Bovine Intervention: a Minotaur miniguide
A veally, veally bad idea.
Minotaurs have been around for some time, and managed to accrue some unique stuff no other race has access to. It’s not a lot, but hey, that’s why this is a miniguide.
Why play a Minotaur?
Minotaurs are a good race if you:
- Enjoy tough, sticky defenders.
- Like to charge.
- Want to dole out as much punishment as you receive.
- Want to have Revenant-like levels of toughness without actually playing one.
Even though there aren’t a lot of player options specifically for Minotaurs, this guide will only discuss the ones that are actually worth taking. If you feel something is missing, let me know and we’ll see if it’s worth including in the guide.
Fortunately for those without DDI, the Minotaur content is limited to the following sources:
Player’s Handbook 3 (PHB3)
Dragon 369 (DR369)
Dragon 382 (DR382)
Dragon 385 (DR385)
Dragon 387 (DR387)
Dragon 389 (DR389)
There are a few references to something called 'inherent bonuses' in the guide. If you want to know what those are, check out Dungeon Master's Guide 2 page 138, or the Dark Sun Campaign Setting page 209.
Those who post cow puns will be grilled.