4/22/2014 SF: "Truly Chaotic"

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This thread is for discussion of this week's Serious Fun, which goes live Tuesday morning on magicthegathering.com.

I have an app for Chaos Magic called ChaosMTG. I know it is in the google play store, but I do not know if it is in the apple app store.

I used to play Generated Type 4 Chaos Magic, a format that could (and still can, in theory) be played entirely over IRC without involving any cards whatsoever. Of course, keeping track of the gamestate that way is sure to be a nightmare for anyone WotC is currently pursuing as its target audience, so it was understandably never a very popular format.


Here's the PL and EWL lists I used, just for reference (they're nice and short, unlike chaos, and I never did much customization on the WL list):



1 - Ajani - Gain 10 life and put a +1/+1 counter on each of your creatures.
2 - Jace - You draw 4 cards and everyone else draws 2 cards.
3 - Liliana - Choose a creature card from each graveyard and put them onto the battlefield under your control.
4 - Chandra - Deal 1d6+1 damage to target player, and the same amount of damage divided as you choose among any number of creatures that player controls.
5 - Garruk - Put a 6/6 green Beast token with trample onto the battlefield.
6 - Mark Rosewater - Roll 3 times on the chaos list. Don't resolve any of them, but put a copy of each one into your hand. They become instants and gain a mana cost of {0}. As long as they're in your hand, state-based actions can't cause them to disappear.
7 - Ferrett - All players may come to an agreement on how to distribute 5 points of damage across any number of creatures and/or players. If they can't agree on a deal, you gain 5 life and draw a card.
8 - Ben Bleiweiss - Whenever you tap a basic land for mana this turn, add one mana to your mana pool of any type that land produced. Put two +1/+1 counters on each of your creatures that have converted mana costs of 1.
9 - Mike Flores - Take another turn after this one. You know, because you just Time Walked your opponent. LOVE MIKE
10 - Devin Low - Get a dev emblem. Sacrifice the emblem to force any chaos roll to be rerolled, or to change one number in the text of any chaos roll by adding or subtracting up to 4.
11 - Seeker - Choose a color other than blue. Destroy all permanents of that color. Each player reveals their hand and discards all cards of that color.
12 - Sole - Each player chooses a permanent he or she controls, then sacrifices the rest.
13 - Jolt - Assemble 2 Contraptions. Until the next time you play a spell, at the end of each turn, assemble a Contraption.
14 - Oltanya - You get a bitch emblem. It has "When an opponent plays a spell, you may give the emblem to the spell's controller and counter that spell."
15 - PMega - Each creature that's on the battlefield right now loses all abilities and becomes a 2/2 green Bear. Then give yourself another 2/2 bear token because who knows when you'll need it for the next contest?
16 - Elspeth - Target creature becomes indestructible (forever).
17 - Tezzeret - Choose one - search your library for an artifact card, reveal it, put it into your hand, and shuffle your library; or put a buzz counter on each artifact you control. Permanents with buzz counters have "Remove a buzz counter: Untap this permanent."
18 - Sorin - For each opponent, choose one - that player loses 4 life and you gain 4 life; or you control that player's next turn.
19 - Sarkhan - Put a Form of the Dragon enchantment token onto the battlefield. It has "Creatures without flying can't attack you", "At the beginning of your upkeep, this deals 5 damage to target creature or player", and "At the beginning of each end step, your life total becomes 5."
20 - Nissa - Put three 1/1 green Elf tokens onto the battlefield. They have "T: Add G to your mana pool."



1 - Mirrodin - All permanents are artifacts in addition to their other types. Mana can be spent as though it were mana of any color.
2 - Mirari Safari - All creatures get +1/+1. Whenever a player taps a land for mana, they add an additional mana of any type it produced to their mana pool. Whenever a player casts an instant or sorcery spell, they may pay {3} to copy it and may choose new targets for the copy.
3 - Mass Hysteria - All creatures have haste.
4 - Dovescape - Whenever a player casts a noncreature spell, counter it and they get X 1/1 white and blue Bird tokens with flying, where X is the spell's converted mana cost.
5 - Howling Mine - At the beginning of each player's draw step, that player draws an extra card.
6 - Cursed Rod - All creatures lose all abilities.
7 - Urza's Hotel and Casino - Sacrifice three permanents: Roll on the chaos list. Any player may activate this ability.
8 - Innistrad - Whenever a player plays their second spell of a turn, they may choose target creature and transform it. If it isn't a DFC, it can't transform, so turn it face down instead (it becomes a blank 2/2). If it's already face down, turn it face up.
9 - Grand Melee - All creatures have vigilance and must attack and block each turn if able.
10 - Aluren - Any player may play creature cards with converted mana cost 3 or less without paying their mana costs and as though they had flash.
11 - City of Solitude - Players can't play spells and abilities during anyone else's turn.
12 - Eye of the Storm - When an instant or sorcery spell resolves, it goes on Eye of the Storm instead of the graveyard or anywhere else. When a player casts an instant or sorcery card, they can also cast copies of any of the cards on Eye of the Storm without paying their mana costs.
13 - Propaganda - Creatures can't attack unless their controller pays {2} for each attacking creature.
14 - Leyline of Anticipation - All nonland cards have flash.
15 - Anticipation of Ley Line - At the beginning of each player's chaos phase, that player may put a +1/+1 counter on a creature of their choice. Upkeep triggers are so boring.
16 - Sulfuric Vortex - Players can't gain life. At the beginning of each player's upkeep, that player takes 2 damage.
17 - Chaos World - There is an additional chaos phase after the first one each turn.
18 - Lorwyn Block - At the beginning of each player's upkeep, everyone clashes. Each player who wins the clash puts a 2/2 creature token with all creature types and colors onto the battlefield.
19 - Underworld Nightmares - Whenever a player draws a card, they lose 3 life.
20 - Zendikar - All lands are 2/2 creatures in addition to their other types.

Bruce says his group uses a D20 and a D10 to get two hundred options...but the only way to do that is if you multiply them together (and count the 0 as a 10 on the D10).

No offense, but I know lot's of people who'd rather not calculate 17*6 in the middle of a game (it's 102 btw...).

also if you multiply you are weighting some of your die roll combinations so it's not truly random.

You can't just use the D20 as the 100s and 10s and the D10 as the 1s (with the 0 counting as 0):  you could never roll a 1-9 and you could roll a 201-209....oh.  nevermind.  Well that's unintuitive but I guess it works.


Nevermind then. XD


From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.


Post #777


MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."


MaRo: I redesigned him while the effect was on the stack.

Flyheight wrote:
(snip) You can't just use the D20 as the 100s and 10s and the D10 as the 1s (with the 0 counting as 0):  you could never roll a 1-9 and you could roll a 201-209....oh.  nevermind.  Well that's unintuitive but I guess it works.


Nevermind then. XD

I had this exact same thought, lol.


I do still object to the vast majority of the names on PersonaLand being traditionally masculine names, with a small handful of androgynous names and only one--Sharon--traditionally feminine name. I just read a little closer to see if I'm missing something; I guess it's implied earlier that these are actual people in Bruce's play-group. Still, I think I would have wanted to see fake names to create a better weighting of name-genders, particularly as I don't think it's at all clear that these are just his play-group's actual names.

I strongly doubt they're in Bruce's playgroup. This list is ooold. (It was mentioned in 2012 in http://www.starcitygames.com/magic/misc/23610_The_Kitchen_Table_375_Chaos_Magic.html, and seems from http://www.geocities.jp/multi_sakuya/persona.html to date back to before 1999.) Bruce is just republishing the list as he received it. Many groups do update the PersonaLand for their own group, but many groups don't.

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