1f)

Description: Koren grew up in a seaside city, learning his father's trade and becoming an accomplished shipwright. When he lost both of his brothers to the sea, he closed up shop and moved inland, where he as worked as a carpenter in [Old City]. While much work was available in [Old City] after the dragon attack, Moses convinced him that the attack was not over. Since moving to [Old City], he has bowed to the demands of his customers and kept to the prevailing styles of the city, but now he feels a renewal of his youthful ambitions and dreams, and Koren thinks he can make a mark in this new settlement, artistically speaking.
City Family 2
Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg. (1 elderly, 3 children, 2m, 2f)

Description Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.

Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.
Farm Family 1
Jackson and three other cattle wranglers and ranch hands (4 adults; 3m, 1f).

Description: The distant flames seemed to light up his eyes against the canvas of his dark skin in the shadows of the night. His first thoughts were of Ariana. He thought she had said she was coming back to the city today. For once he hoped that she was late.

In the chaos of the aftermath, Jackson could only find three other wranglers. The cattle were so long gone, it would have been futile to try and find them all. Jackson needed to get back to visit the city.
Individual 1
Ariana: falconer and prodigal noble (1 Adult; 1f).

Description: (Needed)

DWARVES: One large group (three 4-person families).
Total: 12 (6 adults, 2 children, 4 elderly).
Open: 4 adults, 2 children, 2 elderly.
Breakdown

Family 1
Bobfin Axebreaker cartographer and scholar, and his wife. Also his grandson, a barkeep from the [Old City], and the grandson's wife (2 Elderly, 2 Adults; 2m, 2f).

Description: Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.

HALFLINGS One large group of halflings (three 3-person families).
Total: 9 halflings (6 adults, 3 children).
Breakdown

Family 1
Garfunkel (prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f)

Description: What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group!
Family 2
Janis (woodswoman), and her two twin sons (1 Adult, 2 Children; 2m; 1f)

Description: Janis and her late husband spent a lot of time in on the rivers and in the nearby forests, but when her husband died when her sons were infants, Janis settled down to care for them. Janis found a friend in Ariana the falconer, and taught her much of what she knows of the forests.
Family 3
Gillybloom (f), Taffle (m), Tansy (f child) (2 adults, 1 child; 1m, 2f)

Description: It was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.

Before the [Old City} was attacked, Gillybloom was learning to scout ahead and around and Taffle is an apprentice sail & rope-maker. Tansy is still a generalist, used to pitching in with any task that needs help.

DRAGONBORN: Two small groups (four 2-person families).
Total: 8 (4 adults, 4 children).
Open: 3 adults, 3 children.
Breakdown

Family 1
Yorcha (mercenary warrior), and Yishi, her 11 yr old squire with dreams of working magic(1 adult, 1 child; 2f)

Description: This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.

That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.

If only she had known that it wasn't over...

ELVES: One small group (two 2-person families).
Total: 4 elves (3 adults, 1 child)
Open: 1 adult, 1 child
Breakdown

Family 1
Sisters Pomi and Loti, wanderers who had most recently been florists in [Old City] (2 adults; 2f).

Description: (Needed)

HALF ELVES: Two individuals (2 adults).
Total: 2 (2 adults)
Breakdown

Individual 1 (semi-open)
bartender? (1 adult; 1f)
Individual 1 (semi-open)
guard? (1 adult; 1m)

ELADRIN: Two tiny groups (two 3-person families), plus one individual.
Total: 7 (4 adult, 2 children, 1 venerable).
Open: 2 adults, 2 children.
Breakdown

Family 1
Aust Amakiir (lorekeeper), his "nephew" Tier (escort), and Slyvia (2 adult, 1 venerable; 2m, 1f).

Description: Aust Amakiir lives only half in the world. As his body passes into the ether his soul seems to shine through it like a light. He is not long for the world, which may explain why he seemed as serene as ever while the dragon streaked like a bright golden meteor above the darkened streets of the city.

Amakiir [meaning: beautiful silence of dusk] fancies himself a loremaster, which offers the other explanation as to why he was so calm. He knew. Though it is only speculation, it would explain his timely arrival in the city, the countless hours in the library, and how some books just happened to be in his possession rather than at the library when it burned to the ground.

He arrived in town with two young eladrin, Tier, who he introduced as a nephew, and Sylvia his nephew's bride. Tier has a quick wit, and a quick blade, and never strays far from the company of his uncle. Tier seems to be more of guard and escort than young nephew, though Sylvia seems to genuinely be espoused to Tier.

TIEFLING: One individual.
Total: 1 (1 adult)
Breakdown

Individual 1
Moses, the tiefling priestess (1 adult; 1f).


Good point. I make it currently 8 human males to 6 human females, with three 'family' slots still vacant and one in discussion. Plenty of time to right the numbers there.

Across all the races, it's actually 1 more female than male. (If the minstrel goes through, the genders will be dead level again.)



Quick breakdown: 37 defined out of 69 initial pop.

Humans - 8 male, 6 female
Dwarves - 2 male, 2 female
Halflings - 5 male, 4 female
Dragonborn - 0 male, 2 female
Elves - 0 male, 2 female
Half-elves - 1 male, 1 female
Eladrin - 2 male, 1 female
Tiefling - 0 male, 1 female

TOTAL - 18 male, 19 female

The other consideration is that humans can have offspring with other races, so with 2 female elves and a female tiefling, along with a half-elf of both genders, the numbers look a little better.
I like the older, gruff half-elf idea. Though I agree with your edit, Jeffers might as well be the city guard, though perhaps he fills a "neighborhood watch" role.

My own thoughts on the half-elf guard were to have his heritage be somewhat questionable. Give him ebony black skin and suggest that he could be a half-drow, though the coloration may just originate from his human bloodline.

Something to think about, as it could explain his gruff nature with the prejudice, warranted or not, that he would have faced.

Neighborhood watch type could be along those lines. Basically my idea for him was, after his unfortunate run-in during his service, he became a fairly sullen, almost depressed person (something you might expect for someone who enjoys the service and suddenly can't.) Later on, he attempts to reestablish some sense of usefulness by hiring on at one of the local taverns as a bouncer, and works his way up to being the owner/operator (making him a guard/barkeep.) His intial reaction to the injury and the encouragement from his new livelihood has created his gruff personality, while also allowing him to be friendly and personable. No problems with him being dark skinned; I don't think it would have much impact on his character.

That could be the last human family from the city. I can just imagine the spoiled wife adapting to the life of hardship, while her husband continues to whine, complain, and loaf about.

Sounds good to me.



Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to. (This was all I really had in mind; don't really know how to fit a wife in.)

Show
Lyndon Merriweather: Human Ari3 (or equivalent), Wealth feat
What if Bobfin's grandson was the tavern owner, Mililani the barmaid, and Jeffers was the bouncer. It would reflect Mililani's youth better (as it is hard to explain why she would be the barkeep at such a young age), and all it would require is cycling back Jeffers to before he worked his way up.

It would make sense that these people would survive together (in a centralized location or "pocket"). It would also make sense for them to stick together, since they know each other, and would be some of the first to sign on with the original three (Moses, Ariana, and Bobfin), to include Lyndon (the drunkard noble) and his family (wife and two very young, spoiled daughters?).
What if Bobfin's grandson was the tavern owner, Mililani the barmaid, and Jeffers was the bouncer. It would reflect Mililani's youth better (as it is hard to explain why she would be the barkeep at such a young age), and all it would require is cycling back Jeffers to before he worked his way up.

It would make sense that these people would survive together (in a centralized location or "pocket"). It would also make sense for them to stick together, since they know each other, and would be some of the first to sign on with the original three (Moses, Ariana, and Bobfin), to include Lyndon (the drunkard noble) and his family (wife and two very young, spoiled daughters?).

Hmmm... We could do it that way. I was really wanting Jeffers to be a tavern owner turned reluctant leader, but this way includes everybody. It also doen't preclude the idea that folks just gravitate towards Jeffers. But maybe I'm too attached.

It is beginning to look a little like an adventuring party though. Did we want the all the refugees come from one "pocket" of survivors? Or do we want the refugees congregating from several "pockets"? (Separate taverns perhaps? :D )
Hmmm... We could do it that way. I was really wanting Jeffers to be a tavern owner turned reluctant leader, but this way includes everybody. It also doen't preclude the idea that folks just gravitate towards Jeffers. But maybe I'm too attached.

Business ventures need not be one owner affairs. Jeffers and Bobfin's grandson could be co-owners of the tavern. What if Jeffers started off as a soldier who became a city guard? His injury may have come in service to [Old City] in some public fashion, which led a noble to reward him with enough coin to co-own a tavern.

Perhaps he picked up some practical, self-taught cooking skills during his soldiering days and he now acts as the tavern's cook (where he can keep away from the public) and acts as the occasional bouncer when things get our of hand.

If the tavern in question was badly damaged but not destroyed during the attack (lost second floor perhaps), then Ariana, Bobfin, and Moses could stop by for a drink in the aftermath, roping in Mililani, Jeffers, Ebbard, Lydon during the discussion. If someone could force him (blackmail perhaps), Lydon's money could be used to help bankroll the venture.
Hmmm... We could do it that way. I was really wanting Jeffers to be a tavern owner turned reluctant leader, but this way includes everybody. It also doen't preclude the idea that folks just gravitate towards Jeffers. But maybe I'm too attached.

Attachment to an npc character can be dangerous. With that said, let me make my argument for who I think would be the most natural leader:

Ariana is both a noblewoman, which Lyndon would have to respect on some level, and a tomboy which makes her more accessible to the more common folk. She is also race-neutral. She is on good terms with the Axebreaker clan leader, the eldest halfling in the group (Janis), the cattle wranglers, and could easily tie to others, like regular use the services of the linkboy, etc. She is also experienced with the wild, which puts her a step above Jeffers.

I'm not saying I don't like Jeffers. I do. I'm just saying the old gruff half-elf might not be the most natural leader. I could be wrong, so I encourage others to voice their opinions on this point.


It is beginning to look a little like an adventuring party though. Did we want the all the refugees come from one "pocket" of survivors? Or do we want the refugees congregating from several "pockets"? (Separate taverns perhaps? :D )

I was only saying that the tavern was one pocket. It explains the survival of those who frequented the tavern. There are plenty of others who survived in other places and in other ways.

And they are an adventuring party, in a fashion. They are a group of people who are going to set out into the unknown to try and carve out a living from nothing.
Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.

REFUGEE BREAKDOWN

HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 7 adults, 1 child, 1 elderly.
Breakdown

City Family 1
Koren (carpenter), plus wife and two sons (2 Adults, 2 Children; 3m, 1f)

Description: Koren grew up in a seaside city, learning his father's trade and becoming an accomplished shipwright. When he lost both of his brothers to the sea, he closed up shop and moved inland, where he as worked as a carpenter in [Old City]. While much work was available in [Old City] after the dragon attack, Moses convinced him that the attack was not over. Since moving to [Old City], he has bowed to the demands of his customers and kept to the prevailing styles of the city, but now he feels a renewal of his youthful ambitions and dreams, and Koren thinks he can make a mark in this new settlement, artistically speaking.
City Family 2
Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg. (1 elderly, 3 children, 2m, 2f)

Description Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.

Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.
City Family 3
Lyndon Merriweather a noble, his wife Fionna, and two daughters (2 adults, 2 children; 1m; 3f)

Description:Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.
Farm Family 1
Jackson and three other cattle wranglers and ranch hands (4 adults; 3m, 1f).

Description: The distant flames seemed to light up his eyes against the canvas of his dark skin in the shadows of the night. His first thoughts were of Ariana. He thought she had said she was coming back to the city today. For once he hoped that she was late.

In the chaos of the aftermath, Jackson could only find three other wranglers. The cattle were so long gone, it would have been futile to try and find them all. Jackson needed to get back to visit the city.
Individual 1
Ariana: falconer and prodigal noble (1 Adult; 1f).

Description: (Needed)

DWARVES: One large group (three 4-person families).
Total: 12 (6 adults, 2 children, 4 elderly).
Open: 4 adults, 2 children, 2 elderly.
Breakdown

Family 1
Bobfin Axebreaker cartographer and scholar, and his wife. Also his grandson, a barkeep from the [Old City], and the grandson's wife (2 Elderly, 2 Adults; 2m, 2f).

Description: Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.

HALFLINGS One large group of halflings (three 3-person families).
Total: 9 halflings (6 adults, 3 children).
Breakdown

Family 1
Garfunkel (prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f)

Description: What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group!
Family 2
Janis (woodswoman), and her two twin sons (1 Adult, 2 Children; 2m; 1f)

Description: Janis and her late husband spent a lot of time in on the rivers and in the nearby forests, but when her husband died when her sons were infants, Janis settled down to care for them. Janis found a friend in Ariana the falconer, and taught her much of what she knows of the forests.
Family 3
Gillybloom (f), Taffle (m), Tansy (f child) (2 adults, 1 child; 1m, 2f)

Description: It was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.

Before the [Old City} was attacked, Gillybloom was learning to scout ahead and around and Taffle is an apprentice sail & rope-maker. Tansy is still a generalist, used to pitching in with any task that needs help.

DRAGONBORN: Two small groups (four 2-person families).
Total: 8 (4 adults, 4 children).
Open: 3 adults, 3 children.
Breakdown

Family 1
Yorcha (mercenary warrior), and Yishi, her 11 yr old squire with dreams of working magic(1 adult, 1 child; 2f)

Description: This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.

That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.

If only she had known that it wasn't over...

ELVES: One small group (two 2-person families).
Total: 4 elves (3 adults, 1 child)
Open: 1 adult, 1 child
Breakdown

Family 1
Sisters Pomi and Loti, wanderers who had most recently been florists in [Old City] (2 adults; 2f).

Description: (Needed)

HALF ELVES: Two individuals (2 adults).
Total: 2 (2 adults)
Breakdown

Individual 1 (semi-open)
bartender? (1 adult; 1f)
Individual 1 (semi-open)
guard? (1 adult; 1m)

ELADRIN: Two tiny groups (two 3-person families), plus one individual.
Total: 7 (4 adult, 2 children, 1 venerable).
Open: 2 adults, 2 children.
Breakdown

Family 1
Aust Amakiir (lorekeeper), his "nephew" Tier (escort), and Slyvia (2 adult, 1 venerable; 2m, 1f).

Description: Aust Amakiir lives only half in the world. As his body passes into the ether his soul seems to shine through it like a light. He is not long for the world, which may explain why he seemed as serene as ever while the dragon streaked like a bright golden meteor above the darkened streets of the city.

Amakiir [meaning: beautiful silence of dusk] fancies himself a loremaster, which offers the other explanation as to why he was so calm. He knew. Though it is only speculation, it would explain his timely arrival in the city, the countless hours in the library, and how some books just happened to be in his possession rather than at the library when it burned to the ground.

He arrived in town with two young eladrin, Tier, who he introduced as a nephew, and Sylvia his nephew's bride. Tier has a quick wit, and a quick blade, and never strays far from the company of his uncle. Tier seems to be more of guard and escort than young nephew, though Sylvia seems to genuinely be espoused to Tier.

TIEFLING: One individual.
Total: 1 (1 adult)
Breakdown

Individual 1
Moses, the tiefling priestess (1 adult; 1f).


Lyndon Merriweather
had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.

Exactly the sort of thing I was thinking. We now have a built in dissenter (and potential backstaber or power grabber) among the refugees.

As far as leadership, I think the origial trio of Ariana, Bobfin, and Moses together make the best leaders. Jeffers has a lot of potential to be useful, however. I could see him making a good, pragmatic judge or the like in the new city. Magistrate Jeffers...hmm...
Business ventures need not be one owner affairs. Jeffers and Bobfin's grandson could be co-owners of the tavern. What if Jeffers started off as a soldier who became a city guard? His injury may have come in service to [Old City] in some public fashion, which led a noble to reward him with enough coin to co-own a tavern.

Perhaps he picked up some practical, self-taught cooking skills during his soldiering days and he now acts as the tavern's cook (where he can keep away from the public) and acts as the occasional bouncer when things get our of hand.

If the tavern in question was badly damaged but not destroyed during the attack (lost second floor perhaps), then Ariana, Bobfin, and Moses could stop by for a drink in the aftermath, roping in Mililani, Jeffers, Ebbard, Lydon during the discussion. If someone could force him (blackmail perhaps), Lydon's money could be used to help bankroll the venture.

Co-ownership was something I had actually considered earlier. It is a nice tie in with the rest of the characters and still allows him some measure of reluctancy.

Attachment to an npc character can be dangerous. With that said, let me make my argument for who I think would be the most natural leader:

Ariana is both a noblewoman, which Lyndon would have to respect on some level, and a tomboy which makes her more accessible to the more common folk. She is also race-neutral. She is on good terms with the Axebreaker clan leader, the eldest halfling in the group (Janis), the cattle wranglers, and could easily tie to others, like regular use the services of the linkboy, etc. She is also experienced with the wild, which puts her a step above Jeffers.

Firstly, I thought we wanted to steer away from "noble" leadership (though I'm not saying I don't like the idea.) In addition, Jeffers would also have all those qualities. As a soldier/guard he would also have some experience "in the field" including survival skills. If we decide to go with the co-owner idea above, then he would also be on good terms with the Axebreakers, and we could easily tie him to the others.

Could we come to some sort of middle ground perhaps? Maybe Ariana and Jeffers could have some sort of uncommited relationship, such as close friends but everyone else knows different? (That would surely get him involved.)

I was only saying that the tavern was one pocket. It explains the survival of those who frequented the tavern. There are plenty of others who survived in other places and in other ways.

And they are an adventuring party, in a fashion. They are a group of people who are going to set out into the unknown to try and carve out a living from nothing.

Okay. But then not only would we need to tie the folks in each pockets with each other, but we would also need to find a way to introduce each pocket to the rest to form one group.
Okay. But then not only would we need to tie the folks in each pockets with each other, but we would also need to find a way to introduce each pocket to the rest to form one group.

What if we take the tavern pocket and tie it together with this idea:

So now what? "We can rebuild," came the cry or the ruling aristocracy. "The dragon is gone, we are safe now," they claimed. And many believed them. Many wanted to believe them.

...

There were those that did not buy into the aristocracy's hype. Those who had lost all. Many lost homes, most lost families, crops that would have fed the city were burned to cinders, but it was hardest of all on Moses, a tiefling who lost his faith.

to have the surviving rulers call all the people together to give them the 'message' that the dragon is gone. Those that didn't believe would probably hear each other muttering about it and drift together. In the same way, those that did believe it would drift into groups that wanted to talk about rebuilding and you'd have divided [Old City] into those staying and those going - whichever part of [Old City] they came from originally.
Competition places
Winner of Hero Craftsmen 3: Gladiator Winner of Master Storyteller Competition 1: Ancient Ruins Gold Medallist in MDMC 38: Populate a map I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest! Gold Medallist in MDMC 42: Create a Remote Location Winner of Master Storyteller Competition 7: I am Legend Best in Category: Rules Use - Hero Craftsman 17 Best in Category: Clarity - Hero Craftsman 17 Second place in Master Storyteller Competition 6: Fall from Grace Silver Medallist in MDMC 32: Magic Item Spectacular Joint Silver in Hero Craftsmen 6: The Frostfell Silver medallist in Hero Craftsman 17: We're going Underground! Silver Medalist in Hero Craftsman 18: We need a Hero! Silver Medalist in Hero Craftsman 20: Back to School
Show
http://drewbaker.com/warlord/images/group9/Durga.jpg Now that's a half-orc! Like Joe Wood? Meet Gwen. http://tinyurl.com/ringofnine
If you think commoners can't do anything, you should meet Joe Wood! The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
I'm not trying to start a fight here. I just want to clarify, because apparently I can come off that way sometimes. I'm really excited about the progress that we've made, and I have to say I am lookinng forward to the TBACT4 as much as I am looking forward to the actual release of 4E.

With that said, I will address your points.
Co-ownership was something I had actually considered earlier. It is a nice tie in with the rest of the characters and still allows him some measure of reluctancy.

It makes a lot of sense. What else would an old retired bachelor do with his life savings? Buy into a failing bar. I could see Jeffers comming in and knocking a few heads as he puts a stop to free drinks for Axebreaker's friends and such, opening up the establishment to non-dwarven clientèle. I'm getting on board with this idea.

Oh, and, someone correct me if I'm wrong, but I am still imagining Jeffers as ebony skinned with questionable heritage. Am I wrong? I brought it up at one point, but I don't think that it was ever discussed. It adds to his character, explains why he might be so gruff and still a bachelor.

In the new city, I can see him laying down the law. I don't think that Jeffers puts up with any crap. Sherrif... magistrate... judge... constable... ...
Firstly, I thought we wanted to steer away from "noble" leadership (though I'm not saying I don't like the idea.)

To my understanding, Ariana is noble only in title, and has renounced much of the responsibility. She is the people's noble, hence why she wasn't holed up in the keep when most of the rest of the ruling class were destroyed (except for [Barron? Lord?] Merriweather, who was at the tavern).
In addition, Jeffers would also have all those qualities. As a soldier/guard he would also have some experience "in the field" including survival skills. If we decide to go with the co-owner idea above, then he would also be on good terms with the Axebreakers, and we could easily tie him to the others.

I think we may differ on this point. My contention stems from Jeffer's gruffness, which could easily throw many off. Not to mention his questionable heritage. Being race neutral goes a long way wen choosing a leader.While the Axebreaker clan may be in with Jeffers (for saving the tavern) some of the Axebreaker's closest friends may have a differing opinion, aka. they used to get a couple of free drinks now and then until he shut the tap.

Could we come to some sort of middle ground perhaps? Maybe Ariana and Jeffers could have some sort of uncommited relationship, such as close friends but everyone else knows different? (That would surely get him involved.)

Here is where we agree. We should find a middle ground, that is much of what this thread is about as a collaborative work.

He owns the tavern that she frequents, I would think that they would be good friends. They have a lot of common ground, as they are both outsiders to some extent. Neither of them really fit in, and that has been a foundation of more than one friendship. As for more than friends, I have already hinted at such a budding relationship when I posted the wranglers.
Okay. But then not only would we need to tie the folks in each pockets with each other, but we would also need to find a way to introduce each pocket to the rest to form one group.

I think that HB's solution is very eloquent. There are still many people alive after the attack, and not all will leave [Old City], and not all of those that leave will go with our group of refugees. I was considering this very topic earlier. It would occur to Bobfin (the most pragmatic of the original three) that there would not be room enough for an unlimited amount of people in the redoubt, and that they could only support so many people. I could see them having much the same discussion we had about the numbers of people they should take to start a new settlement.
I'm not trying to start a fight here. I just want to clarify, because apparently I can come off that way sometimes. I'm really excited about the progress that we've made, and I have to say I am lookinng forward to the TBACT4 as much as I am looking forward to the actual release of 4E.

I think we're all looking forward to this and that.

With that said, I will address your points.
It makes a lot of sense. What else would an old retired bachelor do with his life savings? Buy into a failing bar. I could see Jeffers comming in and knocking a few heads as he puts a stop to free drinks for Axebreaker's friends and such, opening up the establishment to non-dwarven clientèle. I'm getting on board with this idea.

Oh, and, someone correct me if I'm wrong, but I am still imagining Jeffers as ebony skinned with questionable heritage. Am I wrong? I brought it up at one point, but I don't think that it was ever discussed. It adds to his character, explains why he might be so gruff and still a bachelor.

In the new city, I can see him laying down the law. I don't think that Jeffers puts up with any crap. Sherrif... magistrate... judge... constable... ...

We more or less agree here as well. After dueful consideration, I'm now picturing Jeffers as more of a 'lawman' than as a natural leader (which is a change from before.) I've never really addressed the issue of "questionable heritage" before, but I don't really have an issue either way. Although, it is my "understanding" that half-elves and half-drow will be significantly more different than their 4.0 counterparts. Perhaps this is an issue to be discussed later when the books are released (unless we can get an early copy. :D )

To my understanding, Ariana is noble only in title, and has renounced much of the responsibility. She is the people's noble, hence why she wasn't holed up in the keep when most of the rest of the ruling class were destroyed (except for [Barron? Lord?] Merriweather, who was at the tavern).

But she's still a member of the aristocracy, which is the part I'm confused about. Are we wanting the primary leader to be an aristocrat? Though I don't really mind either way, I'm not really sure which way we had decided. (nasily voice: "Lord Merriweather will do just nicely".)

I think we may differ on this point. My contention stems from Jeffer's gruffness, which could easily throw many off. Not to mention his questionable heritage. Being race neutral goes a long way wen choosing a leader.While the Axebreaker clan may be in with Jeffers (for saving the tavern) some of the Axebreaker's closest friends may have a differing opinion, aka. they used to get a couple of free drinks now and then until he shut the tap.

Maybe I used gruff in the wrong context. When I mentioned Jeffers personality, I was thinking along the lines of Clint Eastwood (or a combination of Jack's pragmatism, Sawyer's manners and Locke's level-headedness from the Lost TV series.) He isn't at all abrasive, but he's isn't at all ashamed to tell you like it is.

Here is where we agree. We should find a middle ground, that is much of what this thread is about as a collaborative work.

He owns the tavern that she frequents, I would think that they would be good friends. They have a lot of common ground, as they are both outsiders to some extent. Neither of them really fit in, and that has been a foundation of more than one friendship. As for more than friends, I have already hinted at such a budding relationship when I posted the wranglers.

Glad to see we agree. We're moving so fast though, I don't think I noticed the hint in the wranglers; :embarrass sorry. A 'just friends' relationship between Ariana and Jeffers is fine with me. (Although the way the hinting is worded, it could just mean that Jackson and Ariana are family somehow.)

I think that HB's solution is very eloquent. There are still many people alive after the attack, and not all will leave [Old City], and not all of those that leave will go with our group of refugees. I was considering this very topic earlier. It would occur to Bobfin (the most pragmatic of the original three) that there would not be room enough for an unlimited amount of people in the redoubt, and that they could only support so many people. I could see them having much the same discussion we had about the numbers of people they should take to start a new settlement.

While I do like the overall solution (that being they just gravitate towards each other), I think that leaving some survivors behind or going different directions could be problematic. It would be too easy to fall into the old habit of "too much too quickly" and we're wanting avoid that. So instead I offer a different solution:

After the first attack, false promises of hope and security from the aristocracy offers little comfort as the city tries to rebuild. Many of the cityfolk gather in discussion and it is determined that staying is simply not feasible. In the days that follow, our refugees (and others) gather whatever resources they can as they prepare to evacuate. While Ariana, Bobfin, Moses, and the tavern, are each in a different section of the city (for whatever reason), rumors [insert hostile race here] become true when they begin to invade the city. As the [hostile race] brings destruction to the inhabitants, the dragon emerges once again from his cage and lays waste to invader and defender alike. In the wake, the remaining surviors pack up whatever supplies that were not destroyed and they set off for a new future.
Figured I'd bump this back to the head of the thread, and add a few more humans. I think we have enough of an agreement to add in Jeffers and Mililani, but I'll leave their addition and fluff to their respective creators.

Costran (Elderly M Human) has farmed all his life, and is rather successful about it. He oversees large farming plots outside the city, growing crops on rotating years, and even trying his hand at winemaking as a hobby. He has four three strong sons from his first (late) wife, and has remarried Dhalitha (Adult F Human), an attractive young foreign-born dancer Costran met in the city, much to the dismay of his sons who think she might be after his land and money. In his youthful days, Costran became a devoted follower of the local religion, converted by the newly-confirmed priestess Moses. When he heard that Moses was having a bit of a crisis of faith, he decided to follow her on her pilgrimage, and make sure these "danged younguns who ain't known a hard days work" didn't get themselves in trouble. He turned his farm over to his eldest son and his wife to take care of while he went on this little trip, and took his two younger sons Dexis (Adult M Human) and Lorten (Adult M Human) along with him.


REFUGEE BREAKDOWN

HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 4 adults, 1 child.
Breakdown

City Family 1
Koren (carpenter), plus wife and two sons (2 Adults, 2 Children; 3m, 1f)

Description: Koren grew up in a seaside city, learning his father's trade and becoming an accomplished shipwright. When he lost both of his brothers to the sea, he closed up shop and moved inland, where he as worked as a carpenter in [Old City]. While much work was available in [Old City] after the dragon attack, Moses convinced him that the attack was not over. Since moving to [Old City], he has bowed to the demands of his customers and kept to the prevailing styles of the city, but now he feels a renewal of his youthful ambitions and dreams, and Koren thinks he can make a mark in this new settlement, artistically speaking.
City Family 2
Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg. (1 elderly, 3 children, 2m, 2f)

Description Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.

Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.
City Family 3
Lyndon Merriweather a noble, his wife Fionna, and two daughters (2 adults, 2 children; 1m; 3f)

Description:Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.
Farm Family 1
Jackson and three other cattle wranglers and ranch hands (4 adults; 3m, 1f).

Description: The distant flames seemed to light up his eyes against the canvas of his dark skin in the shadows of the night. His first thoughts were of Ariana. He thought she had said she was coming back to the city today. For once he hoped that she was late.

In the chaos of the aftermath, Jackson could only find three other wranglers. The cattle were so long gone, it would have been futile to try and find them all. Jackson needed to get back to visit the city.
Farm Family 2
Costran, Farm Family Patriarch, plus wife Dhalitha and sons Dexis and Lorten (1 Elderly, 3 Adult)

Costran (Elderly M Human) has farmed all his life, and is rather successful about it. He oversees large farming plots outside the city, growing crops on rotating years, and even trying his hand at winemaking as a hobby. He has four three strong sons from his first (late) wife, and has remarried Dhalitha (Adult F Human), an attractive young foreign-born dancer Costran met in the city, much to the dismay of his sons who think she might be after his land and money. In his youthful days, Costran became a devoted follower of the local religion, converted by the newly-confirmed priestess Moses. When he heard that Moses was having a bit of a crisis of faith, he decided to follow her on her pilgrimage, and make sure these "danged younguns who ain't known a hard days work" didn't get themselves in trouble. He turned his farm over to his eldest son and his wife to take care of while he went on this little trip, and took his two younger sons Dexis (Adult M Human) and Lorten (Adult M Human) along with him.
Individual 1
Ariana: falconer and prodigal noble (1 Adult; 1f).

Description: (Needed)

DWARVES: One large group (three 4-person families).
Total: 12 (6 adults, 2 children, 4 elderly).
Open: 4 adults, 2 children, 2 elderly.
Breakdown

Family 1
Bobfin Axebreaker cartographer and scholar, and his wife. Also his grandson, a barkeep from the [Old City], and the grandson's wife (2 Elderly, 2 Adults; 2m, 2f).

Description: Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.

HALFLINGS One large group of halflings (three 3-person families).
Total: 9 halflings (6 adults, 3 children).
Breakdown

Family 1
Garfunkel (prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f)

Description: What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group!
Family 2
Janis (woodswoman), and her two twin sons (1 Adult, 2 Children; 2m; 1f)

Description: Janis and her late husband spent a lot of time in on the rivers and in the nearby forests, but when her husband died when her sons were infants, Janis settled down to care for them. Janis found a friend in Ariana the falconer, and taught her much of what she knows of the forests.
Family 3
Gillybloom (f), Taffle (m), Tansy (f child) (2 adults, 1 child; 1m, 2f)

Description: It was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.

Before the [Old City} was attacked, Gillybloom was learning to scout ahead and around and Taffle is an apprentice sail & rope-maker. Tansy is still a generalist, used to pitching in with any task that needs help.

DRAGONBORN: Two small groups (four 2-person families).
Total: 8 (4 adults, 4 children).
Open: 3 adults, 3 children.
Breakdown

Family 1
Yorcha (mercenary warrior), and Yishi, her 11 yr old squire with dreams of working magic(1 adult, 1 child; 2f)

Description: This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.

That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.

If only she had known that it wasn't over...

ELVES: One small group (two 2-person families).
Total: 4 elves (3 adults, 1 child)
Open: 1 adult, 1 child
Breakdown

Family 1
Sisters Pomi and Loti, wanderers who had most recently been florists in [Old City] (2 adults; 2f).

Description: (Needed)

HALF ELVES: Two individuals (2 adults).
Total: 2 (2 adults)
Breakdown

Individual 1 (semi-open)
bartender? (1 adult; 1f)
Individual 1 (semi-open)
guard? (1 adult; 1m)

ELADRIN: Two tiny groups (two 3-person families), plus one individual.
Total: 7 (4 adult, 2 children, 1 venerable).
Open: 2 adults, 2 children.
Breakdown

Family 1
Aust Amakiir (lorekeeper), his "nephew" Tier (escort), and Slyvia (2 adult, 1 venerable; 2m, 1f).

Description: Aust Amakiir lives only half in the world. As his body passes into the ether his soul seems to shine through it like a light. He is not long for the world, which may explain why he seemed as serene as ever while the dragon streaked like a bright golden meteor above the darkened streets of the city.

Amakiir [meaning: beautiful silence of dusk] fancies himself a loremaster, which offers the other explanation as to why he was so calm. He knew. Though it is only speculation, it would explain his timely arrival in the city, the countless hours in the library, and how some books just happened to be in his possession rather than at the library when it burned to the ground.

He arrived in town with two young eladrin, Tier, who he introduced as a nephew, and Sylvia his nephew's bride. Tier has a quick wit, and a quick blade, and never strays far from the company of his uncle. Tier seems to be more of guard and escort than young nephew, though Sylvia seems to genuinely be espoused to Tier.

TIEFLING: One individual.
Total: 1 (1 adult)
Breakdown

Individual 1
Moses, the tiefling priestess (1 adult; 1f).


Since Dwarves are going to be more outdoor people with farmers as well as miners in 4e, I thought maybe we should have a representative of that.


Darryl heard the dragon wings before his remaining eye spotted the fires springing up in its wake. He stuck his head round the farmhouse door just long enough to tell his wife, "Get down in the cellar. Take the babe with you." before he ran for the barn to get his father.

"Something coming," he said flatly. "Danger. Come down the cellar."

"Let it come. I can't leave the goat - she'll kid pretty soon."

"This danger flies and spits fire. You stay under a thatched roof, you're toast. We're going down the cellar. Bring the goat if you must." Darryl dashed back to the stone built house, snatched his old crossbow off the wall and flung himself down into the cellar beside his wife and baby daughter.

Father passed the goat down a few minutes later and scrambled down the ladder himself, muttering, "Waste of time. If you ask me, that adventuring lark's made you jumpy."

Darryl ignored Father's usual doom and gloom prophecies to yank the trapdoor down. He was just barely in time. The wings were overhead and the trapdoor was growing hot against his hand. The group huddled at the back of the cellar and waited for the beast to go away.

When they finally emerged again, there were 4 goats to lift out of the cellar and all the grain fields were burnt flat.

Darryl (retired mercenary) with his farmer father, his wife and baby daughter. (1 elderly, 2 adults, 1 child. 2m, 2f)


REFUGEE BREAKDOWN

HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 4 adults, 1 child.
Breakdown

City Family 1
Koren (carpenter), plus wife and two sons (2 Adults, 2 Children; 3m, 1f)

Description: Koren grew up in a seaside city, learning his father's trade and becoming an accomplished shipwright. When he lost both of his brothers to the sea, he closed up shop and moved inland, where he as worked as a carpenter in [Old City]. While much work was available in [Old City] after the dragon attack, Moses convinced him that the attack was not over. Since moving to [Old City], he has bowed to the demands of his customers and kept to the prevailing styles of the city, but now he feels a renewal of his youthful ambitions and dreams, and Koren thinks he can make a mark in this new settlement, artistically speaking.
City Family 2
Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg. (1 elderly, 3 children, 2m, 2f)

Description Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.

Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.
City Family 3
Lyndon Merriweather a noble, his wife Fionna, and two daughters (2 adults, 2 children; 1m; 3f)

Description:Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.
Farm Family 1
Jackson and three other cattle wranglers and ranch hands (4 adults; 3m, 1f).

Description: The distant flames seemed to light up his eyes against the canvas of his dark skin in the shadows of the night. His first thoughts were of Ariana. He thought she had said she was coming back to the city today. For once he hoped that she was late.

In the chaos of the aftermath, Jackson could only find three other wranglers. The cattle were so long gone, it would have been futile to try and find them all. Jackson needed to get back to visit the city.
Farm Family 2
Costran, Farm Family Patriarch, plus wife Dhalitha and sons Dexis and Lorten (1 Elderly, 3 Adult)

Costran (Elderly M Human) has farmed all his life, and is rather successful about it. He oversees large farming plots outside the city, growing crops on rotating years, and even trying his hand at winemaking as a hobby. He has four three strong sons from his first (late) wife, and has remarried Dhalitha (Adult F Human), an attractive young foreign-born dancer Costran met in the city, much to the dismay of his sons who think she might be after his land and money. In his youthful days, Costran became a devoted follower of the local religion, converted by the newly-confirmed priestess Moses. When he heard that Moses was having a bit of a crisis of faith, he decided to follow her on her pilgrimage, and make sure these "danged younguns who ain't known a hard days work" didn't get themselves in trouble. He turned his farm over to his eldest son and his wife to take care of while he went on this little trip, and took his two younger sons Dexis (Adult M Human) and Lorten (Adult M Human) along with him.
Individual 1
Ariana: falconer and prodigal noble (1 Adult; 1f).

Description: (Needed)

DWARVES: One large group (three 4-person families).
Total: 12 (6 adults, 2 children, 4 elderly).
Open: 2 adults, 1 child, 1 elderly.
Breakdown

Family 1
Bobfin Axebreaker cartographer and scholar, and his wife. Also his grandson, a barkeep from the [Old City], and the grandson's wife (2 Elderly, 2 Adults; 2m, 2f).

Description: Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.
Family 2
Darryl One-eye (retired mercenary) with his farmer father, his wife and baby daughter. (1 elderly, 2 adults, 1 child. 2m, 2f)

Description: Darryl heard the dragon wings before his remaining eye spotted the fires springing up in its wake. He managed to get down into the cellar with his wife, his baby daughter and his doom-and-gloom father before the dragon reached them - along with a goat that was about to kid. The group huddled at the back of the cellar and waited for the beast to go away.

When they finally emerged again, there were 4 goats to lift out of the cellar and all the grain fields were burnt flat.

HALFLINGS One large group of halflings (three 3-person families).
Total: 9 halflings (6 adults, 3 children).
Breakdown

Family 1
Garfunkel (prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f)

Description: What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group!
Family 2
Janis (woodswoman), and her two twin sons (1 Adult, 2 Children; 2m; 1f)

Description: Janis and her late husband spent a lot of time in on the rivers and in the nearby forests, but when her husband died when her sons were infants, Janis settled down to care for them. Janis found a friend in Ariana the falconer, and taught her much of what she knows of the forests.
Family 3
Gillybloom (f), Taffle (m), Tansy (f child) (2 adults, 1 child; 1m, 2f)

Description: It was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.

Before the [Old City} was attacked, Gillybloom was learning to scout ahead and around and Taffle is an apprentice sail & rope-maker. Tansy is still a generalist, used to pitching in with any task that needs help.

DRAGONBORN: Two small groups (four 2-person families).
Total: 8 (4 adults, 4 children).
Open: 3 adults, 3 children.
Breakdown

Family 1
Yorcha (mercenary warrior), and Yishi, her 11 yr old squire with dreams of working magic(1 adult, 1 child; 2f)

Description: This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.

That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.

If only she had known that it wasn't over...

ELVES: One small group (two 2-person families).
Total: 4 elves (3 adults, 1 child)
Open: 1 adult, 1 child
Breakdown

Family 1
Sisters Pomi and Loti, wanderers who had most recently been florists in [Old City] (2 adults; 2f).

Description: (Needed)

HALF ELVES: Two individuals (2 adults).
Total: 2 (2 adults)
Breakdown

Individual 1 (semi-open)
bartender? (1 adult; 1f)
Individual 1 (semi-open)
guard? (1 adult; 1m)

ELADRIN: Two tiny groups (two 3-person families), plus one individual.
Total: 7 (4 adult, 2 children, 1 venerable).
Open: 2 adults, 2 children.
Breakdown

Family 1
Aust Amakiir (lorekeeper), his "nephew" Tier (escort), and Slyvia (2 adult, 1 venerable; 2m, 1f).

Description: Aust Amakiir lives only half in the world. As his body passes into the ether his soul seems to shine through it like a light. He is not long for the world, which may explain why he seemed as serene as ever while the dragon streaked like a bright golden meteor above the darkened streets of the city.

Amakiir [meaning: beautiful silence of dusk] fancies himself a loremaster, which offers the other explanation as to why he was so calm. He knew. Though it is only speculation, it would explain his timely arrival in the city, the countless hours in the library, and how some books just happened to be in his possession rather than at the library when it burned to the ground.

He arrived in town with two young eladrin, Tier, who he introduced as a nephew, and Sylvia his nephew's bride. Tier has a quick wit, and a quick blade, and never strays far from the company of his uncle. Tier seems to be more of guard and escort than young nephew, though Sylvia seems to genuinely be espoused to Tier.

TIEFLING: One individual.
Total: 1 (1 adult)
Breakdown

Individual 1
Moses, the tiefling priestess (1 adult; 1f).


Competition places
Winner of Hero Craftsmen 3: Gladiator Winner of Master Storyteller Competition 1: Ancient Ruins Gold Medallist in MDMC 38: Populate a map I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest! Gold Medallist in MDMC 42: Create a Remote Location Winner of Master Storyteller Competition 7: I am Legend Best in Category: Rules Use - Hero Craftsman 17 Best in Category: Clarity - Hero Craftsman 17 Second place in Master Storyteller Competition 6: Fall from Grace Silver Medallist in MDMC 32: Magic Item Spectacular Joint Silver in Hero Craftsmen 6: The Frostfell Silver medallist in Hero Craftsman 17: We're going Underground! Silver Medalist in Hero Craftsman 18: We need a Hero! Silver Medalist in Hero Craftsman 20: Back to School
Show
http://drewbaker.com/warlord/images/group9/Durga.jpg Now that's a half-orc! Like Joe Wood? Meet Gwen. http://tinyurl.com/ringofnine
If you think commoners can't do anything, you should meet Joe Wood! The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
Could we come to some sort of middle ground perhaps? Maybe Ariana and Jeffers could have some sort of uncommited relationship, such as close friends but everyone else knows different? (That would surely get him involved.)

He owns the tavern that she frequents, I would think that they would be good friends. They have a lot of common ground, as they are both outsiders to some extent. Neither of them really fit in, and that has been a foundation of more than one friendship. As for more than friends, I have already hinted at such a budding relationship when I posted the wranglers.

Glad to see we agree. We're moving so fast though, I don't think I noticed the hint in the wranglers; :embarrass sorry. A 'just friends' relationship between Ariana and Jeffers is fine with me. (Although the way the hinting is worded, it could just mean that Jackson and Ariana are family somehow.)

I would like to voice my opposition to the idea of Ariana having any other acquaintance that is "more than just friends" at this time. I do not mind the idea of her having several suitors, but considering she is a young noblewoman coming into power in the new city I would like her free of romantic entanglements.

Now this is just a personal preference, but I have had both male and female characters that have come into a new city or area and establish romantic relations with citizens in the area. Lyndon Merriweather, the only other noble so far, is already taken (assuming he is not going to be sleeping around with someone of the noble class, sadly prostitues were often seen as an acceptable pastime of the nobles) so any character playing a character with a noble background may like the option being open so they do not have to "slum" around. Or someone of a less noble background could be trying to "move up" in the world (even if their character's intentions are more noble and romantic than that).
Jeffers was a veteran of the city guard. During his last patrol, a group of burglars had shattered his right leg, and he had been forced to retire from service. Taking what savings he had, Jeffers found common cause at the Dragon’s Berth. Owned by Bobfin’s grandson, Boffin (?), the bar had become seedy and run down, typically losing money to drinks unpaid. Now as co-owner and cook/part-time bouncer of the Dragon's Berth, he has helped turn it into a well-established tavern and inn that typically caters to both city-folk and wayward travelers. On occasion, his right leg would courses with pain, and it always foretelling of a bad day to come. He has a gruff, somewhat reserved demeanor, but is always honest and helpful, and loves to recount his days as a guard.
Jeffers

Jeffers: Half-elf War3/Exp2 (or 4.0 equivalent), crippled right leg (-2 Strength/Dexterity)
Urchin, for that was what they had called him, had always lived on the street. He was abandoned at birth, raised by the homeless and the penniless, and had been taught to live by his wits. For the most part, begging suited him just fine; but some days were just harder than the rest. On occasion, Urchin was forced to scavenge and scrounge for his food, and sometimes even steal. He knew it was wrong, but desperate men do desperate things.
Urchin

Urchin: Human Com1, unskilled flaw (or 4.0 equivalent)
By the way a name suggestion for the minstrel: Marcus. It's not my character, so I'll leave the decision up to the creator.

REFUGEE BREAKDOWN

HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 2 adults, 1 child.
Breakdown

City Family 1
Koren (carpenter), plus wife and two sons (2 Adults, 2 Children; 3m, 1f)

Description: Koren grew up in a seaside city, learning his father's trade and becoming an accomplished shipwright. When he lost both of his brothers to the sea, he closed up shop and moved inland, where he as worked as a carpenter in [Old City]. While much work was available in [Old City] after the dragon attack, Moses convinced him that the attack was not over. Since moving to [Old City], he has bowed to the demands of his customers and kept to the prevailing styles of the city, but now he feels a renewal of his youthful ambitions and dreams, and Koren thinks he can make a mark in this new settlement, artistically speaking.
City Family 2
Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg. (1 elderly, 3 children, 2m, 2f)

Description Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.

Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.
City Family 3
Lyndon Merriweather a noble, his wife Fionna, and two daughters (2 adults, 2 children; 1m; 3f)

Description:Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.
Farm Family 1
Jackson and three other cattle wranglers and ranch hands (4 adults; 3m, 1f).

Description: The distant flames seemed to light up his eyes against the canvas of his dark skin in the shadows of the night. His first thoughts were of Ariana. He thought she had said she was coming back to the city today. For once he hoped that she was late.

In the chaos of the aftermath, Jackson could only find three other wranglers. The cattle were so long gone, it would have been futile to try and find them all. Jackson needed to get back to visit the city.
Farm Family 2
Costran, Farm Family Patriarch, plus wife Dhalitha and sons Dexis and Lorten (1 Elderly, 3 Adult)

Costran (Elderly M Human) has farmed all his life, and is rather successful about it. He oversees large farming plots outside the city, growing crops on rotating years, and even trying his hand at winemaking as a hobby. He has four three strong sons from his first (late) wife, and has remarried Dhalitha (Adult F Human), an attractive young foreign-born dancer Costran met in the city, much to the dismay of his sons who think she might be after his land and money. In his youthful days, Costran became a devoted follower of the local religion, converted by the newly-confirmed priestess Moses. When he heard that Moses was having a bit of a crisis of faith, he decided to follow her on her pilgrimage, and make sure these "danged younguns who ain't known a hard days work" didn't get themselves in trouble. He turned his farm over to his eldest son and his wife to take care of while he went on this little trip, and took his two younger sons Dexis (Adult M Human) and Lorten (Adult M Human) along with him.
Individual 1
Ariana: falconer and prodigal noble (1 Adult; 1f).

Description: (Needed)
Individual 2
Urchin, once homeless (1 adult; 1m)

Description: Urchin, for that was what they had called him, had always lived on the street. He was abandoned at birth, raised by the homeless and the penniless, and had been taught to live by his wits. For the most part, begging suited him just fine; but some days were just harder than the rest. On occasion, Urchin was forced to scavenge and scrounge for his food, and sometimes even steal. He knew it was wrong, but desperate men do desperate things.

[b]Urchin:[b] Human Com1, unskilled flaw (or 4.0 equivalent)


DWARVES: One large group (three 4-person families).
Total: 12 (6 adults, 2 children, 4 elderly).
Open: 2 adults, 1 child, 1 elderly.
Breakdown

Family 1
Bobfin Axebreaker cartographer and scholar, and his wife. Also his grandson, a barkeep from the [Old City], and the grandson's wife (2 Elderly, 2 Adults; 2m, 2f).

Description: Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.
Family 2
Darryl One-eye (retired mercenary) with his farmer father, his wife and baby daughter. (1 elderly, 2 adults, 1 child. 2m, 2f)

Description: Darryl heard the dragon wings before his remaining eye spotted the fires springing up in its wake. He managed to get down into the cellar with his wife, his baby daughter and his doom-and-gloom father before the dragon reached them - along with a goat that was about to kid. The group huddled at the back of the cellar and waited for the beast to go away.

When they finally emerged again, there were 4 goats to lift out of the cellar and all the grain fields were burnt flat.

HALFLINGS One large group of halflings (three 3-person families).
Total: 9 halflings (6 adults, 3 children).
Breakdown

Family 1
Garfunkel (prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f)

Description: What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group!
Family 2
Janis (woodswoman), and her two twin sons (1 Adult, 2 Children; 2m; 1f)

Description: Janis and her late husband spent a lot of time in on the rivers and in the nearby forests, but when her husband died when her sons were infants, Janis settled down to care for them. Janis found a friend in Ariana the falconer, and taught her much of what she knows of the forests.
Family 3
Gillybloom (f), Taffle (m), Tansy (f child) (2 adults, 1 child; 1m, 2f)

Description: It was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.

Before the [Old City} was attacked, Gillybloom was learning to scout ahead and around and Taffle is an apprentice sail & rope-maker. Tansy is still a generalist, used to pitching in with any task that needs help.

DRAGONBORN: Two small groups (four 2-person families).
Total: 8 (4 adults, 4 children).
Open: 3 adults, 3 children.
Breakdown

Family 1
Yorcha (mercenary warrior), and Yishi, her 11 yr old squire with dreams of working magic(1 adult, 1 child; 2f)

Description: This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.

That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.

If only she had known that it wasn't over...

ELVES: One small group (two 2-person families).
Total: 4 elves (3 adults, 1 child)
Open: 1 adult, 1 child
Breakdown

Family 1
Sisters Pomi and Loti, wanderers who had most recently been florists in [Old City] (2 adults; 2f).

Description: (Needed)

HALF ELVES: Two individuals (2 adults).
Total: 2 (2 adults)
Breakdown

Individual 1 (semi-open)
bartender? (1 adult; 1f)
Individual 1
Jeffers, retired guard, co-owner of the Dragon's Berth (1 adult; 1m)

Description: During his last patrol as city guard, a group of burglars had shattered his right leg, and he had been forced to retire from service. Taking what savings he had, Jeffers found common cause at the Dragon’s Berth. Owned by Bobfin’s grandson, Boffin (?), the bar had become seedy and run down, typically losing money to drinks unpaid. Now as co-owner and cook/part-time bouncer of the Dragon's Berth, he has helped turn it into a well-established tavern and inn that typically caters to both city-folk and wayward travelers. On occasion, his right leg would courses with pain, and it always foretelling of a bad day to come. He has a gruff, somewhat reserved demeanor, but is always honest and helpful, and loves to recount his days as a guard.

Jeffers: Half-elf War3/Exp2 (or 4.0 equivalent), crippled right leg (-2 Strength/Dexterity)


ELADRIN: Two tiny groups (two 3-person families), plus one individual.
Total: 7 (4 adult, 2 children, 1 venerable).
Open: 2 adults, 2 children.
Breakdown

Family 1
Aust Amakiir (lorekeeper), his "nephew" Tier (escort), and Slyvia (2 adult, 1 venerable; 2m, 1f).

Description: Aust Amakiir lives only half in the world. As his body passes into the ether his soul seems to shine through it like a light. He is not long for the world, which may explain why he seemed as serene as ever while the dragon streaked like a bright golden meteor above the darkened streets of the city.

Amakiir [meaning: beautiful silence of dusk] fancies himself a loremaster, which offers the other explanation as to why he was so calm. He knew. Though it is only speculation, it would explain his timely arrival in the city, the countless hours in the library, and how some books just happened to be in his possession rather than at the library when it burned to the ground.

He arrived in town with two young eladrin, Tier, who he introduced as a nephew, and Sylvia his nephew's bride. Tier has a quick wit, and a quick blade, and never strays far from the company of his uncle. Tier seems to be more of guard and escort than young nephew, though Sylvia seems to genuinely be espoused to Tier.

TIEFLING: One individual.
Total: 1 (1 adult)
Breakdown

Individual 1
Moses, the tiefling priestess (1 adult; 1f).


I'm going to have to say that I'm not to keen on Urchin. He just seems like a (slightly) older Rat. Again, it's nothing against you Dougan, I'm going to have to oppose this one.

Since we haven't run into this yet, how do you propose would be the best way to resolve it? I'm thinking 3 votes. Dougan and I's votes won't count since I am making the proposal and it is Dougan's concept. I'm not saying he shouldn't voice his opinion, or state his case, just that we need three other votes, in favor or against, to decide Urchin's fate.
HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 2 adults, 1 child.[SBLOCK=Breakdown]

Shouldn't the Open line read: 3 adults, 1 child?
Competition places
Winner of Hero Craftsmen 3: Gladiator Winner of Master Storyteller Competition 1: Ancient Ruins Gold Medallist in MDMC 38: Populate a map I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest! Gold Medallist in MDMC 42: Create a Remote Location Winner of Master Storyteller Competition 7: I am Legend Best in Category: Rules Use - Hero Craftsman 17 Best in Category: Clarity - Hero Craftsman 17 Second place in Master Storyteller Competition 6: Fall from Grace Silver Medallist in MDMC 32: Magic Item Spectacular Joint Silver in Hero Craftsmen 6: The Frostfell Silver medallist in Hero Craftsman 17: We're going Underground! Silver Medalist in Hero Craftsman 18: We need a Hero! Silver Medalist in Hero Craftsman 20: Back to School
Show
http://drewbaker.com/warlord/images/group9/Durga.jpg Now that's a half-orc! Like Joe Wood? Meet Gwen. http://tinyurl.com/ringofnine
If you think commoners can't do anything, you should meet Joe Wood! The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
I'm going to have to say that I'm not to keen on Urchin. He just seems like a (slightly) older Rat. Again, it's nothing against you Dougan, I'm going to have to oppose this one.

Since we haven't run into this yet, how do you propose would be the best way to resolve it? I'm thinking 3 votes. Dougan and I's votes won't count since I am making the proposal and it is Dougan's concept. I'm not saying he shouldn't voice his opinion, or state his case, just that we need three other votes, in favor or against, to decide Urchin's fate.

I'm on the fence on this one, as I can definitely see some beggars try to get a fresh start with the expedition, so right now I'm not voting either way.

I have two minor quibbles: The name 'Urchin' is somewhat loaded. While I'm sure this world will have an entirely different culture of slang and vernacular, I'd still go with a different name, or pehaps a name like [something] the Urchin. The second quibble is, why is he going? I did say above that I can see some beggars trying to get a fresh start, but what is his motive? Presumably, he's lived in [Old City] all his life, and knows how to survive in that environment. The wilderness is entirely different. Does he not appreciate the danger, or perhaps idealize that sort of life? Did the first attack cause an upheval among the shadow-citizenry that is forcing him away for safety? Has someone sold him on the cause?
I will give my vote against Urchin, he has no descriptive differences from Rat. I have no problem with mutliple residents sharing similar background, but they need something to distinguish them and that is just not present at this time. With a more extensive description I am willing to reconsider my vote.

--------------------------------------------

A possible description for the elven florists Pomi and Loti:

Pomi and Loti grew up in an elven community built around a small hillock in the woods. Born as twins they were inseparable, often getting into trouble for finding themselves in places they adults feared they were to young to visit. In truth this was as much due to egging each other on as much as their natural curiosity. As they grew their wanders took them farther and farther afield, so it was no surprise when they announced they had decided to see the world beyond their forests. Traveling mostly by foot on the few roads available for over five years they were lucky to pass by most of their potential obstacles, but upon arriving in [old city] they agreed to take a short break. Two years later they had their florists business thriving but were starting to feel the need to wander again when the dragon broke free...

REFUGEE BREAKDOWN

HUMANS: Two large groups (six 4-person families), plus two individuals.
Total: 26 humans (16 adults, 8 children, 2 elderly).
Open: 2 adults, 1 child.
Breakdown

City Family 1
Koren (carpenter), plus wife and two sons (2 Adults, 2 Children; 3m, 1f)

Description: Koren grew up in a seaside city, learning his father's trade and becoming an accomplished shipwright. When he lost both of his brothers to the sea, he closed up shop and moved inland, where he as worked as a carpenter in [Old City]. While much work was available in [Old City] after the dragon attack, Moses convinced him that the attack was not over. Since moving to [Old City], he has bowed to the demands of his customers and kept to the prevailing styles of the city, but now he feels a renewal of his youthful ambitions and dreams, and Koren thinks he can make a mark in this new settlement, artistically speaking.
City Family 2
Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg. (1 elderly, 3 children, 2m, 2f)

Description Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.

Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.
City Family 3
Lyndon Merriweather a noble, his wife Fionna, and two daughters (2 adults, 2 children; 1m; 3f)

Description:Lyndon Merriweather had come from a prestigious, well-to-do family. His family holdings were spread far across the city, with monetary influence in almost every walk of life. Lyn had it all. And he wasted it daily. He was a spoiled, rich brat, never having to work a day in his life for anything. Everything that he wanted he could purchase, from his clothes, to his house, to his "education", to his every whim. Typically, he could be seen at one of the local taverns, frittering away coin on boozing, gambling, and whoring. No one really liked him, not that he cared; with all of his money and power, no one could really do anything about it. This was a life that he was used to.

He had an arranged marriage, and wasn't even old enough to speak up for himself when the deal was made. With his own inheritance and the dowry of his wife, he would have been able to drink away the next fifty years, had he lived that long. Fionna was pretty, though not as stunning as some of the women that he frequented. They had two daughters who barely knew their father.

Lyndon became the unwilling financier of the refugees, when he tactlessly threw himself at Ariana, not realizing that she too was of noble birth. The fact that his money had bought many of the provisions was a fact that he would not soon forget, and would lord over any who questioned his slothfulness.
Farm Family 1
Jackson and three other cattle wranglers and ranch hands (4 adults; 3m, 1f).

Description: The distant flames seemed to light up his eyes against the canvas of his dark skin in the shadows of the night. His first thoughts were of Ariana. He thought she had said she was coming back to the city today. For once he hoped that she was late.

In the chaos of the aftermath, Jackson could only find three other wranglers. The cattle were so long gone, it would have been futile to try and find them all. Jackson needed to get back to visit the city.
Farm Family 2
Costran, Farm Family Patriarch, plus wife Dhalitha and sons Dexis and Lorten (1 Elderly, 3 Adult)

Costran (Elderly M Human) has farmed all his life, and is rather successful about it. He oversees large farming plots outside the city, growing crops on rotating years, and even trying his hand at winemaking as a hobby. He has four three strong sons from his first (late) wife, and has remarried Dhalitha (Adult F Human), an attractive young foreign-born dancer Costran met in the city, much to the dismay of his sons who think she might be after his land and money. In his youthful days, Costran became a devoted follower of the local religion, converted by the newly-confirmed priestess Moses. When he heard that Moses was having a bit of a crisis of faith, he decided to follow her on her pilgrimage, and make sure these "danged younguns who ain't known a hard days work" didn't get themselves in trouble. He turned his farm over to his eldest son and his wife to take care of while he went on this little trip, and took his two younger sons Dexis (Adult M Human) and Lorten (Adult M Human) along with him.
Individual 1
Ariana: falconer and prodigal noble (1 Adult; 1f).

Description: (Needed)
Individual 2
Urchin, once homeless (1 adult; 1m)

Description: Urchin, for that was what they had called him, had always lived on the street. He was abandoned at birth, raised by the homeless and the penniless, and had been taught to live by his wits. For the most part, begging suited him just fine; but some days were just harder than the rest. On occasion, Urchin was forced to scavenge and scrounge for his food, and sometimes even steal. He knew it was wrong, but desperate men do desperate things.

[b]Urchin:[b] Human Com1, unskilled flaw (or 4.0 equivalent)


DWARVES: One large group (three 4-person families).
Total: 12 (6 adults, 2 children, 4 elderly).
Open: 2 adults, 1 child, 1 elderly.
Breakdown

Family 1
Bobfin Axebreaker cartographer and scholar, and his wife. Also his grandson, a barkeep from the [Old City], and the grandson's wife (2 Elderly, 2 Adults; 2m, 2f).

Description: Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.
Family 2
Darryl One-eye (retired mercenary) with his farmer father, his wife and baby daughter. (1 elderly, 2 adults, 1 child. 2m, 2f)

Description: Darryl heard the dragon wings before his remaining eye spotted the fires springing up in its wake. He managed to get down into the cellar with his wife, his baby daughter and his doom-and-gloom father before the dragon reached them - along with a goat that was about to kid. The group huddled at the back of the cellar and waited for the beast to go away.

When they finally emerged again, there were 4 goats to lift out of the cellar and all the grain fields were burnt flat.

HALFLINGS One large group of halflings (three 3-person families).
Total: 9 halflings (6 adults, 3 children).
Breakdown

Family 1
Garfunkel (prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f)

Description: What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group!
Family 2
Janis (woodswoman), and her two twin sons (1 Adult, 2 Children; 2m; 1f)

Description: Janis and her late husband spent a lot of time in on the rivers and in the nearby forests, but when her husband died when her sons were infants, Janis settled down to care for them. Janis found a friend in Ariana the falconer, and taught her much of what she knows of the forests.
Family 3
Gillybloom (f), Taffle (m), Tansy (f child) (2 adults, 1 child; 1m, 2f)

Description: It was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.

Before the [Old City} was attacked, Gillybloom was learning to scout ahead and around and Taffle is an apprentice sail & rope-maker. Tansy is still a generalist, used to pitching in with any task that needs help.

DRAGONBORN: Two small groups (four 2-person families).
Total: 8 (4 adults, 4 children).
Open: 3 adults, 3 children.
Breakdown

Family 1
Yorcha (mercenary warrior), and Yishi, her 11 yr old squire with dreams of working magic(1 adult, 1 child; 2f)

Description: This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.

That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.

If only she had known that it wasn't over...

ELVES: One small group (two 2-person families).
Total: 4 elves (3 adults, 1 child)
Open: 1 adult, 1 child
Breakdown

Family 1
Sisters Pomi and Loti, wanderers who had most recently been florists in [Old City] (2 adults; 2f).

Description: Pomi and Loti grew up in an elven community built around a small hillock in the woods. Born as twins they were inseparable, often getting into trouble for finding themselves in places they adults feared they were to young to visit. In truth this was as much due to egging each other on as much as their natural curiosity. As they grew their wanders took them farther and farther afield, so it was no surprise when they announced they had decided to see the world beyond their forests. Traveling mostly by foot on the few roads available for over five years they were lucky to pass by most of their potential obstacles, but upon arriving in [old city] they agreed to take a short break. Two years later they had their florists business thriving but were starting to feel the need to wander again when the dragon broke free...

HALF ELVES: Two individuals (2 adults).
Total: 2 (2 adults)
Breakdown

Individual 1 (semi-open)
bartender? (1 adult; 1f)
Individual 1
Jeffers, retired guard, co-owner of the Dragon's Berth (1 adult; 1m)

Description: During his last patrol as city guard, a group of burglars had shattered his right leg, and he had been forced to retire from service. Taking what savings he had, Jeffers found common cause at the Dragon’s Berth. Owned by Bobfin’s grandson, Boffin (?), the bar had become seedy and run down, typically losing money to drinks unpaid. Now as co-owner and cook/part-time bouncer of the Dragon's Berth, he has helped turn it into a well-established tavern and inn that typically caters to both city-folk and wayward travelers. On occasion, his right leg would courses with pain, and it always foretelling of a bad day to come. He has a gruff, somewhat reserved demeanor, but is always honest and helpful, and loves to recount his days as a guard.

Jeffers: Half-elf War3/Exp2 (or 4.0 equivalent), crippled right leg (-2 Strength/Dexterity)


ELADRIN: Two tiny groups (two 3-person families), plus one individual.
Total: 7 (4 adult, 2 children, 1 venerable).
Open: 2 adults, 2 children.
Breakdown

Family 1
Aust Amakiir (lorekeeper), his "nephew" Tier (escort), and Slyvia (2 adult, 1 venerable; 2m, 1f).

Description: Aust Amakiir lives only half in the world. As his body passes into the ether his soul seems to shine through it like a light. He is not long for the world, which may explain why he seemed as serene as ever while the dragon streaked like a bright golden meteor above the darkened streets of the city.

Amakiir [meaning: beautiful silence of dusk] fancies himself a loremaster, which offers the other explanation as to why he was so calm. He knew. Though it is only speculation, it would explain his timely arrival in the city, the countless hours in the library, and how some books just happened to be in his possession rather than at the library when it burned to the ground.

He arrived in town with two young eladrin, Tier, who he introduced as a nephew, and Sylvia his nephew's bride. Tier has a quick wit, and a quick blade, and never strays far from the company of his uncle. Tier seems to be more of guard and escort than young nephew, though Sylvia seems to genuinely be espoused to Tier.

TIEFLING: One individual.
Total: 1 (1 adult)
Breakdown

Individual 1
Moses, the tiefling priestess (1 adult; 1f).


What if Urchin was more of a casual laborer than a beggar? He'd work as a porter or a dockhand whenever possible and only beg when there's no work to be had. I dare say Lyndon would be looking for porters to carry his belongings for him - and a paid job is a paid job, even if it does mean tramping out into the wilderness.


As he is, though, I don't think he stands out much from Rat. I vote against, unless he changes, in which case I'd reconsider.
Competition places
Winner of Hero Craftsmen 3: Gladiator Winner of Master Storyteller Competition 1: Ancient Ruins Gold Medallist in MDMC 38: Populate a map I placed first (that's right, FIRST!) in the second CowCon: "We All get Old" Contest! Gold Medallist in MDMC 42: Create a Remote Location Winner of Master Storyteller Competition 7: I am Legend Best in Category: Rules Use - Hero Craftsman 17 Best in Category: Clarity - Hero Craftsman 17 Second place in Master Storyteller Competition 6: Fall from Grace Silver Medallist in MDMC 32: Magic Item Spectacular Joint Silver in Hero Craftsmen 6: The Frostfell Silver medallist in Hero Craftsman 17: We're going Underground! Silver Medalist in Hero Craftsman 18: We need a Hero! Silver Medalist in Hero Craftsman 20: Back to School
Show
http://drewbaker.com/warlord/images/group9/Durga.jpg Now that's a half-orc! Like Joe Wood? Meet Gwen. http://tinyurl.com/ringofnine
If you think commoners can't do anything, you should meet Joe Wood! The pen is mightier than the sword - but only if the sword is very small and the pen is very sharp - Terry Pratchett Methinks (still) wizards bit off more than they can chew. fantasy-28.gif
Well, I did write Urchin up fairly late (for me), and I probably should have taken more time to flesh him out. Yes, I did notice some similarities with Rat, but I was trying to make him somewhat different. (I did have Urchin in mind before Rat was posted, but drafted him up too late.) Admittedly, I'm not the most creative writer; most of my characters, while original, are typically rules-optimized for their respective concepts. My intent with Urchin was to make him truely homeless, no skills what-so-ever, sleeping on the streets and eating out of the refuse. Obviously, it didn't come out that way. I would like to keep Urchin, but if the majority doesn't like the fit, then I'll have him removed or replaced. (However, if someone more creative than me could write up something for Urchin, I wouldn't mind that either. You could even change the name )

And unless Urchin is removed, yes it should be 3 adults. (If he is removed it will be 4 adults open.)
A possible description for the elven florists Pomi and Loti:

Pomi and Loti grew up in an elven community built around a small hillock in the woods. Born as twins they were inseparable, often getting into trouble for finding themselves in places they adults feared they were to young to visit. In truth this was as much due to egging each other on as much as their natural curiosity. As they grew their wanders took them farther and farther afield, so it was no surprise when they announced they had decided to see the world beyond their forests. Traveling mostly by foot on the few roads available for over five years they were lucky to pass by most of their potential obstacles, but upon arriving in [old city] they agreed to take a short break. Two years later they had their florists business thriving but were starting to feel the need to wander again when the dragon broke free...

I like it! One minor problem, however. Only being in [Old City] for two years would make Mililani (their proposed half-elf daughter) quite young, unless she was born elsewhere, but my assuption would be that they had been in [Old City] just long enough to raise Mililani to adulthood.

Well, I did write Urchin up fairly late (for me), and I probably should have taken more time to flesh him out. Yes, I did notice some similarities with Rat, but I was trying to make him somewhat different. (I did have Urchin in mind before Rat was posted, but drafted him up too late.) Admittedly, I'm not the most creative writer; most of my characters, while original, are typically rules-optimized for their respective concepts. My intent with Urchin was to make him truely homeless, no skills what-so-ever, sleeping on the streets and eating out of the refuse. Obviously, it didn't come out that way. I would like to keep Urchin, but if the majority doesn't like the fit, then I'll have him removed or replaced. (However, if someone more creative than me could write up something for Urchin, I wouldn't mind that either. You could even change the name )

No harm, no foul. Per your request, I'll give reflavoring Urchin a try:

Like any street kid, Klein "the Urchin" Bandon had had a hard life, one which nearly doubled his apparent age. Now sixteen, he looked nearly thirty, which had played to his favor. He was uncommonly strong for his age, which could be attributed mostly to his iron will and good cooking. His strength, combined with his older looks, had allowed him to work at the docks since he was only twelve. The wages barely paid for food, so what food he bought was usually in the form of raw ingredients, which Nan Kya, his adopted grandmother, was more than willing to cook up.

The docks were closed for solstice, which left Klein to his other "profession", spending the day collecting on the generosity of others. He was at the temple pavilion when the lighthouse gave birth to the cursewarped terror, and was one of the many ushered inside the safety of the temple walls.

In the aftermath, there were not enough common labor jobs for even those that were recently made homeless, let alone those who had spent a lifetime in poverty. When Moses approached him about going with the small group of refugees, he knew his bargaining chip. Thanks to Nan Kya's kindness, he was an ox. It was no surprise that his agreement came with the condition that Nan Kya be allowed to go as well.
I like it! One minor problem, however. Only being in [Old City] for two years would make Mililani (their proposed half-elf daughter) quite young, unless she was born elsewhere, but my assuption would be that they had been in [Old City] just long enough to raise Mililani to adulthood.

Yeah. I read the earlier proposal for having Miliani as one of the florists' daughter, but honestly that proposal really passed me by as time passed. I just did not consider either of the twins old enough to have started a family. Honestly, after reading it the first time I never considered it again, so I did not when I wrote the description.

No harm, no foul. Per your request, I'll give reflavoring Urchin a try:

Like any street kid, Klein "the Urchin" Bandon had had a hard life, one which nearly doubled his apparent age. Now sixteen, he looked nearly thirty, which had played to his favor. He was uncommonly strong for his age, which could be attributed mostly to his iron will and good cooking. His strength, combined with his older looks, had allowed him to work at the docks since he was only twelve. The wages barely paid for food, so what food he bought was usually in the form of raw ingredients, which Nan Kya, his adopted grandmother, was more than willing to cook up.

The docks were closed for solstice, which left Klein to his other "profession", spending the day collecting on the generosity of others. He was at the temple pavilion when the lighthouse gave birth to the cursewarped terror, and was one of the many ushered inside the safety of the temple walls.

In the aftermath, there were not enough common labor jobs for even those that were recently made homeless, let alone those who had spent a lifetime in poverty. When Moses approached him about going with the small group of refugees, he knew his bargaining chip. Thanks to Nan Kya's kindness, he was an ox. It was no surprise that his agreement came with the condition that Nan Kya be allowed to go as well.

This is an interesting rewrite. It ties Urchin back to Nan Kya and the other kids while not specifically chaining him to them in the future; he just returned the kindness of growing up in her care. Still not sure if I like it, but it brings distinction to the character and gives him a reason for joining the refugees.
Yeah. I read the earlier proposal for having Miliani as one of the florists' daughter, but honestly that proposal really passed me by as time passed. I just did not consider either of the twins old enough to have started a family. Honestly, after reading it the first time I never considered it again, so I did not when I wrote the description.

Would it be inappropriate? I'm not sure what 4E holds for elves, but in the youth of an elf, 16 years is a drop in the bucket. How old did you intend the sisters to be? Because I was (admittedly) thinking in 3.X terms, where they could be 100+ years old and still considered "in their youth".
Show
No harm, no foul. Per your request, I'll give reflavoring Urchin a try:

Like any street kid, Klein "the Urchin" Bandon had had a hard life, one which nearly doubled his apparent age. Now sixteen, he looked nearly thirty, which had played to his favor. He was uncommonly strong for his age, which could be attributed mostly to his iron will and good cooking. His strength, combined with his older looks, had allowed him to work at the docks since he was only twelve. The wages barely paid for food, so what food he bought was usually in the form of raw ingredients, which Nan Kya, his adopted grandmother, was more than willing to cook up.

The docks were closed for solstice, which left Klein to his other "profession", spending the day collecting on the generosity of others. He was at the temple pavilion when the lighthouse gave birth to the cursewarped terror, and was one of the many ushered inside the safety of the temple walls.

In the aftermath, there were not enough common labor jobs for even those that were recently made homeless, let alone those who had spent a lifetime in poverty. When Moses approached him about going with the small group of refugees, he knew his bargaining chip. Thanks to Nan Kya's kindness, he was an ox. It was no surprise that his agreement came with the condition that Nan Kya be allowed to go as well.

This one has my vote.

Now we just need Ebard and Mililani.

Show

Yeah. I read the earlier proposal for having Miliani as one of the florists' daughter, but honestly that proposal really passed me by as time passed. I just did not consider either of the twins old enough to have started a family. Honestly, after reading it the first time I never considered it again, so I did not when I wrote the description.

Would it be inappropriate? I'm not sure what 4E holds for elves, but in the youth of an elf, 16 years is a drop in the bucket. How old did you intend the sisters to be? Because I was (admittedly) thinking in 3.X terms, where they could be 100+ years old and still considered "in their youth".

If you wanted to keep Pomi and Loti new to the city, but keep them related to Mililani, make Mililani's mother Pomi and Loti's older sister. 5 years ago, when Mililani was only 11ish, Pomi and Loti came to the city because their sister, who had always been more domestic-minded, was dying of some wasting disease. Mili's aunts arrived in time to spend a few days with their sister and say goodbye, and to assume guardianship of Mili. Mili helped Pomi and Loti set up their florist business until she started getting her aunt's independent streak, and went to work at the same tavern her mother had before she had gotten sick. Since Mili was grown and capable of caring for herself, Pomi and Loti were debating a resumption of their wanderings when Golden Death rained upon the city.
Would it be inappropriate? I'm not sure what 4E holds for elves, but in the youth of an elf, 16 years is a drop in the bucket. How old did you intend the sisters to be? Because I was (admittedly) thinking in 3.X terms, where they could be 100+ years old and still considered "in their youth".

I don't know, for some reason I was only thinking of them being around 50-60 range. A little young to be out wandering by elf standards, but then I was imagining them leaving during the equivalent of the mid to late teen years for a modern human (in emotional development at least). Young enough to go off and get into trouble, even possibly pregnant, but really to young for elves to have a teenage daughter. I was not really expecting them to have been out on the road for so very long, or attached to [old city] for that long; short enough that their mindset is still very much that of their hometown (which is why they decided to beautify the [old city] by making it closer to where they grew up in appearance while taking just a "short breather").

If you wanted to keep Pomi and Loti new to the city, but keep them related to Mililani, make Mililani's mother Pomi and Loti's older sister. 5 years ago, when Mililani was only 11ish, Pomi and Loti came to the city because their sister, who had always been more domestic-minded, was dying of some wasting disease. Mili's aunts arrived in time to spend a few days with their sister and say goodbye, and to assume guardianship of Mili. Mili helped Pomi and Loti set up their florist business until she started getting her aunt's independent streak, and went to work at the same tavern her mother had before she had gotten sick. Since Mili was grown and capable of caring for herself, Pomi and Loti were debating a resumption of their wanderings when Golden Death rained upon the city.

This I could go with, but if we say that Pomi and Loti only got into the city 2 years ago and Mililani's mother died when she was 13 that gives her a year spent on her own in the city (the time it took a message to get back to the elven community and for Pomi and Loti to decide to travel to [old city] to be with their sister and her family). Even if we say she was taken in as a young scullery maid in the bar where her mother worked by the bar owner, she still will have a year of relative independence. This, I think, brings in a nice dichotomy for her character. Mili would probably welcome her aunt's coming in for the family support, helping them setup their florist business. But at the same time she would have an independent streak from both her year "on her own" and from her human half. She would have the yearning for comfort that any child needs (younger than her human years would expect) while at the same time be going through the extended half-elf's puberty; especially if her thinking is a lot more short term than her aunts are used to.
Like any street kid, Klein "the Urchin" Bandon had had a hard life, one which nearly doubled his apparent age. Now sixteen, he looked nearly thirty, which had played to his favor. He was uncommonly strong for his age, which could be attributed mostly to his iron will and good cooking. His strength, combined with his older looks, had allowed him to work at the docks since he was only twelve. The wages barely paid for food, so what food he bought was usually in the form of raw ingredients, which Nan Kya, his adopted grandmother, was more than willing to cook up.

The docks were closed for solstice, which left Klein to his other "profession", spending the day collecting on the generosity of others. He was at the temple pavilion when the lighthouse gave birth to the cursewarped terror, and was one of the many ushered inside the safety of the temple walls.

In the aftermath, there were not enough common labor jobs for even those that were recently made homeless, let alone those who had spent a lifetime in poverty. When Moses approached him about going with the small group of refugees, he knew his bargaining chip. Thanks to Nan Kya's kindness, he was an ox. It was no surprise that his agreement came with the condition that Nan Kya be allowed to go as well.

Thank you, I like it. It fits much better than my write-up, and it does add a distinctiveness that I could not. Very nice. (Not voting though ;) )
I had a somewhat unorthodox idea to increase the number of human females.

From what I gather, the original city was a fairly prosperous city. It would seem natural that something such as a house of ill-repute would open. Perhaps one of the "family" slots could be filled with a few of the working girls from such an establishment.
I am White/Black
I am White/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 The Best in Gaming!
I had a somewhat unorthodox idea to increase the number of human females.

From what I gather, the original city was a fairly prosperous city. It would seem natural that something such as a house of ill-repute would open. Perhaps one of the "family" slots could be filled with a few of the working girls from such an establishment.

Depending on the "class" of such call girls, such a house could have been anywhere in the city. Even if they were considered high class, at best they would have been near but not in the nobles quarters. It is quite easy to imagine the brothel of such girls being in a place that would survive the initial dragon attack, and as long as we are assuming that this town was not a place where the more brutal tactics used to keep such girls under control is used all the women would be fairly mobile.

This idea also adds a little side story with the other noble character of Lyndon Merriweather. As I mentioned earlier, the practice of visiting prostitutes was often ignored for lesser nobles as long as they did not sire potential heirs on the women; having some of the girls be former clients, perhaps even regulars of Lord Merriweather brings in interesting political/social possibilities. This also has the added benefit that if some of the girls choose to settle down with some of the other refugees and Merriweather continues to treat them as if they were still in their former profession we have the opening for an interclass conflict in the new homestead.
This idea also adds a little side story with the other noble character of Lyndon Merriweather. As I mentioned earlier, the practice of visiting prostitutes was often ignored for lesser nobles as long as they did not sire potential heirs on the women; having some of the girls be former clients, perhaps even regulars of Lord Merriweather brings in interesting political/social possibilities. This also has the added benefit that if some of the girls choose to settle down with some of the other refugees and Merriweather continues to treat them as if they were still in their former profession we have the opening for an interclass conflict in the new homestead.

Yes! [New City] is gonna play out like a soap opera yet

However, if such indulgences are common among the nobility, I'd be in favor of adopting a similar social system to the Song of Ice and Fire series and have children born of such affairs have no legal recognition, thus no potential heirs could be sired.

We don't have many human slots left (and those are reserved for 'Farm Families') but we could have an Elf or Eladrin (or even dwarf) 'family' of ill repute. We could even have the last Elven family be an elven prostitute and Lyndon's illegitimate half-elven child.
Voice of reason: As this will not be on the mature board, I have to question the appropriateness of this discussion and the addition of such a group to the refugees. Good creativity, wrong place.
I agree that we should consider the appropriateness of having "call girls" amongst the refugees. While I'm sure that most of us would be able to downplay it to a PG-13 level, I don't think our reader will be able to restrain themselves. And for those who don't really understand the intent, I think they might end up offended by any arc that might stem from it. I, for one, am also having trouble coming up with any stories in the new city that wouldn't have some level of inappropriateness. So even though it is a splendid, creative idea (and even historically accurate), I don't think it is going to be right for this city (or any other city we might create.) My vote is no (despite my inner male. )

I also had an idea for the new city's name: Hope Falls
And for the old city: Beacon

P.S. I'm visiting the inlaws (out of town) this weekend, so I'm not entirely sure I'll be able to get a summary up by Sunday evening. I will be working on it though, so if its not up by the end of the weekend, it'll get done shortly after that.
Voice of reason: As this will not be on the mature board, I have to question the appropriateness of this discussion and the addition of such a group to the refugees. Good creativity, wrong place.

I agree that we should consider the appropriateness of having "call girls" amongst the refugees. While I'm sure that most of us would be able to downplay it to a PG-13 level, I don't think our reader will be able to restrain themselves. And for those who don't really understand the intent, I think they might end up offended by any arc that might stem from it. I, for one, am also having trouble coming up with any stories in the new city that wouldn't have some level of inappropriateness. So even though it is a splendid, creative idea (and even historically accurate), I don't think it is going to be right for this city (or any other city we might create.) My vote is no (despite my inner male. )

My gut reaction is that I don't believe that the presence of ex-prostitutes is necessarily inappropriate content. Even without them, people could still end up creating and posting stories involving illicit affairs and/or the founding of the first establishment of the worlds oldest profession in [New City]. Such things would have to be dealt with at that time.

On the other hand, I can't see too many scenarios that don't involve Lyndon slapping around a former call girl and calling her a w**** in public, so perhaps it is best that it doesn't come to that.

P.S., I am not opposed to Beacon or Hope Falls, I'm just not 100% sold on them yet.
Perhaps instead of being from a house of ill-repute, they were members of an elite stage performance group which only accepted female members. In our history there was a time when actors could only be male. Perhaps in this town and culture there was a reason for the fact that only women were accepted into this troupe.


The exact nature of their performances would be left vague so that the DM of a particular gaming group could adapt the idea (if they wished) to fit the maturity level of their gaming group.
I am White/Black
I am White/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 The Best in Gaming!
Sign In to post comments