Are there any items or feats that completely negate the attack penalty for running? (Fleetrunner boots reduce it to -2, but not completely).
[<()>]Proud Brazilian. Typos are free bonuses.
and to add on to that... does a bugbear's oversized allow him to wield large 2 handed weapon? or does it need to follow the 'being small ' rule when using large weapon?
MM shows that minotaurs benefit from oversized as well. however this feature is not shown in Dragon Magazine 369. so does minotaur has oversized?
Elf Paragon feat, Running Shoot, PH1.
Rams aren't printed, so they're not items in the game.
That being said, your suggestion isn't a bad one, and as soon as you add "battering ram: +2 to Strength checks to break down doors" as a legal item, making it Silent becomes sensible.
Rogue hides behind a corner and readies Deft Strike as an immediate interrupt, should any enemy move into range from the wide corridor. Deft Strike here will allow Rogue to cover the entire width of the corridor. Archer walks into the 'trap' and attacks Rogue with his bow.
But Rogue is faster and executes Deft Strike by moving adjacent to Archer and pokes him. Archer then resolves his ranged attack at close range. So, the question is, does Archer provoke opportunity attacks due to the use of ranged attack with an adjacent enemy,
especially since Rogue has already executed a readied action as an immediate interrupt?
What if Rogue performed an opportunity attack or an immediate interrupt instead of a readied attack?
Sorry if this has been asked before. It's a very basic question. I scanned the last few pages and didn't see this question.
The wording in the PHB is confusing me about how encounter powers work. If I have more then one encounter power, can I use each one once in an encounter or only one encounter power once per encounter?
1. Rogue readies action
2. Archer moves into position
3. Rogue INTERRUPTS, triggers Readied Action, moves adjacent to Archer, and attacks. His initiative moves to immediately before the Archer in the turn order.
Quibble: a Readied Action *is* an Immediate Interrupt.
Another quick question... if a power specifically states that you choose two targets (like the Ranger's 1st level daily attack, Split the Tree), must you choose two targets? This came up in a fight against a solo monster.
If a monster has a reach of 2 and a character moves around that monster with in the reach of 2. Does the monster get an OA on that character or if a character uses a range attack and there is one square between the monster with a reach of 2 and the character using the range attack? I belive the monster would get the OA but the people in my party says diffrent.
The power in question says "two creatures", and it means two creatures.
Contrast to the ranger's at-will Twin Strike, which says "one or two creatures".
Only if the monster has the "Threatening Reach" ability. See the entry for the Troll or the Hydra in the Monster Manual for an example.
Okay, I'm totally new to DD, and I just bought the starter set for 16 dollars. I can't figure out what the difference between at-will powers and ecounter powers are. Please help! I appreciate it! Sorry if this has already been asked, I'm on a glitchy computer that isn't allowing me to use the search feature right now.
AFB right now, but ez question
I know that the starting stats of a new character are 5x 10, and an 8, but what is the amount of point buy allowed? and what is the table for point costs?
Okay here's my question,
My character is level 24 Rogue/Daggermaster/Dark Wanderer
Daggermaster gives her a power called 'Mediation of the Blade' which increases her dagger die up one size, so from d4 to d6.
She also has the feat 'Rogue Weapon Mastery' which when she's wielding a dagger, the weapon gains a high crit property, in this case 3[W].
So if she crits does Mediation of the Blade increase that high crit property to 3d6 instead of 3d4?
Can you attack, without penalties, using a reach weapon when there's an ally or enemy between you and the target?
Ally, yes. Allies don't provide cover.
Enemy, no. Enemies *do* provide cover. You take a -2 penalty for attacking *through* a square occupied by an enemy.
High Crit makes the weapon do one extra [w] on a crit. So, if your [w] for a dagger is 1d6, I'd say you would indeed do 3d6 high crit damage with a 3[w] attack.
That's correct. When using Meditation, 1W is 1d6, so Epic-Tier High Crit with that weapon does 3d6.