This card makes me sad because it blows Tolsimir Wolfblood, a card that I really liked, completely out of the water in every way.
120.6. Some effects replace card draws.
why are you here when NGA exists and is just better
This card continues the trend of Morningtide rare creatures with absurd stats for their mana and additional powers. It seems like every creature they preview is suppose to evoke reactions of "Wow, this guy is insane" or "I don't like the power, but at least the numbers are crazy". (3/5 treefolk for 4, 3/1 flyer for 1UU, Countryside Crusher, etc) I think it's pretty weak to lean on great stats for splash value over and over again, and it's a rather inelegant way of forcing cards into constructed.
Guild mana is a pretty big hoodwinking. It's closer to colorless mana than regular mana, but they are powered like gold cards! :/
As a bonus, the Liege comes with an extra ability that makes it counterproductive to Thoughtseize or Mind Shatter it from your hand. Discard? Schmiscard.
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
on another note: instead of complaining how this guy craps on your old favs, or is sooooo powerful and destroying powercreep's philosiphies, think like ACUAL MAGIC PLAYERS and say "wow i want that in my deck!" stop naysaying just because it's so good and play it! it's magic people! be glad that elf deck has a new tool! Huzzah!
So can anyone tell me why hybrid gets more powerful cards than monocolor or gold? It was the same with Ravnica too.
If you're on MTGO check out the Free Events via PDCMagic and Gatherling.
Other games you should try:DC Universe Online - action-based MMO. Free to play. Surprisingly well-designed combat and classes.
Planetside 2 - Free to play MMO-meets-FPS and the first shooter I've liked in ages.Simunomics - Free-to-play economy simulation game.
I liked Lorwyn. Nothing was wrong with Lorwyn. It demonstrated that even an idyllic plane could have conflict, and tension, and be interesting. It proved that a set doesn't have to be doom-and-gloom, the-end-is-nigh drollness in order to be suitable for a Magic: the Gathering expansion.
The cries of "power creep" amuse me because this card isn't even that powerful.
The only thing I can think of is that creature kill is going to be rampant in Shadowmoor (with LOTS of -1/-1 shenanigans), as in a typical environment I would definitely call this over powered. Coming down at turn 4 it'll break any sort of developing stalemate and as a 4/4 (6/6 if you just play another one)
It's going to be a huge pain to get rid of unless you playing 'destroy target creature' or 'remove target creature from the game'. That may be a dumb point to make, (and not to whine) but on the casual level I do weird, crazy things like build a deck with cards that I think are fun to play and then squeeze in 4 or 5 'deal with problem' cards (like creature kills, and disenchants). Those kind of one-for-one cards don't do a thing against decks full of snowball cards like this. I would like to point out that noone puts in Terror all atwitter because their FAVORITE part of playing Magic is 'destroy target nonblack, nonartifact creature. It can't be regenerated.' People put those cards in so they can make calculated trades and play their other cards.)
As said before, environment themes like the -1/-1 counters may make a key difference in the actual power level of this card, but when I see all upside snowball cards I think back to those times when I try to play smart, but the removal runs dry, and I get stomped regardless; I groan and wonder why if sweeping cards like Wrath of God are required, they aren't put into theme decks.
The ONE question R&D must ask themselves about every card they make, imo is, "If this card cost more, would people still play it?" and it seems tike they're wholeheartedly ignoring it because, to me, the answer here is yes. (The answer for Tarmogoyf is a definite yes.) If they follow this rule, the only thing they'll have to worry about in the future is printing more cards that make dredge better.
...Wait, does this mean the Shadowmoor Fatpack will NOT come with the book packaged in? Or does this just mean they are trying to squeeze whatever profits they can before the release?
I refuse to do that, for several reasons.
One, as I mentioned above, I hate elf decks.
Two, more seriously: Avoiding power creep is important. R&D have pointed this out several times on this website. It's a key point in spreading the game: being able to tell people that Wizards won't keep printing cards that are better than the cards they might buy now is important.
I'm thinking like a Magic player, but a thinking Magic player, who cares about the game's long-term future, not just "Hey, ub3rp0w3rful card!"
This card's only good point is its hybridness. If I get one, I can use it as a Crusade on legs (quite substantial legs), and try to ignore the green elfness. But I won't be able to ignore it if I play against ObviousLinearElves.dec. Thankfully, I don't actually see many elf decks in MTGO or offline.
I don't think it is too much creep, if it is even creeping at all. Compare this to Loxodon Hierarch. Both are 4/4's for 4 that add two bonuses, while the elephant was better at combating red mages this one is more geared to fighting black mages. They kind of parallel each other, although I see THIS as more Johnnyable.
think like ACUAL MAGIC PLAYERS and say "wow i want that in my deck!" stop naysaying just because it's so good and play it! it's magic people! be glad that elf deck has a new tool! Huzzah!
Supposedly, a 4/4 for was "too good" several years ago, by the printing of Ravenous Baloth. From there, R&D started allowing 4/4's for at easier to acquire levels, even at easier to acquire rarities, though with occassional drawbacks, as in Kami of the Tended Garden, but then decided a 4/4 for witha bonus could be available at uncommon, with Sporesower Thallid. Now, we get them fairly easy, and should, but once a block or so. Green has needed these creatures, and be consistent, because right now, the best green creature in standard and extended and even further is merely a reason to SPLASH green, rather than dedicate to playing the color MAIN. Treefolk were enabled by Doran, the Siege Tower, but people avoided playing treefolk with it, using it merely as a 5/5 for .
I don't think we've ever seen an all upside 4/4 for 4 before on a card that doesn't require green to cast.
Lorwyn was lame.
Shadowmoor looks awesome.
Nobody played Tolsimir Wolfblood.
Hybrid is far less linear a theme than tribal.