Okay, so the current point buy values are this

STAT . . POINT COST

8 . . . . . 0

9 . . . . . 1

10 . . . . 2

11 . . . . 3

12 . . . . 4

13 . . . . 5

14 . . . . 6

15 . . . . 8

16 . . . . 10

17 . . . . 13

18 . . . . 16

It toally favours even numbers because the cost increase occurs after you've just bought an even, "increased by +1 mod" stat but before you've bought a odd and not "increased by +1 mod" stat. The current formula is...

if x E W (whole number system) and x is the paid point buy cost then

(note: L is the floor function, round down to the nearest whole number)

f(x) = L ( x + 8 ), if 6>= x >= 0

f(x) = L ( 1/2x + 11 ), if 10 >= x > 6

f(x) = L ( 1/3(x-1) + 13) , if 16 >= x > 10

I think the cost SHOULD be changed to reflect that ew are trying to favour odd numbers as well and not have have point buy characters any more min-maxed than rolled character stats.

STAT . . POINT COST

7 . . . . . 0

8 . . . . . 1

9 . . . . . 2

10 . . . . 3

11 . . . . 4

12 . . . . 5

13 . . . . 6

14 . . . . 8

15 . . . . 10

16 . . . . 13

17 . . . . 16

18 . . . . 20

stats costs 1 point each up to 13, 2 additional cost for a 14 or a 15 in a stat, 3 additional points for a 16 or a 17, and 4 additional points for an 18 in a stat. And in the example here, the stats start at 7 (a -2 modifier) and not 8; but that "starting stat" is debate and much less the central concern.

Formulas would be...

f(x) = L ( x + 7 ), if 6>= x >= 0

f(x) = L ( 1/2x + 10 ), if 10 >= x > 6

f(x) = L ( 1/3(x-1) + 12) , if 16 >= x > 10

f(x) = L ( 1/4(x-4) + 14) , if 24 >= x > 16

I mean, if we ever needed a reason to, we could buy stats even higher (think about those stat changing rituals that use point-buy alterations or maybe higher levels PCs or monsters)

f(x) = L ( 1/5(x-9) + 16) , if 34 >= x > 24

f(x) = L ( 1/6(x-16) + 18) , if 46 >= x > 34

f(x) = L ( 1/7(x-25) + 20) , if 60 >= x > 46

f(x) = L ( 1/8(x-36) + 22) , if 76 >= x > 60

f(x) = L ( 1/9(x-49) + 24) , if 94 >= x > 76

f(x) = L ( 1/10(x-64) + 26) , if 114 >= x > 94

If this change does happen, they should determine what the new "averager", "high power", and "low power" point buy stat totals are. I'd suggest...

low 27, average 36, high 45

This might also relate to what the "Elite Array" (or any set of pre-gen stats) are. For reference, I think the Elite Array is 15, 14, 13, 12, 10, 8. Under this system, it would be worth 10 + 8 + 6 + 5 + 3 + 1 = 33pts.

STAT . . POINT COST

8 . . . . . 0

9 . . . . . 1

10 . . . . 2

11 . . . . 3

12 . . . . 4

13 . . . . 5

14 . . . . 6

15 . . . . 8

16 . . . . 10

17 . . . . 13

18 . . . . 16

It toally favours even numbers because the cost increase occurs after you've just bought an even, "increased by +1 mod" stat but before you've bought a odd and not "increased by +1 mod" stat. The current formula is...

if x E W (whole number system) and x is the paid point buy cost then

(note: L is the floor function, round down to the nearest whole number)

f(x) = L ( x + 8 ), if 6>= x >= 0

f(x) = L ( 1/2x + 11 ), if 10 >= x > 6

f(x) = L ( 1/3(x-1) + 13) , if 16 >= x > 10

I think the cost SHOULD be changed to reflect that ew are trying to favour odd numbers as well and not have have point buy characters any more min-maxed than rolled character stats.

STAT . . POINT COST

7 . . . . . 0

8 . . . . . 1

9 . . . . . 2

10 . . . . 3

11 . . . . 4

12 . . . . 5

13 . . . . 6

14 . . . . 8

15 . . . . 10

16 . . . . 13

17 . . . . 16

18 . . . . 20

stats costs 1 point each up to 13, 2 additional cost for a 14 or a 15 in a stat, 3 additional points for a 16 or a 17, and 4 additional points for an 18 in a stat. And in the example here, the stats start at 7 (a -2 modifier) and not 8; but that "starting stat" is debate and much less the central concern.

Formulas would be...

f(x) = L ( x + 7 ), if 6>= x >= 0

f(x) = L ( 1/2x + 10 ), if 10 >= x > 6

f(x) = L ( 1/3(x-1) + 12) , if 16 >= x > 10

f(x) = L ( 1/4(x-4) + 14) , if 24 >= x > 16

I mean, if we ever needed a reason to, we could buy stats even higher (think about those stat changing rituals that use point-buy alterations or maybe higher levels PCs or monsters)

f(x) = L ( 1/5(x-9) + 16) , if 34 >= x > 24

f(x) = L ( 1/6(x-16) + 18) , if 46 >= x > 34

f(x) = L ( 1/7(x-25) + 20) , if 60 >= x > 46

f(x) = L ( 1/8(x-36) + 22) , if 76 >= x > 60

f(x) = L ( 1/9(x-49) + 24) , if 94 >= x > 76

f(x) = L ( 1/10(x-64) + 26) , if 114 >= x > 94

If this change does happen, they should determine what the new "averager", "high power", and "low power" point buy stat totals are. I'd suggest...

low 27, average 36, high 45

This might also relate to what the "Elite Array" (or any set of pre-gen stats) are. For reference, I think the Elite Array is 15, 14, 13, 12, 10, 8. Under this system, it would be worth 10 + 8 + 6 + 5 + 3 + 1 = 33pts.