Anyone else catch that one of the new feats described in Dragon requires you to spend action points? So I'm guessing action points are standard now?
I was looking at the SW Saga book the other day and noticed that they had the Jedi Secrets powered by force points.
Any thoughts that some of these might appear in 4e?
Allow me to speculate baselessly:
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I hope they're given out X per game session, rather than per level. I dislike the Action Point hoarding that comes with 'per level' systems.
I completely agree. The Star Wars: Saga force point system drives me nuts. Don't get me wrong, I still use it and make it work...for Star Wars. However, I do NOT want mainstream D&D to have per level action points.
They seem to award hoarding points and they don't add the "cool" flavor and dynamic that they try to because everyone hangs on to their points and then blows them all at once on the BBEG in one round to kill THAT epic encounter also.
While the solution of each adventure having at least 1 AP works, I wouldn't mind if they were even per ENCOUNTER. That, of course, depends on what they can do and how many each character gets at any given time.
This is all MHO as usual. Take it in stride. :D
OOOOh I want to do that too,
Action points will be part of the DDI and if you don't get a subscription you wont be able to use them, also they will be selling booster packs of the new collectable class feature cards that come with a random ultra rare foil card that has a code that you have to enter in and if your lucky gives you between 0-3 action points. this will be the only way to get new action points. Also a character without action points is not allowed to participate in combat. so buy your boosters, and hope you get the foil card and hope that your lucky and get your action points.
This is just pointless fun being had by me and expressing the worst fears of the anti-4th crowd:D
Yeah, the fact that Action Points scream "horde me" is the biggest problem with them.
On the other hand, the examples you give would require intense bookkeeping that would slow the game down. Savage Worlds has a pretty good way of dealing with it.
* You get 3 points at the beginning of a game session
* Heroic, spectacular, or exceedingly lucky actions get you an additional point
* All points are turned in at the end of the session so hoarding them is pointless and may cost you your character's life if you fail to use them wisely
* Points turned in at the end of the session can be spent for XP bonuses so they are not spent all at once when it doesn't matter
Simple, clean and relatively efficient. The only thing that comes into play here is that rewards of points can sometimes seem arbitrary since the definitions of "Heroic" or "Spectacular" can vary by DM. But it's also a nice way to encourage RP since you can get a chip that will help you in combat later by RPing well now.
Therefore, you would have:
At will powers
one/ day powers
action point powers (somewhere around 4 per level perhaps)
The last would take the place of one/week powers, since a week varies a lot in actual game experience, but the number of encounters per level is more static.