This build kinda became focused on damage, although I wouldn't mind having a more controller-ish focus. I've tried making him have the polearm cheese, for that, but I thought it was just too unpolished.
Well, here's the build I have currently:
Primal Aspect: Primal Guardian
Background: Explorer/Guide (Explorer/Guide Benefit)
FINAL ABILITY SCORES
Str 12, Con 18, Dex 12, Int 10, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 11, Int 10, Wis 17, Cha 8.
AC: 22 Fort: 19 Reflex: 17 Will: 21
HP: 60 Surges: 11 Surge Value: 15
Nature +14, Athletics +8, Endurance +13, Perception +12
Acrobatics +3, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +7, History +3, Insight +7, Intimidate +4, Religion +3, Stealth +3, Streetwise +2, Thievery +3
Druid: Ritual Caster
Level 1: Superior Implement Training (Accurate totem)
Level 2: Staggering Smash
Level 4: Cunning Stalker
Level 6: Totem Expertise
Druid at-will 1: Swarming Locusts
Druid at-will 1: Grasping Tide (Druid)
Druid at-will 1: Savage Rend
Druid encounter 1: Call Forth the Spirit Pack
Druid daily 1: Savage Frenzy
Druid utility 2: Sudden Bite
Druid encounter 3: Predator's Flurry
Druid daily 5: Roar of Terror
Druid utility 6: Swarm Dispersal
Druid encounter 7: Charm Beast
Ritual Book, Amulet of Protection +2, Hunting Beast Hide Armor +2, Claw Gloves (heroic tier), Boots of Adept Charging (heroic tier), Iron Armbands of Power (heroic tier), Earthfall Accurate totem +2
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PS: As an alternative, I would appreciate some exotic controller-ish character concepts.