I'm just throwing this out there for fun and to see what people think. I read through some of the point buy vs. rolling thread but not all. If someone else has suggested this already I apologize:

Hybrid System:

The thought behind this is to get randomness into abilities while allowing characters to still be relatively on the same level. Personally I like the solid ground that point buy gives me to stand on but I also miss the randomness and rush of the roll.

How to use this system:

Pick a point buy number that you want use. For my example I'll use the standard point buy of 25. I figure I want to make a Dwarven Cleric so I choose these numbers for the abilities:

STR 13

DEX 10

CON 12

INT 10

WIS 14

CHA 14

Of course I am hedging my bets here a little and being conservative with the spread of the scores. I realize there are ways of optimizing with point buy buy I am not so concerned with that.

I add racial modifiers which now gives me these stats:

STR 13

DEX 10

CON 14

INT 10

WIS 14

CHA 12

Here is where the randomness comes in. I'm using a D20 (I'm not exactely sure why but it seemed to fit) to do this:

Score Ability Adj.

1-4 -2

5-8 -1

9-12 0

13-16 +1

17-20 +2

or you could use a more conservative take:

1-8 -1

9-12 0

13-20 +1

Just for fun I'll use the more agressive approach. Here are the six rolls which I will use for the abilities in order:

Roll Adj.

1 -2

10 0

5 -1

2 -2

15 +1

19 +2

Now the final ability scores are:

STR: 11

DEX: 10

CON: 13

INT: 8

WIS: 15

CHA: 14

So maybe I'm taking to much of a middle ground here but also this might be a good compromise. It'll be interesting to hear what people think.

Hybrid System:

The thought behind this is to get randomness into abilities while allowing characters to still be relatively on the same level. Personally I like the solid ground that point buy gives me to stand on but I also miss the randomness and rush of the roll.

How to use this system:

Pick a point buy number that you want use. For my example I'll use the standard point buy of 25. I figure I want to make a Dwarven Cleric so I choose these numbers for the abilities:

STR 13

DEX 10

CON 12

INT 10

WIS 14

CHA 14

Of course I am hedging my bets here a little and being conservative with the spread of the scores. I realize there are ways of optimizing with point buy buy I am not so concerned with that.

I add racial modifiers which now gives me these stats:

STR 13

DEX 10

CON 14

INT 10

WIS 14

CHA 12

Here is where the randomness comes in. I'm using a D20 (I'm not exactely sure why but it seemed to fit) to do this:

Score Ability Adj.

1-4 -2

5-8 -1

9-12 0

13-16 +1

17-20 +2

or you could use a more conservative take:

1-8 -1

9-12 0

13-20 +1

Just for fun I'll use the more agressive approach. Here are the six rolls which I will use for the abilities in order:

Roll Adj.

1 -2

10 0

5 -1

2 -2

15 +1

19 +2

Now the final ability scores are:

STR: 11

DEX: 10

CON: 13

INT: 8

WIS: 15

CHA: 14

So maybe I'm taking to much of a middle ground here but also this might be a good compromise. It'll be interesting to hear what people think.