A lot of people have ideas about what they would like the fighter to do or have and be able to perform across the 3 different areas of play. Can Subclasses help with this and what subclasses and abiities can go together to achieve various ends? Lets throw some ideas together to see what subclasses can accomplish for fighters and see if they can be used to give the class what people have been looking for.
Sapper/Engineer - Potential for trap removal/detection, obstacle removal and maybe secret doors and locks. Trapmaking maybe and siege skills/abilities/knowledge.
Strategist- Potential for situational buffing and debuffing
Quatermaster- Potential for item gaining and improvent.
More to come.