Hello, everyone. I couldn't find a spot for houserule discussion, so I decided to try my luck in here.
I am trying to make a small-group game where each PC is a bit more powerful than the norm. Starting with the Hybrid rules, I've decided to keep some things as they are for Hybrids and change others. I know there will likely be some broken aspects in here, but I don't mind if all the PCs have the chance to expand on their character to find ways to boost their power.
Things that will remain the same:
*HP per level comes by adding the two Hybrid totals together (though the .5 carry so that each even level, someone with an X.5 HP/level will gain an extra point of HP).
*Defenses work as Hybrids.
*Skill Training will act as Hybrids.
*PCs will gain the Weapons of both classes, as per Hybrids.
What will change:
*There are no "Hybrid" Powers. The PCs will gain all Class Features of both their Classes. Striker damage, Defender marking and so on will not be limited by which Class the Power used comes from (this extends to the Multiclass Feat options).
*There are no limitations on Powers. You can play a Fighter/Wizard who only has the Cantrips, Rituals and other basics from the Wizard and none of their Powers at all.
What I am not sure of:
*I don't know if I should keep the Armor restriction in place, or let the PCs have access to the options from both Classes.
If anyone spotted an aspect of the build that I forgot to take into account, or have imput on the armor thing, please post here.
Also, for my game I'll be using the Flaws and Merits PDF I got on RPGnow way back when, but not Backgrounds or anything from the settings past the Races or Classes.