4e surprise round now same as regular round

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Looking at Chris Thomasson's blog, http://forums.gleemax.com/showthread.php?p=13907562#post13907562, it looks like they have simplified 4e by making the surprise round a full round, not just a standard action, like 4e.

This provides a nice boost in power to striker-types, who spend the effort to be sneaky. Now they get the equivalent of full attack sequences, instead of just a shot. Add the fact that their extra precision damage usually applies to both hits, like a rogue's sneak attack, and strikers get a great 'first-strike' damage potential, to make up for their inherently weaker 'round-by-round' damage potential compared to a defender/fighter.

Ed Tostanoski
841191
But they have also stated that the Full Attack is gone.
Okay, this means that all attacks are 'standard' actions now. This does not invalidate my point that the 4e rules improve the sneaky striker's 'first-strike', and therefore overall damage potential, over 3.5.

This provides a greater incentive not only to play strikers in 4e, but sneaky ones, as a lot of your overall extra damage potential is tied up in the surprise round. Ask anyone who played a high-level 3.5 rogue what they feel about their role in combat, and you will agree that something needed to be fixed.

Ed Tostanoski
841191