I just really hope it works under Mono. The DirectX stuff I know won't, sadly, but this might!
I am slightly disappointed, however, in the plan to take down the previous versions of Dungeon/Dragon a month after they are compiled.
I haven't tried it under mono (a subset of .net for *nix & mac) but I would be surprised if it worked today. We've built this taking advantage of .net 3.5 (required for install), the mono project is somewhere between .net 2.0 and .net 3.5 and has scheduled releases throughout 2009. It seems likely that someday it will work. But I don't think that day is today. But I won't know for sure until I try it.
So if, in four months, my hard drive fails and I lose all the data stored on it, I'm SOL because you've taken all of the issues I paid for offline?
That is not awesome.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Just looked closer at the cards and the character card was funny to me. I see Fort, Ref, Will on one side and then AC in middle of HP and Spd. I hate that look as I prefer AC to be with Fort, Ref, Will defenses as all are defenses. There a few other things could be where AC is currently located but otherwise hope I can decide not to print that card.
and so on.......
This brings up a good point, now that you've seen some of what the character builder does and looks like, do you have specific questions or requests?
Putting some effort into getting it running on Linux would be valuable. D&D players are by definition geekier than average. At least have a good handle on what's missing, even if you don't have the developer resources to fix it.
I'm glad this is finally coming out, it is mainly what I subscribed for. Sadly, I think that as far as betas go, this is a terrible one. The game has been out for a while now and I doubt many players are still in the level range that is available for testing. Don't get me wrong, I'm going to play with it and will report on anything I find, but it won't get anywhere near the testing it would if I could use it in my actual games (the lowest of which is 3rd level and will likely be 4th by the time this is out). And a month of closed beta, followed by more open beta leaves me wondering if we will ever get anything above 3rd level. Can we get some sort of idea on when higher levels will be available? Even if it were only the heroic tier that would be more useful than just 3 levels.
Will you be able to output your character to XML? Besides moving boxes around a set character sheet design, I'm looking for a way to create my own character sheet. If it's in XML format, I know I'd have total control. If I'm relying on your base character sheet, I have no idea whether I'd have the control. IOW, I'm fishing for just how much customization I'll have available with this application.
BTW, I was at GenCon and played around with this thing. For those who haven't, the interface at that point was very intuitive. I'm very optimistic about the product.
Ugh, why are they basing the powers output on a print-based form?
How much wasted space is there to include each of the pics for melee, close, ranged, and area? A power might have two of those.
Some powers have a lot of text in the effect area, any wasted space is detrimental to font size and ultimately legibility.
It's much simpler and easier to read if they just presented the powers on the card similar to how they are in the book, with action, range, frequency, and target as necessary. Maybe throw in a large icon of the power type to speed recognition.
Making it temporarily available is... lets be blunt, cheating them out of what they've paid for.
from what I understood, the beta wouldn't be level limitied, except items to level 8.
edit: nevermind, and a second his concerns... level 3? how are we supposed to test this, my players are 2 right now, will be 3 in a few weeks... then months of beta...
I imagine the levels will be slowly unlocked through the course of the betas (at least for subscribers)
You know, every time I think WotC can't make another PR blunder, they manage to dig themselves deeper. I think they've gone past scraping the bottom of the barrel, and are digging through the ground underneath it by now. And I don't think there's oil down there.
Naturally, I'm talking about the compilation PDFs. For crying out loud, people are paying for permanent access to the content. Making it temporarily available is... lets be blunt, cheating them out of what they've paid for. If you want the people to continue to have access, keep the issues up, don't make them jump through hoops to get it back in case of an accidental loss. It's what they're supposed to be paying for after all.
For now, give us a chance to find out what's up, and we'll have Solice or Randy follow up.
I have to ask about the cards more. I am wondering if basic attacks could be made into cards.
Will there be cards for any bloodied effects for such things as the example Dragonborn gets?
Any chance that Crital Hit Damage could also be included in Power cards?
Will we be able to decide which cards to print off? If I make a second (3rd, 5th, 18th) character then I will likely not need another Action Point or Second Wind card.
I do try and think of ways to save printing and hope the program allows me to do that as much as possible. If I could take the color off and just add it as background to the name of the card (whether character, power, weapon or other) and just have black the rest then that would be enough for me.
Guess will be even more thoughts while waiting on the beta.
I would just like to make note of why they haven't added the spellscarred powers to the Compendium?
I suppose this is the hopeful side of me, but if you're using it for WPF, surely a port to Silverlight 2 would be relativley simple? And then, of course, you'd have compatability with Mac and linux (admittedley still eventually but I think MS and/or others are still invested in the Moonlight project).
Ceterum censeo capsum rubeum esse delendam
Why has the swordmage in the screen shots DEX as primary attribute?
It seems all powers are using DEX instead of INT...
I have one gripe about insider #13. It would have been nice if we could click on the pics of the character builder and character sheets to get larger views. I had to strain my eyes to get the details. I'm not getting any younger, LOL.
A great point, I will ask them about it tomorrow morning when I get to work.