4e Classes Compendium

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Since I already started a compendium for custom races and one for custom monsters, I figured I might as well create a central thread to link custom classes as well. I'll put links in as I see them; if I've missed one that's already here or someone posts a new one, feel free to reply to this thread to let me know.

A template for class creation can be found at the bottom of this post; if anyone wants to try out a program that will automatically format classes for you, whether for here or for your own use, you can try the DM's Toolkit, created by Leichenreiter and myself.

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Please do not post your classes in this thread; post the full class writeup in another thread and post a link to it here. I want to reserve this thread solely for a compendium, and not commenting on or reworking custom classes.

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Power Source Key
  • Martial
  • Arcane
  • Divine
  • Shadow
  • Primal
  • Ki
  • Elemental
  • Incarnum
  • Psi


Completeness
Classes, Paths, and Destinies...
  • ...with a full writeup and all of their powers (25-30 levels of powers for classes, all 3 for Paths, the 1 for Destinies) are marked with a C (for "Complete") after the link.
  • ...that are no longer being worked on (according to the creator or if they haven't been updated in a long time) are marked with an A (for "Abandoned") after the link.
  • ...without a blue marking are considered to be "Works In Progress."


Heroic Classes from 3e Classes/PrCs
  • Strikers
    • [post=16271756]Barbarian[/post] by pigknight C
    • [post=16012380]Barbarian[/post] by testament0221
    • [thread=1058653]Fury Sorcerer[/thread] by Wyld Mutation C
    • [post=16130622]Druid[/post] by malcom_n C
    • Druid by saric C
    • [post=15286389]Duskblade[/post] by Wizardmon A
    • [post=16097454]Generic Arcane Class[/post] by Lathorien
    • [post=16097454]Daring Class[/post] by Lathorien
    • Monk by jonstryder C
    • Monk by ninetail C
    • [post=16090751]Monk[/post] by KaynDarksbane
    • [post=15977296]Monk[/post] by Nephlite
    • [thread=1104460]Ninja[/thread] by Hanzo187
    • Ninja by Ravinsild C
    • [post=16326613]Soulknife[/post] by greatfrito
    • [post=16163226]Swashbucker[/post] by bkdubs123
    • [post=16233756]Totemist[/post] by Goober4473
    • [post=16270221]Warshaper--Ranger Variant[/post] by Angel_of_Clumsiness

  • Defenders
    • [post=15905632]Berserker[/post] by Lawolf
    • [post=17678135]Duelist[/post] by twobeef
    • [post=16130622]Druid[/post] by malcom_n
    • [post=16097454]Generic Divine Class[/post] by Lathorien
    • [post=16097454]Generic Martial Class[/post] by Lathorien
    • Hexblade by bkdubs123
    • [post=16194003]Hexblade[/post] by KaynDarksbane
    • [post=16048668]Monk[/post] by CraggleRock
    • [post=1119175]Monk[/post] by Qube
    • [post=16326600]Psychic Warrior[/post] by greatfrito
    • [post=16233756]Soulborn[/post] by Goober4473
    • Youxia by Valdrax C
    • [post=16163226]Swashbucker[/post] by bkdubs123

  • Controllers
    • [post=17063921]Dread Necromancer[/post] by ThePlaneswalker C
    • [post=15979576]Druid[/post] by KKDragonLord
    • [post=16097454]Generic Arcane Class[/post] by Lathorien
    • [post=16233756]Incarnate[/post] by Goober4473
    • Monk by ninetail C
    • [post=16112159]Necromancer[/post] by KaynDarksbane
    • [post=16288398]Psion[/post] by Pyromancer999
    • [post=16269638]"Psion"--Wizard Variant[/post] by Angel_of_Clumsiness
    • [post=16352718]Shadowcaster[/post] by Pinwarp
    • [post=16326604]Shaper[/post] by greatfrito
    • [post=15899271]Sorcerer[/post] by Ironblue
    • [post=16092919]Sorcerer[/post] by TheLoneAmigo
    • [post=16054095]Sourcerer[/post] by simplyscribed
    • Time Mage by Eldiran C

  • Leaders
    • [post=18399080]Archivist[/post] by ThePlaneswalker C
    • [post=16523295]Artificer[/post] by HalfSlime C
    • [post=16013186]Bard[/post] by Haplo81
    • Bard by malcom_n
    • [post=16081470]Bard[/post] by Saric C
    • [post=15757431]Binder[/post] by Reikei
    • [post=15979576]Druid[/post] by KKDragonLord
    • [post=16097454]Generic Divine Class[/post] by Lathorien
    • [post=16097454]Generic Martial Class[/post] by Lathorien
    • [post=16379585]Incarnate[/post] by Cunning_Kindred
    • [post=16233756]Incarnate[/post] by Goober4473
    • [post=16326624]Telepath[/post] by greatfrito


Other Heroic Classes
  • Strikers
    • [thread=1122752]Beast Pact Warlock[/thread] by areutter
    • [post=16403930]Chaos Forged[/post] by Cunning_Kindred
    • Conjurer by kodyboy
    • [post=16211072]Draconic Adept[/post] by Tygaran
    • Fencer by Khaalis
    • [post=15842813]Pirate[/post] by Nightfallen
    • Soldier by RangerRhys
    • [post=15802231]Swordmaster[/post] by Lawolf

  • Defenders
    • [post=16403930]Chaos Mutant[/post] by Cunning_Kindred
    • Chaos Reaver by RoCkEtInToXiCaTe C
    • [post=16390982]Death Knight[/post] by pigknight C
    • [post=16504718]Dragoon[/post] by GeneralHenry
    • [post=17919453]Egotist[/post] by Lord_Ventnor
    • [thread=1051533]Elemental Defender[/thread] by BillTheManiac
    • [post=4327840]Fencer[/post] by Khaalis
    • [thread=1057358]Jester[/thread] by Ymuckluck
    • [post=15465229]Necron[/post] by mkill A
    • [post=16480144]Pyromage[/post] by Undrave A
    • [thread=1067560]Steelshaper[/thread] by catbond
    • [post=16328933]Warrior[/post] by AriaSilverhands

  • Controllers
    • [thread=1063906]Body Master[/thread] by PowerAttackForTwenty
    • [thread=1066849]Brute[/thread] by TiwazTyrsfist
    • [post=16453670]Chessmaster[/post] by BillTheManiac
    • [thread=234486]Conjurer[/thread] by kodyboy
    • [post=16211072]Draconic Adept[/post] by Tygaran
    • [thread=1066721]Elementalist[/thread] by geei
    • [post=16442003]Geomage[/post] by Undrave A
    • [thread=1190000]Mega Man[/thread] by Chameleon-X C
    • [post=16414628]Seer[/post] by Squeezo
    • [post=16378479]Shadow Scion[/post] by DracoPravus
    • [post=15690457]Summoner[/post] by mkill
    • [post=18998144]Tyrant[/post] by Chameleon-X
    • [post=16403930]Wild Mage[/post] by Cunning_Kindred

  • Leaders
    • [post=16554676]Hydromage[/post] by Undrave A
    • [post=16770628]Plague Doctor[/post] by Sonja
    • [post=17042603]Shaman[/post] by malcolm_n
    • [post=15690457]Summoner[/post] by mkill
    • [post=16193766]Transmuter[/post] by BillTheManiac

  • No Role(s)
    • Dabbler by ideasmith C
    • [post=16291227]Divine Agent[/post] by Inlicere C
    • [post=16321274]Historian[/post] by Inlicere C
    • [post=16097454]Omni-Class[/post] by Lathorien
    • [post=16301690]Warden[/post] by Cunning_Kindred


Paragon Paths from 3e Classes/PrCs
  • Strikers
    • [post=16230504]Arcane Archer[/post] by Zetesofos
    • [post=16467367]Arcane Trickster[/post] by machmoth
    • [post=17544312]Black Flame Zealot[/post] by AxleLeft C
    • [post=15804489]Bloodhound[/post] by Sticks_Arq_Stones C
    • [post=17544368]Consecrated Harrier[/post] by AxleLeft C
    • [post=16133079]Deepwood Sniper[/post] by Zetesofos C
    • [post=15769109]Dervish[/post] by Eldritch_Lord C
    • [post=16187292]Drunken Fist Master[/post] by jonstryder C
    • [post=16271770]Frenzied Berserker[/post] by pigknight C
    • [post=16270221]Master of Many Forms[/post] by Angel_of_Clumsiness C
    • [post=16224335]Master Thrower[/post] by Zetesofos C
    • [post=16069564]Paragon Ranger[/post] by Leichenreiter C
    • [post=16271770]Savage Whirlwind[/post] by pigknight C
    • [post=17544491]Shining Blade of Bahamut[/post] by AxleLeft C
    • [post=16379585]Soulborn[/post] by Cunning_Kindred C
    • [post=16318744]Spellthief[/post] by machmoth C
    • [post=15786298]Ur-Priest[/post] by Wizardmon C

  • Defenders
    • [post=16390995]Dark Knight[/post] by pigknight C
    • [post=16051712]Drunken Master[/post] by ChrisTheS C
    • [post=15700383]Favored Soul[/post] by Wizardmon C
    • [post=16379585]Incarnum Blade[/post] by Cunning_Kindred C
    • [post=16061125]Paragon Fighter[/post] by Leichenreiter C
    • [post=16064761]Paragon Paladin[/post] by Leichenreiter C
    • [post=16379585]Totemist[/post] by Cunning_Kindred C

  • Controllers
    • [post=17544404]Enlightened Spirit[/post] by AxleLeft C
    • [post=17544442]Entropomancer[/post] by AxleLeft C
    • [post=16379585]Soulcaster[/post] by Cunning_Kindred C
    • [post=17440454]True Necromancer[/post] by Saric C

  • Leaders
    • [post=17544385]Astral Disciple[/post] by AxleLeft C
    • [post=15981597]Chameleon[/post] by malcom_n C
    • [post=16379585]Necrocarnate[/post] by Cunning_Kindred C
    • [post=16064509]Paragon Cleric[/post] by Leichenreiter C
    • [post=17544465]Rainbow Servant[/post] by AxleLeft C
    • [post=16081703]Shadowdancer[/post] by Saric C
    • [post=16081703]Sublime Chord[/post] by Saric C


Other Paragon Paths
  • Strikers
    • [post=15694971]Blue Mage[/post] by Steveman C
    • [post=17117399]Clawed Savant[/post] by ElsiePiddock C
    • [post=15992820]Dark Templar[/post] by Lord_Psathus C
    • [post=16271770]Dragoon[/post] by pigknight C
    • [post=16045950]Eldritch Ninja[/post] by Evilholyguy C
    • [post=16303738]Elemental Entity[/post] by Wyld Mutation C
    • [post=17901565]Hawkeye Archer[/post] by Nightblade C
    • [post=16187292]Mystic Warrior[/post] by jonstryder C
    • [post=16271469]Nightshade[/post] by Leichenreiter C
    • [post=15883300]Northlandish Master Hunter[/post] by Leichenreiter C
    • [post=15786298]Ocean Soul[/post] by Wizardmon C
    • [post=16187292]Peaceful Master[/post] by jonstryder C
    • [post=16303738]Reality Shaper[/post] by Wyld Mutation C
    • [post=16187292]Shinobi Warrior[/post] by jonstryder C
    • [post=15786298]Sidhe Courtesan[/post] by Wizardmon C
    • [post=15769109]Soldier of Light[/post] by Eldritch_Lord C
    • [post=16303738]Soul Weapon[/post] by Wyld Mutation C
    • [post=18102916]Twin Serpent[/post] by With C
    • [post=15703999]Vampire Lord[/post] by Dragom C
    • [post=16303738]Vortex Master[/post] by Wyld Mutation C

  • Defenders
    • [post=18672814]Avenging Spellsword[/post] by Chameleon-X C
    • [post=16271570]Bloody-Eyed Crusader[/post] by Leichenreiter C
    • [post=15770520]Bruiser[/post] by Belladonna5012 C
    • [post=15877278]Brute Soldier[/post] by Sticks_Arq_Stones C
    • [post=16271770]Champion[/post] by pigknight C
    • [post=15880212]Child of the Merciless Sun[/post] by Leichenreiter C
    • [post=16411341]Commander of the Earth[/post] by RoCkEtInToXiCaTe C
    • [post=15885781]Defender of the Primordial Way[/post] by Leichenreiter C
    • Deliverer of Judgement by Kensan_Oni C
    • [post=16411341]Dual-Wielder of the Elements[/post] by RoCkEtInToXiCaTe C
    • [post=16467295]Gnome Champion[/post] by Ymuckluck C
    • [post=15770520]Guardian Fencer[/post] by Belladonna5012 C
    • [post=17388691]Knight Divine Tempus[/post] by Undrhil C
    • [post=15857577]Knight of the Divine Shield[/post] by Galadare C
    • [post=16411341]Lord of the Cold[/post] by RoCkEtInToXiCaTe C
    • [post=16411341]Master of the Flame[/post] by RoCkEtInToXiCaTe C
    • [post=15770520]Scrapper[/post] by Belladonna5012 C
    • [post=17091705]Staff Master[/post] by Lord_Ventnor C

  • Controllers
    • [post=15694971]Blue Mage[/post] by Steveman C
    • [post=16241837]Cerebrex[/post] by law C
    • [post=15986411]Dark Puppeteer[/post] by Evilholyguy C
    • [post=15804489]Dune Witch[/post] by Sticks_Arq_Stones C
    • [post=16235876]Imperial Arcanist[/post] by naex
    • [post=15769109]Nightsinger[/post] by Eldritch_Lord C
    • [post=17434294]Oozemaster[/post] by Undrhil C
    • [post=15716166]Pyromancer[/post] by VladekMaelstrom C
    • [post=15872556]Primordial Scholar[/post] by Leichenreiter C
    • [post=17462931]Ritual Caster[/post] by Underhil C
    • [post=17348445]Rose Seeker[/post] by Undrhil C
    • [post=15845288]Scion of Bael Turath[/post] by Leichenreiter C
    • [post=15688372]Seers of the Moon[/post] by Kensan_Oni C
    • [post=17414848]Tattoo Warlock of Thay[/post] by Undrhil C
    • [post=16244411]Time Traveler[/post] by Eldiran C

  • Leaders
    • Captain of the Sun King by Kensan_Oni C
    • [post=15884280]Fatebound Astrologer[/post] by Leichenreiter C
    • [post=16390995]Hemomancer[/post] by pigknight C
    • [post=16325132]Master Mechanic[/post] by justinjessel C
    • [post=16435532]Plot's Collector[/post] by TheNinjaD C
    • [post=15702950]Raven Priest[/post] by Wizardmon C
    • [post=15893007]Tactical Genius[/post] by Leichenreiter C
    • [post=16081703]Virtuoso[/post] by Saric C
    • [post=16081703]War Chanter[/post] by Saric C
    • [post=15937728]Wanderer[/post] by malcom_n C

  • No Role(s)
    • [post=17434066]Devotee of Pelor[/post] by Undrhil C
    • [post=16567800]Drider[/post] by Perennial Rook C
    • [post=17376770]Fallen[/post] by Undrhil C
    • [post=17376504]Gambler[/post] by Undrhil C
    • [post=17342166]Half-Elf Paragon[/post] by Undrhil C
    • [post=16666089]Monstrous Paragon[/post] by Otogi_2 C
    • [post=15744717]Multiclass Path[/post] by glimeral C
    • [post=17348657]Necromancer[/post] by Undrhil C
    • [post=17345104]Player[/post] by CraggleRock C
    • [post=16640786]Proxy[/post] by Otogi_2 C



New Epic Destinies
  • Strikers
    • [post=16069624]Epic Ranger[/post] by Leichenreiter C
    • [post=15909774]Hunter under the Full Moon[/post] by Leichenreiter C
    • [post=15860723]Master of the Void and Stars[/post] by Leichenreiter C
    • [post=15918399]Perfect Arrow Disciple[/post] by Leichenreiter C
    • [post=16303738]Soul Scion[/post] by Wyld Mutation C
    • [post=16303738]True Gate[/post] by Wyld Mutation C
    • [post=15842609]Unchallenged Trickster[/post] by Leichenreiter C

  • Defenders
    • [post=16061127]Epic Fighter[/post] by Leichenreiter C
    • [post=16064850]Epic Paladin[/post] by Leichenreiter C
    • [post=15837351]Icon of Strife[/post] by Leichenreiter C
    • [post=16411341]Manipulator of the Three Elements[/post] by RoCkEtInToXiCaTe C

  • Controllers
    • [post=17462602]Arcane Master[/post] by Undrhil C
    • [post=15848291]Ascendent of Bael Turath[/post] by Leichenreiter C
    • [post=15841534]Exemplar of the Arcane Flow[/post] by Leichenreiter C
    • [post=16738400]Hopeless Reaver[/post] by thasis C

  • Leaders
    • [post=16064621]Epic Cleric[/post] by Leichenreiter C
    • [post=15840529]Epitome of Battle[/post] by Leichenreiter C
    • [post=15851104]Once-Dead[/post] by Leichenreiter C
    • [post=15842198]Sacred Martyr[/post] by Wizardmon C
    • [post=15937728]Tall Tale[/post] by malcom_n C
    • [post=16379585]Vestige Soul[/post] by Cunning_Kindred C

  • No Role(s)
    • [post=16078540]Enlightened One[/post] by Valdrax C
    • [post=16666100]Monstrous Destiny[/post] by Otogi_2 C
    • [post=17216217]Neverborn[/post] by Wizardmon C
    • [post=16052924]Star-Crossed Lover[/post] by Wizardmon C
    • [post=16037830]Zeitgeist[/post] by simplyscribed C



---------------------------


Epic Destiny template


[deck=Class Name]
“Quote by member of Destiny.”

Prerequisites: Class, Path. ability, etc.

Descriptive paragraph.

Destiny Features

[indent]Immortality (21st level): Description of how a character with this Destiny goes out with a bang.

Feature (21st level): Description of a miscellaneous ability/benefit granted by this Destiny at 21st level.

Avatar (22nd level): Description of an ability/benefit granted by this Destiny at 22nd level that triggers when you are killed.

Utility (26th level): Description of the utility power granted by this Destiny.

Apotheosis (30th level): Description of a power granted by this Destiny dealing with using/learning/modifying daily powers.[/indent]

[deck=Destiny-Specific Power]
Power Name #
Fluff description

Frequency ? Source, Descriptor(s)
Action Range Area/Target
Requirement(s): Requirements, if any
Special: Extra effect
Target: Valid targets
Attack: vs. , special modifiers

Hit: Effect on a successful hit
Miss: Effect on a failed attack
Effect: Effect regardless of hit or miss
[/deck]
[/deck]
*subscribed*
I vote this thread to be a sticky!
*Gasp* anyone?
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
I vote this thread to be a sticky!
*Gasp* anyone?

I'd certainly second that, but I'm a bit biased.
BTW, would you be so kind as to add my Favored Soul to the list you have going, and take a look while you are at it?
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
Subscribed - if only for easy reference to the updated versions come June.

EDIT: I've got a young campaign going that I'd like to convert in a month and a half. Most of the characters will be easy, but there's this Thri-Kreen Monk...
EDIT: I've got a young campaign going that I'd like to convert in a month and a half. Most of the characters will be easy, but there's this Thri-Kreen Monk...

I don't take requests, if that's what you're asking; I just copy links. ;)
I don't take requests, if that's what you're asking; I just copy links. ;)

No, no. I'm sure someone will make a Monk class or six without any urging on my part. Just pointing out my primary interest in the project.
I vote this thread to be a sticky!
*Gasp* anyone?

Definitely. At the very least, perhaps we could get a link in the FAQ- Perhaps with a question like, where can I find custom class x?
Subscribed - if only for easy reference to the updated versions come June.

EDIT: I've got a young campaign going that I'd like to convert in a month and a half. Most of the characters will be easy, but there's this Thri-Kreen Monk...

I think I saw a monk at ENworld. I'm not sure how it was though. I didn't look it over. It also has some helpful links. Here's the link.It should be in the class section (obviously).
Request 1: No Martial Controllers. At least not until 4e is out and we have a good idea of what arguments for and against martial controllers are valid.

Request 2: No Random Power Sources. Only classes with power sources that WotC has confirmed and adequately described instead of just whatever random impression someone has.

Both of these open up the floor to massive bickering if allowed through.
Request 1: No Martial Controllers. At least not until 4e is out and we have a good idea of what arguments for and against martial controllers are valid.

Request 2: No Random Power Sources. Classes to power sources that WotC has confirmed and adequately described instead of just whatever random impression someone has.

Both of these open up the floor to massive bickering if allowed through.

Seconded. I wish I was more people, just so I could third, fourth, fifth, and sixth this.
I don't like the second point.

I would instead say: Use the power sources that are well defined, or make up a new power source from scratch. Essentially, don't say that your power source is "primal" or "shadow" when we're still unsure what that means.

But if you want to make an all new power source of "badass", well, I'd love to see the attempt. It's not like you're going to waste your time when the official "badass" power source comes out.
fo diggity Twitter: www.twitter.com/fodigg Comic Books You Should Have Read: http://tinyurl.com/ycxe9l7
Thirded

And there is this thing over here:

http://forums.gleemax.com/showpost.php?p=15703999&postcount=26
I would instead say: Use the power sources that are well defined, or make up a new power source from scratch. Essentially, don't say that your power source is "primal" or "shadow" when we're still unsure what that means.

I don't especially care for coining new power sources either because those are subject to an equal amount of bickering -- take "Tech" or "Ki," for example. Just think of all the threads dedicated to bickering over whether those two have a place in the game.
Fourthed.
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
But if you want to make an all new power source of "badass", well, I'd love to see the attempt. It's not like you're going to waste your time when the official "badass" power source comes out.

It's already confirmed for the PHBI; they just got the name wrong and got it in their heads to call it "Martial" instead of just calling it what it is.
the DMG1 is going to contain detailed rules for class creation

evidence pl0x

It's not that I think you're wrong; it's just that I'm really, really hoping you're right and some confirmation would make me a happy lady.

Also, is it just me or is it starting to look like the devs first designed a classless system from the ground up, then created classes within that system to function as the default playstyle as a way to maintain the sacred cow, to please people who enjoy the class system, and to make character creation and balance easier for less experienced players and GMs, while planning to release the classless/custom-class system in the DMG to open up the game to players and DMs that don't like classes or that don't think the multiclassing system goes far enough?

Because the fact that a dev has already gone out and said that the system has been balanced to the point that you could honest-to-goodness play the game classless is strong evidence that, well, it could be done and that they could provide rules for it. There's every reason to believe they'll release the rules sometime--(as long as it's good and retains full functionality, unlike Unearthed Arcana's generic classes) it appeases people who don't like classes or who don't like the multiclassing system while leaving the class system as default for those who do like the class system, so it's having one's cake and eating it too in that regard, and it doesn't really hurt them too badly as far as making new classes goes because they already have eight or so frelling power sources plotted out and because new classes still means new powers and features for the classless characters to use piecemeal.

The biggest risk I see is that they'll keep it in their pockets and not put it in the DMGI, but rather, make it the schtick of the DMGII, because you know a DMGII that contained the full class-creation rubric and full rules for running a classless game would get preorders like nobody's business... and the devs ain't stupid.

Also. I cooked up a paragon path earlier today. I will copypasta it here in just a bit.
Belladonna5012, it is always refreshing to see that there are in fact other Anon in the world. [/random]
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
Here it is. The Bruiser, a badly written unarmed/unarmoured junkie paragon path for the fighter. Badly written in the sense of really not-concise language and some slightly complicated features, at least.

Show
Let me take a crack at a paragon path, one that doesn't assume a fisticuffs-happy-feats utopia; deliberately low-fluff at the moment; my apologies if you smell any Clover Studio influence in it, if it's a little wonky or imperfectly written (TOO MANY WORDS is a known problem), or if it's too good or bad:

BRUISER
Requirements: Fighter class, Improved Unarmed Strike feat (possibly Acrobatics as well to "justify" the unarmoured AC; scale armour proficiency might actually make sense as a requirement on the mechanical level just to keep a character from grabbing a fighter multiclass feat and taking bruiser as their paragon path for the "easy" AC bonus)

Bare-Knuckled Assault and Impregnable Defense (11th level): (Two features, but they're two halves of a whole--they could be folded together under one name if you wanna get all nitpicky--and the paragon path article specifically used the words "at least" with regards to the number of features granted at 11th level.) You are considered nonproficient in any armour heavier than cloth, with any melee weapon but unarmed strikes, or any shield. You may immediately retrain out of any feats invested in melee weapon, shield, or armour proficiency (except, depending, scale); feats that provide benefits that only apply to melee weapons other than unarmed strikes, armour heavier than cloth, or shields; and powers that require melee weapons other than unarmed strikes, armour heavier than cloth, or shields. When unarmed with two empty and available hands (a hand being used to grapple the opponent being attacked is considered available for this purpose), a bruiser's unarmed strikes are considered a two-handed weapon, have a proficiency bonus of +2, and have a d12 damage die. If the bruiser has only one free hand or no free hands (a bruiser can use other body parts to attack even with both hands full), or while using a power that requires two melee weapons, the bruiser's unarmed damage die drops to d8. Additionally, when wearing cloth or no armour, a bruiser receives the better of a +7 bonus to AC that overlaps (does not stack with) their Dexterity/Intelligence bonus or a +3 bonus to AC that stacks with their Dexterity/Intelligence bonus.

Iron Fist (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action unarmed strikes this turn.

Death Grip (16th level): Any enemy in a grapple with a bruiser takes damage equal to the bruiser's Str bonus when the grapple begins and every round thereafter at the beginning of the bruiser's turn, in addition to any other damage or effects of the grapple.

Suplex Bruiser Attack 11
You grip your enemy in both hands and flip them back over your head, slamming them into the ground behind you.
Encounter * Martial, Weapon
Standard Action Melee
weapon
Requirement: Both of your hands must be empty and available (or already grappling the target).
Target: One creature
Attack: Strength vs. Reflex (could be Fortitude instead)
Hit: 2[W] + Strength modifier damage. The target is immediately relocated to the square on the other side of you, directly across you from its original position, and prone.

Tough as Nails Bruiser Utility 12
Your comrades all wince as you take a horrific blow in the gut, one that should have killed you--but remarkably, you suck it up and stay on your feet.
Daily * Martial
Immediate Interrupt Personal
Trigger:
An attack hits you and the damage rolled would reduce you to 0 or less HP.
Effect: The damage from that attack is cut in half. If this is still enough to reduce you to 0 or less HP, you instead remain standing with one hit point left.

Dragon Kick Bruiser Attack 20
You kick your opponent into outer space, then perform a goofy victory dance.
Daily * Martial, Weapon, Absurd
Standard Action Melee
weapon
Requirement: This attack must always be performed with an unarmed strike.
Target: One unfortunate creature
Attack: Strength vs. Fortitude
Hit: 3[W] + Strength modifier damage and the enemy is kicked into a random other plane regardless of ceilings or other obstructions (if you do not use other planes, the enemy is just kicked into outer space).
Effect: You (the player) may get up and perform a goofy victory dance, and if you choose to do so, you gain an action point.



...I only wish.



Knockout Punch Bruiser Attack 20
You slug your opponent square in the jaw so hard it takes them off their feet.
Daily * Martial, Weapon, Actual Bruiser Daily
Standard Action Melee
weapon
Requirement: This attack must always be performed with an unarmed strike.
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the enemy is knocked prone.
Secondary Attack: Strength vs. Fortitude. If successful, the enemy makes a saving throw. On a failure, they are unconscious.
Effect: You regain your second wind if you have already used it during this encounter.

Bruiser-related feats:

Improved Impregnable Defense
Prerequisites: Paragon, Impregnable Defense paragon path feature, Dex 13 or Int 13
Your AC bonus from the Impregnable Defense feature improves by +1.

Improved Bare-Knuckled Assault
Prerequisites: Paragon, Bare-Knuckled Assault paragon path feature
When making an unarmed strike that is considered a two-handed weapon, your unarmed strike has the high crit property. When making an unarmed strike that is not considered a two-handed weapon, your damage increases from d8 to d10.


Design notes:
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The purpose of the first ability is, of course, to completely replace armour and weapons with unarmoured AC and unarmoured strikes. The fighter is balanced around scale armour and military weapons, so I gave it an AC bonus, unarmed strike proficiency bonus, and unarmed strike damage consistent with these things. Because the two core build options for the fighter are likely to be sword-and-board and two-handed, and I wanted to encourage the bruiser to dispense with shields just like swords and armour and instead go for a two-fisted assault, I gave it the ability to use its unarmed strikes as a two-handed weapon specifically to reward it for fighting with no weapon and no shield, to keep its damage on par with other no-shield fighters, and to make it compatible with at least one existing fighter build option. The reasoning behind the specific way I implemented the AC bonus--+7 AC overlapping Dex/Int or +3 AC stacking with Dex/Int--was to keep its AC consistent with normal fighters. It can get by without a high Dexterity or Intelligence just like normal fighters (fluff: not every bruiser started out lightning-fast, but their training is as focused on overcoming limitations as anything), but a bruiser with a high Dexterity or Intelligence shouldn't suddenly find themselves getting less AC than they would have gotten from wearing hide and keeping their Dex/Int bonus to AC, and +7 AC plus stacking with Dex/Int would've been broken.

The action point feature? Just felt right for a paragon path that's all about punching things in the face and doing it horrifically hard. From a balance standpoint, it's a slightly nerfed version of the warpriest action point feature, so no overpoweredness here.

The level 16 feature? Just seemed to make sense, and made use of "I fight with both hands empty!" in a logical and flavourful way (it makes it way more convenient to grapple stuff).

The suplex is there to make use of the empty hands from a fluff and flavour standpoint, as well as to give it a very defendery utility--its optimal use is to move an enemy harassing one of your allies from that ally's immediate vicinity and put that enemy on the other side of yourself, meaning it either fights you or eats OAs getting back to your friend.

The utility? Just thought it sounded nifty and flavourful and suited to someone crazy enough to fight dragons and devils and stuff with fistimacuffs--and it suits someone who's supposed to be tough, and, well, a defender. It might be a little overpowered compared to other paragon utilities, or it could be a little underpowered, or, who knows, it could be just right.

The daily? The chance for an instant KO could be a little overpowered... or, considering it's a level 20 paragon path daily power, maybe I nerfed it a little too much in putting it behind three rolls, the last one probably having about a 20% chance of success against the really tough enemies, even if it it starts out with a 3[W] damage effect. But I like the flavour, at least somewhat.

The feats? Seemed about right from a balance standpoint, considering other fighters can spend a feat to get plate armour or to upgrade to a superior weapon, and that's kind of what these feats do. (Sure, plate has fewer restrictions than an unarmoured AC bonus, but it also doesn't take a paragon path feature to get.) That, and Improved Impregnable Defense lets a bruiser snag a little somethin' somethin' for having a decent Dexterity or Intelligence without having to have one of them at 18+, which from a flavour standpoint makes sense for a path relying on its own abilities to dodge stuff.


Belladonna5012, it is always refreshing to see that there are in fact other Anon in the world. [/random]

I'm not really an Anon. I just randomly eat memes.
I'm not really an Anon. I just randomly eat memes.

That's OK. I was bampersand, but I still dosn't afraid of anything.
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
evidence pl0x

It's not that I think you're wrong; it's just that I'm really, really hoping you're right and some confirmation would make me a happy lady.

Like most of the 4e info, I saw this, debated this on the boards, and promptly forgot to save a link. Proof when Google decides to cooperate.

In regards to the limit on classes' sources and roles...I'm not inclined to turn down anyone's class if it's fleshed-out enough to make it. Perhaps a "speculative" section with a disclaimer along the lines of "These might be crazy since we don't know how they're supposed to work"?
Like most of the 4e info, I saw this, debated this on the boards, and promptly forgot to save a link. Proof when Google decides to cooperate.

In regards to the limit on classes' sources and roles...I'm not inclined to turn down anyone's class if it's fleshed-out enough to make it. Perhaps a "speculative" section with a disclaimer along the lines of "These might be crazy since we don't know how they're supposed to work"?

Well, I'll keep my fingers crossed, at any rate. Even if the multiclassing doesn't trip my trigger or the right class variants don't get made, if a fully fledged custom class design system debuts in the DMG1, then at least I can build one for myself and ask a DM to vet it and have some reason to believe the thing should be relatively balanced even if it doesn't play a role to a tee (or perhaps if it does).

And you linked my Bruiser in the OP, you're a sweetie. We won't know how good the actual abilities are until we know all the rules, but how's the logic, anyway?
A "speculative" section would be a good compromise. Though, until June, I'd think it would be more clear to label that section "more speculative," as opposed to the merely "speculative" section.
Well, I'll keep my fingers crossed, at any rate. Even if the multiclassing doesn't trip my trigger or the right class variants don't get made, if a fully fledged custom class design system debuts in the DMG1, then at least I can build one for myself and ask a DM to vet it and have some reason to believe the thing should be relatively balanced even if it doesn't play a role to a tee (or perhaps if it does).

Supposedly it'll have all the underlying math there (what attack bonus from items you should expect at each level, how much damage powers should do, etc.) so everything should "automatically" be balanced if you follow the rules.

Having seen the excerpt on customizing monsters, with all the details and step-by-step idiot-proof instructions involved, I'm pretty sure it should be very easy to balanced custom stuff.

And you linked my Bruiser in the OP, you're a sweetie. We won't know how good the actual abilities are until we know all the rules, but how's the logic, anyway?

A "speculative" section would be a good compromise. Though, until June, I'd think it would be more clear to label that section "more speculative," as opposed to the merely "speculative" section.

Perhaps an "Unfinished and Speculative" section for classes that (A) aren't complete and/or (B) use uncertain sources/roles/mechanics/etc.? As Belladonna isn't quite satisfied with her class (and has a few just-for-laughs abilities in there) the Bruiser could go there, with the outlines of the Vampire Lord Path--along with any Martial Controllers, should they show up--until and unless they're fleshed out completely.

Thoughts?
I think a "Speculative mechanics" classes section might be allowable.

Anyway, could you add my Raven Priest to the list?
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
Thirded

And there is this thing over here:

http://forums.gleemax.com/showpost.php?p=15703999&postcount=26

I think a "Speculative mechanics" classes section might be allowable.

Anyway, could you add my Raven Priest to the list?

Word, and throw in that funky vampire thing too.
Also, there is a Deliverer of Judgement Path over on the Gleemax Blogs.

And just in case I wasn't clear, I don't consider my Raven Priest to fall under "speculative mechanics."
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
And just in case I wasn't clear, I don't consider my Raven Priest to fall under "speculative mechanics."

Don't worry, I got that.

I put it under "Other Paths" rather than "3e Updates" because it looks like you were getting away from Knight of the Raven into your own territory. Do you mind?
No, you have the right impression. Carry on.
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
*subscribed*
...
Perhaps an "Unfinished and Speculative" section for classes that (A) aren't complete and/or (B) use uncertain sources/roles/mechanics/etc.? As Belladonna isn't quite satisfied with her class (and has a few just-for-laughs abilities in there) the Bruiser could go there, with the outlines of the Vampire Lord Path--along with any Martial Controllers, should they show up--until and unless they're fleshed out completely.

Thoughts?

Excellent compromise.
I don't especially care for coining new power sources either because those are subject to an equal amount of bickering -- take "Tech" or "Ki," for example. Just think of all the threads dedicated to bickering over whether those two have a place in the game.

Hmm. If somebody wants to bicker, they'll find something to bicker about.

I don't want to stifle creativity for the sake of "getting along".
fo diggity Twitter: www.twitter.com/fodigg Comic Books You Should Have Read: http://tinyurl.com/ycxe9l7
Hmm. If somebody wants to bicker, they'll find something to bicker about.

I don't want to stifle creativity for the sake of "getting along".

That's why we're going with "speculative" section--it doesn't say "That's a stupid idea!" to those wanting to make new sources, while letting people know that they aren't official.

------------------------

On a related note, would people appreciate it if I did something to denote role and source in the class links--color code, extra letters, whatever--to help people find, say, another Arcane Controller when they want it?
If you wanted to "Color Code" based on Source, I would say
Martial - Brown
Arcane - Red
Divine - Blue

If you wanted to denote role, you could simply make headers saying "Defender" or whatever with the classes of that role below it.

As for Paths and things, I would say use the same color code, but have after the Path name, "(Cleric)" or whatever class the path is applicable for.
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
If you wanted to "Color Code" based on Source, I would say
Martial - Brown
Arcane - Red
Divine - Blue

That's mostly what I was thinking, though I was leaning towards orange for Arcane after that one R&C eladrin wizard picture. After PHB2 comes out, what do you think about Psi = violet, Primal = green, Shadow = dark gray?

If you wanted to denote role, you could simply make headers saying "Defender" or whatever with the classes of that role below it.

As for Paths and things, I would say use the same color code, but have after the Path name, "(Cleric)" or whatever class the path is applicable for.

That's what I was thinking of for the roles as well. I don't know if I want to put classes down specifically, however; Paths have been said to appeal to multiple classes, and you can take Training feats to count as that class, so I wouldn't want someone to see a class name that looks interesting and then think "Oh, it's only for clerics; I'll pass" and miss out on something fun.
Sounds good to me EL.
Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
Okay, everything is color-coded and sorted by role.
Great idea!

Bel
Originally Posted by WotC_RichBaker In related news, I'm afraid I'm going to have to confiscate your 3.5 rulebooks, and force you to convert to the new edition. Where do you live?
Update: Added a class or two.
OK, I've got some alcohol in me and I'm getting owned at God Hand, time to try another paragon path.

GUARDIAN FENCER

Show
The guardian fencer is a light fighter with a brave streak. Despite the name, they don't necessarily use rapiers, and they aren't all actually fencers. They might be the dashing fencer that saves the princess, or they might just be a tough-as-nails street fighter who doesn't know the meaning of the phrase "give up," or any number of things, but they're all good at going one-on-one with their enemies and keeping their attention. Characters entering this paragon path should look at feats and other options that improve their survivability, such as Toughness.

Requirements: Rogue class

Silk-Shirt Army (11th level): When wearing light or no armour, the guardian fencer receives an AC bonus. This bonus is +2 when wearing leather armour, or +4 when wearing cloth or no armour.

Once More, With Feeling! (11th level): When the guardian fencer spends an action point to take an extra action, the guardian fencer recovers a number of hit points equal to their level.

Duellist's Challenge (16th level): When you hit an enemy with a melee attack, you can choose to mark that enemy for the rest of the encounter. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy if you are wielding a light weapon. You may use your Dexterity modifier on attack and damage rolls for opportunity attacks made against this mark with a light weapon. If you mark a new enemy with this feature, any previous marks you have made with this feature end.

I'm the One You Want Guardian Fencer Attack 11
The brute you've been fighting shows their yellow belly and tries to strike your charge instead of you. You grit your teeth, do the brave thing, and interpose yourself with a punishing counterattack.
Encounter * Martial, Weapon
Immediate Interrupt Melee
weapon
Trigger: A creature you threaten attacks one of your allies.
Requirement: You must be using a light melee weapon.
Special: If you have marked the target, this attack has combat advantage.
Target: The creature triggering this ability
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, and the target's attack fails.
Miss: The target's attack misses your ally, but hits you automatically.

Deflection Stance Guardian Fencer Utility 12
Your agile twists, turns, and parries turn painful blows into scratches.
Encounter * Martial, Stance
Minor Action Personal
Effect:
You gain resistance to damage equal to your Dexterity modifier.

Weakening Flurry Guardian Fencer Attack 20
You riddle your enemy with piercing blows that leave them reeling and wracked with pain.
Daily * Martial, Weapon
Standard Action Melee
weapon
Requirement: You must be wielding a light weapon.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Secondary Attack: Dexterity vs. Fortitude. If successful, the enemy is weakened (save ends).
Effect: You regain your second wind if you have already used it during this encounter.


Design notes:
Show
I feel this one's quite a bit more concise than the bruiser, which I like.

I'm satisfied with the writing and effect of the 11th-level feature.

I'm not sure if its action point feature is too weak, too strong, or just right--I looked at the warpriest and saw it could do extra damage equal to its level if it spent its action point to take an extra attack before it took its first one for the round, and I'm not sure something like half level would really matter that much after a while. It could be amended to being allowed to spend a healing surge or something, though, or perhaps just recovering second wind.

I'm worried its encounter and utility might be too strong--the encounter could be toned down to Dexterity vs. AC, but I kind of want it to have a move that lets it use sneak attack towards defendery ends and one that interposes even if it fails; I suppose it could also be amended to make the miss effect that the attack hits the guardian fencer and crits automatically, which would make it a much bigger gamble. As for the utility, I want it to be something defendery; I was thinking just +1 to AC until that reducing-blows-to-grazes thing hit me. +1 to AC might be less insane.

Weakening Flurry is just something I threw together because I didn't have any better ideas, but I'm not terribly upset with its power level or anything. I did want to have its daily recover Second Wind as its even-on-a-miss effect, though.


Constructive comments and criticism welcome and encouraged; I like this baby and I want to make sure she's balanced!

In the meantime, I'm going to get some sleep, and then I'll see about unleashing a true abomination upon the world: the love child of the bruiser and the guardian fencer.
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