Lycanthropes themes vs Claw Gloves item

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Hello guys, I'm having some questions about one possible combo.

 

One of my players will be playing tomorrow a Werebear warden using the rules from ''howl at the moon'' for the lycanthropes themes.

 

I saw the theme, it gives the player a beast form and it becomes hybrid (meaning he can be a man-bear not pig, sorry) at lvl 10. The player bought with his starting gold Claw Gloves (+1d10 dmg on melee attacks in beast form against ennemies that grants you combat advantage). 

I'm thinking it's strong, really strong but it could be worse with a wererat rogue IMO lol. 

So, just asking you guys, ''is all of this legal'' ??

General consensus is yes.  Depending on his class, and how you real the +1d10 damage for things which don't have damage rolls, it's probably fine.  He's spending his hands slot and his theme to do it, after all.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.

I agree, thanks for your answer.