Classical Conundrum: Net and Trident

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Alright, trying to work on a Net/Trident build. I've got a few things running through my head and would appreciate the help working them out.  Essentially, there are a ton of versatile melee-or-ranged weapon powers (or close bursts) in the Ranger arsenal.


  1. Build requires Net Training (multiclass feat)

  2. Build should probably have Serpent Strike Style (which requires high Dex / Str and Two Weapon Fighting)

  3. Build should have Binding Style (which requires martial class and Two Weapon Fighting)

  4. Binding style wants Ranger or Fighter at-wills (Twin Strike, Dual Strike)

  5. Paragon Path: Avalanche Hurler fits the theme perfectly

Starting with that as a base, here are some options:


  • Deft Hurler Style, paired with Cleave would require additional Fighter at-will

  • Two-Weapon chain (opening, etc.)

  • Class feats (ranger quarry feats

  • Ranger base, Fighter base or Hybrid (Fighter/Ranger)

Thoughts and feedback appreciated. 


Here is a pure Ranger stub.  I need to mess around with the order of feats. 


====== Created Using Wizards of the Coast D&D Character Builder ======
trident net, level 30
Half-Orc, Ranger, Avalanche Hurler, Demigod
Fighting Style: Two-Blade Fighting Style
Divine Spark: Divine Spark Dexterity
Divine Spark: Divine Spark Strength

FINAL ABILITY SCORES
Str 28, Con 14, Dex 28, Int 12, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8.


AC: 34 Fort: 37 Reflex: 37 Will: 29
HP: 186 Surges: 9 Surge Value: 46

TRAINED SKILLS
Dungeoneering +22, Endurance +24, Acrobatics +29, Perception +22, Athletics +29

UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Heal +17, History +16, Insight +17, Intimidate +17, Nature +17, Religion +16, Stealth +24, Streetwise +15, Thievery +24

FEATS
Level 1: Net Training
Level 2: Weapon Expertise (Spear)
Level 4: Two-Weapon Fighting
Level 6: Binding Style
Level 8: Weapon Expertise (Flail)
Level 10: Thirst for Battle
Level 11: Two-Weapon Defense
Level 12: Two-Weapon Opening
Level 14: Bleeding Precision
Level 16: Called Shot
Level 18: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 20: Prime Punisher
Level 21: Spear Mastery
Level 22: Flail Mastery
Level 24: Ferocious Critical
Level 26: Blood Thirst
Level 28: Rending Tempest
Level 30: Correcting Aim

POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Twin Strike
Ranger encounter 1: Two-Fanged Strike
Ranger daily 1: Hunter's Bear Trap
Ranger utility 2: Unbalancing Parry
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Adaptive Assault
Ranger utility 6: Serpentine Dodge
Ranger encounter 7: Hawk's Talon
Ranger daily 9: Spray of Arrows
Ranger utility 10: Expeditious Stride
Ranger encounter 13: Pinning Strike (replaces Two-Fanged Strike)
Ranger daily 15: Arterial Strike (replaces Hunter's Bear Trap)
Ranger utility 16: Evade the Blow
Ranger encounter 17: Blow-Through Assault (replaces Hawk's Talon)
Ranger daily 19: Threefold Assault (replaces Adaptive Assault)
Ranger utility 22: Preternatural Senses
Ranger encounter 23: Blade Ward (replaces Pinning Strike)
Ranger daily 25: Unstoppable Arrows (replaces Arterial Strike)
Ranger encounter 27: Hail of Arrows (replaces Blow-Through Assault)
Ranger daily 29: Huntmaster's Bloodbath (replaces Spray of Arrows)

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