Well I had just read that Dungeons of dread consisted of basic minis. To me, that means players and commonly fought monsters found in the first mm.
"Something that distinguishes the Mr Windlings of the universe is the term 'in my humble opinion', which they think adds weight to their statements rather than indicating, in reality, 'these are the mean little views of someone with the social grace of duckweed.'"
~ Terry Pratchett, The Truth
FYI: I used to have a post count of roughly 10,000; it seems most of those posts got lost in various forum reshuffles.
Hey, welcome to 4th edition, and the generation of gamers that let the world of MMORPG's influence the design. All you do in games as dull is that is fight, so therefore, that is what 4th Edition is all about. There are too many similarities between 4th Edition and WoW for my liking.
Not entirely, (though I'll admit, everyone is more battle ready) DMs can still make a good story, players can still custimize their characters, and you still work in a team no matter the mission. Some things have changed but the heart and soul of D&D is still alive and well. From what i can tell the only changes so far have been for the better, if not for the DM, for the pcs.