I'll step out on my own and say that, while I hated the implementation of Favored Class in 3x, I liked the idea of racial proclivities.
I'm hoping the new racial advancements serve that purpose (dwarven resilience may encourage tanks rather than blasters). I'll be very disappointed, though, if the elven advancement doesn't give them a bit of magic/magely feel.
Is there actually anyone who is in favour of the favoured class rule?
I thought it was an OK rule... its pretty much just in there to keep players from mixing/matching classes too much to come up with some broken game combo.
Every level you taken in another class means means you aren't progressing in the others. Let's try this for visual effect:
I entirely agree. It was an an artifact from earlier editions when it was introduced in 3.0, and ignored in the groups I played with (along with multi-class XP penalties). It frankly serves no useful purpose but to enforce a multi-class-XP rule that few adhere to anyway and racial stereotypes.
Former DDI subscriber
It was allegedly there to discourage "dipping", not necessarily because dipping was overpowered, but because it hurts the flavor of the classes. (At least in WotC's opinion). For example, in 3.0, every rogue dipped 1 level in ranger if they could for dual weild. So it made it so that you had to be a halfling, human, or half-elf to be a dual weilding rogue, instead of a dwarf, which somehow made people feel better. Especially since 2e folk were already frothing at the mouth and claiming apocalypses at the idea that dwarves could be paladins or halflings could be wizards.
3.5 fixed the front-loaded class problem from 3.0 though, and by that time people got over the racial class limitations, so I'm not sure why they kept it. It was probably that they didn't want to cause too much of a change from 3.0 on something that was so easily removable by most DM's.