[3.5] Characters of Gladius

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Welcome to the City of Gladius


IMAGE(http://www.caterane.de/CoCo/Struktur/Gladius-Stadt.jpg)

For Player Characters only!



This thread is for Player characters only so please do not post here unless it is a new gladiator. If you are new to the Core Coliseum, you will find everything you need in the [post=6463399]Rules of Gladius[/post]. Those who visit the Core Coliseum for the first time should read the [post=5179911]Quickstart Guide[/post] first, and if you have any questions, ask in the Tavern.

THE WORLD OF GLADIUS IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/World-of-Gladius-Globe-Icon.jpg) BIRTHDAYS IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [Post=7048484]IMAGE(http://www.caterane.de/CoCo/Struktur/Geburtstagstorte.gif)[/Post]

Within this thread you will find (in this order)
  • the Introduction to the Characters thread (this one)
  • the [post=5179872]Character Roster[/post] with all Gladiators
  • all [post=5179875]Quests and Campaigns[/post]
  • weekly [post=5179877]Pairings[/post] and other Character actions
  • a list with all active and inactive [post=5179881]Pitlords[/post]
  • the [POST=5179887]Mercenary Roster[/POST] with hirable allies
  • the various Battlefield Maps [post=5179891]here[/post] and [post=5179898]here[/post].
  • the [post=5179902]Graveyard[/post] of Gladius
  • the [post=5179911]Quickstart Guide I[/post] for newbies
  • the [post=5179917]Quickstart Guide II[/post] for advanced newbies
  • the default [post=5179920]Character Sheet[/post]

New to CoCo? [post=5179911][b]The Quick Start Guide[/b][/post]


|Other Portals: (Blackmarket), (Prison), (Council), (Maps), ([post=7048367]Tales[/post]), ([post=7048390]Gallery[/post]) (Newspaper)
|Guild Portals: (CEF) (EHTC) (TAO) (PSI) (LOY) (TLT) (WAR)

Characters of Gladius

REWARDS IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [post=6469706]IMAGE(http://www.caterane.de/CoCo/Struktur/Goldhaufen.jpg)[/post]



LEVEL 3 CHARACTERS (LOW)
  • [POST=15243695]Howler[/POST] (Callix) [Power: 669 (669); 0 won, 4 lost] [Failure]
  • [A] [POST=14763541]Gimrel Sithraldor[/POST] (CrazyArtificer) [Power: 996 (996); 2 won, 2 lost]
  • [POST=9641547]Emorick Brightstar[/POST] (Iced) [Power: 993 (993); 1 won, 1 lost]
  • [A] [POST=15763024]Cole Hillock[/POST] (JackSnape) [Power: 900 (900); 0 won, 1 lost]
  • [POST=15580463]Brey Lylia[/POST] (MagicChoco) [Power: 910 (910); 0 won, 1 lost]
  • [POST=15417371]Presil, Lady of the Stones[/POST] (MagicChoco) [Power: 981 (981); 1 won, 1 lost]
  • [POST=15164520]Syril Heights[/POST] (MagicChoco) [Power: 842 (842); 1 won, 2 lost]
  • [A] [POST=15190134]Volley[/POST] (MagicChoco) [Power: 931 (931); 2 won, 3 lost]
  • [A] [POST=15954287]Zax[/POST] (Nabuchadnezzar) [Power: 1000 (1000); 0 won, 0 lost]
  • [POST=15280739]Ruddy[/POST] (Rauul) [Power: 915 (915); 0 won, 1 lost]
  • [POST=14878075]Wolf-Claw[/POST] (Rauul) [Power: 788 (788); 0 won, 2 lost]
  • [POST=14749519]Ivellios Marrow[/POST] (Sjiggie) [Power: 888 (888); 0 won, 1 lost]
  • [POST=15800310]Eranor Illiscathia[/POST] (TelinArtho) [Power: 1106 (1106); 2 won, 1 lost]
  • [POST=14738395]Jog Stonebreaker[/POST] (Thaylen) [Power: 1171 (1171); 2 won, 0 lost]
  • [A] [POST=15935011]Vidar Nidhugson[/POST] (Turanson) [Power: 1000 (1000); 0 won, 0 lost]
  • [POST=15307114]Jozan Serevas[/POST] (Vasja) [Power: 1265 (1265); 3 won, 0 lost]


LEVEL 4 CHARACTERS (LOW)
  • [POST=14147580]Shaela of the Rooftops[/POST] (Callix) [Power: 1267 (896); 3 won, 4 lost]
  • [POST=14699485]Varuxor[/POST] (CrazyArtificer) [Power: 1224 (866); 2 won, 4 lost]
  • [A] [POST=15078901]Orgauth[/POST] (dulsi) [Power: 804 (569); 3 won, 6 lost] [Failure]
  • [POST=14520839]Undurion[/POST] (Durzulgor) [Power: 750 (531); 3 won, 8 lost] [Failure]
  • [A] [POST=15622321]Uguudok Dull-Eye[/POST] (JackSnape) [Power: 1173 (830); 2 won, 3 lost]
  • [POST=14975655]The Hunter[/POST] (Salrantol) [Power: 1223 (865); 2 won, 2 lost]
  • [A] [POST=14992044]Mekhoar[/POST] (tunagolem) [Power: 494 (350); 1 won, 10 lost] [Failure]
  • [A] [POST=15256047]Nodens[/POST] (Turanson) [Power: 1746 (1235); 5 won, 1 lost]
  • [POST=15555550]Thanio Deerfriend[/POST] (Yitzi) [Power: 1769 (1251); 3 won, 0 lost]


LEVEL 5 CHARACTERS (LOW)
  • [POST=13524294]Petyr Darry[/POST] (Callix) [Power: 1192 (596); 5 won, 9 lost] [Failure]
  • [POST=13219366]Rennae Longhollow[/POST] (Callix) [Power: 1962 (981); 5 won, 7 lost]
  • [A] [POST=14614194]Eland[/POST] (CrazyArtificer) [Power: 1578 (789); 3 won, 6 lost] [Q:2]
  • [POST=10322703]Rolf[/POST] (Dr. Funk) [Power: 1476 (738); 5 won, 7 lost]
  • [A] [POST=14827407]Soren[/POST] (Dr. Funk) [Power: 1936 (968); 6 won, 4 lost]
  • [POST=12986491]Vivi[/POST] (Dr. Funk) [Power: 1440 (720); 5 won, 9 lost]
  • [A] [POST=14579725]Morro Earthshaker[/POST] (dulsi) [Power: 2626 (1313); 6 won, 1 lost] [Q:1]
  • [POST=14093221]Marius[/POST] (McJarvis) [Power: 3100 (1550); 10 won, 1 lost] [Great Renown]
  • [A] [POST=14563651]Sunstroke Reborn[/POST] (MindWandererB) [Power: 2176 (1088); 6 won, 5 lost]
  • [POST=14944205]Lucifer[/POST] (mucki) [Power: 2468 (1234); 6 won, 2 lost]
  • [POST=13229479]Gortek ChaoSlayer[/POST] (Rauul) [Power: 1402 (701); 4 won, 8 lost]
  • [POST=15507360]Salvador[/POST] (Salrantol) [Power: 2514 (1257); 3 won, 0 lost]
  • [POST=11875665]Gradak Tumblebelly[/POST] (Sjiggie) [Power: 1342 (671); 5 won, 10 lost] [Failure]
  • [POST=11902608]Berri the Friendly[/POST] (TelinArtho) [Power: 1520 (760); 3 won, 7 lost] [M:1]
  • [POST=9573082]Darrgon the Summoner[/post] (TelinArtho) [Power: 1820 (910); 5 won, 7 lost]
  • [POST=14837312]S'lertak Ssilva[/POST] (TelinArtho) [Power: 2070 (1035); 5 won, 8 lost]
  • [POST=11022770]Vallgar the Unhinged[/post] (TelinArtho) [Power: 1266 (633); 4 won, 8 lost] [Q:1] [Failure]
  • [POST=12985771]Snaga[/POST] (The Dread Dormammu) [Power: 700 (350); 1 won, 13 lost][Q:2] [Failure]
  • [A] [POST=15650797]The D&L Band[/POST] (Callix|McJarvis) [Power: 1800 (900); 0 won, 1 lost] [Q:1]
    • [POST=15650797]Lyonet[/POST] (Callix) [Power: 1000 (1000); 0 won, 0 lost]
    • [POST=15629793]Donovan the Grey[/POST] (McJarvis) [Power: 1000 (1000); 0 won, 0 lost]

  • [A] [POST=15866545]The Camel Humps[/POST] (Nabuchadnezzar|vitellio) [Power: 2000 (1000); 0 won, 0 lost]
    • [POST=15866545]Abazilar Rowenthorne[/POST] (Nabuchadnezzar) [Power: 1100 (1100); 1 won, 0 lost]
    • [POST=15938433]Khalim Shalam ibn Sharid[/POST] (vitellio) [Power: 1000 (1000); 0 won, 0 lost]



LEVEL 6 CHARACTERS (LOW)
  • [A] [POST=13098787]Ralein Dreamstriker[/POST] (Callix) [Power: 2330 (824); 8 won, 10 lost] [Special Power]
  • [POST=14349473]Uranedal[/POST] (CrazyArtificer) [Power: 4910 (1736); 9 won, 0 lost] [Q:1] [Great Renown]
  • [POST=12457102]Altair[/POST] (Hirumajoe) [Power: 3541 (1252); 8 won, 4 lost]
  • [POST=10858008]Kai Engel[/POST] (Hirumajoe) [Power: 2607 (922); 6 won, 10 lost]
  • [POST=11803386]The shadow[/POST] (Rauul) [Power: 2223 (786); 5 won, 9 lost] [Q:3]
  • [POST=5992319]Meinrad the Many-Fisted[/POST] (Salrantol) [Power: 2559 (905); 9 won, 9 lost]
  • [POST=12604595]Dentik Earthmolder[/post] (TelinArtho) [Power: 2749 (972); 6 won, 8 lost] [Q:1]
  • [POST=9517438]Farig of Denth[/POST] (TelinArtho) [Power: 2426 (858); 8 won, 9 lost]
  • [POST=12604601]Ialgo[/post] (TelinArtho) [Power: 2305 (815); 6 won, 6 lost] [Q:1]


LEVEL 7 CHARACTERS (MID)
  • [POST=14312161]Durzulgor I[/POST] (Durzulgor) [Power: 6156 (1539); 12 won, 3 lost] [Great Renown]
  • [POST=13018567]Korwald Barandar[/POST] (lonewolf) [Power: 4088 (1022); 11 won, 11 lost]
  • [Q] [POST=15495848]Max Ribbleton[/POST] (lonewolf) [Power: 3816 (954); 3 won, 3 lost]
  • [P] [POST=14141867]Thorell Runesmith[/POST] (McJarvis) [Power: 6188 (1547); 13 won, 5 lost] [Great Renown]
  • [POST=12072066]Valanthe Valassar[/POST] (Sjiggie) [Power: 3848 (962); 4 won, 6 lost] [Q:4]
  • [E] [POST=13994953]Mineau Guwango[/POST] (Turanson) [Power: 1400 (350); 7 won, 21 lost] [Failure]
  • [Q] [POST=13597028]Verren FireStarter[/POST] (whitebaron) [Power: 4412 (1103); 11 won, 13 lost]


LEVEL 8 CHARACTERS (MID)
  • [POST=8235407]Erithmu Darkmane[/POST] (Erithmu) [Power: 5079 (898); 3 won, 6 lost] [Q:4]
  • [POST=6369491]Felice tu'Ria[/POST] (Salrantol) [Power: 5809 (1027); 13 won, 8 lost]
  • [POST=10616277]Bulgar Stronghammer[/POST] (TelinArtho) [Power: 4038 (714); 6 won, 12 lost] [Q:5]
  • [X] [POST=14845917]The Dark One[/POST] (templer10) [Power: 7065 (1249); 7 won, 5 lost]
  • [POST=13459514]Gwerdan Grummler[/POST] (whitebaron) [Power: 6556 (1159); 13 won, 9 lost]
  • [POST=14446062]Lelenia Rovan[/POST] (whitebaron) [Power: 9017 (1594); 11 won, 3 lost] [Special Power] [Great Renown]
  • [POST=13943591]The Eternal Dreamless Sleep[/POST] (hogarth|templer10) [Power: 6256 (1103); 7 won, 7 lost] [Q:1]
    • [POST=13943591]Snake-Eyes Stormshadow[/POST] (hogarth) [Power: 2828 (1000); 0 won, 0 lost]
    • [POST=13948566]The merciful killer[/POST] (templer10) [Power: 2828 (1000); 0 won, 0 lost]



LEVEL 9 CHARACTERS (MID)
  • [A] [POST=10859153]Gakhnalak Strongjaw[/POST] (MindWandererB) [Power: 10032 (1254); 18 won, 11 lost, 1 draw] [Q:1]
  • [A] [POST=5984886]Enoch the Prophet[/POST] (Salrantol) [Power: 9744 (1218); 15 won, 12 lost] [Q:4]
  • [A] [POST=14950672]Thiel's Loyal Retainers[/POST] (Erithmu|SauroGrenom) [Power: 11032 (1379); 5 won, 1 lost]
    • [POST=14950672]Terlyn Nicous[/POST] (Erithmu) [Power: 4000 (1000); 0 won, 0 lost]
    • [POST=14950573]Sir Lordrum[/POST] (SauroGrenom) [Power: 4000 (1000); 0 won, 0 lost]



LEVEL 10 CHARACTERS (MID)
  • [POST=10038179]Torel Silvanus[/POST] (Erithmu) [Power: 14526 (1284); 15 won, 10 lost] [Q:4]
  • [X] [POST=13741780]Flutterthought[/POST] (MindWandererB) [Power: 17875 (1580); 15 won, 6 lost] [Special Power] [Great Renown]
  • [POST=6851361]Sir Valkin[/POST] (TelinArtho) [Power: 15454 (1366); 17 won, 9 lost] [Q:4][C:1]
  • [POST=13804484]Wiener Wadlbeisser[/POST] (lonewolf|whitebaron|mucki) [Power: 14741 (1303); 9 won, 6 lost] [Q:1]
    • [POST=13804484]Falko[/POST] (lonewolf) [Power: 2828 (1000); 0 won, 0 lost]
    • [POST=13866832]Crucio[/POST] (whitebaron) [Power: 2828 (1000); 0 won, 0 lost]
    • [POST=13890382]Khamul[/POST] (mucki) [Power: 2828 (1000); 0 won, 0 lost]



LEVEL 11 CHARACTERS (MID)
  • [A] [POST=13592850]Darian Thorne[/POST] (lonewolf) [Power: 33904 (2119); 25 won, 4 lost] [Great Renown]
  • [POST=13374264]Therador Goldscale[/POST] (lonewolf) [Power: 12080 (755); 4 won, 6 lost] [Special Power]
  • [POST=7999781]Aerryl Nalladar[/POST] (MindWandererB) [Power: 18128 (1133); 19 won, 13 lost] [Q:5]
  • [POST=9625192]Kervan Sheharath[/POST] (MindWandererB) [Power: 18464 (1154); 17 won, 22 lost] [Q:2]
  • [Q] [POST=9633791]Varjo[/POST] (Stormwind) [Power: 23536 (1471); 13 won, 6 lost] [Q:3] [Special Power]
  • [POST=13837715]Aquin[/POST] (TelinArtho) [Power: 12944 (809); 2 won, 6 lost] [Q:2] [Special Power]


LEVEL 12 CHARACTERS (HIGH)
  • [POST=9466808]Ephraim[/POST] (Erithmu) [Power: 20342 (899); 0 won, 1 lost] [Q:3] [C:2] [Special Power]
  • [POST=8115556]Kitty[/POST] (lonewolf) [Power: 30772 (1360); 8 won, 2 lost] [Q:2][C:1] [Special Power]
  • [POST=9716166]The Chameleon[/POST] (lonewolf) [Power: 26926 (1190); 9 won, 7 lost] [Q:2]
  • [X] [POST=6687335]Kraegin[/POST] (TelinArtho) [Power: 27718 (1225); 15 won, 20 lost] [Q:3]
  • [POST=8456786]Archdevil Asran[/POST] (Zevox) [Power: 31836 (1407); 13 won, 8 lost] [Q:6] [Special Power]


LEVEL 13 CHARACTERS (HIGH)
  • [POST=7476824]Kracknol[/POST] (SauroGrenom) [Power: 24704 (772); 27 won, 23 lost] [M:1][C:1]
  • [X] [POST=7659455]Raskos the Jade Father[/POST] (SauroGrenom) [Power: 24416 (763); 7 won, 11 lost] [Q:7][M:1] [Iron Man Gold]
  • [POST=11549578]Retikos, The Padparadasha Sage[/POST] (SauroGrenom) [Power: 39776 (1243); 2 won, 0 lost] [Q:1][C:1]


LEVEL 14 CHARACTERS (HIGH)
  • [X] [POST=11554028]Owen Ir'Tolden[/POST] (Erithmu) [Power: 59736 (1320); 4 won, 1 lost] [Q:1][C:1] [Iron Man Bronze]
  • [A] [POST=9998566]Valen Sky[/POST] (Hirumajoe) [Power: 45028 (995); 23 won, 22 lost] [Q:2]
  • [A] [POST=11908436]Elrick Flamebrother[/POST] (templer10) [Power: 81051 (1791); 29 won, 8 lost] [Q:1] [Great Renown]
  • [POST=12394278]Longshot[/POST] (templer10) [Power: 75213 (1662); 25 won, 5 lost] [Great Renown]
  • [POST=8699865]Istima Telarc[/POST] (Zevox) [Power: 64307 (1421); 18 won, 8 lost] [Q:3][C:1]


LEVEL 15 CHARACTERS (HIGH)
  • [POST=7875477]Samuel Highground[/POST] (lonewolf) [Power: 127104 (1986); 16 won, 8 lost] [Q:4][M:1] [Special Power] [Great Renown]
  • [POST=9944780]Besthirah Lafali[/POST] (MindWandererB) [Power: 47808 (747); 8 won, 12 lost] [Q:1][C:1] [Special Power] [Iron Man Silver]
  • [POST=11606516]Lord Lorian[/POST] (templer10) [Power: 138944 (2171); 32 won, 6 lost] [Great Renown]


LEVEL 16 CHARACTERS (HIGH) [FROZEN]
  • None.


LEVEL 17 CHARACTERS (EPIC) [FROZEN]
  • [Old] Donkey (SnarkHunter): 10 won, 13 lost [4°/1b]


LEVEL 18 CHARACTERS (EPIC) [FROZEN]

LEVEL 19 CHARACTERS (EPIC) [FROZEN]
  • [Old] Angosh (Pittbull): 12 won, 19 lost [5b]


LEVEL 20 CHARACTERS (EPIC) [FROZEN]

To link a single post:


[url=http://boards1.wizards.com/showpost.php?p=number]NAME[/url] or [post=number]NAME[/post]
The number (7-8 digits) may be found on your browser status bar when placing the mouse cursor over the "#" in the top right corner of the post or by hovering the mouse cursor over the quote button.

GLADIUS GRAVEYARD IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [post=5179902]IMAGE(http://www.caterane.de/CoCo/Struktur/Grabstein.gif)[/post]

The Quest Roster


Questlog of Gladius IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/Questlog-klein.jpg)


The following list displays all active Quests and in which week they are in, including a basic outline what has happened so far. To read the Quest, just follow the link. If you see "Looking for players" then this Questlord is waiting for you to sign up to his Quest (by PM). Don't let him wait! Questlords must post the log in the Questlog of Gladius after the quest is done!
[INDENT]- Going on a Quest costs 1 [post=5660602]credit[/post] per week.
- You must have read the FAQ: [post=5660571]Quests[/post] first!
[/INDENT]

  • ML Erithmu: Berri the Friendly (TelinArtho) [Start 05.September]
    Missiongoal: Repair structures for CEF
    Questlog for "Its a Dirty Job ..." [EL 3]
    Week 1: Berri defeated 4 spiders and a shrieker that were preying on unsuspecting travelers.
    Week 2: Berri defeats a Violet fungus plant that lurked on the slope down the the Rock Quarry.
    Week 3: ...running. Please keep up with the time frame!


  • QL Vathelokai: Snaga (The Dread Dormammu) [Start 19.September]
    Missiongoal: Roleplay (find spellbooks)
    Questlog for "Ruins of Aberforth" [EL 3]
    Week 1: Snaga stumbles across a water mephit and puts it to sleep after 3 tries
    Week 2: Running....
    Week 3:

  • QL Erithmu: Looking for Players
  • QL Huan: Looking for Players
  • QL TelinArtho: Looking for Players
  • QL SauroGrenom: Looking for Players

Previous Quests

Previous Quests

[indent]
  • [thread=370181]The Pilgrimage[/thread] [EL 2] (Caterane)
  • [thread=369012]Restless Thoughts[/thread] [EL 2] (Ashenai) [Aborted by Questlord]
  • [thread=373455]If it walks like a man...[/thread] [EL 2] (Snarkhunter) [Aborted by Questlord]
  • [thread=376612]Unearthed[/thread] [EL 2] (TaggIIV)
  • [thread=384188]Searching for an old friend[/thread] [EL 3] (Kaigan)
  • [thread=387878]A Hunter Firing the Bow of Fate[/thread] [EL 4] (Huan)
  • [thread=392067]Wrath of the Faithful[/thread] [EL 5] (Huan)
  • [thread=392030]The Sands of Time[/thread] [EL 4] (T'Var)
  • [thread=399565]Strength of the Shard[/thread] [EL 4] (Sindorin)
  • [thread=405944]Encounter at the Watchtower Mine[/thread] [EL 6] (Jindl)
  • [thread=432608]The Language of Love[/thread] [EL 6] (King Uther)
  • [thread=432628]The Hands of Death and the Bandit[/thread] [EL 4] (King Uther)
  • [thread=426264]The Calling of the Mind[/thread] [EL 5] (Sindorin) [Aborted by Player]
  • [thread=425177]Life beyond Death[/thread] [EL 2/8] (Huan)
  • [thread=439817]Calling in the Troops[/thread] [EL 5] (Megrim Lord)
  • [thread=439718]Crystal and Mettle[/thread] [EL 6] (Huan)
  • [thread=437094]The Heroes of Jindl Park[/thread] [EL 11] (King Uther)
  • [thread=444178]The Underworld Beckons[/thread] [EL 5] (King Uther)
  • [thread=444212]The Hands of Death and the Fist of War[/thread] [EL 5] (King Uther)
  • [thread=444966]Necavi's deadly challenge[/thread] [EL 7] (King Uther)
  • [thread=447958]Let the Flames Lick You[/thread] [EL 5] (King Uther)
  • [thread=451772]Sentinels of the Relic[/thread] [EL 7] (Huan)
  • [thread=451768]Tinted Shadow[/thread] [EL 4] (Huan)
  • [thread=452267]An Audition[/thread] [EL 3] (King Uther)
  • [thread=456177]Ironing out the Guard[/thread] [EL 6] (King Uther)
  • [thread=455837]Coup de Grace[/thread] [EL 7] (Iced)
  • [thread=464532]See no Evil[/thread] [EL 6] (King Uther)
  • [thread=479291]Metamorphosis[/thread] [EL 6] (Tellish of Ket) [Aborted Player]
  • [thread=479299]Battle of Wits[/thread] [EL 4] (Tellish of Ket) [Aborted by Player]
  • [thread=464543]The Hunt[/thread] [EL 6] (Deadly Assassin) [Aborted by Questlord]
  • [thread=468049]A Ghastly Encounter[/thread] [EL 4] (Deadly Assassin) [Aborted by Questlord]
  • [thread=477365]Diplomacy for the Dead[/thread] [EL 3] (King Uther) [Aborted by Player]
  • [thread=468436]A Pyramid Scheme[/thread] [EL 7] (King Uther)
  • [thread=472441]The Soul of an Assassin[/thread] [EL 3] (King Uther)
  • [thread=477357]Calling down Death[/thread] [EL 3] (King Uther)
  • [thread=477263]Vengeful Conflagration[/thread] [EL 3] (King Uther)
  • [thread=481153]Robbing Innocence[/thread] [EL 3] (King Uther) [Aborted by Player]
  • [thread=485047]Hunter becomes the Hunted[/thread] [EL 4] (Xanadu)
  • [thread=485674]Mining the Grave[/thread] [EL 3] (King Uther)
  • [thread=489000]Blue Waves, Crimson Tides[/thread] [EL 7] (Huan)
  • [thread=486891]Bring out yer Dead![/thread] [EL 3] (TelinArtho)
  • [thread=490330]Well-Read and Dying[/thread] [EL 4] (King Uther)
  • [thread=496063]A Real Necromancer[/thread] [EL 5] (Vathelokai)
  • [thread=502157]Ode to a Pearl[/thread] [EL 3] (TelinArtho) [Aborted by Player]
  • [thread=494428]Handling the Vermin[/thread] [EL 4] (Luni)
  • [thread=498940]The Island of Fenderil[/thread][EL 7] (King Uther)
  • [thread=498085]Depths of the Relic[/thread] [EL 9] (HUan)
  • [thread=494590]Aeiou's Past[/thread] [EL 7] (King Uther)
  • [thread=506119]Terror by the Sea[/thread] [EL 7] (TelinArtho) [Deceased]
  • [thread=510098]Climbing an Elf's Back[/thread] [EL 3+] (TelinArtho) [Deceased]
  • [thread=502238]Giants over Gladius[/thread] [EL 6] (Shaken, not Stunned)
  • [thread=501551]Coming of Age[/thread] [EL 5] (Tellish_of_Ket)
  • [thread=506085]The Wandering Soul[/thread] [EL 5] (Tellish_of_Ket)
  • [thread=506745]Kelek's Twin[/thread] [EL 5] (King Uther)
  • [thread=506751]The Nature of Magic[/thread] [EL 4] (King Uther)
  • [thread=510352]Fangs of Evil[/thread] [EL 8] (Iced)
  • [post=7383725]Carrying You Own Weight[/post] [EL 4] (King Uther)
  • [post=7424706]Brother's Blood Runs Black [/post] [EL5] (TelinArtho)
  • [thread=514397]Denth's Faithful[/thread] [EL 7] (King Uther)
  • [thread=513771]Defiler in Jindl Forest[/thread] [EL6] (TelinArtho)
  • [thread=513208]The Ever Persistent Cliche [/thread] [EL5] (Sindorin)
  • [thread=514381]Dragoncicle[/thread] [EL 8] (King Uther)
  • [thread=518701]The Memorexicon[/thread] [EL 5] (Vathelokai)
  • [thread=518693]Foundations of the Order[/thread] [EL 4] (Vathelokai)
  • [thread=537512]Battle of Fael Daed[/thread] [EL 7] (TelinArtho)
  • [thread=537516]Old Bones, Good Time[/thread] [EL 11] (TelinArtho)
  • [thread=537793]A Burning Desire[/thread] [EL 4] (Luni)
  • [thread=537545]The Spear of Fangs[/thread] [EL 6] (Myrridin)
  • [thread=537707]Circle of the High Forest[/thread] [EL 8] (Huan)
  • [thread=541518]The Battle of Fael Daed II[/thread] [EL 6] (TelinArtho)
  • [thread=541524]Memoirs of a Mother[/thread] [EL 4] (TelinArtho) [Character deceased]
  • [thread=549375]Building a Paladin's Wild Side[/thread] [EL 3] (TelinArtho)
  • [thread=548931]The Darkness at Noon[/thread] [EL 8] (TheMagister)
  • [thread=553114]Trials and Tribulations[/thread] [EL 5] (TelinArtho)
  • [thread=556916]Celestial Ambition[/thread] [EL 8] (Iced)
  • [thread=557323]Untying the Knot[/thread] [EL 4] (King Uther)
  • [thread=560515]The Silver Arcorn[/thread] [EL 4] (TelinArtho)
  • [thread=559761]Unruly Grounds[/thread] [EL 6] (Huan)
  • [thread=567207]Stirrings of Darkness[/thread] [EL 4] (TelinArtho) [Deceased!]
  • [thread=571112]Fine Dining[/thread] [EL 6] (TelinArtho) [Deceased!]
  • [thread=561499]Defying the Enemy[/thread] [EL 6] (King Uther)
  • [thread=564068]Black Heart, Red Hands[/thread] [EL 5] (Iced)
  • [thread=567038]Grounding the Dragon[/thread] [EL 10] (Waywreth)
  • [thread=571237]Education Gone Awry[/thread] [EL 5] (MitzaVolchenko)
  • [thread=571111]The Darkness of Light[/thread] [EL 1] (TelinArtho)
  • [thread=571541]Blue Light Special[/thread] [EL 5] (MitzaVolchenko)
  • [thread=571285]A Room with a View[/thread] [EL 4] (Book5)
  • [thread=571109]The Love of Murder[/thread] [EL 9] (TelinArtho) [Aborted by Questlord]
  • [thread=575646]Fine Dining - Take 2[/thread] [EL 6] (TelinArtho) [Aborted by Questlord]
  • [thread=575950]Hunting of the Hunters[/thread] [EL 7] (Iced)
  • [thread=575875]Gypsy Tears[/thread] [EL 5] (MitzaVolchenko)
  • [thread=579559]Two if by Sea[/thread] [EL 3] (TelinArtho) [Aborted by Questlord]
  • [thread=579270]Things that go Crunch in the Night[/thread] [EL 10] (TelinArtho) [Aborted by Questlord]
  • [thread=580599]Dread Aim[/thread] [EL 4] (Huan)
  • [thread=588790]Duels and Demons[/thread] [EL 8] (MitzaVolchenko)
  • [thread=579451]Malice in the Dark[/thread] [EL 3] (Iced) [Aborted by Player]
  • [thread=588583]Nimbus[/thread] [EL 4] (Vathelokai) [Aborted by Player]
  • [thread=591599]Silence and Revenge[/thread] [EL 9] (King Uther)
  • [thread=588808]Nature's Old Bag[/thread] [EL 5] (Sindorin)
  • [thread=592574]Other Fish in the Sea[/thread] [EL 8] (SauroGrenom)
  • [thread=593449]Finding Fortune[/thread] [EL 4] (Iced)
  • [thread=600817]The Devil is in the Details[/thread] [EL 5] (Waywreth) [Character deceased]
  • [thread=602489]The Making of a Demons Ally[/thread] [EL 7] (SauroGrenom) [Aborted by Player]
  • [thread=601068]Into the Caverns[/thread] [EL 8] (Iced) [Aborted by Questlord]
  • [thread=598320]Breaking the Alliance[/thread] [EL 9] (Myrridin)
  • [thread=596969]Just below the surface[/thread] [EL 9] (Vathelokai)
  • [thread=598238]Point Offense[/thread] [EL 6] (Huan)
  • [thread=605344]Reforging the Psiblade[/thread] [EL 4] (SauroGrenom)
  • [thread=605007]Gawane Bandits[/thread] [EL 4] (lonewolf)
  • [thread=605232]Borgo's Troubles[/thread] [EL 8] (King Uther) [Aborted by Player]
  • [thread=606909]The Eagle and the Flower[/thread] [EL 4] (Kaigan) [Aborted by Questlord]
  • [thread=593441]Warrior of the Light[/thread] [EL 8] (Iced/Caterane)
  • [thread=596748]Of Fate and Faith, Part 1[/thread] [EL 9] (Huan)
  • [thread=608868]Ever Expanding Intellect[/thread] [EL 8] (Myrridin)
  • [thread=609844]Haunting the EYE[/thread] [EL 9] (Malither76)
  • [thread=616781]Revenge on the Dragon[/thread] [EL 9] (Lonewolf)
  • [thread=609174]Her Majesties Secret Service[/thread] [EL 6] (Sindorin) [Aborted by Player]
  • [thread=609520]Divining Death[/thread] [EL 11] (King Uther) [Aborted by Questlord]
  • [thread=609483]Lord of Shadows[/thread] [EL 7] (King Uther/SauroGrenom)
  • [thread=620398]Time of Day[/thread] [EL 5] (Vathelokai)
  • [thread=653878]Relics of Antour[/thread] [EL 7] (King Uther)
  • [thread=636637] Nimbus (redeux)[/thread] [EL 4] (Vathelokai)
  • [thread=639088]Of Fate and Faith, Part 2[/thread] [EL 10] (Huan)
  • [thread=655266]The Path to Power[/thread] [EL 9] (Stormwind)
  • [thread=656843]Taking down the Temple[/thread] [EL 7] (TelinArtho)
  • [thread=670843]By the Stroke of Lightning[/thread] [EL 5] (TelinArtho)
  • [thread=671168]Between Crusaders[/thread] [EL 7] (Huan)
  • [thread=671222]A Meeting with the Devil[/thread] [EL 8] (King Uther)
  • [thread=672840]Echoes of the Past[/thread] [EL 7] (Erithmu)
  • [thread=698254]Breaking the Seal[/thread] [EL 9] (King Uther)
  • List no longer updated. See the [thread=637169]Questlog[/thread] instead.

[/indent]


The Campaign Roster


Here is a list of all available and running Campaigns, including basic information and, of course, links to the various Campaigns. The status "Preparing for Campaign" means that the Campaignlord is writing the adventure and will give more detailed information within the next days. You can sign up as soon as you know the EL of the Campaign by writing a PM to the Campaignlord. Make sure you meet the four requirements below as well as any additional one mentioned in the Campaign entry!
[INDENT]- Going on a Campaign costs a one-time fee of 5 [post=5660602]credits[/post].
- Your character's ECL must be within one level of the Campaign's EL.
- Your character must meet any requirement the Campaignlord sets.
- You must have read the rules: [post=6467017]Campaigns[/post] first!
[/INDENT]



Previous Campaigns

Previous Campaigns

  • CL Sindorin: Campaign Aborted [Start: 29.JUN 2005] [End: 17.AUG 2005] [7 weeks]
    Portal to <[thread=444926]Faded Fate[/thread]> [EL 4]
    Party: Greevus (Cerebus), Terel Ziathin (Rim-Soulfang), Dirzoon (Kattattack), Krunch (Tellish), Fei Tan (Salzorin)


  • CL Kaigan: Campaign Aborted [Start: 7.SEP 2005] [End: 26.OCT 2005] [6 weeks]
    Portal to <[thread=446832]Drums of War[/thread]> [EL 3]
    Party: Sir Valkin (TelinArtho), Tergus Ciancil (King Uther), Mini (Altaris13), Ellorion Saenelle (Ellorion Saenelle)


  • CL Tellish of Ket: Campaign Aborted [Start: 20.JUL 2005] [End: 30.NOV 2005] [19 weeks]
    Portal to <[thread=457081]A History Lesson[/thread]> [EL 4]
    Party: Tira (Luni), Nicolae (Gonbow), Denshi (Vathelokai), Doyle (LLMadCow), Zahrat (MindRogue)


  • CL King Uther: Campaign Complete [Start: 6.JUL 2005] [End:25.JAN 2006] [28 weeks]
    Portal to <[thread=437089]A New Threat[/thread]> [EL 7]
    Party: Luken (Huan), Laph (Pittbull), Gareth (Malither), Ceres (Sindorin)


  • CL Huan: Campaign Complete [Start: 6.JUL 2005] [End: 1.FEB 2006] [29 weeks]
    Portal to <[thread=445358]The Arbiter War[/thread]> [EL 6-8]
    Party: Ixenthor (Cat), Sinnoch (Uther), Telveran (Sunwolf), Sokai (Sindorin)


  • CL Iced: Campaign Aborted [Start: 21.SEP 2005] [End: 8.MAR 2006] [23 weeks]
    Portal to <[thread=447228]Missions Abroad[/thread]> [EL 3]
    Party: Dalamar Ohmsford (Nighbanegod), Kristina Drake (Emrys), Yasha (Gonbow), Vakkor (TelinArtho), Aerryn (Altaris13)


  • CL Huan: Campaign Aborted... [Start: 31.AUG 2005] [End: 15.FEB 2006] [23 weeks]
    Portal to <[thread=448846]The Grand Hiests[/thread]> [EL 5]
    Party: Mythos (Maraxus), Ansom (MaverickKnight)


  • CL Myrridin: Campaign aborted... [Start: 15.FEB 2006] [End: 21.JUN 2006] [14 Weeks]
    Portal to <[thread=588269]Kingdom of Dream and Shadow[/thread]> [EL 8]
    Party: Rayos Atess (Kaigan), Aranor Haerdonin (Sindorin), Nicolae Iceblade (Gonbow)


  • CL Erithmu: Campaign aborted... [Start: 12.APR 2006] [12.JUL 2006] [X weeks]
    Portal to <[thread=619478]Winds of Change[/thread]> [EL 8]
    Party: Sir Doyle (LLMadCow), Denshi (Vathelokai)


  • CL King Uther: Campaign complete [Start: 19.JUL 2006] [29.NOV 2006] [17 weeks]
    Portal to <[thread=669680]The Liberation of Achos[/thread]> [EL 3-8]
    Party: Dudael (DSugui), Ephraim (Erithmu), Solan (Iced), Silis (MindWandererB), Featylec (Zevox)


  • CL Caterane: Campaign aborted... [Start: 26.JUL 2006] [5.JUN 2007][24 weeks]
    Portal to <[thread=675267]Warriors of Light[/thread]> [EL 13]
    Party: Barthleby (Pittbull), Luken (Huan), Telveran (Sunwolf), Kracknol (SauroGrenom), Ignatius (Erithmu)


  • CL MitzaVolchenko: Campaign aborted [Start: 27.JUN 2007] [1.AUG 2007] [7 weeks]
    Portal to <[thread=875394]For Love of Money[/thread]> [EL 6]
    Party: Graashnak Vruuurk (Rauul), Garet Jax (NiQil), Valanthe Valassar (Sjiggie)


  • CL SauroGrenom: Campaign complete [Start: 18.APR 2007] [8.AUG 2007] [17 weeks]
    Portal to <[thread=831738]Mission into The Sands[/thread]> [EL 8]
    Party: Istima Telarc (Zevox), PsiBeast (Vathelokai), Kilpquabjeg (hogarth), Lemminkäinen (Abyssal Stalker), Owen Ir'Tolden (Erithmu)


  • CL TelinArtho: Campaign complete [Start: 15.AUG 2007] [23.JAN 2008] [22 weeks]
    Portal to <[thread=898739]The Church of Denth - Group I[/thread]> [EL 10]
    Party: Sdentch the Angelic (TheMagister), Auburn in Twilight (Vathelokai), Lady Ephraim (Erithmu), Kitty (lonewolf), Nimvellobusiten "Nimbus" (Zevox)


  • CL Erithmu: Campaign complete [Start: 15.AUG 2007] [13.FEB 2008] [22 weeks][/sup]
    Portal to <[thread=899277]The Church of Denth - Group 2[/thread]> [EL 11]
    Party: Jonathon Raven (Abyssal Stalker), Retikos (SauroGrenom), Gareth Irontower (Malither76), Besthirah Lafali (MindWandererB), Vandelar the Red (SoulLord)

IMAGE(http://www.caterane.de/CoCo/Struktur/TimeRoll-3.jpg)

IMAGE(http://i180.photobucket.com/albums/x45/Pitlords/DimLight.jpg)
Reminder: Lighting conditions apply only to ECLs 5 and up.


Rolls: IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/Wuerfel.gif)



Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
  • None.

Characters on Quests & Missions:
  • [thread=1026206][LOG][/thread] QL Huan: Varjo (Stormwind) quests for RP [Week 5/3]
  • [thread=1035045][LOG][/thread] QL Erithmu: Verren FireStarter (whitebaron) and Max Ribbleton (lonewolf) quest for RP [Week 2/3]

Characters doing Full Activities:
  • Kraegin (TelinArtho) crafts Rod of Repeat Spell (54000gp market) and Large Mithril Chain Shirt Barding (3950gp market), Total: 57950gp market [Week 9/9]
  • Raskos the Jade Father (SauroGrenom) crafts Boots of Speed [6000gp], Robes of the Guarded Mind [29750gp] [Week 4/11]
  • Owen Ir'Tolden (Erithmu) upgrades Amulet of Health +4 -> +6 (20,000 gp) [Week 2/3]
  • Flutterthought (MindWandererB) crafts something unspecified [Week 1/1]
  • The Dark One (templer10) crafts Pearl of power III 9000/2=4500 gp, cloak of resistance +1 > +2 3000/2=1500 gauntlets of ogre power 4000/2=2000 2Xscroll of rope trick (cl3) 300/2=1502Xscroll of fly 750/2=375 gp, 1Xscroll of see invisibility 150/2=75,1Xscrolls of spectral hand 150/2=751Xscroll of false life (cl3) 150/2=751Xscroll of blink (cl8) 600/2=3002Xscrolls of alter self (trog) 300/2=150 [Week 1/3]

BATTLES OF GLADIUS

LEVEL 3 FIGHTS
  • Zax (Nabuchadnezzar) vs. Unknown Monster : Callix [Arena]
  • Cole Hillock (JackSnape) vs. Gimrel Sithraldor (CrazyArtificer) : Nabuchadnezzar [Arena]
  • Vidar Nidhugson (Turanson) vs. Volley (MagicChoco) : CrazyArtificer [Arena]

LEVEL 4 FIGHTS
  • Orgauth (dulsi) vs. Uguudok Dull-Eye (JackSnape) : Turanson [Sewer]
  • Mekhoar (tunagolem) vs. Nodens (Turanson) : Nabuchadnezzar [City]

LEVEL 5 FIGHTS
  • Soren (Dr. Funk) vs. Eland (CrazyArtificer) : Turanson [Sewer]
  • Morro Earthshaker (dulsi) vs. The D&L Band (Callix|McJarvis) : whitebaron [Plains]
  • Sunstroke Reborn (MindWandererB) vs. The Camel Humps (Nabuchadnezzar|vitellio) : Callix [City]

LEVEL 6 FIGHTS
  • Ralein Dreamstriker (Callix) vs. Unknown Monster : whitebaron [Sewer]

LEVEL 7 FIGHTS
  • Mineau Guwango (Turanson) vs. Unknown Monster : Salrantol [Cavern] [Week 2]

LEVEL 8 FIGHTS
  • None this week.

LEVEL 9 FIGHTS
  • Gakhnalak Strongjaw (MindWandererB) vs. Unknown Monster : dulsi [Sewer]
  • Thiel's Loyal Retainers (Erithmu|SauroGrenom) vs. Enoch the Prophet (Salrantol) : Hirumajoe [City]

LEVEL 10 FIGHTS
  • None this week.

LEVEL 11 FIGHTS
  • Darian Thorne (lonewolf) vs. Unknown Monster : templer10 [Forest]

LEVEL 12 FIGHTS


LEVEL 13 FIGHTS
  • None this week.

LEVEL 14 FIGHTS
  • Elrick Flamebrother (templer10) & Valen Sky (Hirumajoe) vs. Unknown Monster : Erithmu [Arena]

LEVEL 15 FIGHTS
  • None this week.

PLAYTEST FIGHTS
  • Tira Duskmeadow and Erais the Sunlord (Salrantol) vs. Kage and Shahai (Hirumajoe) : whitebaron [Forest] [Week 3]

Pairings done by MindWandererB.

Battles of Gladius IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [POST=10133244]IMAGE(http://www.caterane.de/CoCo/Struktur/Zweikampf-klein.jpg)[/POST]

Please send a [PM=245524]PM[/PM] to the Pitlords Board Avatar in case you want to change something in the list! Fights will be assigned based on pitlord experience, reliability, and number of fights (the more fights you run, the easier your assigned matches will be). The same criteria (plus being an Elder) applies to Requests. If you go inactive, your requests will vanish and have to be requested anew when you reactivate.

Active Pitlords
[indent]
  • [PM=555909]Callix[/PM] (32°) [Late:0/30] [Offer: +1 fight]
  • [PM=631454]CrazyArtificer[/PM] (16°) [Late:2/31] [Offer: +1 fight in emergency]
  • [PM=494679]dulsi[/PM] (12°) [Late:2/18]
  • [PM=329610]Erithmu[/PM] (40°) [Late:1/114]
  • [PM=327901]Huan[/PM] (233°) [Late:14/34] [Offer: 1 miniquest]
  • [PM=623255]Nabuchadnezzar[/PM] (-4°) [Late:0/1] [Offer: +1 fight in emergency]
  • [PM=289372]Stormwind[/PM] (21°) [Late:1/8] [Offer: +2 miniquests]
  • [PM=338608]TelinArtho[/PM] (32°) [Late:11/216]
  • [PM=346290]templer10[/PM] (3°) [Late:7/170] [Request: no miniquests]
  • [PM=565472]whitebaron[/PM] (48°) [Late:0/72] [Offer: +1 ECL 3-5 fight]
[/indent]

Inactive Pitlords
Inactive or Retired Pitlords: [indent]
  • [PM=370291]Abyssal Stalker[/PM] (-3°) [Late:4/60]
  • [PM=443544]Airwhale[/PM] (1°) [Late:0/1]
  • [PM=380913]Altaris13[/PM] (1°) [Late:4/3]
  • [PM=310133]amalcon[/PM] (1°) [Late:0/1]
  • [PM=437944]Anaconda[/PM] (2°) [Late:0/0]
  • [PM=201580]Aramil Dunskar[/PM] (0°)
  • [PM=236168]Argaud[/PM] (9°) [Late:0/5]
  • [PM=376924]Ariel23[/PM] (10°) [Late:2/4]
  • [PM=268291]Arstimis[/PM] (4°)
  • [PM=317159]Ashenai[/PM] (32°)
  • [PM=339047]Ayrynthyn[/PM] (14°) [Late:1/6]
  • [PM=332834]ayyiniwindryder[/PM] (15°) [Late:2/11]
  • [PM=256748]Barrelmaster[/PM] (4°)
  • [PM=371759]Begferdeth[/PM] (30°) [Late:1/7]
  • [PM=252478]Beldin[/PM] (-2°)
  • [PM=240421]bgt[/PM] (1°) [Late:2/2]
  • [PM=316776]Biota[/PM] (11°) [Late:1/6]
  • [PM=360131]bluemage55[/PM] (-2°) [Late:4/3]
  • [PM=398884]Book5[/PM] (35°) [Late:3/6]
  • [PM=226573]Captain Mutilate[/PM] (2°)
  • [PM=437595]CaptainStrong[/PM] (3°) [Late:0/3]
  • [PM=154373]Caterane[/PM] (160°) [Late:0/35]
  • [PM=233716]Cellardweller[/PM] (20°)
  • [PM=327805]Cerebus13[/PM] (13°) [Late:0/2]
  • [PM=375109]Deadly Assassin[/PM] (-2°)
  • [PM=239640]Delusional Illusion[/PM] (1°)
  • [PM=388463]Dr.Funk[/PM] (3°) [Late:0/3]
  • [PM=244489]Druid Roxors[/PM] (17°)
  • [PM=303884]Dracazar[/PM] (35°) [Late:0/5]
  • [PM=565263]Durzulgor[/PM] (2°) [Late:2/6]
  • [PM=422761]DSugui[/PM] (16°) [Late:15/96]
  • [PM=336277]DTFarstar[/PM] (-5°) [Late:8/5]
  • [PM=560519]Eamane[/PM] (-4°) [Late:4/22]
  • [PM=340532]Einzelgaenger[/PM] (10°)
  • [PM=387207]Ellorion Saenelle[/PM] (-4°)
  • [PM=522983]Eluria[/PM] (12°) [Late:0/2]
  • [PM=387506]Emrys Donovan[/PM] (0°)
  • [PM=366749]Enterik[/PM] (2°)
  • [PM=250300]Etiquette_Gnome[/PM] (4°) [Late:3/9]
  • [PM=493519]False_Keraptis[/PM] (6°) [Late:0/4]
  • [PM=334199]funnymanmike[/PM] (6°) [Late:0/3]
  • [PM=361152]Gonbow[/PM] (2°) [Late:4/20]
  • [PM=249294]graymocker[/PM] (4°) [Late:0/1]
  • [PM=373126]GuardianAngel[/PM] (2°)
  • [PM=451092]Hawkeye_60[/PM] (5°) [Late:1/1]
  • [PM=497769]Highfire[/PM] (6°) [Late:1/4]
  • [PM=495839]Hirumajoe[/PM] (22°) [Late:2/35]
  • [PM=384641]hogarth[/PM] (18°) [Late:2/23]
  • [PM=292611]Horatius[/PM] (7°) [Late:0/6]
  • [PM=353515]Iced[/PM] (10°) [Late:13/24]
  • [PM=471470]Jerrick_QueKiri[/PM] (-5°) [Late:4/2]
  • [PM=251979]Jindl[/PM] (26°)
  • [PM=351297]Jstorrie[/PM] (-5°)
  • [PM=276552]Kaigan[/PM] (1°) [Late:11/24]
  • [PM=240132]Kedi[/PM] (-13°) [Late:2/2]
  • [PM=195315]KerlanRayne[/PM] (2°)
  • [PM=208805]Khaim[/PM] (1°) [Late:1/3]
  • [PM=262456]King Uther[/PM] (127°) [Late:14/48]
  • [PM=315688]Kingside_Bishop[/PM] (1°)
  • [PM=429798]klangley[/PM] (1°) [Late:0/1]
  • [PM=275256]Korone[/PM] (2°) [Late:0/2]
  • [PM=506188]Krytos[/PM] (13°) [Late:0/7]
  • [PM=193073]LLMadCow[/PM] (13°)
  • [PM=287656]lonewolf[/PM] (-7°) [Late:6/94]
  • [PM=390349]LongArcher[/PM] (0°)
  • [PM=430554]Lucanthrope[/PM] (-1°) [Late:1/1]
  • [PM=233555]Luni[/PM] (9°) [Late:2/10]
  • [PM=402982]Macbrea[/PM] (12°) [Late:6/60]
  • [PM=260613]MadCowTemplate[/PM] (8°)
  • [PM=252568]Magagumo[/PM] (5°)
  • [PM=161820]Mal-2[/PM] (11°) [Late:0/2]
  • [PM=309162]malakaiunseen[/PM] (3°) [Late:0/1]
  • [PM=361808]Malither76[/PM] (5°) [Late:10/24]
  • [PM=246119]Maraxus[/PM] (33°) [Late:2/22]
  • [PM=342670]Maverick Knight[/PM] (-2°)
  • [PM=324385]McJarvis[/PM] (56°) [Late:8/86]
  • [PM=227401]Megrim Lord[/PM] (-2°)
  • [PM=235606]Michael Noah[/PM] (8°)
  • [PM=236835]Mind Rogue[/PM] (18°)
  • [PM=366091]MindWandererB[/PM] (74°) [Late:0/46]
  • [PM=420984]MitzaVolchenko[/PM] (23°) [Late:19/77]
  • [PM=210944]Moherajikuyx[/PM] (2°)
  • [PM=572355]mucki[/PM] (14°) [Late:0/3]
  • [PM=248479]Myrridin[/PM] (16°) [Late:2/4]
  • [PM=303794]MysticMonk2005[/PM] (7°) [Late:2/10]
  • [PM=291017]MystErikEry[/PM] (7°)
  • [PM=564638]namfrawd[/PM] (-2°) [Late:1/0]
  • [PM=359673]nickbeat[/PM] (8°) [Late:1/7]
  • [PM=334715]Nightbanegod[/PM] (6°) [Late:2/0]
  • [PM=385209]NiQil[/PM] (47°) [Late:0/1]
  • [PM=344887]Nurlithion[/PM] (3°) [Late:0/2]
  • [PM=347741]Odin the Reaper[/PM] (-1°)
  • [PM=347710]One_Winged_Angel[/PM] (17°)
  • [PM=381885]Papapeperoni[/PM] (-2°) [Late:5/8]
  • [PM=160179]Pauper[/PM] (1°)
  • [PM=285133]Pittbull[/PM] (82°) [Late:0/19]
  • [PM=296951]Piuro[/PM] (3°)
  • [PM=515111]Rauul[/PM] (-4°) [Late:21/48]
  • [PM=359641]Rim-Soulfang[/PM] (7°)
  • [PM=179483]Salrantol[/PM] (3°) [Late:1/17]
  • [PM=321957]SauroGrenom[/PM] (70°) [Late:0/58]
  • [PM=273453]Scaryfroman[/PM] (9°)
  • [PM=376509]Setzertrancer[/PM] (6°) [Late:0/1]
  • [PM=424115]shadowmaster[/PM] (2°) [Late:2/3]
  • [PM=364804]Shaken, not Stunned[/PM] (6°)
  • [PM=305350]Sindorin[/PM] (10°) [Late:0/3]
  • [PM=416973]Sjiggie[/PM] (17°) [Late:15/48]
  • [PM=290673]Skojar[/PM] (18°) [Late:2/13]
  • [PM=258152]Sloisel[/PM] (6°)
  • [PM=186622]SnarkHunter[/PM] (24°)
  • [PM=169117]Snommelp[/PM] (30°) [Late:2/13]
  • [PM=516194]sonofzeal[/PM] (4°) [Late:2/11]
  • [PM=168478]SoulLord[/PM] (13°)
  • [PM=251642]Spasheridan[/PM] (8°) [Late:1/3]
  • [PM=500905]stimpydoda[/PM] (8°) [Late:0/6]
  • [PM=288745]StoneTree[/PM] (8°) [Late:3/5]
  • [PM=249762]Sunwolf[/PM] (2°)
  • [PM=242396]TaggIIV[/PM] (6°) [Late:1/1]
  • [PM=505050]TARDIS[/PM] (2°) [Late:0/0]
  • [PM=515516]Taureus_Drakken[/PM] (11°) [Late:4/16]
  • [PM=381695]TCB[/PM] (-1°)
  • [PM=167529]Tellish_of_Ket[/PM] (27°) [Late:1/10]
  • [PM=342978]Thaylen[/PM] (-1°) [Late:1/1]
  • [PM=372871]The Dread Dormammu[/PM] (-3°)
  • [PM=363599]TheMagister[/PM] (6°) [Late:0/50]
  • [PM=400427]The Undershadow[/PM] (5°)
  • [PM=373519]Traevanon[/PM] (13°) [Late:0/9]
  • [PM=621346]Turanson[/PM] (8°) [Late:0/22]
  • [PM=157880]Turin[/PM] (19°) [Late:0/16]
  • [PM=333551]T'Var[/PM] (38°)
  • [PM=477457]UserNamer[/PM] (3°) [Late:2/18]
  • [PM=269446]Usurpator[/PM] (37°) [Late:5/8]
  • [PM=376903]Vathelokai[/PM] (6°) [Late:7/52]
  • [PM=340656]Vecnoran[/PM] (4°) [Late:0/0]
  • [PM=274019]Vivat Grendel[/PM] (-1°)
  • [PM=394332]Warclone[/PM] (6°) [Late:1/10]
  • [PM=214599]wayreth[/PM] (10°) [Late:0/8]
  • [PM=331849]Xanadu[/PM] (23°)
  • [PM=462301]Yitzi[/PM] (13°) [Late:0/27]
  • [PM=456530]Zelck[/PM] (15°) [Late:0/24]
  • [PM=318507]Zerone[/PM] (8°)
  • [PM=342682]Zevox[/PM] (3°) [Late:11/132]
  • [PM=303009]Zyme86[/PM] (-3°)
[/indent]

Pitlords of Gladius IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [POST=9251653]IMAGE(http://www.caterane.de/CoCo/Struktur/Pitlords.jpg)[/POST]

Legend:
  • The linked part is the user name of the Pitlord as well as a link to either his email or his PM box. Just click on it and you can communicate with him. In case of email addresses, you have to place @ instead of (at) in the address (electronicspam counter-measures).
  • The number in parenthesis shows the amount of credits you have. It can be either green (positive) or red (negative).
  • indicates the number of fights you have requested ('even' means you will run enough fights to neither gain nor lose credits, 'max' means you will try and gain as many credits as possible).
  • The superscript behind that shows the number of fights you have run from 11.January 2006 on, and how many of them were late/missing fights: "late fights/fights completed". Normally, it is silvered out. If 10% or more of your fights were late, this superscript will turn red.

Credits °
Pitlords running more fights than (active pcs -2) will gain a credit.
Pitlords running less fights than (active pcs -2) will lose a credit.
Pitlords posting fights late (after Tuesday 9 PM GMT) lose their credit, and gain a negative credit.
Pitlords not posting the fight at all (before Pairings are rolled), lose another credit.
Questlords running a quest gain 2 credits per week.
Campaignlords running a campaign gain 3 credits per week.
Board Administration is worth one credit (Game Master, Scribelords, Prisonlords, Guildmaster, etc)

What can I use credits for? See Rules of Gladius: The Credit System

[u]Helpful Pitlord Tools:[/u]

The Mercenary Roster



This is the list with all active Mercenaries of Gladius. You can hire a Mercenary for one of your Arena fights by sending a [post=245524]PM to Pitlords[/post] anytime before the Wednesday 9 PM deadline. If you were the first to write a PM, you have successfully hired that Mercenary for your next fight, and a special [Hired] tag appears behind his name, indicating that he is now unavailable for others to hire. You then have to write that into the headline of your character sheet. The Pitlord has to mention the Mercenary fee under "Expenditures". [indent]Requirements: Some Mercenary have requirements that a gladiator has to fulfill; other mercs might demand more (or less) money, depending on the character who hires him. However, each Mercenary also has a value written behind these requirements that indicate how high your Diplomacy skill has to be in order to ignore that requirement (but you need at least 5 ranks in Diplomacy). This uses up your Free Activity for that week.

Alter Spell List: You may not alter a Mercenary's sheet nor may you change his spells unless you have at least 5 ranks in Gather Information. You use your total Gather Information skill value, substract the Mercenaries ECL, and this is the amount of spells you can modify on the mercenary. You need to send a [post=245524]PM to Pitlords[/post] with the new spell list (before the pairings are rolled!). This uses up your Free Activity for that week.

Discounts: Like with items, you can get a discount on hiring Mercenaries by using the combination of Appraise, Bluff, and Sense Motive, although it works a bit differently here. If you have at least 5 ranks in all three skills, you add their value together to determine the % discount you gain. Example: You have Appraise+10, Bluff+12, and Sense Motive+8 then you gain a 30% discount on hiring Mercenaries. This uses up your Free Activity for that week. [/indent]
Amateur Mercenaries
  • [ECL1] [post=15125880]Barak Wolfskinner[/post] (Human Barbarian 1) [Available]
  • [ECL1] [post=15125958]Gunnor Thwappen[/post] (Forest Gnome Sorcerer 1) [Available]
  • [ECL1] [post=15125949]Jazer Ik-Ahaman[/post] (Human Druid 1) [Available]
  • [ECL2] [post=15125888]Trillian Tallbow[/post] (Elven Fighter 2) [Available]

Low-Level Mercenaries
  • [ECL 3] [post=15846343]Bedina Cassan[/post] (Xeph Ex-Barbarian 1/Fighter 2) [Eland 28.May]
  • [ECL 3] [post=15125899]Grauerholz[/post] (Gnome Illusionist 3) [Available]
  • [ECL 4] [post=15125907]Hauber Bulwark[/post] (Dwarf Cleric 4) [Available]
  • [ECL 5] [post=15125931]Simaro Arnerl[/post] (Elf Transmuter 5) [Available]
  • [ECL 6] [post=15125912]Xander[/post] (Half-Giant Psiwarrior 5) [Available]

Mid-Level Mercenaries
  • [ECL 7] [post=15125942]Bobo the Brute[/post] (Ogre Barbarian 1) [Available]

Propose your Mercenary IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [thread=997447]IMAGE(http://caterane.de/CoCo/Struktur/Mercenaries-klein.jpg)[/thread]

Info about Starting Positions
Starting positions:
  • Characters begin play within one of the starting boxes (1,2,3, or 4). This is randomly rolled by the Pitlord. The gladiators, however, can start at any space within their starting box, which must be mentioned in the tactics. If this information is missing in the tactic, the gladiator starts by default at locations with the symbol on the ground within his starting box.
  • A starting box does neither block LOS nor LOE; it is just a line drawn on the ground.
  • Gladiators with the ability to hover (through the feat or through perfect/good maneuverability) may begin flying at this location, though their altitude is limited to 5 feet.
  • Gladiators may begin mounted on their mounts, and holding one item in each hand.
  • Allies must be placed within the same starting box as the gladiator, and follow the same restrictions for starting positions as gladiators do. In rare cases (when the Core rules allow) allies may share the space with the gladiator at the start (such as in the case of Familiars). This requires the ally to be 2 sizes smaller than the gladiator, or vice versa.



The Battlefields


Arena Map

The Arena Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-Arena2.jpg)



  • The arena is a cylinder, with a radius of 150 feet and a height of 50 feet. The walls, ceiling, and floor are assumed to be 20 foot thick at a minimum. Each number along the grid represents 5 feet. Positive numbers are blue. Negative numbers are red.
  • Obstacles: There are two kinds of obstacles: pillars reach the ceiling, rocks are only 5 ft high (these dimensions will suffice to meld into stone a creature of any size). Both have AC 3, a hardness of 8, and 120 hit points.
    • Cover: Rocks provide only cover (+4 AC, +2 to Reflex vs. attacks from the other side) to medium or smaller creatures standing behind them; larger creatures need larger obstacles to benefit from cover. Basically, to benefit from cover, half of a creatures front spaces must be blocked by an obstacle. Example: a large creature has 4 front spaces (2 at the bottom, and two at 5 feet height) so it needs at least 2 squares of cover (like a pillar who has 2 squares that lie on top of each other).
    • Improved Cover: To benefit from improved cover (+8 AC, +4 to Reflex vs. attacks from the other side, improved evasion, +10 Hide) a creature's front squares must be blocked by equally as many cover squares (medium creature behind pillar, small creature behind rock, etc). You cannot attack while using improved cover as you have to press yourself against the obstacle.

  • Terrain Type: The arena counts as any map type and always grants the full benefits related to terrain-specific bonuses within the boundaries of common sense.

Cavern Map

The Cavern Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-Cavern.jpg)


  • This is a cavern of 150 feet and a height of 15 feet. Each number along the grid represents 5 feet. Each square has the same size; don't be misled by the graphic where the walls seem to reach into a square.
  • Obstacles: the 4 large statues are 10ft tall, the medium statues are only 5ft high (these dimensions will suffice to meld into stone a creature of any size). They block Line of Sight just as a normal pillar would. Both statues can be climbed with a DC 15 Climb check, and you can sit on the shoulder of the statues if you have a humanoid shape and are one size smaller than the statue. In this case, your elevation is 10ft (for large statues) and 5ft (for medium statues), respectively and you are considered 'sitting' (-2 melee AC, +2 ranged AC, move action to 'stand up'), having cover (+4 cover AC), and on higher ground (+1 melee attacks vs opponents below you). Both statues have AC 3, Hardness 8, and 120 hp (large) or 40 hp (medium).
  • The Pond: The pond is a body of clear water, 1 foot deep. It counts as difficult terrain (half movement). A fire area effect that hits the water creates a steam cloud (treat as obscuring mist in every square it hits) that extends to the ceiling and dissipates after 1 round. It is possible to 'drown' someone by holding his head below the water. This requires a pin, and the pin must be held each round. On a round when the pin is not maintained, the suffocation count begins from anew.
  • Terrain Type: The cavern counts as Indoor, Underground and Cavernous terrain. The ground is hard natural rock.

City Map

The City Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-City.jpg)



  • Starting Boxes: Characters start in one of the four starting boxes in the corners of the map, rolled randomly by the Pitlord.
  • Maximum Altitude: Although Gladius City has no roof that would limit vertical movement, the city watch has many towers in the city with spyglasses and magic observation tools, and one thing they don't like are fights on the streets. Once the fight begins, the map is surrounded on all sides and at a height of 50 feet by a special wall of force. Any creature or unattended object coming into contact with this wall takes 1d6 points of electric damage per ECL (use the ECL the fight is listed at). If a sustained force presses a creature against the wall (e.g. reverse gravity), the victim suffers only 1 point of electric damage per ECL per round. The wall is considered an extraordinary effect.
  • Features: The map has several kinds of features.
    • Hedges: Hedges are marked as green line. They are 5 feet high and grant total cover against targets on the opposite site to medium characters if the character attempts to hide behind it. Large creatures must crawl in order to benefit from the cover. Bigger creatures do not benefit from hedges.
    • Buildings: A character can attempt to climb to the roof of a building. He must succeed at a Dc15 Climb check. If the check fails by 5 or more, the character falls to the ground below. Normally, climbing is at one-quarter normal speed. The Roofs are 20ft above the ground. It is impossible to enter the buildings by any means except incorporeality, phase door, etc.; consider them solid blocks.
    • Towers: The four towers on the map are 40ft high. Their rooftops are round but they follow the normal rules (see below) except for their 40ft height.
    • Rooftops: Roofs are 20ft above the ground and they have only one height. A character must succeed at a Dc15 Balance check to move. Failure means the character makes no progress while Failure by 5 or more means the character slips and falls from the roof at the closest edge.
    • The Scaffolds: The scaffolds can be used to climb to the roof. The character's speed is as if he would be climbing (1/4 movement) but he needs no climb check.
    • The Balconies: Four of the buildings have balconies at 10ft altitude, and are 4 squares wide. They provide cover.

  • Terrain Type: The city counts as Outdoor and City terrain. The ground is worked stone.

Forest Map

The Forest Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-Forest.jpg)



  • Starting Boxes: Characters start randomly in one of the four starting boxes. The hedges surrounding the boxes provide cover.
  • Forest Noise: The background noise of the forest makes listen checks more difficult. The distance penalty is 2 per 10 feet, not 1.
  • The Pathway: The brown path is composed of dirt and natural soil with neither concealment nor hampered movement.
  • Green Grass: The green squares around the trees are natural grass and they make out the main part of the forest. They do not hinder movement in any way.
  • Light Undergrowth: The dark green squares around the trees are light undergrowth. It costs 2 squares of movement per square to move into such ground, and it provides concealment (20% miss chance). Tumble and Move Silently DCs are increased by 2.
  • The Trees: There are two types of trees: Massive and Giant (occupying 5x5ft and 15x15ft respectively). Both types are 30ft high and are connected by a thick canopy (see below). Characters can climb any tree with a Dc15 climb check. Failure means that you make no progress while failure by 5 or more means that you drop to the ground from the height achieved.
  • The Canopy: The canopy is at 30ft height. Medium and smaller creatures can walk through the thick canopy just like other creatures walk on the ground (the branches will not bear the weight of Large creatures, and the foliage prevents the use of wings). The canopy covers any square that is not swamp on the ground. You have to pass a DC 15 Balance check in order to walk through the canopy that way at half movement (DC 25 for full movement). Failure means that you make no progress while failure by 5 or more means that you drop 30ft to the ground. Only one check is necessary per round of movement. Anyone within the canopy gains cover and concealment against those outside the canopy. Above the canopy (at 35 feet), the branches are so tightly interwoven as to be completely impenetrable (even by druids); this applies even above the swamp.
    The Stream: The water stream is 4 feet deep. There are several ways to cross it. You can jump or fly over it, you can use the slippery stones with a DC 15 Balance check, or the fallen log with a DC 10 Balance check. Anyone failing by 5 or more falls into the water and ends up prone; failing by 1-4 simply results in no movement. Medium and Large creatures need 4 squares of movement per square; small creatures must swim (DC10); huge and larger creatures treat it as difficult terrain only.
    The Swamp: The swamp (light green squares in the center) is 4 feet deep and counts as Deep Bog (medium creatures need 4 squares of movement per square; small creatures must swim (DC 10); Move silently DC+2; provides cover; see DMG p88; huge and larger creatures treat it as difficult terrain only).
  • The Chasm: The chasms are 15x5 ft and 10ft deep. Climbing out of the chasm requires a DC 15 Climb check.
  • Terrain Type: The Forest Map counts as Outdoor, Forest and Swamp. The ground is natural soil.

Plains Map

The Plains Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-Plains.jpg)

The Plains Map has almost no features.
  • Starting Boxes: The Starting Positions are surrounded by low obstacles that provide cover to any medium or smaller character.
  • Ground: The ground is natural grass that provides no special benefits or drawbacks.
  • Terrain Type: The Plains Map counts as Outdoors and Plains. The ground is natural earth with grass.

Sewer Map

The Sewer Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-Sewer.jpg)



  • Starting Boxes: Characters start in one of the four starting boxes in the corners of the map, rolled randomly.
  • Sewer Ceiling: The ceiling is at 10 feet. Huge and bigger creatures have to squeeze all the time.
  • The Water: The murky green water is 1ft deep and counts as difficult terrain. Since large creatures use up four squares, they are always affected by the water.
  • The Sludge: In the center is a 4-foot deep pool of sludge. It counts as Deep Bog (medium and larger PCs need 4 squares of movement per square; small PCs must swim (DC 10); Move Silently DC+2; provides cover; see DMG p. 88) and because of its toxic nature deals 2d6 acid damage per round to anyone standing in such a square.
  • The Grates: The four grates block the path of the sewer tunnels. However, the 5 bars are slightly bent so that there are ways to get through:
    • Squeeze: A small character can squeeze through. A medium character needs a DC 20 Escape Artist check while larger creatures cannot squeeze through in that way.
    • Bent Bars: You can bent the bars with a DC 24 Strength check. Each successful check makes you one size category smaller for purposes of squeezing through.
    • Destroy Bars: You can sunder the bars. They have AC 5, Hardness 10 and 10 hit points each. For every two destroyed bars, you are considered one size category smaller for purposes of squeezing through. If all 5 bars are gone, the grate is no obstacle anymore for the rest of the encounter.
    • Other Options: Of course, you can always teleport to the other side, use things like gaseous form or incorporeality to pass.

  • The Pipes: The sewer pipes carry noise. In effect, this means that two squares with pipe exits are considered to be adjacent for listen check purposes. This only works directly; you cannot for example use two pipes to negate distance penalties. Pipes do not establish LOS nor can they be entered (they're closed and filled with ...stuff).
  • Terrain Type: The sewer counts as Indoor, Underground, and City terrain. The ground is worked stone.

Temple Map

The Temple Map

IMAGE(http://www.caterane.de/CoCo/Karten/Map-Temple.jpg)



  • The map is a grand hall of 150 feet and a height of 20 feet. The walls, ceiling, and floor are assumed to be 20 foot thick at a minimum. Each number along the grid represents 5 feet. Each square has the same size; don't be misled by the graphic where the walls or fences seem to reach into a square.
  • Obstacles: The central statue is treated as a 15' tall, 10' square obstacle, surrounded by a 5' safe "path;" the medium statues next to the boxes are 5'x5'x5'. They block Line of Sight just as a normal pillar would. All statues can be climbed with a DC 15 climb check, and you can sit on the shoulder of the statues if you are no larger than Large (for the central statue) or Small (for the smaller ones). In this case, your elevation is 15ft (for the huge statue) and 5ft (for medium statues), respectively and you are considered 'sitting' (-2 melee AC, +2 ranged AC, move action to 'stand up'), and on higher ground (+1 melee attacks vs opponents below you). Both statues have AC 3, Hardness 8, and either 1440 hp (huge) or 360 hp (medium). Standing on a statue requires a Balance check (DC 14 for the huge statue, DC 19 for the medium ones).
  • The Outer Rim: The outer rim is 10ft higher than the main floor. To access it, you can either use the stairs, or climb (Dc15) or jump up from below. The stairs count as difficult terrain (half movement) and a creature is on higher ground if on a higher square.
  • The Lava Pond: The red pond is a body of lava, 4 feet deep. It counts as a deep pool of quicksand (medium and larger PCs need 4 squares of movement per square; small PCs must swim (DC 15 to move 5 feet; a result less than 10 results in drowning); Move Silently DC+2; provides cover; see DMG p. 88. A cold-based area effect that hits the lava creates a steam cloud (treat as obscuring mist in every square it hits) that extends to the ceiling and dissipates after 1 round. Every creature that comes into contact with the lava (by occupying a lava square) suffers 20d6 fire damage per round it is in the lava, and 10d6 fire damage for 1d3 rounds thereafter.
  • Terrain Type: The temple counts as Indoor, Underground and City terrain. The ground is worked stone.

[b]Borders:[/b]
Characters may not move off the edges of the map by any means, nor may they be moved off of them involuntarily. This is solely to make the pitlords' job manageable. Any attempt to move anyone off the map will simply be ignored by the pitlord.

Important Note:



Quests and Campaigns do require different maps depending on the setting which are provided by the Questlord/Campaignlord. Previously used maps can be found in the [thread=249853]Maps Thread[/thread].

Lighting Conditions


O=====O============O===========================O<br /> |Roll | Conditions | Examples |<br /> O=====O============O===========================O<br /> |01-15|Bright light|noon, [i]daylight[/i] |<br /> |16-65|Normal light|cloudy day, [i]light[/i] |<br /> |66-85|Dim light |dawn/dusk, torchlight |<br /> |86-95|Dark |moonlit night, candlelight |<br /> |96-00|Pitch black |no light |<br /> O=====O============O===========================O

[u]Descriptions:[/u]
Each lighting condition has certain effects on battles. The lighting conditions also determine the prevalence of shadows (for characters that make use of them, like shadowdancers).
  • Normal light: No special effect. Shadows extend 5 feet from all creatures and obstacles. In the forest, shadows are everywhere.
  • Dim light: Distance penalties for Spot checks are doubled, and Hide checks can be made without cover or concealment. Low-light vision negates these effects. Shadows are everywhere.
  • Dark: All creatures have 20% concealment. Distance penalties for Spot checks are quadrupled. Low-light vision reduces the Spot penalty to double. Superior low-light vision negates it entirely. Shadows are everywhere.
  • Pitch black: All characters are considered blind. Shadows are everywhere.

Notes: Darkvision negates all penalties within its area of effect. Light sources can be used to negate or moderate the effects within their radius. Light sources also eliminate shadows wherever they cast bright light.

Special: On the City map, the streets are lit with lanterns. All streets of at least 15 feet in width are considered well-lit, and all areas within 30 feet of these streets are considered shadowy illumination even in pitch-black conditions. Otherwise, all maps obey the same lighting rules.
reserved

The Graveyard of Gladius

IMAGE(http://www.caterane.de/CoCo/Struktur/Gladius-Friedhof1.jpg)

This is the section where retired gladiators are mentioned, and what kind of position they are doing now in Gladius (as an NPC). Only characters of at least 7th level have achieved the necessary fame to get a position of importance in the city. Their battles can still be seen on the magic screens of the local Archives of Gladiosian History (see their character sheets for links)

LEVEL 7 CHARACTERS (MID)
  • [POST=7991019]Evaine Dreamseeker[/POST] (Ariel23) [Power: 5012 (1253); 9 won, 8 lost] [Q:1]
  • [Old] Moksha Jehannum (Ashenai): 5 won, 3 lost
  • [POST=5198397]Zhaiyad[/POST] (Beldin) [Power: 4520 (1130); 7 won, 6 lost]
  • [POST=8380955]Neidr Bresent[/POST] (bgt) [Power: 1988 (497); 3 won, 13 lost] [Failure]
  • [POST=5184187]Lance[/POST] (Cellardweller) [Power: 5436 (1359); 7 won, 4 lost]
  • [POST=5978432]Guts[/POST] (Cerebus13) [Power: 5560 (1390); 9 won, 3 lost] [M:3]
  • [POST=5799425]Dr. Hobo[/POST] (Cerebus13) [Power: 3576 (894); 2 won, 4 lost] [Q:1]
  • [POST=7862348]Shaz Greatheart[/POST] (Dracazar) [Power: 3224 (806); 8 won, 7 lost] [Q:2]
  • [p] [POST=7841593]Kimahri Ronso[/POST] (Dr.Funk) [Power: 3476 (869); 6 won, 9 lost] [Q:1]
  • [POST=7936609]Sola Nicous[/POST] (Erithmu) [Power: 2791 (698); 5 won, 10 lost] [Q:1] [Failure]
  • [Old] Death Dealer (Ethendril): 3 won, 1 lost
  • [POST=6594927]Nicolae Iceblade[/POST] (Gonbow) [Power: 4364 (1091); 1 won, 0 lost] [C:2]
  • [POST=11297743]Balthazar Picsou[/POST] (hogarth) [Power: 2676 (669); 5 won, 14 lost] [Q:1] [Special Power] [Failure]
  • [POST=9624404]Treetall Oakleg[/POST] (hogarth) [Power: 7160 (1790); 11 won, 1 lost] [Q:3] [M:1] [Great Renown]
  • [POST=6886889]Validi Dezox[/POST] (Iced) [Power: 5952 (1488); 11 won, 2 lost] [Q:2]
  • [POST=5180827]Eniolissaryn the Elder[/POST] (Jindl) [Power: 6728 (1682); 15 won, 3 lost]
  • [Old] Taryn Thunderstorm (Jindl): 5 won, 2 lost
  • [POST=5181120]Gundir Malakas[/POST] (Kaigan) [Power: 6268 (1567); 13 won, 2 lost] [Great Renown]
  • [POST=6884101]Balbanes, Avatar of Life[/POST] (King Uther) [Power: 5288 (1322); 10 won, 4 lost] [Q:1]
  • [POST=6330916]Sinnoch Wildstorm[/POST] (King Uther) [Power: 3704 (926); 1 won, 2 lost] [C:1]
  • [POST=5180077]Nessa Tempe[/POST] (LLMadCow) [Power: 4020 (1005); 2 won, 1 lost] [Special Power]
  • [POST=5180069]Doyle[/POST] (LLMadCow) [Power: 4000 (1000); 0 won, 0 lost] [Q:2][C:2]
  • [POST=7175526]Ariel Reborn[/POST] (Luni) [Power: 3496 (874); 2 won, 3 lost] [Q:3]
  • [POST=7307744]Imperi Vahalla[/POST] (Luni) [Power: 4520 (1130); 5 won, 4 lost] [Q:1]
  • [POST=8177905]Kara the Ghost[/POST] (Luni) [Power: 4600 (1150); 3 won, 1 lost] [Special Power]
  • [POST=6918469]Shakari the Warrior Maiden[/POST] (Luni) [Power: 4868 (1217); 13 won, 8 lost] [Q:1]
  • [POST=8106982]Marcus Tallfellow[/POST] (Macbrea) [Power: 3240 (810); 0 won, 2 lost] [Q:3]
  • [POST=12344022]Yorick[/POST] (Macbrea) [Power: 3216 (804); 3 won, 7 lost] [Q:1][M:1]
  • [POST=10649063]Poe the Black Raven[/POST] (McJarvis) [Power: 3356 (839); 0 won, 1 lost] [UnCon Silver]
  • [Old] Cresting Sun (Magagumo): 5 won, 5 lost
  • [POST=7590416]Donak[/POST] (Mal-2) [Power: 4612 (1153); 13 won, 9 lost] [Q:1]
  • [POST=10394230]Maya Redwine[/POST] (MindWandererB) [Power: 6308 (1577); 16 won, 6 lost] [Q:1] [Great Renown]
  • [P] [POST=8972536]Zero[/POST] (MindWandererB) [Power: 4200 (1050); 4 won, 4 lost] [Q:1]
  • [POST=8258454]Sliver Firebug[/POST] (MitzaVolchenko) [Power: 7104 (1776); 9 won, 0 lost] [Great Renown]
  • [POST=8059672]Sybil ap Kalten[/POST] (MitzaVolchenko) [Power: 3064 (766); 5 won, 10 lost] [Q:3]
  • [POST=8183688]JR. Pet'te F'tal[/POST] (Nightbanegod) [Power: 3640 (910); 0 won, 1 lost] [Q:1]
  • [POST=6906639]Famine[/POST] (NiQil) [Power: 4912 (1228); 11 won, 6 lost] [Q:1]
  • [POST=6906665]War[/POST] (NiQil) [Power: 3740 (960); 8 won, 11 lost] [Q:1]
  • [POST=6906658]Pestilence[/POST] (NiQil) [Power: 3408 (852); 10 won, 8 lost] [Q:2]
  • [POST=6906669]Death[/POST] (NiQil) [Power: 2784 (696); 9 won, 11 lost] [Q:1] [Failure]
  • [POST=5203478]Boraxx[/POST] (Pittbull) [Power: 5204 (1301); 11 won, 10 lost]
  • [POST=12852658]Kilor Mintolo[/POST] (Salrantol) [Power: 3160 (790); 2 won, 4 lost]
  • [POST=7073338]Rebreg Eennoss[/POST] (SauroGrenom) [Power: 5208 (1302); 11 won, 8 lost]
  • [Old] Ragnarr (Scaryfroman): 3 won, 8 lost [2b]
  • [POST=7382313]Aquin[/POST] (TelinArtho) [Power: 2144 (536); 1 won, 7 lost] [Failure]
  • [POST=7816708]Faelto[/POST] (TelinArtho) [Power: 2956 (739); 9 won, 11 lost] [Q:2]
  • [POST=6576228]Krunch[/POST] (Tellish_of_Ket) [Power: 5556 (1389); 5 won, 1 lost] [Q:1][C:1]
  • [POST=6576147]The Pale-Rider[/POST] (Tellish_of_Ket) [Power: 6104 (1526); 7 won, 1 lost] [Q:3] [Great Renown]
  • [POST=12539654]Lady Liara[/POST] (templer10) [Power: 5464 (1366); 10 won, 5 lost]
  • [POST=8137250]The White Hand[/POST] (TheMagister) [Power: 2092 (523); 3 won, 10 lost] [Failure]
  • [POST=8031411]Ivangar the Exile[/POST] (Turin) [Power: 4356 (1089); 8 won, 4 lost] [Q:2]
  • [POST=7020028]Nexa[/POST] (Usurpator) [Power: 6764 (1691); 10 won, 1 lost] [Q:3] [Great Renown]
  • [P] [POST=7573203]Tezca[/POST] (Usurpator) [Power: 4840 (1210); 5 won, 3 lost]
  • [POST=7842025]Hassan Sabbah[/POST] (Vathelokai) [Power: 2656 (664); 4 won, 10 lost] [Q:3] [Failure]
  • [POST=12455006]Inzin Dar'ath[/POST] (waywreth) [Power: 5608 (1402); 12 won, 4 lost]
  • [POST=11668382]Lightwolf Phoenixstar[/POST] (Yitzi) [Power: 4500 (1125); 8 won, 8 lost] [M:1]
  • [POST=8030026]Destra Stormwind[/POST] (Zevox) [Power: 3652 (913); 8 won, 10 lost] [Q:3]
  • [POST=10533090]Mithos Durrol[/POST] (Zevox) [Power: 4128 (1032); 10 won, 9 lost] [Q:3]


LEVEL 8 CHARACTERS (MID)
  • [POST=8011920]Manzarf the Loathsome[/POST] (Abyssal Stalker) [Power: 6127 (1075); 11 won, 10 lost] [Q:1]
  • [Old] Ildechai Hazeweaver (Ashenai): 5 won, 3 lost [1b]
  • [P] [POST=5179961]The Harvester (3rd Avatar)[/POST] (Caterane) [Power: 12705 (2229); 18 won, 0 lost] [Q:4] [Great Renown]
  • [POST=8057185]Uilo[/POST] (Dracazar) [Power: 5973 (1048); 8 won, 7 lost] [Q:2]
  • [Old] Demon Lord Themmez (Druid Roxors): 3 won, 3 lost [4°]
  • [POST=8248758]Dronnar Darkjof[/POST] (DSugui) [Power: 4257 (747); 8 won, 13 lost] [Q:2]
  • [POST=9490040]Dudael Angelus[/POST] (DSugui) [Power: 4959 (870); 1 won, 3 lost] [Q:2][C:1]
  • [POST=7118092]Tatyana Malvont[/POST] (Gonbow) [Power: 8589 (1507); 13 won, 7 lost] [Q:2] [Great Renown]
  • [POST=8369102]Murtagh Deegan[/POST] (DTFarstar) [Power: 4907 (861); 0 won, 2 lost] [C:1]
  • [POST=9794756]Reginald Molehusband[/POST] (hogarth) [Power: 9413 (1664); 14 won, 2 lost] [Q:3] [Great Renown]
  • [P] [POST=5198251]Rook Devange[/POST] (Huan) [Power: 7985 (1401); 11 won, 6 lost] [Q:1]
  • [POST=7323463]Galagith the Gatekeeper[/POST] (Iced) [Power: 4970 (872); 2 won, 6 lost] [Q:3] [Special Power]
  • [POST=6355653]Anixx the Warbringer[/POST] (Iced) [Power: 4183 (734); 5 won, 8 lost] [Q:6]
  • [POST=5180817]Jindl of the High Forest[/POST] (Jindl) [Power: 9724 (1706); 12 won, 3 lost] [Q:2]
  • [POST=5181090]Aeluath Dryearraheal[/POST] (Kaigan) [Power: 6036 (1059); 12 won, 13 lost]
  • [POST=5181077]Rayos Atess[/POST] (Kaigan) [Power: 4571 (802); 10 won, 13 lost] [Q:2][C:1]
  • [P] [POST=8334426]Alagar, Brother of Angosh[/POST] (King Uther) [Power: 9900 (1737); 11 won, 1 lost] [Q:2] [Great Renown]
  • [POST=7471492]Ashhûr Demonslayer[/POST] (Luni) [Power: 8436 (1480); 7 won, 1 lost] [Q:2]
  • [POST=6485119]Arion Hunter[/POST] (Megrim Lord) [Power: 8000 (1000); 0 won, 0 lost] [C:1]
  • [POST=9183252]Silis Lueria[/POST] (MindWandererB) [Power: 5656 (1000); 0 won, 0 lost] [Q:3][C:1] [Iron Man Bronze]
  • [POST=8106928]Zwei und'Vierzig[/POST] (MitzaVolchenko) [Power: 2834 (501); 7 won, 16 lost] [Q:1][M:1] [Failure]
  • [Old] [POST=2700341]Babar the Panza[/POST] (Moherajikuyx): 6 won, 1 lost
  • [POST=11532929]The Corruptor[/POST] (Rauul) [Power: 3382 (598); 1 won, 7 lost] [Q:3]
  • [P] [POST=7117895]Aranor Haerdonin[/POST] (Sindorin) [Power: 4149 (728); 3 won, 9 lost] [Q:2][C:1]
  • [POST=7022092]Grik Bladehammer[/POST] (Snommelp) [Power: 6019 (1056); 12 won, 12 lost] [Q:2]
  • [POST=6787924]Daeren Stronghammer[/POST] (TelinArtho) [Power: 5107 (896); 6 won, 9 lost] [Q:3]
  • [POST=10649964]Jar-red[/POST] (TelinArtho) [Power: 6759 (1195); 4 won, 2 lost][UnCon Gold] [Special Power]
  • [POST=9831103]Rubicanti[/POST] (TheMagister) [Power: 3705 (655); 12 won, 12 lost] [Q:1] [Failure]
  • [Old] T'Var (T'Var): 5 won, 4 lost [1b]
  • [POST=10645880]Antalya[/POST] (Vathelokai) [Power: 4632 (819); 2 won, 4 lost] [Q:3] [UnCon Bronze]
  • [POST=5305124]Necavi Omnes[/POST] (Xanadu) [Power: 5950 (1044); 8 won, 5 lost] [C:1][Q:2]
  • [Old] [POST=4263615]Jin Szen[/POST] (Zerone): 6 won, 4 lost
  • [POST=10828258]The Battlesong Duet[/POST] (McJarvis|TheMagister) [Power: 7874 (1392); 7 won, 3 lost] [Q:1]
    • [POST=10828258]Cupid De Locke[/POST] (McJarvis) [Power: 2828 (1000); 0 won, 0 lost]
    • [POST=10039328]Tessero Valis[/POST] (TheMagister) [Power: 3965 (1402); 6 won, 1 lost]



LEVEL 9 CHARACTERS (MID)
  • [POST=9863770]Dronnar Darkjof Reborn[/POST] (DSugui) [Power: 6576 (822); 2 won, 7 lost] [Q:1]
  • [POST=8378452]Little Daisy[/POST] (DSugui) [Power: 9200 (1150); 17 won, 9 lost] [Q:4]
  • [POST=9858879]Anixx the Warbringer[/POST] (Iced) [Power: 5840 (730); 1 won, 4 lost] [Q:1]
  • [P] [POST=7782920]Solan the Righteous[/POST] (Iced) [Power: 8544 (1068); 2 won, 1 lost] [Q:3][C:1]
  • [POST=5180821]Anna, Arena Ghost[/POST] (Jindl) [Power: 11128 (1391); 4 won, 0 lost] [Q:1][M:1]
  • [Old] Sîn (Kemal): 7 won, 0 lost
  • [POST=5192509]Zubair Suhaim[/POST] (KerlanRayne) [Power: 9776 (1222); 16 won, 14 lost] [Q:1]
  • [POST=6701204]Kota Ir Simeihn Avador[/POST] (King Uther) [Power: 8288 (1036); 1 won, 1 lost]
  • [P] [POST=7958082]Balbanes Ascended[/POST] (King Uther) [Power: 5632 (704); 0 won, 3 lost] [Q:3]
  • [POST=6247491]Talari Leafwhisperer[/POST] (Luni) [Power: 12384 (1548); 12 won, 7 lost] [Q:5] [Great Renown]
  • [POST=8916473]Izumi[/POST] (Macbrea) [Power: 3504 (438); 11 won, 25 lost] [Failure]
  • [POST=10714818]Relanex Thines[/POST] (Macbrea) [Power: 7448 (931); 6 won, 10 lost]
  • [POST=9542380]Ihdald Seaslash[/POST] (Milov) [Power: 6349 (1114); 12 won, 14 lost] [Q:5]
  • [POST=8233659]Sunstroke[/POST] (MindWandererB) [Power: 6120 (765); 14 won, 14 lost] [Q:2]
  • [P] [POST=8056415]Morgan MacNiven[/POST] (Myrridin) [Power: 7280 (910); 0 won, 3 lost] [Q:5][C:1]
  • [POST=5203486]Morathor[/POST] (Pittbull) [Power: 10024 (1253); 4 won, 2 lost] [Q:2][M:1]
  • [POST=5187613]Sokai Calanis[/POST] (Sindorin) [Power: 8096 (1012); 8 won, 9 lost] [Q:2][C:1]
  • [POST=8785897]Monsieur Hood[/POST] (TheMagister) [Power: 12816 (1602); 15 won, 6 lost] [Q:3] [Great Renown]
  • [POST=6667770]Denshi[/POST] (Vathelokai) [Power: 5224 (653); 1 won, 7 lost] [Q:3][C:2] [Failure]
  • [POST=8699838]Ceilia Durrol[/POST] (Zevox) [Power: 17184 (2148); 17 won, 1 lost] [Q:7] [Great Renown]


LEVEL 10 CHARACTERS (MID)
  • [Old] Kiowen Civasion (Arstimis): ? won, ? lost
  • [P] [POST=5179942]Archangel Ixenthor[/POST] (Caterane) [Power: 17673 (1564); 6 won, 1 lost] [Q:6][C:1] [Great Renown] [Special Power]
  • [P] [POST=5179937]Uhmentarymster the Old[/POST] (Caterane) [Power: 24351 (2155); 20 won, 3 lost] [Q:1] [Great Renown]
  • [P] [POST=5179939]Indri'ynar Per'Elereth[/POST] (Caterane) [Power: 21594 (1911); 16 won, 5 lost] [Q:5] [Great Renown]
  • [P] [POST=5179940]Mer-Man[/POST] (Caterane) [Power: 27583 (2441); 19 won, 2 lost] [Q:1] [Great Renown]
  • [POST=8568045]Ignatius, Vicar of Bahamut[/POST] (Erithmu) [Power: 12230 (1081); 7 won, 5 lost] [Q:3][M:2][C:1] [Special Power]
  • [Old] Vaarkalikax the Lichking (Ethendril): 8 won, 1 lost
  • [P] [POST=5234865]Nell Leonne[/POST] (Huan) [Power: 13028 (1153); 9 won, 6 lost] [Q:6][M:1]
  • [POST=5198254]Luken Leonne[/POST] (Huan) [Power: 10441 (924); 0 won, 1 lost] [Q:1][C:2]
  • [P] [POST=5947720]Virgo Arkazzan[/POST] (King Uther) [Power: 16305 (1443); 7 won, 3 lost] [Q:6]
  • [POST=7775713]Karen Douglas[/POST] (lonewolf) [Power: 14379 (1271); 12 won, 6 lost] [Q:4]
  • [POST=8262679]Lord Frost[/POST] (Macbrea) [Power: 6018 (532); 3 won, 9 lost] [Q:2] [Special Power] [Failure]
  • [Old] Ban'zanifal (Magagumo): 7 won, 5 lost [1°]
  • [POST=8766421]Malik of Black Robe[/POST] (Malither76) [Power: 8576 (774); 6 won, 8 lost] [Q:3]
  • [POST=9063939]Lady Indivara[/POST] (MitzaVolchenko) [Power: 11313 (1000); 0 won, 0 lost] [Q:1] [Special Power]
  • [POST=11071503]Willowmoon[/POST] (MitzaVolchenko) [Power: 11313 (1000); 0 won, 0 lost] [Q:1] [Special Power]
  • [POST=5203496]Barthleby[/POST] (Pittbull) [Power: 22893 (2026); 19 won, 3 lost] [C:1] [Great Renown]
  • [POST=5203480]Laph Jeirehneen[/POST] (Pittbull) [Power: 15062 (1333); 7 won, 5 lost] [Q:1][C:1] [Special Power]
  • [POST=5203482]Hagrid II[/POST] (Pittbull) [Power: 17831 (1578); 17 won, 11 lost] [Q:1] [Great Renown]
  • [P] [POST=5187619]Ceres Solus[/POST] (Sindorin) [Power: 15221 (1347); 7 won, 3 lost] [Q:1][C:1]
  • [POST=5187600]Va'ria Theladrais[/POST] (Sindorin) [Power: 16959 (1499); 10 won, 6 lost] [Q:3]
  • [POST=7730989]Cyra Val[/POST] (Stormwind) [Power: 8102 (717); 8 won, 16 lost] [Q:2] [Special Power]
  • [POST=5834393]Brilf Zephyr[/POST] (Sunwolf) [Power: 10849 (959); 16 won, 19 lost]
  • [POST=7623545]Leif Goldeneye[/POST] (Sunwolf) [Power:23396 (2068); 23 won, 4 lost] [Q:2] [Great Renown]
  • [POST=5812735]Telveran Trueblade[/POST] (Sunwolf) [Power: 13995 (1237); 13 won, 9 lost] [M:1] [C:1]
  • [Old] Brock Granitehand (Tellish_of_Ket): 7 won, 5 lost[1b]
  • [Old] Hurtz (Tellish_of_Ket): 8 won, 9 lost [1b]
  • [POST=6576243]Jur, The Mad Magician[/POST] (Tellish_of_Ket) [Power: 11300 (1000); 0 won, 0 lost] [Q:1]
  • [POST=6966406]Sdentch[/POST] (TheMagister) [Power: 9401 (832); 10 won, 12 lost] [Q:6]
  • [POST=7209993]Auburn[/POST] (Vathelokai) [Power: 11200 (990); 12 won, 12 lost] [Q:6]
  • [POST=7139586]Saffron Brass[/POST] (Vathelokai) [Power: 11460 (1013); 4 won, 7 lost] [Q:6] [Special Power]
  • [P] [POST=10310727]Walden the Unseen[/POST] (Zelck) [Power: 13684 (1211); 4 won, 1 lost]
  • [POST=11356130]Arden Tarmik[/POST] (Zevox) [Power: 16393 (1449); 11 won, 7 lost] [Q:3]
  • [POST=8411186]Eraca Moralta[/POST] (Zevox) [Power: 12524 (1107); 14 won, 6 lost] [Q:2][M:2][C:1]
  • [POST=8020177]Featylec Elendi[/POST] (Zevox) [Power: 7580 (670); 5 won, 11 lost] [Q:4][C:1] [Failure]

LEVEL 11 CHARACTERS (MID)
  • [Old] Rhaegar (Beldin): 9 won, 4 lost
  • [POST=8100097]Loddick Saffrion[/POST] (Erithmu) [Power: 17584 (1099); 14 won, 10 lost] [Q:5] [M:1]
  • [Old] Rito Maya (Moherajikuyx): 9 won, 16 lost
  • [Old] Tair Malek (Sindorin): 7 won, 10 lost [2b]
  • [POST=12850064]Nimbus[/POST] (Zevox) [Power: 16000 (1000); 0 won, 0 lost] [Special Power]

LEVEL 12 CHARACTERS (HIGH)
  • [POST=11926112]Lemminkäinen[/POST] (Abyssal Stalker) [Power: 22627 (1000); 0 won, 0 lost] [Q:1][C:1]
  • [Old] Octavian Cesar (Barrel_master): 9 won, 12 lost [1b]
  • [Old] Paul Hector (Barrel_master): 10 won, 4 lost
  • [Old] Dusk, Talon of Bahamut (Ethendril): 8 won, 3 lost [2°/1m]
  • [Old] Lillith (freemoody): 11 won, 2 lost
  • [POST=9659920]Kilpquabjeg[/POST] (hogarth) [Power: 25931 (1146); 9 won, 6 lost] [Q:2][C:1]
  • [Old] Enilias Surion (Kaigan): 8 won, 10 lost [2b]
  • [Old] Cyric Tor (KerlanRayne): 10 won, 7 lost
  • [POST=6117624]Baelin the Shadow[/POST] (Malither76) [Power: 12671 (560); 4 won, 19 lost] [Q:7] [Failure]
  • [Old] Zephin Telloran (Myrridin): 10 won, 7 lost
  • [POST=12847408]Auburn in Twilight[/POST] (Vathelokai) [Power: 22627 (1000); 0 won, 0 lost] [C:1]
  • [POST=7815237]Gaston Dar'ath[/POST] (waywreth) [Power: 33488 (1480); 25 won, 10 lost] [Q:2]

LEVEL 13 CHARACTERS (HIGH)
  • [POST=10390654]Jonathon Raven Gravebound[/POST] (Abyssal Stalker) [Power: 34848 (1089); 2 won, 1 lost] [Q:6][C:1] [Special Power]
  • [Old] Aemon (Beldin): 10 won, 6 lost
  • [Old] Delayar (Beldin): 11 won, 3 lost
  • [Old] Clìodhna d'Elrich (LLMadCow): 5 won, 9 lost [3°/2b]
  • [Old] Toreilison Wevlun (Magagumo): 6 won, 10 lost [4°/1b]
  • [Old] Sven Enno (Market_Share): 10 won, 6 lost [1b]
  • [Old] SPIKE! (Market_Share): 11 won, 3 lost [2m]
  • [Old] Iron the Panza (Moherajikuyx): 11 won, 3 lost [3m]
  • [Old] Brackin Bonesnapper (MotherBast): 10 won, 12 lost [1b]
  • [Old] Dra'kel Mourning (MotherBast): 10 won, 7 lost [1b]
  • [POST=6452290]Vandelar the Red[/POST] (SoulLord) [Power: 44480 (1390); 19 won, 10 lost] [Q:4][C:1]
  • [POST=12839794]Sdentch the Angelic[/POST] (TheMagister) [Power: 32000 (1000); 0 won, 0 lost] [Q:3] C:1] [Special Power]
  • [POST=10162970]PsiBeast[/POST] (Vathelokai) [Power: 32896 (1028); 1 won, 2 lost] [Q:1][C:1]

LEVEL 14 CHARACTERS (HIGH)
  • [POST=5179982]Ebelin Barnahdy[/POST] (Caterane) [Power: 44212 (976); 11 won, 9 lost]
  • [Old] Bloodmaiden Shiaan (Cellardweller): 11 won, 6 lost [1b]
  • [Old] Kiri'endelas (Ethendril): 9 won, 3 lost [3°]
  • [Old] Heinrich (Hatzinger): 11 won, 6 lost [1b]
  • [Old] Rhoar (Jindl): 11 won, 5 lost [1b/1m]
  • [Old] Arkin Jozil (kattattack22): 12 won, 7 lost
  • [POST=5864480]Gareth Irontower[/POST] (Malither76) [Power: 49101 (1085); 8 won, 6 lost] [Q:2][M:1][C:2]
  • [Old] Candessa Rain (MotherBast): 9 won, 13 lost [2b]
  • [Old] Bilo Darkleaf (SnarkHunter): 12 won, 9 lost

LEVEL 15 CHARACTERS (HIGH) ]LEVEL 16 CHARACTERS (HIGH)
  • [Old] Bruno Wilikens (Magagumo): 14 won, 8 lost [3m]
  • [Old] Kelek (Tellish_of_Ket): 14 won, 9 lost

LEVEL 17 CHARACTERS (EPIC)

LEVEL 18 CHARACTERS (EPIC)

LEVEL 19 CHARACTERS (EPIC)

LEVEL 20 CHARACTERS (EPIC)

The Quick Start Guide I



"Welcome Traveler! You have just entered the City of Gladius! If you wear your weapons and spell components for more than to impress the Ladies, enter the Core Coliseum, and prove it in front of cheering audiences, a place where you can find fame and fortune in no time, and death even quicker!"

I am Alathar Vierce, former undefeated gladiator, now arena organizer. I will give you a tour through the Core Coliseum (CoCo) and assist you in helping to create a gladiator. Leave this window open as I explain the basics to you.

A Tour of Gladius
Before we begin, allow me to give you a brief tour of the Core Coliseum, so you don't get lost.
  • [thread=359951]Characters of Gladius[/thread]. This thread is important for several reasons. One, it contains the character sheets of every gladiator in the Coliseum. This is where you will post your own character sheet later on, and where you will find the sheets of your opponents. You'll find a roster of every character there is; click on the name to see the sheet. But below the roster, you'll find all kinds of other useful information: the ongoing quests and campaigns, the week's pairings, the lists of pitlords and mercenaries, and the maps. You'll be returning here often.
  • [thread=448520]The Rules of Gladius[/thread]. This contains all the rules for the Core Coliseum. Don't panic! It may seem like a lot, but there's a lot you don't need to know, at least not for a long time. Beginning characters use only a small subset of these rules, which I'll explain a little later. For now, it's enough to know that this is where the full text of the rules can be found.
  • [thread=705852]Battles of Gladius[/thread]. Every fight that has ever been held in the Core Coliseum can be found here (or in one of its predecessor threads). When your character participates in a fight, that fight will be posted here. You can also browse older fights to see what kinds of tactics have worked (or not worked) in the past.
  • The Core Coliseum Tavern. Since the location of the Tavern changes from time to time, it's impossible to guide you there, but there's so much traffic there that you'll easily find it. This should be where you make your first post, by dropping by and saying hello. Anything that doesn't belong in another thread goes here, especially questions about the rules.
  • [thread=571107]The Prison of Gladius[/thread]. This is where we keep track of gladiators who have not... followed the straight and narrow, shall we say? If someone discovers an error on your character sheet, they will post that error here. If you don't correct it in a timely manner, the character will not be permitted to fight until the error is corrected. Sometimes people will report you and forget to let you know that they've done so, so you need to check the prison every once in a while to make sure you're not in it. The Prison also serves a second function: it contains a large list of previous rule adjudications (in posts #9 and #10). These are rules that were ambiguous at one point, so the final ruling was recorded and is now official. These sometimes change in response to changes in the official FAQ or errata, or a particularly cogent argument, but otherwise you may consider these to be just as binding as the Player's Handbook.
  • [thread=522086]Character Changes[/thread]. If you have had a fight or two and realize that your character has a glaring flaw that you need to correct, you may post the request here (per the guidelines at the top of the thread) rather than scrapping the character and starting over. If the CoCo rules change and your character is affected, you can also post requests to make appropriate changes for that reason.
  • Fights of the Week. There's a new one of these every week. This is where the fights are discussed, and will probably be where you spend most if your time. I'll tell you what do to here when we talk about fights a little later.
There are a few other important places: the Black Market, the Guilds and Guildhall, the Council, and the Ask an Elder thread, but those aren't as important to you right now. Plenty of time to visit those later.

Creating a Character
So, are you still interested in joining us? Good! Let's get you started.
  • First, visit the Characters thread. Scroll down to post #13, the Standard Character Sheet. Scroll all the way down to the bottom of the post, right-click on the IMAGE(http://boards1.wizards.com/images/buttons/community/quote.gif) button and select "Open Link in New Window." That will allow you to see the sheet's instructions while working on your own.
  • Delete the title line (where it says "Re: Standard Character Sheet"), leaving it blank for now.
  • Delete the part that says "[QUOTE=Pitlords]" at the beginning.
  • Delete all the lines that begin with "Ready" except for the first one. Replace (Month) (Day) with the month and date of the upcoming Wednesday. Replace "[Fight (?)]" with "[Fight 1]." Leave "Free Activity" alone for now, we'll come back to it later.
  • Now it's time to fill out the rest of the character sheet. Leaving the sheet's instructions open, use them to finish the rest of your sheet. You'll notice that there's a lot of showing your work required--we need that to make sure everyone's character is legal. Other than that, if you know how to create a character in D&D, you know how to do it here, although here are some general guidelines:
    • You can use only material from the Player's Handbook, Dungeon Master's Guide, Monster Manual, and the online SRD here. You may not use the material listed under "Unearthed Arcana," but you may use the material listed under "Psionic" and "Divine."
    • Your first character starts at ECL 3, with 3200 XP and 3000 GP.
    • There are some restrictions on how you can spend your money:
      • You may have no scroll or power stone with a caster level more than 2 higher than your own caster level or your ECL, whichever is lower (so if you are a cleric 2/psion 1, you can have no cleric scroll with a CL higher than 3 (capped by ECL), and a power stone with a manifester level higher than 3 (capped by ML)).
      • For scroll, potions, wands, and their psionic equivalents, you may select any spell (or power) you like. They can even be modified by metamagic, albeit with the increased price associated with the higher spell slot or PP cost.
      • If you have an item creation feat, you may begin the game with items you've previously created (and you pay only the GP, not the XP). Similarly, if you have a sufficiently high Craft skill (Item DC-10), you may begin with items you already crafted.
      • The total GP value of your scrolls, power stones, potions, and psionic tattoos can be no higher than your ECL2x50, or 450 GP for now. Items you created count as the amount you spend on them (half market value).
      • You may buy a guard dog, a donkey, or a light horse, if you want them. Copy their stats straight out of the Monster Manual; you don't get to customize or modify them in any way (although you can spend 100 gp to reallocate their skill ranks). Other animals will be available later.

    • Note the section "spell levels available per fight," if you're a spellcaster. Calculate this as the instructions state (1/3 your total spell levels, rounded up). Same thing for "power points available per fight," if you're a manifester. I'll explain what this is for later.
    • There's a section labelled "Prefight Actions." In this section, you'll list any allies you're bringing with you (such as a light warhorse or a druid animal companion), as well as anything you want to do before your fight. Keep in mind that there will be 1d6 hours between these actions and when the fight starts, so casting spells or using items that last less than an hour is totally pointless. Also, you may not do anything with a chance of failure, which includes applying poison to a weapon (since there's a 5% chance of accidentally poisoning yourself, unless you're immune to poison).

  • When you get to the bottom, delete the "[/QUOTE]" at the very bottom and hit "Submit Reply."
  • Now, head on over to the Tavern. Let us know that you've posted a new character and you'd like some more experienced players to look over it to make sure it's all legit. You can ask for character-building advice, too--we're happy to give it! When you make this post, you'll need to link to your character sheet. To do this:
    • Go to your character sheet and figure out the post number. One way to do this is to mouse over the number at the top right corner of the post (to the right of your name, above the Join Date). In the status bar at the bottom of your browser window, you'll see something that looks like: "http://boards1.wizards.com/showpost.php?p=8233659&postcount=643". Write down or memorize the number in the middle (after "p="); that's the post number.
    • In the post you're making in the Tavern, type the following: "[post=########]Character Name[/post]" where ######## is the post number from step 1. That will turn the name into a link that leads to the character sheet.

  • While you're waiting for feedback, it's time to do some research. Take a look [post=6466576]here[/post]. That's the segment of the rules that deals with Free Activities. Read up on them and decide which one you want to be doing in your first week. Always do something, even if it's just Guarding.
  • When you're satisfied with folks' opinions, head back to your character post and hit the IMAGE(http://boards1.wizards.com/images/buttons/community/edit.gif)
    button.
  • Change the "(Free Activity)" at the top to the free activity you've chosen. If there's some kind of variable involved (such as the amount of money you make from Profession), enter that, too.
  • Copy the entire line that begins with "Ready" (except for the [b] and [/b] tags) into the title line of your sheet.
  • Send a PM to the elder currently in charge of maintaining the roster (ask in the Tavern if you're not sure) with a link to your character (the same way you linked it in the Tavern), saying that the character is good to go.
  • Wait until Wednesday and get ready to fight!


Your First Fight
So, Wednesday 9 PM CET is here. What do you do now?
  • Do not edit your character sheet for any reason. This will result in forfeiture of your fight this week.
  • At some point around now, someone will create a new "Fights of the Week" (FotW) thread. When the pairings for the week are done, Pitlords will say so in this thread.
  • There are two places to find the pairings: the 4th post of the Characters thread, and the last post of the Battles thread. Using the one in the Characters thread is probably easier for now.
  • Look in the section headed "LEVEL 3 FIGHTS." Your character should appear somewhere in that section, looking something like this:
    • Fighter McFightsalot (Bob) vs. () : Somebody[Arena]
    If not, post in the FotW thread asking why, and someone will help you figure it out.
  • You can see from that entry that your character is fighting Fighter McFightsalot (or whoever), whose player is Bob. You can now scroll up in the Characters thread, find Fighter McFightsalot in the ECL 3 listings, and check out his character sheet to plan your strategy.
  • On the far right is the word [Arena]. That's the map you'll be fighting on (at ECL 3, it will always be the Arena). Scroll down in the Characters thread to post #7 and read up on the properties and layout of that map.
  • Remember that "spell levels available per fight" section? If you're a spellcaster, you can cast only this number of spell levels in the fights. So if you're a wizard with 3 level 1 spells and 2 level 2 spells per day (that's 7 spell levels), you can cast only 3 spell levels in this fight. That's one level 2 spell and one level 1 spell,
    or all 3 level 1 spells. Level 0 spells don't count; cast as many as you want. Once you've hit your cap, you're done casting spells for this fight.
  • On the right is the name of the pitlord in charge of running the match ("Somebody" in this example). When you've worked out a strategy for beating your opponent, send it to that person via PM. Remember to include:
    • Your character name
    • Your starting position within the starting box
    • What items you'll be holding in your hands at the beginning
    • Your specific plan of action
    • Any contingencies or reminders you think might be appropriate.
    Each pitlord has certain quirks and preferences; you can read about those [thread=643948]here[/thread]. You have until Friday 9 PM GMT to get these tactics in, or else your default tactics will be used. If you have no defaults, you will forfeit the match.
  • Some time before Tuesday 9 AM GMT, your pitlord will post the fight in the Battles thread. Read through it carefully to see what happened, and who won!
  • Now it's finally time to update your character sheet. Using the template in the standard character sheet, link the results of your fight in the "Results" section.
  • Use the "Accounting" section to document the gain in XP and GP, and the loss of any items you expended.
  • At the bottom of the sheet, there's a section labelled "Current 3FC Information." Within the "Fight 1" sblock, copy and paste the summary from your fight (from "Time Between Fights" to "Free Activity: ").
  • Delete any expended items from your equipment section.
  • Strikethrough (using [s][/s]) any spells you cast. Indicate at the bottom of your spells section how many spell levels you have available for fight 2 (the number you have per fight, plus the number of spell levels you had available for fight 1 that you didn't use).
  • Update your "Prefight Actions" section to reflect anything different you want to be doing next time. If you brought an ally and it dies (not just fell unconscious), remove it from this section.
  • Edit your new XP total at the top of the sheet.
  • Change your title line to reflect the date of the next Wednesday, and change "Fight 1" to "Fight 2." You're now ready to do it again next week!


Continuing your Career through ECL 3
Here are some things you'll want to keep in mind as you progress through the ranks on your way to the next league.
  • When you finish your 3rd fight, you need to update your sheet a little differently, because you finally get some downtime.
    • You can now go shopping to spend your hard-earned money and replenish any expendables.
    • You can restore your prepared spells (or prepare different ones), and any per-day abilities you have (like power points or barbarian rage) are also restored.
    • If you had an ally that died, it is now restored to life.
    • Delete your existing "Current 3FC Information."
    • For your next fight, you put "Fight 1" in the title again.

  • Eventually, you will reach ECL 4! When this happens, there will be some changes for you: you may face more than one opponent (or even have an ally), you may be fighting in a different venue, and you are now allowed to go on quests. I'll explain these things in more detail in [post=5179917]Quickstart Guide II[/post]!

The Quick Start Guide II



"So, you've made it into a new league, have you? Hope you've got the guts to keep going!

Leveling up your character
You may be used to increasing your character's level in tabletop D&D, but there are a few additional things you have to consider around here.
  • If you gain a level of a spellcasting or manifesting class, you will gain new spells prepared or new power points, even if you are in the middle of a cycle. Your spell levels or power points per battle increase immediately. So if you had 7 spell levels before (3 per battle), and you gain another 1st and 2nd level spell, you now have 10 spell levels and can cast 4 per battle (10/3, rounded up). If you had cast 2 spell levels in Fight 1, then level up, you can cast 5 in Fight 2 (your new value of 4, plus the 1 you didn't cast in fight 1). You can always cast all your remaining spells in Fight 3. The same logic applies to power points.

  • If you level up mid-cycle, you may not go shopping yet! You still have to wait until after Fight 3.
  • If you're not sure you got everything, ask for someone to give it a once-over in the Tavern. It's easy to miss a few skill points, miscalculate hit points, or miss an increased value somewhere, especially if one if your ability score modifiers improved. Getting help now may keep you out of prison later.
  • When your next fight is posted, it's possible that you'll be placed in the ECL 3 league by accident--Pitlords doesn't mistakes like this very often, but they do happen. Point it out in the FotW thread ASAP and it'll get taken care of.


What to Expect in ECL 4
Aside from the obvious--that your opponents will be more powerful--there are a few new rules that kick in once you reach this point.
  • New Locations. All of your fights so far have taken place in the official Arena of Gladius. Now that you've attracted some attention to yourself, you might be attacked elsewhere! Instead of [Arena] in your fight listing, there may be a different location shown. The other maps and their descriptions are in the same place as the ones for the arena, so just look there for the relevant information. Note that some of them can be a little complicated, which can work to your advantage or your disadvantage. Learn to turn the terrain into an advantage rather than a hindrance.
  • Multiple-gladiator fights. Your fights up to this point have all been one-on-one. That changes now--some of your fights may be:
    • Free-for-alls (three to four gladiators all trying to defeat the others)
    • Team battles (where you and a partner of your ECL team up to fight another team)
    • Inter-league battles, where you and your partner fight a single opponent two ECLs higher than you. Note that these fights may be listed in the higher-level character's league, so check in the ECL 6 league if you don't find your name in the ECL 4's.

    Remember that the deadline for tactics is unchanged, so if you're in a team battle or inter-league battle, you have until Friday 9 PM GMT to discuss tactics with your partner and send them in to the pitlord! Successful teams work together, rather than just sending in tactics for themselves. You can read the rules for all these types of fights [post=6466621]here[/post].
  • There are also some miscellaneous changes that you'll want to keep in mind.
    • Your expendables cap increases to 800 gp (ECL2x50).
    • The maximum caster level of your limited-use items is equal to your new ECL (4).
    • Your cap on allies increases. Although no one non-class ally can be higher than CR 1, you can have multiple allies that add up to 2 CRs. The list of purchasable allies expands to include the heavy horse, mule, riding dog, and war pony, or you can buy elite versions of the animals available at ECL 3.


What to Expect in ECL 5
By now, you have the vast majority of the rules down. By the time you reach ECL 5, you will have had plenty of time to read the full set of rules. There's no holds barred from now on--you get the full CoCo experience!
  • Allies. You've had access to class allies and purchased allies up until now. At ECL 5, you gain access to whole new categories: allies obtained with Handle Animal, with the Leadership feat, and some other means such as Animate Dead. You don't have to have them (and in fact many characters won't be eligible for them), but they can be a tremendous advantage. Read up on them [post=6466763]here[/post] and [post=6466732]here[/post]. You can also hire mercenaries from the mercenaries' guild using the same rules. The list of available Handle Animal and purchased allies continues to expand at each ECL (the complete list is [post=6466763]here[/post).
  • NPC Services. Using [post=6467150]these[/post] rules, you can:
    • Hire an NPC spellcaster to cast a spell on you or on an item of yours (like the popular Ring of Counterspells). Keep in mind the time between fights, and remember that you can't buy these services in the middle of a cycle.
    • Hire an NPC animal trainer to teach tricks to your animal ally, without needing a good Handle Animal skill or any free activities. You can do this mid-cycle, unlike any other ways to spend money. Also, allies that can be purchased can have their normal feats and skill points altered by paying gold. If you want a warhorse trained with the Fleet of Foot feat instead of Endurance, all it costs you is money (see [post=6466763]here[/post]). To change the feats or skill points of a non-purchased ally (even if you could have purchased it, like a giant eagle or a pegasus), or using the elite ability array or advancing the HD of any ally (purchased or not), will require a trip to the Black Market.
    • Visit the [thread=396641]Black Market.[/thread] If you have earned [post=6467052]credits[/post], one way you can spend them is in the Black Market. This can allow you to buy items and even abilities that cannot normally be selected, or customize an ally beyond what the animal trainers will do for mere gold. The rules for what you can buy, and how many credits they cost, are all there.

  • Fight Features. Your fights might now take place in the dark, or during a blizzard, or even on another plane! The exact feature will be mentioned in your fight listing. New features may be added later, so be prepared for anything!


And that's about it! There are some other rules that I haven't mentioned, but you can find them in the Rules thread, and many of them you can ignore if you want. Hopefully by now you are familiar enough with the rules to consider being a [post=6467185]pitlord[/post] or [post=6467294]questlord[/post] (or even a [post=6467377]campaignlord[/post]) yourself! Also take a look at the [post=6467442]guild[/post] system for some additional roleplaying opportunities, some interesting challenges, and to get involved in something larger than yourself. And remember, if you need help, there's always a friendly face over at the Tavern to get you pointed in the right direction. Happy battling!

Default Character Sheet




This is the standard character sheet. It should be used to list all of your characters information and to make sure that your character complies with all of the necessary inclusions. You may make any other changes, like adding colors, changing the font, and so on, but you must keep the requested information. You will find several quotes throughout the sheet. These work like a guideline to the proper use of the character sheet and creation process. Once you have completed making your character, don't forget to delete these quote boxes. Text enclosed in (parenthesis) must be replaced with the appropriate content [example: (gender+race) => male human]. Keep grayed text grayed as it improves the layout. Finally, please give him a first and a last name, or at least a good, distinguishing nickname.

To help you in filling out this sheet, you might find it more convenient to right-click the Quote button at the bottom of this post and select the option to open in a new window. This will allows you to switch back and forth between this sheet where you can read the guidelines and the new window with your character sheet where you will fill in all the information as you go. Delete everything that is not needed, as well as the quotes set around the whole text (because of hitting the 'quote' button).

ECL ?: Ready for (Month) (Day) [Fight (?)] - (Free Activity) or
ECL ?: Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or
ECL ?: Ready for (Month) (Day) - (Full Activity) or
ECL ?: Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or
ECL ?: Ready for (Month) (Day) - Campaign: (Campaign Name) or
ECL ?: Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)


Above are the templates to use when setting your character ready. One of the above templates will be used in your subject line. If you do not use one of the above formats, your character will not perform any actions that week. If your character will not be doing anything that week, leave your subject line blank! Remove this section from your sheet..this is here purely for informational purposes. It may be a good idea to this section saved somewhere, however.

(Name of Character)
Gender and Race: (Gender) (Race)
Size and Type: (Size category) (Type (Subtype))
Height and Weight: (Height) (Weight)
Age: (Age (Age Category if applicable or just Age if no age category))
Alignment: (Alignment)
ECL: (Racial LA)/(Template LA)/(Class 1 & Level)/(Class 2 & Level)
Experience: (Experience)/(Next Level)
Guild: (Guild name or delete this line if none)


As a general rule, in any place where a grayed out section includes slots for various bonuses, you should delete any bonus types that you do not have from those sections. As an example, under Attributes, most characters will not start with any advancement points (gained at every 4th level), so this portion of the grayed out breakdown can be deleted if not used. The lists of the types of modifiers are not meant to be all-encompassing, so add or delete bonus types based upon your individual character. This rule also applies to individual sections of the sheet. If a section does not apply to your character, and is not listed as mandatory, you may delete it.

Attributes
STR 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
DEX 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CON 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
INT 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
WIS 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CHA 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]


Your character should be built using the 36 point buy system. Any modifiers to your attributes are added after your point buy is complete.

Miscellaneous Statistics
Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] (Conditional Modifier)
Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc]
Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] (Conditional Modifier)
Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] (Conditional Modifier)
Initiative: +? [? Dex, ? Feat, etc]
Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc]
Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc]
Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc]
Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)]
Damage Reduction: ?? [(Source)]
Spell/Power Resistance: ?? [(Source)]


Every line above is mandatory except for the lines for Damage Reduction, Spell/Power Resistance, Speed (Flight) and Speed (Other). If your character uses none of these lines, delete them.

Saves
Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier)
Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier)
Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier)


Melee Attacks
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (Conditional Modifier)
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Ranged Attacks
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (Conditional Modifier)
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Every section above this line is mandatory, and must be listed on your sheet.

Special Attacks & Abilities
xxxxx


This section is for attacks and abilities granted by class features, racial features and feats. This would include things like a breath weapon, clerical undead turning, additional damage from a feat like Psionic Shot, etc. This section is as freeform as you want it. As an example, if you have an "alpha strike" attack that includes several different modifiers to your damage and you want to write them out so your pitlord doesn't make any mistakes, this would be the place to put it. If you have the racial ability to use the psionic power expansion, you would want to list it here, and maybe even list what changes when you use it.

Arcane Spells Readied
Cantrips [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc

Spell Levels Available Per Fight: ?? (?? Cantrips) [?? Total Spell Levels / 3, rounded up]
Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)]
Arcane Spell Failure: ??% [?? Armor, ?? Shield]
Caster Level: ?


Delete the Arcane Spells Readied section if you are not an arcane caster. If you are a specialized arcane caster, the spells from your speciality school should be denoted with a S next to the spell. For instance, if your are a Diviner, and your first level Divination spell is True Strike, then it should be listed as True StrikeS. If any of your spells have a DC different than the normal DC for that level of spell, it should be denoted as DC ??. If you have more than one class that provides arcane spells, you will need to have a seperate section of this type for each class, unless they specifically state that they stack. If your caster level is modified in some way for certain spells (such as from a feat or magic item), please enter a seperate entry next to your normal caster level that indicates this adjusted caster level and when the adjusted caster level applies. For example, if you have the feat Spell Penetration, you would get a bonus to your caster level for the purposes of bypassing spell resistance. So you would list Caster Level: x (x + 2 when checking against spell resistance) or something similar.

Divine Spells Readied
Orisons [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc
Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc

Spell Levels Available Per Fight: ?? (?? Orisons) [?? Total Spell Levels / 3, rounded up]
Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)]
Caster Level: ?


Delete the Divine Spells Readied section if you are not an divine caster. For clerics, the Domain spell you select at each spell level should be denoted with a D, so that your domain spells are easy to see. If any of your spells have a DC different than the normal DC for that level of spell, it should be denoted as DC ??. If you have more than one class that provides divine spells, you will need to have a seperate section of this type for each class, unless they specifically state that they stack. If your caster level is modified in some way for certain spells (such as from a feat or magic item), please enter a seperate entry next to your normal caster level that indicates this adjusted caster level and when the adjusted caster level applies. For example, if you have the feat Spell Penetration, you would get a bonus to your caster level for the purposes of bypassing spell resistance. So you would list Caster Level: x (x + 2 when checking against spell resistance) or something similar.

Powers Readied
Level 1 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 2 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 3 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 4 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 5 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 6 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 7 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 8 [DC ??] (Power 1), (Power 2), (Power 3), etc
Level 9 [DC ??] (Power 1), (Power 2), (Power 3), etc

Power Points Available Per Fight: ?? [?? Total Power Points / 3, rounded up]
Total Power Points: ?? [(? (class 1 & level), (? class 2 & level), (? ability score), (? feat), etc]
Manifester Level: ?


Delete the Powers Readied section if you are not an manifester. If any of your powers have a DC different than the normal DC for that level of power, it should be denoted as DC ??. If you have more than one class that provides psionic powers, you will need to have a seperate section of this type for each class, unless they specifically state that they stack. If your manifester level is modified in some way for certain powers (such as from a feat or magic item), please enter a seperate entry next to your normal manifester level that indicates this adjusted manifester level and when the adjusted manifester level applies. For example, if you have the feat Power Penetration, you would get a bonus to your manifester level for the purposes of bypassing power resistance. So you would list Manifester Level: x (x + 4 when checking against power resistance) or something similar.

Feats
(featname)Lvl 1 (Optional Description)
(featname)Lvl 3 (Optional Description)
(featname)Class 1 (Optional Description)
(featname)Racial 1 (Optional Description)


This section is mandatory.

Skills
Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc]
Languages: ????? [?? Racial, ?? Int, ?? Speak Language]
Armor Check Penalty: -? [? Armor, ? Shield, etc]

Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] (Conditional Modifier)
Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier)
Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier)
Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier)
Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier)
Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]


This section is mandatory. All skill points spent as cross-class should be noted with a CC next to the class breakdown for your ranks. For instance, if you have Listen as a skill for one class, but not another, and you spend skill points at each level in this skill, it would be denoted as
Listen: ?? [? Wis, ? Ranks (? (Class 1)CC, ? (Class 2)), ? Feat, etc]. You should NOT have all of the above skills listed on your sheet when you are finished. The skills Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot are required to be listed on your sheet, regardless of whether you have ranks in them or not. You should leave those seven skills, as well as any skill in which you have ranks in. You may also leave any skill in which you receive a bonus in from some other source (such as a skill synergy, feat or item). All other skills should be deleted.

Conditional Modifiers
xxxxx


This section can be used for any conditional modifiers you may have, such as bonuses to attack vs a certain race, bonuses to saves vs certain things, etc. Alternately, you may delete this section and list the conditional modifiers in blue next to the entry they modify. Please do not do both!

Prefight Actions
xxxxx


This section is used for anything done before a fight. This could include gaining your psionic focus, activating a magical item, etc. Any allies being brought with you to a fight must be listed here, or they will not be available.

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
(Misc. Item) [?? lbs][?? gp]
(Misc. Item) [?? lbs][?? gp]
(Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp]
(Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]


This section is mandatory. This section is for any piece of equipment you wish to have access to in a fight. If it is not listed here, then you will not have access to it during your fight. For items listed here that are charged (wands, dorjes, staffs and psicrowns) as well as any single use magical item not defined as an expendable that is listed here needs to have it's caster/manifester level listed with it. Any item that is self crafted should be denoted with a C (date) to indicate that they were crafted, and what week they were crafted (use the day of pairings as the crafting date). If the item created required experience to be spent, this experience cost must be listed next to the gold cost. All items crafted at character creation should be denoted with C (Creation). Any items that were crafted at any time other than creation should include a link next to it linking the post this was listed in (which will usually be a fight or a pairings post). For items that were marked down due to haggling, they should be similarly marked with a H (discount) (date), where (discount) reflects the percentage of the discount you received. So an item obtained with an 8% discount via haggling would look like xxxxxH 8% (May 31st). These items should also include links next to them reflecting the post they were listed in. Items gained with the Gather Information skill should be denoted with GI (date) along with the link reflecting this purchase.

Expendable Items
(Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
Max total (ECL2 x 50): ?? gp


This section is mandatory. The above items are defined as expendables in this forum. Anything else does not belong in this section. You must list the caster/manifester level for each item in this section. Any item that is self crafted should be denoted with a C (date) to indicate that they were crafted, and what week they were crafted (use the day of pairings as the crafting date). If the item created required experience to be spent, this experience cost must be listed next to the gold cost. All items crafted at character creation should be denoted with C (Creation}. Any items that were crafted as a part of a full activity should include a link next to it linking the post this was listed in.

Equipment at Home
(Misc. Item) [?? lbs][?? gp]
(Misc. Item) [?? lbs][?? gp]


This section is mandatory. Items listed in this section are not accessible in the arena. If you want it, you must carry it with you. Any item that is self crafted should be denoted with a C (date) to indicate that they were crafted, and what week they were crafted (use the day of pairings as the crafting date). If the item created required experience to be spent, this experience cost must be listed next to the gold cost. All items crafted at character creation should be denoted with C (Creation). Any items that were crafted at any time other than creation should include a link next to it linking the post this was listed in (which will usually be a fight or a pairings post). For items that were marked down due to haggling, they should be similarly marked with a H (discount) (date), where (discount) reflects the percentage of the discount you received. So an item obtained with an 8% discount via haggling would look like xxxxxH 8% (May 31st). These items should also include links next to them reflecting the post they were listed in. Items gained with the Gather Information skill should be denoted with GI (date) along with the link reflecting this purchase.

[u]Results[/u]
[post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]
[thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp]
[post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]
[thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp]
[post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]
[thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp]


This section is mandatory. You may either list all of your results in chronological order, or you may list fights, quests, campaigns, etc each in their own subsection.

[u]Allies[/u]
Maximum CR per ally: CR ??
Maximum ECL per ally: ECL ??
Maximum CA of allies per fight: CA ??


(Ally name)


Inside this box you should place the sheet for any allies you have that will be combatants. If you have more than one ally, you should create seperate spoiler blocks for each of them. Use the template below to fill in your allies. Anything not applicable to your ally may be deleted. The same rules for sections for your allies apply as they do for any section listed on your sheet (such as deleting all non-essential skills, etc). If you need to add sections to your ally sheets for your individual characters, such as a section for spells, use the ones listed for your PC. Please delete any portion of the ally sheets that does not affect your character. For instance, most animals will never have more than a few skills. With the exception of the seven required skills (Balance, Climb, Hide, Jump, Listen, Move Silently and Spot), and any skills that have skill points, all other skills should be deleted, just like the skill section for your PC. By the same token, animals and some magical creatures will almost always know Tricks (see the Handle Animal skill), whereas other allies will not. Tricks would be something to list under the Special Attacks and Abilities section, as an example.

Gender and Race: (Gender) (Race)
Size and Type: (Size) (Type, Subtype)
Height and Weight: (Height) (Weight)
Age: (Age, Age Category)
Alignment: (Alignment)
ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA)


Attributes
STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]


Miscellaneous Statistics
Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)]
Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc]
Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc]
Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc]
Initiative: +? [? Dex, ? Feat, etc]
Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc]
Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc]
Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc]
Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc]
Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)]
Damage Reduction: ?? or N/A
Spell/Power Resistance: ?? or N/A


Saves
Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc]
Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc]
Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc]


Melee Attacks
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc]
(weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Ranged Attacks
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]
(weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]


Special Attacks and Abilities
xxxxx


Feats
(featname)Lvl 1 (Optional Description)
(featname)Lvl 3 (Optional Description)
(featname)Class 1 (Optional Description)
(featname)Racial 1 (Optional Description)


Skills
Languages: ????? [?? Racial, ?? Int, ?? Speak Language]
Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc]
Armor Check Penalty: -? [? Armor, ? Shield, etc]

Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Geography): ?? [[? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]


Equipment Worn and Carried
(Misc. Item) [?? lbs][?? gp]


Miscellaneous Information
Non-Combat Abilities

((Class 1))

(Name) (Optional Description)
(Name) (Optional Description)

(Race)

(Name) (Optional Description)
(Name) (Optional Description)

Miscellaneous Information
Non-Combat Abilities


This section is mandatory, however you may delete any of the parts within this section that do not apply to your character.

((Class 1))

(Name) (Optional Description)
(Name) (Optional Description)

(Race)

(Name) (Optional Description)
(Name) (Optional Description)

(Template)

(Name) (Optional Description)
(Name) (Optional Description)

Wizard's Spellbook


Delete the Wizard's Spellbook section if you are not a wizard. If you are a wizard, the spellbook section is mandatory. If you are a specialist wizard, remove the cantrips from your prohibited schools, and decrease the number of used pages in your spellbook accordingly.

Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: (Spell 1), (Spell 2), (Spell 3), etc
Level 2: (Spell 1), (Spell 2), (Spell 3), etc
Level 3: (Spell 1), (Spell 2), (Spell 3), etc
Level 4: (Spell 1), (Spell 2), (Spell 3), etc
Level 5: (Spell 1), (Spell 2), (Spell 3), etc
Level 6: (Spell 1), (Spell 2), (Spell 3), etc
Level 7: (Spell 1), (Spell 2), (Spell 3), etc
Level 8: (Spell 1), (Spell 2), (Spell 3), etc
Level 9: (Spell 1), (Spell 2), (Spell 3), etc

Total Pages Available: 100
Total Pages Used: ?? [(19 Cantrips), (? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)]

Accounting


This section is mandatory. As an alternate accounting method, rather than list the gold value next to the individual item, you may create a seperate section here for all spending. Please place it in spoiler blocks if you do. The section on Experience is only necessary if you plan spending experience for things like crafting items and scrolls. If you have no plans on spending experience, you may delete this section.

Experience

Starting: 3200 XP
Earned: ??? XP
Spent: ??? XP
Remaining: ??? XP

Gold

Starting: 3000 gp
Earned: ??? gp
Spent: ??? gp
Remaining: ??? gp

Previously Owned


This section is mandatory.


Sales

(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items

(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [[?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]

Current 3FC Information


This section is mandatory. This will be used to record all of your summary information for each battle in which you participate in the current 3 Fight Cycle this character is involved in. Since this information should be listed in template format by your pitlord in each fight summary, you should be able to just copy and paste that information from the fight summary here. However, the template is also provided here, so that even though the pitlord may not use the template, you can still bring your character into compliance by using it. If one or more of the lines within each week is not applicable for your character (such as a barbarian not having any spells or power points to use), simply mark it N/A. If one of the lines does apply, but you do not have an entry in that section during a fight (such as in the case of not using any expendables one week), then mark that line as None.

Fight 1

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

This section is optional. You are not required to provide any of this information, but many do, so space is made available for it. If you do not use this section, delete it, or delete any part you do not use. This would also be the appropriate place to add things that you would like on your sheet that is not already there, such as a purchasing wish list or a plan of progression.


CAT's ALLEY



IMAGE(http://www.caterane.de/CoCo/Struktur/Gladius-CatsAlley.jpg)

Uhmentarymster the Old
Circle of Elders Member
Elven village of Talltrees (High Forest)
neutral good old humanoid (Sunelf)
Domain Wizard 10 (Conjuration)
Experience: 47569 XP
Next level: 55000 XP

IMAGE(http://www.caterane.de/CoCo/Charaktere/Uhmentarymster/Uhmentarymster.jpg)IMAGE(http://www.caterane.de/CoCo/Charaktere/Uhmentarymster/Eule2.gif)
3-Fight Cycle Information
Fight 1

The Time Roll: 4 hrs
Ongoing Effects: Mage Armor (7 hrs), Symbol Sleep (99 min), Resist fire 20 (70 min)
Items Used Up: Scroll of resist energy (CL 7), Scroll of polymorph (gold dragon)
Spells/PP Used: 7 SL used: Magic Missile, Evards Tentacles, Scorching Ray
Abilities Used: Eule - Suggestion
Free Activity: Guard
Miscellaneous: Thyle-Ullar died, Phantomsteed destroyed

Fight 2

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx
Statistics:
STR....07 (-2) [12, -2race, -3age]
DEX....10 (+0) [11, +2race, -3age]
CON....12 (+1) [15, -2race, -3age, +2enhancement]
INT.....26 (+8) [18, +2race, +2age, +2level, +2enhancement]
WIS....10 (+0) [8, +2age]
Cha.....14 (+2) [12, +2age]

Hitpoints:........36.5 [4 +9*2.5 (wiz4) +10 (con)]
Bab/Grp:........+5/+3
Movement:.....30'
Initiative:.......+0 [+0dex]
Armor Class:...14 (touch 10, flat 14, both 10) [+4armor]

[u]Saves:[/u]
For +6 [3 (wiz) +1 (con) +2 (res)]
Ref +5 [3 (wiz) +0 (dex) +2 (res)]
Will +9 [7 (wiz) +0 (wis) +2 (res)] [+2 vs enchantments]

Race/Class abilities: Immune to sleep, +2 vs enchantments, Low-light vision, Martial weapon proficiency (Longsword, Rapier, Longbow, Shortbow), Sense secret doors, Summon familiar, Domain (Conjuration) [CL+1], Prohibited school (Necromancy)

Regular feats: AlertnessB, Scribe scrollB, Spell focus (Enchantment), Greater spell focus (Enchantment), Craft wondrous items, Improved Familiar, Leadership [12], Extend Spell

Skills: 107 total [Skill points: 107wiz]
Balance:................. [0 (rnk) +0 (dex)]
Climb:..................-2 [0 (rnk) -2 (str)]
Concentration:..........14 [13 (rnk) +1 (con)] [13wiz]
Craft (bookbinding):....23 [13 (rnk) +8 (int) +2 (tool)] [13wiz] [330 gp]
Decipher Script:........13 [5 (rnk) +8 (int)] [5wiz]
Hide:.................... [0 (rnk) +0 (dex)]
Jump:...................-2 [0 (rnk) -2 (str)]
Know (arcana):..........21 [13 (rnk) +8 (int)] [13wiz]
Know (dungeon):.........16 [8 (rnk) +8 (int)] [8wiz]
Know (local):...........10 [2 (rnk) +8 (int)] [2wiz]
Know (nature):..........21 [13 (rnk) +8 (int)] [13wiz]
Know (planes):..........18 [10 (rnk) +8 (int)] [10wiz]
Know (psionics):.........9 [1 (rnk) +8 (int)] [1wiz]
Know (religion):........13 [5 (rnk) +8 (int)] [5wiz]
Listen:..................4 [0 (rnk) +0 (wis) +2 (race) +2 (feat)]
Move silently:........... [0 (rnk) +0 (dex)]
Psicraft:................9 [1 (rnk) +8 (int)] [2wiz(cc)]
Ride:....................5 [5 (rnk) +0 (dex)] [10wiz(cc)]
Search:.................10 [0 (rnk) +8 (int) +2 (race)]
Spellcraft:.............22 [12 (rnk) +8 (int) +2 (syn)] [12wiz] [+2 vs div]
Spot:....................7 [0 (rnk) +0 (wis) +2 (race) +2 (feat) +3 (familiar)]
Languages: Elven, Common, Infernal, Abyssal, Celestial, Draconic, Orc, Auran


Attacks: [+5 bab, -2/+0 ability]
Melee touch:........+3 melee (20/x2)
Ranged touch:......+5 ranged (20/x2)
Longsword:..........+3 melee, 1d8-2 (19-20/x2)
Longbow:............+5 ranged, 1d8-2 (20/x3)

Equipment: c = self-made (gold) [weight]
General equipment:
- Longsword (15) [4 lb]
- Composite Longbow (100) [3 lb]
- Quiver with 32 arrows (4) [4 lb]
- Amulett of Health+2 (2000c)
- Backpack (2)
- Cloak of Resistance+2 (2000c)
- Circle of Elder Outfit (0)
- Headband of Intellect+2 (2000c)
- Ring of Counterspells (4000)
- Ring of Invisibility (20000)
- Silk Rope, 10ft (2) [1 lb]
- Shrinked 12 cu-ft Lead Boulder [- lb]
- Spell Component Pouch (5) [2 lb] [2x]
- Tindertwig (1)
- Torch [1 lb]
- Permanent See Invisibility [CL 10] (1930)

Restricted Expendables (all scrolls crafted) [CAP: 5000/5000]
Scroll: Arcane Sight [5] (187.5)
Scroll: Alter self (Troglodyte) [3] (75)
Scroll: Blacklight [EXT] [7] (350)
Scroll: Blur [3] (75)
Scroll: Daylight [5] (187.5)
Scroll: Dispel Magic [5] (187.5)
Scroll: Dispel Magic [10] (375)
Scroll: Fly [6] (225)
Scroll: Glitterdust [3] (75) [2x]
Scroll: Mage Armor [EXT] [4] (100)
Scroll: Magic missile [5] (62.5)
Scroll: Mirror image [3] (75) [2x]
Scroll: Phantom Steed [6] (200)
Scroll: Polymorph (Golddragon) [8] (400)
Scroll: Prot.f.good [4] (50)
Scroll: Prot.f.evil [4] (50)
Scroll: Resist energy [3] (75) [2x]
Scroll: Resist energy [7] (175)
Scroll: Rope trick [3] (75)
Scroll: Scorching Ray [EMP] [7] (350) [2x]
Scroll: See invisibility [3] (75)
Scroll: Shield [2] (25) [3x]
Scroll: Shrink Item [6] (200)
Scroll: Silent image [1] (12.5) [2x]
Scroll: Shocking grasp [5] (62.5) [4x]
Scroll: True strike [1] (12.5) [6x]
Scroll: Web [3] (75) [2x]
Potion: Cure light wounds [1] (50)
Tatoo: Synesthete [1] (100)

Unrestricted Expendables: [CL] (Gold)
Alchem: Alchemists fire (20) [1 lb]
Alchem: Antitoxin vial (50)
Compnt: Diamond dust (250) [Stoneskin]
Compnt: Mercury Mix (1000) [Symbols]

Equipment in Talltrees:
Stash: 24.5 gold
Ally: Leadership Cohort (feat) ["Thyle-Ullar"]
Ally: Improved Familiar (100) ["Ascended Eule"]
- Spellbook (free)
- Boccob's Blessed Book (6250C/500xp) [post=8010093]x[/post][post=8062191]x[/post]
- Climber's Kit (80) [5 lbs]
- large (cold iron) Scythe (68) [20 lb]
- Spell Component Pouch (5) [2 lb] [3x]
- Quiver with 80 arrows (8) [8 lb]

Spells per day: 6/7/7/6/6/4 [Dc18+lvl, Ench: 20+lvl][CL 10/11] [83 SL; Use: 28 SL] [3FC: 41 SL]
0: Acid Splash, Acid Splash, Ray of Frost, Detect Magic, Light, Ghost Sound
1: Mage Armor, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile
2: Web, Glitterdust, Laughter, Laughter, Laughter, Laughter, Scorching Ray
3: Stinking Cloud, Deep Slumber, Blacklight, Dispel Magic, Phantom Steed, Fireball
4: Summon Monster IV, Tentacles, Tentacles, Otilukes Sphere, Polymorph, Dimension door
5: [Ext]Summon Monster IV, Telekinesis, Telekinesis, Symbol of Sleep

Spellbook
Spells in [Brackets] are Domain Spells [INDENT]Cantrips: [Acid splash], Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/Close, Prestidigitation, Ray of frost, Read magic, Resistance[/INDENT]
  • [Mage armor], Expeditious retreat, Magic missile, Magic weapon, Protection from evil, Protection from good, Reduce person, Shield, Shocking grasp, Silent image, Sleep, True strike

  • [Web], Alter self, Blur, Detect thoughts, Fox cunning, Glitterdust, Invisibility, Locate Object, Mirror image, Melfs acid arrow, Protection from arrows, Resist energy, Rope trick, Scorching ray, See invisibility, Tasha's hideous laughter

  • [Stinking cloud], Arcane Sight, Blacklight, Deep slumber, Dispel magic, Fireball, Fly, Hold person, Nondetection, Phantom steed, Secret Page, Shrink Item, Suggestion, Tongues

  • [Summon Monster IV], Charm Monster, Dimension door, Evard's Tentacles, Globe of lesser Invulnerability, Greater invisibility, Locate Creature, Otiluke's Sphere, Polymorph, Scrying, Solid Fog, Stoneskin

  • [Wall of Stone], Baleful Polymorph, Cloudkill, Contact other Plane, Feeblemind, Hold Monster, Overland Flight, Permanency, Prying Eyes, Symbol of Sleep, Telekinesis, Teleport

















Miscellaneous statistics:
Height: 1,76m (~6ft), Weight: 86 lb
Encumberance: 0-23 (light), 24-46 (medium), 47-70 (heavy)
Equipment: 20 lb

Ascended Eule
Ascended Eule
Imp Familiar
Tiny outsider (evil, extraplanar, lawful)
lawful neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Uhmentarymster/Eule1.gif)
Statistics:
STR....10 (+0)
DEX....18 (+4) [+1enhance]
CON....10 (+0)
INT.....10 (+0)
WIS....12 (+1)
Cha.....14 (+2)

Hitpoints:.......18 (10 HD)
Bab/Grp:.......+5/-3
Movement:.....20', Fly 50' (perfect)
Initiative:.......+4
Armor Class:...26 (touch 16, flat 22, both 12) [+2size,+4dex,+10natural] [+1 dodge]

[u]Saves:[/u]
For +3 [3 (wiz) +0 (con)]
Ref +7 [3 (wiz) +4 (dex)] [Improved Evasion]
Will +8 [7 (wiz) +1 (wis)]

Familiar: Alertness, Improved evasion, Share spells, Empathic link, Low-light vision, Deliver touch spells, Speak with master
Special: Poison (Dc17; 1d4dex/2d4dex), Spell-like abilities, Alternate form (CL12; Raven, Boar), Damage Reduction 5/good or silver, Darkvision 60, Fast healing 2, Immunity to poison, Resistance to fire 5
Spell-like: [CL6] At will - Detect Good, Detect Magic, Invisibility (self only); 1/d - Suggestion (Dc15)
Feats: Dodge, Weapon finesse

Skills:
Diplomacy:.............. 8 [6 (rnk) +2 (cha)]
Hide:...................17 [5 (rnk) +4 (dex) +8 (size)]
Knowledge (Planes)...... 6 [6 (rnk) +0 (int)]
Listen:................. 7 [6 (rnk) +1 (wis)]
Move silently:.......... 9 [5 (rnk) +4 (dex)]
Spellcraft:............. 6 [6 (rnk) +0 (int)]
Spot:................... 7 [6 (rnk) +1 (wis)]
Languages: Common, Infernal


Attacks: [+5bab,+4dex,+2size]
Sting:.................+11 melee, 1d4 (20/x2)

Equipment:
- Gloves of dexterity+1 (500c/40xp/[post=6383090]5°[/post])
- Qual's feather token (whip) (500/[post=11775311]2°[/post])
- Tanglefoot bag (50) [4 lb] [3x]

Encumberance: 0-16 (light), 17-33 (medium), 34-50 (heavy)
Equipment: 12 lb


Phantom Steed
Phantomsteed
Large quasi-real horse-like creature
Conjuration Spell
No Alignment
IMAGE(http://www.caterane.de/CoCo/Charaktere/Uhmentarymster/Phantomsteed.jpg)
Statistics:
STR....-- (--)
DEX....20 (+5)
CON....-- (--)
INT.....-- (--)
WIS....-- (--)
Cha.....-- (--)

Hitpoints:.......17 (no HD) [no CR]
Bab/Grp:.......--/--
Movement:.....200'
Initiative:.......+5 (irrelevant)
Armor Class:...22 (touch 14, flat 17, both 9) [-1size,+5dex,+4natural,+4armor]

Saves:
For -- [quasi-real]
Ref +8 [3 (base) +5 (dex)]
Will -- [quasi-real]

Special: Ride over sandy, muddy, or swampy ground normally, Waterwalk

Skills:
Move silently:......always


Equipment: (see "Companions and Equipment")
Chainshirt barding [large] (400) [50 lb]
Misc: Bit and briddle (quasi-real)
Misc: Riding saddle (quasi-real)

Miscellaneous statistics:
Carrying Capacity: Caster plus 100 lbs
Thyle-Ullar
Thyle-Ullar
Circle of Elders Member
Elven village of Talltrees (High Forest)
neutral good old humanoid (sun elf)
Level 8 (Kineticist 8)

IMAGE(http://www.caterane.de/CoCo/Charaktere/Uhmentarymster/Thyle-Ullar.jpg)

Statistics:
STR....06 (-2) [8, -2race]
DEX....10 (+0) [8, +2race]
CON....12 (+1) [14, -2race]
INT.....22 (+6) [18, +2race, +2level]
WIS....11 (+0) [11]
Cha.....08 (-1) [8]

Hitpoints:.......29.5 [4+7x2.5 +8(con)]
Bab/Grp:.......+4/+2
Movement:.....30
Initiative:.......+0 [+0dex]
Armor Class:...10 (touch 10, flat 10, both 10)

[u]Saves:[/u]
For +3 [2 (psi) +1 (con)]
Ref +2 [2 (psi) +0 (dex)]
Will +6 [6 (psi) +0 (wis)] [+2 vs Enchantments]

Special Abilities: Immune to sleep, +2 vs enchantments, Low-light vision, Martial weapon proficiency (Longsword, Rapier, Longbow, Shortbow), Sense secret doors, Discipline (Kineticist)

Feats: Overchannel, Talented, Expanded Knowledge (Astral Construct), Boost Construct, Extend Power

Skills: (56 psion)
Autohypnosis:..........12 [11 (rnk) +1 (con)] [11psi]
Concentration:.........12 [11 (rnk) +1 (con)] [11psi]
Hide:................... [0 (rnk) +0 (dex)]
Listen:.................2 [0 (rnk) +0 (wis) +2 (race)]
Know (engineer):........7 [1 (rnk) +6 (int)] [1psi]
Know (local):..........14 [8 (rnk) +6 (int)] [8psi]
Know (nobility):........7 [1 (rnk) +6 (int)] [1psi]
Know (psionics):.......19 [11 (rnk) +6 (int) +2 (syn)] [9psi]
Move silently:.......... [0 (rnk) +0 (dex)]
Psicraft:..............19 [11 (rnk) +6 (int) +2 (syn)] [11psi]
Spellcraft:.............7 [1 (rnk) +6 (int)] [2psi(cc)]
Spot:...................2 [0 (rnk) +0 (wis) +2 (race)]
Languages: Common, Elven, Aquan, Dwarven, Giant, Goblin, Ignan


Attacks: [+5bab]
Melee Touch:........+4 melee (20/x2)
Ranged Touch:.......+5 ranged (20/x2)

Equipment:
- Elder Outfit (0) [0 lb]
- Tanglefoot bag (50) [4 lb] [2x]

Psionic Powers: [Dc16+lvl][CL 8] [82 PP; Use: 28 PP] [3FC: XX PP available]
1: Astral Construct, Empty Mind, Energy Ray, Force Screen, Inertial Armor, Vigor
2: Ego Whip, Energy Adaption (specified), Energy Missile, Id Insinuation
3: Body Adjustment, Dispel Psionics, Telekinetic Thrust, Touchsight
4: Control Body, Dimension Door, Energy Ball, Telekinetic Maneuver

Miscellaneous statistics:
Height: 1,76m (~6ft), Weight: 86 lb
Encumberance: 0-23 (light), 24-46 (medium), 47-70 (heavy)
Equipment: 8 lb



Background and Storyline
The elven village of Talltrees, a small hamlet in the middle of the vast High Forest, became famous during the Time of Dread when a prophesy was not fulfilled because the two beings that should bring salvation killed each other, leaving the world helpless against the forces of evil. Fortunately, Talltree's Circle of Elders was able to ressurect one of the important beings (Time of Dread II, 1 2).

Talltree's Circle of Elders consists of seven old elves led by Most Ancient One Callenfae, an elf beyond any time reckoning. Though Callenfae is by far the most powerful one, the most famous Circle member is surely Eniolissaryn the Elder who made his appearance in Gladius long ago. The recent events have been taxing for Talltrees, and many elves payed with their lives. But while the other Elders focus on the defense of the village and looking for obvious enemies, Uhmentarymster the Old makes his own investigation which lead him deeper into a secret plot by someone whom no one would suspect to be the biggest threat to the settlement...


Fight Results:
[post=5231304]ECL 3[/post]: Kiyo Zephlyn (Zepher)..............Victory (Ashenai) [+900 XP][+900 Gold]
[post=5291426]ECL 3[/post]: Korn (Pittbull)....................Victory (Ashenai) [+900 XP][+900 Gold]
[post=5359662]ECL 3[/post]: Derth (Vipergtmsk).................Victory (Ashenai) [+900 XP][+900 Gold]
[post=5409878]ECL 3[/post]: Rayos Athos (Kaigan)...............Victory (Cellardweller) [+900 XP][+900 Gold]
[post=5449639]ECL 4[/post]: Zaqh'sol the Scourge (Naerdaloth)...Failed (Cellardweller) [+400 XP][+400 Gold] [One round kill ]
[post=5490451]ECL 4[/post]: Razor the Storm (Zepher)...........Victory (Pittbull) [+1200 XP][+1200 Gold]
[post=5544022]ECL 4[/post]: Kwerrock the Quiet (Dalton)........Victory (Cellardweller) [+1200 XP][+1200 Gold]
[post=5609014]ECL 4[/post]: Ceres the Vagabond (Sindorin).......Failed (Huan) [+400 XP][+400 Gold] [One round kill ]
[post=5674198]ECL 4[/post]: Damon Tharkis (Cellardweller)......Victory (T'Var) [+1200 XP][+1200 Gold]
[post=5916949]ECL 5[/post]: Aeluath Dryearraheal (Kaigan)......Victory (OneWingedAngel) [+1995 XP][+2128 Gold]
[post=6014918]ECL 5[/post]: Zubair Suhaim (KerlanRayne)........Victory (Xanadu) [+1500 XP][+1600 Gold]
[post=6135598]ECL 5[/post]: Va'ria Theladrais (Sindorin).......Victory (Huan) [+1500 XP][+1600 Gold]
[post=6175756]ECL 6[/post]: Rayos Athess (Kaigan)..............Victory (Zerone) [+1800 XP][+2000 Gold]
[post=6247686]ECL 6[/post]: Zhaiyad (Beldin)...................Victory (Pittbull) [+1800 XP][+2000 Gold]
[post=6280128]ECL 6[/post]: Trokk (Mergim Lord)................Victory (Sindorin) [+1800 XP][+2000 Gold]
[post=6380917]ECL 6[/post]: Rook Devange (Huan)................Victory (Kaigan) [+1688 XP][+1875 Gold]
[post=6434918]ECL 7[/post]: Vetrinus Taleshire (Megrim Lord)...Victory (Pittbull) [+1890 XP][+2340 Gold]
[post=6492547]ECL[/post][post=6492497] 7[/post]: Sokai Calanais (Sindorin)..........Victory (Pittbull) [+2310 XP][+2860 Gold]
[post=6551104]ECL 7[/post]: Gareth Irontower (Malither76)......Victory (Zerone) [+2100 XP][+2600 Gold]
[post=6641779]ECL 8[/post]: Greg the Green Slaad...............Victory (Xanadu) [+2400 XP][+3400 Gold]
[post=6796670]ECL 8[/post]: Jindl of the High Forest (Jindl)...Victory (Pittbull) [+2275 XP][+2817 Gold]
[post=7550041]ECL 8[/post]: Hagrid (Pittbull)...................Failed (Luni) [+800 XP][+1133 Gold] [One round kill ]
[post=7720151]ECL 8[/post]: Brilf Zephyr (Sunwolf).............Victory (Pittbull) [+2400 XP][+3640 Gold]
Quest: Circle of the High Forest.........Complete (Huan) [+12000 XP][+23200 Gold]

Accounting and Notes
Past Expenditures
Past Expenditures:
Subst: Antitoxin vial (50)
Potion: Cure light wounds [1] (50)
Potion: Cure light wounds [1] (50) [post=11742645][refunded][/post]

Scroll: Alter self [3] (75/6XP)
Scroll: Blacklight [5] (187.5/15XP)
Scroll: Blacklight [6] (225/18XP) [3x]
Scroll: Blur [3] (150) [scribed]
Scroll: Detect thoughts [3] (150) [scribed]
Scroll: Expeditious retreat [2] (25/2XP)
Scroll: Fly [5] (187.5/15XP) [2x]
Scroll: Fly [6] (225/18xp) [4x]
Scroll: Fly [7] (525/21xp) [2x]
Scroll: Invisibility [3] (75/6XP) [11x]
Scroll: Mage armor [1] (12.5/1XP) [4x]
Scroll: Magic missile [5] (62.5/5xp) [4x]
Scroll: Magic missile [5] (62.5) [2x] [post=11742645][refunded][/post]
Scroll: Magic missile [7] (175)
Scroll: Magic missile [7] (87.5/7xp) [4x]
Scroll: Magic missile [9] (225) [4x]
Scroll: Magic missile [9] (225) [refunded]
Scroll: Mirror image [3] (75/6xp)
Scroll: Nondetection [6] (200/16XP)
Scroll: Phantom Steed [9] (337.5)
Scroll: Protection from arrows [3] (75/6XP) [3x]
Scroll: Protection from evil [2] (25/2xp)
Scroll: See invisibility [3] (75/6xp) [2x]
Scroll: Shield [2] (25) [post=11742645][refunded][/post]
Scroll: Shield [2] (25/2XP) [4x]
Scroll: Shocking grasp [5] (125) [4x]
Scroll: Shocking grasp [5] (62.5/5XP) [5x]
Scroll: Shocking grasp [5] (125) [refunded]
Scroll: Silent image [1] (12.5/1xp)
Scroll: True strike [1] (12.5/1xp)
Scroll: Web [3] (75/6XP)

Tatoo: Chameleon [1] (100)
Tatoo: Force screen (crawl) [1] (100)
Tatoo: Prescience, offensive (crawl) [1] (100) [refunded]
Tatoo: Skate [1] (50)
Tatoo: Skate (crawl) [1] (50)
Tatoo: Vigor [1] (100) [2x]

Weapon: 8 arrows (-)
Weapon: Longbow (75) [sold for 37]
Armor: Chainshirt barding [tiny] (100) [2.5 lb] (SOLD)
Misc: [Ma]Bit and briddle (52) [1 lb] [SOLD]
Misc: Millitary saddle (20) [30 lb] [SOLD]
Ally: Heavy warhorse (400) ["Ackergaul"] [SOLD]
Ally: Light warhorse (150) ["Klappergaul"] [SOLD]
Potion: Delay poison [3] (300) [SOLD]
Potion: Cure light wounds [1] (50) [2x] [SOLD]
Scribed Spells

1st: Magic weapon (125)

2nd: Alter Self (300)
2nd: Blur (200) [used scroll]
2nd: Fox cunning (300)
2nd: Glitterdust (300)
2nd: Invisibility (300)
2nd: Melfs acid arrow (300)
2nd: Protection from arrows (300)
2nd: Rope trick (300)
2nd: Resist energy (300)
2nd: Scorching ray (300)
2nd: Web (300)

3rd: Arcane Sight (450)
3rd: Blacklight (450)
3rd: Fireball (150) [Boccobs]
3rd: Fly (450)
3rd: Nondetection (450)
3rd: Phantom steed (450)
3rd: Secret Page (450)
3rd: Shrink Item (150) [Boccobs]
3rd: Suggestion (450)

4th: Charm Monster (600)
4th: Evard's Black Tentacles (200) [Boccobs]
4th: Globe of lesser Invulnerability (200) [Boccobs]
4th: Otiluke's Resilient Sphere (200) [Boccobs]
4th: Solid Fog (200) [Boccobs]
4th: Stoneskin (600)

5th: Baleful Polymorph (250) [Boccobs]
5th: Cloudkill (250) [Boccobs]
5th: Overland Flight (250) [Boccobs]
5th: Permanency (250) [Boccobs]
5th: Symbol of Sleep (250) [Boccobs]
5th: Telekinesis (750)
5th: Teleport (250) [Boccobs]

Refunds due to new rules: [post=9839948][LINK][/post]
Character Changes
  • [post=7709691]Skill Changes[/post]
  • [post=10667749]Domain Wizard[/post]
  • [post=11742755]Ability Change[/post]

Although Uhmentarymster is technically fighting battles in the arena, the character and storyline do not take place in the Arena. Please respect my wishes and for Pitlords: if you write a story for the battle, write the battle as if it were out in the wild, wastes, a jungle, a city, or wherever - just not in the arena.

[color=indigo]Indri'ynar Per'Elereth
chaotic evil phrenic humanoid (wood elf) [psionic]
ECL 10 (Barbarian2/CloisteredCleric1/Wilder2/Paladin of Slaughter2/Ranger1) [post=9901951][UA][/post]
Experience: 51418 XP
Next level: 55000 XP
IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Indriynar.jpg)
- Former Captain of Talltrees -
- Dark Champion of Rogalith -

[/color]

Statistics: [Cha@4th, Cha@8th]
STR....18 (+4) [16, +2race] [+4 in frenzy]
DEX....18 (+4) [16, +2race]
CON....12 (+1) [14, -2race]
INT.....10 (+0) [10, -2race, +2template]
WIS....12 (+1) [10, +2template]
Cha.....22 (+6) [14, +4template,+2level,+2enhance]

Hitpoints:........52.5 [12+6.5 (brb2) +3.5 (cle1) +7 (wil2) +11 (pal2) +4.5 (rgr) +8 (con)]
Bab/Grp:........+6/+10
Movement:.....40'
Initiative:.......+4 [+4dex]
Armor Class:...20 (touch 20, flat 16, both 10) [+4dex,+6armor,(+6charisma)] [Uncanny dodge] [+2 dodge in frenzy]

[u]Saves:[/u]
For +17 [3(brb) +2(cle) +3(pal) +2(rgr) +1(con) +6(cha)]
Ref +12 [2(rgr) +4(dex) +6(cha)] [+2 in frenzy]
Will +12 [2(cle) +3(wil) +1(wis) +6(cha)] [+2 vs enchantments] [+5 empty mind]

Class/Race abilities:
  • Passive: Aura of Evil (moderate), Divine Grace, Immune to sleep, +2 vs enchantments, Low-light vision, Sense secret doors, Fast movement, Naturally psionic (1 PP), Wild surge+1, Uncanny dodge, Power resistance 18, Lore [+1], Knowledge domain, Favored enemy+2 (humans), Wild empathy+9
  • Active: Detect Good (at will), Smite Good (1/d), Deadly Touch [12hp;Dc17], Whirling Frenzy(1/d), Charm domain (1/d), Luck domain (1/d), Luck armor (1/w), Rebuke undead (8/d)

Psi-like abilities: [Manifester level 8]
Defensive precognition+3 (or +1 swift) (3/d), Force screen+5 (1/d), Empty mind+5 (3/d), Mind thrust [8d10, Dc20] (3/d), Body adjustment [3d12] (1/d), Brainlock [Dc18] (1/d), Aversion [Dc20] (1/d), Psionic Blast [Dc19] (1/d)

Spells per day: 3/3 [CL 1][3 SL; Cast: 1 spell level]
0: Cure minor wounds, Light, Light
1: Obscuring mist, Cure light wounds, Divine favor

Psionic Powers: [ML 2][13 PP; Use: 5 PP]
1: Empty mind, Vigor

Regular feats: Powerattack, Divine might, Leadership [18], TrackB

Skills: 36 total (*cc) [Skill points: 20brb,6cle,8wil,4pal,6rgr]
Balance:...............6 [0 (rnk) +4 (dex) +2 (syn)]
Climb:.................6 [0 (rnk) +4 (dex) +2 (tool)]
Concentration:.........7 [6 (rnk) +1 (con)] [1wil,5cle]
Handle animal:........15 [7 (rnk) +6 (cha) +2 (tool)] [5brb,2pal]
Hide:..................8 [5 (rnk) +4 (dex) -1 (acp)] [5rgr]
Intimidate:...........16 [4 (rnk) +6 (cha) +6 (item)] [4brb]
Jump:..................6 [0 (rnk) +4 (str) +2 (syn)]
Listen:................8 [5 (rnk) +1 (wis) +2 (race)] [5brb]
Move silently:.........3 [0 (rnk) +4 (dex) -1 (acp)]
Psicraft:..............1 [1 (rnk) +0 (int)] [1wil]
Ride:.................14 [8 (rnk) +4 (dex) +2 (syn)] [5brb,1rgr,2pal] [+2 stay in saddle]
Search:................2 [0 (rnk) +0 (int) +2 (race)]
Spellcraft:............1 [1 (rnk) +0 (int)] [1cle]
Spot:..................4 [1 (rnk) +1 (wis) +2 (race)] [2brb(cc)]
Tumble:................9 [6 (rnk) +4 (dex) -1 (acp)] [6wil]
Languages: Elven, Common, Infernal


Attacks: [+6 bab, +4 ability, +1enhancement][Extra attack in frenzy]
[Ma]Greatsword:.........+11/+6 melee, 2d6+6 (19-20/x2) [+Divine might]
Diamok's Hue:.............+11/+6 melee, 1d10+7 (20/x3) [+Divine might]
[Ma]Longbow:............+11/+6 ranged, 1d8+4 (20/x3) [+Divine might]

Equipment: (C = self-made) (Gold) [weight]
Weapons and Armor:
|=> [Ma]Greatsword (350) [8 lb]
|=> Longsword (15) [4 lb]
|=> +1 (adamantine) intelligent shatterspike Glaive (13608/[post=6511248][Q][/post]/[post=6594226]20°[/post]) [10 lb] ["Diamok's Hue"]
|=> [Ma]Composite (mighty+4) Longbow (800) [3 lb]
|=> Quiver with 62 arrows (6) [9 lb]
|=> Spiked gauntlet (5) [1 lb]
|=> +1 (mithral) Breastplate of Luck (14700/[post=7655136]15°[/post]) [15 lb]

General Equipment:
|=> Backpack (2)
|=> Climbers Kit (80)
|=> Cloak of charisma+2 (4000)
|=> Crystal Mask of Dread+6 (3600/[post=xxxxx]5°[/post])
|=> Holy Symbol of Correlon Larethian (1)
|=> Unholy (silver) Symbol of He'Jak'Ta (25)
|=> Brooch of shielding (1500) [101 pts]
|=> Ranger outfit (0)
|=> Animal handler whistle (50)

Restricted Expendables [3875]
Scroll: Bulls strength [3] (150)
Scroll: Darkness [3] (150)
Scroll: Invisibility purge [5] (375/[post=11742645]2°[/post])
Scroll: Magic weapon [2] (50)
Scroll: Obscurring mist [1] (25)
Scroll: Protection from good [2] (50)
Scroll: Protection from chaos [2] (50)
Scroll: Protection from law [2] (50)
Scroll: Shield of faith [2] (50)

Stone: Dispel psionicsA[6] (450/[post=11742645]2°[/post]) [2x]
Stone: Energy adaption, specified [3] (150)
Stone: Entangling ectoplasm [ENL] [1] (25) [2x]
Stone: Force screen [2] (50)
Stone: Share pain [3] (150)
Stone: Synesthete [1] (50)
Stone: Touchsight [5] (375/[post=11742645]1°[/post])
Stone: Vigor [4] (200) [4x]

Potion: Bless weapon [2] (100)
Potion: Hide from animals [1] (50)
Potion: Protection from evil [1] (50)
Potion: Protection from law [1] (50)

Tatoo: Chameleon [1] (100)
Tatoo: Skate [1] (50)

Unrestricted Expendables [CL] (Gold)
Alchem: Vial of Acid (10) [20 lb] [20x]
Alchem: Vial of Alchemist fire (20) [10 lb] [10x]
Alchem: Vial of Antitoxin (50) [2x]
Alchem: Elixir of hiding [5] (250)
Wand: Cure light wounds [1] (750) [30 charges]
Wand: Silence [3] (4500) [50 charges]

Companions and Equipment
Allies: Heavy warhorse (400) ["Stormrage"]
Allies: Direbat (quested) ["Rodhrabraan"]
Allies: Hippogriff ([post=6494539][Q][/post]) ["Seidenfuss"]
Allies: Human Druid (quested) ["The Blightlord"]
Allies: Elven Followers to Indri's Cause (35xECL1, 3xECL2, 1xECL3, 1xECL4)
Armor: Chainshirt barding [large] (400) [50 lb]
Misc: Bit and briddle (2) [1 lb]
Misc: Horseshoes of speed (3000) [12 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Equipment in Rogalith Temple
Wealth: 4375 gold
|=> Vial of Vermin Repellant ([post=6511248][Q][/post])
|=> (silvered) Glaive (188) [10 lb]
|=> [Ma] (cold iron) Glaive (312) [10 lb]
|=> 3 Quivers with 86 (steel) arrows (5) [15 lb]
|=> 3 Quiver with 100 (cold iron) arrows (10) [15 lb]
|=> 1 Quiver with 40 (silvered) arrows (6) [6 lb]
|=> 1 Quiver with 20 (adamantine) arrows (61) [3 lb]
|=> Locked gauntlet (8) [5 lb]
|=> Heavy steel shield (20) [15 lb]
|=> Towershield (30) [45 lb]

Miscellaneous statistics:
Height: 1,75m, Weight: 99 lb
Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Equipment: 70 lb

Expendables Cap

Indri'ynar Scrolls.... 950
Indri'ynar Stones.....2525
Indri'ynar Potions.... 250
Indri'ynar Tattoo..... 150
Blightlord Scrolls.... 925
Other Allies.......... 200
--------------------------
Expendable Value......5000
Expendable Cap........5000







Stormrage
Stormrage
heavy warhorse
large animal
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Stormrage.jpg)
Statistics:
STR....18 (+4)
DEX....13 (+1)
CON....17 (+3)
INT.....02 (-4)
WIS....13 (+1)
Cha.....06 (-2)

Hitpoints:.......30 (4 HD) [CR 2]
Bab/Grp:.......+3/+11
Movement:.....80'
Initiative:.......+1 (irrelevant)
Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor]

Saves:
For +7 [4 (animal) +3 (con)]
Ref +5 [4 (animal) +1 (dex)]
Will +2 [1 (animal) +1 (wis)]

Tricks: Attack, Improved Attack, Defend, Come, Seek, Down
Special: Endurance, Run, Low-light vision, Scent

Skills:
Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)]
Listen:..............5 [4 (rnk) +1 (wis)]
Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)]
Spot:................4 [3 (rnk) +1 (wis)]


Attacks: [+3bab,+4str,-1size]
Hoof:.................+6 melee, 1d6+4 (20/x2)
Bite:..................+1 melee, 1d4+2 (20/x2)
Full attack: Hoof, Hoof, Bite

Equipment: (see "Companions and Equipment")
Chainshirt barding [large] (400) [50 lb]
Misc: [Ma]Bit and briddle (52) [1 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Miscellaneous statistics:
Carrying Capacity: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Storm. Equipment: 89 lb
Indri'ynar and Eq.: 90 lb plus Indri's Equipment (s.a.)
Seidenfuss
Seidenfuss
Hippogriff
large magical beast [animal]
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Seidenfuss.jpg)
Statistics:
STR....18 (+4)
DEX....15 (+2)
CON....16 (+3)
INT.....02 (-4)
WIS....13 (+1)
Cha.....08 (-1)

Hitpoints:.......25 (3 HD) [CR 2]
Bab/Grp:.......+3/+11
Movement:.....50', Fly 100' (average)
Initiative:.......+2 [Irrelevant]
Armor Class:...19 (touch 11, flat 17, both 9) [-1size,+2dex,+4natural,+4armor] [+1 dodge]

Saves:
For +6 [3 (animal) +3 (con)]
Ref +5 [3 (animal) +2 (dex)]
Will +2 [1 (animal) +1 (wis)]

Special: Darkvision 60, Low-light vision, Scent
Feats: Dodge, Wingover

Skills:
Hide:...............-4 [0 (rnk) +2 (dex) -4 (size) -2 (acp)]
Listen:..............4 [3 (rnk) +1 (wis)]
Move silently:.......0 [0 (rnk) +2 (dex) -2 (acp)]
Spot:................8 [3 (rnk) +1 (wis) +4 (race)]

Tricks: [post=6512870]S[/post]eek, [post=6628079]D[/post]efend, [post=6570296]P[/post]erform (tap), [post=6688192]A[/post]ttack, [post=6809946]I[/post]mproved attack

Attacks: [+3bab,+4str,-1size]
Claw:................+6 melee, 1d4+4 (20/x2)
Bite:.................+1 melee, 1d8+2 (20/x2)
Full attack: Claw, Claw, Bite

Equipment: (see "Companions and Equipment")
Chainshirt barding [large] (400) [50 lb]
Misc: [Ma]Bit and bridle (52) [1 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Miscellaneous statistics:
Carrying Capacity: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Seidenfuss.Equip: 89 lb
Indri'ynar and Eq.: 90 lb plus Indri's Equipment (s.a.)
Diamok's Hue
Diamok's Hue
Key to Diamok's Prison
neutral evil intelligent weapon
+1 (adamantine) Shatterspike Glaive
IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/DiamoksHue.jpg)
Statistics:
INT.....14 (+2)
WIS....14 (+2)
Cha.....10 (+0)

Hitpoints:.......30 [Ego 8]
Hardness:.......22
Powers: Faery fire (3/d), Minor image (1/d)
Special: Speech, Telepathy with wielder, 120' vision/hearing

Skills:
Listen:..............2 [0 (rnk) +2 (wis)]
Spot:................2 [0 (rnk) +2 (wis)]

Languages: Common, Elven, Infernal

Price: 13608 gp [308 (mw glaive) +2000 (+1) +3000 (adamantine) +2000 (shatterspike) +4000 (base intelligent) +1100 (faeryfire) +2200 (minor image) = 13608; quested (+3/4) = 10206 gp]
The Blightlord
The Blightlord
ECL 8 (Druid 8)
medium humanoid (human)
neutral evil
IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Blightlord2.jpg)
Statistics: [Wis@4th, Wis@8th]
STR....08 (-1)
DEX....08 (-1)
CON....15 (+2)
INT.....12 (+1)
WIS....20 (+5) [+2 level, +1enhance]
Cha.....08 (-1)

Hitpoints:.......55.5 (6 HD) [8+7*4.5 (drd7) +16 (con)]
Bab/Grp:.......+6/+5
Movement:.....30' [20' in armor]
Initiative:.......-1 [-1 dex]
Armor Class:...18 (touch 9, flat 18, both 9) [+6 armor, +3 shield, -1dex]

Saves:
For +8 [6 (drd) +2 (con)]
Ref +2 [2 (drd) -1 (dex)]
Will +11 [6 (drd) +5 (wis)] [+4 vs fey]

Class/Race abilities: Spontaneous casting (SNA), Animal companion (direbat), Nature sense, Wild empathy+8, Woodland stride, Trackless step, Resist nature's lure, Wildshape (3/d) [large]

Regular feats: Spell focus (conjuration), Augment summoning, Psionic hole, Natural Spell

Skills: 66 total (*cc) [Skill points: 66 drd]
Concentration:........13 [11 (rnk) +2 (con)] [11drd]
Handle animal:.........9 [8 (rnk) -1 (cha) +2 (tool)] [8drd] [+4 companion]
Heal:..................6 [1 (rnk) +5 (wis)] [1drd]
Hide*:................-1 [0 (rnk) -1 (dex)]
Know (nature):.........9 [5 (rnk) +2 (int) +2 (druid)] [5drd]
Listen:...............16 [11 (rnk) +5 (wis)] [10drd]
Move silently*:.......-1 [0 (rnk) -1 (dex)]
Ride:.................12 [11 (rnk) -1 (dex) +2 (syn)] [10drd] [+2 stay in saddle]
Spellcraft:...........11 [9 (rnk) +2 (int)] [8drd]
Spot:.................16 [11 (rnk) +5 (wis)] [10drd]
Survival:..............6 [0 (rnk) +2 (int) +2 (druid) +2 (syn)]
Languages: Common, Elven, Auran, Druidic


Attacks: [+6 bab]
Quarterstaff:..............+5/+0 melee, 1d6-1 (20/x3)
Sling:........................+5/+0 ranged, 1d4-1 (20/x2)

Spells per day: 5/6/4/4/3 [CL 8][Dc15+SL][38 SL; Cast: 12 spell levels]
0: Cure minor, Cure minor, Cure minor, Guidance, Detect magic, Flare
1: Entangle, Entangle, Obscuring mist, Produce flame, Produce flame, Faery fire
2: Barkskin, Barkskin, Warp wood, Resist energy
3: Sleet storm, Protection from energy, Call lightning, Call lightning
4: Dispel magic, Flamestrike, Icestorm

General Equipment
|=> Quarterstaff (-) [4 lb]
|=> Sling (-) [0 lb]
|=> +1 (dragonhide) breastplate (1700) [30 lb]
|=> +1 (wooden) heavy shield of heartening (1877) [10 lb]
|=> Brown worn robe (-) [0 lb]
|=> Periapt of wisdom+1 (1000/[post=7655136]5°[/post])
|=> Spell component pouch (5) [2 lb]
|=> The Ruinlord's Gem Sigil (344/[post=6511248][Q][/post]) [Druid Focus]
|=> Wand of Cure light wounds [1] (750)

Expendable Items [750]
Scroll: Bulls strength [3] (150)
Scroll: Cure light wounds [1] (25) [3x]
Scroll: Delay poison [3] (150)
Scroll: Entangle [1] (25) [2x]
Scroll: Faery fire [1] (25) [2x]
Scroll: Longstrider [1] (25) [2x]
Scroll: Magic fang [2] (50) [2x]
Scroll: Obscurring mist [1] (25)
Scroll: Produce flame [5] (125)
Scroll: Resist energy [3] (150)

IMAGE(http://www.battle.net/war3/images/neutral/units/animations/bear.gif)

Equipment in Blightgrove:[size=1]
Wepaon: Sickle (6) [2 lb]
Weapon: 20 bullets (-) [10 lb]
Miscel: Spell component pouch (10) [4 lb] [2x]
[/size]

Rodhrabraan
Rodhrabraan
Shadowbeast [consider it direbat]
large ancient evil [animal]
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Shadowbeast1.gif)
Statistics:
STR....18 (+4) [+1 druid]
DEX....23 (+6) [+1 druid]
CON....17 (+3)
INT.....02 (-4)
WIS....14 (+2)
Cha.....06 (-2)

Hitpoints:.......45 (6 HD) [CR -]
Bab/Grp:.......+4/+16
Movement:.....20', Fly 40' (good)
Initiative:.......+6
Armor Class:...26 (touch 15, flat 20, both 9) [-1size,+6dex,+7natural,+4armor]

Saves:
For +8 [5 (animal) +3 (con)]
Ref +11 [5 (animal) +6 (dex)] [Evasion]
Will +7 [5 (animal) +2 (wis)]

Special: Blindsense 40, Link, Share Spells, Evasion
Feats: Alertness, Stealthy, Improved Grapple

Skills:
Hide:................2 [0 (rnk) +6 (dex) -4 (size) +2 (feat) -2 (acp)]
Listen:.............14 [6 (rnk) +2 (wis) +4 (race) +2 (feat)]
Move silently:.......9 [3 (rnk) +6 (dex) +2 (feat) -2 (acp)]
Spot:................8 [0 (rnk) +2 (wis) +4 (race) +2 (feat)]

Tricks: [post=6333250]S[/post]eek, [post=6404463]A[/post]ttack, [post=6454209]P[/post]erform (tap), [post=6929537]I[/post]mproved Attack, [post=7125248]G[/post]uard, [post=7186387]D[/post]own, GrappleB, DefendB

Attacks: [+3bab,+3str,-1size]
Bite:................+7 melee, 1d8+4 (20/x2)

Equipment: (see "Companions and Equipment")
|=> Chainshirt barding [large] (400) [50 lb]
|=> [Ma]Bit and bridle (52) [1 lb]

Tatoo: Force screen (crawl) [1] (100)
Tatoo: Vigor (crawl) [1] (100)

Miscellaneous statistics:
Carrying Capacity: 0-200 (light), 201-400 (medium), 401-600 (heavy)
Rodrab.Equipment: 51 lb
Indri'ynar+Equipm: 90 lb plus Indri's Equipment (s.a.)

IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Blightlord1a.gif)
Miscellaneous statistics:
Carrying Capacity: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Blightlord Equipment: 6 lb [46 w/armor+shield]

Background and Storyline
Indri'ynar is the captain of the elven village of Talltrees (in the High Forest), and the leader of a small band of specialized warriors called Pas Jhaer Mer, or Dark Leaf Squad. His strictly militaristic behaviour would be more suited to a human than an elf were it not for his charming personality, friendly demeanour, and quick-witted mind. He is very caring for his fellow elves and would do everything in his power to protect them from harm. Still, there is a subtle tone in Indri'ynar's behaviour, perhaps his voice, or his gaze, that makes those with perceptive skills feel uneasy. Probably just a misunderstanding...

Update: Captain Indri, loved and respected by the people of Talltrees, was assigned a mission to meet with Captain Brandt Cadman from Gladius. A simple assignment where it not for the orcs who chased them into a Mysterious Temple. Although they were trapped by host of orcs, they definately weren't the main threat. Read more about it [post=5567314]here[/post].

Update: The old temple he found changed Indri's life forever! It is inhabited only by a powerful being called He'Jak'Ta but that's all Indri knows about his unknown benefactor. He'Jak'Ta grants Indri unusual powers [technically: the phrenic abilities] which he uses to further his own cause: the rekindling of lost elven glory! From the moment on that he set foot into the temple, Indri began to lead a double life. On the one hand he is still the nice and caring captain of Talltrees who does everything in his power to protect his village and its elven inhabitants. On the other (secret) side, he plots to bring back the elven race to be the dominant power of the world, and with the aid of He'Jak'Ta, his dreams might not need to stay dreams.

Update: Indri hasn't been idle in the last months. He has moved a handful of enemies out of the way that stood, or could stand, in his way. He has also gained some follower elves who he gathered from all around the High Forst to aid him in his great cause. Of all his new-found allies, however, the most important one was not an elf but a human, a druid only known by the designation of The Blightlord who seems to have an affinity to all kind of vermin. This druid has proven to be invaluable in all regards as his knowledge about the region, his network of vermin informants who are scattered all around the High Forest, and of course his druidic powers have aided Indri more than all his other allies combined (except for He'Jak'Ta, of course). Another ally that deserves mentioning is the Shadowbeast Rodhrabraan, one of the remaining few after the triumph of good against the Ancient Evils.

Update: Indri'ynar needs to be more careful! Although he has killed another handful of elven enemies or beings who stood in his way, he had to deal with one or the other kinsman who found out about his secret plans. Just recently he was being hunted by Zubair Suhaim ([post=7014635]here[/post]), a skilled elven ranger, and soon thereafter he had to deal with a pixie even. Indri would never harm one of his own (or good-aligned woodland creatures like pixies) but he had to make sure that they would not give him away. They just don't understand the righteousness of his cause!

Fight Results:
[post=5234118]ECL 3[/post]: Tara Brightblade (Snommelp).........Disposed (Pittbull) [+900 XP][+900 Gold]
[post=5300370]ECL 3[/post]: Rook Devange (Huan).................Disposed (Cellardweller) [+900 XP][+900 Gold]
[post=5353168]ECL 3[/post]: Klaxon (T'Var)........................Failed (Cellardweller) [+300 XP][+300 Gold]
[post=5402414]ECL 3[/post]: Aeluath Dryerraheal (Kaigan)........Disposed (Pittbull) [+900 XP][+900 Gold]
[post=5464711]ECL 4[/post]: Brandt Cadman (MadCowTemplate)......Disposed (Huan) [+1200 XP][+1200 Gold]
[post=5499731]ECL 4[/post]: Hakatri Abendstern (Beldin)...........Failed (Naerdaloth) [+400 XP][+400 Gold]
[post=5729562]ECL 4[/post]: The Ripper (Xanadu).................Disposed (Kaigan) [+1200 XP][+1200 Gold]
[post=5789211]ECL 4[/post]: Suggang Krum'shul (Khaz_Gu).........Disposed (Huan) [+1200 XP][+1200 Gold]
[post=5846635]ECL 5[/post]: Ceres the Vagabond (Sindorin).........Failed (Spasheridan) [+500 XP][+533 Gold]
[post=5917107]ECL 5[/post]: Boriux Lamech (Snommelp)............Disposed (Huan) [+1125 XP][+1200 Gold]
[post=5975325]ECL 5[/post]: Boraxx (Pittbull)...................Disposed (OneWingedAngel) [+1875 XP][+2000 Gold]
[post=6020188]ECL 5[/post]: Necavi Omnes (Xanadu).................Failed (Spasheridan) [+500 XP][+533 Gold]
[post=6092501]ECL 5[/post]: Janelle Werabrook (Cellardweller)...Disposed (Huan) [+1125 XP][+1200 Gold]
[post=6133678]ECL 6[/post]: Rayos Athess (Kaigan).................Failed (Cellardweller) [+600 XP][+666 Gold]
MiniQ: The Diabolical Death-Dealer.........Complete (Megrim Lord) [+1575 XP][+1750 Gold]
[post=6281977]MiniQ[/post]: Rodhrabraan the Shadowbeast.........Complete (King Uther) [+500 XP][+600 Gold]
[post=6378884]ECL 6[/post]: Zubair Suhaim (KerlanRayne).........Disposed (Huan) [+1800 XP][+2000 Gold]
[post=6422328]ECL 6[/post]: Aeluath Dryearraheal (Kaigan).......Disposed (Xanadu) [+1800 XP][+2000 Gold]
[post=6494539]MiniQ[/post]: Seidenfuss the Hippogriff...........Complete (Malither) [+400 XP][+600 Gold]
Quest: Sentinels of the Relic..............Complete (Huan) [+8400 XP/Diamok's Hue]
[post=6910599]ECL 8[/post]: 7-headed Cryo-Hydra.................Disposed (Kaigan) [+1800 XP][+2550 Gold]
[post=6953744]ECL 8[/post]: Infernus the Efreet.................Disposed (Luni) [+2400 XP][+3400 Gold]
[post=7016592]ECL 8[/post]: Zubair Suhaim (KerlanRayne).........Disposed (Huan) [+1900 XP][+2692 Gold]
[post=7093743]ECL 9[/post]: Kota Ir Simeihn (King Uther) .......Disposed (Xanadu) [+2109 XP][+3516 Gold]
[post=7155870]ECL 9[/post]: 2 Behirs and 3 Wraiths .............Disposed (Xanadu) [+2109 XP][+3516 Gold]
Quest: Depths of the Relic.................Complete (Huan) [+10800 XP/see Questlog]

Accounting and Notes
Past Expenditures
Past expenditures:
Weapon: 78 arrows (3)
Armor: [Ma]Chainshirt (250) [25 lb] [sold for 125 gp]
Misc: [Ma]Bit and briddle (52) [1 lb] [refunded]
Alchem: (11x)Vial of Alchemist fire (220) [11 lb]
Alchem: (2x)Vial of Antitoxin (100)
Potion: Cure light wounds [1] (50)
Potion: Elixir of hiding [5] (300)
Potion: Protection from chaos [1] (50)
Potion: (2x)Protection from evil [1] (100)
Potion: (2x)Protection from good [1] (100)
Scroll: (2x)Bless [2] (100)
Scroll: (4x)Bulls strength [3] (600)
Scroll: Cats grace [3] (150)
Scroll: Darkness [3] (150)
Scroll: Entangle [1] (25)
Scroll: Invisibility purge [5] (375)
Scroll: (2x)Magic fang [2] (100)
Scroll: Obscurring mist [1] (25)
Scroll: Protection from chaos [2] (50)
Scroll: Protection from evil [2] (50)
Scroll: Protection from good [2] (50)
Scroll: Resist energy [3] (150)
Scroll: (6x)Shield of faith [2] (300)
Scroll: Silence [3] (150)
Stone: (2x)Animal affinity [3] (300)
Stone: Dispel psionicsA[6] (450)
Stone: (3x)Energy adaption, specified [3] (450)
Stone: Force screen [2] (50)
Stone: Levitate, psionic [3] (150)
Stone: (6x)Vigor [4] (1200)
Tatoo: (3x)Biofeedback (crawl) [1] (300)
Tatoo: (2x)Chameleon [1] (200)
Tatoo: (4x)Force screen (crawl) [1] (400)
Tatoo: Skate [1] (50)
Tatoo: Vigor [1] (100)
Wand: Cure light wounds [15 charges]
Character Changes
  • [post=10667749]Classes, Alignment, Skills[/post]
  • [post=10675363]Refund Expendables[/post]
  • [post=11521206]Violation Refunds[/post]


Although Indri is technically fighting battles in the arena, the character and storyline do not take place in the Arena or in Gladius, except for when I specifically write them in. Please respect my wishes and for Pitlords: if you write a story for the battle, write the battle as if it were out in the wild, wastes, a jungle, or wherever - just not in the arena.

Mer-Man
neutral evil sahuagin
medium monstrous humanoid (aquatic)
ECL 10 (LA+2/Hum2/Brb2/Psi1/Rgr1/Slay2)
Experience: 54996 XP
Next level: 55000 XP
3-Fight Cycle Information
Fight 1

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

IMAGE(http://www.caterane.de/CoCo/Charaktere/Mer-Man/Mer-Man1.jpg)
Statistics:
STR....24 (+7) [16, +4race,+2enhance,+2level]
DEX....16 (+3) [14, +2race]
CON....18 (+4) [16, +2race]
INT.....18 (+4) [14, +4race]
WIS....14 (+2) [12, +2race]
Cha.....06 (-2) [08, -2race]

Hitpoints:........73.5 [12.5 (hum2) +13 (brb) +2.5 (psi) +4.5 (rgr) +9 (slay) +32 (con)]
Bab/Grp:........+7/+18 [+7bab,+7str,+4feat] [+3rage/frenzy]
Movement:.....40', swim 60'
Initiative:.......+3 [+3dex]
Armor Class:...24 (touch 13, flat 24*, both 13) [+3dex,+5natural,+6armor]
*Uncanny dodge (never flatfooted)

[u]Saves:[/u]
For +11 [3 (brb) +2 (rgr) +4 (con) +2 (res)] [+2 rage] [+1 frenzy]
Ref +10 [3 (hum) +2 (rgr) +3 (dex) +2 (res)]
Will +12 [3 (hum) +2 (psi) +3 (slay) +2 (wis) +2 (res)] [+2 rage] [+2 empty mind]

Class/Race Abilities:
Aquatic: Blindsense 30, Freshwater sensivity, Speak with sharks (telepathic 150'), Water dependent
+Land: Blood frenzy (1/d), Rake, Light blindness, Darkvision 60, Rage (1/d), Fast movement, Uncanny dodge, Discipline (Telepath), Track, Wild empathy, Favored enemy+2 (elf), Favored enemy+2 (halfgiant), Half-Giant Sense 60', Brain nausea

Regular Feats: MultiattackB, Improved grapple, Mounted Combat[post=7776046]x[/post], Psionic weapon, Greater psionic weapon

Psionic Abilities: [Total: 10 PP; Use: 4 PP] [ML 2]
1: (Dc15) Deceleration, Empty mind, Energy ray, Grease, Vigor

Skills: 78 total (*cc) [Skill points: 30hum, 16brb, 6psi, 10rgr, 16slay]
Bluff:..............10 [10 (rnk) -2 (cha) +2 (comp)] [10slay]
Balance:.............6 [1 (rnk) +3 (dex)] [1hum(cc)/1brb(cc)]
Climb:..............14 [5 (rnk) +7 (str) +2 (tool)] [5brb]
Concentration:.......5 [1 (rnk) +4 (con)] [1psi]
Handle animal:.......7 [7 (rnk) -2 (cha) +2 (tool)] [5hum/2brb] [+4 vs sharks]
Hide:...............15 [8 (rnk) +3 (dex) -1 (acp) +5 (comp)] [5hum/3rgr] [+4 underwater]
Jump:...............16 [5 (rnk) +7 (str) +4 (speed)] [5brb]
Know (dungeon):......8 ][4 (rnk) +4 (int)] [4psi]
Listen:..............7 [5 (rnk) +2 (wis)] [5hum] [+4 underwater] [+2 elf/halfgiant]
Move silently:......14 [7 (rnk) +3 (dex) -1 (acp) +5 (comp)] [7rgr]
Psicraft:............5 [1 (rnk) +4 (int)] [1psi]
Ride:...............12 [7 (rnk) +3 (dex) +2 (syn)] [5hum/2brb] [+2 stay in saddle]
Sense Motive:.......10 [6 (rnk) +2 (wis) +2 (comp)] [6slay]
Spot:................7 [5 (rnk) +2 (wis)] [5hum] [+4 underwater] [+2 elf/halfgiant]
Survival:............2 [0 (rnk) +2 (wis)] [1hum] [+4 underwater] [+2 elf/halfgiant]
Swim:...............20 [5 (rnk) +7 (str) +8 (race)] [4hum/1brb] [Swim speed; PHB,p84]
Languages: Sahuagin, Common, Aquan, Elven, Infernal


Attacks: [+7 bab, +7 ability, +1enhancement]
[Ma]Trident:.............+15/+10 melee, 1d8+7 (20/x2) [+2 elf/halfgiant] [+2d6 charge] [1-handed]
+1 Glaive:................+15/+10 melee, 1d10+11 (20/x3) [+2 elf/halfgiant] [+2d6 charge]
Talons (2x):..............+14 melee, 1d4+7 (20/x2) [+2 elf/halfgiant] [+2d6 charge] [if primary]
Bite:........................+12 melee, 1d4+3 (20/x2) [+2 elf/halfgiant] [+2d6 charge] [if secondary][+2 if primary]
Rake:.......................+12 melee, 1d4+3 (20/x2) [+2 elf/halfgiant] [+2d6 charge] [always secondary]
[Ma]Harpoon:............+11/+6 ranged, 1d8+7 (20/x3) [+2 elf/halfgiant] [110 ft]

Equipment: (Gold) [weight]
Weapons and Armor
|=> [Ma]Trident (315) [4 lb]
|=> +1 (adamantine) Glaive (5008) [10 lb]
|=> [Ma]Harpoon (1100) [3 lb] ([Ma]Composite (Mighty+7) Longbow)
|=> 72 Harpoon ammo (4) [12 lb]
|=> [Ma] (cold iron) Armor spikes (350)
|=> Hunter's Pride (15900/[post=10684785]20°[/post]) [15 lb]
|=> [Ma]heavy (steel) shield (170) [15 lb]

General equipment
|=> Belt of Giant Strength+2 (4000/[post=10425983]5°[/post])
|=> Brooch of shielding (1500) [101 pts]
|=> Climbers Kit (80)
|=> Cloak of resistance+2 (4000)
|=> Animal Handler Whistle (50)

Restricted Expendables [CAP: 5000/5000][CL] (Gold) [A] = augmented
Stone: Dispel psionics [A] [6] (450/[post=11742645]2°[/post]) [2x]
Stone: Empathic transfer, hostile [5] (375/[post=11742645]1°[/post])
Stone: [Enl]Entangling ectoplasm [A] [3] (150)
Stone: Force screen [3] (75) [2x]
Stone: Precognition, defensive [A] [4] (200)
Stone: Thicken skin [A] [4] (200)
Stone: Thought Shield [A] [4] (200)
Stone: Touchsight [5] (375/[post=11742645]1°[/post])
Stone: Vigor [A] [4] (200) [2x]

Potion: Bless weapon [2] (100) [2x]
Potion: Fly [5] (750)
Potion: Invisibility [3] (300)
Potion: Lesser Restoration [3] (300)
Potion: Magic weapon oil [1] (50)
Potion: Protection from chaos [1] (50)
Potion: Protection from evil [1] (50)
Potion: Protection from good [1] (50)
Potion: Protection from law [1] (50)
Potion: Shield of faith [1] (50)

Tatoo: Chameleon [1] (100)
Tatoo: Skate [1] (100)

Unrestricted Expendables [CL] (Gold) [A] = augmented
Alchem: Acid flasks (10) [1 lb] [11x]
Alchem: Elixir of Hiding [5] (250)
Wand: Cure light wounds [1] (750) [43 charges]
Wand: Entangle [1] (750/[post=8010615]5°[/post]) [47 charges]
Wand: Resist energy [2] (1500/[post=6610048]5°[/post]) [47 charges]

Companions
Mount: Heavy warhorse (400) ["Ganime"]
Mount: Hippogriff, trained (4000) ["Battra"]
Mount: Advanced Customized Hippogriff, trained (12300/[post=8806413]5°[/post]) ["Ghidorah"]

Equipment at home:
Wealth: 742 gold
|=> Comp.Longbow (100) [3 lb]
|=> 72 arrows (5) [15 lb]
|=> 3 Quiver with 100 (cold iron) arrows (10) [15 lb]
|=> Towershield (30) [45 lb]
|=> Bag of flour (-) [5x]






Miscellaneous
Height: 1,80m, Weight: 140 lb
Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Equipment: 51 lb
Unique Equipment

Hunter's Pride: +1 (mithral) Breastplate of ... [6200 gp]
- Rhino charge (+2d6 damage on charge) [1000 gp]
- Silent Moves (+5 move silently, competence) [3750 gp]
- Shadow (+5 hide, competence) [3750 gp]
- Distraction (+2 bluff, competence) [600 gp]
- Awareness (+2 sense motive, competence) [600 gp]

Ganime
Ganime
Giant Monstercrab [consider it heavy warhorse]
large animal
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Mer-Man/Ganime.jpg)
Statistics:
STR....18 (+4)
DEX....13 (+1)
CON....17 (+3)
INT.....02 (-4)
WIS....13 (+1)
Cha.....06 (-2)

Hitpoints:.......30 (4 HD) [CR 2]
Bab/Grp:.......+3/+11
Movement:.....80'
Initiative:.......+1 (irrelevant)
Armor Class:...18 (touch 10, flat 17, both 9)
[-1size,+1dex,+4natural,+4armor]

Saves:
For +7 [4 (animal) +3 (con)]
Ref +5 [4 (animal) +1 (dex)]
Will +2 [1 (animal) +1 (wis)]

Tricks: Attack, Improved Attack, Defend, Come, Seek, Down
Special: Endurance, Run, Low-light vision, Scent

Skills:
Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)]
Listen:..............5 [4 (rnk) +1 (wis)]
Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)]
Spot:................4 [3 (rnk) +1 (wis)]


Attacks: [+3bab,+4str,-1size]
Pincer:...............+6 melee, 1d6+4 (20/x2)
Bite:..................+1 melee, 1d4+2 (20/x2)
Full attack: Pincer, Pincer, Bite

Equipment: (see "Companions and Equipment")
Armor: Chainshirt barding [large] (200*) [50 lb]
Misc: [Ma]Bit and briddle (52) [1 lb]
Misc: Horseshoes of speed (3000) [12 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Miscellaneous statistics:
Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Equipment: 91 lb
Mer-Man: 140 lb plus Equipment

Battra
Battra
Mutated Manta Ray [consider it hippogriff]
large magical beast
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Mer-Man/Battra.jpg)

Statistics:
STR....18 (+4)
DEX....15 (+2)
CON....16 (+3)
INT.....02 (-4)
WIS....13 (+1)
Cha.....08 (-1)

Hitpoints:.......25 (3 HD) [CR 2]
Bab/Grp:.......+3/+11
Movement:.....50', Fly 100' (average)
Initiative:.......+2 (irrelevant)
Armor Class:...19 (touch 11, flat 17, both 9) [+1 dodge]
[-1size,+2dex,+3natural,+4armor]

Saves:
For +6 [3 (beast) +3 (con)]
Ref +5 [3 (beastl) +2 (dex)]
Will +2 [1 (beast) +1 (wis)]

Tricks: Attack, Improved Attack, Defend, Seek, Perform (tap), Come
Special: Darkvision 60, Low-light vision, Scent, Dodge, Wingover

Skills:
Hide:...............-4 [0 (rnk) +2 (dex) -4 (size) -2 (acp)]
Listen:..............4 [3 (rnk) +1 (wis)]
Move silently:.......0 [0 (rnk) +2 (dex) -2 (acp)]
Spot:................8 [3 (rnk) +1 (wis) +4 (race)]


Attacks: [+3bab,+4str,-1size]
Wing:.................+6 melee, 1d4+4 (20/x2)
Bite:..................+1 melee, 1d8+2 (20/x2)
Full attack: Wing, Wing, Bite

Equipment: (see "Companions and Equipment")
Armor: Chainshirt barding [large] (200*) [50 lb]
Misc: [Ma]Bit and briddle (52) [1 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Miscellaneous statistics:
Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Equipment: 91 lb
Mer-Man: 140 lb plus Equipment

Ghidorah
Ghidorah
Mutated Sea Monster [Advanced Customized Hippogriff]
huge magical beast
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Mer-Man/Ghidorah.jpg)

Statistics:
STR....32 (+11) [15(Elite)+8(Race)+8(Size)+1(Level)]
DEX....16 (+3) [13(Elite)+4(Race)-2(Size)+1(Level)]
CON....24 (+7) [14(elite)+6(Race)+4(Size)]
INT.....02 (-4)
WIS....13 (+1)
Cha.....08 (-1)

Hitpoints:.......117 (9 HD) [CR 6]
Bab/Grp:.......+9/+32 [bab+9,size+8,str+11,feat+4]
Movement:.....50', Fly 100' (average)
Initiative:.......+3 (irrelevant)
Armor Class:...22 (touch 11, flat 19, both 8)
[-2size,+3dex,+7natural,+4armor]

Saves:
For +13 [6 (beast) +7 (con)]
Ref +9 [6 (beastl) +3 (dex)]
Will +3 [3 (beast) +1 (wis)]

Tricks: Attack, Improved Attack, Defend, Grapple, Seek, Disarm
Special: Darkvision 60, Low-light vision, Scent, Fly-by attack, Wingover, Hover, Improved grapple

Skills:
Hide:...............-6 [0 (rnk) +3 (dex) -8 (size) -1 (acp)]
Listen:..............4 [3 (rnk) +1 (wis)]
Move silently:.......2 [0 (rnk) +3 (dex) -1 (acp)]
Spot:...............14 [9 (rnk) +1 (wis) +4 (race)]


Attacks: [+9bab,+11str,-2size]
Wing:.................+18 melee, 1d6+11 (20/x2)
Bite:..................+13 melee, 2d6+5 (20/x2)
Full attack: Wing, Wing, Bite

Equipment: (see "Companions and Equipment")
Armor: [Ma]Chainshirt barding [huge] (475C) [125 lb]
Misc: [Ma]Bit and briddle (52) [1 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Miscellaneous statistics:
Encumberance: 0-4152 (light), 4153-8304 (medium), 8305-12480 (heavy)
Equipment: 201 lb
Mer-Man: 140 lb plus Equipment


Background and Storyline
Long ago, a creature half man half fish entered the arena. Many older people still remember Slefwee who didn't fare very well in mortal combat and many ridiculous songs, funny stories, and Slefwee jokes are still being told in the taverns. A creature from the sea just has no place on land...

Oh how they were wrong! It was a cold night when he arrived, Mer-Man, a dread from another world, perhaps another universe, but no one knew for sure. The race was unknown but it was clear that this musculous warrior could walk on land like any human though he had a natural strength few humans could hope to match! Time would show what Mer-Man was doing in Gladius but whatever it was, it wasn't something good.


Fight Results:
[post=5491663]ECL 4[/post]: Korn (Pittbull)......................Drowned (Huan) [+1200 xp, +1200 gp]
[post=5547185]ECL 4[/post]: Boraxx (Pittbull)....................Drowned (Snarkhunter) [+1200 xp, +1200 gp]
[post=5575695]ECL 4[/post]: Alexis Theladrais (Nanaleigh)........Drowned (Pittbull) [+1200 xp, +1200 gp]
[post=5677332]ECL 4[/post]: Risal Atess (Kaigan).................Drowned (Beldin) [+1200 xp, +1200 gp]
[post=5968827]ECL 5[/post]: Azriel (One_Winged_Angel)............Drowned (TaggIIV) [+1500 xp, +1600 gp]
[post=6075899]ECL 5[/post]: Aeluath Dryearraheal (Kaigan)........Drowned (Cerebus13) [+2000 xp, +2133 gp]
[post=6132973]ECL 5[/post]: Trokk Evascator (Megrim Lord).........Defeat (Pittbull) [+500 xp, +533 gp]
[post=6255770]ECL 6[/post]: Rayos Athess (Kaigan)................Drowned (Huan) [+1575 xp, +1750 gp]
[post=6298804]ECL 6[/post]: Laph Jeirehneen (Pittbull)ECL+1.......Drowned (Cellardweller) [+2363 xp, +2275 gp]
[post=6339816]ECL 6[/post]: Necavi Omnes (Xanadu)................Drowned (Pittbull) [+1800 xp, +2000 gp]
[post=6438530]ECL 6[/post]: Zubair Suhaim (KerlanRayne)..........Drowned (Kaigan) [+1800 xp, +2000 gp]
[post=6498302]ECL 7[/post]: Rayos Athess (Kaigan)................Drowned (Huan) [+1995 xp, +2470 gp]
[post=6551456]ECL 7[/post]: Efreet [Monster].....................Drowned (Kaigan) [+3150 xp, +3400 gp]
[post=6609066]ECL 7[/post]: Gareth Irontower (Malither)..........Drowned (Pittbull) [+1890 xp, +2340 gp]
[post=6634929]ECL 8[/post]: Green Slaad [Monster].................Defeat (Luni) [+944 xp, +944 gp]
[post=6895624]ECL 8[/post]: 7-headed Cryo-Hydra [Monster]........Drowned (Luni) [+2400 xp, +3400 gp]
[post=6946994]ECL 8[/post]: Virgo Arkazzan (King Uther)..........Drowned (Xanadu) [+2400 xp, +3400 gp]
[post=7640803]ECL 8[/post]: Brilf Zephyr (Sunwolf)...............Drowned (Usurpator) [+2208 xp, +3128 gp]
[post=7751318]ECL 9[/post]: Hagrid (Pittbull)....................Drowned (Huan) [+2507 xp, +4179 gp]
[post=7803355]ECL 9[/post]: 2 Hellcats [Monster] ................Drowned (Tellish_of_Ket) [+2604 xp, +4339 gp]
[post=8458359]ECL 9[/post]: Baelin the Shadow (Malither76).......Drowned (Lonewolf) [+2507 xp, +4178 gp]
Quest: Other Fish in the Sea................Success (SauroGrenom) [+10153 xp, +19551 gp]

Accounting and Notes
Past Expenditures
Past expenditures:
Armor: Breastplate (100*) [30 lb] [sold]
Armor: Heavy (mithral) shield (510*) [8 lb] [sold]
Weapon: 21 arrows (1) [3 lb]
Weapon: 79 bolts (8) [8 lb] [sold]
Weapon: Harpoon (35) [4 lb] (consider it Xbow) [sold]
Misc: [Ma]Bit and briddle (52) [1 lb] [refunded]
Potion: Bless weapon [1] (50)
Potion: Cat's grace [3] (300)
Potion: Cure light wounds [1] (50) [7x]
Potion: Fly [5] (750)
Potion: Invisibility [3] (300) [2x]
Potion: Magic weapon oil [1] (50) [2x]
Potion: Protection from chaos [1] (50)
Potion: Protection from evil [1] (50) [2x]
Potion: Protection from good [1] (50)
Potion: Protection from law [1] (50)
Potion: Shield of faith [1] (50) [10x]
Stone: Dispel psionicsA[6] (450) [5x]
Stone: ExpansionA[3] (150) [2x]
Stone: Force screen [3] (75) [8x]
Stone: Precognition, defensiveA[4] (200) [3x]
Stone: Thicken skinA[4] (200)
Stone: Touchsight [5] (375)
Stone: VigorA[4] (200) [3x]
Stone: VigorA[6] (450) [2x]
Tatoo: Biofeedback (crawl) [1] (100) [2x]
Tatoo: Force screen (crawl) [1] (100) [11x]
Tatoo: Prescience, offensive [1] (100)
Tatoo: Synesthete [1] (100)
Tatoo: Thicken skin (crawl) [1] (100) [2x]
Tatoo: Vigor [1] (100) [2x]
Tatoo: Vigor (crawl) [1] (100) [2x]

Refunded:
Potion: Protection from good [1] (50)

Tatoo: Biofeedback (crawl) [1] (100)
Tatoo: Force screen (crawl) [1] (100)
Tatoo: Prescience, offensive (crawl) [1] (100)
Tatoo: Precognition, defensive (crawl) [1] (100)
Tatoo: Vigor (crawl) [1] (100)

Changes and Blackmarket
  • [post=10684715]Expendable Refunds, Skill Changes[/post]
  • [post=10684785]Breastplate Enchantments[/post]

ARCHANGEL IXENTHOR



[THREAD=527674]IMAGE(http://www.caterane.de/CoCo/CEF/CEF-Banner.jpg)[/THREAD]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Ixenthor-window.jpg)
- The light shines in the darkness, and the darkness has not overcome.

3-Fight Cycle Information
Fight 1

The Time Roll: 4 hrs
Ongoing Effects: Ring of Counterspells (Dispel Magic), Bronze Griffon activated (5 hours, 597 rounds remaining)
Items Used Up: 4 charges Wand of Magic Missiles [CL 9], stone of Force Screen [ML 2], stone of Vigor [ML 2]
Spells/PP Used: Enzoul's Shield of Faith
Abilities Used: 1 use of Bronze Griffon
Free Activity: Intimidate

Fight 2

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

[Half-Celestial Elan] [ECL 10]
lawful good medium outsider
Archangel
Ranger1/Wilder2/CloisteredCleric1/Paladin2
Experience: 54.469 XP
Next level: 55.000 XP



Abilities:
STR....20 (+5) [16,+4temp]
DEX....16 (+3) [14,+2temp]
CON....18 (+4) [14,+4temp]
INT.....12 (+1) [10,+2temp]
WIS....14 (+2) [10,+4temp]
CHA....20 (+5) [16,+4temp, -2race, +1level, +1enhance]

Hitpoints:........54.5 [8 (rgr1) +7 (wil2) +3.5 (cle) +11 (pal) +25 (con)]
Bab/Grp:........+4/+9
Movement:.....30', fly 60' (good)
Initiative:.......+3 [+3dex]
Armor Class:...20 (touch 18, flat 17, both 10) [+3dex,+1natural,+6armor,(+5charisma)]

[u]Saving Throws:[/u]
For +16 [2(rgr) +3(pal) +2(cle) +4 (con) +5(cha)] [+4 elan] [+4 vs poison]
Ref +10 [2(rgr) +3(dex) +5(cha)] [+4 elan]
Will +12 [2 (cle) +3(wil) +2(wis) +5(cha)] [+4 elan]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/WingRight4.jpg)

Race Abilities: [Caster level 6]
Ignorable: Darkvision 60', Natural weapons are considered magic, +4 saves vs poison, +1 Natural armor (stacks with other natural armor), Proficient with all simple and martial weapons, Repletion (no food), Naturally psionic [2 PP], Aura of Good (strong), Knowledge Domain, Lore [+2]

Passive: Resistance to acid 10, Resistance to cold 10, Resistance to electricity 10, Damage reduction 5/magic, Spell resistance 16, Immunity to diseases

Active: Resilience [DR2/PP], Resistance [+4 saves], Daylight (at will), Detect Evil (at will), Paladin Smite Evil (1/d), Celestial Smite evil (1/d), Protection from evil (3/d), Bless (1/d), Aid (1/d), Detect evil (1/d), Cure serious wounds (1/d), Neutralize Poison (1/d)

Class Abilities:
Favored enemy+2 (humans), Track, Wild empathy [7], Wild surge+1, Psychic enervation (5%), Elude touch, Turn undead (8/d), Charm domain (1/d), Luck domain (1/d), Lay on Hands [10] (1/d), Divine Grace

Equipment Benefits:
Light fortification (25% to negate critical hit or sneak attack)

Psionic Powers: [ML 2][13 PP; Use: 5]
1: Force screen, Vigor

Divine Spells: [CL 1][3 SL; Use: 1]
0: Guidance, Guidance, Detect magic
1: Entropic shield, Magic weapon, Obscurring mist

Regular feats:
Powerattack, Divine might, Leadership [18]

Skills: 53 total [Skill points: 28rgr/10wil/7cle/6pal]
Balance:..................5 [0(rnk) +3(dex) +2(syn)] [--]
Climb:....................7 [0(rnk) +5(str) +2(tool)] [--]
Concentration:............5 [1(rnk) +4(con)] [1rgr]
Diplomacy:...............19 [6(rnk) +5(cha) +2(syn) +6(item)] [6cle]
Handle Animal:...........12 [5(rnk) +5(cha) +2(tool)] [4rgr,1pal]
Hide:.....................7 [4(rnk) +3(dex)] [4rgr]
Intimidate:..............16 [5(rnk) +5(cha) +6(item)] [5wil]
Jump:....................12 [5(rnk) +5(str) +2(syn)] [5rgr]
Knowledge (dungeons)......5 [4(rnk) +1(int)] [4rgr]
Listen:...................5 [3(rnk) +2(wis)] [3rgr] [+2 vs humans]
Move silently:............7 [4(rnk) +3(dex)] [4rgr]
Psicraft:.................2 [1(rnk) +1(int)] [1wil]
Ride:.....................5 [0(rnk) +3(dex) +2(syn)] [--] [+2 stay in saddle]
Sense Motive:.............7 [5(rnk) +2(wis)] [5pal]
Spellcraft:...............2 [1(rnk) +1(int)] [1cle]
Spot:.....................5 [3(rnk) +2(wis)] [3rgr] [+2 vs humans]
Tumble:..................10 [5(rnk) +3(dex) +2(syn)] [5wil]
Languages: Common, Celestial, Auran


[u]Attacks:[/u]
Corona:.........................+10 melee, 2d4+8 (18-20/x2) [+Divine Might] [+2 vs humans] [+2d6 Psionic] [+2d6 Charge]
[Ma]Glaive:.....................+10 melee, 1d10+7 (20/x3) [+Divine Might] [+2 vs humans] [+2d6 Charge]
[Ma]Longbow:..................+7 ranged, 1d8+5 (20/x3), [+Divine Might] [+2 vs humans] [110 ft Range]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/WingLeft4.jpg)

/[overline]Equipment[/overline]\ (price) [weight]

Weapons and Armor:
|=> +1 (deepcrystal) Falchion (3375) [8 lb] [Corona]
|=> +1 Spiked (mithral) Rhinohide Breastplate of Light Fortification (9400/[post=10258394]10°[/post]) [15] [Angelskin]
|=> Armor Spikes (cold iron), masterwork (see Angelskin)
|=> Spiked Gauntlet (silver) (25) [1 lb]
|=> Glaive (cold iron), masterwork (316) [10 lb] [Ixenthor's Edge]
|=> Composite (mighty+5) Longbow, masterwork (900) [3 lb] [Rainbow]
|=> Quivers with 100 (steel) arrows (5) [15 lb]
|=> Net (20) [6 lb] [2x] [Light-Wings' Grab]

General Equipment:
|=> Archangel outfit (0)
|=> Boots of speed (12000)
|=> Brooch of shielding (1500) [101 left]
|=> Climbers Kit (50)
|=> Cloak of charisma+1 (1000/[post=6770530]5°[/post])
|=> Crystal Mask of Dread+6 (3600/[post=11775311]5°[/post])
|=> Figurine - Bronze Griffon (10000) ["Portal key to Götterfunken"] [2 charges]
|=> [Ma]Handle animal tool (55) ["Celestial Aura"]
|=> Holy Symbol (1)
|=> Headband of Diplomacy+6 (3600/[post=8424975]5°[/post]/[post=9789302]X[/post]) ["Ixenthor's Halo"]
|=> Ring of counterspells (4000)
|=> Spell Component Pouch (5)

Capped Expendable Items:
Scroll: Entropic shield [3] (75)
Scroll: Obscurring mist [1] (25)
Scroll: Protection from chaos [3] (75)
Scroll: Remove fear [1] (25)
Scroll: Silence [3] (150) [2x]

Stone: Concealing Amorphea [3] (150)
Stone: Dispel psionicsA[6] (450/[post=9789302]2°[/post])
Stone: Energy adaption specified [3] (150)
Stone: [Enl]Entangling ectoplasm [1] (25) [2x]
Stone: Force screen [2] (50) [4x] [3x]
Stone: Precognition, Defensive [2] (50)
Stone: Precognition, Offensive [1] (25)
Stone: Share pain [3] (150)
Stone: Synesthete [1] (25) [2x]
Stone: Touchsight [5] (375/[post=11024240]1°[/post]) [2x]
Stone: VigorA[2] (50) [4x] [3x]
Stone: VigorA[4] (200) [2x]

Potion: Bless weapon [2] (100)
Potion: Hide from animals [1] (50)
Potion: Hide from undead [1] (50)
Potion: Invisibility [3] (300)
Potion: Magic weapon oil [1] (50)
Potion: Protection from good [1] (50)
Potion: Protection from law [1] (50)
Potion: Shield of faith+2 [1] (50)

Other Expendable Items: [CL] (Gold)
Wand: Cure light wounds [1] (750) ["Celestial Regeneration"] [12 charges]
Wand: Cure light wounds [1] (750) ["Celestial Regeneration"] [45 charges]
Alchm: Acid flasks (10) [1 lb] [10x] ["Will Dissolving"]
Alchm: Alchemist fire (20) [1 lb] [10x] ["Will Incineration"]
Alchm: Holy water (50) [1 lb] [3x] ["Evoke Holy Fire"]
Alchm: Sunrod sticks (1) [1 lb] [2x] ["Project Radiance"]
Alchm: Tanglefoot bag (50) [4 lb] [2x] ["Light-Wings' Grab"]
Alchm: Thunderstone (30) [1 lb] [3x] ["Word of the Archangel"]

Equipment at the Marble Castle:
Treasury: 2809 gp
(silvered) Glaive (188) [10 lb]
Quiver with 82 (steel) arrows (5) [15 lb]
Quiver with 100 (cold iron) arrows (10) [15 lb]
Quiver with 40 (silvered) arrows (6) [6 lb]
Quiver with 20 (adamantine) arrows (61) [3 lb]
Alchem: Acid flasks (10) [1 lb] [20x]
Alchem: Alchemist fire (20) [1 lb] [10x]

Expendables Cap

Ixenthor Scrolls.... 450
Ixenthor Stones.....2625
Ixenthor Potions.... 700
Enzoul Scrolls......1225
Enzoul Other........ ---
------------------------
Expendable Value....5000
Expendable Cap......5000
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/WingLeft2.jpg)

Miscellaneous statistics:
Height: 2,10m (7ft)
Weight: 200 lb
Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Equipment: 99 lb

Companions and Equipment:
Allies: Human Cohort (Feat) ["Enzoul Ratrani"]
Allies: Heavy Warhorse (400) ["Sonnenstrahl"]
Allies: Bronze Griffon (Item) ["Götterfunken"]
Allies: Dire Bat (Quest) ["Umbrahlok"]
Allies: Small air elemental (quested) ["Aura Brigade"]









Enzoul Ratrani
Enzoul Ratrani
High Priest of the CEF
Cleric 7/Thaumaturg 1
Lawful Good Human
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/EnzoulRatrani.jpg)
Statistics:
STR....10 (+0)
DEX....10 (+0)
CON....16 (+3) [15,+1level]
INT.....10 (+0)
WIS....18 (+4) [15,+1level, +2enhance]
Cha.....11 (+0)

Hitpoints:........61.5 [+35 (cle7) +2.5 (tha1) +24 (con)]
Bab/Grp:........+5/+5
Movement:.....30 ft
Initiative:.......+0 [+0dex]
Armor Class:...10 (touch 10, flat 10, both 10) [+0dex]

Saves:
For +8 [5 (cle) +3 (con)]
Ref +2 [2 (cle) +0 (dex)]
Will +10 [5 (cle) +2 (tha) +3 (wis)]

Special: Turn undead (3/d, Turn+0; Dam2d6+8), Travel Domain, Magic Domain [CL 3], Improved Ally
Feats: Psionic hole, Spell focus Conjuration, Extend Spell, Improved Counterspell

Skills: 33 total (*cc) [Skill points: 30cle,3tha]
Balance:.................. [0(rnk) +0(dex)] [---]
Climb:.................... [0(rnk) +0(str)] [---]
Concentration:...........14 [11(rnk) +3(con)] [10cle,1tha]
Diplomacy:...............11 [11(rnk) +0(cha)] [10cle,1tha]
Hide:..................... [0(rnk) +0(dex)] [---]
Jump:..................... [0(rnk) +0(str)] [---]
Knowledge (planes)........1 [1(rnk) +0(int)] [1tha]
Knowledge (religion)......1 [1(rnk) +0(int)] [1cle]
Listen:...................4 [0(rnk) +4(wis)] [--]
Move:..................... [0(rnk) +0(dex)] [---]
Ride:..................... [0(rnk) +0(dex)] [--] [+2 stay in saddle]
Spellcraft:...............9 [9(rnk) +0(int)] [9cle]
Spot:.....................4 [0(rnk) +4(wis)] [--]
Swim:..................... [0(rnk) +0(str)] [---]
Languages: Common, Celestial


Attacks: [+5bab,+0str]
Dagger:...............+5 melee, 1d4+0 (19-20/x2)
Touch:................+5 melee, per spell (20/x2)

Divine Spells: [CL 8] [Dc14+lvl] [47 SL; Use: 16]
0: Detect magic, Detect magic, Guidance, Guidance, Guidance, Guidance
1: Longstrider, Sanctuary, Shield of faith, Shield of faith, Doom, Doom
2: Locate object, Shatter, Shatter, Resist energy, Hold person
3: Fly, Dispel magic, Dispel magic, Dispel magic, Invisibility purge
4: Dimension door, Freedom of movement, Spell immunity, Death ward

Equipment:
|=> Dagger (2) [1 lb]
|=> Towershield (30) [45 lb]
|=> Periapt of Wisdom+2 (4000)
|=> Wand: Magic Missile [9] (6750) [50 charges] [46 charges]
|=> Wand: Cure Light Wounds [1] (750) [50 charges]
|=> Wand: Silence [3] (4500) [50 charges]
|=> Alche: Antitoxin vial (50)
|=> Spell Component Pouch (5)
|=> Holy Symbol (1)

Divine Scrolls:
Scroll: Protection from chaos [1] (25)
Scroll: Protection from evil [1] (25)

Arcane Scrolls:
Scroll: Bulls strength [3] (150)
Scroll: Expeditious retreat [1] (25)
Scroll: Invisibility [3] (150)
Scroll: Mage armor [1] (25)
Scroll: Mirror image [3] (150)
Scroll: Obscuring mist [1] (25)
Scroll: Ray of enfeeblement [1] (25)
Scroll: See invisibility [3] (150)
Scroll: Shield [1] (25) [2x]
Scroll: Silent image [1] (25) [2x]
Scroll: Shield other [3] (150)
Scroll: True strike [1] (25) [3x]
Scroll: Web [3] (150)

Miscellaneous statistics:[size=1]
Size & Weight: 6ft; 122 lb
Encumberance: 0-33 (light), 34-66 (medium), 67-100 (heavy)
Equipment: 46 lb

[/size]
Sonnenstrahl
Sonnenstrahl
Celestial unicorn [consider it heavy warhorse]
large mystic animal
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Sonnenstrahl2.gif)
Statistics:
STR....18 (+4)
DEX....13 (+1)
CON....17 (+3)
INT.....02 (-4)
WIS....13 (+1)
Cha.....06 (-2)

Hitpoints:.......30 (4 HD) [CR 2]
Bab/Grp:.......+3/+11
Movement:.....50'
Initiative:.......+1 (irrelevant)
Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor]

Saves:
For +7 [4 (animal) +3 (con)]
Ref +5 [4 (animal) +1 (dex)]
Will +2 [1 (animal) +1 (wis)]

Tricks: Attack, Improved Attack, Defend, Come, Seek, Down
Special: Endurance, Run, Low-light vision, Scent

Skills:
Hide:...............-5 [0 (rnk) +1 (dex) -4 (size) -2 (acp)]
Listen:..............5 [4 (rnk) +1 (wis)]
Move silently:......-1 [0 (rnk) +1 (dex) -2 (acp)]
Spot:................4 [3 (rnk) +1 (wis)]


Attacks: [+3bab,+4str,-1size]
Hoof:.................+6 melee, 1d6+4 (20/x2)
Horn:.................+1 melee, 1d4+2 (20/x2)
Full attack: Hoof, Hoof, Horn
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Sonnenstrahl1.gif)

Equipment: (see "Companions and Equipment")
Chainshirt barding [large] (400) [50 lb]
Misc: Bit and bridle (2) [1 lb]
Misc: Millitary saddle (20) [30 lb]
Misc: Saddle bags (4) [8 lb]

Miscellaneous statistics:
Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Equipment: 124 lb

Götterfunken
Götterfunken
Unique Creature [consider it griffon]
large magical beast
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Goetterfunken1.gif)
Statistics:
STR....18 (+4)
DEX....15 (+2)
CON....16 (+3)
INT.....05 (-3)
WIS....13 (+1)
Cha.....08 (-1)

Hitpoints:.......59 (7 HD)
Bab/Grp:.......+7/+15
Movement:.....30', Fly 80' (average)
Initiative:.......+2 (irrelevant)
Armor Class:...21 (touch 11, flat 19, both 9) [-1size,+2dex,+6natural,+4armor]

Saves:
For +8 [5 (beast) +3 (con)]
Ref +7 [5 (beast) +2 (dex)]
Will +5 [2 (beast) +1 (wis) +2 (feat)]

Special: Darkvision 60, Low-light vision, Scent, Pounce, Rake
Feats: Iron will, Multiattack, Weapon focus (bite)

Skills:
Jump:................8 [0 (rnk) +4 (str) +4 (race)]
Hide:...............-4 [0 (rnk) +2 (dex) -4 (size) -2 (acp)]
Listen:..............6 [5 (rnk) +1 (wis)]
Move silently:.......0 [0 (rnk) +2 (dex) -2 (acp)]
Spot:...............10 [5 (rnk) +1 (wis) +4 (race)]

Languages: Common (understand only)

Attacks: [+7bab,+4str,-1size,+1feat]
Bite:................+11 melee, 2d6+4 (20/x2)
Claw:................+8 melee, 1d4+2 (20/x2)
Rake:................+8 melee, 1d6+2 (20/x2)
Full attack: Bite, Claw, Claw (plus 2 Rakes in charge or dive)
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Goetterfunken2.gif)

Equipment: (see "Companions and Equipment")
Chainshirt barding [large] (400) [50 lb]
Misc: Bit and bridle (2) [1 lb]
Misc: Exotic millitary saddle (60) [40 lb]

Miscellaneous statistics:
Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Equipment: 91 lb
Umbrahlok
Umbrahlok
Shadowbeast [consider it direbat]
large ancient evil [animal]
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Umbrahlok.gif)
Statistics:
STR....17 (+3)
DEX....22 (+6)
CON....17 (+3)
INT.....02 (-4)
WIS....14 (+2)
Cha.....06 (-2)

Hitpoints:.......30 (4 HD) [CR 2]
Bab/Grp:.......+3/+10
Movement:.....20', Fly 40' (good)
Initiative:.......+6
Armor Class:...24 (touch 15, flat 18, both 9) [-1size,+6dex,+5natural,+4armor]

Saves:
For +7 [4 (animal) +3 (con)]
Ref +10 [4 (animal) +6 (dex)]
Will +6 [4 (animal) +2 (wis)]

Special: Blindsense 40
Feats: Alertness, Stealthy

Skills:
Hide:................2 [0 (rnk) +6 (dex) -4 (size) +2 (feat) -2 (acp)]
Listen:.............12 [4 (rnk) +2 (wis) +4 (race) +2 (feat)]
Move silently:.......9 [3 (rnk) +6 (dex) +2 (feat) -2 (acp)]
Spot:................8 [0 (rnk) +2 (wis) +4 (race) +2 (feat)]

Tricks: [post=5880421]A[/post]ttack, [post=5991117]I[/post]mproved attack, [post=5937366]S[/post]eek, [post=6044611]D[/post]efend, [post=6107499]P[/post]erform (tap)

Attacks: [+3bab,+3str,-1size]
Bite:................+5 melee, 1d8+4 (20/x2)

Equipment: (see "Companions and Equipment")
Chainshirt barding [large] (400) [50 lb]
Bit and bridle (2) [1 lb]

Miscellaneous statistics:
Encumberance: 0-300 (light), 301-600 (medium), 601-900 (heavy)
Equipment: 51 lb
Aura Brigade
Aura Brigade
Elite Lantern Archons [consider it small air elementals]
small elemental
lawful good
CA: 18 [8 base +4 alignment +8 other allies -2 language]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/AuraBrigade1.jpg)
Statistics:
STR....10 (+0)
DEX....17 (+3)
CON....10 (+0)
INT.....04 (-3)
WIS....11 (+0)
Cha.....11 (+0)

Hitpoints:.......9 (2 HD) [CR 1]
Bab/Grp:.......+1/-3
Movement:.....Fly 100' (perfect)
Initiative:.......+7
Armor Class:...17 (touch 14, flat 14, both 11) [+1size,+3dex,+3natural]

Saves:
For +0 [0 (elemental) +0 (con)]
Ref +6 [3 (elemental) +3 (dex)]
Will +0 [0 (elemental) +0 (wis)]

Feats: Improved initiative, Fly-by attack, Weapon finesse
Special: Air Mastery, Whirlwind, Darkvision 60, Elemental Traits: Immune to poison, sleep, paralysis, stunning, critical hits, flanking, simple weapons. Do not sleep, eat, or breathe.

Skills:
Hide:................7 [0 (rnk) +3 (dex) +4 (size)]
Listen:..............2 [2 (rnk) +0 (wis)]
Move silently:.......3 [0 (rnk) +3 (dex)]
Spot:................3 [3 (rnk) +0 (wis)]


Attacks: [+1bab,+3dex,+1size]
Slam:.................+5 melee, 1d4 (20/x2)

Equipment: [evenly divided]
Acid flasks (10) [1 lb] [10x]
Alchemist fire (20) [1 lb] [10x]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/AuraBrigade2.gif)

Miscellaneous statistics:
Encumberance: 0-25 (light), 26-50 (medium), 51-75 (heavy)
Equipment: 0 lb


IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/Ixenthor-1.jpg)
[color=indigo]ENOUGH!! ENOUGH!!


No more compromises! With evil running loose and chaos errupting everywhere the Celestial Forces sent a champion of good to bring back order, and exact vengeance on those seeking to destroy it! From the heights of Mount Celestia descends one of the oldest beings in existance down to the battlefield of the multiverse: the City of Gladius.

- Organization: The Celestial Forces
- Roleplay: Ixenthor challenges Voliana

Archangel Ixenthor. A name known to nearly every creature, young and old. Children are read the stories about this embodiment of goodness right out of ancient biblical texts, telling events that happened millenia ago. The mere appearance of the archangel made half the city fall to [LIMG]http://www.caterane.de/CoCo/Charaktere/Ixenthor/Ixenthor1.jpg[/LIMG]their knees and beg forgiveness for their sins, bringing hope into their hearts and washing despair away just by looking at him! And everyone knew: the cleansing had begun!

- Roleplay: Ixenthor's weapons
- Roleplay: Reclaiming Corona

Though the archangel is rumored to have many powers tavern gossip is at issue about which powers that may be. Lately, one of his abilities became more and more obvious when Ixenthor took command over various magnificent and dangerous beasts who followed the celestial obediently. Which other tricks does the angel have up his sleeve?

- Roleplay: Ixenthor's Deal

With the secret on how the Harvester could attain Ixenthor's weapons reveiled, another question came to mind. What has the Archangel to do with the Seraph of Death? And why would a being of light and goodness strike deals with someone whom most consider dark and gruesome?

- Roleplay: Ixenthor's Quest

The Evil grows. Everyone can feel it. The Celestial Forces have battled relentlessly, spoiling uncounted plots and shemes but even after all these successful mission, the Ancient Evils seem to be better off than a year ago when they first appeared. And thus, Archangel Ixenthor, now called by his ancient biblical name, decides that it is time to rally the Celestial Forces, and prepare for the final stand at Mount Hyreat!

Living Gladius: A lot has happened since the Fall of Angosh, the disappearance of the Harvester, Zedarak's demise at Mount Hyreat by the hands of Johan the Martyr, and indeed, for some time it seemed that peace had finally gained the upper hand as life in Gladius returned to its normal pattern. But peace was never meant to prevail. While Ixenthor went on a mission to gather old friends, he found out about a major invasion plan from a huge army of demons.

The Invasion has [post=6437799]begun[/post]! The first wave of demonic shock troops entered the material plane to wreak havoc on the mortal realm. The expeditional force was being stopped but everyone knew that this was just a prelude to something bigger. [/color]

Ixenthor's First Incarnation
ECL 5 Dra'kel Mourning (Motherbast)......[i]CONVICTED[/i] (Rayne)
ECL 6 Monster: Dire lion.................CONVICTED (Marketshare)
ECL 6 Angosh (Pitbull)...................CONVICTED (Sshuit)
ECL 7 Donkey (SnarkHunter)............Irredeemable (Jindl)
ECL 7 Toreilison Wevlun (Magagumo).......CONVICTED (none)
ECL 8 Monster: 5-headed Hydra............CONVICTED (Jindl)
ECL 8 Dra'kel Mourning (Motherbast)...Irredeemable (Jindl)
ECL 8 Toreilison Wevlun (Magagumo).......CONVICTED (Druid Roxors)
ECL 8 Enilias Surion (Kaigan)............CONVICTED (Barrelmaster)
ECL 9 Monster: 8-headed Hydra............CONVICTED (LLMadCow)
ECL 9 Grym Morbid (Kerlan Rayne)......Irredeemable (Jindl)
ECL10 Zephin Telloran (Myrridin).........CONVICTED (Magagumo)
ECL11 Octavian Cesar (Barrelmaster)......CONVICTED (Tellish of Ket)


Ixenthor's Second Incarnation
[post=4375023]ECL 5[/post]: Monster fight: Deinonychos.........CONVICTED (Zerone)
[post=4424885]ECL 5[/post]: Monster fight: Dire Bat............CONVICTED (Zerone)
[post=4547867]ECL 5[/post]: Drahk Longfellow (MysticMonk)......CONVICTED (LLMadCow)
[post=4599831]ECL 6[/post]: Rhaegar (Beldin)................Irredeemable (Ashenai)
[post=4981647]ECL 6[/post]: T'Var (T'Var)......................CONVICTED (Huan)
[post=5046385]ECL 7[/post]: Ildechai Hazeweaver (Ashenai)......CONVICTED (Huan)
[post=5091606]ECL 8[/post]: Ex Nihilo (Ashenai)................CONVICTED (Huan)
[post=5111071]ECL 9[/post]: Herrix Ignatius (LLMadCow).........CONVICTED (T'Var)
[post=5155434]ECL10[/post]: Tair Malek (Sindorin)..............CONVICTED (Ashenai)
[post=5210364]ECL11[/post]: Pard Longfellow (MysticMonk).......CONVICTED (Ashenai)

Living Gladius Combat Record
Quest: "Wrath of the Faithful"............COMPLETED (Huan) [+6000 XP/+Bronze Griffon]
[post=5860717]MiniQ[/post]: "Descend into the Shadow"..........COMPLETED (Huan) [+450 XP/+600 gp]
[post=5914516]MiniQ[/post]: Deinonychos........................COMPLETED (Kaigan) [+600 XP/+900 gp]
[post=6132183]ECL 6[/post]: Sokai Calanais (Sindorin)..........CONVICTED (Kaigan) [+1350 XP/+1500 gp]
[post=6201930]ECL 6[/post]: Laph Jeirehneen (Pittbull)......Irredeemable (Cellardweller) [+600 XP/+666 gp]
[post=6317371]ECL 7[/post]: Necavi Omnes (Xanadu)..............CONVICTED (Huan) [+1800 XP/+2000 gp]
[post=6370975]ECL 7[/post]: Eniolissaryn the Elder (Jindl).....CONVICTED (Cellardweller) [+1890 XP/+2340 gp]
[post=6437799]ECL 7[/post]: Rayos Athess (Kaigan)..............CONVICTED (Huan) [+2100 XP/+2600 gp]
[post=6552442]ECL 7[/post]: Aeluath Dryearraheal (Kaigan)......CONVICTED (Huan) [+2100 XP/+2600 gp]
Cmpgn: The Arbiter War....................COMPLETED (Huan) [+11629 XP/+13625 gp/+Items]
[post=8417093]ECL 9[/post]: Baelin the Shadow (Malither76).....CONVICTED (Huan) [+2700 XP/+4500 gp]
[post=8436235]MiniQ[/post]: The Harbingers.....................COMPLETED (Kaigan) [+1350 XP/+2700 gp]
[post=8593660]Quest[/post]: Of Fate and Faith (Part 1).........COMPLETED (Huan) [+10800 XP/+18000 gp]
[post=9182639]Quest[/post]: Of Fate and Faith (Part 2).........COMPLETED (Huan) [Frozen Quest]
[thread=702062]Quest[/thread]: Searching for Answers..............COMPLETED (Erithmu) [Frozen Operation]

Accounting and Notes
Past Expenditures
Past Expenditures:
Deinonychus (quested) ["Uralt"] [Died on Campaign Arbiter War]
Armor: Chainshirt w/spikes (150) [25 lb] [sold]
Misc: Eversmoking Bottle (5400) [1 lb] ["Clouds of Celestia"] [Refunded]
Misc: Pen of Forgery+8 (6400/[post=8917585]5°[/post]) ["Immortal Inviolability"] [Refunded]
Alchem: Alchemist fire (20) [13x]
Alchem: Alchemist fire (20) [10x] [Refunded]
Weapon: Spiked gauntlet (5) [sold]
Weapon: 14 arrows
Weapon: Falchion (75) [8 lb] [Sold for 37]
[Ma]Riding tool (55) ["Celestial Link"] [Refunded]
[Ma]Bit and bridle (52) [1 lb] [Refunded]
Potion: Shield of Faith [1] (50)
Stone: Animal Affinity [3] (150)
Stone: Chameleon [1] (25)
Stone: Energy adapation, specified [3] (150)
Stone: Energy Ray (enlarged) [6] (150) [2x] [refunded]
Stone: Energy Ray (enlarged) [8] (200) [2x] [refunded]
Stone: Force screen [5] (125) [refunded]
Stone: Precognition, Defensive [2] (50)
Stone: Precognition, Offensive [4] (100) [refunded]
Stone: Share pain [3] (150)
Stone: Touchsight [5] (375)
Stone: Vigor [6] (150) [refunded] [4x]
Stone: Vigor [8] (200) [refunded]
Stone: Vigor [6] (450) [2x]
Tatoo: Precognition, Offensive [1] (100)
Tatoo: Thicken skin (crawl) [1] (100)

Refunded due to new expendable cap: [post=9789302][Link][/post]
Character Changes
  • [post=10458289][Skill Points][/post]
  • [post=10667749][Cleric to Cloistered Cleric, Skill Points][/post]
  • [post=10782965][Enzoul Feat Change][/post]
  • [post=11001853][Refund Stones][/post]

Although Ixenthor is technically fighting battles in the arena, the character and storyline do not take place in the arena. He's an archangel and does archangel stuff. Thanks for understanding.

Requiem

REQUIEM THE UNDERMOUNT
Race: Unique Creature [consider it gold halfdragon pegasus]
Lawful Neutral (5°)
Large Dragon (Psionic)
ECL 10 (Mag4/Psw1)
Experience: 47.000 XP
Next level: 55.000 XP


IMAGE(http://www.caterane.de/CoCo/Charaktere/Requiem/Requiem1.jpg)
Statistics:
STR....30 (+10) [14, +8race, +8template]
DEX....18 (+4) [14, +4race]
CON....26 (+8) [16, +6race, +2 template]
INT.....18 (+4) [14, +2race, +2 template]
WIS....16 (+3) [14, +2race]
Cha.....14 (+2) [10, +2race, +2template]

Hitpoints:........74 [31.5 (Mag4) +4.5 (psw1) +40 (con)]
Bab/Grp:........+4/+30 [+4bab, +10str, +4size, +4feat, +8item]
Movement:.....60', Fly 120' (average) [+30 boots]
Initiative:.......+4 [+4dex]
Armor Class:...20 (touch 13, flat 16, both 9) [+4dex,+7natural,-1size]

Saves:
For +14 [4 (mag) +2 (psw) +8 (con) +2 (res)]
Ref +10 [4 (mag) +4 (dex) +2 (res)]
Will +6 [1 (mag) +3 (wis) +2 (res)]

Race Abilities: Natural weapons (2 claws, 2 hooves, 1 bite), +7 natural armor, Improved HD, Wings, Breath weapon: 8d6 fire [Dc20 half], Immune to fire, Immune to sleep, Immune to paralysis, Darkvision 60, Low-light vision, Scent, Detect good/evil [at will; CL 5]

Regular Feats: Wingover, Improved grapple, Psionic charge

Psionic Powers: [1 PP; Use: 1 PP]
1: Expansion

Skills: 70 total [Skill points: 70drag, 6psw]
Concentration:.......15 [8 (rnk) +7 (con)] [6dra(cc),5psw]
Craft (armor):........10 [4 (rnk) +4 (int) +2 (tool)] [6dra(cc),1psw]
Diplomacy:............9 [7 (rnk) +2 (cha)] [7dra]
Hidecc:...................6 [3 (rnk) +7 (con) -4 (size)] [6dra(cc)]
Listen:.................14 [7 (rnk) +3 (wis) +4 (race)] [7dra]
Move silently:........11 [7 (rnk) +4 (dex)] [7dra]
Psicraftcc:..............7 [3 (rnk) +4 (int)] [6dra(cc)]
Sense motive:.........9 [6 (rnk) +3 (wis)] [6dra]
Spellcraftcc:............7 [3 (rnk) +4 (int)] [6dra(cc)]
Spot:...................14 [7 (rnk) +3 (wis) +4 (race)] [7dra]
Tumblecc:................7 [3 (rnk) +4 (dex)] [6dra(cc)]

Attacks: [+4bab,+10/+4ability,+1enhance,-1size]
Fronthorn:..............+14 melee, 2d6+15 (20/x3), 10-20ft reach
Breath Lightning:.......+8 ranged, 2d6+10 (20/x3), 110ft range
2xClaws:................+13 melee, 1d6+10 (20/x2), 10ft reach
2xHooves:..............+13 melee, 1d6+10 (20/x2), 10ft reach [-5 if secondary]
1xBite:....................+8 melee, 1d8+10 (20/x2), 10ft reach
Fullattack: 2xClaw, 2xHooves, Bite

Equipment: (c = self-made) (Gold) [weight]
General equipment:
Weapon: "Fronthorn" (N/A)
Weapon: "Breath lightning" (N/A)
Misc: Dragonboots of speed (12000/5°)
Misc: Brooch of shielding (1500) [101 pts]
Misc: Cloak of resistance+2 (4000)
Misc: Gloves of titan grasp (14000)
Misc: Third eye of See invisibility (continuous) (12000/15°)

Expendable Items: [CL] (Gold)


Companions and Equipment:


Equipment at home:
Workforce: 51.000 souls [Gold] Left: 7450
Misc: Soul of a Dwarven Smith [[Ma]Armorsmithing tool (50)]

Pre-fight actions:
Psionically focused

Miscellaneous statistics:
Encumberance: 0-1596 (light), 1597-3192 (medium), 3193-4800 (heavy)
Equipment: ?? lb

Lesser Avatar of the Harvester
Lesser Avatar of the Harvester
Race: Avatar [consider it Elan Ftr1/Cle8]
lawful neutral

IMAGE(http://www.caterane.de/CoCo/Charaktere/Requiem/Harvester-cohort.jpg)
Leadership cohort not available yet


Background and Storyline:


Fight Results
Fight Results:



Past Expenditures
Past Expeditures:



Although Requiem is technically fighting battles in the arena, the character and storyline do not take place in the Arena or in Gladius, except for when I specifically write them in. If you write a story for the battle, write the battle as if it were out in the wild, wastes, a jungle, or wherever - just not in the arena.


Lazarus

DEMON LORD LAZARUS
Race: Incubus
chaotic evil
medium outsider (chaotic, evil, extraplanar, tanar'ri)
ECL 12 (Out6)
Experience: 69.000 XP
Next level: 78.000 XP

IMAGE(http://www.caterane.de/CoCo/Charaktere/Lazarus/Lazarus1.jpg)



Statistics:
STR....20 (+5) [16, +2race, +2enhance]
DEX....16 (+3) [14, +2race]
CON....16 (+3) [14, +2race]
INT.....14 (+2) [08, +6race]
WIS....18 (+4) [14, +4race]
Cha.....36 (+13) [16, +16race, +4enhance]

Hitpoints:........62.5 [44.5 (out6) +18 (con)]
Bab/Grp:........+6/+19 [+6bab, +5str, +8item]
Movement:.....30', Fly 50' (average)
Initiative:.......+3 [+3dex]
Armor Class:...28 (touch 13, flat 25, both 10) [+3dex,+9natural,+6armor]

Saves:
For +8 [5 (out) +3 (con)]
Ref +8 [5 (out) +3 (dex)]
Will +9 [5 (out) +4 (wis)]

Race Abilities:
Damage reduction 10/coldiron or good, Darkvision 60, Immunity to electricity and poison, Resistance acid 10, Resistance to cold 10, Resistance to fire 10, Spell resistance 18, Telepathy 100', Tongues, Natural weapons (2 claws), Energy drain, Summon tanar'ri [Vrock] (1/d, 30%)

Spell-like [CL 12] (at will): Charm monster (Dc27), Detect good, Detect thoughts (Dc25), Ethereal jaunt (self only), Polymorph (humanoids only, unlimited duration), Suggestion (Dc26), Greater teleport (self only)

Class Abilities:
Regular Feats: Powerattack, Sunder, Leadership

Skills: 90 total [Skill points: 90out]
Bluff:.............22 [9 (rnk) +13 (cha)] [9out]
Concentration:.....12 [9 (rnk) +3 (con)] [9out]
Craft (armor):.....10 [6 (rnk) +2 (int) +2 (tool)] [6out]
Craft (poison):....13 [9 (rnk) +2 (int) +2 (tool)] [9out]
Craft (weapon):....10 [6 (rnk) +2 (int) +2 (tool)] [6out]
Diplomacy:.........18 [5 (rnk) +13 (cha)] [5out]
Disguise:..........26 [1 (rnk) +13 (cha) +10 (race) +2 (kit)] [1out]
Hide:..............12 [9 (rnk) +3 (dex)] [9out]
Intimidate:........22 [9 (rnk) +13 (cha)] [9out]
Listen:............21 [9 (rnk) +4 (wis) +8 (race)] [9out]
Move:..............12 [9 (rnk) +3 (dex)] [9out]
Spot:..............21 [9 (rnk) +4 (wis) +8 (race)] [9out]


Attacks: [+6bab,+5/+3ability]
2 Claws:...................+11/+11 melee, 1d6+5 (20/x2) [Double damage on dive]
Falchion:..................+12/+7 melee, 2d4+8 (18-20/x2) [Sunder: +24]
Longbow:.................+10/+5 ranged, 1d8+5 (20/x3), 110ft range

Equipment: (C = crafted) (Gold) [weight]
General equipment:
Weapon: +1 (adamantine) shatterspike falchion (6038C/x°) [8 lb]
Weapon: +1 (deepcrystal) mighty (+5) composite longbow (3900) [3 lb]
Armor: +1 (mithral) breastplate (2600C) [15 lb]
Misc: Belt of giant strength+2 (4000/x°)
Misc: Boots of speed (12000)
Misc: Cloak of charisma+4 (16000)
Misc: Third eye of See invisibility (continuous) (12000/x°)
Misc: Gloves of titan's grasp (14000)
Misc: Ring of invisibility (20000)

Expendable Items: [CL] (Gold)


Companions and Equipment:


Equipment at home:
Slaves: 92.000 creatures Left: 1312
Misc: Disguise Kit (50)
Misc: Armorsmith tool (50)
Misc: Weaponsmith tool (50)

Pre-fight actions:
Ring of counterspells [dispel magic]

Miscellaneous statistics:
Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Equipment: ?? lb

IMAGE(http://www.caterane.de/CoCo/Charaktere/Lazarus/Lazarus2.jpg)

Diamok
Diamok
IMAGE(http://www.caterane.de/CoCo/Charaktere/Lazarus/Lazarus-cohort.jpg)
Cohort
Race: x [x]
chaotic evil


Leadership cohort not available yet


Background and Storyline:

Combat Record
Fight Results:


Past Expenditures
Past Expeditures:



Although Lazarus is technically fighting battles in the arena, the character and storyline do not take place in the Arena or in Gladius, except for when I specifically write them in. Please respect my wishes and for Pitlords: if you write a story for the battle, write the battle as if it were out in the wild, wastes, a jungle, or wherever - just not in the arena.


Hadariel

ARCHANGEL HADARIEL


[THREAD=527674]IMAGE(http://www.caterane.de/CoCo/CEF/CEF-Banner.jpg)[/THREAD]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Hadariel/Hadariel1.jpg)
- "May the Light protect you and the powers of Heaven shine upon your path."

3-Fight Cycle Information
Fight 1

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

[Bralani] [ECL 12]
lawful good medium outsider
Archangel
Outsider6/Monk1/LA5
Experience: 69.000 XP
Next level: 78.000 XP



Abilities:
STR....24 (+7) [16,+8race]
DEX....22 (+6) [14,+8race]
CON....22 (+6) [16,+6race]
INT.....14 (+2) [12,+2race]
WIS....18 (+4) [14,+4race]
CHA....12 (+1) [08,+4race]

Hitpoints:........77 [30.5(out6) +4.5(mnk) +42(con)]
Bab/Grp:........+6/+17
Movement:.....40', fly 100' (perfect)
Initiative:.......+6 [+6dex]
Armor Class:...26 (touch 20, flat 20, both 14) [+6dex,+4wis,+6natural] [+1 dodge]

[u]Saving Throws:[/u]
For +13 [5(out)+2(mnk)+6(con)]
Ref +13 [5(out)+2(mnk)+6(dex)]
Will +11 [5(out)+2(mnk)+4(wis)]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/WingRight4.jpg)

Race Abilities: [Caster level 6]
Passive: Darkvision 60', Low-light vision, Proficient with all simple and martial weapons, Tongues, Damage Reduction 10/coldiron or evil, Immunity to Electricity, Immunity to Petrification, Fire Resistance 10, Cold Resistance 10, Spell Resistance 17

Active: Alternate Form (at will), Blur (at will), Charm Person (at will, Dc12), Gust of Wind (at will, Dc13), Mirror Image (at will), Windwall (at will), Lightning Bolt (2/d, Dc14), Cure Serious Wounds, Whirlwind Blast (at will, 3d6, Reflex Dc19, 20ft line)

Class Abilities: Monk AC, Flurry of Blows

Equipment Benefits: N/A

Regular feats: Dodge, Mobility, Spring Attack, Impr.GrappleB

Skills: 96 total [Skill points: 90out/6mnk]
Balance:..................6 [0(rnk)+6(dex)] [--]
Bluff:....................6 [5(rnk)+1(cha)] [8out/2mnk]
Climb:....................7 [0(rnk)+7(str)] [--]
Concentration:...........15 [9(rnk)+6(con)] [9out]
Diplomacy:...............10 [9(rnk)+1(cha)] [9out]
Handle Animal:............2 [1(rnk)+1(cha)] [1out]
Hide:....................15 [9(rnk)+6(dex)] [9out]
Jump:....................16 [9(rnk)+7(str)] [9out]
Listen:..................13 [9(rnk)+4(wis)] [9out]
Move silently:...........15 [9(rnk)+6(dex)] [9out]
Perform Dance:............5 [4(rnk)+1(cha)] [4mnk]
Sense Motive:............13 [9(rnk)+4(wis)] [9out]
Spot:....................13 [9(rnk)+4(wis)] [9out]
Tumble:..................15 [9(rnk)+6(dex)] [9out]
Languages: Celestial, Common, Draconic, Infernal, Abyssal


[u]Attacks:[/u]
Unarmed Strike:.....................+13 melee, 1d6+7 (20/x2) [+XXX]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/WingLeft4.jpg)

/[overline]Equipment[/overline]\ (price) [weight]

Weapons and Armor:
|=> ...

General Equipment:
|=> Archangel outfit (0)

Capped Expendable Items: [CAP: XXXX/XXXX]
Tattoo: Force Screen [1] (100)

Other Expendable Items: [CL] (Gold)
...

Equipment at the Marble Castle:
Treasury: 92,000 gp

IMAGE(http://www.caterane.de/CoCo/Charaktere/Ixenthor/WingLeft2.jpg)

Miscellaneous statistics:
Height: 2,10m (7ft)
Weight: 200 lb
Encumberance: 0-233 (light), 234-466 (medium), 467-700 (heavy)
Equipment: xx lb

Companions and Equipment: [size=1]
Allies: Wyrmling Dragon (400) ["Sonar"]








Sonar
Sonar
Celestial Spirit [consider it Brass Dragon Wyrmling]
tiny dragon
lawful good
IMAGE(http://www.caterane.de/CoCo/Charaktere/Hadariel/Sonar.gif)
Statistics:
STR....xx (+x)
DEX....xx (+x)
CON....xx (+x)
INT.....xx (+x)
WIS....xx (+x)
Cha.....xx (+x)

Hitpoints:.......xx (x HD) [CR x]
Bab/Grp:.......+x/+x
Movement:.....Land 60', Fly 150' (average), Burrow 30'
Initiative:.......+x
Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor]

Saves:
For +x [x (dragon) +x (con)]
Ref +x [x (dragon) +x (dex)]
Will +x [x (dragon) +x (wis)]

Traits: ...
Feats: ...

Skills:
Hide:................x [0 (rnk)]
Listen:..............x [0 (rnk)]
Move silently:.......x [0 (rnk)]
Spot:................x [0 (rnk)]


Attacks: [+xbab,+xstr,-2size]
xxxx:.................+x melee, 1dx+x (20/x2)
xxxx:.................+x melee, 1dx+x (20/x2)
Full attack: xxx

Equipment: (see "Companions and Equipment")
Chainshirt barding [tiny] (xxx) [xx lb]

Miscellaneous statistics:
Encumberance: 0-xxx (light), xxx-xxx (medium), xxx-xxx (heavy)
Equipment: xxx lb



Living Gladius Combat Record
[post=6437799]ECL12[/post]: ..........................CONVICTED (xxxx) [+xxxx XP/+xxxx gp]


Although Hadriael is technically fighting battles in the arena, the character and storyline do not take place in the arena. He's an archangel and does archangel stuff. Thanks for understanding.


Umbralok

Umbrahlok
The Shadowbeast

IMAGE(http://www.caterane.de/CoCo/Charaktere/Indriynar/Shadowbeast2.jpg)

[Human Vampire]
medium undead
neutral evil
ECL 12 (Mnk2/Wil2)
Experience: 69.000 XP
Next level: 82.000 XP



Shadowbeast Form: Abilities
Shadowbeast Form [These are Dire Bat Stats from Alternate Form]

Statistics: [Cha@4th]
STR....22 (+6) [17,+5enhance]
DEX....26 (+8) [22,+4enhance]
CON....-- (+0) [--, undead]
INT.....16 (+3) [14,+2temp]
WIS....22 (+6) [16,+2temp,+4enhance]
CHA....26 (+8) [17,+4temp,+4enhance,+1level]

Hitpoints:........31.5 [31.5 (undead4)]
Bab/Grp:........+2/+24 [+2bab,+6str,+4size,+4feat,+8item]
Movement:.....20', Fly 40ft (good)
Initiative:.......+12 [+8dex,+4feat]
Armor Class:...34 (touch 31, flat 26, both 15) [+8dex,+11natural,+6wisdom, -1size, (+8charisma)] [+1 dodge]

[u]Saves:[/u]
For +3 [3 (mnk) +0 (con)] [Undead]
Ref +13 [3 (mnk) +8 (dex) +2 (feat)] [Evasion]
Will +12 [3 (mnk) +3 (wil) +6 (wis)] [Undead]
Possessed Human Form: Abilities
Possessed Human Form [These are the base creature statistics]

Statistics: [Cha@4th]
STR....25 (+7) [13,+6temp,+5enhance]
DEX....18 (+2) [10,+4temp,+4enhance]
CON....-- (+0) [8, undead]
INT.....16 (+3) [14,+2temp]
WIS....22 (+6) [16,+2temp,+4enhance]
CHA....26 (+8) [17,+4temp,+4enhance,+1level]

Hitpoints:........31.5 [31.5 (undead4)]
Bab/Grp:........+2/+21 [+2bab,+7str,+4feat,+8item]
Movement:.....30'
Initiative:.......+8 [+4dex,+4feat]
Armor Class:...26 (touch 28, flat 21, both 16) [+4dex,+6natural,+6wisdom, (+8charisma)] [+1 dodge]

[u]Saves:[/u]
For +3 [3 (mnk) +0 (con)] [Undead]
Ref +9 [3 (mnk) +4 (dex) +2 (feat)] [Evasion]
Will +12 [3 (mnk) +3 (wild) +6 (wis)] [Undead]


Race abilities: [Caster level 12]
Ignorable: Darkvision 60', Low-light vision, Natural weapons are considered magic, uses Charisma for concentration checks, Proficiency with all natural and simple weapons, and spiked chain, Turn resistance+4

Passive: Undead (immune to mind-affecting effects, poisons, sleep effects, paralysis, stunning, disease, death effects, anything requiring a fortitude save (except "object" or "harmless"), critical hits, non-lethal damage, ability drain, energy drain, fatigue, exhaustion, damage to physical abilities, massive damage), Damage reduction 10/silver+magic, Fast healing 5, Resistance cold 10, Resistance electricity 10, Spider climb

Active: Blood drain (Dc20), Children of the Night (1/d), Dominate (Dc20), Create spawn, Energy drain, Alternate form (at will), Gaseous form (at will)

Class Abilities:
Monk AC, Flurry of blows, Improved unarmed strike, Improved grapple, Evasion, Deflect arrows

Regular Feats: AlertnessB, Combat reflexesB, DodgeB, Improved initiativeB, Lightning reflexesB, x, x, x

Shadowbeast Form: Skills and Attacks
Shadowbeast Form
Skills: 56 total [Skill points: 40mnk,16wil]
Bluff:............21 [5 (rnk) +8 (cha) +8 (race)] [5mnk]
Concentrate:......15 [7 (rnk) +8 (cha)] [5mnk,2wil]
Diplomacy:........12 [4 (rnk) +8 (cha)] [4mnk]
Hide:.............17 [5 (rnk) +8 (dex) +8 (race) -4 (size)] [5mnk]
Listen:...........23 [7 (rnk) +6 (wis) +8 (race) +2 (feat)] [5mnk,2wil]
Move:.............21 [5 (rnk) +8 (dex) +8 (race)] [5mnk]
Psicraft:.........11 [7 (rnk) +4 (int)] [7wil]
Search:...........12 [0 (rnk) +4 (int) +8 (race)]
Sense:............16 [2 (rnk) +6 (wis) +8 (race)] [1mnk,1wil]
Spot:.............23 [7 (rnk) +6 (wis) +8 (race) +2 (feat)] [5mnk,2wil]
Tumble:...........15 [7 (rnk) +8 (dex)] [5mnk,2wil]
Languages: Common, Abyssal, Infernal, Celestial


[u]Attacks:[/u] [+2bab,+6ability,-1size]
Bite:..............+7 melee, 1d6+7 (20/x3)
Possessed Human Form: Skills and Attacks
Possessed Human Form Skills: 56 total [Skill points: 40mnk,16wil]
Bluff:............21 [5 (rnk) +8 (cha) +8 (race)] [5mnk]
Concentrate:......15 [7 (rnk) +8 (cha)] [5mnk,2wil]
Diplomacy:........12 [4 (rnk) +8 (cha)] [4mnk]
Hide:.............17 [5 (rnk) +4 (dex) +8 (race)] [5mnk]
Listen:...........23 [7 (rnk) +6 (wis) +8 (race) +2 (feat)] [5mnk,2wil]
Move:.............17 [5 (rnk) +4 (dex) +8 (race)] [5mnk]
Psicraft:.........11 [7 (rnk) +4 (int)] [7wil]
Search:...........12 [0 (rnk) +4 (int) +8 (race)]
Sense:............16 [2 (rnk) +6 (wis) +8 (race)] [1mnk,1wil]
Spot:.............23 [7 (rnk) +6 (wis) +8 (race) +2 (feat)] [5mnk,2wil]
Tumble:..........11 [7 (rnk) +4 (dex)] [5mnk,2wil]
Languages: Common, Abyssal, Infernal, Celestial


[u]Attacks:[/u] [+2bab,+7/+4ability]
[Ma]Glaive:.....................+10 melee, 1d10+7 (20/x3)
[Ma]Longbow:..................+6 ranged, 1d8+8 (20/x3), 110ft range
Slam:.............................+9 melee, 1d6+8 (20/x3)


[u]Equipment:[/u] (*self-made) [weight]
General equipment:
Weapon: [Ma] (cold iron) Glaive (358) [10 lb]
Misc: Belt of giant strength+5 (25000)
Misc: Bracers of dexterity+4 (16000)
Misc: Cloak of charisma+4 (16000)
Misc: Gloves of titan grasp (14000)
Misc: Periapt of wisdom+2 (4000)

Expendable Items: [CL] (Gold)
Tattoo: (2x)Force screen [1] (100)
Tattoo: (2x)Inertial armor [1] (100)

Companions and Equipment:


[b]Equipment at the Home Lair:[/b]
Stash: 92000 gp
Left: 16800 gp

[b]Pre-fight actions:[/b]


[b]Miscellaneous statistics:[/b]
Height: 2,10m (~7ft)
Weight: 200lb
Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy)
Equipment: x lb

Background:
coming soon

Combat Record
Living Gladius Combat Record



Past Expenditures
Past expenditures:
nothing


THE HARVESTER
- 3rd Avatar -



IMAGE(http://www.caterane.de/CoCo/Charaktere/Harvester/Harvester3.jpg)
Avatar of the Harvester
Seraph of Death
Lawful Neutral
ECL 8 (Cle6/Psw1/Half-Giant)
Experience: 35366 XP
Next level: 36000 XP

3-Fight Cycle Information

Fight 1

The Time Roll: 4 hours
Ongoing Effects: AM Field (110 min)
Items Used Up: 5 charges Staff of the Night, 5 charges Radamar's legbone, scroll of true strike
Spells/PP Used: none
Abilities Used: none
Free Activity: Guard

Fight 2

The Time Roll: ? hours
Ongoing Effects: xxxxx
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hours
Ongoing Effects: xxxxx
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Abilities:
STR....18 (+4) [16,+2race]
DEX....13 (+1) [15,-2race]
CON....16 (+3) [14,+2race]
INT.....14 (+2)
WIS....16 (+3) [14,+1level, +1enhance]
CHA....08 (-1)

Hitpoints:........56 [30.5 (cle) +4.5 (psw) +21 (con)]
Bab/Grp:........+4/+16 [+4bab,+4str,+4feat,+4size]
Movement:.....30ft; 20ft in armor
Initiative:.......+1 [+1dex]
Armor Class:...19 (touch 11, flat 18, both 10) [+1dex,+8armor]

[u]Saving Throws:[/u]
For +10 [5(cle) +2(psw) +3(con)]
Ref +3 [2(cle) +1(dex)] [+2 vs fire]
Will +8 [5(cle) +3(wis)] [+2 empty mind]

Race Abilities: Giant type [Half-Giant], Fire acclimated, Powerful build, Naturally psionic (2PP), Stomp [1/d;Dc13], Low-light vision

Class Abilities: Turn undead [2/d;Turn-1;Dam2d6+5], Magic domain [CL2], Darkness domain(SRD)

Regular Feats: Blind fightB, Improved Unarmed Strike, Improved Grapple, Craft Woundrous Items[post=8278331]x[/post], Deflect Arrows[post=11537009]x[/post]

Skills: 40 total [Skill points: 36cle, 4psi] ([post=8278331]x[/post][post=9898523]x[/post])
Balance:.................1 [0 (rnk) +1 (dex)]
Climb:...................4 [0 (rnk) +4 (str)]
Concentration:..........13 [10 (rnk) +3 (con)] [10cle]
Craft Armor:.............8 [4 (rnk) +2 (int) +2 (tool)] [4cle]
Diplomacy:..............14 [10 (rnk) -1 (cha) +5 (item)] [10cle]
Hide:...................-5 [0 (rnk) +1 (dex) -6 (acp)]
Jump:....................4 [0 (rnk) +4 (str)]
Listen:..................3 [0 (rnk) +3 (wis)]
Move:...................-5 [0 (rnk) +1 (dex) -6 (acp)]
Prof (Soul Harvester):..10 [5 (rnk) +3 (wis) +2 (tool)] [5cle] [160 gold]
Psicraft:................3 [1 (rnk) +2 (int)] [2cle(cc)]
Ride:...................11 [5 (rnk) +1 (dex) +5 (item)] [4psw,2cle(cc)] [+2 stay in saddle]
Speak Auran..............X [---] [2cle(cc)]
Spellcraft:..............3 [1 (rnk) +2 (int)] [1cle]
Spot:....................3 [0 (rnk) +3 (wis)]
Languages: Common, Celestial, Infernal, Auran


[u]Attacks:[/u] [All weapons are large size]
[Ma]Scythe:....................+9 melee, 2d6+6 (20/x3)
Armor Spikes:...................+8 melee, 1d8+4 (20/x2)
Spiked Gauntlet:...............+8 melee, 1d6+4 (20/x2)
Light Crossbow:................+5 ranged, 1d10 (19-20/x2) [80ft]

[u]Psionic Powers:[/u] [ML1] [PP: 3; Use: 1]
1: Empty mind

[u]Cleric Spells:[/u] [CL6] [SL: 27; Use: 9] [Dc13+lvl]
0: Guidance, Guidance, Resistance, Detect magic, Detect magic
1: Obscuring mist(D), Magic weapon, Doom, Inflict light wounds, Shield of faith
2: Blindness(D), Bulls strength, Bulls strength, Silence, Resist energy
3: Blacklight(D), Invisibility Purge, Dispel Magic, Dispel Magic

/[overline]General Equipment[/overline]\ (C = self-made) [Weight]

Weapons and Armor
|=> [Ma]Scythe (336) [20lb] ["Lifemawn"]
|=> Armor spikes (cold iron) (150) [20lb]
|=> Spiked (cold iron) gauntlet (20) [2lb]
|=> Huge Darkwood Club (120) [12lb]
|=> Ranseur (20) [24lb]
|=> Light crossbow (70) [8lb]
|=> Crossbow bolts (10) [10lb] [50 bolts]
|=> Fullplate (750C) [50lb] ([post=8268046]x[/post][post=8324906]x[/post])
|=> Towershield (30) [45lb]

Miscellaneous Items
|=> Black tattered Robe (0) [--]
|=> Diplomacy+5 headband (1250C/[post=8627265]5°[/post]) [--] ([post=8592552]x[/post])
|=> Holy wooden Symbol (1) [--] [5x]
|=> Holy silvered Symbol (25) [--]
|=> Pearl of Power I (500C) [--] ([post=10008656]x[/post][post=10072282]x[/post])
|=> Pearl of Power II (2000C) [--] ([post=10008656]x[/post][post=10072282]x[/post])
|=> Pearl of Power III (4500C) [--] ([post=10008656]x[/post][post=10072282]x[/post])
|=> Periapt of Wisdom+1 (500C/[post=10182520]5°[/post]) [--] ([post=10205124]x[/post])
|=> Spell Component Pouch (10) [4lb] [2x]
|=> Spurs of Riding+5 (1252C/[post=8762777]5°[/post]) [1lb] ([post=8755085]x[/post][post=9898683]x[/post])

/[overline]Expendable Items[/overline]\ [CAP: 2450/3200]

Restricted Expendables [CL] (Gold)
Arcane: Expeditious retreat [2] (50)
Arcane: Invisibility [3] (150)
Arcane: Mirror image [3] (150)
Arcane: Mount [1] (25)
Arcane: Protection from law [2] (50)
Arcane: Ray of enfeeblement [2] (50)
Arcane: See invisibility [3] (150) [2x]
Arcane: Shield [2] (50) [2x]
Arcane: Shocking grasp [4] (100)
Arcane: Silent image [1] (25) [2x]
Arcane: Summon swarm [3] (150)
Arcane: True strike [1] (25) [3x] [2x]

Divine: Bless [1] (25)
Divine: Entropic shield [2] (50)
Divine: Obscurring mist [1] (25)
Divine: Protection from chaos [2] (50)
Divine: Protection from evil [2] (50)
Divine: Protection from good [2] (50)
Divine: Shield of faith [2] (50)
Potion: Shillelagh (50) [1lb] [2x]

Stone: Animal affinity [3] (150)
Stone: Chameleon [1] (25)
Stone: Dissolving weapon [3] (150)
Stone: ExpansionA[3] (150)
Stone: Force screen [2] (50) [2x]
Stone: Inertial armor [1] (25)
Stone: Skate [2] (50)
Stone: Synesthete [1] (25) [2x]
Stone: VigorA[2] (50) [2x]

Unrestricted Expendables [CL] (Gold) [Weight]
Alchem: Alchemist fire (20) [1lb] [4x]
Alchem: Antitoxin (50) [1lb]
Staff: The Staff of the Night [8] (5700/[post=9797905]20°[/post]/[post=9898523]x[/post]) [1lb] [30 charges] [25 charges]
|=> Entropic shield (5 charges)
|=> [Ext]Blacklight (5 charges)
Staff: Radamar's Legbone [11] (10519/[post=11754791]30°[/post]) [1lb] [50 charges] [45 charges]
|=> Antimagic Field (5 charges)
|=> Detect Magic (5 charges)
Wand: Magic missile [9] (6750/[post=8643805]15°[/post]) [1lb] [13 Charges]
Wand: Cure Light Wounds [1] (750) [1lb] [34 Charges]

Equipment in the Harvester's Cathedral
Workforce: 651 souls [Gold]
|=> Heavy (wooden) Shield (7) [10lb]
|=> Spiked (silver) gauntlet (60) [2lb]
|=> Lance (20) [20lb]
|=> Club (-) [6lb]
|=> Quivers with 100 (cold iron) bolts (10) [10 lb]
|=> Soul Wall (50) [+2 Soulharvesting tool]
|=> Soul of an Armorsmith (50) [+2 Craft Armor tool]

Servants of the Harvester
Allies: Custom Light Warhorse (250) ["Wraith"]
Allies: Small Air Elemental (quested) ["Restless Spirits"]
Allies: Nightmare Skeleton (375/[post=8956364]5°[/post]) ["Knellstriker"]

[b]Miscellaneous statistics:[/b]
Height: 2,10m (~7ft)
Weight: 236 lbs
Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Equipment: 111 lb; 211 lb w/towershield & armor









Wraith
Wraith
Race: unknown [consider it Light Warhorse]
Large ghost-like creature
true neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Harvester/Wraith.jpg)
Abilities:
STR....16 (+3)
DEX....13 (+1)
CON....17 (+3)
INT.....02 (-4)
WIS....13 (+1)
Cha.....06 (-2)

Hitpoints:.......22 (3Hd) [CR 1]
Bab/Grp:.......+2/+9
Movement:.....60' (40' with Harvester)
Initiative:.......+1
Armor Class:...14 (touch 10, flat 13, both 9) [+4natural,+1dex,-1size]

Saves:
For +6 [+3 (animal) +3 (con)]
Ref +4 [+3 (animal) +1 (dex)]
Will +2 [+1 (animal) +1 (wis)]

Feats: Endurance, Diehard
Skills: Listen+4, Spot+4
Racial: Low-light vision, Scent
Tricks: Attack, Come, Defend, Down, Guard, Heel

Attacks:
Hoof: +4 melee, 1d4+3 (20/x2)
Bite: -1 melee, 1d3+1 (20/x2)
Full attack: 2 Hooves and 1 Bite

Equipment:
- Bit and Briddle (2) [1lb]
- Military saddle (20) [30lb]

Encumberance:
Light load: 0-230 lb; Medium load: 231-460 lb; Heavy load: 461-690 lb
Knellstriker
Knellstriker
Race: Advanced Nightmare Skeleton
Large undead
neutral evil
IMAGE(http://www.caterane.de/CoCo/Charaktere/Harvester/Knellstriker.jpg)
Abilities:
STR....18 (+4)
DEX....17 (+3)
CON....-- (--)
INT.....-- (--)
WIS....10 (+1)
Cha.....01 (-5)

Hitpoints:.......59.5 (7Hd) [CR 3] [(7*6.5)+(7*2)desecrate]
Bab/Grp:.......+3/+11
Movement:.....40' land, 90' fly (good)
Initiative:.......+7 [Irrelevant]
Armor Class:...14 (touch 12, flat 11, both 9) [+2natural,+3dex,-1size]

Saves:
For +2 [+2 (undead) +0 (con)] [Undead]
Ref +5 [+2 (undead) +3 (dex)]
Will +5 [+5 (undead) +0 (wis)] [Undead]

Feats: Improved initiative
Racial: Immunity to cold, DR 5/bludgeoning, Undead (immune to mind-affecting effects, poisons, sleep effects, paralysis, stunning, disease, death effects, anything requiring a fortitude save (except "object" or "harmless"), critical hits, non-lethal damage, ability drain, energy drain, fatigue, exhaustion, damage to physical abilities, massive damage)

Attacks:
Hoof: +6 melee, 1d8+4 (20/x2)
Bite: +1 melee, 1d8+2 (20/x2)
Full attack: 2 Hooves and 1 Bite

Equipment:
- Bit and Briddle (2) [1lb]
- Military saddle (20) [30lb]

Encumberance:
Light load: 0-300 lb; Medium load: 301-600 lb; Heavy load: 601-900 lb
Restless Spirits
Restless Spirits
Souls from the Afterlife [consider it small air elementals]
small elemental (air, extraplanar)
lawful neutral
IMAGE(http://www.caterane.de/CoCo/Charaktere/Harvester/RestlessSpirits.gif)
Statistics:
STR....10 (+0)
DEX....17 (+3)
CON....10 (+0)
INT.....04 (-3)
WIS....11 (+0)
Cha.....11 (+0)

Hitpoints:.......9 (2 HD) [CR 1]
Bab/Grp:.......+1/-3
Movement:.....Fly 100' (perfect)
Initiative:.......+7
Armor Class:...17 (touch 14, flat 14, both 11) [+1size,+3dex,+3natural]

Saves:
For +0 [0 (elemental) +0 (con)]
Ref +6 [3 (elemental) +3 (dex)]
Will +0 [0 (elemental) +0 (wis)]

Feats: Improved initiative, Fly-by attack, Weapon finesse
Special: Air Mastery, Whirlwind, Darkvision 60, Elemental Traits: Immune to poison, sleep, paralysis, stunning, critical hits, flanking, simple weapons. Do not sleep, eat, or breathe.

Skills:
Hide:................7 [0 (rnk) +3 (dex) +4 (size)]
Listen:..............2 [2 (rnk) +0 (wis)]
Move silently:.......3 [0 (rnk) +3 (dex)]
Spot:................3 [3 (rnk) +0 (wis)]


Attacks: [+1bab,+3dex,+1size]
Slam:.................+5 melee, 1d4 (20/x2)

Equipment: [Equipment divided among several Spirits]
Sling (-) [0 lb]
Bullets (10) (-) [5 lb]
Alchem: Alchemist fire (20) [1 lb] [10x]
Alchem: Tanglefoot bag (50) [1lb] [3x]

Miscellaneous statistics:
Encumberance: 0-25 (light), 26-50 (medium), 51-75 (heavy)
Equipment: 0 lb


Background: [Full description: [post=2726018]Harvester 1[/post] and [post=2726039]Harvester 2[/post]]
It had begun about a month ago. People reported having nightmares, and awoke with their bed full of their sweat, yet, few could describe their dreams. One thing, however, all these people's descriptions had in common was that of black rotten cloth pieces, like from a tattered robe. Others saw mailed hands or boots, and some described a weapon in form of a scythe. Many dissmissed it as nothing but a coincidence, others took it more seriously, knowing exactly who was the being in their dreams! Rumors of the Harvester's return spread throughout the city, and beyond. Was it possible? Was the Seraph of Death sending one of his avatars back to Gladius? And then, on one stormy moonless summer night, all inhabitants in the city suddenly stopped whatever they were doing! Gossip, bets, daring theories, philosophical discussions, and those just heralding the Apokalypse, were finally provided with new material for in that moment, everyone in Gladius knew it! The Harvester has [post=6965153]returned[/post]!

Living Gladius Combat Record
[post=6912796]ECL 3[/post]: Ch'ch'ili (Begfereth).............HARVESTED (Huan) [+675 xp][+675 gp]
[post=6971432]ECL 3[/post]: Corkus Undercut (TCB).............HARVESTED (Luni) [+900 xp][+957 gp]
[post=7285097]ECL 3[/post]: Anya Starfire (Mindrogue).........HARVESTED (Pittbull) [+900 xp][+957 gp]
[post=7753278]ECL 3[/post]: Cid Highwing (Dr.Funk)............HARVESTED (Usurpator) [+843 xp][+900 gp]
[post=7812778]ECL 4[/post]: Donak (Mal-2).....................HARVESTED (Huan) [+1200 xp][+1276 gp]
[post=7846550]ECL 4[/post]: Shazzelin the Gray (Usurpator)....HARVESTED (Pittbull) [+1200 xp][+1276 gp]
[post=7979101]ECL 4[/post]: Perius (Ravashack)................HARVESTED (SauroGrenom) [+1200 xp][+1276 gp]
[post=8282682]ECL 5[/post]: Lortavos (Gonbow).................HARVESTED (TelinArtho) [+1500 xp][+1700 gp]
[post=9269682]Quest[/post]: Dissonant Dirge...................COMPLETED (Huan) [+1500 xp][+1700 gp]
[post=9269715]Quest[/post]: Immortal Judgement................COMPLETED (Huan) [+1000 xp][+1200 gp]
[post=8466879]ECL 5[/post]: Gaston & Flamehair................HARVESTED (Luni) [+1374 xp][+1667 gp]
[post=8535466]ECL 6[/post]: Cyra Val (Stormwind)..............HARVESTED (LLMadCow) [+1800 xp][+2120 gp]
[post=8535466]ECL 6[/post]: Karen Douglas (Lonewolf)..........HARVESTED (Vathelokai) [+1687 xp][+1995 gp]
[post=9269831]Quest[/post]: Soul Taker........................COMPLETED (Huan) [+1200 xp][+1720 gp]
[post=8841720]ECL 6[/post]: Archdevil Asran (Zevox)...........HARVESTED (SauroGrenom) [+1800 xp][+2120 gp]
[post=9269858]Quest[/post]: Hunting the Night.................COMPLETED (Waywreth) [+974 xp][+1660 gp]
[post=9819728]ECL 7[/post]: Little Daisy (DSugui).............HARVESTED (Pittbull) [+1890 xp][+2480 gp]
[post=9881354]ECL 7[/post]: Morathor (Pittbull)...............HARVESTED (Erithmu) [+1575 xp][+2090 gp]
[post=10002320]ECL 7[/post]: Denshi (Vathelokai)...............HARVESTED (Erithmu) [+1680 xp][+2220 gp]
[post=11529042]ECL 8[/post]: Monsieur Hood (TheMagister).......HARVESTED (Erithmu) [+2400 xp][+3540 gp]
[post=11586341]ECL 8[/post]: Ihdald Seaslash (Milov)...........HARVESTED (Maraxus) [+2604 xp][+3829 gp]
[post=11679351]ECL 8[/post]: Balrog (Maraxus) & Zwei (Mitza)...HARVESTED (Maraxus) [+2300 xp][+3418 gp]


Past expenditures

- Banded Mail (200) [35lb] [Sold for 100]
- The Rat Portfolio (450C+50/[post=8284300]5°[/post]) [1lb] [Handle Animal+5] ([post=8268046]x[/post])
- Rat Cage (1) [10lb] [Refunded]
- 48 Rats ([post=8321938]quested[/post]) ["The Rat Portfolio"] [Dismissed]
- Greatclub (10) [16lb] [Sold]
Arcane: Expeditious retreat [2] (50) [5x]
Arcane: Fly [5] (375) [4x]
Arcane: Invisibility [3] (150) [5x]
Arcane: Mirror image [3] (150) [3x]
Arcane: Mount [1] (25)
Arcane: Protection from law [2] (50)
Arcane: Silent image [1] (25) [3x]
Arcane: Shield [1] (25)
Arcane: Shocking grasp [4] (100) [3x]
Arcane: True strike [1] (25) [6x]
Divine: Bless [1] (25)
Divine: Blacklight [5] (375)
Divine: Entropic shield [2] (50) [2x]
Divine: Protection from evil [2] (50) [3x]
Divine: Protection from good [2] (50)
Divine: Shield of faith [2] (50)
Stone: ExpansionA[3] (150) [4x]
Stone: Force screen [2] (50) [9x]
Stone: Inertial armor [1] (25)
Stone: VigorA[2] (50) [16x]
Stone: VigorA[4] (200)

Refunded due to Expendables Cap: [post=9795399][LINK][/post]

Sold Items

Alchem: Acid flasks (10) [1 lb] [20x]


Although the Harvester is technically fighting battles in the arena, the character and storyline do not take place in the Arena. Pitlords: if you write a story for the battle, write the battle as if it were out in the wild, wastes, a jungle, or wherever - just not in the arena.

reserved 10
reserved 11
reserved 12
Requiem

REQUIEM THE UNDERMOUNT

IMAGE(http://www.caterane.de/CoCo/Charaktere/Requiem/Requiem4.jpg)


3-Fight Cycle Information
Fight 1

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

[Gynosphinx] [ECL 12]
large magical beast
Magical Beast8/LA4
Experience: 69.000 XP
Next level: 78.000 XP



Abilities:
STR....30 (+10) [16,+8race,+6enhancement]
DEX....14 (+2) [12,+2race]
CON....16 (+3) [14,+2race]
INT.....20 (+5) [12,+8race]
WIS....22 (+6) [14,+8race]
CHA....22 (+6) [14,+8race]

Hitpoints:........83.5 [59.5(mag8) +24(con)]
Bab/Grp:........+8/+30 [+8bab,+4size,+10str,+8enhance]
Movement:.....40', fly 60' (poor)
Initiative:.......+2 [+2dex]
Armor Class:...26 (touch 11, flat 24, both 9) [-1size,+2dex,+11natural,+4armor]

[u]Saving Throws:[/u]
For +11 [6(mag)+3(con)+2(res)]
Ref +10 [6(mag)+2(dex)+2(res)]
Will +10 [2(mag)+6(wis)+2(res)]

Race Abilities: [Spell-like Abilities CL 14, Symbols CL18]
Inherent: Darkvision 60', Low-light vision, Proficient with all simple and martial weapons, Rake, Pounce

Spell-Like: Clairvoyance/Clairaudience (3/d), Detect Magic (3/d), Read Magic (3/d), See Invisibility (3/d), Comprehend Languages (1/d), Locate Object (1/d), Dispel Magic (1/d), Remove Curse (1/d), Legend Lore (1/d), Symbol of Death (1/w, Dc22), Symbol of Fear (1/w, Dc22), Symbol of Insanity (1/w, Dc22), Symbol of Pain (1/w, Dc22), Symbol of Sleep (1/w, Dc22), Symbol of Stunning (1/w, Dc22)

Class Abilities: N/A
Equipment Benefits: N/A
Regular feats: Hover, Wingover, Psionic Hole

Skills: 77 total [Skill points: 77mag]
Balance:..................2 [0(rnk)+2(dex)] [--]
Bluff:...................17 [11(rnk)+6(cha)] [11mag]
Climb:...................10 [0(rnk)+10(str)] [--]
Concentration:............4 [1(rnk)+3(con)] [1mag]
Diplomacy:...............11 [1(rnk)+6(cha)+4(syn)] [1mag]
Hide:.....................7 [5(rnk)+2(dex)] [10mag]
Intimidate:..............29 [11(rnk)+6(cha)+2(syn)+10(enhance)] [11mag]
Jump:....................14 [0(rnk)+10(str)+4(speed)] [--]
Listen:..................17 [11(rnk)+6(wis)] [11mag]
Move silently:............7 [5(rnk)+2(dex)] [10mag]
Sense Motive:............17 [11(rnk)+6(wis)] [11mag]
Spot:....................17 [11(rnk)+6(wis)] [11mag]
Languages: Common, x, x, x, x, x


[u]Attacks:[/u]
Claw:...............+16 melee, 1d6+10 (20/x2) [+XXX]
Rake:...............+16 melee, 1d6+5 (20/x2) [+XXX]
Full Attack: 2 Claws

/[overline]Equipment[/overline]\ (price) [weight]

Weapons and Armor:
|=> Chainshirt Barding, Masterwork (550)

General Equipment:
|=> Belt of Giant Strength+6 (36000)
|=> Boots of Speed (12000)
|=> Cloak of Resistance+2 (4000)
|=> Crystal Mask of Dread (10000)
|=> Gloves of Titans Grasp (14000)

Capped Expendable Items: [CAP: 0000/7200]
Potion: xxx [1] (100)

Other Expendable Items: [CL] (Gold)
...

Equipment at the Harvester's Cathedral:
Treasury: 15450 of 92,000 gp left



Miscellaneous statistics:
Weight: 200 lb
Encumberance: 0-233 (light), 234-466 (medium), 467-700 (heavy)
Equipment: xx lb

Companions and Equipment: [size=1]
Allies: Lesser Avatar of the Harvester



Lesser Avatar of the Harvester (N/A yet)
Human Fighter1/Cleric10 mit...
Mounted Combat, Spirited Charge, Ride-by Attack, Psionic Hole, x, x
Str11, Dex10, Con14, Int12, Wis16+2+2, Cha8
Magic/Travel Domain
MM+Silence Wand (11150)
Ride+10 Item (10000)
Periapt of Wisdom+2 (4000)
Animated Towershield (9000)
Scrolls (AM Field ua)

Living Gladius Combat Record
[post=6437799]ECL12[/post]: ..........................DESTROYED (xxxx) [+xxxx XP/+xxxx gp]


Although Requiem is technically fighting battles in the arena, the character and storyline do not take place in the arena. Thanks for understanding.


Mellios

CAPTAIN MELLIOS


[THREAD=527674]IMAGE(http://www.caterane.de/CoCo/CEF/CEF-Banner.jpg)[/THREAD]

IMAGE(http://www.caterane.de/CoCo/Charaktere/Hadariel/Hadariel1.jpg)
- "The Celestial Forces will never yield!"

3-Fight Cycle Information
Fight 1

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3

The Time Roll: ? hrs
Ongoing Effects: xxxxx (time remaining)
Items Used Up: xxxxx
Spells/PP Used: xxxxx
Abilities Used: xxxxx
Free Activity: xxxxx

[Hound Archon] [ECL 12]
lawful good medium outsider
Force Commander of the CEF Army
Outsider6/Monk1/LA5
Experience: 69.000 XP
Next level: 78.000 XP


Archon Form

Abilities:
STR....16 (+3) [12,+4race]
DEX....08 (-1) [08]
CON....16 (+2) [14,+2race]
INT.....14 (+2) [14]
WIS....18 (+4) [16,+2race]
CHA....18 (+4) [16,+2race]

Hitpoints:........56 [30.5(out6) +4.5(mnk) +21(con)]
Bab/Grp:........+6/+10
Movement:.....40'
Initiative:.......-1 [-1dex]
Armor Class:...21 (touch 13, flat 23, both 10) [-1dex,+9natural,+4wis]

[u]Saving Throws:[/u]
For +9 [5(out)+2(mnk)+2(con)]
Ref +6 [5(out)+2(mnk)-1(dex)]
Will +11 [5(out)+2(mnk)+4(wis)]
Direwolf Form

Abilities:
STR....25 (+7) [25]
DEX....15 (+2) [15]
CON....17 (+3) [17]
INT.....14 (+2) [14]
WIS....18 (+4) [16,+2race]
CHA....18 (+4) [16,+2race]

Hitpoints:........56 [30.5(out6) +4.5(mnk) +21(con)]
Bab/Grp:........+6/+17
Movement:.....50'
Initiative:.......+2 [+2dex]
Armor Class:...18 (touch 15, flat 16, both 13) [-1size,+2dex,+3natural,+4wis]

[u]Saving Throws:[/u]
For +10 [5(out)+2(mnk)+3(con)]
Ref +9 [5(out)+2(mnk)+2(dex)]
Will +11 [5(out)+2(mnk)+4(wis)]
Race Abilities: [Caster level 6]
Passive: Darkvision 60', Low-light vision, Proficient with all simple and martial weapons, Tongues, Damage Reduction 10/evil, Immunity to Electricity, Immunity to Petrification, Spell Resistance 16, Scent, Aura of Menace (Dc19), Magic Circle against Evil (CL=HD)

Active: Change Shape (at will), Greater Teleport (at will), Aid (at will), Continual Flame (at will), Detect Evil (at will), Message (at will)

Class Abilities: Monk AC, Flurry of Blows

Equipment Benefits: N/A

Regular feats: x, Psionic Hole, Leadership, Impr.GrappleB

Archon Form
Skills: 96 total [Skill points: 90out/6mnk]
Balance:..................1 [0(rnk)-1(dex)+2(syn)] [--]
Bluff:....................9 [5(rnk)+4(cha)] [8out/2mnk]
Climb:....................3 [0(rnk)+3(str)] [--]
Concentration:...........11 [8(rnk)+3(con)] [8out]
Diplomacy:...............17 [9(rnk)+4(cha)+4(syn)] [9out]
Hide:.....................9 [10(rnk)-1(dex)] [9out/1mnk]
Intimidate:..............10 [4(rnk)+4(cha)+2(syn)] [8out]
Knowledge Arcana:.........3 [1(rnk)+2(int)] [1mnk]
Knowledge Planes:.........3 [1(rnk)+2(int)] [2out]
Knowledge Religion:.......3 [1(rnk)+2(int)] [1mnk]
Listen:..................13 [9(rnk)+4(wis)] [9out]
Move silently:............8 [9(rnk)-1(dex)] [9out]
Sense Motive:............13 [9(rnk)+4(wis)] [9out]
Spellcraft:...............3 [1(rnk)+2(int)] [2out]
Spot:....................13 [9(rnk)+4(wis)] [9out]
Tumble:...................4 [5(rnk)-1(dex)] [8out/1mnk]
Languages: Celestial, Common, Infernal, Abyssal


[u]Attacks:[/u] [+6bab/+3str]
Bite:.....................+9 melee, 1d8+3 (20/x2) [+XXX]
Unarmed:..................+9 melee, 1d6+3 (20/x2) [+XXX]

Direwolf Form

Balance:..................4 [0(rnk)+2(dex)+2(syn)] [--]
Bluff:....................9 [5(rnk)+4(cha)] [8out/2mnk]
Climb:....................7 [0(rnk)+7(str)] [--]
Concentration:...........11 [8(rnk)+3(con)] [8out]
Diplomacy:...............17 [9(rnk)+4(cha)+4(syn)] [9out]
Hide:....................12 [10(rnk)+2(dex)+4(race)-4(size)] [9out/1mnk]
Intimidate:..............10 [4(rnk)+4(cha)+2(syn)] [8out]
Knowledge Arcana:.........3 [1(rnk)+2(int)] [1mnk]
Knowledge Planes:.........3 [1(rnk)+2(int)] [2out]
Knowledge Religion:.......3 [1(rnk)+2(int)] [1mnk]
Listen:..................13 [9(rnk)+4(wis)] [9out]
Move silently:...........11 [9(rnk)+2(dex)] [9out]
Sense Motive:............13 [9(rnk)+4(wis)] [9out]
Spellcraft:...............3 [1(rnk)+2(int)] [2out]
Spot:....................13 [9(rnk)+4(wis)] [9out]
Tumble:...................7 [5(rnk)+2(dex)] [8out/1mnk]
Languages: Celestial, Common, Infernal, Abyssal


[u]Attacks:[/u] [+6bab/+7str/-1size]
Bite:.....................+12 melee, 1d8+10 (20/x2) [+XXX]

[u]Special:[/u] Trip


/[overline]Equipment[/overline]\ (price) [weight]

Weapons and Armor:
|=> ...

General Equipment:
|=> Captain's Sash (0)

Capped Expendable Items: [CAP: XXXX/XXXX]
Potion: xxxxx [1] (xxx)

Other Expendable Items: [CL] (Gold)
...

Equipment at the Marble Castle:
Treasury: 92,000 gp

Miscellaneous statistics:
Height: 2,10m (7ft)
Weight: 200 lb
Encumberance: 0-233 (light), 234-466 (medium), 467-700 (heavy)
Equipment: xx lb

Companions and Equipment: [size=1]
Allies: Corporal Aeosil (Aasimar Sorcerer)








Corporal Aeosil
[color=Orange]CORPORAL AEOSIL
Aasimar Sorcerer 10
lawful good outsider
IMAGE(http://www.caterane.de/CoCo/Charaktere/Mellios/Aeosil.jpg)
Statistics:
STR....xx (+x)
DEX....xx (+x)
CON....xx (+x)
INT.....xx (+x)
WIS....xx (+x)
Cha.....xx (+x)

Hitpoints:.......xx (x HD) [CR x]
Bab/Grp:.......+x/+x
Movement:.....Land 30'
Initiative:.......+x
Armor Class:...18 (touch 10, flat 17, both 9) [-1size,+1dex,+4natural,+4armor]

Saves:
For +x [x (dragon) +x (con)]
Ref +x [x (dragon) +x (dex)]
Will +x [x (dragon) +x (wis)]

Traits: ...
Feats: ...

Skills:
Hide:................x [0 (rnk)]
Listen:..............x [0 (rnk)]
Move silently:.......x [0 (rnk)]
Spot:................x [0 (rnk)]


Attacks: [+xbab,+xstr,-2size]
xxxx:.................+x melee, 1dx+x (20/x2)
xxxx:.................+x melee, 1dx+x (20/x2)
Full attack: xxx

Equipment:
xxx (xxx) [xx lb]

Miscellaneous statistics:
Encumberance: 0-xxx (light), xxx-xxx (medium), xxx-xxx (heavy)
Equipment: xxx lb[/COLOR]


Living Gladius Combat Record
[post=6437799]ECL12[/post]: ..........................CONVICTED (xxxx) [+xxxx XP/+xxxx gp]


Although Mellios is technically fighting battles in the arena, the character and storyline do not take place in the arena. Thanks for understanding.


Ebelin

Ebelin Barnahdy
Lawful Good Aasimar [Ascended Sunelf]
Medium Outsider
ECL 14 (Wiz6/Mnk2/Eldr5/LA+1)
XP total: 92.280
Next Lvl: 105.000


IMAGE(http://caterane.de/CoCo/Charaktere/Ebelin/EbelinBarnahdy.jpg)

Affiliate of The Celestial Forces

Statistics: (Int@4th, Int@8th, Int@12th)
STR....14 (+2) [14]
DEX....20 (+5) [16, +4enhancement]
CON....14 (+2) [14]
INT.....22 (+6) [16, +3enhancement, +3 level]
WIS....20 (+5) [14, +2race, +4enhancement]
Cha.....10 (+0) [8, +2race]

Hitpoints:........71 [12.5 (mnk2) +15 (wiz6) +17.5 (eldr5) +26 (con)]
Bab/Grp:........+9/+23 [+9bab, +4feat, +2str, +8item]
Movement:.....30'
Initiative:.......+9
Armor Class:...28 (touch 24, flat 23, both 19) [+5dex, +5wis, +3deflection, +4armor, +1insight]

[u]Saves:[/u]
For +14 [+3 (mnk) +2 (wiz) +4 (eldr) +2 (con) +3 (res)]
Ref +14 [+3 (mnk) +2 (wiz) +1 (eldr) +5 (dex) +3 (res)] [Evasion]
Will +17 [+3 (mnk) +5 (wiz) +1 (eldr) +5 (wis) +3 (res)]

Class abilities:
Scribe scroll, Summon familiar, Improved unarmed strike, Flurry of blows, Improved grapple, Monk Ac bonus, Deflect arrows, Evasion

Race abilities:
Outsider, Darkvision 60, Daylight (1/d) [CL 13], Resistance to acid, electricity, and cold 5

Regular feats:
Improved Initiative, Craft Wondrous Items, Extend Spell, Psionic Hole, Blindfight, Blindsight 5ft, Powerattack, Mounted Combat

Skills: 96 total [Skill points: 31 wiz, 30 eldr, 35 mnk]
Concentration:........18 [16 (rnk) +2 (con)] [5mnk,6wiz,5eld]
Craft Bowmaking:......11 [3 (rnk) +6 (int) +2 (tool)] [3wiz]
Craft Siege Engine:...18 [10 (rnk) +6 (int) +2 (tool)] [5mnk,5eld] [406 gp]
Gather Information:....5 [5 (rnk) +0 (cha)] [5mnk(cc),5wiz(cc)] [185 gp]
Hide:.................10 [5 (rnk) +5 (dex)] [5mnk]
Know Arcana:..........10 [5 (rnk) +6 (int)] [5wiz]
Listen:...............14 [5 (rnk) +5 (wis) +2 (race) +2 (fam)] [5mnk]
Move Silently:........10 [5 (rnk) +5 (dex)] [5mnk]
Psicraft:..............7 [1 (rnk) +6 (int)] [2wiz(cc)]
Ride:.................30 [16 (rnk) +5 (dex) +10 (item)] [15eld]
Spellcraft:...........18 [10 (rnk) +6 (int) +2 (syn)] [5wiz,5eld]
Spot:.................20 [2 (rnk) +5 (wis) +2 (race) +2 (feat) +3 (hawk) +5 (item)] [5mnk]
Tumble:...............10 [5 (rnk) +5 (dex)] [5mnk]


Attacks: [+9 bab, +str/dex, +3 enhance]
+1 Composite Longbow:......+15/+10 ranged (110'), 1d8+5 (20/x3)
Melee touch:....................+14 melee (20/x2)
Ranged touch:..................+15 ranged (20/x2)
Unarmed strike:................+14/+9 melee, 1d6+4 (20/x2)
Flurry of blows:.................+12/+12/+7 melee, 1d6+4 (20/x2)

Equipment: (C crafted, E enchanted) [weight]
General equipment:
Weapon: +1 Composite [+4] Longbow (2700C) [3 lb]
Weapon: Quiver with 40 (steel) arrows (1C) [9 lb]
Weapon: Quiver with 40 (adamantine) arrows (61C) [9 lb]
Misc: Boots of Speed (6000E/480xp)
Misc: Bracers of dexterity+4 (8000E/640xp/5°)
Misc: Eyes of the eagle (1250C/100xp)
Misc: Gloves of Titan's Grip (14000)
Misc: Headband of intellect+3 (4500E/360xp/5°)
Misc: Periapt of wisdom+4 (8000E/640xp)
Misc: Ring of counterspells (4000)
Misc: Skin of the Hero (77500) [2 lbs]
Misc: (3x)Spell component pouches (15) [6 lb]
Misc: Travelers outfit, midnight blue (1) [0 lb]

Potions and Alchemicals:
Potion: Antitoxin (50)
Potion: (4x)Cure light wounds (200)
Potion: Hide from animals (50)
Potion: Hide from undead (50)
Subst: (2x)Oil of magic weapon (100)
Subst: (2x)Tanglefoot bag (100)
Subst: Universal solvent (50)
Material: Diamond dust (250) [Stoneskin]

Arcane Scrolls:
xxx

Equipment in the Celestial Forces HQ:
Celestial Forces Funds: 157.000 Gold [Left: 2282]
Boccobs Blessed Book (6250E/500xp)

[i]Pre-buffs:[/i] [Prebuff Capacity: 21 SL]
[Ext]False life (20 hours) on Ebelin [3 SL]
[Ext]Mage armor (20 hours) on Ebelin [2 SL]
[Ext]Mage armor (20 hours) on Griffon [2 SL]
Ring of counterspells (Dispel magic) [3 SL]

[u]Spells per day: 4/6/6/4/4/3[/u] [Caster level 10][Dc16+lvl] [61 SL; Use: 21 SL]
0: x, x, x, x
1: x, x, x, x, x, x
2: x, x, x, x, x, x
3: x, x, x, x
4: x, x ,x, x
5: x, x, x
Spellbook
Spellbook:
0: Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/Close, Prestidigitation, Ray of frost, Read magic, Resistance, Touch of fatigue

1: Expeditious retreat,Grease, Mage armor, Magic missile, Protection from evil, Ray of enfeeblement, Shield, Shocking grasp, Silent image, Sleep, True strike, Ventriloquism

2: Alter self, Bears Endurance, Blindness/Deafness, Bulls strength, Command undead, False life, Fox cunning, Ghoul touch, Glitterdust, Invisibility, Melfs acid arrow, Mirror image, Protection from arrows, Resist elements, Scorching ray, See invisibility, Shatter, Spectral hand

3: Clairvoyance/Clairaudience, Deep slumber, Dispel magic, Displacement, Fireball, Fly, Haste, Heroism, Ray of exhaustion, Secret Page, Suggestion

4: Dimension door, Evards black tentacles, Greater invisibility, Ice storm, Lesser globe of invulnerability, Polymorph, Solid fog, Stoneskin

5: Baleful polymorph, Cloudkill, Feeblemind, Telekinesis


Allies of Ebelin Barnahdy
Hawk Familiar (100) ["Ashteru"]
Adv. Giant Eagle (13500/4°) ["Absalon"]
Ashteru
Ashteru
Hawk Familiar
Tiny Magical Beast
True Neutral


Statistics:
STR....06 (-2)
DEX....17 (+3)
CON....10 (+0)
INT.....08 (-1)
WIS....14 (+2)
Cha.....06 (-2)

Hitpoints:.......35 (13Hd)
Bab/Grp:.......+9/-1
Movement:.....10', Fly 60' (average)
Initiative:.......+3
Armor Class:...22 (touch 15, flat 15, both 12) [+2size, +3dex, +5natural, +2barding]

[u]Saves:[/u]
For +11
Ref +10
Will +11

Special abilities:
Alertness, Improved evasion, Share spells, Empathic link, Low-light vision, Weapon finesse (talons), Deliver touch spells, Speak with master

Skills:
Concentration:.......16 [16 (rnk) +0 (con)]
Hide:.....................15 [5 (rnk) +3 (dex) -1 (acp) +8 (size)]
Listen:..................18 [14 (rnk) +2 (wis) +2 (feat)]
Move silently:..........7 [5 (rnk) +3 (dex) -1 (acp)]
Spellcraft:..............15 [16 (rnk) -1 (int)]
Spot:....................20 [8 (rnk) +2 (wis) +8 (race) +2 (feat)]

Attacks:
Talons:.................+15/+10 melee, 1d4-2 (20/x2)

Equipment:
[Ma]Chainshirt barding (350) [tiny] [2]
Absalon
Absalon
Advanced Elite Giant Eagle
Huge Magical Beast
Neutral Good


Statistics: [Str@8th] [ELITE STATS!]
STR....32 (+11) [15, +8race, +1level, +8size]
DEX....17 (+3) [13, +6race, -2size]
CON....20 (+5) [14, +2race, +4size]
INT.....10 (+0) [10]
WIS....16 (+3) [12, +4race]
Cha.....8 (-1) [8]

Hitpoints:.......94.5 (9 HD) [CR 7]
Bab/Grp:.......+9/+32 [+9bab,+8size,+7str]
Movement:.....10', Fly 80' (average)
Initiative:.......+3
Armor Class:...17 (touch 11, flat 14, both 8) [-2size, +3dex, +6natural]

[u]Saves:[/u]
For+11 [6 (mag) +5 (con)]
Ref+9 [6 (mag) +3 (dex)] [Evasion]
Will+6 [3 (mag) +3 (wis)]

Special abilities: Low-light Vision, Evasion
Feats: Wingover, Hover, Improved Grapple, Snatch

Skills:
Hide:................-5 [0 (rnk) +3 (dex) -8 (size)]
Know Nature:.....2 [2 (rnk) +0 (int)]
Listen:.............12 [9 (rnk) +3 (wis)]
Move Silently:.....3 [0 (rnk) +3 (dex)]
Sense Motive:.....5 [2 (rnk) +3 (wis)]
Spot:...............17 [10 (rnk) +3 (wis) +4 (race)]
Survival:............4 [1 (rnk) +3 (wis)]

Attacks: [+9bab,-2size,+ability]
Claw:...............+18 melee, 1d8+11 (20/x2)
Bite:................+18 melee, 2d6+5 (20/x2) [-5 if secondary]
Full Attack: 2 Claws and 1 Bite

Equipment:
Misc: Exotic (huge) Military Saddle of Riding+10 (5240/400xp/10°) [160 lb]


Description:
Ebelin Barnahdy was born as a Sun Elf. He has pale golden skin, thick long dark hair (often bound into a pigtail) and stands 1.75m tall. He speaks in a flowerly language, often paraphrasing every sentence. Ebelin is polite and straight, a bit haughty sometimes and helpful if the request is for a just cause. Deep in his heart slumbers the good-aligned elven nature but his life and past experiences apparently have made him hard-hearted.

Ebelin - a member of a noble house in Arkhein - was early on trained in the traditional elven ways including both warfare and magic which he mastered to blend into a harmonic combat style. Initially he should have learned the way of the Bladesingers but they were not core... errh, he lacked the bardic light-heartyness and extroversion needed to enter this class.

It didn't take long until Ebelin found his purpose in life - the fighting against evil, and there was no better way to do that than to aid the Celestial Forces which were also stationed in his district. Ebelin went on many important missions for the CEF, even died once, but he stood true to them until their hour of destruction in the Year of Hell. Ebelin vanished during that time; if he's still alive, no one knows...


Classic CoCo Arena Record

Classic CoCo Arena Record
[post=1373344]01:[/post] Hy Denshadow (Jindl):...................Victory
[post=1443994]02:[/post] Imitril (Imizael):......................Victory
[post=1501166]03:[/post] Rito Maya (Moherajikuyx):...............Victory
[post=1539281]04:[/post] Bilo Darkleaf (Snarkhunter):............defeat
[post=1699108]05:[/post] Ander Brogaden (Magagumo):..............Victory
[post=1733578]06:[/post] Jindl of the Highforest (Jindl):........defeat
[post=1797879]07:[/post] Bruno Willikens (Magagumo):.............Victory
[post=1873978]08:[/post] Bilo Darkleaf (Snarkhunter):............Victory
[post=1912444]09:[/post] Jindl of the Highforest (Jindl):........defeat
[post=1975050]10:[/post] Skymoon Moonbow (Skymoon Moonbow):......defeat
[post=2087073]11:[/post] Iron the Panza (Moherajikuyx):..........defeat
[post=2316310]12:[/post] Skymoon Moonbow (Snarkhunter):..........defeat
[post=2360907]13:[/post] Brackin Bonesnapper (Motherbast):.......Victory
[post=2471664]14:[/post] Brackin Bonesnapper (Motherbast):.......defeat
[post=2522084]15:[/post] Rito Maya (Moherajikuyx):...............Victory
[post=3313147]16:[/post] Zorander Brogaden (Magagumo)............Victory
[post=3393882]17:[/post] Candessa Rain (Motherbast)..............defeat
[post=3557231]18:[/post] Kelek (Tellish of Ket)..................Victory
[post=4137273]19:[/post] Heinrich (Hatzinger)....................defeat
[post=4198992]20:[/post] Candessa Rain (Motherbast)..............defeat
[post=4386053]21:[/post] Aemon (Beldin)..........................Victory


Past Expenditures
Past Expenditures
Spellbook: Ray of Enfeeblement (25)
Spellbook: Ventriloquism (25)
Spellbook: Sleep (25)
Spellbook: Grease (25)
Spellbook: Invisibility (100)
Spellbook: False Life (100)
Spellbook: Fox Cunning (100)
Spellbook: Ghoul Touch (100)
Spellbook: Glitterdust (100)
Spellbook: Melfs Acid Arrow (100)
Spellbook: Mirror Image (100)
Spellbook: Protection from Arrows (100)
Spellbook: Resist Elements (100)
Spellbook: Scorching Ray (100)
Spellbook: See Invisibility (100)
Spellbook: Shatter (100)
Spellbook: Spectral Hand (100)
Spellbook: Fly (150)
Spellbook: Haste (150)
Spellbook: Heroism (150)
Spellbook: Ray of Exhaustion (150)
Spellbook: Clairvoyance/Clairaudience (150)
Spellbook: Secret Page (450)
Spellbook: Suggestion (150)
Spellbook: Polymorph (200)
Spellbook: Solid Fog (200)
Spellbook: Stoneskin (200)
Spellbook: Ice Storm (200)
--------------------------
Spellbook total: 3550 gold

The Ashen Fields
Ex Nihilo

"I did not ask to be made sentient. The steel in my bones yearns for the freedom of silence. As does the carbon in your body.
Do not run, for I mean you no harm. Allow me to show your fragile flesh the ecstasy of oblivion."



IMAGE(http://img.photobucket.com/albums/v314/Ashenai/warforgedmonk.jpg)

Gender: ...None ....................(consider it Male)
Race: .....Warforged (Aberration) (consider it Elan)
Class: ....Monk 3
Alignment: Lawful Neutral

Medium size, 5'7" tall, 150 wt, 2283 yrs old
No body hair; glowing red optics; steel skin
Speaks Common, Elvish, and Infernal

Str 16, +3, .10 pts
Dex 14, +2, ..6 pts
Con 14, +2, ..6 pts
Int 12, +1, ..4 pts
Wis 16, +3, .10 pts
Cha 06, -2, ..0 pts (-2 racial)

[u]Hit Points[/u] 23 (8+4.5*2+2*2)
AC 16 (+2 dex, +3 wis), Touch 15, Flat 13
Init +2 (+2 dex)
BAB +2; Grap +9 (+3 str, +4 feat)
Speed 40 (30 base +10 enhancement, light|medium|heavy load 76/153/230)

[u]Saves[/u]:
Fort +5 (3 Monk +2 con)
Refl +5 (3 Monk +2 dex)
Will +6 (3 Monk +3 wis) [+2 against enchantment]

[u]Attacks[/u]:
+5 Melee, Unarmed Strike 1d6+3
+3/+3 Melee, Flurry of Blows (Unarmed Strike) 1d6+3/1d6+3
+4 Ranged 80', Light Crossbow 1d8
+5 Melee, Quarterstaff 1d6+4
+5 Melee, Kama 1d6+3
+5 Melee, Sai 1d4+3

[u]Skills[/u] (30 Monk):
+8 Move Silently (6 Monk, +2 dex)
+8 Hide .........(6 Monk, +2 dex)
+9 Spot .........(6 Monk, +3 wis)
+9 Listen .......(6 Monk, +3 wis)
+8 Concentration (6 Monk, +2 con)

[u]Feats[/u]:
- One Step Towards Oblivion (Wild Talent)............ (Level 1)
- Force of Steel ...........(Improved Unarmed Strike) (Monk 1)
- Stagger Flesh (3/day).....(Stunning Fist).......... (Monk 1)
- Wired Reflexes ...........(Deflect Arrows)......... (Monk 2)
- Improved Grapple....................................(Level 3)


[u]Racial Traits[/u]:
- Aberration
- Mindforged: ...(Naturally Psionic) +2 power points at 1st level.
- Fleshforged: ..(Resilience)....... +2 DR for 1 power point.
- Null Trance: ..(Resistance)....... +4 to all saves for 1 power point.


[u]Monk Abilities[/u]:
- Blurred Steel (Evasion)
- Machine Logic (Still Mind)


[u]Special[/u]:
4 power points available (2 racial +2 feat) [2 usable in Arena fights]


Pre-buffs
Psionically focused


[u]Equipment[/u] (Total: 1454 gp):

Light Crossbow (4 lb) 35 gp
97 Bolts (10 lb) 10 gp
Quarterstaff (4 lb)
3 Kamas (6 lb) 6 gp
3 Sais (3 lb) 3 gp

Cloak:
- Cloak of Resistance +1 (1 lb) 1000 gp

Expendables:
- 4 Potions of Cure Light Wounds (0.3 lb) 200 gp
- 2 Potions of Mage Armor (0.2 lb) 100 gp
- Potion of Hide from Animals (0.1 lb) 50 gp
- Potion of Shield of Faith +2 (0.1 lb) 50 gp

Weight carried: 28.7 lb (light load)

Light Warhorse (150 gp) (CR 1)
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: ?
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Other Possessions:
- 2546 gp remaining

[u]Past Expenditures[/u] (Total: 50 gp):
- Potion of Mage Armor 50 gp
- 3 bolts

[u]Total Gold[/u]: 4500 gp

[u]XP[/u]: 4700 (6000 needed for level 4)

Fights:
[post=5244688]Zeem Z’ayn[/post]........TAUGHT OBLIVION (cellardweller) [+900 gp, +900 xp]
[post=5307312]Jindl[/post].............DOES NOT COMPUTE (SnarkHunter) [+300 gp, +300 xp]

Quests:
None yet
Nachtvogel

Gender: Female
Race: Human
Sizecategory M, 5'6" tall, 85 wt, 16 yrs old
black hair; black eyes; pale skin
Alignment: CE
Class: Wilder 3

Speaks common, infernal

Str 8, -1 ..0 pts
Dex 14, +2 .6 pts
Con 14, +2 ..6 pts
Int 10, 0 ..2 pts
Wis 14, +2 ... 6pts
Cha 18, +4 ... 16pts

[u]Hit Points[/u] 19
AC 16 (touch 16, flat 14)
Init +6 (2 dex +4feat)
BAB +2; Grap +1 (-1str)
Speed 30 [40 when focused] (base 30, light|medium|heavy load 0/26/53/80, armorcategory light)

[u]Saves[/u]:
Fort +3 (1+ 2con)
Refl +3 (1 +2dex)
Will +5 (3 +2wis)

[u]Attacks[/u]:
+4 Ranged Touch

[u]Skills[/u] (30 Wilder):
+8 (6 Wilder) Concentration (+2 con)
+8 (6 Wilder) Spot (+2 wis)
+8 (6 Wilder) Listen (+2 wis)
+7 (6/3 Wilder) Handle Animal (+4 cha)
+7 (6/3 Wilder) Use Magic Device (+4 cha)

[u]Feats[/u]:
- Improved Initiative (Human bonus)
- Quicken Power (level 1)
- Speed of Thought (level 3)

[u]Wilder Abilities[/u]:
- Wild Surge +2
- Elude Touch
- 17 power points (11 +6cha) 6 points usable in Arena combat

Powers
1: Vigor, Energy Ray

[u]Buffs[/u]:
- Enter psionically focused

[u]Equipment[/u]: 2390 gp total
Mithril Chain Shirt (1100 gp) 12,5 lb
Light Crosbow (35 gp) 4 lb
50 Bolts (5 gp) 5 lb

3 Potions of Cure Light Wounds (150 gp) 0.3 lb
Power Stone of Force Screen ML 1 (25 gp) 0.1 lb
Power Stone of Synesthete ML 1 (25 gp) 0.1 lb
Power Stone of Defensive Precognition ML 1 (25 gp) 0.1 lb
Power Stone of Chameleon ML 1 (25 gp) 0.1 lb

Cloak of Resistance (1000 gp) 0.1 lb

Weight carried: 22.3 lb (light)

Light Warhorse (150 gp) (CR 1)
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: ?
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Other Possessions:
- 760 gp

[u]Past Expenditures[/u] (tot. 25 gp):
Power Stone of Force Screen (25 gp)

[u]Total Gold[/u]: 3300 gp

[u]XP[/u]: 3500 (6000 needed for level 4)

Fights:
[post=5231591]Lissa Longfellow[/post].......FAILED (SnarkHunter) [+300 xp, +300 gold]

Quests:
None yet
Sivalyn Hazeweaver

Gender: Male
Race: Grey Elf
Class: Wizard 3
Alignment: Neutral Good

Medium size, 5'7" tall, 120 wt, 160 yrs old
Silver hair, dark eyes
Speaks Common, Elvish, Draconic, Gnoll, Gnome, Orc, Sylvan

Str 6, -2, ..0 pts .(-2 racial)
Dex 18, +4, ..10 pts (+2 racial)
Con 14, +2, ..10 pts (-2 racial)
Int 20, +5, .16 pts (+2 racial)
Wis 08, -1, .0 pts
Cha 08, -1, ..0 pts

[u]Hit Points[/u] 15 (6 + 2.5*2 + 2*2)
AC 14 (+4 dex), Touch 14, Flat 10
Init +8 (+4 dex, +4 feat)
BAB +1; Grap -1 (-2 str)
Speed 30 (30 base, light|medium|heavy load 20/40/60)

[u]Saves[/u]:
Fort +3 (1 Wizard +2 con)
Refl +5 (1 Wizard +4 dex)
Will +2 (3 Wizard -1 wis)

[u]Attacks[/u]:
-5 Melee, Scythe 2d4-2 20/x4
+5 Ranged, 80' Light Crossbow 1d8
+5 Ranged Touch

[u]Skills[/u] (42 Wizard):
+7 Move Silently (6/2 Wizard, +4 dex)
+7 Hide .........(6/2 Wizard, +4 dex)
+4 Spot .........(6/2 Wizard, -1 wis +2 racial)
+4 Listen .......(6/2 Wizard, -1 wis +2 racial)
+8 Concentration (6 Wizard, +2 con)
+11 Spellcraft ..(6 Wizard, +5 int)
+8 Knowledge (arcana) (3 Wizard, +5 int)
+0 Handle Animal (3/2 Wizard, -1 cha)

[u]Feats[/u]:
Scribe Scroll (Wizard 1)
Improved Initiative (Level 1)
Craft Wondrous Item (Level 3)

[u]Racial Traits[/u]:
+2 Dexterity, +2 Intelligence, -2 Strength, –2 Constitution
Immunity to sleep, +2 racial saving throw bonus against enchantment spells or effects
Low-Light Vision
Weapon Proficiency: longsword, rapier, longbow, shortbow
+2 racial bonus on Listen, Search, and Spot checks.
Favored Class: Wizard.

Spellbook
0 (DC 15): All cantrips
1 (DC 16): Protection from Evil, Shield, Mage Armor, True Strike, Sleep, Magic Missile, Color Spray, Ray of Enfeeblement, Expeditious Retreat, Shocking Grasp
2 (DC 17): Invisibility, Protection from Arrows

Spells Prepared (4)/4/2 (3 levels usable in Arena combat)
0: Acid Splash, Daze, Daze, Daze
1: Shocking Grasp, Sleep, Color Spray, Shield
2: Invisibility, Protection from Arrows

Pre-buffs
None

[u]Equipment[/u] (Total: 731 gp):

Light Crossbow (4 lb) 35 gp
30 Bolts (3 lb) 3 gp
Scythe (10 lb) 18 gp

Bag of Tricks (rust) 3000 gp (Usable 4 times per Arena fight)

Expendables:
- 2 Potions of Cure Light Wounds (0.2 lb) 100 gp

- Scroll of Mage Armor* (CL 1), Shield* (CL 1), Expeditious Retreat* (CL 1), and Protection from Evil (CL 1) 50 gp, 4 xp
- 3x Scroll of Shield* (CL 1) 37.5 gp, 3 xp
- 3x Scroll of Expeditious Retreat* (CL 1) 37.5 gp, 3 xp
- Scroll of True Strike* (CL 1), True Strike* (CL 1), and True Strike* (CL 1) , 37.5 gp, 3 xp
- Scroll of Color Spray* (CL 1), and Color Spray* (CL 1) 25 gp, 2 xp
- Scroll of Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), and Magic Missile* (CL 3) 225 gp, 18 xp

Weight carried: 17.2 lb (light load)

Light Warhorse (150 gp) (CR 1)
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: ?
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Other Possessions:
- 919 gp remaining

[u]Past Expenditures[/u] (Total: 0 gp):
Scroll of Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), and Magic Missile* (CL 3) 150 gp, 12 xp
Scroll of Color Spray* (CL 1) 12.5 gp, 1 xp


[u]Total Gold[/u]: 4800 gp

[u]XP[/u]: 4954 (6000 needed for level 4)

Fights:
[post=5289952]Klaxon[/post]....VICTORY (Caterane) [+900 xp, +900 gold]

Quests:
None yet
Iminir Daeloth

Gender: Male
Race: Elan
Medium, 6' tall, 130 lbs, 677 yrs old (Old)
Alignment: Chaotic Neutral
Class: Psion (Egoist) 3
Speaks Common, Abyssal, Celestial, Draconic, Elven, Orc, Infernal

Str 06 -2 (-3 age) 1 pts
Dex 12, +1 (-3 age) 8 pts
Con 10, +0 (-3 age) 5 pts
Int 20, +5 (+2 age) 16 pts
Wis 16, +3 (+2 age) 6 pts
Cha 08, -1 (+2 age, -2 racial) 0 pts

[u]Hit Points[/u] 9
AC 11 (+1 dex), Touch 11, Flat 10
Init +1 (+1 dex)
BAB +1; Grap -1 (-2 str)
Speed 30 (base 30, light|medium|heavy load 20/40/60)

[u]Saves[/u]:
Fort +1 (1 +0 con)
Refl +2 (1 +1 dex)
Will +6 (3 +3 wis)

[u]Attacks[/u]:
+2 ranged 80' Light Crossbow (+1 BAB, +1 dex), 1d8 19-20/x2
+2 ranged touch (+1 BAB, +1 dex)

[u]Skills[/u] (42 Psion):
+06 Concentration... (6 Psion, +0 con)
+06 Listen.......... (6/2 P, +3 wis)
+06 Spot............ (6/2 P, +3 wis)
+11 Psicraft........ (6 Psion, +5 int)
+11 Knowledge (arcana) (6 Psion, +5 int)
+11 Knowledge (nature) (6 Psion, +5 int)
+11 Knowledge (planes) (6 Psion, +5 int)

[u]Feats[/u]:
- Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff, shortspear (Psion bonus)
- Overchannel (level 1)
- Quicken Power (Psion level 1)
- Expanded Knowledge: Astral Construct (level 3)

[u]Racial Traits[/u]:
- Aberration
- Naturally Psionic (+2 power points)
- Resistance (spend 1 PP to get a +4 bonus to saving throws for 1 round)
- Resilience (reduce damage by 2 points for every PP spent)

[u]Psion Abilities[/u]:
- 20 Power Points (11 +7 int +2 racial) (7 usable in every Arena fight)

[u]Psion (Egoist) powers known[/u]:
Level 1 (DC 16): Force Screen, Defensive Precognition, Vigor, Energy Ray, Mind Thrust, Astral Construct (feat)
Level 2 (DC 17): Animal Affinity, Ego Whip

[u]Buffs[/u]:
- Enter psionically focused

[u]Equipment[/u]: (1889 gp total)
Free scholar's outfit (0 lbs)
Cloak of Resistance +1 1000 gp

Weapons:
Light Crossbow (4 lbs) 35 gp
40 bolts (4 lbs) 4 gp

Belt:
- 2x Potion of Cure Light Wounds (CL 1) (0.2 lb) 100 gp
- Power Stone of Inertial Armor (ML 1) 25 gp
- Power Stone of Force Screen (ML 1) 25 gp
- Power Stone of Vigor (ML 3) 75 gp
- 3x Power Stone of Entangling Ectoplam (ML 1) 75 gp
- Power Stone of Energy Ray (cold) (ML 8) 200 gp
- Power Stone of Energy Ray (fire) (ML 8) 200 gp

Light Warhorse (150 gp) (CR 1)
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: ?
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Other Possessions:
- 1661 gold remaining

[u]Past Expenditures[/u] (tot. 50 gp):
- Power Stone of Inertial Armor (ML 1) 25 gp
- Power Stone of Force Screen (ML 1) 25 gp

[u]Total Gold[/u]: 3900 gp

[u]XP[/u]: 4100 (6000 needed for level 4)

Fights:
[post=5300692]Aeluath Dryearraheal[/post]... VICTORY (cellardweller) [+900 xp, +900 gold]

Quests:
None yet.
reserved 5
reserved 6
reserved 7
reserved 8
reserved 9
reserved 10

MadCow's Stables



Gladiators
[Post=5180042]Dr. Leo[/Post]
Race: Human
Class: 5 Psion (Egoist) [ECL5]
Notes:
Show
Complete; in need of minor editing + Streamlining Initiative compliance.


[Post=5180049]Dunewalker[/Post]
Race: Half-Giant
Class: Ranger 2 / Barbarian 3 [ECL6]
Notes:
Show
On Hold + Streamlining Initiative compliance. Need to edit out Enlarge Person stuff.


[Post=5180055]Empty[/Post]
Race: N/A
Class: N/A [ECL0]
Notes:

[Post=5180060]Mr. Big[/Post]
Race: Half-Giant
Class: Psychic Warrior 3 / Barbarian 2 [ECL6]
Notes:
Show
Re-Build Project


[Post=5180065]Oz Savage[/Post]
Race: Human
Class: Cleric 4 [ECL4]
Notes:

[Post=5180069]Sir Doyle[/Post]
Race: Human
Class: Rogue 5 [ECL5]
Notes:
Show
In middle of Quest


[Post=5180074]N/A[/Post]
Race: Unbodied
Class: Unbodied 4 [ECL8]
Notes:
Show
Project


[Post=5180077]Nessa Tempe[/Post]
Race: Air Mephit
Class: Psychic Warrior 1 / Mephit 3 [ECL7]
Notes:

[Post=5180084]Omo-Na Sento[/Post]
Race: Human
Class: Psychic Warrior 5 [ECL5]
Notes:

Character Stories


Show
To be added later.
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