(We were having this discussion in another thread about skills in general, but I thought it deserved its own topic.)
What can the system do to make sure that the Fighter Class is useful outside of combat? Same question for Barbarians and Monks.
The game can be divided up into three tiers of play: Combat, Exploration, and Interaction. The Fighter, clearly is supposed to be the master of Combat. However, the class is sorely lacking in support in the Exploration and Interaction tiers of play. The Barbarian and Monk also fall into this category. Paladins and Rangers, interestingly, are fairly well supported in the 3 tiers (surprise! they have spells!).
Note, that I am talking about the Fighter/Barbarian/Monk Class and its features. Not Backgrounds. Not Feats.
In this thread we discuss ideas for improving the out-of-combat utility for Warrior classes. I'd rather not get into a huge debate about whether or not these classes NEED to be improved out-of-combat. The assumption of this thread is that we agree they need help and suggestion methods to solve the problem.
Here's one of my suggestions from the other thread.
Warrior's Demeanor: At level 1, choose one of the following.
* Commander: some bonus to persuasion and commanding / leadership allies
* Sellsword: some bonus to deception and negotiating deals
* Brute: some bonus to Intimidate and getting what they want by fear tactics
That would give Fighters an option to play the TYPE of Warrior they want and make them more useful in Interaction, with or without a good Charisma. And it doesn't rely on backgrounds or feats.
Fighter/Barbarian (Level 1): Choose one of the following...
As a Fighter/Barbarian/Ranger/Paladin, you are well versed in the history of warfare, battles lost and won, and various types of arms and armor. You have Advantage on Intelligence (History) checks related to those topics.
As a Fighter/Barbarian/Ranger/Paladin, you know that victory is not always won by the sword, but sometimes in the battles you never have to fight. You have Advantage on Charisma (Intimidate) checks.
As a Fighter/Barbarian/Ranger/Paladin, you are used to long nights away from home, sleeping in uncomfortable places, and living off the land. You have Advantage on Wisdom (Survival) check related to those situations.
Monk (Level 1):
As a Monk, you are naturally in tune with the body, spirit, and mind of yourself and the creatures around you. You have Advantage on Wisdom (Insight) checks against living creatures you can see and hear.
More ideas and suggestions! Ready? GO!
Please introduce yourself to the new D&D 5e forums in this very friendly thread started by Pukunui!
Make 5e Saving Throws better using Ramzour's Six Ability Save System!
Giving classes iconic abilities that don't break the game: Ramzour's Class Defining Ability system.
Rules for a simple non-XP based leveling up system, using the Proficiency Bonus.