Since the primary argument seems to be that my claims are speculation based on on hysteria, then I present you with a factual claim as to my correctness based on your, "What I perceive is what I consider truth" arguments. Out of 574 views of this topic, only 2 people have argued against my point. I learned in debate that opposition voices complaint where those in agreement do not voice support. Out of 574 viewers you two alone are against me. Meaning that the other 500+ (granted us three have contributed to multiple views) have not disagreed with me, suggesting they share my views.
Prove me wrong.
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Also, I dunno that I'd say your opinions are based on hysteria.
No, that was me. And I admit it was an unnecessarily hostile and hyperbolic reaction. As someone who's playing the game, I'm just easily frustrated when I see wild assumptions and things being blown far out of proportion... and when I'm called a toady or a lackey of "my WotC masters" simply because having played it I do disagree that it's completely based on WoW or that it's the end of roleplaying as we know it.
But at the end of the day namecalling doesn't help anyone, so my bad.
You three may need to get a room of your own ;)
Anyways though back on the topic of marking. Thank you to the folks who reccomended the Alea disks. Im waiting on my shipment to arrive as we speak. not sure if im going to use the magnets yet. but we will see.
I think what the other 572 people are really thinking is what in the heck is this guy going on about? I thought this was a thread dedicated to discussing the issue of marking in 4E.
I'll also say that while I've been taking the position that marks AREN'T that hard to track, I will say that Alea Tools' disks are a very useful tool that I've used off and on for years (in my 3E game, mind you). Whether you're tracking spell effects, concealment, height, using them to represent swarms (I love swarms) or as bases for magnetic tokens, or many other uses, they're a great tool.
Marks and similar mechanics. These are abilities that let you designate a certain foe that has certain effects. This is fine in theory. However, the paladin and fighter’s marks counteract each other, while the ranger’s and warlock’s don’t. Paladin, Fighter, and Ranger can only have one mark at a time, but the Warlock can have many. Ranger and Warlock can only affect the closest enemy, others can only mark certain people. What should be one consistent mechanic not only does a different thing for each class, but acts different in play. Easily forgettable bonuses are still in full force. There’s still plenty of “I give you an AC bonus this round”, then “Oh wait, I forgot his AC bonus, it actually misses. Wait, was that this round or last round?”
I don't know Keith. I'm scared again.
Someone stated that they have played 4E...You must be a playtester then.
That would be me, and yes, I am.
The one who has played 4E would he Hellcow, Keith Baker, creator of Eberron.
But I am totally a 12th level wotc plant, so what do i know?
Walk in profit, Brother. *secret handshake*
As a quasi on-topic question: Do you think marking can be used to facilitate/help a "You killed it, it's your XP" reward system? You know, instead of sharing XP?
While I don't know why you'd want to go that way, I don't see why not.
Give each player a poker chip (or bingo chip) of their own color, have whoever's getting credit for the kill place the counter under the dead mob (on the map or off it) and you've got a tracking system without slowing combat.
After combat, tally the totals, re-gather your minis (or stones, or pennies, whatever), and reset for the next round.
Well, my group is normally melee heavy (god knows why :rolleyes and they get very, very competitive over who did what, who killed what, and who should get the rewards for it.
"All you did is bleed this encounter! You shouldn't get a fair share of XP/Gold/Magic Items!"
And so on, and so forth.
Seriously? I would be sorely tempted to make that person into a monster magnet.
Well, I tried that, but then all my players started doing it. Kinda par for the course, really.
Sorta back on topic, if the Pally uses his Mark for damage (AoE, right?) and then the Ftr steals it, on the next turn, can't the Pally load it up again? And couldn't they just repeat this till the target drops from mark damage?
Wouldn't the Pally essentially kill the target without having to touch it, or am I missing something here?
I'll point out here that the DDXP marks appear not to be the final versions of the marks. The fighter's mark has consequences beyond the -2 attack. And the paladin's mark (among other things) requires the paladin to actively work to maintain it - so he can't mark the BBEG and then run away (I can't give details, but it will be hard for the paladin to kill the target with his mark without at least being in a position where he is a valid target should the victim wish to attack him).
Beyond this, as has just been pointed out, the target of the mark only takes damage if he makes an attack that does not involve the paladin. It's not instant damage when the mark is placed. So if the fighter replaces the mark before the target actually has a chance to make an attack, the paladin's mark has no effect whatsoever. As Wolfstar has said, it's something that primarily affects target determination - "Should you attack those in my charge instead of facing me, my god will punish you." And as WS pointed out, if the target can do some form of area attack that hits the paladin and others at the same time, he's fine.
This situation will also only come up if you have a paladin and a fighter (or two paladins, or two fighters) in the same party. While this may have been the case at DDXP, in the two groups I'm running at home they chose to go with extra strikers; thus one group has a paladin and the other a fighter.
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