You didn't ask this, but the Eberron Campaign Guide has a great adventure at the back that serves as a wonderful intro to Eberron for the players. It takes the characters from level 1 to level 2, and helps give a reason why the characters are together.
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade.
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all." -Kipling
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57019168 wrote: I am a hero, not a chump.
Is it just me, or are a lot of the DCs really low?
"Better that I should wrong the world, than let the world wrong me!" - Cao Cao (Romance of the Three Kingdoms)
They match up with the DC table for skill challenges.
I agree that they seem kind of low, but that is sort of the problem of a +5 for being trained system. Like Acrobatics DCs are a joke for Archer Rangers and Rogues (I have a +9 or +10 at level 1) and the DC is like... 5 for levels 1-3 on easy.
One way to "fix" it might be to allow multiple successes. So like if something requires 3 DC 10 Athletics checks, perhaps every 10 you beat the DC by gets you another success. So that Great Weapon Fighter that gets a 30 on the first roll gets to just "Oh Yeah!" through the wall or whatever.
FYI: As far as I know, there is no instance of needing 3 athletics checks, I just made something up. It could just as easily be thievery for a trap or whatever.
I would love you so much if you posted that.
As for impressions, I've only read through it once (last night), but I was somewhat disappointed at the ratio of encounters to other-stuff (rp, skill checks, etc) and I'm probably going to have to do a significant amount of work putting in more RP elements.