[M15-ICD] Perilous Vault

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Perilous Vault

Artifact (M)

, , Exile ~: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.

My Sig
Reality is but the sum total of all illusions. Proud Hand of Karsus, now and forever Mess with one Hand, mess with 'em all I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09
Board Snippets
147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)

Tron just got upgraded. 

that is exactly what i was thinking

Magic the Drinking Game rules
here are the rules for MtDG: 1.at the beginning of each players turn that player takes a drink. 2.whenever a permanent you control is placed in a graveyard from play, drink. 3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack. 4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained. 5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard. 6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded. 7. on any coinflip the loser must drink. 8. at the end of each game all players must finish their drink. 9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole) 10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack. 11. ALL cards are legal, including ante cards.
 
Modern EldraziTron
[deck]

2x all is dust
1x blightsteel colossus
4x blinkmoth nexus
4x chromatic sphere
4x chromatic star
4x eldrazi conscription
1x emrakul, the aeons torn
4x expedition map
1x eye of ugin
4x inkmoth nexus
3x karn, liberated
1x kozilek, butcher of truth
2x mana confluence
2x oblivion stone
4x proteus staff
4x relic of progenitus
1x ulamog, the infinite gyre
4x urza's mine
4x urza's power plant
4x urza's tower
2x wurmcoil engine

[/deck]

So... modern update of Nevinyrral's Disk?

Oh yeah ! I would play that in every format it's legal.

My decks, mostly casuals, but some I use online with some small changes: http://www.mtgvault.com/Profile.aspx?UserID=91484

It just seems too expensive to be useful in standard. I agree Tron decks will benefit. In standard control decks MIGHT be able to pull it off. I mean it really does look like format is trying to slow down, haven't seen a lot of great aggro cards spoiled so far, but we will need to see post rotation if there isn't better removal options.

This plus Nissa, Worldwaker seems doable.

IMAGE(http://i247.photobucket.com/albums/gg152/jdealer90/RandomAnimal.jpg)

Perilous indeed! ^^^Comboed with Nissa is pretty nasty.

All is Dust, only quicker.

"Ah, the age-old conundrum. Defenders of a game are too blind to see it's broken, and critics are too idiotic to see that it isn't." - Brian McCormick

Its an oblivion stone variant.

3DH4LIF3

Long_Con wrote:

This plus Nissa, Worldwaker seems doable.

 

I was thinking UW control since aetherling can be exiled until eot

madman_oreo wrote:

 

Long_Con wrote:

This plus Nissa, Worldwaker seems doable.

 

 

I was thinking UW control since aetherling can exiled until eot

Or BW with Obzedat, Ghost Council!

IMAGE(http://i247.photobucket.com/albums/gg152/jdealer90/RandomAnimal.jpg)

Or Esper with both.

madman_oreo wrote:

 

Long_Con wrote:

This plus Nissa, Worldwaker seems doable.

 

 

I was thinking UW control since aetherling can be exiled until eot

Manite wrote:

Or Esper with both.

 

Only in a permanent-free shell. Some Planeswalker friendly-fire is okay, but it's pretty embarassing to have this plus a couple Detention Spheres on the table. 

Bro, do you even Autocard?

Autocarding: [c]Cryptic Command[/c] = Cryptic Command

Showing somebody how to autocard: [c[b][/b]]Cryptic Command[/c] = [c]Cryptic Command[/c] = Cryptic Command

Angrypossum wrote:

 

madman_oreo wrote:

 

Long_Con wrote:

This plus Nissa, Worldwaker seems doable.

 

 

I was thinking UW control since aetherling can be exiled until eot

 

 

Manite wrote:

Or Esper with both.

 

 

Only in a permanent-free shell. Some Planeswalker friendly-fire is okay, but it's pretty embarassing to have this plus a couple Detention Spheres on the table. 

Well I've heard some players are moving away from D-sphere based control in few recent SCG tournaments, but who knows if that means anything on the whole.

Actually, I was referring to Aetherling and Obzedat, Ghost Council in an Esper deck.