Enword.org wrote:Drow Paralysis Poison: Fortitude save DC 18, 1 point of paralysis. Each point is –1 square movement, each 2 points is –1 attacks and AC. If points are greater than Constitution bonus + 2, save at start of turn or be paralyzed for 1 round, save every round. No secondary effects, fades in 5 minutes.
Poisons appear to be quite complex now with several potential effects that have to be compared against different totals (points, per 2 points, versus Con bonus +2), potentially secondary effects and variable fade rates.
This could potentially complicate poison encounters -- particularly those encounter with multiple poisonous opponents -- say a drider, a few spiders and an ettercap.
The last thing I want in the game system is to track yet another set of "damage" and check character status round by round and hit by hit.