I'm just curious if 4E will have this. I.E.: Roll Defense to hit and then roll damage. Say if you roll 8, and the NPC's DR (or AC) is 4, you do four points of damage.

First posted on this thread:

http://forums.gleemax.com/showthread.php?p=13531700#post13531700

Like this chart:

ARMOR DR

Padded 1

Leather 2

Studded Leather 3

Chain Shirt 4

Hide 4

Scalemail 4

Chainmail 5

Breastplate 5

Splint Mail 6

Banded Mail 6

Half-Plate 7

Full Plate 8

Buckler 1

Light Shield 1

Heavy Shield 2

Tower Shield 4

DR (AC) = Armor + Natural + Enchancemnt, etc.

And Defense = 10 + Class Bonus + Dex Mod + Dodge Bonus + Shield Bonus

+ Other Mods such as Circumstance, Competence, Insight and Luck

Defense would work like BAB, i.e.: GOOD, AVERAGE, and POOR.

Rogues, Monks (if they are in), Rangers, and Bards (if they are in) = GOOD

These all all classes with high reflex Saves, so other classes that came in with high Ref Saves would get this as well.

Wizards and Sorcerers, and Warlocks = POOR

This reflects the fact that they have little to no combat training.

Everyone Else = Average

Although Fighters have a lot of comabat training, a Rogue should be able to dodge better.

First off, sorry I couldn't just cut and paste from MS Paint, the image is prettier that way Anyway, I tried to use the existing system where applicable. Armor gives DR instead of AC Bonus, and the bonus is the same, so a Human Ftr wearing +2 Full Plate w/ a +3 Shield would have DR 15.

How it works is in this example someone doing 20 points damage would only do 5. Rolling a Crit bypasses DR.

Defense is analagous to BAB. Classes with High Ref Saves get the Good Progression, Wizards, Sorcerers, Warlocks, etc. get the Poor Progression, while everyone else gets the Average Progression. At first DR might seem high, but:

Full Plate +5 and Heavy Steel Shield +5 = DR 20/-

20th Level Fighter w/Greatsword Specialization and 33 STR does 2d6 +25

= max. dam. = 37 pts.

and w/10 pt. Power Attack = 47 Pts.

Defense Roll

20th Level Rogue w/Dodge Feat and 33 DEX has 43 Defense

20th Level Fighter w/ Greatsword Weapon Focus and +5 Greatsword and

33 STR and +20 BAB has +37 to hit and hits on a 6 or higher

= 70% chance to hit

20th Level Maxed-Out Cleric has 45% Chance to Hit

20th Level Maxed-Out Wizard has 20% Chance to Hit

If Example Rogue has 5 Ranks in Acrobatics and is using the

Total Defense Action:

Ftr Chance = 40%

Clr Chance = 15%

Wiz Chance = 5%

So comabt would be faster:

Step #1: Roll d20 + Mods to hit Def

Step #2: If you roll equal to or higher targets defense, you hit; otherwise, target dodges out of the way

If you hit, roll damage and subtract from targets DR (the DM usually tells the PC how much damage-if any-gets through)

Viola!! Your Done

Monster Natural Armor would be similar to Unearthed Arcana

Working on Cold Iron, Adamantine, etc.

Suggestions are welcome :

I haven't slept in 24 hours so I hope my math is right...

Any clue as to if WotC is doing this? It's a house rule in my games, it's fast, and it seems to work.

First posted on this thread:

http://forums.gleemax.com/showthread.php?p=13531700#post13531700

Like this chart:

ARMOR DR

Padded 1

Leather 2

Studded Leather 3

Chain Shirt 4

Hide 4

Scalemail 4

Chainmail 5

Breastplate 5

Splint Mail 6

Banded Mail 6

Half-Plate 7

Full Plate 8

Buckler 1

Light Shield 1

Heavy Shield 2

Tower Shield 4

DR (AC) = Armor + Natural + Enchancemnt, etc.

And Defense = 10 + Class Bonus + Dex Mod + Dodge Bonus + Shield Bonus

+ Other Mods such as Circumstance, Competence, Insight and Luck

Defense would work like BAB, i.e.: GOOD, AVERAGE, and POOR.

Rogues, Monks (if they are in), Rangers, and Bards (if they are in) = GOOD

These all all classes with high reflex Saves, so other classes that came in with high Ref Saves would get this as well.

Wizards and Sorcerers, and Warlocks = POOR

This reflects the fact that they have little to no combat training.

Everyone Else = Average

Although Fighters have a lot of comabat training, a Rogue should be able to dodge better.

First off, sorry I couldn't just cut and paste from MS Paint, the image is prettier that way Anyway, I tried to use the existing system where applicable. Armor gives DR instead of AC Bonus, and the bonus is the same, so a Human Ftr wearing +2 Full Plate w/ a +3 Shield would have DR 15.

How it works is in this example someone doing 20 points damage would only do 5. Rolling a Crit bypasses DR.

Defense is analagous to BAB. Classes with High Ref Saves get the Good Progression, Wizards, Sorcerers, Warlocks, etc. get the Poor Progression, while everyone else gets the Average Progression. At first DR might seem high, but:

Full Plate +5 and Heavy Steel Shield +5 = DR 20/-

20th Level Fighter w/Greatsword Specialization and 33 STR does 2d6 +25

= max. dam. = 37 pts.

and w/10 pt. Power Attack = 47 Pts.

Defense Roll

20th Level Rogue w/Dodge Feat and 33 DEX has 43 Defense

20th Level Fighter w/ Greatsword Weapon Focus and +5 Greatsword and

33 STR and +20 BAB has +37 to hit and hits on a 6 or higher

= 70% chance to hit

20th Level Maxed-Out Cleric has 45% Chance to Hit

20th Level Maxed-Out Wizard has 20% Chance to Hit

If Example Rogue has 5 Ranks in Acrobatics and is using the

Total Defense Action:

Ftr Chance = 40%

Clr Chance = 15%

Wiz Chance = 5%

So comabt would be faster:

Step #1: Roll d20 + Mods to hit Def

Step #2: If you roll equal to or higher targets defense, you hit; otherwise, target dodges out of the way

If you hit, roll damage and subtract from targets DR (the DM usually tells the PC how much damage-if any-gets through)

Viola!! Your Done

Monster Natural Armor would be similar to Unearthed Arcana

Working on Cold Iron, Adamantine, etc.

Suggestions are welcome :

I haven't slept in 24 hours so I hope my math is right...

Any clue as to if WotC is doing this? It's a house rule in my games, it's fast, and it seems to work.