Game HQ - OKC
Most of the other tables finished last week and we had character creation night this week for SotSC. Looks like we will have 5 very full tables and could possibly have 6, but I just don't have that many DMs. As a result, we will cap it at 5 tables and hope we don't have to turn people away. Some tables may have 7 players or someone will have to sit. D&D Next is wildly popular around here.
As for the LotCS adventure, my table was still wrapping things up, so after we all got our characters for next season rolled up, we finished the battle.
Last week they ended things by beginning to break through her improved Seeming spell and were beginning to figure out which one of them actually was the Ice Witch. When that happened, she animated here Black Ice Golems and unleashed them on the heroes. She maintained Spike growth in the middle of the room, coupled with Sleet Storm and occasionally blasting them with Ice Storm. Very nasty stuff. She was able to know a couple of them unconscious, and then piled on by moving in on their bodies and causing cold damage and speeding up the Death Save process by tacking on a failure from her cold aura. Three players went down, but she was not able to actually finish them off before they were revived by their friends.
When they finally were able to whittle her down to zero, the tower began to shake, culminating in the top of the tower being exploded by Auril's wrath itself, exposing the characters and the entire upper floor to the elements and swirling winds. Hedrun's limp body was lifted into the air where it channeled Auril's voice to the players telling them that they had not felt the last of her chill and that she now knew each of them. After that, Hedrun's body was scattered to the winds with thunderous boom, causing each of them to be blown back. Characters within 10' of the tower's edge had to make a check or be blown over the edge, falling 80'. The Druid was not so lucky, and the resulting fall damage was more than he could sustain. Not to worry though, it didn't end up being fatal.
While the heroes were able to thwart to dangers to the Dwarven Valley and the Elk Tribe, they were not able to address the threat of the Black throughout Ten Towns or the influence of the Vaelish Gant and the Scarlet Brotherhood in the Icewind Dale. There is still much work to be done, but it will have to wait. Important business must now be addressed on the Tradeway.
Daggerford, here we come!