I ran the intro scenario to MiBG this Saturday, using the playtest rules. I had to run with a small group (three other interested players could only make Wed), but, with a little improvisation and ad libbing, it was still reasonably successful.
But, there were two 'missed opportunities,' that bothered me...
First, one of the awefulterriblehorriblenogoodverybadthings that 5e is trying to fix relative to 3.x & 4e is the need to scale adversaries to PC levels. (One of) 5e's goal(s) is for monsters to be designed to represent what they are, rather than what they need to be challenge players. Bounded Accuracy is the premier tool to make that happen.
The intro scenario missed an obvious opportunity to do this:
The other missed opportunity was starting 5e characters at 1st level. 1st level in 5e just isn't what 1st level was in 3.x & 4e. In 5e, 1st & 2nd are the 'apprentice tier' and it's fair to say that "3rd is the new 1st," so why couldn't the 5e characters have started at 3rd? The 3.5 characters aren't starting at 0. This would have made the 5e characters more interesting, more on par with the options and customization available to 3.x and 4e characters at 1st.
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