I needed to make a death domain for a cleric in my campaign and this is what I came up with. Hopefully other people can have some fun with it. Let me know what you think!
Clerics of this domain worship gods of death, decay, and disease. Some are evil clerics that wish to bend the forces of nature to their wills, others consider themselves executioners, dealing death to those they feel unfit to live, while others still worship death as an essential force of nature, and serve as porters to the afterlife. Clerics of this domain are usually neutral or one of the evil alignments.
Gods and Tenets
Examples of the gods of this domain include Hades of the Olympian pantheon; Anubis of the Pharaonic pantheon; Hel of the Asgardian pantheon; Yurtrus of the FORGOTTEN REALMS, and Nerull of GREYHAWK.
The gods of death attract a variety of followers. You might be a harbinger of doom, offering up the souls of the living as prayers to your god. Or you might be an undead priest with the desire to spread pestilence and decay across the lands. Whatever your connection to death, you strike fear into the hearts of living beings wherever you go.
Cleric Level Spell
1 Curse [See Below], Inflict Wounds
3 Ray of Enfeeblement, Spiritual Weapon [Modified]
5 Animate Dead, Speak with Dead
7 Blight, Guardian of Faith [Modified]
9 Insect Plague, Raise Dead
You gain the Chill Touch cantrip if you don’t already have it. You also gain extra domain spells at levels 11, and 13, as shown in your Domain Spells table.
Disciple of Death
Whenever you deal necrotic damage to an enemy with a spell, the creatures takes additional damage equal to 2 + the spells level. The spell must be at least 1st level.
Channel Divinity: Aura of Pestilence
Starting at 2nd Level, you can use your Channel Divinity to emanate death and decay.
As an action, you present your holy symbol to activate an aura of pestilent energy that lasts for 1 minute or until you dismiss it using another action. Any organic matter in a 25-foot radius of you begins to rot and decompose. Living creatures of your choice within the area of effect must make a Constitution saving throw. A creature takes necrotic damage equal to 2d8 + your cleric level on a failed saving throw and half as much damage on a successful one. Additionaly, living creatures of your choice that end their turn within 25 feet of you on subsequent turns must make a constitution saving throw and take necrotic damage equal to 1d8 + your cleric level on a failed save and half as much on a successful one.
Touch of Death
At 20th level, when you score a critical hit with a weapon against a creature, you can attempt to drain its life force. If the creature has 100 hitpoints or fewer, it must succeed on a Constitution saving throw (DC 10 + your Wisdom modifier + your proficiency bonus) or it dies.
- Channel Divinity: Evil Clerics and some neutral Clerics get Rebuke Undead instead of Turn Undead, awe-ing or controlling them instead of driving off or destroying.
- Spiritual Weapon: The weapon created by this spell for Death Clerics is typically a sickle or scythe.
- Guardian of Faith: Your spectral guardian appears as a dark hooded figure wielding a large scythe.
- Weapons: Death clerics often use sickles, scythes, or executioner's axes (great axes or battle axes, if they have the Great Weapon Master feat). The sythe is a simple melee weapon, 1d6 slashing, heavy, reach, two-handed.
Casting Time: 1 action
Range: 25 feet
Duration: Concentration, up to 10 minutes
Choose any number of creatures within range that are not already affected by this spell. Whenever a target makes an attack roll or a saving throw before the spell ends, your curse forces them to subtract a d4 from the result. Any creatures under the effects of both a Curse and Bless spell has both effects cancelled out.