Please ensure that any software components support the Mac OS.
Here’s the thread to talk about the various tools that D&D Insider will offer, specifically the dungeon builder (map tool), the adventure builder, NPC generator, etc.
Will D&D Insider be marketed as 'necessary' for the play and enjoyment of the game? Will it in fact be necessary, having within it's digital folds important rules referenced no where else?
Yes, Mac support is a must for me.
This sounds cool - I've been using Dundjinni on and off, but there is soooo much room for improvement in that program.Please ensure that any software components support the Mac OS.
so, bye-bye to creativity? Yeah, pretty much.
May concerns involve learning curve. One of the main barriers I have to other mapping programs is the steep learning curve. With the time I need to devote to my house, job, continuing education, parenting and being an attentive husband I simply don't have time to learn how to use Campaign Cartographer. If I have tools that I can learn by spending 20 minutes or so three times a week, then that is something I would consider either subscribing for or purchasing.
- Extra charges? Will there be any? If there are any fees on top of the cost of the books you can count me out.
I'm curious as to whether or not D&D Insider (and the various tools) will be implemented fully online. It's about as good as you can get with platform-independent compatibility.
For a small additional fee, you can also get digital copies of your physical books.
There are enough cross-platform programming techniques and languages available to make both PC and Mac versions viable. If nothing else it could be browser-driven with a local back-end database.
Pricing has yet to be announced, but it is supposed to be less than the monthly subscription fee for an MMORPG.
Actually, I would prefer you make sure it does NOT support the Mac OS. It will cut down on your work load and the cost in man hours will not justify the small ammount of Mac users you'll get.
That being said, I have a feeling this is all going to be internet based so it's really more of a function of your browser then your 'puter and even Macs can run IE so you should be fine.
Why would I want to pay $9.95 a month for what is essentially a hopped-up version of "Fantasy Grounds"???
56902498 wrote:They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
* Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
* Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
* Hitter. A subsubclass of Slayer, the Hitter hits things.
* Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)