Okay, I don't know if this has already been discussed or not. Can "point blank" and "precise shot" be rolled into one feat? I get a little tired that a wizzy, sorcerer, warmage, etc has to take both those feats to be an effective spellcaster.
I have an issue with mundane archery/ranged combat being useless, but not with this being two feats. I they fix ranged combat so that warriors are just as good as wizards at it, then the need to make it so feat intensive might diminish.
I hope they fix the "I take a 5ft step back to avoid AoOs and then..." tactic. It is more of an issue.
The two seperate feats doesn't really bother me. Ranged touch attacks are only a minor part of spell casting, though this may be changed in 4.0. Though I do agree that reversing the order of pre-reqs makes sense.
I still think that shileds should have more of an affect on AC vs ranged attacks/spells than they do now.
The part of me that like realism agrees, but I think that the part of me that puts "fun" over "realism" wins out here. Being good at archery is a lot of effort in 3e, and I perfectly understand why players who have invested the money and feats into a good archer build are reluctant to drop the bow when someone closes to melee.
Getting rid of the ability for that investment in archery to be useful as soon as an enemy closes on you (especially one that can hit you but you can't hit due to reach) would make archery even more the unloved stepchild of armament choices in D&D.
I think so too. This is why I like the Shield Ward feat in PHB2. I'd honestly like to see its effect that the shield bonus applies to touch AC (or 4e's Reflex equivalent) be carried over into the default rules for shields. Yes, that would make nearly everyone want a shield, but is that really a bad thing when facing ranged attackers as a real threat?
On further thought, I don't mind if they were two seperate feats (prefer one though) but reverse the prerequisites. Have precise shot be a prereq for point blank.