116: Make your enemy's drink taste like it is poisoned and watch him start killing underlings.
Edition wars kill players,Dungeons and Dragons needs every player it can get.
The most amusing thing my Wizard player has done was
76) use Mage Hand to flip the bird at the trash-talking Drow ranger in the party after you steal his kill.
:evillaugh 145: use ghost sound & pres to make a orb of light and then ghost sound for HEY!HEY!LISTEN!HEY!WATCH OUT!LISTEN!HEY!HEY!LISTEN!LISTEN!WATCH OUT! to drive people insane.
109. Use mage hand, make it invisible and start goosing the hot barmaids. rawr.
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144. Have the biggest party member stand upon Tensor's Floating Disk wearing robes and move the disk towards the gate. Ghost Sound to say "I AM THE DREAD PIRATE ROBERTS! THERE WILL BE NO SURVIVORS." (moving disc closer).Ghost Sound "MY MEN ARE HERE, AND I AM HERE, BUT SOON YOU WILL NOT BE HERE!". Prestidigitation-aura of flames. Ghost Sound"THE DREAD PIRATE ROBERTS TAKES NO SURVIVORS. ALL YOUR WORST NIGHTMARES ARE ABOUT TO COME TRUE!". Prestidigitation-bigger aura of flames. Ghost Sound"THE DREAD PIRATE ROBERTS IS HERE FOR YOUR SOULS!".... retrieve gate key from last guard standing.
I've seen a lot of references in this thread to Mage Hand being invisible. The power says it's a "spectral hand," so where's the idea coming from that it is (or can be made) invisible?
I never claimed to agree with it, but that is their concept.
We have a house rule wherein Mage Hand is just telekinesis, but that is just me and my local group.
I think that's pretty reasonable. I'll probably house rule it that way for my own game too.
And try to convince the DM of the game I am playing in to do the same