Don't go out of your way to get it done earlier. I can wait. I was just trying to read back through what I'd missed and sometimes it's hard to tell what people agree on. I'm also in a position where I don't have any books on 4.0 so I'm missing things because of that too. But I figure I'm probably not the only one feeling this way (maybe I'm wrong.)
How did you calculate available resources. Not that I disagree with the math, which looks about right, according to what we have been discussing. I just was wondering, as I think that resources is another good topic to talk about. In other words, what is available to the city upon it's beginning (other than the obvious natural resources (which should be plentiful).
Man, this thread got quiet. What happened to everyone?
Does this mean we're all in agreement? Is 69 a suitable amount of refugees? Is that including non-working population? (Are we just relenting? )
I will add my vote to the:MODERATE POPULATION (69)
4 large groups, Three 3 to 4-person families each, plus 2 individuals: 47
3 small groups, Two 2-person families each, plus 2 individuals: 14
2 tiny groups, One 3-person family, plus 1 individual: 7
1 solitary member of a species: 1
And did you want to tally off every person? Men, women, children, elderly, infirm? Or do we want to focus on just the notables, the people who will influence the story?
REFUGEE BREAKDOWNHUMANS (26)
"Two large groups of humans (Six 4-person families), plus two individuals, the falconer and ???: 26 humans (16 adults, 8 children, 2 elderly)"
Individual 1: Ariana-Falconer and prodigal Noble (1 Adult)
REMAINING - 15 Adults, 8 Children, 2 ElderlyDWARVES (12)
"One large group of dwarves (Three 4-person families), the family of the scholar/cartographer's extended family: 12 dwarves (6 adults, 2 children, 4 elderly)"
Family 1: Bobfin Axebreaker-Cartographer and Scholar, plus wife, grandson-barkeep, and his wife (2 Elderly, 2 Adults). Bobfin has seen his children succumb to the wandering nature of his youth, and without much success. He has committed too many of his children and grandchildren to the earth long before their time, and except his grandson and his wife, his few living decedents are scattered to the winds.
REMAINING - 4 Adults, 2 Children, 2 ElderlyHALFLINGS (9)
"One large group of halflings (Three 3-person families): 9 halflings (6 adults, 3 children)"
REMAINING - 6 Adults, 3 ChildrenDRAGONBORN (8)
"Two small groups of dragonborn (Four 2-person families): 8 dragonborn (4 adults, 4 children)."
REMAINING - 4 Adults, 4 ChildrenELVES (4)
"One small group of elves (Two 2-person families): 4 elves (3 adults, 1 child)"
REMAINING - 3 Adults, 1 ChildHALF ELVES (2)
"Two individual half-elves, the bartender and the guard: 2 half-elves (2 adults)"
Individual 1: bartender? (1 adult)
Individual 2: guard? (1 adult)
REMAINING - 0ELADRIN (7)
"Two tiny groups of eldarin (Two 3-person families), plus one individual: 7 eladrin (5 adult, 2 children)"
REMAINING - 5 Adults, 2 ChildrenTIEFLING (1)
"I think that we can agree that Moses, the tiefling preist(ess), will be the solitary member of a species: 1 tiefling (1 adult!)"
Individual 1: Moses-Priest(ess?) (1 Adult)
REMAINING - 0
So, whoever comes along next can simply copy the refugee breakdown block, add their part, and the next person can copy the most recent block and continue. Soon, we'll have a good picture of our settlers.
For another character idea I propose two sisters who owned a flower shop in the old city. Although their expertise would be in flowers and floral arrangements, they should at least have enough knowledge about growing things to grow a small simple crop. They may struggle a bit as they learn to work with new types of plants, but they should be able to at least help a little bit.
What happens when you cross a stream loving halfling and a stream of good luck? A halfling gold prospector! Sifting gold from the very streams he lives on, the young gold-seeking halfling, his newlywed wife, and brother make a fine addition to our group! Let me present:
(Proposed) Halfling Family 1: Garfunkel (the prospector) and Ginger Rabbitsnare and Garf's tag-along "little" brother Benji (3 adults; 2m, 1f).
This was supposed to be an easy hire. Or so the recruiter had claimed. Just standing guard in a city where the threat had already left. No problems, just routine watches from battered walls.
That's why Yorcha had brought her young cousin Yishi as her squire, hoping that the youngling would gain enough experience in the trade that she would actually settle down and work instead of craning her neck after every mage that walked past.
If only she had known that it wasn't over...
Proposal: 2 Dragonborn, 1 female adult (Yorcha, mercenary warrior), 1 female child (Yishi, 11 yr old squire, dreams of working magic)
None of these suggestions seem controversial to me, but if there is opposition, I'll remove them from the list.
El(adrin) are blessed with extraordinarily long life spans and graceful, easy aging process... El(adrin) do eventually age, but their aging takes a form not seen in other races. Their faces remain unlined, their hair remains ungrayed, and their skin remains smooth and strong, but middle-aged el(adrin) begin to develop a sort of etherealness... el(adrin) undergo a living transformation form beings of flesh and blood to beings of spirit and light, for lack of a better description.
~Races of the Wild
*pants and wheezes* Phwew! I've finally caught up to you guys!
Anyway, excellent thread! I like the fact that this is carrying over into 4e before its coming out. If one were to use this city as a point in a campaign (the beginning point, or even [Old City) they would have a lot at their disposal to work with beforehand, instead of having to come up with stuff on the fly.
That being said, I did have some thoughts about the Falconer and her quasi-nobility. I was thinking that perhaps the reason that she was not involved as much with the other nobility could be two-fold-
If this is a "realistic" kind of town for the proposed time period, she could have been scoffed or shunned because she was a woman. I don't much like this, however, as it drags with it some other things that really aren't terribly important to the actual project here.
Secondly, she could have spent a lot more time out in the wilderness than actually tending to her noble-duties. A thought here is (I might have missed if this was already covered, sorry) that she was the person to originally suggest the Redoubt, since she knew where it was and the lay of the land pretty well.
Some other things that I thougth I'd toss out there are that I really like the Dire Snapping Turtle and such being used. I think that creating a mostly-working ecology for the surrounding area would also be important. Other things to think about are the fact that if there are Elves in the forest, maybe the refugees could ask for assistance with (crops, hunting, whatever) in the new area in exchange for... Something.
Other than that, I think that we should definitely hold back on there being too many "high CR" wildlife creatures in the areas surrounding the Redoubt, for several reasons.
*Grumble, grumble, downtime ate my first try*snipIt was originally part dare, part coming of age celebration (apart from someone's tag-along kid sister determined to prove she was just as good as the rest of them). They were all going to climb the lighthouse and wave flags from the top. Gillybloom was leading the way when the beast broke out, hurling them all in different directions. Gillybloom and two others were lucky enough to land in the softish mud of the riverbank, but they haven't seen any of their friends since. These three, Gillybloom, Taffle and Tansy, now stick together as a personal reminder not to be so foolish again.
Halflings: Gillybloom (f), Taffle (m), Tansy (f child)
Another thing to consider is what supplies each family can bring to the table. Some of the human families from the surrounding farms may have draft horses that survived the attack, and seeds they intended to plant next year... Hopefully the carpenter has his master's set of tools with him.
If anyone is counting. That's it for halflings, half-elves, and tielfings.
Might I ask what these halflings do (other than cause trouble)? If they were coming of age (just barely adults), had they been apprenticed in any halfling trade?
Nan Kya is unofficial third granny to many of the children in the slum quarter of [Old City] and when disaster struck and scattered their families, it was Nan Kya that the lost children gravitated to. In the days that followed, most of the children were reclaimed by their parents, older siblings and street gangs, but three remain with nowhere else to go and Kya has taken them under her wing.
Although justifiably renowned for her ability to make even the poorest food taste good, it is in fact the medical side of her herb lore that the local adults revere. Nan Kya, they say, is the person to turn to when you can't go to the temples and the official healers or alchemists - for whatever reason, be it cost, or fear, or simply having a bounty on your head.Nan Kya (cook and herbalist), Jessie (stablegirl), Tam (linkboy) and Rat (mudlarker and occasional pickpocket) who currently has a badly sprained leg.
Talk about obscure. I had to google the two "jobs" that the boys had. That is awesome. Kudos to you, and a .
Here is my suggestion for the other individual human, and the half-elf bartender, but I'd like to get some input before we add it to the breakdown of the refugees:Jor'el was an elf friend, loving the company of the fair folk. He had learned his trade in their woods, and was remarked by all to have remarkably nimble lutenist's fingers. His voice danced on the wind in the wild as he traveled about the world, catching celebrations everywhere he could.
He had been to [Old City]'s Summer Solstice Celebration many times before, and always made a point to catch it. The year of the spellwarped dragon was no different.
Unbeknownst to Jor'el, he had a daughter, Mililani. She was the other reason that the twins Pomi and Loti had stayed in [Old City]. One of them was her mother, though they had never said who, and who could tell. They had both raised her in the absence of a father, and she called both of them mother.
In fact, Jor'el had met Mililani many times. She was a bartender, he a traveling minstrel, so they had enjoyed each other's company on several occasions.
Ok so far, but I'd change the name. Wasn't Jor'el Superman's dad? Maybe Jarrel or J'rell or Georrel.
I. Did. Not. Mean. That.
Upon further consideration, I really can't see why the minstrel would come with the refugees. I'm thinking that he should stop by the new city, though much later on, if just to see his daughter (assuming he finds out). That way we could make him a bard, which is what he should be.
Presumably as a minstrel, he's always looking for new tales to tell?
Just think how many tales he could get from one heroic migration - especially if this sort of migration and town founding that doesn't happen very often in the POL setting.
He may go along just to garner tales, although he might not stay much past the founding of the [New Town]. If he does travel and spread tales afterwards, that might provide a reason why people both know about [New town]'s existence and include it in their travel plans.