Realms NPC Characters II

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This thread was created to post your versions of the NPCs found in any of the Forgotten Realms books or magazines. You can also request stats for an NPC. We will keep an index here in the first post which will be updated regularly. This will allow you to easily see what NPCs have already been posted and where to find them. The original Realms NPC Characters thread can be found in this link here

The index follows this announcement ....
As you probably already know a decision was made by the powers-that-be in WotC that all discussion of novels is now banned on the FR forums. Also all debate and/or complaint about this decision is also banned.
The WizO team feels strongly that people need to be able to refer to Realms Lore found in novels hen discussing many issues. What we have been aiming for when we wrote the clarifications to the rules is that people should be able to refer to information in novels along with information from other sources. This means no talk about the books as publications and works of literature; and no talk about subjects only found in books. Please read Novels - Important Info - Read This!!!!
We understand it is very tempting to talk about people, places, spells and other subjects only found in the novels, but in order for us to retain permission to mention “novels lore” in the context of wider issues we have had to draw a very clear line. Talking about such subjects is too close to making comments about characterization and plot in the novels, which is what got us into this situation in the first place
This means you cannot post stats for a character found only in a novel. You CAN talk about a character who is mentioned in other sources as well as a novel. It would be a huge help to the team if you mention the sources for your character when you post on this thread.
Please don’t debate this decision on the boards. If you want to ask for clarification then send an email to one of the WizOs. If you want to comment on the original decision about novels you can email [email=custserv@wizards.com ]custserv@wizards.com[/email]or write a letter to the Wizards of the Coast Book Publishing Department, P.O. Box 707, Renton, WA 98057-0707


[i][color=darkred]Index For This Thread[/i][/color]
The index has been completed but is likely to be updated with new NPCs so keep watching this space for new arrivals! Official NPCs are 2E or novel NPCs who have received full 3E or 3.5E official stats or have been given stats by an FR designer.

[color=red]Official NPCs[/color]
Alias - Realms Bestiary.
Alusair Obarskyr, the Steel Regent of Cormyr - Forgotten Realms Campaign Setting.
Alustriel - Forgotten Realms Campaign Setting and Epic Level Handbook.
Anders Aricssen - Dragon #278.
Artemis Entreri - Forgotten Realms Campaign Setting.
Avos the Fisher - Dragon #283.
Blackwill Akhmelere - Lords of Darkness.
King Bruenor Battlehammer of Mithral Hall - Silver Marches.
Cadderly, Chosen of Deneir - WotC website.
Caladnei, Royal Magician of Cormyr - Forgotten Realms Campaign Setting.
Cat Wyvernspur - Realms Bestiary.
Catti-brie - WotC website.
Danifae Yauntyrr - Dragon #322.
Dorn the Dragon Slayer - Dragon #326.
Dragonbait - Dragon #292.
Drask Riven - Dragon #277.
Drizzt Do’Urden - Forgotten Realms Campaign Setting.
Dyrr, the Lichdrow - Dragon #312.
Elaith “The Serpent” Craulnober - Forgotten Realms Campaign Setting.
Elminster - Forgotten Realms Campaign Setting and Epic Level Handbook.
Erevis Cale - Dragon #273.
Fyldrin of the Eleven Chairs - WotC website.
Fzoul Chembryl - Forgotten Realms Campaign Setting.
Galaeron Nihmedu - Dragon #281.
Galguth Shund - Dungeon #127.
Gerti Orelsdottr - Forgotten Realms Campaign Setting and Epic Level Handbook.
Gromph Baenre - Dragon #302.
Guenhwyvar - WotC website.
Hadrhune - Forgotten Realms Campaign Setting.
Halaster Blackcloak - Forgotten Realms Campaign Setting and Epic Level Handbook.
Halisstra Melarn, First Daughter of House Melarn - Dragon #312 and Dragon #322.
King Harbromm of Citadel Adbar - Silver Marches.
Helm Dwar-friend, Ruling Master of Sundabar - Silver Marches.
Ivan Bouldershoulder - WotC website.
Jack Ravenwild - Dragon #278.
Jak Fleet - Dragon #277.
Jeggred, Son of Triele Baenre - Dragon #302.
Karasendrieth the Dragon Bard - Dragon #326.
Khelben “Blackstaff” Arunsun - Forgotten Realms Campaign Setting and Epic Level Handbook.
Kyriani Agrivar - City of Splendors: Waterdeep
Laeral Silverhand Arunsun - City of Splendors: Waterdeep
Larloch - Lords of Darkness.
Larajin - Dragon #273.
Liriel Baenre - WotC website.
Manshoon - Forgotten Realms Campaign Setting and Epic Level Handbook.
Marance Talendar - Dragon #283.
Melegaunt Tanthul - Dragon #281.
Methrammar Aerasumé - WotC website.
Mirt the Moneylender - Forgotten Realms Campaign Setting.
Mourngrym Amcathra - WotC website.
Nadul DaRoni - WotC website.
Naergoth - Lords of Darkness.
Narm Tamaraith - WotC website.
Nhyris D’Hothek - Serpent Kingdoms.
Nimor Imphraezl, Anointed Blade of the Jaezred Chaulssin - Dragon #322.
Nuldrevyn Talendar - Dragon #283.
King Obould Many-Arrows - Forgotten Realms Campaign Setting.
Ossian Talendar - Dragon #283.
Pharaun Mizzrym, Master of Sorcere - Dragon #302.
Pikel Bouldershoulder - WotC website.
Quenthel Baenre - Dragon #302.
Radu Malveen - Dragon #289.
Reg Neroz the Whip - Unapproachable East.
Regis - WotC website.
the Righteous Man (Krollir Venasten) - Dragon #277.
Rusk the Huntmaster - Dragon #289.
Ryld Argith, Master of Melee-Magthere - Dragon #312.
Sememmon - Forgotten Realms Campaign Setting.
Sannis Malveen - Dragon #289.
Shamur Uskevren - Dragon #273.
Shandril Shessair - WotC website.
Shuruppak - Epic Level Handbook.
The Simbul - Forgotten Realms Campaign Setting and Epic Level Handbook.
Sothillis - Power of Faerun.
Storm Silverhand - Forgotten Realms Campaign Setting and Epic Level Handbook.
Szass Tam - Forgotten Realms Campaign Setting and Epic Level Handbook.
Taern Hornblade, High Mage of Silverymoon - Silver Marches.
Takari Moonsnow - Dragon #281.
Talatha Vaerovree of Innarlith, the Magister - Magic of Faerun.
Talbot Uskevren - Dragon #273.
Thamalon Uskevren - Dragon #273.
Thamalon “Tamlin” Uskevren II - Dragon #273.
Thazienne “Tazi” Uskevren - Dragon #273 and WotC website.
Trobriand the Metal Mage - City of Splendors: Waterdeep
Turlang - Silver Marches.
Ugreth - Silver Marches.
Vala Thorsdotter - Dragon #281.
Valas Hune of the Bregan D’aerthe - Dragon #312.
Wulfgar - Silver Marches.
Xara Tantlor - Silver Marches.
Yrsillar, Lord of the Nothing - Dragon #277.
Zabbas Thuul - City of Splendors: Waterdeep
Zandria - Dragon #278.
Zstulkk Ssarm - Serpent Kingdoms.


[color=red]Unofficial NPCs[/color]
Aklashala Durothil - Zireael Page 7
Alascartha Vyperwood – Green Giant Page 24
Alathene Moonstar - Green Giant Page 1
Alea Dahast - Zireael Page 7
Aleena Paladinstar - Green Giant Page 1
Algashon Nathaire - Jiggawha Page 13
Algorind of Tyr - Green Giant Page 1
Alok Silverspear - warlockco Page 1
Aluvauna Thornym - Falkomur Page 7
Alvaerele Tasundrym - Green Giant Page 12
Alyth Elendara - Green Giant Page 10
Amaeraszantha - Green Giant Page 16
Antrysn Barriath - Green Giant Page 19
Aquilan Greatspan - Green Giant Page 3
Arilyn Moonblade - Green Giant Page 1
Arghorst Talandor - ravennight Page 21
Asilther Graelor - Selvarin Page 12
Atad Yelloweyes - Green Giant Page 16
Aundegul Shawn - Green Giant Page 10
Azoun Obarskyr IV - Steelwind Page 19
Barim Stagwinter - Green Giant Page 18
Bellas Thanatar – Green Giant Page 24
Bentley Mirrorshade - Green Giant Page 9
Braerindra Calauth - Jiggawha Page 14
Brimstone - Prince Etharion Page 9
Bronwyn - Green Giant Page 1
Brown Maeve - Green Giant Page 6
Buckweather “Sprite-Heels” - Green Giant Page 6
Buldath Andryn - Green Giant Page 18
Caldauvur Maerglauthyn - ravennight Page 17
Callimar Arkhenneld - Zireael Page 6
Cephalopolop - Ramar Aulinvox Page 18
Cephalossk - Green Giant Page 18
Chansrin Aluar - Green Giant Page 18
Chvar Eldenbow - Jiggawha Page 15
Constulgrael - ravennight Page 17
Cyrvisnea - Green Giant Page 9
Dag Zoreth - Green Giant Page 1
Dalanaer Llundlar - Jiggawha Page 15
Danchilaer the Mad Mage - ravennight Page 18
Darthleene - ravennight Page 16
Dathlue Mistwinter - Zireael Page 7
Dauravyn Redbeard - Green Giant Page 15
Dhusarra - Jiggawha Page 14
Dorgon “Stonecloak” Heamiiolothtar - ravennight Page 17
Dorm - Prince Etharion Page 9
Druhzalar - Green Giant Page 11
Durrelon Claddmtor - Green Giant Page 21
Ebenezer Stoneshaft - Green Giant Page 1
Elaith "the Serpent" Craulnober - Steewind Page 19
Eldrus Wands - ravennight Page 17
Embrae Aloevan - Green Giant Page 21
The Emissary - Green Giant Page 17
The Encephalithid - Ramar Aulinvox Page 17
Entar Silvershield - Jiggawha Page 15
The Faceless - Green Giant Page 8
Faril Laheralson - Green Giant Page 11
The Farseer - Green Giant Page 21
Felibarr Blacklance - Green Giant Page 10
Felogyr Sonshal - Green Giant Page 10
Ferla Treerunner - Jiggawha Page 16
Firebeard Elvenhair - Green Giant Page 18
Frethen Harmswa - Ramar Aulinvox Page 4
Fyodor - Selvarin Page 11
Galaeron Nihmedu - Jiggawha Page 12
Garynnon Ongluth - Prince Etharion Page 7
Gellana Mirrorshade - Green Giant Page 9
Gorlist - Selvarin Page 13
Grathgor Hawksong - Prince Etharion Page 7
Grax - Green Giant Page 11
Grralix - Green Giant Page 11
Halabankh Ormsarr – Green Giant Page 24
Halbazzer Drin - Green Giant Page 10
Haldreithen - Jiggawha Page 12
Haldyn Stormkin – Green Giant Page 24
Heino - Green Giant Page 11
Hsssthak - Jiggawha Page 13
Iakhovas - Green Giant Page 22
Illis Khendarhine - Green Giant Page 17
Ilphtrin Imphraezl - Green Giant Page 20
Iritar “the Dark” – Green Giant Page 24
Irithra Dawntanthra - ravennight Page 17
Irixis the Sorcerorb - Green Giant Page 20
Ithtyl Calantryn - Green Giant Page 10
Jalynfein the Spider Mage - ramblin chimp2.0 Page 10
Janol “Pinch” Famisso - Green Giant Page 6
Jherek Wolf's-get - Green Giant Page 5
Jhesiyra Kestellharp - ravennight Page 21
Jorunhast - Jiggawha Page 12
Jorus Azuremantle - Green Giant Page 5
Kaanyr Vhok the Sceptered One - Green Giant Page 20
Kelddath Ormlyr - Green Giant Page 9
Kelvhan Olortynnal - Prince Etharion Page 7
Keshna Finlothleer - Green Giant Page 21
Khaza - Green Giant Page 11
Khelben the Younger - Selvarin Page 14
Krammoch Arkhstaff - Green Giant Page 10
Kurtal of Sreve - ravennight Page 21
Kymil Nimesin - Zireael Page 7
Laaqueel - Green Giant Page 5
Lashyrr Maerdrym - Jiggawha Page 12
Laspeera Naerinth - ravennight Page 16
Laummas the Liegelord - Prince Etharion Page 7
Liriel Baenre - Selvarin Page 11
Lissa - Green Giant Page 6
Lonthalin Mintar - Green Giant Page 10
Lugribossk - Jiggawha Page 16
Luvon Greencloak - warlockco Page 1
Madeiron Sunderstone - Green Giant Page 1
Maglad - Green Giant Page 11
Malchor Harpell - Green Giant Page 1
Manefric III - Green Giant Page 6
Manxam - Green Giant Page 19
Marcus "Marco Volo" Wands - Green Giant Page 10
Mauzzkyl of Chaulssin - Green Giant Page 19
Maxer Hlarr - ravennight Page 16
Mellomir - ravennight Page 17
Mintiper Moonsilver - Green Giant Page 1
Mintiper Moonsilver - Selvarin Page 11
The Mistmaster - Green Giant Page 1
Mithbarakaz - Green Giant Page 19
Myrlaer Ealoeth - Green Giant Page 6
Myrmeen Lhal - Green Giant Page 1
Nagus - Green Giant Page 21
Nantrin Bellowglyn - Green Giant Page 10
Nayal - Green Giant Page 11
Nethmoun Aln - Green Giant Page 19
Nexil'Vendyliq - Jiggawha Page 12
Nightshade of the Silent Rain - Otus Page 8
Nosk - Green Giant Page 11
Nouméa Drathchuld - Green Giant Page 12
Nuvian Eyes-Ashen - Jiggawha Page 14
Obould Many-Arrows - Parcival, the Orchunter Page 9
Obould Many-Arrows - Steelwind Page 19
Olorn Ridaugaur - Jiggawha Page 14
Orbakh the Night King - ravennight Page 16
Ovdana Xothcorlar - Jiggawha Page 14
Pacys - Green Giant Page 5
Paeris Hadalar - Zireael Page 7
The Pereghost - Selvarin Page 11
Phindounma the Abominable - Green Giant Page 16
Phiraz of the Naturalists - Green Giant Page 19
Piergeiron Paladinson - Green Giant Page 1
Pirithin Alasgost – Green Giant Page 24
Quaervaxthanus - ravennight Page 17
Quildan Oussghym - Green Giant Page 21
Quivnaxlak the Icosacular - Green Giant Page 20
Ragefast - Green Giant Page 10
Ralayn the Occultacle - Jiggawha Page 13
Ramazith Flamesinger - Green Giant Page 10
Rau'triel Luen - Green Giant Page 11
Rayanna the Rose - Green Giant Page 11
Rhessajan Ambermantle - Green Giant Page 19
Rivaldo - Green Giant Page 10
Sabbas/Sabbar - Green Giant Page 10
Sabyna - Green Giant Page 5
Saleska Mintharl – Green Giant Page 24
Sammaster - Selvarin Page 12
Savengriff - Green Giant Page 1
Scaled Beauty - Ramar Aulinvox Page 18
Scalmarael the Sage - Green Giant Page 19
Separ - Green Giant Page 11
Shalara Swordshigh - Green Giant Page 18
Shaleen “Talonkiss” Oomreen – Green Giant page 24
Shandalar - Green Giant Page 10
Sharthane Zul - Jiggawha Page 12
Skarr - Green Giant Page 11
Skixtalq the Obscurant - Green Giant Page 18
The Srinshee - Prince Etharion Page 7
Ssentenna Di’Natassa - Green Giant Page 16
Symrustar Auglamyr - Green Giant Page 7
Taerom “Thunderhammer” Fuiruim - Green Giant Page 9
Tagreth Cormaeril - Green Giant Page 13
Takari Moonsnow - Jiggawha Page 13
Talana Brakuularn - ravennight Page 17
Talessyr Tranth - Green Giant Page 10
Talvis - Green Giant Page 11
Thalantyr the Conjurer - Green Giant Page 9
Thandraxx - Green Giant Page 11
Tharcereli - Jiggawha Page 15
Therin - Green Giant Page 6
Theskul Mirroreye - Green Giant Page 19
Thibbledorf Pwent - Steelwind Page 19
Thorn - Selvarin Page 13
Tianna Skyflower - Selvarin Page 11
Tomphael Arkenrret - Green Giant Page 20
Triktappic Kelpor'ral - Prince Etharion Page 7
Ulmyn Andalor - Green Giant Page 15
Uthorn | Wenszrin – Green Giant Page 24
Vala Thorsdottr - Jiggawha Page 13
Vangerdahast - Steelwind Page 19
Vaxall of the Dying Gaze - Green Giant Page 20
Veldrin “Bluehands” Daerivyn - ravennight Page 17
Vesz’zt Auvryana - Green Giant Page 21
Volumvax - Green Giant Page 5
Voruna - Green Giant Page 11
Wangle Towerstruck - Green Giant Page 11
Wyndra Syrrylstone – Green Giant page 24
Whispering Serpent of Sammaresh - Jiggawha Page 12
Xenix the Occluded - Green Giant Page 21
Xephras - Jiggawha Page 15
Xianthrope - Green Giant Page 21
Xorthaul Barriath - Green Giant Page 20
Xulla the Voice of Bane - Green Giant Page 19
Yathla “Shimmerstar” Oloryn – Green Giant page 24
Yathla “Shimmerstar” Oloryn – Suin Bahhar page 24
Ygnaroth the Necroseer - Green Giant Page 16
Zammzt Everharn - Green Giant Page 21
Zilkatrix - Green Giant Page 21
Zormarq the Phantyrant - Green Giant Page 18

[color=red]Menzoberranzan[/color]
Baelaskros Do’Ilisharr - warlockco Page 4
Bhaern del’Hluanter - warlockco Page 4
Du’arthe Klendara - warlockco Page 4
Krecil Treak - warlockco Page 4
Menzoberra - Zireael Page 6
“Nal” Xalyth “Not a Lady” - warlockco Page 4
Nantlel of the Three Fingers - warlockco Page 4
Nicholas Tindall - warlockco Page 4
Ologh “Gathergold” Ilyri - warlockco Page 4
Rhauvais del’Ygana - warlockco Page 4
Sh’aun Darnruel - warlockco Page 4
Sheeress of the Many Eyes - warlockco Page 4
Symeera of Neverwinter - warlockco Page 4
Tlar Quel’tlarn - warlockco Page 4
Tolokoph - warlockco Page 4
Uluruela Drael Tuabbar - warlockco Page 4
Mantol-Derith
Badrock Peerayton - warlockco Page 4
Gradoc Gant Rockhand - warlockco Page 4
Hadrogh Prohl - warlockco Page 4
Harammamyl H’tithet - warlockco Page 4
Horriwart Tlignlicken - warlockco Page 4
Kassawar Plickenstone - warlockco Page 4
Laral Kroul - warlockco Page 4
Murkolk Szolt - warlockco Page 4
Reftael Jerritril - warlockco Page 4
Saarduel - warlockco Page 4
Yyssisiryl H’tithet - warlockco Page 4
1st House, Baenre
Matron Baenre - warlockco Page 1
Bladen’Kerst Baenre - warlockco Page 1
Dantrag Baenre - warlockco Page 1
Jarlaxle - warlockco Page 1
“Methil” El-Viddenvelp - warlockco Page 1
Sos’Umptu Baenre - warlockco Page 1
Triel Baenre - warlockco Page 1
Vendes Baenre - warlockco Page 1
2nd House, Barrison Del'Armgo
Mez’Barris Armgo - warlockco Page 1
Pharius Del’Armgo - warlockco Page 1
Uthegentel Armgo - warlockco Page 1
3rd House, Faen Tlabbar
Fini’they Tlabbar - warlockco Page 1
Ghenni’tiroth Tlabbar - warlockco Page 1
Ghilanna Tlabbar - warlockco Page 1
Pri’Oront Tlabbar - warlockco Page 1
Rinnill Tlabbar - warlockco Page 1
Vadalma Tlabbar - warlockco Page 1
Former 3rd House, Oblodra
K’yorl Odran - warlockco Page 1
4th House, Xorlarrin
Brack’thal Xorlarrin - warlockco Page 1
Horroodissomoth Xorlarrin - warlockco Page 1
Jearth Xorlarrin - warlockco Page 1
Zeerith Q’Xorlarrin - warlockco Page 1
Former 5th House, Agrach Dyrr
Auro’pol Dyrr - warlockco Page 3
Yasraena Dyrr - warlockco Page 3
6th House, Mizzrym
Courdh Mizzrym - warlockco Page 3
Miz’ri Mizzrym - warlockco Page 3
7th House, Fey-Branch
Byrtyn Fey - warlockco Page 3
Former 8th House, Do'Urden
Briza Do’Urden - warlockco Page 3
Dinin Do’Urden - warlockco Page 3
Malice Do’Urden - warlockco Page 3
Maya Do’Urden - warlockco Page 3
Rizzen - warlockco Page 3
Vierna Do’Urden - warlockco Page 3
Zaknafein Do’Urden - warlockco Page 3
8th House, Tuin'Tarl
Prid’eesoth Tuin - warlockco Page 3
9th House, Duskryn
Berni’th Duskryn - warlockco Page 3
Calimaar - Seraphim of Night Page 6
Zelzpassa Duskryn - warlockco Page 3
10th House, Srune'lett
Srune’Lyris Lett - warlockco Page 3
11th House, Horlbar
Ker Horlbar - warlockco Page 3
Jerlys Horlbar - warlockco Page 3
12th House, Kenafin
Kyrnill Kenafin - warlockco Page 3
13th House, Druu'giir
Carrolloc Giir - warlockco Page 3
14th House, Hunzrin
Kintuere Hunzrin - warlockco Page 3
Shakti Hunzrin - warlockco Page 3
15th House, Shobalar
Hinkutes’nat Alar - warlockco Page 4
16th House, Vandree
Troken’ther Vandree - warlockco Page 4
17th House, Symryvvin
Hesken-P’aj Symryvvin - warlockco Page 4
21st House, Nurbonnis
Adlictin Lot’ttl - warlockco Page 4
Caraf’nir Pron’nonnis - warlockco Page 4
Carri’pol Nurbonnis - warlockco Page 4
Daevion’lyr Nurbonnis - warlockco Page 4
Karlist Nurbonnis - warlockco Page 4
Nadallas Bonnine - warlockco Page 4
Pernictal Nurbonnis - warlockco Page 4
Rynn’qunnil Nurbonnis - warlockco Page 4
Rynn’qunnil Nurbonnis - warlockco Page 4
25th House, Millithor
Carcelen Millithor - warlockco Page 4
Dariel Kront’tane - warlockco Page 4
Ki’Willis Millithor - warlockco Page 4
Marckarius Millithor - warlockco Page 4
Narcelia Millithor - warlockco Page 4
Quertus Millithor - warlockco Page 4
Torrellan Millithor - warlockco Page 4

[color=red]Skullport/Undermountain[/color]
Aekyl Dafyre - Green Giant Page 3
Ahmaergo - Green Giant Page 3
Alysae - Green Giant Page 3
Amet’ned-thoth - Green Giant Page 3
Amryyr Yauntyrr - Green Giant Page 3
Aragauthos - Green Giant Page 4
Arcturia - Green Giant Page 2
Aurin the Generous - Green Giant Page 3
Avaereene - Green Giant Page 2
Lord Byronae Trilluach - Green Giant Page 3
Chantos Graybeard - Green Giant Page 3
Colstan Rhuul - Green Giant Page 2
Dalagor the Cold - Green Giant Page 3
Denver Gilliam - Green Giant Page 3
Dwarnid Inkpeddler - Green Giant Page 3
Elegul Another - Green Giant Page 2
Eulagad the Maul - Green Giant Page 3
The Eye (Xanathar) - Green Giant Page 2
Grimmbold the Gith - Green Giant Page 3
Gyudd - Green Giant Page 3
Hlethvagi - Green Giant Page 2
Ilyana Wyrmmruff - Green Giant Page 3
Lord Ithvar Wordkiller - Green Giant Page 3
Kesra Tanor’Thal - Green Giant Page 3
Malakuth Tabuirr - Green Giant Page 3
Misker the Pirate Tyrant - Green Giant Page 2
Muiral the Misshapen - Green Giant Page 2
Nestor Podgin - Green Giant Page 3
Othur Roonsundyr - Green Giant Page 3
Quinan Varnaed - Green Giant Page 3
The Rag Mage - Green Giant Page 4
Randulaith of Mirabar - Green Giant Page 2
Rhaunaguth - Green Giant Page 3
Sangalor of the Secrets - Green Giant Page 3
Shalar Simgulphin - Green Giant Page 2
Shradin Mulophor - Green Giant Page 4
Smallfry - Green Giant Page 3
Spider - Green Giant Page 3
Tohkkal Burrwardern - Green Giant Page 3
Transtra - Green Giant Page 3
Vhondryl - Green Giant Page 3
Ysele the Cat - Green Giant Page 3
Space reserved for index part 2
Space reserved for index part 3
Thought I'd start it off with some of Elaine Cunningham's novel characters. Enjoy.

Arilyn Moonblade: Female Half-Moon Elf Rog1/Ftr4/Hrp5; CR 10; Medium Humanoid; HD 6d6+12 plus 4d10+8; hp 65; Init +5; Spd 30 ft.; AC 15 (touch 15, flat-footed 10); Base Atk +7; Grp +10; Atk +13 melee (1d8+8/19-20, Arilyn’s moonblade) or +11 melee (1d4+3/19-20, masterwork dagger) or +13 ranged (1d6+3/x3, masterwork composite [+3] shortbow) or +13 ranged (1d8/19-20, masterwork light crossbow); Full Atk +13/+8/+3 melee (1d8+8/19-20, Arilyn’s moonblade) or +11/+6 melee (1d4+3/19-20, masterwork dagger) or +13/+8 ranged (1d6+3/x3, masterwork composite [+3] shortbow) or +13 ranged (1d8/19-20, masterwork light crossbow); Face/Reach 5 ft./5 ft.; SA Sneak attack +1d6; SQ Deneir’s eye, half-elf traits, Harper knowledge +7, Lliira’s heart, Lurue’s voice 3/day, Mystra’s boon, trapfinding, Tymora’s smile 1/day; AL CG; SV Fort +7, Ref +9, Will +7; Str 16, Dex 20, Con 15, Int 15, Wis 15, Cha 16
Skills and Feats: Climb +7, Diplomacy +17, Disguise +8, Gather Information +11, Handle Animal +8, Hide +14, Jump +13, Knowledge (local-Waterdeep) +7, Listen +8, Move Silently +14, Ride (horse) +11, Search +7, Sense Motive +9, Speak Language (chondathan, elven, common, alzhedo, illuskan), Spot +8, Survival +5, Swim +7, Tumble +13; Dodge, Mobility, Negotiator, Spring Attack, Stealthy, Weapon Focus (longsword), Weapon Specialization (longsword)
Special Qualities: Half-Elf traits: +1 racial bonus on Listen, Search, and Spot checks; low-light vision; immune to sleep; +2 racial bonus on saves against enchantments; +2 racial bonus on Diplomacy and Gather Information, elven blood. Sneak attack +1d6, trapfinding. Harper knowledge +7, Deneir’s eye (+3 sacred bonus on saves vs. glyphs, runes, and symbols), Lliira’s heart (+2 sacred bonus on saves vs. compulsion and fear effects), Tymora’s smile (+2 luck bonus on single save) 1/day, Lurue’s voice (speak with animals as 5th-level caster) 3/day, Mystra’s boon (+2 sacred bonus on saves vs. spells).
Possessions: Arilyn’s moonblade, masterwork dagger, masterwork composite short bow, 10 arrows, masterwork light crossbow, 10 bolts, 1 spidersilk bolt (this trails a silk rope when fired), lesser Harper pin, flask of acid.
Description: Arilyn’s half-elven beauty gives her the look of a young woman about 20 years old; actually she is over 40. She is tall (5’9”), slender, and looks somewhat delicate. Her creamy skin is touched with blue in her high, sharp cheekbones and pointed ears. Her face is oval and topped with curly black hair. Her blue eyes are almond-shaped. When using the disguise self ability imbued in her moonblade, she can appear as human female courtesan, a human male street youth/laborer, or an elven female priestess of Mielikki.
Sources: Heroes’ Lorebook (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Expanded Psionics Handbook (3.5E).

Arilyn’s Moonblade: This ancient moonblade was once in the possession of Princess Amnestria of Evermeet before she was murdered by Kymil Nimesin and passed on to Arilyn.
Arilyn’s Moonblade: +2 warning longsword of speed; AL CG; Int 12, Wis 10, Cha 12; Empathy, 30 ft. vision and hearing; Ego Score 28.
Lesser Powers: Disguise self 3/day, detect hostile intent at will (blade can give off a faint blue glow, silently send a tingling sensation if in scabbard, or by dream).
Greater Powers: Immune to fire (as long as blade is within 60 feet), gate control (open, close, or relocate any portal created by an elf that connects Faerun and Evermeet).
Special Purpose: Defeat/slay as commanded
Dedicated Power: Elfshadow
Personality: Unknown
Strong (all schools); CL 15th.


Danilo Thann: Male Tethyrian Human Ari3/Wiz9/Spellsinger 1; CR 12; Medium Humanoid (Human); HD 3d8+6 plus 9d4+18 plus 1d6+2; hp 69; Init +3; Spd 30 ft.; AC 16 (touch 14, flat-footed 13); Base Atk +6; Grp +9; Atk +11 melee (1d8+5/19-20, Singing Sword) or +10 melee (1d4+3/19-20, masterwork dagger); Full Atk +11/+6 melee (1d8+5/19-20, Singing Sword) or +10/+5 melee (1d4+3/19-20, masterwork dagger); Face/Reach 5 ft./5 ft.; SQ Spellsong, summon familiar; AL CG; SV Fort +6, Ref +9, Will +14; Str 16, Dex 17, Con 15, Int 20, Wis 16, Cha 19
Skills and Feats: Bluff +9, Concentration +14 (+18 when casting defensively), Craft (composition) +12, Decipher Script +14, Diplomacy +15, Disguise +9 (+11 acting), Gather Information +11, Knowledge (arcana) +17, Knowledge (history-the North) +11, Knowledge (local-Waterdeep) +14, Knowledge (nobility and royalty) +11, Listen +5, Perform (dance) +10, Perform (sing) +18, Perform (string instrument) +10, Profession (cook) +5, Ride (horse) +8, Sense Motive +8, Speak Language (chondathan, common, draconic, dwarven, elven, halfling, illuskan), Sleight of Hand +8, Spellcraft +19, Spot +5; Combat Casting, Extend Spell, Improved Counterspell, Scribe Scroll{B}, Skill Focus (Perform [sing]), Smooth Talk, Spell Focus (enchantment), Spontaneous Casting
Special Qualities: Summon familiar. Spellsong (spontaneously cast arcane enchantment spells, DC = 17 + spell level).
Wizard Spells Prepared (4/6/5/4/4/3; base DC = 15 + spell level; DC 16 + spell level with enchantment spells; caster level 10th): 0–dancing lights, ghost sound, message, prestidigitation; 1st–disguise self, enlarge, grease, jump, silent image, unseen servant; 2nd–detect thoughts, levitate, magic mouth, rope trick, see invisibility; 3rd–clairaudience/clairvoyance, dispel magic, illusory script, suggestion; 4th–charm monster, hallucinatory terrain, extended heroism, scrying; 5th–persistent image, telekinesis, teleport.
Spellbook: As above, plus Danilo Thann’s apprenticeship under Khelben “Blackstaff” Arunsun has granted him access to many of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. He knows all the spells created by Khelben that he is capable of casting. Other two rare spells he has learned are fool’s gold and a variant of bladeweave [CAd], which he calls bladesong. (Both spells can be found in WotC’s website, although the latter one has been updated and renamed in Complete Adventurer. In Danilo’s variant version, the school remains the same as bladeweave but the subschool is considered to be figment rather than pattern, as well as producing magical music in combat. Danilo always chooses a ribald ballad.)
Possessions: Singing Sword, masterwork dagger, Danilo’s green bag (bag of holding [type IV]), lesser Harper pin.
Description: Danilo is about 30 years old, of average build, and stands 6 feet tall. He has well-styled flaxen hair, mocking gray eyes, and a strong tenor voice. Except under the most arduous of circumstances, he is always well-dressed in the richest of clothes. At parties he is bedecked with lots of jewelry and the latest of fashion. At his hip is a sword and a green leather bag, and a dagger is in his boot. Hidden under his tunic, pinned to his shirt, is a lesser Harper pin.
Note: Danilo has not chosen to take a familiar as of yet.
Sources: City of Splendors (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), and Eberron Campaign Setting (3.5E).

Danilo’s Green Bag: This green leather bag is a bag of holding (type IV), and it contains a myriad of items, such as his spellbooks, numerous items of clothing (all very well made and expensive), a snuffbox, three ornate silver flasks (containing brandy, Rivengut, and Moonshae Moonshine), pairs of dice (one pair loaded), jewelry and other accessories that would complement any outfit known on Toril, snares, several potions of cure light wounds, cure moderate wounds, cure serious wounds, and neutralize poison, writing paper to compose songs, herbs for cooking, cooking wine, and much, much more.
Moderate conjuration; CL 9th; Craft Wondrous Item, Leomund’s secret chest; Price 10,000 gp

The Singing Sword: Danilo owns a +2 harmonizing longsword that was originally enchanted to sing a Turmish battle song to inspire others and negate the magical singing of creatures such as harpies and sirens. Danilo changed the enchantment so that the sword now sings a very ribald ballad about a knight and his enchanted lance. One of the his favorite tricks is to loan the sword to the best fighter in the group (usually someone very strait-laced, such as Elaith) and enjoy the look on his face as he fights horrible creatures while the sword bursts out with several verses of this lurid ditty.
Source: City of Splendors: Waterdeep (3.5)
Faint illusion; CL 6th; Craft Magic Arms and Armor, ghost sound; Price 18,315 gp


Algorind of Tyr: Male Tethyrian Human Pal6 of Tyr; CR 6; Medium Humanoid (Human); HD 6d10+18; hp 55; Init +3; Spd 30 ft.; AC 19 (touch 12, flat-footed 17); Atk +6; Grp +10; Atk +12 melee (1d8+5/19-20, +1 longsword) or +11 melee (1d8+4/x3, masterwork spear); Full Atk +12/+7 melee (1d8+5/19-20, +1 longsword) or +11 melee (1d8+4/x3, masterwork spear); Face/Reach 5 ft./5 ft.; SA Smite evil 2/day, turn undead 6/day; SQ Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (18 hp), remove disease 1/week, special mount (Icewind); AL LG; SV Fort +9, Ref +6, Will +6; Str 19, Dex 17, Con 16, Int 11, Wis 13, Cha 17
Skills and Feats: Craft (cartography) +2, Craft (trapmaking) +2, Diplomacy +7, Knowledge (nobility and royalty) +5, Knowledge (religion) +5, Ride (horse) +8, Speak Language (chondathan, common), Survival +3; Mounted Combat, Power Attack, Track, Weapon Focus (longsword)
Special Qualities: Aura of good (aura equals paladin level), detect evil at will, smite evil 2/day (+3 to attack, +6 to damage), divine grace (Cha bonus to saving throws), lay on hands (cure 18 hp a day), divine health (immune to all diseases including mummy rot and lycanthropy), aura of courage (immune to fear, allies within 10 ft. gain a +4 morale bonus to saving throws against fear effects), turn undead as 3rd level cleric (+2 to turn checks) 6/day, special mount (Icewind), remove disease 1/week.
Paladin Spells Prepared (2; base DC = 11 + spell level; caster level 3rd): 1st-bless weapon, protection from evil.
Possessions: Masterwork chainmail, masterwork heavy steel shield, +1 longsword, masterwork spear, potion of heroism, potion of shield of faith +3, tabard of resistance +1 (as cloak of resistance), flask of holy water x2, silver holy symbol (Tyr). 388 gp
Description: Algorind stands at 6’2” tall and is an earnest young man, full of certainty and strong in faith, and his countenance reflects this: his features are strong, his blue-eyed gaze direct and guile free. He is in his early twenties, tall and fit. His hair is short, curly and very fair. Algorind wears chainmail covered by a white tabard bearing the symbol of Tyr in blue: a balanced scale atop a warhammer.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), and Dragon Magazine #251.

Icewind: Heavy Warhorse Paladin mount; CR -; Large Magical Beast; HD 6d8+18; hp 48; Init +1; Spd 50 ft.; AC 18 (touch 10, flat-footed 17); Atk +4; Grp +12; Atk +7 melee (1d6+4, hoof); Full Atk +7 melee (1d6+4, 2 hooves) and +5 (1d4+2, bite); Face/Reach 10 ft./5 ft.; SQ Empathic link, improved evasion, low-light vision, scent, share spells, share saving throws; AL N; SV Fort +8, Ref +6, Will +3; Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills and Feats: Listen +6, Spot +5; Endurance, Multiattack, Run.
Special Qualities: Empathic link, improved evasion, share spells, share saving throws.


Bronwyn Caradoon: Female Illuskan Human Rog5/Harper Agent 4; CR 9; Medium Humanoid (Human); HD 9d6+9; hp 43; Init +3; Spd 30 ft.; AC 13 (touch 13, flat-footed 10); Base Atk +6; Grp +6; Atk +7 melee (1d6/19-20, masterwork short sword) or +7 melee (1d4/19-20, masterwork dagger) or +2 melee (1d6/19-20, garrote); Full Atk +7/+2 melee (1d6/19-20, masterwork short sword) or +7/+2 melee (1d4/19-20, masterwork dagger) or +2 melee (1d6/19-20, garrote); Face/Reach 5 ft./5 ft.; SQ Deneir’s eye, Harper knowledge +14, Lliira’s heart, Lurue’s voice 3/day, trapfinding, Tymora’s smile 1/day; AL NG; SV Fort +3, Ref +9, Will +7; Str 10, Dex 18, Con 13, Int 18, Wis 14, Cha 15
Skills and Feats: Appraise +18 (+20 with gems), Bluff +7, Climb +5, Craft (gemcutting) +9, Decipher Script +11, Diplomacy +16, Disable Device +9, Forgery +9, Gather Information +9, Hide +9, Jump +7, Knowledge (arcana) +9, Knowledge (history-the North) +11, Knowledge (local-Waterdeep) +9, Listen +7, Move Silently +9, Ride (horse) +6, Search +9, Sense Motive +9, Sleight of Hand +11, Speak Language (chondathan, common, alzhedo, dwarven, illuskan, thorass), Spellcraft +11, Spot +7, Survival +7 (+9 to find or follow tracks), Tumble +11; Appraise Magic Value, Diligent, Negotiator, Obscure Lore, Track
Special Qualities: Harper knowledge +14, Deneir’s eye (+3 sacred bonus on saves vs. glyphs, runes, and symbols), Lliira’s heart (+2 sacred bonus on saves vs. compulsion and fear effects), Tymora’s smile (+2 luck bonus on single save) 1/day, Lurue’s voice (speak with animals as 5th-level caster) 3/day.
Possessions: Masterwork short sword, masterwork dagger, garrote, bag of sending, Ring of Samular.
Description: Bronwyn is ahuman woman, not quite 25 years old. She is small and slim (5’4”), with a build more appropriate to an athlete than a courtesan. Her face is triangular, with a sharp, determined chin and high cheekbones. Her large, chocolate-brown eyes are her best feature. She has very thick, very long brown hair, which she usually wears pulled back in a single braid. Despite her love of fine things, she dresses simply.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Complete Adventurer (3.5E), Song and Silence (3E), and Dragon Magazine #251.

Bag of Sending: This bag sends any nonliving object placed within to a location the owner desires once per day. The bag can accommodate anything smaller than its 2 feet by 4 feet in size.
Strong conjuration; CL 13th; Craft Wondrous Item, teleport object; Price 36,400 gp.


Dag Zoreth (Brandon Caradoon): Male Illuskan Human Clr6/Strifeleader 4 of Cyric; CR 10; Medium Humanoid (Human); HD 6d8 plus 4d6; hp 47; Init +0; Spd 30 ft.; AC 14 (touch 10, flat-footed 14); Base Atk +7; Grp +8; Atk +10 melee (1d8+1/19-20, masterwork longsword); Full Atk +10/+5 melee (1d8+1/19-20, masterwork longsword); Face/Reach 5 ft./5 ft.; SA Rebuke undead 6/day, sneak attack +1d6; SQ Aura of evil, dominating aura 30 ft., poison use, skilled prevarication; AL CE; SV Fort +9, Ref +3, Will +14; Str 13, Dex 10, Con 11, Int 17, Wis 16, Cha 17
Skills and Feats: Bluff +14, Concentration +9 (+13 when casting defensively), Disguise +11 (+14 acting), Gather Information +7, Intimidate +15, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (religion) +12, Ride (horse) +4, Sense Motive +7, Speak Language (damaran, common, abyssal, chondathan, elven), Spellcraft +10; Combat Casting, Iron Will, Martial Weapon Proficiency (longsword), Spell Focus (illusion), Weapon Focus (longsword)
Special Qualities: Aura of evil (aura equals cleric level), rebuke undead as 6th-level cleric (+2 to rebuke checks) 6/day. Dominating aura 30 ft. (-2 morale penalty on saves vs. fear effects for enemies), poison use, skilled prevarication (+2 bonus on Bluff and Intimidate checks, +4 bonus on saves vs. discern lies and zone of truth), sneak attack +1d6.
Cleric Spells Prepared (6/5+1/5+1/4+1/2+1/1+1; base DC = 13 + spell level; DC 14 + spell level with illusion spells; caster level 9th): 0-detect magic, detect poison, guidance, purify food and drink, read magic, resistance; 1st-cause fear, cure light wounds, divine favor, entropic shield, protection from good*, shield of faith; 2nd-bear’s endurance, bull’s strength, death knell, invisibility*, resist energy, spiritual weapon; 3rd-cure serious wounds, dispel magic, flame of faith [CD], magic circle against good*, magic vestment; 4th-cure critical wounds, greater magic weapon, unholy smite*; 5th-dispel good*, scrying.
*Domain spell. Deity: Cyric. Domains: Evil (cast evil spells at +1 caster level), Trickery (Bluff, Disguise, and Hide as class skills).
Possessions: Mithral shirt, masterwork longsword, scrying bowl, several spheres of speaking, silver unholy symbol (Cyric).
Description: Dag Zoreth is Bronwyn Caradoon’s older brother. There is a family resemblance: like her, he is dark and slight. He is a small, slender man, with dark brown eyes and a narrow, handsome face. His hairline dips to a pronounced “widow’s peak.” He had a fondness for luxury and fine clothes, and he always wears black and purple, the colors of Cyric.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Faiths and Pantheons (3E), Complete Divine (3.5E), and Dragon Magazine #251.

Spheres of Speaking: These small crystal globes can transmit messages (as the sending spell) to each other once per day. When the message is sent, the individual who sent it appears in the globe backlit with purple flames. If the the crystal globe who is the receiver of the message is not in a creature’s possession, no message is sent and the user knows the message did not go through. The globes continue functioning so long as there are two remaining.
Moderate evocation; CL 7th; Craft Wondrous Item, sending; Price 15,000 gp (pair), for every other globe added the cost increases by 5,000 gp; Weight 1 lb.


Ebenezer Stoneshaft: Male Shield Dwarf Ftr7/Rog7; CR 14; Medium Humanoid (Dwarf); HD 7d10+28 plus 7d6+28; hp 123; Init +2; Spd 20 ft.; AC 18 (touch 12, flat-footed 16); Base Atk +12; Grp +17; Atk +20 melee (1d6+9/x3, +2 handaxe); Full Atk +20/+15/+10 melee (1d6+9/x3, +2 handaxe); Face/Reach 5 ft./5 ft.; SA Sneak attack +4d6; SQ Dwarf traits, evasion, trap sense +2, trapfinding, uncanny dodge; AL CN; SV Fort +11, Ref +9, Will +6; Str 20, Dex 15, Con 19, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +8, Climb +7, Craft (woodworking) +6, Diplomacy +10, Handle Animal +8, Hide +4, Jump +7, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +4, Listen +5, Move Silently +4, Perform (oratory) +10, Ride (horse) +9, Search +6, Speak Language (chondathan, dwarven, common, undercommon), Spot +5, Survival +9 (+11 underground, to avoid getting lost, and find or follow tracks); Cleave, Endurance, Moradin’s Smile, Mounted Combat, Oral History, Power Attack, Track, Weapon Focus (handaxe), Weapon Specialization (handaxe)
Special Qualities: Dwarven Traits: 20 ft. speed in any armor; weapon familiarity (treat dwarven waraxes and dwarven urgroshes as martial weapons); stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 racial bonus on attack rolls against goblinoids and orcs; +2 racial bonus on saves against spells and spell-like abilities; +2 racial bonus on saves against all poisons; +4 dodge bonus against giants; darkvision 60 ft.; stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 racial bonus on Appraise checks and Craft or Profession checks related to stone or metal. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge.
Possessions: +2 ring mail, +2 handaxe.
Description: Ebenezer is a dwarf, not quite 200 years old and thus in his prime. He is about four feet tall and very broad through the chest and shoulders. He has curly auburn hair that tends to embarrass him in humid weather or during strenuous exercise, when it springs up into wild ringlets. His red beard, on the other hand, is long and full and almost straight, and it has the decency to just hang there. He shaves his mustache off, which lends his face an almost-boyish aspect. He is very fond of horses and often wears a pendant fashioned from an old horseshoe and a leather thong. Ebenezer likes an occasional pipe and smokes when deep in thought. Fortunately for his health, Ebenezer is not given to frequent bouts of introspection.
Note: Skills modified by armor as well as Moradin’s Smile feat.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Races of Faerun (3E), Races of Stone (3.5E), Arms and Equipment Guide (3E), and Dragon Magazine #251.
Here are some members of Waterdeep's government. Enjoy.

Aleena Paladinstar: Female Tethyrian Human Wiz7/Dev4 of Tyr; CR 11; Medium Humanoid (Human); HD 11d4+11; hp 40; Init +3; Spd 30 ft.; AC 16 (touch 14, flat-footed 13); Base Atk +5; Grp +7; Atk +8 melee (1d8+3/19-20, Tyr’s Mercy); Full Atk +8 melee (1d8+3/19-20, Tyr’s Mercy); Face/Reach 5 ft./5 ft.; SQ Divine synergy, reach of the holy 4/day, sacred defense +2, summon familiar; AL LG; SV Fort +5, Ref +7, Will +13; Str 14, Dex 16, Con 13, Int 22, Wis 16, Cha 16
Skills and Feats: Concentration +12 (+16 when casting defensively), Craft (alchemy) +12, Decipher Script +12, Diplomacy +14, Disguise +5, Knowledge (arcana) +17, Knowledge (history-the North) +11, Knowledge (local-Waterdeep) +11, Knowledge (nobility and royalty) +17, Knowledge (religion) +14, Sense Motive +8, Speak Language (chondathan, common, draconic, elven, dwarven, giant, illuskan), Spellcraft +21, Use Magic Device +5 (+7 with scrolls); Combat Casting, Craft Magic Arms and Armor, Enlarge Spell, Magical Aptitude, Martial Weapon Proficiency (longsword), Scribe Scroll{B}, Spell Penetration
Special Qualities: Reach of the holy 4/day, sacred defense +2, divine synergy.
Wizard Spells Prepared (4/6/6/5/4/3/2; base DC = 16 + spell level; caster level 11th): 0–detect magic, electric jolt [MAG], message, read magic; 1st–feather fall, Laeral’s cutting hand [MAG], magic missile, ray of enfeeblement, shield, true strike; 2nd–Aganazzar’s scorcher [FRCS], detect thoughts, glitterdust, Melf’s acid arrow, mirror image, resist energy; 3rd–dispel magic, haste, Laeral’s silver lance [CoS:W], lightning bolt, suggestion; 4th–greater invisibility, locate creature, Tirumael’s energy spheres [MAG], wall of fire; 5th–cloudkill, lesser ironguard [FRCS], teleport; 6th–disintegrate, prismatic eye [PGtF].
Spellbook: As above, plus Aleena Paladinstar’s apprenticeship under Laeral Silverhand Arunsun and Khelben “Blackstaff” Arunsun has granted her access to many of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. She knows all the spells created by Khelben or Laeral that she is capable of casting.
Possessions: Tyr’s Mercy (+1 merciful longsword), bracers of armor +2, cloak of resistance +1, headband of intellect +2, pearl of power (1st-level spell), potion of cure light wounds x2, ring of protection +1, scroll: protection from chaos, scroll: detect thoughts, scroll: false life, wand of magic missile (9th) (21 charges). 17 gp
Description: Aleena would be considered one of the most beautiful women in Waterdeep today, were she not so intimidating. Among the attributes she shares with her father Piergeiron are her finely chiseled features, bright unflinching eyes of olive green, a reclusive, thoughtful nature, and a deeply-ingrained sense of justice and law; she is also as tall as her father and once disguised herself as him by wearing his full armor. From her mother, Aleena gets her curly auburn locks, her grace and poise, and a penchant for magic.
Note: Aleena has not chosen to take a familiar as of yet.
Sources: City of Splendors (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), and City of Splendors: Waterdeep (3.5E).


Madeiron Sunderstone: Male Illuskan Human Pal15 of Tyr; CR 15; Medium Humanoid (Human); HD 15d10+45; hp 132; Init +1; Spd 20 ft.; AC 19 (touch 11, flat-footed 18); Base Atk +15; Grp +20; Atk +24 melee (1d12+10/19-20/x3, Axe of Heavenly Fire) or +21 melee (1d10+7/19-20, masterwork bastard sword) or +18 melee (2d6+7, iron bar); Full Atk +24/+19/+14 melee (1d12+10/19-20/x3, Axe of Heavenly Fire) or +21/+16/+11 melee (1d10+7/19-20, masterwork bastard sword) or +18/+13/+8 melee (2d6+7, iron bar); Face/Reach 5 ft./5 ft.; SA Smite evil 4/day, turn undead 6/day; SQ Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (45 hp), remove disease 4/week, special mount (Hestein); AL LG; SV Fort +15, Ref +9, Will +9; Str 21, Dex 12, Con 16, Int 8, Wis 13, Cha 17
Skills and Feats: Diplomacy +12, Hide +1, Knowledge (nobility and royalty) +4, Knowledge (religion) +4, Listen +4, Ride (horse) +8, Sense Motive +11, Speak Language (illuskan, common), Spot +4; Alertness, Cleave, Improved Critical (greataxe), Jotunbrud, Monkey Grip, Power Attack, Weapon Focus (greataxe)
Special Qualities: Aura of good (aura equals paladin level), detect evil at will, smite evil 4/day (+3 to attack, +15 to damage), divine grace (Cha bonus to saving throws), lay on hands (cure 45 hp/day), divine health (immune to all diseases including mummy rot and lycanthropy), aura of courage (immune to fear, allies within 10 ft. gain a +4 morale bonus to saving throws against fear effects), turn undead as 12th level cleric (+2 to turn checks) 6/day, special mount (Hestein), remove disease 4/week.
Paladin Spells Prepared (3/1/1; base DC = 11 + spell level; caster level 7th): 1st-bless weapon, divine favor, warning shout [MAG]; 2nd-shield other; 3rd-magic circle against evil.
Possessions: +1 blueshine full plate, Axe of Heavenly Fire, masterwork bastard sword, 9-foot-long iron bar (treat as a Large heavy mace), silver holy symbol (Tyr).
Description: Madeiron stands an astonishing eight feet tall in height; when on duty, he wears his polished, blueshine full plate and is truly an awesome sight. Madeiron is well-nigh fearless, and not especially bright. His perseverance, however, makes him a formidable foe.
Sources: City of Splendors (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Races of Faerun (3E), and Complete Warrior (3.5E).

Hestein: Heavy Warhorse Paladin mount; CR -; Large Magical Beast; HD 12d8+36 plus 12; hp 105; Init +1; Spd 60 ft.; AC 24 (touch 10, flat-footed 23); Atk +9; Grp +19; Atk +15 melee (1d6+6, hoof); Full Atk +15 melee (1d6+6, 2 hooves) and +10 (1d4+3, bite); Face/Reach 10 ft./5 ft.; SQ Command equines, empathic link, improved evasion, improved speed, low-light vision, scent, share spells, share saving throws, SR 20; AL N; SV Fort +11, Ref +9, Will +5; Str 22, Dex 13, Con 17, Int 9, Wis 13, Cha 6
Skills and Feats: Listen +9, Spot +8; Diehard, Endurance, Improved Toughness, Power Attack, Run.
Special Qualities: Empathic link, improved evasion, share spells, share saving throws, improved speed, command equines.


Piergeiron Paladinson: Male Tethyrian Human Pal17 of Tyr; CR 17; Medium Humanoid (Human); HD 17d10+17; hp 115; Init +0; Spd 20 ft.; AC 21 (touch 10, flat-footed 21); Base Atk +17; Grp +20; Atk +26 melee (1d8+8/19-20, holy avenger); Full Atk +26/+21/+16/+11 melee (1d8+8/19-20, holy avenger); Face/Reach 5 ft./5 ft.; SA Smite evil 4/day, turn undead 8/day; SQ Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (85 hp), remove disease 4/week, special mount (Empyrea); AL LG; SV Fort +16, Ref +10, Will +14; Str 16, Dex 11, Con 12, Int 16, Wis 18, Cha 21
Skills and Feats: Concentration +10, Diplomacy +29, Handle Animal +15, Heal +15, Knowledge (nobility and royalty) +15, Knowledge (religion) +15, Ride (horse) +18, Sense Motive +18, Speak Language (chondathan, common, elven, dwarven); Blind-Fight, Cleave, Leadership, Mounted Combat, Power Attack, Ride-By-Attack, Weapon Focus (longsword).
Special Qualities: Aura of good (aura equals paladin level), detect evil at will, smite evil 4/day (+5 to attack, +17 to damage), divine grace (Cha bonus to saving throws), lay on hands (cure 85 hp/day), divine health (immune to all diseases including mummy rot and lycanthropy), aura of courage (immune to fear, allies within 10 ft. gain a +4 morale bonus to saving throws against fear effects), turn undead as 14th level cleric (+2 to turn checks) 8/day, special mount (Empyrea), remove disease 4/week.
Paladin Spells Prepared (3/3/3/2; base DC = 14 + spell level; caster level 8th): 1st-bless, cure light wounds, endure elements; 2nd-bull’s strength, resist energy, zone of truth; 3rd-cure moderate wounds, prayer, remove blindness/deafness; 4th-cure serious wounds, death ward.
Possessions: Masterwork full plate, Shining shield, holy avenger, Lord’s Effects (Lord’s amulet, Lord’s helm, Lord’s ring, Lord’s robe), silver holy symbol (Tyr).
Description: Piergeiron is 6’4” tall, muscular, and strikingly handsome. Because of his firm jaw, dark eyes, and curly brown hair flecked at the temples with gray, many ladies of the City of Splendors consider him to be the quintessential man. Though he is well past 50 winters, Piergeiron is the most quietly confident man one could meet, and his poise and patience have served him well with his duties inside and outside the city.
Note: Piergerion Paladinson has the mental benefits and the physical penalties of old age. Piergeron’s original stat scores were: Str 17, Dex 14, Con 15, Int 14, Wis 16, Cha 17
Sources: Heroes’ Lorebook (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), and City of Splendors: Waterdeep (3.5E).

Empyrea: Pegasus Paladin mount; CR -; Large Magical Beast; HD 4d10+12 plus 8d8+24; hp 98; Init +2; Spd 70 ft., fly 130 ft. (average); AC 24 (touch 11, flat-footed 22); Atk +12; Grp +22; Atk +18 melee (1d6+6, hoof); Full Atk +18 melee (1d6+6, 2 hooves) and +16 (1d3+3, bite); Face/Reach 10 ft./5 ft.; SQ Command pegasi, darkvision 60 ft., empathic link, improved evasion, improved speed, low-light vision, scent, share spells, share saving throws, SR 22, spell-like abilities; AL CG; SV Fort +11, Ref +10, Will +7; Str 22, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills and Feats: Diplomacy +8, Listen +12, Sense Motive +12, Spot +12; Adroit Flyby Attack, Flyby Attack, Iron Will, Multiattack, Wingover
Special Qualities: +4 racial bonus on Listen and Spot checks. Empathic link, improved evasion, share spells, share saving throws, improved speed, command pegasi.
Spell-like abilities (as 5th-level caster): at will–detect good and detect evil within a 60-foot radius.
Sources: PHB 3.5, DMG 3.5, MM 3.5, and Draconomicon (3.5E).

Shining Shield: Many of these +1 daylight heavy steel shields were forged during the days of the Tri-Crowned Kingdom of Phalorm and the Kingdom of Man They were extensively used against the orc hordes of the North that continually plagued those kingdoms.
Source: Arms and Equipment Guide.
Faint evocation; CL 5th; Craft Magic Arms and Armor, daylight; Price 9,170 gp
This thread was created to post your versions of the NPCs found in any of the Forgotten Realms books or magazines.

Thanks. I wanted to post some of my versions somewhere, but I didnt want to hijack your thread and I didnt want to put them in the bumped-once-a-century Faerunian NPCs Erratta thread either.
Here are a pair of former Harpers, now Moonstar Agents. Enjoy.


Mintiper Moonsilver “The Lonely Harpist”: Male Tethyrian Human Brd19; CR 19; Medium Humanoid (Human); HD 19d6+57; hp 126; Init +7; Spd 30 ft.; AC 20 (touch 13, flat-footed 17); Base Atk +14; Grp +17; Atk +19 melee (1d10+3/19-20, +2 silver bastard sword) or +18 melee (1d8+4/19-20 masterwork longsword) or +18 ranged (1d4+3/19-20, masterwork dagger); Full Atk +19/+14/+9 melee (1d10+3/19-20, +2 silver bastard sword) or +18/+13/+8 melee (1d8+4/19-20 masterwork longsword) or +18 ranged (1d4+3/19-20, masterwork dagger); Face/Reach 5 ft./5 ft.; SQ Bardic knowledge +24, bardic music 19/day (countersong, fascinate, inspire courage +4, inspire competence, suggestion, inspire greatness, song of freedom, inspire heroics, mass suggestion); AL CN; SV Fort +9, Ref +14, Will +15; Str 16, Dex 17, Con 17, Int 16, Wis 18, Cha 20
Skills and Feats: Balance +10, Bluff +10, Climb +8, Concentration +22, Decipher Script +8, Diplomacy +14, Forgery +8, Gather Information +10, Hide +13, Intimidate +12, Jump +10, Knowledge (arcana) +8, Knowledge (history-the North) +8, Listen +9, Move Silently +8, Perform (sing) +26, Perform (string instruments) +26, Perform (wind instruments) +16, Ride (horse) +8, Sense Motive +9, Sleight of Hand +10, Speak Language (chondathan, elven, common, illuskan, orc), Spellcraft +10 (+12 to decipher scrolls), Spot +9, Survival +9, Swim +8, Tumble +15, Use Magic Device +10 (+12 with scrolls); Blind-Fight, Combat Expertise, Dodge, Exotic Weapon Proficiency (bastard sword), Improved Iniative, Leadership, Mobility, Spring Attack
Special Qualities: Bardic knowledge +24, bardic music 19/day (countersong, fascinate, inspire courage +4, inspire competence, suggestion, inspire greatness, song of freedom, inspire heroics, mass suggestion).
Bard Spells Known (4/6/5/5/5/5/3; base DC = 15 + spell level; caster level 19th): 0-detect magic, ghostharp [MAG], know direction, read magic, resistance, summon instrument; 1st-disguise self, expeditious retreat, focusing chant [CAd], know protections [MAG], unseen servant; 2nd-cat’s grace, detect thoughts, locate object, silence, whispering wind; 3rd-charm monster, clairaudience/clairvoyance, displacement, gaseous form, haste; 4th-cure critical wounds, greater invisibility, hold monster, legend lore, neutralize poison; 5th-greater dispel magic, persistent image, shadow evocation, song of discord; 6th-animate objects, greater shout, Otto’s irresistible dance, protégé [CAd].
Possessions: Masterwork leather armor, +2 silver bastard sword, 2 masterwork longswords, 2 masterwork daggers (stored in boots), bracers of armor +7, cloak of elvenkind, decanter of endless water, greenstone amulet, masterwork handharp, masterwork lute, 1d6 potions of cure light wounds, masterwork reed-flute (recorder), scroll: remove curse, scroll: teleport, scroll: wall of stone, scroll: contingency, scroll: stone to flesh, spare boots and earth-tone nondescript clothes, Teukiir badge. 34 gp in money belt; 14 gp, 19 sp, 9 cp in belt pouch; 6 rubies (5,500 gp each) in one of hollow boot-heels.
Description: Mintiper Moonsilver stands at 6’2” and weighs in at 142 lbs. He is believed to be 47 yrs. old with black hair and blue eyes that grow very dark when he is angry, or shine luminously blue when he is excited or delighted. An old burn scar runs diagonally across the back of his right hand. He also bears a silver mark in the form of feminine lips burned into his left shoulder.
Note: Mintiper Moonsilver is blessed by the “spellsingers’ luck” which allows him to reroll any failed saving throw every nine turns. Mintiper Moonsilver has the mental benefits and physical penalties of middle age. Skills modified by magic items.
Sources: The Code of the Harpers (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), and City of Splendors: Waterdeep (3.5E).


Lady Lord Myrmeen Lhal: Female Chondathan Human Rgr12 of Tymora; CR 12; Medium Humanoid (Human); HD 12d8+24; hp 76; Init +3; Spd 30 ft.; AC 17 (touch 13, flat-footed 14); Base Atk +12; Grp +15; Atk +21 melee (1d8+8/17-20, +5 keen longsword) or +15 melee (1d3+3, unarmed strike); Full Atk +21/+16/+11 melee (1d8+8/17-20, +5 keen longsword) and +15/+10/+5 melee (1d3+1, unarmed strike); Face/Reach 5 ft./5 ft.; SA Favored enemy (humanoid [goblinoid] +4, Night Parade +4, outsider [evil] +2); SQ Animal companion, evasion, swift tracker, wild empathy +18, woodland stride; AL NG; SV Fort +10, Ref +11, Will +6; Str 17, Dex 17, Con 14, Int 15, Wis 15, Cha 19
Skills and Feats: Climb +8, Diplomacy +13, Disguise +6, Forgery +7, Heal +7, Handle Animal +9, Hide +13, Jump +8, Knowledge (nature) +14, Knowledge (nobility and royalty) +7, Listen +7, Move Silently +13, Ride (horse) +15, Search +12, Sense Motive +4, Speak Language (chondathan, common, alzhedo, goblin), Spot +7, Survival +16 (+18 aboveground and follow tracks), Swim +8; Combat Expertise, Endurance{B}, Greater Two-Weapon Fighting{B}, Improved Two-Weapon Fighting{B}, Improved Unarmed Strike, Mounted Combat, Negotiator, Point Blank Shot, Track{B}, Two-Weapon Fighting{B}, Weapon Focus (longsword)
Special Qualities: Wild empathy +18 (+14 with magical beasts), favored enemy (humanoid [goblinoid] +4, Night Parade +4, outsider [evil] +2), animal companion, woodland stride, swift tracker, evasion.
Ranger Spells Prepared (2/2/1; base DC = 12 + spell level; caster level 6th): 1st-charm animal, pass without trace; 2nd-barkskin, hold animal; 3rd-cure moderate wounds.
Possessions: Mithral shirt, +5 keen longsword, amulet of disguise, potions of cure light wounds x3, Teukiir badge.
Description: Although in her mid-40’s, Myrmeen remains as statuesque and beautiful as she was decades ago. With a full, buxom figure, a trim waist, and long, shapely legs, Myrmeen’s body is the envy of most women. Her face still retains a soft, youthful appearance and is high-lighted by strongly defined cheekbones, full lips, flowing brunette hair, and eyes of deep blue with flecks of gold. Sitting in court, Lady Lord Myrmeen wears steel mesh ceremonial armor with red gems embedded in it. Her hair is tucked neatly into a silver headdress fashioned in the image of a phoenix. While adventuring, she wears a shirt of mithral–but on an information-gathering mission, she will often assume a disguise (such as that of a rich merchant or a fortune-teller) that does not comport with the wearing of armor.
Note: Lady Lord Myrmeen Lhal has the mental benefits and physical penalties of middle age. Myrmeen Lhal has not chosen to take an animal companion as of yet.
Sources: Heroes’ Lorebook (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), and City of Splendors: Waterdeep (3.5E).

Amulet of Disguise: This amulet allows an individual to assume the image and speak in the voice a single individual, chosen at the time of the item’s creation. In the case of Myrmeen Lhal’s amulet, it allows the wearer to assume the shape and speak in the voice of the Lady Lord.
Faint illusion; CL 1st; Craft Wondrous Item, disguise self; Price 1,000 gp
Here are a quartet of powerful wizards. Enjoy.


Lady Alathene Moonstar: Female Illuskan Human Archlich Wiz15/Dev5 of Selûne; CR 22; Medium Undead (Augmented Humanoid); HD 20d12; hp 135; Init +3; Spd 30 ft.; AC 31 (touch 18, flat-footed 28); Base Atk +9; Grp +10; Atk +12 melee touch (1d8+5 plus paralysis, negative energy touch); Full Atk +12 melee touch (1d8+5 plus paralysis, negative energy touch); Face/Reach 5 ft./5 ft.; SA Fear aura, paralyzing touch, negative energy touch, turn undead 7/day; SQ Animate dead, DR 15/bludgeoning and magic, divine shroud 1/day, divine synergy, lich immunities, reach of the holy 5/day, sacred defense +2, summon familiar, turning immunity, undead traits, water walk; AL CG; SV Fort +11, Ref +14, Will +23; Str 13, Dex 16, Con -, Int 34, Wis 20, Cha 19
Skills and Feats: Concentration +27 (+31 when casting defensively), Craft (alchemy) +27, Decipher Script +22, Diplomacy +13, Heal +10, Hide +11, Knowledge (arcana) +34, Knowledge (dungeoneering) +17, Knowledge (history-the North) +23, Knowledge (local-Waterdeep) +23, Knowledge (nobility and royalty) +27, Knowledge (religion) +27, Knowledge (the planes) +22, Listen +13, Move Silently +11, Search +20, Sense Motive +18, Speak Language (chondathan, common, celestial, draconic, dwarven, elven, giant, halfling, illuskan, orc, thorass), Spellcraft +37, Spot +13; Arcane Disciple (Moon domain), Combat Casting, Craft Wondrous Item, Enlarge Spell, Improved Counterspell, Lunar Magic, Quicken Spell, Scribe Scroll{B}, Spell Focus (evocation), Spell Focus (divination), Spell Penetration
Special Qualities: Negative energy touch (DC 24), paralyzing touch (DC 24), fear aura (DC 24), undead traits, lich immunities (immune to cold, electricity, polymorph [though she can use polymorph effects on herself], and mind-affecting attacks), turn undead as 20th level cleric (+2 to turn checks) 7/day, animate dead as 20th level caster at will, water walk at will. Reach of the holy 5/day, sacred defense +2, divine synergy, divine shroud (SR 17 for 5 minutes) 1/day.
Wizard Spells Prepared (4/7/7/7/7/6/6/6/6/5; base DC = 22 + spell level; DC = 23 + spell level with divination and evocation; caster level 20th): 0–detect magic, disrupt undead, mage hand, read magic; 1st–detect undead, disguise self, know protections [MAG], magic missile, obscuring mist, Shelgarn’s persistent blade [MAG], shield; 2nd–battering ram [MAG], cat’s grace, detect thoughts, Igedrazzar’s miasma [MAG], moonbeam [FRCS] (DC 18), protection from arrows, scorching ray; 3rd–fireball, fly, gaseous form, lightning bolt, magic circle against evil, moon blade [FRCS], protection from energy; 4th–backlash [MAG], charm monster, polymorph, shout, scrying, stoneskin, thunderlance [MAG]; 5th–hold monster, moon path [FRCS] (DC 21), Presper’s moonbow [PGtF], prying eyes, telekinesis, wall of force; 6th–antimagic field, flesh to stone, greater dispel magic, Otiluke’s freezing sphere, prismatic eye [PGtF], true seeing; 7th–ethereal jaunt, greater ironguard [FRCS], greater teleport, project image, spell turning, vision; 8th–Bigby’s clenched fist, discern location, lightning ring [PGtF], prismatic wall, summon monster VIII, temporal stasis; 9th–energy drain, eye of power [PGtF], foresight, meteor swarm, moonfire [FRCS] (DC 25).
Spellbook: As above, plus Lady Alathene Moonstar knows many of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. Her Arcane Disciple feat has allowed her to create/learn arcane versions of all the spells associated with the Moon domain.
Possessions: The Shardstaff (intelligent staff of evocation, 50 charges), Regalia of the Moon. Lady Alathene’s phylactery takes the form of a large diamond easily worth double the amount a normal phylactery should be worth. She has used the hardening spell [MAG] on the diamond. As one of Selûne’s most powerful arcane spellcasters, owner of the Blushing Mermaid, and a senior member of the Moonstar family, Lady Alathene Moonstar has access and funds to many other equipment, both mundane and magical.
Description: Lady Alathene Moonstar is very old and very beautiful, her beauty kept up by magic. She glides around dressed in full formal gowns with ornate, upthrust bodices and head veils.
Note: Lady Alathene Moonstar has all the mental benefits of being venerable age but her undead state has made her immune to any of the physical penalties. Lady Moonstar’s undead status is flawed and maintains her form by slaying two to three living, sentient beings a year through energy drain spells. She usually chooses beings she dislikes or sees as evil. Lady Moonstar has not chosen to take a familiar as of yet.
Sources: Volo’s Guide to Waterdeep (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), and Complete Divine (3.5E).

The Shardstaff: staff of evocation; AL CG; Int 10, Wis 19, Cha 19; Speech, telepathy, 120 ft. darkvision, blindsense, and hearing; Ego Score 27.
Lesser Powers: Detect magic at will, faerie fire 3/day, hold person 3/day, Item has 10 ranks in Sense Motive (total modifier +14).
Greater Powers: Detect evil at will, dismissal 1/day.
Special Purpose: Defeat/slay followers of Shar
Dedicated Power: +2 luck bonus on attacks, saves, and checks
Personality: This blue crystal staff has been used by many arcane spellcasters devoted to Selûne in their ongoing battle against Shar and her followers. Originally a cleric/sorcerer who was found worthy to join the Shards after one Conjuring of the Second Moon, she chose to remain on Faerun and place her lifeforce into her staff that had served her well many times during her battles against the minions of Shar. She guides and cajoles wielders to strike at Shar’s temples and known followers. In the hands of Lady Alathene Moonstar, she believes she has gained the perfect partner in her crusade and has developed a hatred of LordVanrak Moonstar, taking cues from Lady Moonstar. She speaks in Celestial and reads all languages as well as read magic. The staff is powered by the moon and regains charges at the rate of 1 per night except during nights of the new moon.
Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 188,400 gp

Regalia of the Moon: Once forming the regalia used by the Moonstar family, it was believed to have been lost when Vanrak Moonstar fled to Undermountain with them. In reality his sister, Lady Alathene Moonstar, appropriated the regalia for herself before her brother became a traitor and joined Shar’s worship. It consists of the Crown of the Moon (headband of intellect +6), moon bracers +8, a moon mote, Ring of Selune’s Tears (as ring of shooting stars and ring of protection +5), and Robes of the Moon (as mooncloak +5).


The Mistmaster: Male Illuskan Human Clr9/Ill16 of Deneir; CR 25; Medium Humanoid (Human); HD 9d8+9 plus 16d4+16; hp 142; Init +3; Spd 30 ft.; AC 21 (touch 16, flat-footed 18); Base Atk +14; Grp +15; Atk +15 melee (1d4/19-20, masterwork silver dagger); Full Atk +15/+10/+5 melee (1d4/19-20, masterwork silver dagger); Face/Reach 5 ft./5 ft.; SA Turn undead 9/day; SQ Aura of good, summon familiar (Murk); AL CN; SV Fort +16, Ref +15, Will +27; Str 12, Dex 16, Con 13, Int 28, Wis 26, Cha 23
Skills and Feats: Concentration +29 (+33 when casting defensively), Craft (alchemy) +17, Craft (calligraphy) +19, Decipher Script +21, Forgery +14, Diplomacy +17, Handle Animal +11, Heal +17, Knowledge (arcana) +28, Knowledge (architecture and engineering) +15, Knowledge (geography) +15, Knowledge (history-the North) +21, Knowledge (local-the North) +17, Knowledge (nature) +15, Knowledge (religion) +24, Knowledge (the planes) +17, Ride (pegasus) +10, Sense Motive +13, Speak Language (illuskan, common, auran, chondathan, draconic, elven, giant, orc, thorass), Spellcraft +39; Alertness*, Combat Casting, Craft Staff, Craft Wondrous Item, Divine Vigor, Extend Spell, Improved Familiar, Inscribe Rune, Practiced Spellcaster (wizard), Quicken Spell, Sanctum Spell, Scribe Scroll{B}, Spell Focus (illusion), Spell Penetration, Spell Thematics (mists)
Special Qualities: Aura of good (aura equals cleric level), turn undead (+2 to turn checks) 9/day. Summon familiar (Murk).
Cleric Spells Prepared (6/6+1/6+1/5+1/4+1/2+1; base DC = 18 + spell level; 19 + spell level with illusion; caster level 9th): 0–create water, detect poison, guidance, light, mending, purify food and drink; 1st–bless, command, detect evil, divine favor, endure elements, resurgence [CD], sanctuary*; 2nd–aid, bear’s endurance, detect thoughts*, find traps, make whole, silence, zone of truth; 3rd–amanuensis [MAG], create food and water, glyph of warding, invisibility purge, protection from energy*, remove blindness/deafness; 4th–air walk, know vulnerabilities [MAG], revenance [MAG], spell immunity*, tongues; 5th–dance of the unicorn [CD], flame strike, spell resistance*.
*Domain spell. Deity: Deneir. Domains: Knowledge (cast divination spells at +1 caster level), Protection (protective ward 1/day, touched subject gains +9 resistance bonus on next saving throw, maximum duration 1 hour).
Wizard Spells Prepared (5/8/7/7/7/7/5/5/4; base DC = 19 + spell level; DC 20 + spell level with illusion spells; barred schools – evocation and necromancy; caster level 20th): 0–arcane mark, detect magic, ghost sound, mage hand, read magic; 1st–disguise self, erase, know protections [MAG], Nystul’s magic aura, scatterspray [FRCS], shield, sleep, unseen servant; 2nd–blur, cat’s grace, knock, Melf’s acid arrow, mirror image, obscure object, whispering wind; 3rd–gaseous form, greater magic weapon, illusory script, magic circle against evil, major image, sleet storm, suggestion; 4th–arcane eye, charm monster, Evard’s black tentacles, greater invisibility, phantasmal killer, polymorph, stoneskin; 5th–greater blink [CAr], hold monster, lesser ironguard [FRCS], mirage arcana, Rary’s telepathic bond, shadow evocation, teleport; 6th–disintegrate, greater dispel magic, permanent image, repulsion, summon monster VI; 7th–banishment, greater arcane sight, insanity, project image, reverse gravity; 8th–greater shadow evocation, incendiary cloud, temporal stasis, transcribe symbol [PGtF].
Spellbook: As above, plus The Mistmaster knows all illusion spells found in the Player’s Handbook that he is capable of casting. He knows many of the other wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun except for those schools in which he is barred. The Mistmaster has 7 spellbooks all of which can levitate and are resistant to energy (minor) and waterproof.
Possessions: Masterwork silver dagger, bracers of armor +5, cloak of etherealness, Deneir’s pen (stylus of the masterful hand), Earlanni diadem (diadem of perfection +4), lesser vestment of power, Mistaff (50 charges), ring of freedom of movement, ring of misdirection, Savras’ eye (crystal ball with true seeing), Teukiir badge, silver holy symbol (Deneir). As master of the Citadel of the Mists, The Mistmaster has access and funds to many other equipment, both mundane and magical. (A DM is instructed to use Stronghold Builder’s Guidebook and Dragon #295 in the creation of the Citadel of the Mists; especially, taking a closer look at the wondrous architecture found in both sources).
Description: Unknown except he is reputed to be a human of extremely long life.
Note: The Mistmaster has the mental benefits of venerable age and the physical penalties of middle age. Murk grants its master Alertness as long as it is within 5 feet. Skill bonus provided by Alertness feat has not been added to his skills. Skills modified by magic items.
Sources: The North (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), Silver Marches (3E), City of Splendors: Waterdeep (3.5E), Complete Warrior (3.5E), Complete Arcane (3.5E), and Arms and Equipment Guide (3E).

Murk: Air Elemental familiar; CR -; Small Elemental (Air, Extraplanar); HD 16; hp 71; Init +7; Spd fly 100 ft. (perfect); AC 25 (touch 14, flat-footed 22); Base Atk +1; Grp -3; Atk +5 melee (1d4, slam); Full Atk +5 melee (1d4, slam); Face/Reach 5 ft./5 ft.; SA Air mastery, whirlwind; SQ Darkvision 60 ft., deliver touch spells, elemental traits, empathic link, improved evasion, scry on familiar 1/day, share spells, SR 21; AL N; SV Fort +0, Ref +6, Will +0; Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 11
Skills and Feats: Listen +2, Spot +3; Flyby Attack, Improved Iniative{B}, Weapon Finesse{B}
Special Qualities: Air mastery (airborne creatures take -1 penalty on attack and damage rolls vs. air elemental), whirlwind (Ref DC 11 or 1d4 damage). Empathic link, improved evasion, share spells deliver touch spells, scry on familiar 1/day.

Diadem of Perfection: These diadems provide a +2, +4, or +6 enhancement bonus to its wearer’s mental scores (ie Intelligence, Wisdom, and Charisma).
Moderate transmutation; CL 12th; Craft Wondrous Item, eagle’s splendor, fox’s cunning, owl’s wisdom; Price 16,000 gp (+2), 64,000 gp (+4), 144,000 gp (+6); Weight 1 lb.

The Mistaff: This white ash staff bound with silver bands allows use of the following spells:
* Obscuring mist (1 charge)
* Solid fog (1 charge)
* Cloudkill (2 charges)
* Acid fog (3 charges)
As long as the staff remains in the wielder’s hand and has charges, it provides the user with the ability to see 30 feet through fogs, mists, or other such effects, as well as acid resistance 10.
Moderate conjuration; CL 12th; Craft Staff, acid fog, cloudkill, darkvision, obscuring mist, resist energy, solid fog; Price 56,688 gp

The Citadel of the Mists: If not obscured by its namesake mists, the Citadel appears as a slim triangle of three towers jutting from two large buildings and an enclosed courtyard. The tallest tower houses the aerie for the Mistmaster’s pegasi, and this (as well as its egress into the Citadel) is heavily guarded by air and fire elementals.
The Citadel was built in its current form only 75 years ago, and it rests upon the foundations of an ancient elven fortress. Beneath the castle are ancient cellars and passageways belonging to the stronghold that preceded the Citadel at this location. These under-tunnels have been blocked repeatedly, and no one has walked these halls in nearly 3,000 years. Guarded by both monstrous guardians and mighty magic at all quarters above and below, the Citadel is cloaked in swirling mists whenever the Mistmaster wishes.

The Wards of the Citadel of the Mists
Component | Cost
Arointed Spells
Spells with the death descriptor | 15,000 gp
Evocation spells* | 30,000 gp
* Keyed component; a character in possession of a ward token or sitting upon the capstone can ignore this arointed effect and cast normally.
Prevalent Spells
Antipathy (against lawful evil, neutral evil, | 72,000 gp
and chaotic evil creatures, keyed to demons,
devils, drow, giants, goblinoids, orcs, and
trolls)
False vision | 5,000 gp
Vanguard Spells
Summon monster IX* (air elementals only) 3/day | 8,100 gp
* Keyed component; a character who sits upon the capstone can be the only one to summon the air elementals.
Prevalent Powers
Obscuring mist* | 10,000 gp
Solid fog* | 40,000 gp
* Keyed component; a character who sits upon the capstone can be the only one to conjure the mists or fog.

The total cost for the component is 180,100 gp. Dividing this value by 1,000 yields a Spellcraft DC modifier of +180. Adding the modifier to the base Spellcraft DC of 25 brings the DC to 205. The ward extend for 1,000 feet in all directions, increasing the area of emanation from 100 feet to 1,000 feet and adding +36 to the DC. Thus, the total Spellcraft DC is 241.
The Citadel of the Mists’ wards are anchored and fitted with a capstone. This drops the DC to 161 (3/4x241-20). The mitigating factors for the Citadel of the Mists’ mythal include an expenditure of 8,700 XP (-87), plus the cooperation of one additional wizard casting a 9th-level spell (-17), one additional wizard casting an 8th-level spells (-15), one additional wizard casting a 5th-level spell (-9), one additional wizard casting a 4th-level spell (-7), and one additional wizard casting a 1st-level spell (-1). Applying these factors gives a final Spellcraft DC of 25. This means the value of creating this particular raise mythal spell requires the expenditure of 225,000 gp and 9,000 XP, plus 5 days of research.
The capstone for the Citadel of the Mists is known as the Misthrone. Anybody sitting upon the throne can summon air elementals and control the mists surrounding the area. He can change the obscuring mist to solid fog and vice versa as a free action.


Malchor Harpell: Male Illuskan Human Wiz20/Acm5; CR 25; Medium Humanoid (Human); HD 25d4+50; hp 114; Init +2; Spd 30 ft.; AC 23 (touch 15, flat-footed 21); Base Atk +11; Grp +13; Face/Reach 5 ft./5 ft.; SQ Archmage high arcana, summon familiar; AL NG; SV Fort +13, Ref +13, Will +20; Str 14, Dex 14, Con 15, Int 26, Wis 15, Cha 15
Skills and Feats: Appraise +13, Concentration +30 (+34 when casting defensively), Craft (alchemy) +23, Craft (painting) +13, Decipher Script +18, Knowledge (arcana) +36, Knowledge (architecture and engineering) +16, Knowledge (dungeoneering) +16, Knowledge (geography) +16, Knowledge (history-the North) +23, Knowledge (local-Waterdeep) +20, Knowledge (nature) +16, Knowledge (nobility and royalty) +16, Knowledge (religion) +16, Knowledge (the planes) +23, Search +17 (+19 with secret or hidden doors), Speak Language (chondathan, common, chondathan, auran, draconic, elven, giant, orc, undercommon), Spellcraft +43; Brew Potion, Combat Casting, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Empower Spell, Forge Ring, Quicken Spell, Scribe Scroll{B}, Skill Focus (Spellcraft), Spell Focus (abjuration), Spell Focus (evocation)
Special Qualities: Arcane fire (600 ft., 5d6 plus 1d6 per spell level sacrificed), mastery of counterspelling, mastery of elements, mastery of shaping, spell power +1.
Wizard Spells Prepared (4/6/6/6/6/4/4/4/4/3; base DC = 18 + spell level; DC 19 + spell level with abjuration and evocation spells; caster level 25th): 0–detect magic, mage hand, ray of frost, read magic; 1st–forcewave [MAG], burning hands, identify, ray of enfeeblement, shield; 2nd–Aganazzar’s scorcher [FRCS], alter self, blur, detect thoughts, gust of wind, see invisibility; 3rd–fireball, fly, Khelben’s suspended silence [MAG], magic circle against evil, protection from energy, scintillating sphere [MAG]; 4th–assay resistance [CAr], detect scrying, greater invisibility, stoneskin, thunderlance [FRCS], wall of ice; 5th–dismissal, hold monster, prismatic ray [CAr], telekinesis; 6th–acid fog, chain lightning, greater dispel magic, permanent image; 7th–Bigby’s grasping hand, greater scrying, greater teleport, spell turning; 8th–greater shout, mindblank, polymorph any object, spell engine [MAG]; 9th–Mordenkainen’s disjunction, power word kill, summon monster IX.
Spellbook: As above, plus Malchor Harpell knows many of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. Malchor Harpell has 7 spellbooks all of which are resistant to energy (major) and waterproof.
Possessions: Bracers of the Great Worm (bracers of armor +8 with improved cold resistance), Harpell wondrous belt (belt of many pockets), lurker cloak, Malchor’s staff (staff of the magi [50 charges]), potion of cat’s grace, potion of fox’s cunning x2, potion of protection from arrows 15/magic, ring of defense +3, ring of feather falling, Teukiir badge, wand of magic missiles (9th) (50 charges). Malchor Harpell has constructed a shield guardian and numerous other constructs to defend his home. As master of the Tower of Twilight and an epic archmage, Malchor Harpell has access and funds to many other equipment, both mundane and magical. (A DM is instructed to use Stronghold Builder’s Guidebook and Dragon #295 in the creation of the Tower of Twilight; especially, taking a closer look at the wondrous architecture found in both sources).
Description: Looking upon Malchor Harpell, one sees a man of many talents with the potential to be nearly anything he puts his mind to. He does not dress as a typical mage, but in expertly tailored commoner’s clothes. Physicall fit and tall, Malchor wears his dark brown hair short and keeps his beard neatly trimmed and close to his face. Malchor is a man whose passions are knowledge and learning; he is also an artist and painter, looking at his magecraft and art as extensions of the same creative forces. He is also said to have one or more rings of warmth and feather falling with him to trade for magic new to him, or timely aid, as well as for his own use.
Note: Malchor Harpell has the mental benefits and the physical penalties of middle age. He has not chosen to take a familiar as of yet. Malchor Harpell has used a wish to grant himself a +1 inherent bonus to Intelligence.
Sources: Heroes’ Lorebook (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), City of Splendors: Waterdeep (3.5E), and Underdark (3.5E).

Ring of Defense: This ring provide a deflection bonus to AC and a resistance bonus to saving throws.
Source: Dragon #290.
Faint abjuration; CL 5th; Forge Ring, shield of faith, resistance, creator’s caster level must be at least three times greater than the bonus of the ring; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).

Ring of Warmth: This ring provides continuous protection against cold to the wearer as though protected by an endure elements spell.
Faint abjuration; CL 1st; Forge Ring, endure elements; Price 1,000 gp


Savengriff: Male Illuskan Human Wiz20; CR 20; Medium Humanoid (Human); HD 20d4+20; hp 71; Init +3; Spd 30 ft.; AC 24 (touch 17, flat-footed 21); Base Atk +10; Grp +11; Face/Reach 5 ft./5 ft.; SQ Summon familiar (Blizz); AL LG; SV Fort +11, Ref +13, Will +19; Str 12, Dex 17, Con 13, Int 28, Wis 17, Cha 12
Skills and Feats: Concentration +24 (+28 when casting defensively), Craft (alchemy) +19, Decipher Script +14, Diplomacy +8, Gather Information +8, Hide +8, Knowledge (arcana) +31, Knowledge (dungeoneering) +14, Knowledge (history-the North) +19, Knowledge (local-Waterdeep) +19, Knowledge (the planes) +22, Listen +6, Move Silently +8, Sense Motive +8, Speak Language (chondathan, common, celestial, draconic, elven, giant, illuskan, orc, undercommon), Spellcraft +34, Spot +6; Alertness*, Combat Casting, Craft Staff, Craft Wondrous Item, Extend Spell, Improved Counterspell, Planar Familiar, Quicken Spell, Scribe Scroll{B}, Silent Spell, Skill Focus (Knowledge [the planes]), Spell Focus (abjuration), Spell Penetration, Still Spell
Special Qualities: Summon familiar (Blizz).
Wizard Spells Prepared (4/7/6/6/6/6/5/5/5/5; base DC = 17 + spell level; DC 18 + spell level with abjuration spells; caster level 20th): 0–detect magic, electric jolt [MAG], message, read magic; 1st–feather fall, grease, Kaupaer’s skittish nerves [MAG], light of Lunia [PlH], magic missile, Nystul’s magic aura, shield; 2nd–flaming sphere, invisibility, knock, locate object, mirror image, spider climb; 3rd–avoid planar effects [PlH], bands of steel [CAr], fireball, reverse arrows, tongues; 4th–arcane eye, explosive cascade [MAG], fire shield, polymorph, stoneskin, unluck [CAr]; 5th–cloudkill, contact other plane, greater blink [CAr], overland flight, persistent image, teleport; 6th–disintegrate, greater dispel magic, Otiluke’s freezing sphere, shadow walk, stone body [PGtF]; 7th–forcecage, prismatic spray, reverse gravity, spell turning, summon monster VII; 8th–blackstaff [MAG], Otiluke’s telekinetic sphere, protection from spells, screen, temporal stasis; 9th–Alamanther’s return [MAG], Bigby’s crushing hand, dominate monster, heavenly host [PlH], imprisonment.
Spellbook: As above, plus Savengriff knows many of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. His travels throughout the planes and meeting with the Covenant has also exposed him to some planar spells which he has eagerly learned and brought back to Faerun. Savengriff has 5 spellbooks all of which are resistant to energy (minor) and waterproof.
Possessions: Amulet of natural armor +2, Ardeep magehelm (headband of intellect +4), bracers of armor +5, cloak of resistance +3, Dweomerheart planar vest (vestments of steadfast spellcasting), ioun stone: deep red sphere, potion of cure serious wounds x2, potion of protection from evil, ring of protection +4, Savengriff’s starry robes (robe of stars), scroll: lesser globe of invulnerability, scroll: plane shift, staff of banishment (50 charges), wand of dimensional anchor (20 charges), wand of lightning bolt (10th) (37 charges). 19,345 gp and 1 sp in remaining funds for spell components, mundane and magical items.
Description: From looking at Savengriff’s plain features and thin body, one would little suspect the amount of power he wields. While not sickly, Savengriff is gaunt and his skin often looks pale against his dark hair and beard and hazel eyes.
Note: Savengriff has the mental benefits and the physical penalties of middle age. Blizz grants its master Alertness as long as it is within 5 feet. Skill bonus provided by Alertness feat has not been added to his skills.
Sources: Heroes’ Lorebook (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), City of Splendors: Waterdeep (3.5E), and Planar Handbook (3.5E).

Blizz: Lantern archon familiar; CR -; Small Outsider (Archon, Extraplanar, Good, Lawful); HD 20; hp 35; Init +4; Spd fly 60 ft. (perfect); AC 25 (touch 11, flat-footed 25); Base Atk +1; Grp -8; Atk +2 ranged touch (1d6, light ray); Full Atk +2 ranged touch (1d6, 2 light rays); Face/Reach 5 ft./5 ft.; SA Spell-like abilities; SQ Aura of menace, DR 10/evil and magic, darkvision 60 ft., deliver touch spells, empathic link, immunity to electricity and petrification, improved evasion, magic circle against evil, scry on familiar 1/day, share spells, SR 25, teleport, tongues; AL LG; SV Fort +2, Ref +2, Will +2; Str 1, Dex 11, Con 10, Int 15, Wis 11, Cha 10
Skills and Feats: Concentration +4, Diplomacy +4, Knowledge (the planes) +4, Listen +4, Sense Motive +4, Spot +4; Improved Iniative
Special Qualities: Aura of menace (Will DC 12), +4 racial bonus on saves vs. poison. Empathic link, improved evasion, share spells deliver touch spells, scry on familiar 1/day.
Spell-like abilities (as 3rd-level caster): at will–aid, continual flame, detect evil.
NPCs of Menzoberrazan

House Baenre, 1st House of Menzoberranzan:
Matron Mother of House Baenre, modified for being Venerable (Yvonnel Baenre, Deceased, killed near Mithril Hall by Bruenor Battlehammer)
Matron Baenre: Female Drow Clr16/Dis4/Hie5; CR 26; Medium Humanoid (Elf); HD 25d8+75; hp 287; Init +0; Spd 30 ft.; AC 28 (touch 15, flat-footed 28); Base Atk +15; Grp +14; Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite; SQ Drow traits, SR 36, DR 5/Good; AL CE; SV Fort +24, Ref +11, Will +31; Str 9, Dex 10, Con 21, Int 23, Wis 33, Cha 29.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +8, Concentration +15, Diplomacy +18, Gather Information +8, Heal +10, Intimidate +8, Knowledge (Arcana) +15, Knowledge (History) +10, Knowledge (The Planes) +15, Knowledge (Religion) +20, Listen +4, Search +4, Sense Motive +10, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin, Illuskan), Spellcraft +20, Spot +4. Craft Wand, Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Extra Rings, Iron Will, Forge Ring, Leadership, Persistent Spell (b), Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Matron Baenre has used magic to maintain her health, providing a +5 Inherent Constitution bonus. Aura of Evil (as 25th level cleric); Rebuke Undead as 16th level cleric (with a +4 bonus) 12/day.
Spell-like Abilities (as 25th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Divine Emissary (Ex): Matron Baenre also gains a bonus equal to her divine disciple level on any Charisma-based skill or ability checks she makes when dealing with outsiders that are chaotic evil or that serve Lolth.
Matron Baenre can communicate telepathically with any outsider within 60 feet that is chaotic evil or serves Lolth. This feature of divine emissary is a Supernatural Ability.
Sacred Defense (Ex): Matron Baenre has a +4 bonus on saving throws vs Divine Spells, as well as the Spell-like and Supernatural Abilities of outsiders.
Imbue with Spell Ability (Sp): Matron Baenre can use Imbue with Spell Ability (caster level 20th). Since it is a Spell-like Ability, Matron Baenre does not need to devote a 4th level spell slot to use it, though the imbued spells themselves take up her lower-level spell slots, as usual. This ability is usable once per day.
Blast Infidel (Su): Matron Baenre can use negative energy spells to their maximum effect on lawful good creatures. Any spell with a descriptor that involves inflicting or channeling negative energy (Inflict spells, Mass Inflict Light Wounds, Harm) cast on a lawful good creature works as if under the effect of a Maximize Spell feat. Undead affected by this ability heal the maximized amount of damage.
Divine Reach (Su): Matron Baenre can use touch spells on targets up to 60 feet away. If the spell requires a melee touch attack, Matron Baenre must make a ranged touch attack instead.
Mastery of Energy (Su): Matron Baenre channels negative energy more effectively, increasing her ability to affect undead. Add a +4 bonus to Matron Baenre’s Rebuke checks and Rebuke damage rolls.
Cleric Spells Prepared (6/8+1/8+1/8+1/7+1/7+1/6+1/6+1/5+1/5+1; base DC = 21 + spell level; caster level 25th).
Deity: Lolth. Domains: Destruction (Smite +4 Att/+25 Dmg 1/day), Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 25th level cleric 12/day)
Possessions: Silver Holy Symbol (Lolth), Matron Baenre’s House Insignia, Amulet of Natural Armor +5, Arach-Tinilith Ring, Bag of Spiders, Matron Baenre’s Ring of Antivenom, Ring of Arachnid Control, Ring of Protection +5, Robe of the Matron, Spider Rod, other possessions unknown. As Matron Mother of the most powerful house in Menzoberranzan, Matron Baenre has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Ruby-Red.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 9, Int 18, Wis 19, Dex 10, Con 16, Cha 15; modified for level and slight modification for new drow modifiers. She is listed as a 25th level Priestess in Menzoberranzan boxed set. Matron Baenre had Ring of Arachnid Control, Ring of Anti-Venom, Spider Wand, Bag of Bones (summons Spiders) listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), Eberron Campaign Setting (3.5E), Complete Divine (3.5E), Dragon #302. And the Drow novels by R.A. Salvatore.

Arach-Tinilith Ring: Created only for the highest-ranking priestesses of the order of Arach-Tinilith, this potent ring imbues its wearer with a +6 enhancement bonus to Constitution and a +2 enhancement bonus to Charisma. It also renders the wearer immune to Detect Thoughts, Discern Lies, and any attempt to magically discern the wearer’s alignment.
Source: Dragon Magazine #302, Rogues Gallery: The Heroes of the War of the Spider Queen, by Richard Baker (revised to 3.5 by Joseph Weber).
Moderate Abjuration and Transmutation; CL: 10th; Forge Ring, Bear’s Endurance, Eagle’s Splendor, Nondetection; Price 54,000 gp.
Revision Note: Revision was addition of magic auras and adjustment of price.

Bag of Spiders: This small sack appears normal and empty. However, anyone reaching into the bag feels a small hard ball. If the ball is removed and tossed up to 20 feet away, it splits into 1d2+1 Large Spiders. The spiders serve the character that drew them from the bag for 10 minutes (or until slain or ordered back into the bag), at which point they disappear. They will follow any of the commands described in the Handle Animal skill (page 74 of the Player’s Handbook). Only one set of spiders may exist at one time. Up to 10 sets may be drawn from the bag each week.
Moderate Conjuration; CL 9th; Craft Wondrous Item, Summon Nature’s Ally V; Price 6,300 gp.

Matron Baenre’s House Insignia: Known powers: Levitate at will, and Word of Recall at will to her throne room within the House Baenre complex, other powers unknown. Matron Baenre’s House Insignia will not work for anyone but Matron Baenre.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Conjuration and Transmutation; CL 12th; Craft Wondrous Item, Levitate, Word of Recall; Price 69,750 gp.
Creation Note: This item had cost adjusted by x2 for not taking up an item space, and reduced by 75% for being specific to one person.

Matron Baenre’s Ring of Antivenom: This ring carved from the tooth of a dwarven king renders the wearer immune to all natural poisons and grants her a +5 resistance bonus on saving throws against any magic or supernatural poison. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week before it will function again.
The spirit of a dwarven king (Gandalug Battlehammer) is trapped within the tooth, Matron Baenre will summon him from time to obtain information about Mithril Hall or to just torment him.
Source: Underdark (for the magical properties)
Moderate Conjuration; CL 7th; Forge Ring, Neutralize Poison; Price 60,000 gp.

Ring of Arachnid Control: On command, this ring affects an Arachnid as if the wearer had cast Charm Animal (Will DC 11). This ignores the normal immunity to mind-affecting effects that vermin have.
Source: Converted from 2E to 3.5E by Joseph Weber.
Faint Enchantment; CL 3rd; Forge Ring, Charm Animal; Price 10,800 gp.

Robe of the Matron: This elegant black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on saves, a +6 enhancement bonus to Wisdom and Charisma, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Eagle’s Splendor, Mage Armor, Miracle, Owl’s Wisdom, Resistance, Stoneskin, Creator must be a Drow; Price 317,500 gp; Weight 1 lb.

Spider Rod: This potent small rod is favored by priestess of Lolth. This foot-long, tapering stick of smooth, plain wood has two abilities, each activated with a command word:
Entangle: The rod can project a silvery strand of web-like material, which acts as a Rope of Entanglement (See DMG 3.5). The webbing vaporizes after 3 rounds.
Poison Touch: The rod can also be used as a touch attack to deliver a Poison spell (DC 16).
Source: Drow of the Underdark, converted to 3.5E by Joseph Weber.
Strong Conjuration, Necromancy, and Transmutation; CL 12th; Craft Rod, Entangle, Poison, Web; Price 151,200 gp.

Extra Rings [Item Creation]
Your familiarity with forging magic rings allows you to make use of more rings than normal.
Source: Eberron Campaign Setting.
Prerequisite: Forge Ring, caster level 12th.
Benefit: You can wear up to four magic rings, two on each hand, and all function normally.
Normal: Without this feat, you can only wear and use two magic rings at one time.




Matron Mother of House Baenre, former Matron Mistress of the Academy, Elder Daughter of Matron Mother Yvonnel Baenre
Matron Triel Baenre: Female Drow Clr20; CR 21; Medium Humanoid (Elf); HD 20d8+120; hp 235; Init +7; Spd 30 ft.; AC 43 (touch 21, flat-footed 37); Base Atk +15; Grp +20; Atk +25 melee (1d8+10/19-20 x2, Triel’s Mace) or +22 melee (1d8+7 plus Special, Scourge of Fangs); Full Atk +25/+20/+15 melee (1d8+10/19-20 x2, Triel’s Mace) or +22/+17/+12 melee (1d8+7 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 31, DR 5/Good; AL CE; SV Fort +23, Ref +18, Will +26; Str 21, Dex 25, Con 22, Int 16, Wis 28, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +16, Diplomacy +10, Heal +4, Intimidate +7, Knowledge (Arcana) +4, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +4, Search +4, Sense Motive +4, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +16, Spot +4. Corrupt Spell, Craft Wondrous Item, Exotic Weapon (Scourge), Leadership, Scribe Scroll, Spell Penetration, Spellcasting Prodigy.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 31. Aura of Evil (aura equals cleric level); Rebuke Undead as 20th level cleric 10/day.
Spell-like Abilities (as 20th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/8+1/8+1/7+1/7+1/7+1/6+1/5+1/5+1/5+1; base DC = 19 + spell level; caster level 20th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 20th level cleric 10/day).
Possessions: Adamantine Holy Symbol (Lolth), Triel’s House Insignia, Arms of House Baenre, +5 Heavy Mithral Shield, Triel’s Mace, Scourge of Fangs, Amulet of Natural Armor +5, Arach-Tinilith Ring, Belt of Perfect Excellence, Piwafwi of Charisma +6, Ring of Defense +5, Wand of Fear, other possessions unknown. As former Matron Mistress of the Academy and Matron Mother of the most powerful house in Menzoberranzan, Triel has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 15, Int 14, Wis 18, Dex 17, Con 16, Cha 15; modified for level and slight modification for new drow modifiers. She is listed as a 20th level cleric in Underdark, 16th level Priestess in Menzoberranzan boxed set, and 20th level Priestess in Drizzt Do’Urden’s Guide to the Underdark. Triel had +5 Drow Chain, +5 Drow Mace, Whip of Fangs, Wand of Fear listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), Complete Divine (3.5E), Sword and Fist (3E), and Dragons #290 and #302. And the Drow novels by R.A. Salvatore and Elaine Cunningham, and the novels of the War of the Spider Queen series.
Note: Corrupt Spell feat used is the version from Complete Divine, not the version from Champions of Ruin.

Arms of House Baenre: This finely crafted chainmail bears the emblem of Menzoberranzan’s House Baenre. This armor is a suit of +5 Moderate Fortification Elven Chainmail of Nimbleness that also provides the wearer with damage reduction 5/good. The nimbleness property raises the maximum Dexterity bonus of the armor +6 and reduces the armor check penalty to -1.
Source: Created by Joseph Weber.
Strong Abjuration, Evocation, and Transmutation; CL 18th; Craft Magic Arms and Armor, Cat’s Grace, Miracle, Stoneskin; Price 199,150 gp; Weight 20 lb.

Belt of Perfect Excellence: This finely crafted belt of black spider silk adorned with silver spiders, provides its wearer with a +6 enhancement bonus to Dexterity, Strength, and Wisdom.
Source: Sword & Fist as Headband of Perfect Excellence (revised to 3.5 by Joseph Weber).
Moderate Transmutation; CL: 8th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace, Owl’s Wisdom; Price: 144,000 gp; Weight 1 lb.

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.

Ring of Defense: This powerful ring offers continual magic protection in the form of a deflection bonus to AC and a resistance bonus to saving throws, from +1 to +5.
Source: Dragon Magazine #290, Rogue’s Gallery: The Heroes of Decent into the Depths of the Earth by Paul Kidd (revised to 3.5 by Joseph Weber).
Moderate Abjuration; CL 7th; Forge Ring, Resistance, Shield of Faith, Caster level must be three times that of the ring’s bonus; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).
Revision Note: Revision was addition of magic auras and adjustment of price.

Triel’s House Insignia: Triel wears her house insignia attached to a heavy gold chain. Known powers: Levitate at will, and Word of Recall at will to her throne room within the House Baenre complex, other powers unknown. Triel’s House Insignia will not work for anyone but Triel.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Conjuration and Transmutation; CL 12th; Craft Wondrous Item, Levitate, Word of Recall; Price 69,750 gp.
Creation Note: This item had cost adjusted by x2 for not taking up an item space, and reduced by 75% for being specific to one person.

Triel’s Mace: This +5 Drowcraft Unholy Adamantine Heavy Mace of Impact bears the Insignia of House Baenre.
Source: Created by Joseph Weber.
Strong Evocation and Transmutation; CL 15th; Craft Magic Arms and Armor, Contingency, Disintegrate, Unholy Blight, Weapon of Impact, Creator must be Evil; Price 165,012 gp.





Second Daughter of Yvonnel Baenre (Deceased, killed near Mithril Hall by Gandalug Battlehammer)
Bladen’Kerst Baenre: Female Drow Clr14; CR 15; Medium Humanoid (Elf); HD 14d8+84; hp 163; Init +4; Spd 30 ft.; AC 33 (touch 17, flat-footed 29); Base Atk +10; Grp +17; Atk +19 melee (1d8+9 plus Special, Scourge of Fangs); Full Atk +19/+14 melee (1d8+9 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 25; AL CE; SV Fort +18, Ref +13, Will +17; Str 24, Dex 18, Con 22, Int 12, Wis 17, Cha 17.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +15, Intimidate +8, Knowledge (Religion) +10, Listen +4, Search +2, Speak Language (Elven, Undercommon, Abyssal, Drow Sign Language), Spot +4. Cleave, Exotic Weapon (Scourge), Iron Will, Lightning Reflexes (b), Power Attack, Scribe Scroll.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 25. Aura of Evil (aura equals cleric level); Rebuke Undead as 14th level cleric 6/day.
Spell-like Abilities (as 14th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/6+1/6+1/5+1/4+1/3+1/3+1/2+1; base DC = 13 + spell level, caster level 14th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 14th level cleric 6/day).
Possessions: Silver Holy Symbol (Lolth), Baenre House Insignia (Major), +3 Elven Chainmail, +3 Heavy Mithral Shield, Scourge of Fangs, Amulet of Natural Armor +4, Arach-Tinilith Ring, Belt of Giant Strength +6, Drow Boots, Greater Piwafwi, Ring of Defense +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: No attributes were listed in the 2E Menzoberranzan boxed set, rolled up. She is listed as a 14th level Priestess in Menzoberranzan boxed set. No possessions listed.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Dragons #290 and #302. And the Drow novels by R.A. Salvatore.

Piwafwi, Greater: The dark-colored greater piwafwi is a cloak that gives its wearer a +5 competence bonus to Hide checks , and it also provides fire resistance 5.
Source: City of the Spider Queen (revised to 3.5 by Joseph Weber).
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Resist Energy, Invisibility, Creator must be a Drow; Price 13,750 gp; Weight 1 lb.
Revision Note: Revision was addition of magic auras and adjustment of price.




Daughter of Yvonnel Baenre, Keeper of the House Baenre Chapel
Sos’Umptu Baenre: Female Drow Clr10/Contemplative5; CR 16; Medium Humanoid (Elf); HD 10d8+50 plus 5d6+25; hp 179; Init +7; Spd 30 ft.; AC 35 (touch 22, flat-footed 28); Base Atk +9; Grp +13; Atk +15 melee (1d8+6 plus Special, Scourge of Fangs); Full Atk +15/+10 melee (1d8+6 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 26, DR 5/Good; AL CE; SV Fort +17, Ref +18, Will +26; Str 18, Dex 25, Con 20, Int 18, Wis 26, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +11, Diplomacy +8, Intimidate +10, Knowledge (Nobility and Royalty) +7, Knowledge (The Planes) +10, Knowledge (Religion) +14, Listen +2, Profession (Shrine Maiden) +10, Search +2, Sense Motive +8, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +13, Spot +2. Blind-Fight, Craft Rod, Craft Wand, Craft Wondrous Item, Exotic Weapon (Scourge), Iron Will, Lightning Reflexes (b), Scribe Scroll.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 26. Aura of Evil (as 15th level cleric); Rebuke Undead as 10th level cleric 10/day. Divine Health; Slippery Mind; Divine Wholeness (20 HP/day); Divine Body.
Spell-like Abilities (as 15th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/5+1/4+1/3+1/2+1; base DC = 18 + spell level; caster level 15th).
Deity: Lolth. Domains: Drow, Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 15th level cleric 10/day).
Possessions: Silver Holy Symbol (Lolth), Baenre House Insignia (Major), Scourge of Fangs, Amulet of Natural Armor +5, Arach-Tinilith Ring, Belt of Prowess, Piwafwi of Charisma +6, Ring of Defense +5, Robe of the Keeper, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: No attributes were listed in the 2E Menzoberranzan boxed set, rolled up. She is listed as a 12th level Priestess in Menzoberranzan boxed set. No possessions listed. Added levels due to passage of time.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), Complete Divine (3.5E), and Dragons #290 and #302. And the Drow Novels by R.A. Salvatore and Elaine Cunningham.

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.
Source: Created by Joseph Weber.
Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

Robe of the Keeper: This elegant black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +6 enhancement bonus to Wisdom, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Mage Armor, Miracle, Owl’s Wisdom, Stoneskin, Creator must be a Drow; Price 226,000 gp; Weight 1 lb.




Matron Mistress of the Academy, Daughter of Yvonnel Baenre (killed near Mithril Hall by Drizzt Do’Urden, resurrected by unknown power, Lolth perhaps?)
Quenthel Baenre: Has an official write-up in Dragon #302.




Daughter of Yvonnel Baenre, known as “Duk-Tak” (Unholy Executioner) (Deceased, killed by Drizzt Do’Urden in Menzoberranzan during Starless Night)
Vendes Baenre: Female Drow Clr11/Rog3/Asn3; CR 18; Medium Humanoid (Elf); HD 11d8+66 plus 6d6+36; hp 202; Init +7; Spd 30 ft.; AC 31 (touch 21, flat-footed 31); Base Atk +12; Grp +18; Atk +20 melee (1d8+8 plus Special, Scourge of Ebony Fangs); Full Atk +20/+15/+10 melee (1d8+8 plus Special, Scourge of Ebony Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Sneak Attack +4d6, Death Attack; SQ Drow traits, SR 28; AL CE; SV Fort +18, Ref +22, Will +21; Str 22, Dex 26, Con 22, Int 18, Wis 24, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +16, Concentration +18, Craft (Poisonmaking) +10, Disable Device +8, Disguise +4, Heal +10, Hide +8, Intimidate +16, Knowledge (Religion) +13, Listen +7, Move Silently +8, Open Lock +8, Profession (Torturer) +20, Search +7, Sense Motive +8, Sleight of Hand +4, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +10, Spot +8. Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon (Scourge), Iron Will, Lightning Reflexes (b), Persuasive.
Special Qualities: Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 28. Aura of Evil (aura equals cleric level); Rebuke Undead as 11th level cleric 6/day. Sneak Attack +4d6; Trapfinding; Evasion; Trap Sense +1. Death Attack (DC 17); Poison Use; +1 save vs Poison; Uncanny Dodge
Spell-like Abilities (as 17th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/6+1/6+1/4+1/3+1/2+1; base DC = 17 + spell level; caster level 11th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 11th level cleric 6/day).
Assassin Spells Known (3/1; base DC = 14 + spell level; caster level 3rd). Spells Known: 1st–Detect Poison, Jump, True Strike; 2nd–Invisibility, Spider Climb.
Possessions: Silver Holy Symbol (Lolth), Baenre House Insignia (Major), Scourge of Ebony Fangs, Amulet of Natural Armor +4, Arach-Tinilith Ring, Belt of Perfect Excellence, Bracers of Armor +6, Ring of Defense +3, Wand of Viscid Globs, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: No attributes were listed in the 2E Menzoberranzan boxed set, rolled up. She is listed as a 11/15 Priestess/Thief in Menzoberranzan boxed set. Listed as having a Whip of Fangs that turns victims to Ebony, used Wand of Viscid Globs in Starless Night.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Dragons #290 and #302. And the Drow novels by R.A. Salvatore.

Scourge of Ebony Fangs: This +2 Scourge has additional properties, refer to Serpent Kingdoms for full details on a Scourge of Fangs. In addition to its normal properties, Vendes’ scourge also transforms her victims to Ebony (Fort DC 22) or be permanently transformed.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set and Serpent Kingdoms.
Strong Necromancy and Transmutation; CL 15th; Craft Magic Arms and Armor, Animate Objects, Bestow Curse, Flesh to Stone, Polymorph Any Object; Price 288,000 gp; Weight 5 lb.




Archmage of Menzoberranzan, Elderboy of Yvonnel Baenre (Blinded during War of the Spider Queen, gained new eyes)
Gromph Baenre: Has an official write-up in Dragon #302.




Weapon Master of House Baenre, Secondboy of Yvonnel Baenre (Deceased, killed by Drizzt Do’Urden in Menzoberranzan during Starless Night)
Dantrag Baenre: Male Drow Ftr18; CR 19; Medium Humanoid (Elf); HD 18d10+108; hp 264; Init +13; Spd 40 ft.; AC 35 (touch 25, flat-footed 25); Base Atk +18; Grp +25; Atk +35 melee (1d8+15, +5 Adamantine Longsword of Defending) or +32 melee (1d8+13, Khazid’hea); Full Atk +33/+33/+28/+23/+18 melee (1d8+15, +5 Adamantine Longsword of Defending) and +30/+30/+25/+20 melee (1d8+10, Khazid’hea); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 29; AL CE; SV Fort +22, Ref +17, Will +14; Str 22, Dex 30, Con 22, Int 16, Wis 16, Cha 15.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +8, Hide +8, Intimidate +10, Jump +5, Listen +6, Move Silently +8, Search +6, Sense Motive +5, Speak Language (Elven, Undercommon, Draconic, Drow Sign Language, Goblin), Spot +6, Tumble +8. Blind-Fight, Blooded, Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Greater Two-Weapon Fighting, Greater Weapon Focus (Longsword), Improved Critical (Longsword), Improved Initiative, Improved Sunder, Improved Two-Weapon Fighting, Mobility, Mounted Combat, Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Longsword), Weapon of Choice (Longsword), Weapon Specialization (Longsword).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 18th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: Baenre House Insignia (Major), “Khazid’hea” +2 Keen Adamantine Longsword, +5 Adamantine Longsword of Defending, Belt of Prowess, Bracers of the Blinding Strike, Drow Boots, Greater Piwafwi, Master’s Ring, Ring of Defense +5, other possessions unknown. As Weapon Master of the most powerful house in Menzoberranzan, Dantrag has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Amber.
Conversion Note: No attributes were listed in the 2E Menzoberranzan boxed set, rolled up. He is listed as a 18th level Fighter in Menzoberranzan boxed set. Dantrag had +3 Longsword of Sharpness, +5 Longsword Defender, and Bracers of the Blinding Strike listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Dragons #290 and #312, WotC Novels section Champions of the Hall. And the Novels regarding Drizzt Do'Urden by R.A. Salvatore. Plot & Poison by Green Ronin.

Khazid'hea, a.k.a. Cutter: +2 Keen Adamantine Longsword; AL CN; Int 17, Wis 10, Cha 17; Telepathy (Khazid'hea appears to lack the ability to speak or read); 120 ft. darkvision and hearing; Ego score 17.
Lesser Powers: Khazid'hea grants its wielder free use of the Cleave, Great Cleave, and Improved Sunder feats.
Special Purpose: Defeat/slay all (other than the item and wielder).
Dedicated Power: Cause Rage in wielder as wizard spell.
Personality: Taken from Dantrag Baenre, a drow battle master, Khazid'hea has little personality of which to speak. The blade longs for little more than the chaos of battle and the blood of foes, and it constantly eggs its wielder into battle and is jealous of any kill for which it is not responsible. However, the blade makes little distinction between friend and foe and is likely to demand its wielder battle allies when all enemies have fallen. The blade grants its wielder the benefits of rage only if the wielder agrees to kill all "foes" or the blade is dominant. If Khazid'hea is dominated by its wielder, it alters its pommel to better suit the aesthetic tastes of its new master.
Source: The Lone Drow: Companions of the Hall by Thomas M. Costa on the Wizards Novel site
Strong Transmutation; CL 15th; Craft Magic Arms and Armor, Keen Edge; Price 90,315 gp; Cost 46,815 gp + 1,740 XP.




Son of Triel Baenre and the Glabrezu Belshazu (Deceased, see War of the Spide Queen: Resurrection)
Jeggred Baenre: Has an official write-up in Dragon #302.




Daughter of Gromph Baenre (Renegade, living on the Surface)
Liriel Baenre: Has an official write-up on the Wizards of the Coast website in the Novels section.




Other Important Folk of Menzoberranzan associated with House Baenre:
Leader of Bregan D’aerthe (Possible Son of Yvonnel Baenre that survived being sacrificed)
Jarlaxle: Male Drow Ftr18; CR 19; Medium Humanoid (Elf); HD 18d10+36; hp 172; Init +7; Spd 60 ft.; AC 26 (touch 18, flat-footed 21); Base Atk +18; Grp +19; Atk +24 melee (1d6+2 plus Special, +1 Keen Rapier of Wounding) or +25 melee (1d4+3 plus Special, +2 Keen Main-gauche of Life Stealing); Full Atk +22/+17/+12 melee (1d6+2 plus Special, +1 Keen Rapier of Wounding) and +23/+18/+13 melee (1d4+2 plus Special, +2 Keen Main-gauche of Life Stealing); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 29; AL NE; SV Fort +18, Ref +16, Will +14; Str 14, Dex 20, Con 15, Int 20, Wis 16, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +11, Diplomacy +11, Gather Information +7, Hide +5, Intimidate +11, Knowledge (Arcana) +2, Knowledge (Local: Underdark-Northdark) +5, Listen +4, Move Silently +5, Search +4, Sense Motive +11, Speak Language (Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarven, Illuskan, Gnome, Goblin), Spot +4, Tumble +5, Use Magic Device +7. Blind-Fight, Blooded, Combat Expertise, Combat Reflexes, Daylight Adaptation, Dodge, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Investigator, Leadership, Mobility, Negotiator, Persuasive, Quick Draw, Stealthy, Two-Weapon Fighting, Weapon Finesse.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 18th level caster) 1/day –Dancing Lights, Darkness, Faerie Fire.
Possessions: +1 Keen Rapier of Wounding, +2 Keen Main-gauche of Life Stealing, Belt Pouch of Holding (as Type I Bag of Holding), Bracer of Throwing Daggers, Bracers of Armor +8, 12 Daylight Pellets, Earring of Charisma +6, Earring of Resistance +5, Jarlaxle’s Boots, Jarlaxle’s Cape, Jarlaxle’s Eyepatch, Necklace of Missiles, Ring of Protection +3, Ring of Freedom of Movement, Scarab of Protection, 6 Sun Flash Pellets, Wand of Daylight, other possessions unknown. As the leader of Bregan D’aerthe, and being a very well connected person, Jarlaxle can obtain just about any magical item imagined.
Height: Unknown, Weight: Unknown, Hair: Bald, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 13, Int 18, Wis 15, Dex 20, Con 15, Cha 18. He is listed as a 17th level Fighter in Menzoberranzan boxed set. Equipment listed in Menzoberranzan boxed set for Jarlaxle: Necklace of Missiles, Eyepatch (Fireball and Fear as Wands), Cape of Scintillating Colors, +1 Rapier of Wounding, +2 Main-gauche of Life Stealing, Bracer of Throwing Daggers +4 (provides 5 daggers/round), Wand of Illumination, Pouch of Holding, Light Pellets, Time Bombs; these are just what is thought of what he carries and uses. In Drizzt Do’Urden’s Guide to the Underdark, Jarlaxle is listed as a 17th level Fighter with the following equipment: Necklace of Missiles, Drow Boots, Cape of Scintillating Colors, Hat of Holding, +1 Rapier of Wounding, +2 Main-gauche of Life Stealing, 5 +4 Daggers of Throwing, Ring of Free Action, Ring of Protection +3, Braces of Defense AC 2, Scarab of Protection, and for a short time the evil artifact Crenshinibon the Crystal Shard.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), Volo’s Guide to All Things Magical (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Complete Divine (3.5E). And the Drow novels by R.A. Salvatore.

Earring of Charisma: This gold earring grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Charisma.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor; Price 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6).

Earring of Resistance: This earring offers the wearer a +1 to +5 resistance bonus on saving throws. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Resistance.
Faint Abjuration; CL 5th; Craft Wondrous Item, Resistance, caster level must be at least three times the bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5).

Bracer of Throwing Daggers: This bracer is able to generate up to five +4 Daggers of Distance per round, if the dagger is not thrown by the end of the round it vanishes. This bracer does not take up an item slot.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Conjuration, Divination, and Transmutation; CL: 16th; Craft Wondrous Item, Clairaudience/Clairvoyance, Greater Magic Weapon, Major Creation; Price 184,000 gp.

Jarlaxle’s Boots: These hard-heeled boot can make loud clicking noise as the wearer walks on any surface, or be so quiet that you don’t even know the wearer is there. These boots increases wearer’s base land speed by 30 ft (this is an enhancement bonus) and provides a +10 competence bonus to Balance, Move Silently, and Tumble checks.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Faint Evocation, Illusion, and Transmutation; CL: 5th; Craft Wondrous Item, Cat’s Grace, Expeditious Retreat, Shatter, Silence; Price 85,000 gp; Weight 1 lb.

Jarlaxle’s Cape: The wearer of this cape can cause it to display a shifting pattern of incredible hues, color after color cascading from the upper part of the cape to the hem in sparkling rainbows of dazzling light. The colors daze those near the wearer, conceal the wearer, and illuminate the surroundings. It takes 1 full round after the wearer speaks the command word for the colors to start flowing on the cape. The colors create the equivalent of a gaze attack with a 30-foot range. Those who look at the wearer are dazed for 1d4+1 rounds (Will DC 16 negates). This is a mind-affecting pattern effect.
Every round of continuous scintillation of the cape gives the wearer better concealment. The miss chance on attacks against the wearer starts at 10% and increases by 10% each round until it reaches 50% (total concealment).
The effect can be used no more than a total of 10 rounds per day.
The cape grants the wearer a +10 competence bonus to Hide checks.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set and modified Robe of Scintillating Colors.
Faint Illusion; CL: 11th; Craft Wondrous Item, Blur, Invisibility, Rainbow Pattern; Price 32,000 gp; Weight 1 lb.

Jarlaxle’s Eyepatch: This magical eyepatch can generate a Fireball once per day upon command, the Fireball deals 10d6 points of damage (Reflex DC 16 half), half of the damage is fire damage, and the other half is divine damage that affects even targets resistant to fire. Additionally once per day the wearer can command the eyepatch to generate Fear (Will 17 for partial).
The eyepatch grants a +10 competence bonus to Search and Spot checks. The eyepatch shields the wearer’s thoughts granting immunity to Detect Thoughts, Discern Lies, and any attempt to magically discern his alignment.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Divination, Evocation, and Necromancy; CL: 12th; Craft Wondrous Item, Corrupt Spell, Clairaudience/Clairvoyance, Fear, Fireball, Nondetection, True Seeing; Price 85,200 gp.





Formerly Baenre House Adviser for Extra-Menzoberranzan Affairs, now a member of Bregan D’aerthe
“Methil” El-Viddenvelp: Male Illithid Psion-Telepath7; CR 15; Medium Aberration (Psionic); HD 8d8+32 plus 7d4+28; hp 141; Init +5; Spd 30 ft.; AC 31 (touch 20, flat-footed 26); Base Atk +9; Grp +13; Atk +14 melee (1d4+4, tentacle); Full Atk +14 melee (1d4+4, 4 tentacles); Face/Reach 5 ft./5 ft.; SA Mind Blast, Improved Grab, Extract; SQ Illithid traits, PR 32; AL LE; SV Fort +13, Ref +14, Will +25; Str 18, Dex 20, Con 18, Int 33, Wis 28, Cha 28.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +12, Concentration +18 (+22 when manifesting defensively), Diplomacy +10, Hide +11, Gather Information +9, Intimidate +11, Knowledge (Arcana) +11, Knowledge (Local: Underdark-Northdark) +11, Knowledge (Psionics) +18, Listen +11, Move Silently +11, Psicraft +18, Sense Motive +10, Speak Language (Common, Undercommon, Abyssal, Draconic, Dwarven, Elven, Gnome, Infernal, Terran), Spot +11, Use Psionic Device +8. Combat Manifestation, Empower Power, Overchannel, Power Penetration, Psionic Body, Psionic Meditation, Talented, Weapon Finesse.
Special Qualities: Illithid traits: Darkvision 60’; +3 natural armor; Telepathy 100’; PR 32.
Mind Blast (Sp): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC 23 Will save or be stunned for 3d4 rounds. Illithids often hunt using this power and then drag off one or two of their stunned victims to feed upon.
Improved Grab (Ex): To use this ability, an illithid must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple attack as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent’s head. An illithid can grab a Huge or larger creature, but only if can somehow reach the foe’s head.
If an illithid begins its turn with at least one tentacle attach, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the illithid gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent’s turn.
Extract (Ex): An illithid that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature. This power is useless vs constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.
Psionic Powers Known (Power Points 309; base DC = 21 + power level; manifester level 16th): 1st –Defensive Precognition, Detect Psionics, Mind Thrust, Psionic Charm, Vigor; 2nd –Body Equilibrium, Ego Whip, Id Insinuation, Psionic Levitate, Psionic Suggestion, Read Thoughts; 3rd –Body Adjustment, Dispel Psionics, Mental Barrier; 4th –Intellect Fortress, Psionic Dimension Door, Psionic Dominate; 5th –Mind Probe, Psionic Plane Shift, Psionic True Seeing, Shatter Mind Blank; 6th –Breath of the Black Dragon, Mind Switch, Psionic Disintegration; 7th –Crisis of Life, Personal Mind Blank, Ultrablast; 8th –Bend Reality, Psionic Greater Teleport, True Metabolism.
Possessions: Cloak of Resistance +5, Ring of Protection +5, Robes of the Mentalist, Torc of Power Preservation, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: None, Eyes: Milky White.
Conversion Note: Listed as Psionicist level 7 in Menzoberranzan boxed set, no other information.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Monster Manual 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Underdark (3.5E), and Expanded Psionics Handbook (3.5E).

Robe of the Mentalist: This dark nondescript robe grants wearer a +6 enhancement bonus to Charisma, Intelligence, and Wisdom. The Robe of the Mentalist also provides a +8 armor bonus to Armor Class.
Source: Created by Joseph Weber.
Strong Psychokinesis and Psychometabolism; ML 16th; Craft Universal Item, Animal Affinity, Inertial Armor; Price 226,000 gp; Weight 1 lb.
House Barrison Del’Armgo, 2nd House of Menzoberranzan:

Matron Mother of House Barrison Del’Armgo
Matron Mez’Barris Armgo: Female Drow Ftr9/Clr9; CR 19; Medium Humanoid (Elf); HD 9d10+36 plus 9d8+36; hp 209; Init +6; Spd 30 ft.; AC 27 (touch 17, flat-footed 25); Base Atk +15; Grp +21; Atk +27 melee (1d8+13, Qu’ilth or Qu’uente) or +23 melee (1d8+8 plus Special, Scourge of Fangs); Full Atk +23/+18/+13 melee (1d8+13, Qu’ilth) and +23/+18/+13 melee (1d8+13, Qu’uente); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite; SQ Drow traits, SR 29; AL CE; SV Fort +21, Ref +17, Will +21; Str 22, Dex 18, Con 18, Int 16, Wis 24, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +21 (+25 when casting defensively), Climb +5, Intimidate +15, Jump +5, Knowledge (Religion) +12, Listen +4, Search +4, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +15, Spot +6. Blooded, Cleave, Combat Casting, Combat Reflexes, Exotic Weapon (Scourge), Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Lightning Reflexes (b), Power Attack, Strong Off-Hand Attack, Two-Weapon Fighting, Weapon Focus (Heavy Mace), Weapon Specialization (Heavy Mace).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Aura of Evil (aura equals cleric level); Rebuke Undead as 9th level cleric 6/day. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 18th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/6+1/6+1/5+1/3+1/2+1; base DC = 17 + spell level; caster level 9th).
Deity: Lolth. Domains: Destruction (Smite +4 Att/+9 Dmg 1/day), Drow.
Possessions: Silver Holy Symbol (Lolth), Barrison Del’Armgo House Insignia, Arms of House Barrison Del’Armgo, Scourge of Fangs, “Qu’ilth and Qu’uente (Blood and Guts)” 2 +5 Heavy Maces, Earring of Health, Earring of Wisdom +6, Mez’Barris’ Gloves, Mez’Barris’ Piwafwi, Necklace of the Retriever, Ring of Defense +5, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 15, Int 15, Wis 18, Dex 17, Con 11, Cha 14; modified for level and slight modification for new drow modifiers. She is listed as Ftr9/Clr9 in Underdark, Ftr13/Clr13 in Menzoberranzan boxed set, and Ftr14/Clr14 in Drizzt Do’Urden’s Guide to the Underdark. Mez’Barris had twin +5 Maces, Whip of Fangs, Piwafwi that functioned as a Cloak of Arachnida, Evening Gloves that served as Gauntlets of Ogre Power and Bracers of Defense AC 2, and Necklace of the Retriever listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Dragon #290. And the Drow novels by R.A. Salvatore and Elaine Cunningham, and the novels of the War of the Spider Queen series. Plot & Poison by Green Ronin.

Arms of House Barrison Del’Armgo: The personal armor of the Matron Mother of Menzoberranzan’s House Barrison Del’Armgo, this suit of finely made chainmail is emblazoned with the emblem of House Barrison Del’Armgo. This armor is a suit of +5 Glamered Heavy Fortification Elven Chainmail that also provides the wearer with Fire Resistance 30.
Source: Created by Joseph Weber.
Strong Illusion and Abjuration; CL: 15th; Craft Magic Arms & Armor, Disguise Self, Miracle, Resist Energy; Price 172,850 gp; Weight 20 lb.

Earring of Health: This gold earring grants the wearer an enhancement bonus to Constitution of +6. The wearer is also immune to Disease, including Supernatural Disease. Earrings do not count towards the number of magical items worn.
Source: Created by Joseph Weber.
Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Remove Disease; Price 94,500 gp.

Earring of Wisdom: This gold earring grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Periapt of Wisdom.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Owl’s Wisdom; Price 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6).

Mez’Barris’ Gloves: These arm-length, open fingered evening gloves appear delicate. These gloves grant a +6 enhancement bonus to Strength, and a +8 Armor bonus to AC of their wearer.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Abjuration and Transmutation; CL 16th; Craft Wondrous Item, Bull’s Strength, Mage Armor; Price 118,000gp.

Mez’Barris’ Piwafwi: This cloak provides a +10 competence bonus to Hide checks for its wearer. The wearer can climb as if under the effects of a Spider Climb spell. The cloak grants her immunity to entrapment by Web spells or webs of any sort–she can actually move in webs at half her normal speed. Once per day, the wearer of this cloak can cast Web. She also gains a +2 luck bonus on all Fortitude saves vs poison from spiders.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Faint Conjuration, Illusion, and Transmutation; CL 6th; Craft Wondrous Item, Invisibility, Spider Climb, Web, Creator must be a Drow; Price 29,000gp; Weight 1 lb.

Necklace of the Retriever (Minor Artifact): This golden necklace is set with four large gems (ruby, diamond, blue sapphire, and obsidian), each valued at no less than 2,000gp each. The first three gems can emit, once per day, 60’ long rays of fire, cold, and lightning respectively, striking a single target and delivering 20d6 points of damage (Reflex DC 22, for half). The obsidian stone fires a ray of transmutation, which turns the victim into mud, stone, gold, or lead (determined randomly) unless a successful Fortitude save is made (DC 22), in which case there is no effect.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Caster level: 20th.

Ring of Defense: This powerful ring offers continual magic protection in the form of a deflection bonus to AC and a resistance bonus to saving throws, from +1 to +5.
Source: Dragon Magazine #290, Rogue’s Gallery: The Heroes of Decent into the Depths of the Earth by Paul Kidd (revised to 3.5 by Joseph Weber).
Moderate Abjuration; CL 7th; Forge Ring, Resistance, Shield of Faith, Caster level must be three times that of the ring’s bonus; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).
Revision Note: Revision was addition of magic auras and adjustment of price.

Strong Off-Hand Attack [Fighter/General]
Your off-hand attacks are as strong as attacks with your preferred hand.
Source: Plot & Poison by Green Ronin.
Prerequisite: Str 15, Dex 15, Two-Weapon Fighting.
Benefit: You add your full Strength bonus to damage dealt by your off-hand attacks.





Patron and Weapon Master of House Barrison Del’Armgo (Deceased, killed near Mithril Hall by Bidderdoo Harpell during Siege of Darkness)
Known as Streeaka Droc’uh (Mad Dragon), Elgg-hor (the Destroyer), and Ultrin Sargtlin (Supreme Warrior)
Uthegentel Armgo: Male Drow Bar17/Ftr4; CR 22; Medium Humanoid (Elf); HD 17d12+119 plus 4d10+28; hp 346; Init +6; Spd 30 ft.; AC 37 (touch 20, flat-footed 32); Base Atk +21; Grp +28; Atk +34 melee (1d8+15, +5 Keen Adamantine Trident); Full Atk +34/+29/+24/+19 melee (1d8+15, +5 Keen Adamantine Trident); Face/Reach 5 ft./5 ft.; SA Rage; SQ Drow traits, SR 32, DR 4/-; AL CE; SV Fort +26, Ref +18, Will +12; Str 27, Dex 24, Con 24, Int 12, Wis 12, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Climb +12, Intimidate +24, Jump +12, Listen +14, Ride +12, Search +6, Sense Motive +4, Speak Language (Elven, Undercommon, Drow Sign Language, Goblin), Spot +8. Blooded, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Mounted Combat, Power Attack, Weapon Focus (Trident), Weapon Specialization (Trident).
Special Qualities: Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 32. Fast Movement; Greater Rage 5/day; Improved Uncanny Dodge; Trap Sense +5; Damage Reduction 4/-; Indomitable Will; Tireless Rage. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 21st level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: Uthegentel’s House Insignia, Uthegentel’s Plate, +5 Keen Adamantine Trident, Boots of Speed, Gloves of Dexterity +6, Master’s Ring, Piwafwi of Resistance +5, Ring of Protection +5, Uthegentel’s Nose-ring.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Blood-Red.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 18/33, Int 10, Wis 12, Dex 18, Con 17, Cha 12; modified for level and slight modification for new drow modifiers. He is listed as Ftr20 in Menzoberranzan boxed set. Uthegentel had +5 Plate Mail, Boots of Speed, +5 Trident, Net of Entrapment, and listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Epic Level Handbook (3E).

Master’s Ring: The most talented and capable masters of Melee-Magthere aspire to win one of these greatly prized rings. Wrought in the pattern of a small twisting dragon, a master’s ring provides a +6 enhancement bonus to Constitution and +4 natural armor bonus. Furthermore, the wearer is continuously under the effect of a Longstrider spell, which increases his base land speed by 10 feet.
Source: Dragon #312, Rogues Gallery: The Heroes of the War of the Spider Queen part 2 by Richard Baker.
Strong Transmutation; CL 12th; Forge Ring, Bear’s Endurance, Limited Wish, Longstrider; Price 102,000 gp.

Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to the wearer’s saving throws and a +10 competence bonus to the wearer’s Hide checks.
Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the War of the Spider Queen by Richard Baker.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Resistance, Creator must be a Drow, Creator’s caster level must be at least three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb.

Uthegentel’s House Insignia: Uthegentel’s Barrison Del’Armgo House Insignia has the following powers: Levitate at will and provides a +6 enhancement bonus to Strength.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Bull’s Strength, Levitate; Price 33,000 gp.
Creation Note: This item had cost adjusted by x2 for not taking up an item space, and reduced by 75% for being specific to one person.

Uthegentel’s Nose-ring: This mithral nose-ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this nose-ring, the nose-ring regenerates it as the spell. In either case, only damage taken while wearing the nose-ring is regenerated. This item does not count towards the number of magical items worn.
Source: Created by Joseph Weber.
Strong Conjuration; CL 15th; Craft Wondrous Item, Regenerate; Price 180,000 gp.

Uthegentel’s Plate: This finely crafted full plate has been enameled black. Worn by the Weapon Master of House Barrison Del’Armgo, this armor is a suit of +5 Moderate Fortification Mithral Full Plate of Nimbleness. The nimbleness property raises the maximum Dexterity bonus of the armor +5 and reduces the armor check penalty to -2.
Source: Created by Joseph Weber.
Strong Abjuration and Transmutation; CL 15th; Craft Magic Arms and Armor, Cat’s Grace, Miracle; Price 91,500 gp; Weight 25 lb.




House Barrison Del’Armgo priestess from adventure in Menzoberranzan boxed set
Pharius Del’Armgo: Female Drow Clr8; CR 9; Medium Humanoid (Elf); HD 8d8+16; hp 67; Init +6; Spd 30 ft.; AC 22 (touch 14, flat-footed 18); Base Atk +6; Grp +10; Atk +12 melee (1d8+6, +2 Heavy Mace); Full Atk +12/+7 melee (1d8+6, +2 Heavy Mace); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite; SQ Drow traits, SR 19; AL CE; SV Fort +7, Ref +6, Will +10; Str 18, Dex 18, Con 14, Int 18, Wis 20, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +11, Hide +2, Knowledge (Arcana) +11, Knowledge (Religion) +11, Listen +4, Move Silently +2, Search +3, Sense Motive +2, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +11, Spot +6. Blooded, Divine Vigor, Exotic Weapon (Scourge), Lightning Reflexes (b).
Special Qualities: Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 19. Aura of Evil (aura equals cleric level); Rebuke Undead as 8th level cleric 7/day. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 8th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/6+1/4+1/4+1/3+1; base DC = 15 + spell level; caster level 8th).
Deity: Lolth. Domains: Destruction (Smite +4 Att/+8 Dmg 1/day), Drow.
Possessions: Silver Holy Symbol (Lolth), Barrison Del’Armgo House Insignia, +2 Elven Chainmail, +2 Heavy Mace, Lesser Tentacle Rod, Amulet of Natural Armor +1, Drow Boots, Gauntlets of Ogre Power, Piwafwi, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Menzoberranzan boxed set as 8th level Priestess with Purple Tentacle Rod.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Arms and Equipment Guide (3E), and Complete Warrior (3.5E).






House Faen Tlabbar, 3rd House of Menzoberranzan:

Matron Mother of House Faen Tlabbar (Deceased, killed by Matron K’yorl Oblodra during Siege of Darkness)
Matron Ghenni’tiroth Tlabbar: Female Drow Clr16; CR 17; Medium Humanoid (Elf); HD 16d8+16; hp 117; Init +2; Spd 30 ft.; AC 26 (touch 18, flat-footed 23); Base Atk +12; Grp +12; Atk +18 melee (1d4+6, Scrag-tooth) or +20 ranged (1d4+6, Scrag-tooth), or +14 melee (1d8+2 plus special, Scourge of Fangs); Full Atk +18/+13/+8 melee (1d4+6, Scrag-tooth) or +20 ranged (1d4+6, Scrag-tooth) or +14/+9/+4 melee (1d8+2 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 27; AL CE; SV Fort +15, Ref +14, Will +25; Str 11, Dex 17, Con 12, Int 18, Wis 28, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +4, Concentration +19 (+23 when casting defensively), Craft (Alchemy) +15, Diplomacy +12, Intimidate +4, Knowledge (Religion) +19, Listen +4, Search +4, Sense Motive +4, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +19, Spot +4. Brew Potion, Exotic Weapon (Scourge), Greater Spell Penetration, Lightning Reflexes (b), Negotiator, Spell Focus (Enchantment), Spell Penetration.
Special Qualities: Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Aura of Evil (aura equals cleric level); Rebuke Undead as 16th level cleric 10/day.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/8+1/7+1/7+1/6+1/6+1/4+1/4+1/3+1; base DC = 19 + spell level, 20 + spell level for Enchantment spells, caster level 16th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 16th level cleric 10/day).
Possessions: Silver Holy Symbol (Lolth), Faen Tlabbar House Insignia, “Scrag-tooth” +6 Venomous Dagger of Returning, Scourge of Fangs, Bracers of Armor +8, Faen Tlabbar Communing Plate, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of Defense +5, numerous Elixirs of Love, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 11, Int 17, Wis 19, Dex 15, Con 12, Cha 16; modified for level and slight modification for new drow modifiers. She is listed as Clr16 in Menzoberranzan boxed set. Ghenni’tiroth had +6 Dagger “Scrag-Tooth” of throwing and venom, communing platter, and vials of Elixir of Love listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Epic Level Handbook (3E), and Dragon #290. And the Drow novels by R.A. Salvatore.

Faen Tlabbar Communing Plate: This platinum platter allows the user to Commune with Lolth once a day.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Moderate Divination; CL: 9th; Craft Wondrous Item, Commune; Price 41,200 gp; Weight 1 lb.

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.




Matron Mother of House Faen Tlabbar (Deceased, cause of death unknown)
Matron Ghilanna Tlabbar: Female Drow Clr12; CR 13; Medium Humanoid (Elf); HD 12d8+24; hp 9; Init +5; Spd 30 ft.; AC 28 (touch 20, flat-footed 23); Base Atk +9; Grp +10; Atk +12 melee (1d8+3 plus special, Scourge of Fangs); Full Atk +12/+7 melee (1d8+3 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 23; AL CE; SV Fort +15, Ref +16, Will +20; Str 13, Dex 20, Con 14, Int 18, Wis 24, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +10, Craft (Alchemy) +15, Diplomacy +12, Intimidate +5, Knowledge (Religion) +10, Listen +2, Search +2, Sense Motive +7, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +15, Spot +2. Brew Potion, Exotic Weapon (Scourge), Lightning Reflexes (b), Negotiator, Spell Focus (Enchantment), Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 23. Aura of Evil (aura equals cleric level); Rebuke Undead as 12th level cleric 11/day.
Spell-like Abilities (as 12th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/6+1/6+1/4+1/4+1/3+1; base DC = 17 + spell level, 18 + spell level for Enchantment spells, caster level 12th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 12th level cleric 11/day).
Possessions: Silver Holy Symbol (Lolth), Faen Tlabbar House Insignia, Scourge of Fangs, Bracers of Armor +8, Faen Tlabbar Communing Plate, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of Defense +5, numerous Elixirs of Love, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: She is listed as Clr12 in 2E Drizzt Do’Urden’s Guide to the Underdark, no other information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Dragon #290.





Matron Mother of House Faen Tlabbar
Matron Vadalma Tlabbar: Female Drow Clr9; CR 10; Medium Humanoid (Elf); HD 9d8+18; hp 74; Init +3; Spd 30 ft.; AC 26 (touch 18, flat-footed 23); Base Atk +6; Grp +8; Atk +10 melee (1d8+4 plus special, Scourge of Fangs); Full Atk +10/+5 melee (1d8+4 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 20; AL CE; SV Fort +13, Ref +13, Will +18; Str 14, Dex 17, Con 14, Int 18, Wis 24, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +2, Concentration +10, Craft (Alchemy) +10, Diplomacy +10, Intimidate +2, Knowledge (Religion) +8, Listen +4, Search +4, Sense Motive +2, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +10, Spot +4. Brew Potion, Exotic Weapon (Scourge), Lightning Reflexes (b), Spell Focus (Enchantment), Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 20. Aura of Evil (aura equals cleric level); Rebuke Undead as 9th level cleric 11/day.
Spell-like Abilities (as 9th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/6+1/6+1/5+1/3+1/2+1; base DC = 17 + spell level, 18 + spell level for Enchantment Spells; caster level 9th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 9th level cleric 11/day).
Possessions: Silver Holy Symbol (Lolth), Faen Tlabbar House Insignia, Scourge of Fangs, Bracers of Armor +8, Faen Tlabbar Communing Plate, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of Defense +5, numerous Elixirs of Love, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: She is listed as Clr9 in Underdark, no other information.
Sources: Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Dragon #290.

Patron of House Faen Tlabbar (Patron to Matron Ghenni’tiroth Tlabbar, current status unknown)
Rinnill Tlabbar: Male Drow Ftr9; CR 10; Medium Humanoid (Elf); HD 9d10+27; hp 88; Init +8; Spd 30 ft.; AC 29 (touch 17, flat-footed 25); Base Atk +9; Grp +13; Atk +19 melee (1d6+10, +4 Short Sword); Full Atk +19/+14 melee (1d6+10, +4 Short Sword); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 20; AL CE; SV Fort +9, Ref +7, Will +4; Str 18, Dex 18, Con 16, Int 11, Wis 12, Cha 20.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Diplomacy +6, Hide +1, Intimidate +2, Listen +3, Move Silently +1, Search +3, Sense Motive +3, Speak Language (Elven, Undercommon, Drow Sign Language), Spot +3. Combat Reflexes, Dodge, Greater Weapon Focus (Short Sword), Improved Initiative, Mobility, Negotiator, Persuasive, Weapon Focus (Short Sword), Weapon Specialization (Short Sword).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 20.
Spell-like Abilities (as 9th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: Faen Tlabbar House Insignia, +3 Elven Chainmail, +3 Buckler, +4 Short Sword, Amulet of Health +2, Drow Boots, Gauntlets of Ogre Power, Greater Piwafwi, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Snow-White, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 16, Int 9, Wis 12, Dex 18, Con 13, Cha 17; modified for level and slight modification for new drow modifiers. He is listed as Ftr9 in Menzoberranzan boxed set. Rinnill had +3 Buckler, +4 Short Sword, Piwafwi, and Drow Boots listed as equipment in 2E Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

Piwafwi, Greater: The dark-colored greater piwafwi is a cloak that gives its wearer a +5 competence bonus to Hide checks , and it also provides fire resistance 5.
Source: City of the Spider Queen (revised to 3.5 by Joseph Weber).
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Resist Energy, Invisibility, Creator must be a Drow; Price 13,750 gp; Weight 1 lb.
Revision Note: Revision was addition of magic auras and adjustment of price.





Adopted Daughter of House Faen Tlabbar, most favored of Matron Ghenni’tiroth (Deceased, killed by Matron K’yorl Oblodra during Siege of Darkness)
Fini’they Tlabbar: Female Drow Clr9/Dis4; CR 14; Medium Humanoid (Elf); HD 13d8+16; hp 105; Init +4; Spd 30 ft.; AC 26 (touch 20, flat-footed 20); Base Atk +9; Grp +11; Atk +13 melee (1d8+4 plus special, Scourge of Fangs); Full Atk +13/+8 melee (1d8+4 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 24; AL CE; SV Fort +17, Ref +17, Will +23; Str 14, Dex 23, Con 14, Int 20, Wis 26, Cha 22.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +16, Craft (Alchemy) +16, Diplomacy +12, Hide +1, Knowledge (Arcana) +10, Knowledge (Religion) +16, Listen +4, Move Silently +1, Search +4, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin, Illuskan), Spellcraft +16, Spot +4. Brew Potion, Exotic Weapon (Scourge), Lightning Reflexes (b), Negotiator, Spell Focus (Enchantment), Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 24. Aura of Evil (as 13th level cleric); Rebuke Undead as 9th level cleric 9/day.
Spell-like Abilities (as 13th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Divine Emissary (Ex): Fini’they also gains a bonus equal to her divine disciple level on any Charisma-based skill or ability checks she makes when dealing with outsiders that are chaotic evil or that serve Lolth.
Fini’they can communicate telepathically with any outsider within 60 feet that is chaotic evil or serves Lolth. This feature of divine emissary is a Supernatural Ability.
Sacred Defense (Ex): Fini’they has a +4 bonus on saving throws vs Divine Spells, as well as the Spell-like and Supernatural Abilities of outsiders.
Imbue with Spell Ability (Sp): Fini’they can use Imbue with Spell Ability (caster level 13th). Since it is a Spell-like Ability, Fini’they does not need to devote a 4th level spell slot to use it, though the imbued spells themselves take up her lower-level spell slots, as usual. This ability is usable once per day.
Cleric Spells Prepared (6/7+1/7+1/6+1/6+1/4+1/3+1/2+1; base DC = 18 + spell level, 19 + spell level for Enchantment spells; caster level 13th).
Deity: Lolth. Domains: Drow, Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 13th level cleric 9/day).
Possessions: Silver Holy Symbol (Lolth), Faen Tlabbar House Insignia, Scourge of Fangs, Bracers of Defense +6, Cloak of Charisma +6, Gloves of Dexterity +4, Periapt of Wisdom +6, Ring of Protection +4, Ring of Resistance +5, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: She is listed as Clr13 in 2E Menzoberranzan boxed set, no other information.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E). And the Drow novels by R.A. Salvatore.


Elderboy & Weapon Master of House Faen Tlabbar (Elderboy of Matron Ghenni’tiroth Tlabbar, current status unknown)
Pri’Oront Tlabbar: Male Drow Ftr14; CR 15; Medium Humanoid (Elf); HD 14d10+56; hp 180; Init +12; Spd 30 ft.; AC 31 (touch 23, flat-footed 23); Base Atk +14; Grp +21; Atk +25 melee (1d8+11, +4 Drowcraft Longsword) or +25 melee (1d6+11, +4 Drowcraft Short Sword); Full Atk +23/+18/+13 melee (1d8+11, +4 Drowcraft Longsword) and +23/+18/+13 melee (1d6+7, +4 Drowcraft Short Sword); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 25; AL CE; SV Fort +18, Ref +19, Will +11; Str 24, Dex 26, Con 19, Int 18, Wis 14, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Diplomacy +7, Hide +8, Intimidate +10, Listen +7, Move Silently +8, Search +7, Sense Motive +7, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spot +7. Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Leadership, Lightning Reflexes, Mobility, Negotiator, Twin Sword Style, Two-Weapon Fighting.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 25.
Spell-like Abilities (as 14th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: Faen Tlabbar House Insignia, +4 Drowcraft Longsword, +4 Drowcraft Short Sword, Amulet of Health +4, Belt of Giant Strength +6, Bracers of Armor +8, Drow Boots, Gloves of Dexterity +6, Greater Piwafwi, Ring of Protection +5, Ring of Resistance +5, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as Ftr14 in 2E Menzoberranzan boxed set, no other information.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).
Nice work Green Giant & Warlockco!

I have a request for an NPC if I may be so bold?

Luvon Greencloak, the Moon Elven leader of the company of Archers within the Elven Court that stayed behind after the retreat.

On a side note. In your write-up of Sharantyr, from the adventuring company the Knights of Myth Drannor, you have her listed as a male. As far as I'm aware "he" is definitely a "she". One of my players has been unsuccesfully trying to woo Sharantyr for months now and was horrified , that apart, they are fantastic.

Aluve

Kophyn
Nice work Green Giant & Warlockco!

I have a request for an NPC if I may be so bold?

Luvon Greencloak, the Moon Elven leader of the company of Archers within the Elven Court that stayed behind after the retreat.

On a side note. In your write-up of Sharantyr, from the adventuring company the Knights of Myth Drannor, you have her listed as a male. As far as I'm aware "he" is definitely a "she". One of my players has been unsuccesfully trying to woo Sharantyr for months now and was horrified , that apart, they are fantastic.

Aluve

Kophyn

Was most likely a copy/paste error, I know they do creep into there, especially after you been doing a few NPCs in a row.

Was Luvon Greencloak given any stats anywhere, like Class/Level? I checked Kuje's NPC list form 1e/2e and didn't get any hits.
House Oblodra, Former 3rd House of Menzoberranzan (Destroyed by House Baenre after Time of Troubles):

Matron Mother of House Oblodra (Deceased, killed when House was destroyed by Matron Mother Baenre after Time of Troubles)
Matron K’yorl Odran: Female Drow Cleric 3/Psion-Telepath 9/Psychic Theurge 6; CR 19; Medium Humanoid (Elf, Psionic); HD 3d8+3 plus 15d4+15; hp 86; Init +3; Spd 30 ft.; AC 26 (touch 13, flat-footed 23); Base Atk +9; Grp +8; Atk +14 melee (1d4+5, Scrag-tooth) or +18 ranged (1d8+5, Scrag-tooth); Full Atk +14/+9 melee (1d4+5, Scrag-tooth) or +18 ranged (1d4+5, Scrag-tooth); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 29; AL CE; SV Fort +9, Ref +9, Will +24; Str 8, Dex 16, Con 12, Int 26, Wis 26, Cha 21.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +12, Concentration +18, Diplomacy +12, Gather Information +12, Knowledge (Arcana) +9, Knowledge (The Planes) +10, Knowledge (Psionics) +18, Knowledge (Religion) +10, Listen +2, Psicraft +18, Search +2, Sense Motive +12, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +10, Spot +2. Craft Universal Item, Expanded Knowledge x3, Iron Will, Overchannel, Psionic Meditation, Talented.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Aura of Evil (as 9th level Cleric); Rebuke Undead as 3rd level cleric 8/day.
Spell-like Abilities (as 18th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/6+1/6+1/5+1/4+1/2+1; base DC = 18 + spell level; caster level 9th).
Deity: Lolth. Domains: Evil (cast evil spells at +1 caster level), Trickery.
Psionic Powers Known (Power Points 255; base DC = 18 + power level; manifester level 15th): 1st –Conceal Thoughts, Detect Psionics, Mind Thrust, Mindlink, Psionic Charm; 2nd –Cloud Mind, Ego Whip, Inflict Pain, Psionic Suggestion, Read Thoughts; 3rd –Dispel Psionics, False Sensory Input, Psionic Blast, Telekinetic Force, Telekinetic Thrust; 4th –Correspond, Inertial Barrier, Mindwipe, Psionic Dimension Door, Psionic Dominate; 5th –Mind Probe, Psionic Teleport, Psychic Crush, Shatter Mind Blank, Tower of Iron Will; 6th –Mass Cloud Mind, Psionic Disintegrate; 7th –Insanity, Personal Mind Blank, Ultrablast; 8th –Greater Psionic Teleportation.
Possessions: Silver Holy Symbol (Lolth), Oblodra House Insignia, Scrag-tooth +6 Venomous Dagger of Returning, Psionic Amulet of Natural Armor +5, Robe of the Mind Spider, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in 2E Menzoberranzan boxed set as Clr9/Psionicist 15 with stats of Str 8, Int 17, Wis 18, Dex 14, Con 11, Cha 13; modified for level and slight modification for new drow modifiers. Matron K’yorl Odran acquired the magical dagger “Scrag-tooth, shortly before her death.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Expanded Psionics Handbook (3.5E)., and Mind’s Eye section of Wizards.com.


Rumors of Wichtlin in Clawrift lead to the creation of this version of Matron K’yorl Odran
Matron K’yorl Odran: Female Drow Wichtlin Cleric 3/Psion-Telepath 9/Psychic Theurge 6; CR 21; Medium Undead (Augmented Humanoid, Elf, Psionic); HD 18d12; hp 172; Init +5; Spd 30 ft.; AC 32 (touch 15, flat-footed 27); Base Atk +9; Grp +8; Atk +14 melee (1d4+5, Scrag-tooth) or +20 ranged (1d8+5, Scrag-tooth) or +9 melee touch (1d6 negative energy plus poison or paralysis, touch attack); Full Atk +14/+9 melee (1d4+5, Scrag-tooth) and +4 melee touch (1d6 negative energy plus poison or paralysis, touch attack) or +20 ranged (1d4+5, Scrag-tooth); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Elfstroke, Create Spawn; SQ Drow traits, Wichtlin Traits, SR 29, DR 10/Silver and Magic, Partial Invisibility, Turn Resistance +2; AL CE; SV Fort +8, Ref +11, Will +24; Str 8, Dex 20, Con --, Int 22, Wis 26, Cha 25.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +12, Concentration +18, Diplomacy +12, Gather Information +12, Hide +8, Knowledge (Arcana) +9, Knowledge (The Planes) +10, Knowledge (Psionics) +18, Knowledge (Religion) +10, Listen +2, Move Silently +8, Psicraft +18, Search +2, Sense Motive +12, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +10, Spot +10. Craft Universal Item, Expanded Knowledge x3, Iron Will, Overchannel, Psionic Meditation, Talented.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Wichtlin traits: +8 racial bonus to Hide, Move Silently, and Spot checks; Undead traits. Aura of Evil (as 9th level Cleric); Rebuke Undead as 3rd level cleric 10/day.
Damage: A wichtlin without natural weapons has a touch attack that uses negative energy to deal 1d6 points of damage to living creatures; a Will save (DC 26) halves the damage. A wichtlin with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d6 points of extra damage on one natural weapon attack.
Elfstroke (Su): Any elf or half-elf a wichtlin hits with its touch attack must succeed on a Fortitude save (DC 26) or be paralyzed for 2d4 rounds. Remove Paralysis or any spell that can remove a curse can free the victim (see the Bestow Curse spell description, page 203 of the PHB). The effect cannot be dispelled. Anyone paralyzed by a wichtlin seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive.
Create Spawn (Su): An elf or half-elf slain by a wichtlin rises in seven days as a wichtlin. Wichtlin created in this way are not under the control of the wichtlin who spawned them, but will usually work with other wichtlins in service to Kiaransalee.
Damage Reduction (Su): A wichtlin has damage reduction 10/silver and magic. A wichtlin’s natural weapons are treated as magical weapons for the purposes of overcoming damage reduction.
Partial Invisibility (Su): A wichtlin’s body is mostly transparent, apart from its skeletal hands and its eyes. This grants the wichtlin concealment (20% miss chance). Opponents that cannot see the wichtlin ignore this effect (although they still suffer the penalties of fighting an unseen opponent). A wichtlin that kills a victim becomes visible for 1d4 rounds, temporarily negating this effect. True Seeing and See Invisibility also negate this effect.
Turn Resistance (Su): A wichtlin has turn resistance +2.
Spell-like Abilities (as 18th level caster) at will–Poison (may only be used on a living creature without elven blood that is hit by the wichtlin’s touch attack), Suggestion (may only be used on an elf or half-elf paralyzed by the wichtlin).
Spell-like Abilities (as 18th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/6+1/6+1/5+1/4+1/2+1; base DC = 18 + spell level; caster level 9th).
Deity: Kiaransalee. Domains: Chaos (cast chaotic spells at +1 caster level), Evil (cast evil spells at +1 caster level).
Psionic Powers Known (Power Points 240; base DC = 16 + power level; manifester level 15th): 1st –Conceal Thoughts, Detect Psionics, Mind Thrust, Mindlink, Psionic Charm; 2nd –Cloud Mind, Ego Whip, Inflict Pain, Psionic Suggestion, Read Thoughts; 3rd –Dispel Psionics, False Sensory Input, Psionic Blast, Telekinetic Force, Telekinetic Thrust; 4th –Correspond, Inertial Barrier, Mindwipe, Psionic Dimension Door, Psionic Dominate; 5th –Mind Probe, Psionic Teleport, Psychic Crush, Shatter Mind Blank, Tower of Iron Will; 6th –Mass Cloud Mind, Psionic Disintegrate; 7th –Insanity, Personal Mind Blank, Ultrablast; 8th –Greater Psionic Teleportation.
Possessions: Silver Holy Symbol (Lolth), Oblodra House Insignia, Scrag-tooth +6 Venomous Dagger of Returning, Psionic Amulet of Natural Armor +5, Robe of the Mind Spider, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in 2E Menzoberranzan boxed set as Clr9/Psionicist 15 with stats of Str 8, Int 17, Wis 18, Dex 14, Con 11, Cha 13; modified for level and slight modification for new drow modifiers. Matron K’yorl Odran acquired the magical dagger “Scrag-tooth, shortly before her death. Rumors of wichtlin in the Clawrift in Drizzt Do'Urden's Guide to the Underdark have contributed towards a wichtlin version of Matron K’yorl Odran. Wichtlin template is from Bestiary of Krynn with a few modifications, such as all Dragonlance Wichtlin automatically become followers of Chemosh, so a change of patron deity to Kiaransalee for a Faerunian Drow would be appropriate.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Expanded Psionics Handbook (3.5E)., Mind’s Eye section of Wizards.com, and Bestiary of Krynn (3.5E).

Psionic Amulet of Natural Armor: This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor bonus of from +1 to +5, depending on the kind of amulet.
Source: DMG 3.5, modified Amulet of Natural Armor, using material from Expanded Psionics Handbook.
Faint Psychometabolism; CL 5th; Craft Universal Item, Thicken Skin, creator’s caster level must be at least three times the amulet’s bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5).

Robe of the Mind Spider: This plain black spidersilk robe is infused with powerful psychic energy. It provides a +8 armor bonus, a +6 enhancement bonus to Charisma, Intelligence, and Wisdom, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Clairsentience, Psychokinesis, and Psychometabolism; ML 18th; Craft Universal Item, Animal Affinity, Inertial Armor, Inertial Barrier, Reality Revision; Price 334,000 gp; Weight 1 lb.






House Xorlarrin, 4th House of Menzoberranzan:

Matron Mother of House Xorlarrin
Matron Zeerith Q’Xorlarrin: Female Drow Clr17; CR 18; Medium Humanoid (Elf); HD 17d8+51; hp 150; Init +3; Spd 30 ft.; AC 29 (touch 21, flat-footed 23); Base Atk +12; Grp +12; Atk +16 melee (1d4+4, +4 Dagger) or +14 melee (1d8+2 plus special, Scourge of Fangs); Full Atk +16/+11/+6 melee (1d4+4, +4 Dagger) or +14/+9/+4 melee (1d8+2 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 28; AL NE; SV Fort +18, Ref +18, Will +25; Str 11, Dex 22, Con 16, Int 19, Wis 28, Cha 23.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +4, Concentration +15, Diplomacy +14, Intimidate +4, Knowledge (Arcana) +15, Knowledge (Religion) +15, Listen +4, Search +4, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +15, Spot +4. Craft Wand, Exotic Weapon (Scourge), Lightning Reflexes (b), Magical Artisan (Craft Wand), Negotiator, Spell Penetration, Wand Mastery.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 28. Aura of Evil (aura equals cleric level); Rebuke Undead as 17th level cleric 9/day.
Spell-like Abilities (as 17th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/8+1/7+1/7+1/7+1/6+1/5+1/4+1/3+1/2+1; base DC = 19 + spell level; caster level 17th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 17th level cleric 9/day)
Possessions: Silver Holy Symbol (Lolth), Xorlarrin House Insignia, +4 Dagger, Scourge of Fangs, Amulet of Health +6, Belt of Perfect Excellence, Bracers of Defense +8, Carpet of Flying, Drow Boots, Lesser Tentacle Rod, Piwafwi of Charisma +6, Ring of Defense +5, Ring of Spell-Battle, Wand of Viscid Glob, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 11, Int 17, Wis 19, Dex 16, Con 10, Cha 15; modified for level and slight modification for new drow modifiers. She is listed as Clr17 in Underdark, Clr15 in Menzoberranzan boxed set, and Clr16 in Drizzt Do’Urden’s Guide to the Underdark. Zeerith had +4 Dagger, Wand of Viscid Globs, Russet Tentacle Rod, and Flying Carpet listed as equipment in 2E Menzoberranzan boxed set.
Alignment Note: Zeerith is listed as Chaotic Evil in 2E Menzoberranzan boxed set and 2E Drizzt Do’Urden’s Guide to the Underdark, yet is listed as Neutral Evil in Underdark. Using the most recent source, so she is Neutral Evil.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Serpent Kingdoms (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Arms and Equipment Guide (3E), Complete Arcane (3.5E), Eberron Campaign Setting (3.5E), Sword & Fist (3E), and Dragon #290. And the Drow novels by R.A. Salvatore.

Belt of Perfect Excellence: This finely crafted belt of black spider silk adorned with silver spiders, provides its wearer with a +6 enhancement bonus to Dexterity, Strength, and Wisdom.
Source: Sword & Fist as Headband of Perfect Excellence (revised to 3.5 by Joseph Weber).
Moderate Transmutation; CL: 8th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace, Owl’s Wisdom; Price: 144,000 gp; Weight 1 lb.

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.

Ring of Defense: This powerful ring offers continual magic protection in the form of a deflection bonus to AC and a resistance bonus to saving throws, from +1 to +5.
Source: Dragon Magazine #290, Rogue’s Gallery: The Heroes of Decent into the Depths of the Earth by Paul Kidd (revised to 3.5 by Joseph Weber).
Moderate Abjuration; CL 7th; Forge Ring, Resistance, Shield of Faith, Caster level must be three times that of the ring’s bonus; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).
Revision Note: Revision was addition of magic auras and adjustment of price.




Patron & House Wizard of House Xorlarrin; Leader of the Council of Wizards who oversee Sorcere, second to the Archmage of Menzoberranzan
Horroodissomoth Xorlarrin: Male Drow Wiz11/Lor10; CR 22; Medium Humanoid (Elf); HD 21d4+21; hp 93; Init +3; Spd 30 ft.; AC 34 (touch 21, flat-footed 28); Base Atk +11; Grp +11; Atk +17 melee (1d4+6, +6 Dagger of Dancing); Full Atk +17/+12 melee (1d4+6, +6 Dagger of Dancing); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 32; AL CE; SV Fort +14, Ref +17, Will +23; Str 11, Dex 22, Con 13, Int 30, Wis 14, Cha 11.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +20, Craft (Alchemy) +20, Decipher Script +20, Diplomacy +5, Gather Information +20, Knowledge (Arcana) +27, Knowledge (History) +15, Knowledge (Local: Underdark-Northdark) +15, Knowledge (The Planes) +20, Listen +6, Search +8, Sense Motive +8, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarf, Gnome, Goblin, Illuskan, Netherese, Seldruin), Spellcraft +27, Spot +6, Use Magic Device +20. Brew Potion, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Investigator, Magical Artisan (Craft Wand), Scribe Scroll, Skill Focus (Knowledge: Arcana), Skill Focus (Spellcraft), Spell Penetration, Wand Mastery.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 32. Summon Familiar. Lore; Greater Lore; True Lore; Secrets: Secrets of Inner Strength, The Lore of True Stamina, Applicable Knowledge, Newfound Arcana, More Newfound Arcana.
Spell-like Abilities (as 20th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Wizard Spells Prepared (4/8/8/6/10/6/6/5/5/5; base DC = 20 + spell level; caster level 20th).
Possessions: Xorlarrin House Insignia, Spellbooks, +6 Dagger of Dancing, Amulet of Natural Armor +5, Belt of Many Pockets, Bracers of Armor +8, Drow Boots, Gloves of Dexterity +6, Greater Piwafwi, Horroodissomoth’s Robe, Horroodissomoth’s Signet Ring, Ring of Wizardry IV, Rod of Lolth, Staff of Frost, numerous wands, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Bald, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 11, Int 19, Wis 13, Dex 16, Con 7, Cha 11; modified for level and slight modification for new drow modifiers. He is listed as Wiz18 in Menzoberranzan boxed set and Drizzt Do’Urden’s Guide to the Underdark. Horroodissomoth had +6 Dagger of Dancing, and many wands including a Wand of Frost and a Wand of Lolth listed as equipment in 2E Menzoberranzan boxed set. Added levels due to passage of time.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Underdark (3.5E), Complete Arcane (3.5E), Eberron Campaign Setting (3.5E), Epic Level Handbook (3E), and Tome and Blood (3E).

Horroodissomoth’s Robe: This nondescript hooded robe of black silk grants the wearer a +8 armor bonus, a +5 resistance bonus to saving throws, a +6 enhancement bonus to Constitution and Intelligence, and the ability to use Disguise Self at will.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Illusion, and Transmutation; CL 16th; Craft Wondrous Item, Bear’s Endurance, Disguise Self, Fox’s Cunning, Mage Armor, Resistance; Price 212,200 gp; Weight 1 lb.

Horroodissomoth’s Signet Ring: Emblazoned with the sign of Sorcere, this ring functions as a Ring of Protection +5 and a Ring of Mind Shielding. Additionally, the ring allows the wearer to read thoughts, as though with the Detect Thoughts spell at will.
Source: Created by Joseph Weber.
Strong Abjuration and Divination; CL: 15th; Forge Ring, Detect Thoughts, Nondetection, Shield of Faith; Price 78,200 gp.

Piwafwi, Greater: The dark-colored greater piwafwi is a cloak that gives its wearer a +5 competence bonus to Hide checks , and it also provides fire resistance 5.
Source: City of the Spider Queen (revised to 3.5 by Joseph Weber).
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Resist Energy, Invisibility, Creator must be a Drow; Price 13,750 gp; Weight 1 lb.
Revision Note: Revision was addition of magic auras and adjustment of price.

Wand Mastery [General]
Wands are more potent in your hands.
Source: Eberron Campaign Setting.
Prerequisite: Craft Wand, caster level 9th.
Benefit: When you use a wand, the DC of saving throws against the wand’s effect is increased by 2 and the wand’s effective caster level is increased by 2.





Elderboy of House Xorlarrin
Brack’thal Xorlarrin: Male Drow Wiz16; CR 17; Medium Humanoid (Elf); HD 16d4+48; hp 102; Init +4; Spd 30 ft.; AC 27 (touch 19, flat-footed 21); Base Atk +8; Grp +9; Atk +12 melee (1d4+4, +3 Dagger); Full Atk +12/+7 melee (1d4+4, +3 Dagger); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 27; AL CE; SV Fort +12, Ref +15, Will +17; Str 13, Dex 22, Con 16, Int 26, Wis 16, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +2, Concentration +18, Craft (Alchemy) +15, Decipher Script +18, Knowledge (Arcana) +19, Knowledge (The Planes) +15, Listen +6, Search +6, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin, Illuskan), Spellcraft +19, Spot +6. Brew Potion, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Greater Spell Penetration, Magical Artisan (Craft Wand), Scribe Scroll, Spell Penetration, Wand Mastery.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Summon Familiar.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Wizard Spells Prepared (4/6/6/10/6/5/4/4/3; base DC = 18 + spell level; caster level 16th).
Possessions: Xorlarrin House Insignia, Spellbooks, +3 Dagger, Amulet of Natural Armor +3, Black Robes of the Archmagi, Bracers of Health +4, Drow Boots, Gloves of Dexterity +4, Greater Piwafwi, Headband of Intellect +4, Ring of Protection +3, Ring of Wizardry III, numerous wands, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as Wiz14 in 2E Menzoberranzan boxed set, no other information. Added levels due to passage of time.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Eberron Campaign Setting (3.5E),.





Weapon Master of House Xorlarrin
Jearth Xorlarrin: Male Drow Ftr13/Rog2; CR 16; Medium Humanoid (Elf); HD 13d10+32 plus 2d6+8; hp 162; Init +7; Spd 30 ft.; AC 30 (touch 18, flat-footed 25); Base Atk +14; Grp +21; Atk +27 melee (1d8+13, +4 Keen Adamantine Longsword); Full Atk +23/+18/+13 melee (1d8+13, +4 Keen Adamantine Longsword) and +23/+18/+13 (1d8+9+4 Keen Adamantine Longsword); Face/Reach 5 ft./5 ft.; SA Sneak Attack +1d6; SQ Drow traits, SR 26; AL CE; SV Fort +17, Ref +17, Will +10; Str 24, Dex 20, Con 19, Int 14, Wis 13, Cha 15
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +4, Hide +15, Intimidate +16, Listen +5, Move Silently +15, Search +4, Sense Motive +2, Speak Language (Elven, Undercommon, Drow Sign Language, Goblin), Spot +5. Blind-Fight, Blooded, Combat Expertise, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Greater Weapon Focus (Longsword), Improved Two-Weapon Fighting, Mobility, Quick Draw, Two-Weapon Fighting, Weapon Focus (Longsword), Weapon Specialization (Longsword).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 26. Sneak Attack +1d6; Trapfinding; Evasion. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 15th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: Xorlarrin House Insignia, +5 Mithral Chain Shirt of Strength +4, 2 +4 Keen Adamantine Longswords, Amulet of Natural Armor +3, Bracers of Health +6, Drow Boots, Piwafwi of Resistance +5, Ring of Invisibility, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Attributes in 2E Menzoberranzan boxed set listed as Str 18/42, Int 12, Wis 13, Dex 18, Con 12, Cha 13; modified for level and slight modification for new drow modifiers. He is listed as Ftr13 in 2E Menzoberranzan boxed set. Jearth had pair of +4 Adamantine Longswords that allowed one to fight with two weapons at no penalty listed as equipment in 2E Menzoberranzan boxed set. Added levels due to passage of time.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Dragon #302.
Hi Warlockco

Considering the amount of work involved it's quite understandable.

I believe Luvon was featured in the Original 2e Boxed campaign setting and I shall have a look when I get home from work. I'd love to see your conversion as it would also help my current game immensely!

Aluve

Kophyn
Nice work Green Giant & Warlockco!

I have a request for an NPC if I may be so bold?

Luvon Greencloak, the Moon Elven leader of the company of Archers within the Elven Court that stayed behind after the retreat.

On a side note. In your write-up of Sharantyr, from the adventuring company the Knights of Myth Drannor, you have her listed as a male. As far as I'm aware "he" is definitely a "she". One of my players has been unsuccesfully trying to woo Sharantyr for months now and was horrified , that apart, they are fantastic.

Aluve

Kophyn

Like warlockco said above, it was a copy/paste error. The strange part is I haven't bothered to fix him, I mean, her and you're not the first to tell me about that error. I keep putting it off or forgetting to do so.

That's a lot of drow, warlockco. I feel sorry you had to do so many of them and especially, that a majority of them were clerics. It would have driven me mad having to stat out the same class over and over which sometimes happens with me and FR wizards. Seems to be one behind every bush and an archmage behind every tree.
Like warlockco said above, it was a copy/paste error. The strange part is I haven't bothered to fix him, I mean, her and you're not the first to tell me about that error. I keep putting it off or forgetting to do so.

That's a lot of drow, warlockco. I feel sorry you had to do so many of them and especially, that a majority of them were clerics. It would have driven me mad having to stat out the same class over and over which sometimes happens with me and FR wizards. Seems to be one behind every bush and an archmage behind every tree.

Why, you think I haven't gotten beyond the first 4 Houses for Ched Nasad.
It gets so boring....

Right now working on a really big project.
Working on a Full Conversion for Daggerford for use with the Age of Worms Adventure Path in Dungeon Magazine, unfortunately it is going a bit slowly at the moment. Didn't realize how many NPCs had stats in the North boxed set for Daggerford. :embarrass
Hey, this is great, GG are they going to sticky this one too???


Also I know you are taking the levels literally oh well, nevermind. I would make the mistmaster a mystic theurge so He can at least cast his own ward though.
Hi Warlockco

As promised I dug around in the 2e Campaign setting (circa 1987) and found Luvon in the DM's Sourcebook of the Realms and he's on p25.

This write-up is all the info contained within that section, it does not provide any stats.

Luvon Greencloak
CG Elven (I personally would guess at a Moon Elf) Male 11th Level Magic user
Azuth and Aerdrie Faenya
Elven Court
Luvon is a former emissary and diplomat of the Elven court before the Elves of Cormesta retreated to Evermeet. He has remained behind to aid any stragglers who wish to head for that Elvish Isle.
Luvon wears Bracers of Defense AC6, and is protected by Alok Silverspear and a company of Elvish Longbowmen.

I was hoping you also might try and convert Alok Silverspear who was also detailed within the same book but on p17

Alok Silverspear
CG Elven (Again, I would guess at Moon Elven) Female 5th level Fighter
Solonor Thelandira
Elven Court
Alok has remained behind as commander of the 20 Elven Longbowmen assigned to protect Luvon Greencloak and the last of the stragglers. As battle-leader, she carries a Silver Spear +3, wears Elven Chainmail +2, and wields a two-handed sword in battle.
Alok would rather quit the world of men and retire with the majority of her race to Evermeet, but is loyal to her duty to Luvon.

I hope this is enough info

Aluve

Kophyn
Will see what I can whip up, however that is the 1e boxed set, not the 2e. :P
He's a gold elf and he has higher level stats in Cloak & Dagger because he's a member of the Moonstars. But Alok hasn't been mentioned since 1e.
He's a gold elf and he has higher level stats in Cloak & Dagger because he's a member of the Moonstars. But Alok hasn't been mentioned since 1e.

Thanks Kuje,
btw what subrace do you think Alok is?
Thanks Kuje

1e? I didn't realise that the boxed set was quite so ancient!

I just checked out his additional info in Cloak and Dagger p29 and he is now a M14

Aluve

Kophyn
There were two boxed sets, one for 1E and one for 2E.
Thanks Kuje,
btw what subrace do you think Alok is?

Well if she is related to House Silverspear, she is most likely a Silver/Moon elf. The House appears in Elves of Evermeet page 38.
Well if she is related to House Silverspear, she is most likely a Silver/Moon elf. The House appears in Elves of Evermeet page 38.

Thanks Green Giant
Yes, but even the gold elven houses have moon elven family members.

As for Alok, who knows...... She could be wood/wild, moon, or sun. Maybe ask Ed.
and i dont want to be a spoilsport, but danilo thann was definately a bard and not a spell singer
(although i know by his combined levels he should be epic if u wanted to transfer him to 3.5 straight away, witch complicates things i guess, since he should be aprox the same power level as Arilyn Moonblade, as she was his companion in a few adventures....)

but still ,

have fun..
and i dont want to be a spoilsport, but danilo thann was definately a bard and not a spell singer
(although i know by his combined levels he should be epic if u wanted to transfer him to 3.5 straight away, witch complicates things i guess, since he should be aprox the same power level as Arilyn Moonblade, as she was his companion in a few adventures....)

but still ,

have fun..

Talk to Eric L Boyd about that then.
lol
NPCs of the Elven Court

Luvon Greencloak: Male Gold Elf Wiz14; CR 14; Medium Humanoid (Elf); HD 14d4+14; hp 55; Init +3; Spd 30 ft.; AC 26 (touch 18, flat-footed 23); Base Atk +7; Grp +8; Atk +10 melee (1d6+3, Staff of Power); Full Atk +10/+5 melee (1d6+3, Staff of Power); Face/Reach 5 ft./5 ft.; SQ Gold Elf traits; AL CG; SV Fort +8, Ref +9, Will +17; Str 12, Dex 17, Con 12, Int 22, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +6, Concentration +17, Decipher Script +10, Diplomacy +8, Hide +3, Knowledge (Arcana) +17, Knowledge (History) +10, Listen +2, Move Silently +3, Ride +4, Search +2, Sense Motive +8, Speak Language (Chondathan, Common, Elven, Damaran, Giant, Gnome, Orc, Sylvan), Spellcraft +17, Spot +2. Craft Wand, Craft Wondrous Item, Extend Spell, Iron Will, Negotiator, Scribe Scroll, Still Spell, Strong Soul.
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Summon Familiar. +2 bonus on saves against Death Effects, Energy Drain, and Ability Drain Attacks.
Wizard Spells Prepared (4/6/6/5/5/4/4/2; base DC = 16 + spell level; caster level 14th).
Possessions: Spellbooks, Staff of Power, Boots of Elvenkind, Bracers of Armor +8, Cloak of Elvenkind, Kiira N’Vaelahr, Ring of Protection +3, Teukiir Badge, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed as Wiz11 in the FRCS boxed set (1E). Listed as Wiz14 in Cloak & Dagger.
Sources: FRCS boxed set (1E), Cloak & Dagger (2E), PHB 3.5, DMG 3.5, City of Splendors: Waterdeep (3.5E), Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).





Alok Silverspear: Female Moon Elf Ftr9; CR 8; Medium Humanoid (Elf); HD 9d10+18; hp 94; Init +5; Spd 30 ft.; AC 22 (touch 15, flat-footed 17); Base Atk +9; Grp +13; Atk +17 melee (1d8+11, Silverspear) or +16 ranged (1d8+5, +1 Mighty Composite Longbow +4); Full Atk +17/+12 melee (1d8+11, Silverspear) or +16/+11 ranged (1d8+5, +1 Mighty Composite Longbow +4); Face/Reach 5 ft./5 ft.; SQ Moon Elf traits; AL CG; SV Fort +10, Ref +10, Will +7; Str 18, Dex 20, Con 14, Int 16, Wis 15, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +6, Hide +4, Jump +6, Listen +4, Move Silently +4, Ride +8, Search +2, Speak Language (Chondathan, Common, Elven, Giant, Orc, Sylvan), Spot +10, Survival +4, Swim +4. Alertness, Fearless, Leadership, Mounted Combat, Point Blank Shot, Precise Shot, Weapon Focus (Composite Longbow), Weapon Focus (Spear), Weapon Specialization (Spear)
Special Qualities: Moon Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Alok is immune to fear effects, magical or otherwise.
Possessions: +2 Blueshine Elven Chainmail of Nimbleness, Silverspear, +1 Mighty Composite Longbow +4, Boots of Elvenkind, Cloak of Resistance +2, Quiver of Ehlonna, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed as Ftr5 in the FRCS boxed set (1E), added levels due to passage of time.
Sources: FRCS boxed set (1E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).

Silverspear: A prized heirloom of the Silverspear family. This ancient spear has a leaf-shaped head of silver that never tarnishes which is engraved with prayers to the Seldarine in Espruar affixed to a shaft of zalantar. The Silverspear is a +3 Everbright Holy Silver Spear of Returning. The Silverspear is made from magically treated silver instead of alchemical silver, allowing it to do normal damage. In addition to bypassing the damage reduction of creatures vulnerable to silver, the spear does an additional point of damage to such creatures.
Source: Created by Joseph Weber.
Moderate Evocation, Necromancy, Transmutation; CL 12th; Craft Magic Arms and Armor, Blindness/Deafness, Holy Smite, Searing Light, Telekinesis, Creator must be Good; Price 129,002 gp.
Wow! They're fantastic!

Thankyou for taking the time to convert these two Warlockco.
Thanks also to Kuje and Green Giant for their vast knowledge.


"Never play dice with a Halfling called High-Roll"
I have another request if I may Warlockco?

It's another rather obscure one... he doesn't even possess a stat block to draw upon
One of the finest descriptions for an NPC, in my opinion, comes from Faiths and Avatars.
On p46, in the write-up of the God Bhaal, it details Holy Days/Important ceremonies. The only real calendar ritual occurs on The Feast of the Moon, where the dead were remembered and the Bhaalists celebrated especially important or particularly impressive slayings.

It describes one of the most "splendid" tales of gore, the exploits of the Famous Priest-Mage Uthaedeol the Blood-drenched. This guy is the proverbial Epic Cleric-Wizard.
It would be nice to see the excellent Primate of Bhaal prestige class incorporated that Thomas M. Costa & Eric L. Boyd created in their pdf Prestige in the Realms.

I am aware that Eric was a Co-Designer of Faiths and Avatars along with Julia Martin, so any input would be invaluable!

I really don't know what sort of levels Uthaedeol would possess but from the text in Faiths and Avatars it details some rather hefty spells. Uthaedeol also gets a brief mention in the boxed set Lands of Intrigue on p29 of the book 3 supplement, but i mean brief!

"Never play dice with a Halfling called High-Roll"
and i dont want to be a spoilsport, but danilo thann was definately a bard and not a spell singer
(although i know by his combined levels he should be epic if u wanted to transfer him to 3.5 straight away, witch complicates things i guess, since he should be aprox the same power level as Arilyn Moonblade, as she was his companion in a few adventures....)

but still ,

have fun..

I struggled a lot over this one. I agree Danilo is a bard, but I don't think he has the bard class, if you get the distinction. Danilo certainly hasn't evinced any of the abilities of the bard class given in the Player's Handbook. If you ignore the class names, but pay attention to the class abilities, I think you can build Danilo in a fashion appropriate to the novels.

Danilo definitely has lots of "people" skills in Bluff, Diplomacy, Gather Info, Knowledge, Perform, Sense Motive, etc. 3 levels of aristocrat give him a lot of skill ranks (these are all class skills) and proficiency with the longsword. As an added plus, he really is a member of the nobility.

Danilo is definitely studying with Khelben as a wizard. Bard's have a list of "known spells" whereas Danilo definitely uses spellbooks to cast unusual spells.

In Elfsong, Danilo picks up the abilities of a spellsinger, a very poorly executed kit in 2e in the Complete Bard's Handbook. (Actually, most of the characters in Elfsong are clearly tied to a specific kit in the Complete Bard's Handbook.) After the fact, in 3e, I designed the spellsinger class (albeit somewhat differently than made it through the editorial process) in Races of Faerun to be oriented primary towards bards, but permit a mostly human wizard like Danilo as a rare exception. Danilo has obviously not progressed in the class based on comments in later books.

If I were to change anything about the Danilo build, it might be to swap out some wizard levels for loremaster levels. However, IIRC, that's a really constraining PrC for not much benefit, so I rejected it.

Anyhow, that was my logic.

--Eric
I have another request if I may Warlockco?

It describes one of the most "splendid" tales of gore, the exploits of the Famous Priest-Mage Uthaedeol the Blood-drenched. This guy is the proverbial Epic Cleric-Wizard.
It would be nice to see the excellent Primate of Bhaal prestige class incorporated that Thomas M. Costa & Eric L. Boyd created in their pdf Prestige in the Realms.

Glad you liked them,
Will see what I can do. Would prefer it if he actually did have a class/level listed, but will see what I can do.
If I may chime in here. On the very first Danilo/Arilyn encounter in Elfshadow, Danilo was described as using the Bardic Music ability. I agree that Danilo is NOT an accompished Bard (probably not more than 1 level), but it kinda fits still.

Monch

I struggled a lot over this one. I agree Danilo is a bard, but I don't think he has the bard class, if you get the distinction. Danilo certainly hasn't evinced any of the abilities of the bard class given in the Player's Handbook. If you ignore the class names, but pay attention to the class abilities, I think you can build Danilo in a fashion appropriate to the novels.
--Eric

Nice to know some of the thought processes that go into assigning levels to NPCs or in the creation of PrCs, Eric. I thought I had pretty much settled the updates for the NPCs of Waterdeep (those that live above in the city), when I took some time off to catch up on my reading and finished Dungeon #126. Btw, Eric, loved your adventure but it feels like it kinda sparse; maybe that feeling will go away once I get the other two remaining adventures in that arc. So, I started on Dragon #335 and who should appear in Elaine Cunningham's New Olamn Bard College article than Bronwyn Caradoon and she's listed as Bard 7/Harper Agent 1. Makes me want to

But enough about that. Here are the updated NPCs from Ruins of Undermountain along with a new one that I forgot to create stats for. Enjoy.


Arcturia: Female Half-Fey Chondathan Human Worm that Walks Wiz15; CR 19; Medium Aberration; HD 15d8+15; hp 86; Init +4; Spd 30 ft.; AC 43 (touch 36, flat-footed 39); Base Atk +7; Grp +8; Atk +10 melee (1d4+3/19-20, +2 dagger); Full Atk +10/+5 melee (1d4+3/19-20, +4 dagger); Face/Reach 5 ft./5 ft.; SA Engulf, frightful presence, spell-like abilities; SQ Aura of chaos, blindsight 300 ft., DR 5/cold iron, discorporate, immune to enchantment spells or effects, immunities, low-light vision, SR 29, summon familiar; AL CE; SV Fort +8, Ref +11, Will +13; Str 12, Dex 19, Con 12, Int 24, Wis 15, Cha 19
Skills and Feats: Bluff +13, Concentration +19 (+23 when casting defensively), Craft (alchemy) +17, Decipher Script +12, Diplomacy +9, Heal +24, Hide +34, Knowledge (arcana) +25, Knowledge (dungeoneering) +14, Knowledge (history-the North) +14, Knowledge (local-Undermountain) +17, Knowledge (nature) +14, Listen +22, Move Silently +24, Speak Language (chondathan, illuskan, common, draconic, elven, giant, goblin, orc, sylvan, undercommon), Spellcraft +27; Combat Casting, Craft Wand, Craft Wondrous Item, Extend Spell, Flexible Mind (Bluff and Heal), Graft Flesh (silthilar), Quicken Spell, Scribe Scroll{B}, Skill Focus (Heal), Spell Focus (transmutation), Spell Penetration
Special Qualities: Summon familiar. Aura of chaos (aura equals character level). Discorporate (separate into individual vermin), engulf (engulf opponent no larger than Large size with a melee touch attack, opponent suffer 100 points of damage per round), frightful presence (anyone who witnesses engulf attack must make a Will save [DC 21] or be frightened if save is failed by 5 or fewer points; panicked if failed by 6 to 10 points; cowering if failed by 11 or more points; shaken if save is successful. +5 to saves if already seen attack before; -5 to saves for victim of engulf attack), immunities (no discernable anatomy, immune to critical hits or flanking).
Half-fey spell-like abilities (as 15th-level caster): At will – charm person; 3/day – detect law, protection from law; 1/day – confusion or heroism, dominate person or hold monster, eyebite or lesser geas, faerie fire or glitterdust, geas/quest or mass suggestion, mass invisibility, sleep or enthrall, Tasha’s hideous laughter or suggestion.
Worm that Walks spell-like abilities (as 20th-level caster): 1/day – animal growth (vermin), animal messenger (vermin), animal shapes (vermin), animal trance (vermin), colossal vermin (as giant vermin, but it can increase the creature’s size from Large to Gargantuan and from Huge to Colossal), creeping doom, giant vermin, summon swarm (vermin), summon vermin (as summon nature’s ally, except it summons 10 HD of vermin per level), vermin plague (as insect plague).
Wizard Spells Prepared (4/6/6/6/5/5/4/3/1; base DC = 17 + spell level; DC 18 + spell level with transmutation spells; caster level 15th): 0–detect magic, disrupt undead, mage hand, read magic; 1st–color spray, disguise self, magic missile x3; 2nd–alter self, detect thoughts, flaming sphere, fox’s cunning, see invisibility, web; 3rd–dispel magic, fireball, fly, hold person, lightning bolt, reverse arrows [MAG]; 4th–animate dead, charm monster, enervation, fire shield, thunderlance [FRCS]; 5th–baleful polymorph x2, hold monster, monster summoning V, wall of force; 6th–antimagic field, chain lightning, Dhulark’s glasstrike [MAG], disintegrate; 7th–greater ironguard [FRCS], prismatic spray, spellturning; 8th–polymorph any object.
Spellbook: As above, plus Arcturia’s apprenticeship under Halaster has allowed her to learn many of the spell created by the Mad Mage of Undermountain that she is capable of casting. She knows many of the wizard/sorcerer spells in the Player’s Handbook as well as some of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. Arcturia has two sets of 5 spellbooks. Each set is resistant to energy (minor), waterproof, and spelltrapped (choose from among any abjuration, conjuration, and transmutation spells, especially spells designed to change a character’s form or incapacitate so she can later experiment on them).
Possessions: +2 dagger, amulet of natural armor +2, Arcturia’s changestaff (staff of transmutation [25 charges]), Arcturia’s jewelled belt (as mantle of energy resistance [cold and fire]), bracers of armor +5, Erevan Ilesere’s robe (robe of blending), Hathran wardmask (mask of protection and resistance +2), Horned Ring, wand of lightning bolt (8th) (22 charges), wand of magic missile (9th) (19 charges), wand of polymorph (32 charges). Arcturia primarily dwells in a sublevel known as Arcturiadoom in the Dark Levels in Undermountain. As one of Halaster’s former apprentices, Arcturia has access and funds to many other equipment, both mundane and magical. Her lair is crammed with a wealth of potions, material components, and food. It also contains a number of laboratories where she experiments in grafting or changing creatures. This place is usually protected by 3d4 creatures that possess grafts, are chimerical, or are aberrations themselves. (A DM is instructed to use Stronghold Builder’s Guidebook and Dragon #295 in the creation of Arcturiadoom; especially, taking a closer look at the wondrous architecture found in both sources).
Description: Before her death and rebirth as a Worm that Walks, Arcturia had used extensive grafts upon herself and had transformed herself into a half-fey. With a magnificent body and face as well as transparent, sylph-like wings, Arcturia further enhanced herself by grafting behir scales upon her body, equipping her elbows and forearms with sharp bone spurs, and replacing her blood to grant herself regenerative powers.
Note: Arcturia has the mental benefits but none of physical penalties of venerable age. Her transformation into a Worm that Walks has left her bereft of a half-fey’s wings. Arcturia’s last familiar perished when she was killed and she has not summoned another as of yet. Skills modified by magic items.
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Unapproachable East (3.5E), Underdark (3.5E), Epic Level Handbook (3E), Fiend Folio (3E), Lords of Madness (3.5E), D&D 3.5 Update Booklet (WotC website), and Dragon #326.


Elegul Another: Male Tethyrian Human Clr7 of Tymora; CR 7; Medium Humanoid (Human); HD 7d8+21; hp 56; Init +1; Spd 30 ft.; AC 18 (touch 11, flat-footed 17); Base Atk +5; Grp +6; Atk +7 melee (1d8+1, masterwork heavy mace); Full Atk +7 melee (1d8+1, masterwork heavy mace); Face/Reach 5 ft./5 ft.; SA Turn undead 6/day; SQ Aura of good; AL CG; SV Fort +9, Ref +6, Will +10; Str 13, Dex 13, Con 17, Int 18, Wis 19, Cha 16
Skills and Feats: Concentration +13 (+17 when casting defensively), Craft (alchemy) +10, Diplomacy +11, Heal +14, Knowledge (arcana) +9, Knowledge (history) +10, Knowledge (religion) +14, Knowledge (the planes) +9, Speak Language (chondathan, common, celestial, dwarven, elven, illuskan), Spellcraft +16; Brew Potion, Combat Casting, Heroic Destiny, Lightning Reflexes
Special Qualities: Aura of good (aura equals cleric level), turn undead (+2 to turn checks) 6/day
Cleric Spells Prepared (6/5+1/4+1/3+1/2+1; base DC = 14 + spell level; caster level 7th): 0–create water, detect magic, guidance x2, mending, read magic; 1st–bless, conviction [MHb], detect evil, divine favor, entropic shield*, shield of faith; 2nd–aid*, find traps, hold person, resist energy, silence; 3rd–dispel magic, magic circle against evil*, remove curse, remove disease; 4th–freedom of movement*, neutralize poison, restoration.
*Domain spell. Deity: Tymora. Domains: Good (cast good spells at +1 caster level), Luck (1/day, reroll a die roll once after it is made).
Possessions: +1 chainmail, masterwork light steel shield, masterwork heavy mace, cloak of resistance +1, potion of cure serious wounds x2, potion of cure moderate wounds x4, potion of cure light wounds x4, potion of lesser restoration x2, potion of owl’s wisdom x2, potion of remove blindness/deafness, scroll: searing light, scroll: remove paralysis x2, silver holy symbol (Tymora), flask of holy water x3. 259 gp
Description: Unknown.
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Miniature’s Handbook (3.5E), and Races of Destiny (3.5E).


Randulaith of Mirabar: Male Illuskan Human Wiz9; CR 9; Medium Humanoid (Human); HD 9d4; hp 26; Init +4; Spd 30 ft.; AC 17 (touch 14, flat-footed 13); Base Atk +4; Grp +4; Atk +5 melee (1d4/19-20, masterwork dagger); Full Atk +5 melee (1d4/19-20, masterwork dagger); Face/Reach 5 ft./5 ft.; SQ Summon familiar (Allurane); AL NE; SV Fort +4, Ref +8, Will +8; Str 11, Dex 18, Con 10, Int 20, Wis 12, Cha 15
Skills and Feats: Bluff +13, Concentration +12 (+16 when casting defensively), Diplomacy +18, Knowledge (arcana) +17, Knowledge (history-the North) +10, Knowledge (local-Waterdeep) +11, Knowledge (nobility and royalty) +13, Sense Motive +8, Speak Language (illuskan, common, aquan, chondathan, dwarven, elven, undercommon), Spellcraft +19; Alertness*, Brew Potion, Combat Casting, Craft Wondrous Item, Extend Spell, Negotiator, Scribe Scroll{B}, Spell Focus (enchantment)
Special Qualities: Summon familiar (Allurane).
Wizard Spells Prepared (4/6/5/4/3/2; base DC = 15 + spell level; DC 16 + spell level with enchantment spells; caster level 8th): 0–daze, detect magic, mage hand, read magic; 1st–charm person, disguise self, feather fall, magic missile x2, shield; 2nd–detect thoughts, fox’s cunning, mirror image, see invisibility, web; 3rd–dispel magic, lightning bolt, steeldance [MAG], suggestion; 4th–charm monster, fire shield, polymorph; 5th–dominate person, Rary’s telepathic bond.
Spellbook: As above, plus Randulaith knows some of the wizard/sorcerer spells in the Player’s Handbook as well as a few of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. Randulaith has 3 spellbooks. Each book is glamered.
Possessions: Masterwork dagger, 2 daggers, bracers of armor +3, cloak of resistance +1, potion of water breathing x2, Randulaith’s persuasor (circlet of persuasion), scroll: arcane eye. 310 gp
Description: Randulaith is a handsome, smooth-tongued, impressive negotiator, representative, and spy. He is a quiet, elegant man, with a taste for good wine, clever jokes, and is enamored with mermaids. He wears a plain tunic and breeches.
Note: Randulaith has a contingency effect placed on him that teleports his body to the Eye’s presence if he is slain. Allurane grants its master Alertness as long as it is within 5 feet. Skill bonus provided by Alertness feat has not been added to his skills. Skills modified by magic items and bonus provided by snake familiar to Bluff.
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), and City of Splendors: Waterdeep (3.5E).

Allurane: Tiny viper familiar; CR -; Tiny Magical Beast (Augmented Animal); HD 9; hp 13; Init +3; Spd 15 ft., climb 15 ft., swim 15 ft.; AC 22 (touch 15, flat-footed 19); Base Atk +4; Grp -7; Atk +7 melee (1 plus poison, bite); Full Atk +7 melee (1 plus poison, bite); Face/Reach 2-1/2 ft./0 ft.; SA Poison; SQ Deliver touch spells, empathic link, improved evasion, scent, share spells, speak with master, speak with vipers; AL N; SV Fort +2, Ref +5, Will +1; Str 4, Dex 17, Con 11, Int 10, Wis 12, Cha 2
Skills and Feats: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5; Weapon Finesse
Special Qualities: +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks; +8 racial bonus on Swim checks; poison (injury, 1d6 Con dmg initial and secondary, Fort DC 10). Empathic link, improved evasion, share spells, deliver touch spells, speak with master, speak with vipers.


Avaereene: Female Tethyrian Human Wiz12; CR 12; Medium Humanoid (Human); HD 12d4+12; hp 43; Init +4; Spd 30 ft.; AC 19 (touch 15, flat-footed 15); Base Atk +6; Grp +7; Atk +11 melee (1d4+1/19-20, masterwork dagger); Full Atk +11/+6 melee (1d4+1/19-20, masterwork dagger); Face/Reach 5 ft./5 ft.; SQ Summon familiar (Faleic); AL LE; SV Fort +6, Ref +11, Will +11; Str 13, Dex 18, Con 12, Int 20, Wis 15, Cha 14
Skills and Feats: Bluff +7, Concentration +16 (+20 when casting defensively), Craft (alchemy) +13, Intimidate +11, Knowledge (arcana) +20, Knowledge (dungeoneering) +11, Knowledge (history-the North) +11, Knowledge (local-Waterdeep) +16, Speak Language (chondathan, common, draconic, goblin, illuskan, orc, undercommon), Spellcraft +22; Alertness*, Combat Casting, Craft Wand, Craft Wondrous Item, Fell Frighten, Heighten Spell, Improved Counterspell, Natural Bully, Scribe Scroll{B}, Weapon Finesse
Wizard Spells Prepared (4/6/5/5/4/4/2; base DC = 15 + spell level; caster level 12th): 0–detect magic, read magic, resistance, touch of fatigue; 1st–color spray, know protections [MAG], magic missile x2, ray of enfeeblement, shield; 2nd–fox’s cunning, Melf’s acid arrow, scorching ray, spectral hand, touch of idiocy; 3rd–dispel magic, lightning bolt, Nybor’s mild admonishment [PGtF], protection from energy, ray of exhaustion; 4th–enervation, locate creature, Otiluke’s resilient sphere, summon monster IV; 5th–baleful polymorph, create darkenbeast [MonF], hold monster, waves of fatigue; 6th–flesh to stone, repulsion.
Spellbook: As above, plus Avaereene knows some of the wizard/sorcerer spells in the Player’s Handbook as well as a few of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. Avaereene has 5 spellbooks. Each book is resistant to energy (minor).
Possessions: Masterwork dagger, bracers of armor +4, greenstone amulet, potion of cure serious wounds x3, ring of defense +1, wand of fear (7 charges), wand of hold person (heightened 4th-level) (11 charges), wand of slow (22 charges). 991 gp
Description: Avaereene is a beautiful, cruel, and skilled slaver. She is quick-witted, agile, and cool in a fight.
Note: Faleic grants its master Alertness as long as it is within 5 feet. Skill bonus provided by Alertness feat has not been added to her skills. Bonus to save provided by familiar has been added.
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Champions of Ruin (3.5E), and Libris Mortis (3.5E).

Faleic: Weasel familiar; CR -; Tiny Magical Beast (Augmented Animal); HD 12; hp 21; Init +2; Spd 20 ft., climb 20 ft.; AC 20 (touch 14, flat-footed 16); Base Atk +6; Grp -6; Atk +8 melee (1d3-4, bite); Full Atk +8 melee (1d3-4, bite); Face/Reach 2-1/2 ft./0 ft.; SA Attach; SQ Deliver touch spells, empathic link, improved evasion, low-light vision, scent, share spells, speak with master, speak with weasels; AL N; SV Fort +2, Ref +4, Will +1; Str 3, Dex 15, Con 10, Int 11, Wis 12, Cha 5
Skills and Feats: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3; Weapon Finesse
Special Qualities: +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. Empathic link, improved evasion, share spells, deliver touch spells, speak with master, speak with weasels.

Ring of Defense: This ring provide a deflection bonus to AC and a resistance bonus to saving throws.
Sources: Dragon #290.
Faint abjuration; CL 5th; Forge Ring, shield of faith, resistance, creator’s caster level must be at least three times greater than the bonus of the ring; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).


Colstan Rhuul: Male Illuskan Human Clr11 of Bane; CR 11; Medium Humanoid (Human); HD 11d8+11; hp 64; Init +4; Spd 30 ft.; AC 18 (touch 14, flat-footed 14); Base Atk +8; Grp +10; Atk +13 melee (1d4+2/19-20, masterwork dagger); Full Atk +13/+8 melee (1d4+2/19-20, masterwork dagger); Face/Reach 5 ft./5 ft.; SA Rebuke undead 4/day; SQ Aura of evil; AL LE; SV Fort +8, Ref +7, Will +10; Str 14, Dex 18, Con 13, Int 17, Wis 17, Cha 13
Skills and Feats: Concentration +15 (+19 when casting defensively), Craft (alchemy) +8, Diplomacy +11, Heal +10, Intimidate +6, Knowledge (arcana) +8, Knowledge (history-the North) +8, Knowledge (religion) +17, Speak Language (chondathan, common, goblin, illuskan, infernal), Spellcraft +19; Combat Casting, Combat Expertise, Corrupt Spell, Initiate of Bane, Weapon Finesse
Special Qualities: Aura of evil (aura equals cleric level), rebuke undead (+2 to rebuke checks) 4/day
Cleric Spells Prepared (6/6+1/6+1/5+1/3+1/2+1/1+1; base DC = 13 + spell level; caster level 11th): 0–detect magic, guidance x2, read magic, resistance, virtue; 1st–cure light wounds, deathwatch, detect good, divine favor, entropic shield, protection from good*, shield of faith; 2nd–cure moderate wounds, desecrate*, find traps, hold person, owl’s wisdom, silence, undetectable alignment; 3rd–cure serious wounds, dispel magic, magic circle against chaos*, magic vestment, mystic lash [MAG], protection from energy; 4th–greater magic weapon, night’s mantle [LoD], spell immunity, unholy blight*; 5th-dispel good*, flame strike, spell resistance; 6th-blade barrier, create undead*.
*Domain spell. Deity: Bane. Domains: Evil (cast evil spells at +1 caster level), Law (cast law spells at +1 caster level).
Possessions: Masterwork dagger, Bane’s lock (as periapt of proof against poison except it takes the headband slot), bracers of armor +4, greenstone amulet, Mystra’s bane (ring of spell turningp), potion of cure serious wounds x2. Colstan has used lesser planar ally to gain the services of a Hell Hound Beast of Bane (use sample in Monsters of Faerun p. 86) to guard a shop he owns on the north side of Soldier’s street where he keeps the treasures he has looted.
Description: Colstan is a haughty, cold man and a patient, calculating schemer. He wears Bane’s Lock hidden in his thick black hair
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Lords of Darkness (3E), and Complete Divine (3.5E).


Hlethvagi Anteos: Male Chondathan Human Clr10 of Loviatar; CR 10; Medium Humanoid (Human); HD 10d8+10; hp 58; Init +1; Spd 30 ft.; AC 14 (touch 14, flat-footed 13); Base Atk +7; Grp +10; Atk +12 melee (1d4+5/19-20, +2 dagger) or +11 melee (1d3+4, Loviatar’s caress); Full Atk +12/+7 melee (1d4+5/19-20, +2 dagger) or +11/+6 melee (1d3+4, Loviatar’s caress); Face/Reach 5 ft./5 ft.; SA Rebuke undead 4/day; SQ Aura of evil; AL LE; SV Fort +7, Ref +3, Will +7; Str 17, Dex 13, Con 13, Int 12, Wis 18, Cha 12
Skills and Feats: Concentration +14 (+18 when casting defensively), Diplomacy +7, Intimidate +5, Knowledge (religion) +14, Profession (merchant) +9, Speak Language (chondathan, common, orc), Spellcraft +14; Combat Casting, Exotic Weapon Proficiency (whip), Initiate of Loviatar, Leadership (10), Skill Focus (Intimidate)
Special Qualities: Aura of evil (aura equals cleric level), rebuke undead (+2 to rebuke checks) 4/day
Cleric Spells Prepared (6/5+1/5+1/4+1/4+1/2+1; base DC = 14 + spell level; caster level 10th): 0–detect magic, detect poison, guidance, purify food and drink, read magic, resistance; 1st–bane*, cause fear, cure light wounds, detect good, divine favor, shield of faith; 2nd–bear’s endurance*, darkness, enthrall, hold person, owl’s wisdom, spiritual weapon; 3rd–contagion, daylight, deeper darkness, dispel magic, magic circle against good*; 4th–enervation*, greater magic weapon, know vulnerabilities [MAG], poison, spell immunity; 5th-fleshshiver [PGtF], spell resistance, symbol of pain*.
*Domain spell. Deity: Loviatar. Domains: Evil (cast evil spells at +1 caster level), Suffering (pain touch 1/day, subject touched suffers a –2 penalty on Strength and Dexterity for 1 minute).
Possessions: +2 dagger (bejeweled with 9,000 gp worth of rubies), Loviatar’s caress (+1 whip of wounding), ring of mind shielding, ring of protection +2, medallion of thoughts, potion of cure serious wounds x2. Hlethvagi has a 7th-level wizard cohort. In Undermountain, he has an alliance with the Grinning Skull tribe of orcs. He is guarded in Undermountain by 12 orc warriors and two 3rd-level wizards or sorcerers; in Waterdeep, there are 10 1st-4th level warriors, two 3rd-level wizards or sorcerers, and one 1st level priest serving as guardians
Description: Hlethvagi is a fat, wispy-bearded, sinister little man. He wears fine robes, often with silken sashes and waistcoats.
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), and Champions of Ruin (3.5E).


Shalar Simgulphin: Female Tethyrian Human Ftr4/Brd4/Hrp1; CR 9; Medium Humanoid (Human); HD 4d10+8 plus 5d6+10; hp 62; Init +7; Spd 30 ft.; AC 18 (touch 14, flat-footed 15); Base Atk +7; Grp +11; Atk +13 melee (1d8+9/19-20, luck blade); Full Atk +13/+8 melee (1d8+9/19-20, luck blade); Face/Reach 5 ft./5 ft.; SQ Bardic/Harper knowledge +8, bardic music 4/day (countersong, fascinate, inspire courage +1, inspire competence); AL NG; SV Fort +9, Ref +10, Will +10; Str 18, Dex 16, Con 14, Int 16, Wis 12, Cha 17
Skills and Feats: Bluff +8, Climb +8, Concentration +6, Diplomacy +17, Disguise +8 (+10 acting), Intimidate +9, Jump +10, Knowledge (arcana) +8, Knowledge (local-Waterdeep) +7, Listen +3, Perform (sing) +10, Ride (horse) +8, Sense Motive +8, Speak Language (chondathan, common, illuskan), Spellcraft +10, Spot +3, Survival +3, Swim +7, Tumble +9; Dodge, Improved Iniative, Luck of Heroes, Mobility, Negotiator, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword)
Special Qualities: Bardic/Harper knowledge +8, bardic music 4/day (countersong, fascinate, inspire courage +1, inspire competence).
Bard Spells Known (3/3/1; base DC = 13 + spell level; caster level 4th): 0-detect magic, mage hand, mending, prestidigitation, read magic, resistance; 1st-disguise self, expeditious retreat, focusing chant [CAr]; 2nd-bladweave [CAd], tune of the dancing weapon [Dr#335].
Possessions: Masterwork chain shirt, luck blade (as luck blade except +1 longsword and no wishes left), lesser Harper pin, potion of cure serious wounds x2.
Description: What few beings realize is that this slim, graceful man with the tenor singing voice and the red beard is actually a woman. Shalar has dressed and acted like a man since childhood. Thanks to some padding and the use of prestidigitation and disguise self spells, Shalar’s beard is real and she appears male in build.
Note: Skills modified by armor.
Sources: Ruins of Undermountain (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Complete Arcane (3.5E), and Dragon #335.
So, I started on Dragon #335 and who should appear in Elaine Cunningham's New Olamn Bard College article than Bronwyn Caradoon and she's listed as Bard 7/Harper Agent 1. Makes me want to

Well, as I said over on Candlekeep in the past week when this was asked. I consider that char Elaine's since she created her and even in 2e that char was a bard.
Here are two beholders of Skullport/Undermountain. Enjoy.

The Eye (Xanathar): Advanced Elder Orb Beholder Sor12; CR 29; Huge Aberration; HD 33d8+165 plus 12d4+60; hp 407; Init +3; Spd 5 ft., fly 20 ft. (good); AC 30 (touch 12, flat-footed 30); Base Atk +28; Grp +38; Atk +27 ranged touch (eye rays) and +27 melee (2d6+1, bite) or +27 ranged touch (eye rays) and +30 melee (3d6+4/19-20/x4, Fleshreaper); Full Atk +27 ranged touch (eye rays) and +27 melee (2d6+1, bite) or +27 ranged touch (eye rays) and +30/+25/+20 melee (3d6+4/19-20/x4, Fleshreaper); Face/Reach 15 ft./10 ft.; SA Eye rays; SQ All-around vision, antimagic cone, darkvision 60 ft., flight, summon familiar (Vulontherax); AL LE; SV Fort +29, Ref +24, Will +34; Str 13, Dex 11, Con 21, Int 25, Wis 22, Cha 33
Skills and Feats: Appraise +17, Bluff +28, Concentration +23 (+27 when casting defensively), Diplomacy +25, Disguise +16 (+18 acting), Hide +12, Intimidate +27, Knowledge (arcana) +55, Knowledge (dungeoneering) +17, Knowledge (history-the North) +17, Knowledge (local-Undermountain) +22, Listen +34, Search +37, Sense Motive +16, Speak Language (beholder, common, chondathan, draconic, dwarven, elven, illuskan, orc, undercommon), Spellcraft +38, Spot +38; Agile Tyrant, Alertness{B}, Combat Casting, Disjunction Ray, Empower Spell, Eschew Materials, Flyby Attack, Focused Antimagic, Great Fortitude, Improved Familiar, Improved Iniative, Lightning Reflexes, Metaray, Mobile Spellcasting, Persuasive, Skilled Telekinetic, Weapon Focus (eye ray)
Special Qualities: All-around vision (+4 racial bonus on Spot and Search checks; can’t be flanked); antimagic cone (central eye continually produces 150 ft. cone that functions like an antimagic field [caster level 13th]; each round beholder decides whether cone is active or not); eye rays (8 small eyes can produce magical ray once per round as free action, only four eyes at targets in any one 90-degree arc; eye ray resembles spell cast by a 13th-level caster, with a 150 ft. range, and a save DC of 37); flight (natural buoyancy allows it to fly and grants permanent feather fall with personal range). Summon familiar (Vulontherax).
Sorcerer Spells Known (6/9/9/9/8/7/5; base DC = 21 + spell level; caster level 12th): 0–arcane mark, detect magic, detect poison, disrupt undead, electric jolt [MAG], mending, message, ray of frost, read magic; 1st–alarm, identify, magic missile, Nystul's magic aura, shield; 2nd–detect thoughts, invisibility, knock, protection from arrows, scorching ray; 3rd–arms of plenty [LoM], fireball, lightning bolt, manyjaws [PGtF]; 4th–arcane eye, enervation, Evard’s black tentacles; 5th–feeblemind, teleport; 6th–disintegrate.
Possessions: Fleshreaper (+3 keen mouthpick adamantine scythe of wounding), amulet of proof against location and detection, Graypeak Hive Mother controller (circlet of charisma +6), lens of ray chaining (worn on charm monster eye with 5 charges remaining), lens of ray extending (worn on telekinesis eye and with 7 charges remaining), lens of ray widening (worn on inflict moderate wounds eye and with 4 charges remaining), ring of defense +4. All eyestalks except for those occupied by other magic items hold a ring that have been enspelled by Nystul’s magic aura. The Eye is usually accompanied by swarms of lurking stranglers and eyeball beholderkin, one of which is its familiar.
Description: The Eye is an ancient, wrinkled, and extremely paranoid beholder.
Note: Used the elite array scores modified by beholder’s adjustments. Original scores were: Str 8, Dex 16, Con 20, Int 20, Wis 17, Cha 19. As an elder orb, The Eye has the following aging modifiers to his ability scores: -3 Str, -3 Dex, -3 Con, +3 Int, +3 Wis, +3 Cha. His increase in size has granted him a +8 Str, -2 Dex, +4 Con. The Eye has lost use of the disintegrate and flesh to stone eye powers.
Sources: Ruins of Undermountain (2E), Skullport (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Epic Level Handbook (3E), Complete Adventurer (3.5E), and Lords of Madness (3.5E).

Voluntherax: Beholderkin Eyeball familiar; CR -; Diminutive Aberration; HD 45; hp 181; Init +3; Spd 5 ft., fly 40 ft. (good); AC 24 (touch 17, flat-footed 21); Base Atk +28; Grp +16; Atk +35 ranged touch (eye ray) and +25 melee (1d3-2, bite); Full Atk +35 ranged touch (eye ray) and +25 melee (1d3-2, bite); Face/Reach 1 ft./0 ft.; SA Eye rays; SQ All-around vision, darkvision 60 ft., deliver touch spells, empathic link, flight, immunities, improved evasion, share spells, SR 17; AL NE; SV Fort -1, Ref +3, Will +2; Str 6, Dex 16, Con 9, Int 11, Wis 10, Cha 10
Skills and Feats: Hide +19, Listen +2, Search +10, Spot +6; Alertness
Special Qualities: All-around vision (+4 racial bonus on Spot and Search checks; can’t be flanked); eye rays (4 small eyes can produce magical ray once per round as free action, can only use one eye ray at a time, must wait 2 rounds if used daze ray or ray of frost, eye ray resembles spell with a 35 ft. range, variable caster level, and a save DC of 32); flight (natural buoyancy allows it to fly and grants permanent feather fall with personal range); immunities (immune to charm and command effects). Empathic link, improved evasion, share spells, deliver touch spells.
Source: Monsters of Faerun (3E), Player's Guide to Faerun web enhancement.

Ring of Defense: This ring provide a deflection bonus to AC and a resistance bonus to saving throws.
Sources: Dragon #290.
Faint abjuration; CL 5th; Forge Ring, shield of faith, resistance, creator’s caster level must be at least three times greater than the bonus of the ring; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).


Misker the Pirate Tyrant: Advanced Beholder; CR 19; Huge Aberration; HD 22d8+66; hp 168; Init +2; Spd 5 ft., fly 20 ft. (good); AC 28 (touch 6, flat-footed 28); Base Atk +16; Grp +25; Atk +15 ranged touch (eye rays) and +17 melee (2d6+1, bite); Full Atk +15 ranged touch (eye rays) and +17 melee (2d6+1, bite); Face/Reach 15 ft./10 ft.; SA Eye rays; SQ All-around vision, antimagic cone, darkvision 60 ft., flight; AL LE; SV Fort +14, Ref +9, Will +19; Str 12, Dex 6, Con 16, Int 23, Wis 18, Cha 18
Skills and Feats: Appraise +16, Bluff +10, Diplomacy +15, Gather Information +10, Hide +4, Knowledge (arcana) +20, Knowledge (dungeoneering) +11, Knowledge (local-Undermountain) +11, Listen +26, Search +30, Sense Motive +11, Speak Language (beholder, common, chondathan, dwarven, giant, illuskan, orc, undercommon), Spot +30; Alertness{B}, Combat Expertise, Endurance, Flyby Attack, Great Fortitude, Improved Iniative, Lightning Reflexes, Negotiator, Murky-Eyed, Skilled Telekinetic, Weapon Focus (eye ray)
Special Qualities: All-around vision (+4 racial bonus on Spot and Search checks; can’t be flanked); antimagic cone (central eye continually produces 150 ft. cone that functions like an antimagic field [caster level 13th]; each round beholder decides whether cone is active or not); eye rays (10 small eyes can produce magical ray once per round as free action, only three eyes at targets in any one 90-degree arc; eye ray resembles spell cast by a 13th-level caster, with a 150 ft. range, and a save DC of 25); flight (natural buoyancy allows it to fly and grants permanent feather fall with personal range).
Possessions: Bracers of armor +4, brooch of shielding (72 points), ioun stone of resistance +2, lens of ray doubling (worn on inflict critical wounds eye with 6 charges remaining), lens of ray widening (worn on dragon breath and with 5 charges remaining), monocle of perusal, potion of cat’s grace, potion of shield of faith +5, ring of mind shielding, ring of spell turning. 2,786 gp
Description: Misker is an ancient beholder having lived long beyond the normal life expectancy of his kind. His outer hide has dulled over the years, and its plates are cracked, warty, pitted from age, and scarred from countless battles. Even his eyes look old and milky from age. His central eye perpetually waters and is astigmatic.
Note: Misker has mental benefits and physical penalties of venerable age. His increase in size has granted him a +8 Str, -2 Dex, +4 Con. Two of Misker’s eye powers are different than a normal’s beholders. His charm person and inflict moderate wounds eye powers have been replaced with inflict critical wounds (4d8+13 points of damage, Will half) and dragon breath (7d6 acid damage, Ref half) eye powers, respectively. Misker has the Murky-Eyed flaw which grants him a bonus feat. Skills modified by magic items.
Sources: Skullport (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), City of Splendors: Waterdeep (3.5E), Epic Level Handbook (3E), Lords of Madness (3.5E), Complete Adventurer (3.5E), Draconomicon (3.5E), Unearthed Arcana (3.5E), and Arms and Equipment Guide (3E).
ehm ok, ericlboyd, what u say sounds logical, i only know the dude danilo from the heroes lorebook and ther he is wizard and bard! lol, so thats why i reacted...

but i never red his book, so i cannot judge on that...

but your convictions sound logical :D
... when I took some time off to catch up on my reading and finished Dungeon #126. Btw, Eric, loved your adventure but it feels like it kinda sparse; maybe that feeling will go away once I get the other two remaining adventures in that arc.

Let me know what you think when you read them.

Hlethvagi: Male Chondathan Human Clr10 of Loviatar; CR 10; Medium Humanoid (Human)

It should be Hlethvagi Anteos.

--Eric
It should be Hlethvagi Anteos.

--Eric

Now you're just nitpicking. :P ;) :D Just got the next issue of Dungeon with Part 2 of the Vampires of Waterdeep arc but it'll take me awhile to get to it since I've just begun reading Stormwrack.