Of course its inferior. Have you not see the various 3rd party character generators over the years? They make statting up a character (especially high level ones) easy.
And none of them have been wholly suitable to all my character creation needs. Pencil and Paper has never failed me, however.
I'm a little confused about this myself. When I attempt to login with my forum account, it says "Welcome Guest".
I'm not sure the 'tools' are functional yet (at least I can't find them). Perhaps someone will come along and clear this up.
(Originally Posted by gralamin)
You are not going to find the tools yet. The tools will not be coming out before the rule set is finished.
Why can't people understand?
>>I do understand now. Thank you.
So you mean we dropped the site's HP to below zero (but higher than -10) with nothing to show for it?
The best programs are typically ones people make for themselves (and never share it).
One thing I can tell you, right now, tonight, is how the game is functioning at my Thursday night table. We're getting around the table faster than we did when this was a 3.5 game. We're hitting rules hitches at more or less the same rate as in 3.5--but this is playtesting, where the only alternative to finding problems is, well, not finding problems. I gotta believe those will fade away as we polish things up. And as the DM, the "information processing" load (bookkeeping, lookups, resource management) on me is way, way down. This does wonders for my ability to DM because I can focus more brainpower on making the encounter come to life.
My players--a mix of other game designers and friends from outside the game industry--are having a good time. (But the point is that we're friends, so the rules can't really take credit for that.) My players have some issues with the game still, and I'm madly taking playtest notes as we play.
The Dragon articles; Ampersand, Design & Development, and Playtest Reports are the first elements of the D&D Insider part of the website and require you to sign-in to view them. However because the volume of traffic to our site is quite high we have temporarily enabled a single "Guest" sign-in to help decrease the load on the servers. We will fully activate the login feature when the server load normalizes sometime this coming week.
Sorry for any invonvience.
Yetiware is pointless.
Here is some more info for you guys.http://forums.gleemax.com/showthread.php?t=908201
Online DnD. I hope DnD will never become soley Online based. I, personally, enjoy seeing my friends.
That may be, but other wise you can quit strawmanning me. I make a suggestion, and you come along and make a childish, "it can only be this way or that way" dismissal. Apparently you're too good for the suggestion of boards members. You can take that egotistic attitude elsewhere.
Yes, God forbid we have to pay for something valuable. People pay $10-20/month for WoW and every other MMO out there.
56902498 wrote:They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks.
* Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank.
* Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture.
* Hitter. A subsubclass of Slayer, the Hitter hits things.
* Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
uhhm... this is DnD... not a MMO.
That's not the point. People pay $10-20 a month for Valuable X (in this case, a video game). It would not be unreasonable to pay $10 for Valuable Y (in this case, DDI).
except for the fact that it isn't worth the same amount for the different services.
One is a video game, the other is content and tools.
I want to buy my digital tools, not lease it with no chance to own.
Assuming that each Dragon and Dungeon magazine runs you $3, and assuming that the expanded content runs you an extra $1 (and both of these estimates are probably low) in terms of worth, that leaves $2 left for the entire suite of digital tools per month. Assuming you use the tools for eight years, that's $192. That's about the same price as it would cost you to purchase these packages separately, and not counting the extra costs associated with continually purchasing expansions to the product as new books and supplements are released. You're getting a hell of a deal on this.
This would be true except that to use the Dungeon or Dragon material at my gaming table I now have to print it out or buy a laptop. That cost (mostly ink) actually gets very steep very quickly.
As has been indicated elsewhere, the rules info to use the DDI material will/can be part of the character sheet printouts. IMHO, printing a character sheet is something that is just an expected part of the game.
In a word: Scary.
That's not playtesting; that's playing. There's a big difference. Sitting around playing a regular campaign and hoping you find glitches while doing so is all fine and dandy, but I would have hoped you guys were doing more than that. Of course, given snippets over the years, I'm not entirely surprised that this sort of activity counts as "playtesting".
Hopefully, when you guys start picking playtesters from the general gamer population, you'll get some people that are willing/able/eager to bend the rules, twist the rules, shake the rules, stretch the rules, abuse the rules, smash the rules and in general push them as far as possible in an attempt to break them. (Unless all those bits of information over the years just coincidentally happened to show that that sort of playtesting has never occured, when in fact it has.)
In addition, the value of the anonymous playtester has the possibility of providing more pointed and harsh criticism. Of course friends can point out what's wrong, but being friend, they're likely to show their manners and word it in a more friendly and polite way, which is sometimes easier to ignore, to they don't suddenly be an outsider that got the boot from the group.
In other words, let's hope that WotC is finally realizing that, although we really do enjoy sitting around a table in the basement ("Where are the CHEETOS?!"), we are actually in the 21st century.
With high-speed internet access rapidly becoming ubiquitous in the developed world, it
I have not read through everything but I have only one comment from what I have read.
I play D&D for the comraderie of getting together with friends and having fun. I like the RP and interaction over a table.
Adding an electronic component past just character creation to me is taking away from that.
If I want to roleplay with a computer involved I would play a MUD.
It's only a "hell of a deal" if you would have gotten all those magazines. If you only want the basic campaign tools (and if such tools are at all useful you should be able to enter custom material, making the purchase of expansions a convenience rather than a necessity) it's not so great. Even moreso if you want them available offline. Such is software you should be able to buy for a reasonable fee.
- Will there be a fee that allows players to add books, they do not have hard copies of, to their database?
Well thats something at least. I mean, if you can't come up with a few bucks to add the new content to your database, after I had to pony up the whole cost of the book then I don't have have a whole lot of sympathy. (run on sentence much :D )
All of D&D Insider is just an addition, and add-on to what you can already do.
At the same time, we also began imagining a robust and exciting suite of digital features that could enhance and complement the roleplaying game. It became clear to me that we had two winning directions that would be even more powerful when we combined them, and that’s when we made the decision to move forward with D&D 4th Edition. (wizards.com Ampersand article)
Prepare to experience D&D the way it was meant to be: maximum imagination, scintillating strategy, and full-throttle fun. (press pack, D&D Insider Fact Sheet)
As the rules expand, these tools will be updated so the digital product and physical product remain closely integrated. (D&D 4th Edition introduction video [youtube edition])
According to the above info from Wizards, Insider is needed to complete 4th edition (that's what complement, with an "e", means),
is "the way [4th edition] was meant to be,"
It generally has the connotation of two things working really well hand-in-hand, but not of either one being absolutely necessary for the other.
No, is "the way D&D was meant to be". A very, very important distinction.
You seem to be going over these statements with a fine-toothed comb, actively looking for words that can be twisted to support the idea of D&DI being a necessary part of the game. Stop.
Third, the D&DI client applications will be developed for the PC platform. Two of the D&DI applications use a 3D game engine based on DirectX (The game table and the character builder, both demoed in their prototype version at Gencon). The other applications will be designed for windows, but will not rely on this 3D game engine so that they can be used on lower end platforms (possibly including intel based macs with dual boot). Our recommended specs for the PC platform includes Windows XP SP2, 512MB RAM, AMD XP 2400 + or Intel P4 2.6Ghz, and a graphic card with 128 MB RAM and support of shader 2.0.
We have not yet established our minimum specifications at that time.