The Undying Ranger and Undying Warlord...

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Ok, two potential builds that unfortunately are not fully fleshed out yet due to the last dragon being left out of the character builder and compendium update (revenants specifically). But here's a skeleton of two different builds exploiting the same high level ability:

Show
Race:Revenant (Shadar-Kai)
Alignment:
Region:
Paragon Path:Horizon Walker
Epic Destiny:Raven Consort

STR-16 (9)
CON-13 (3)+2
DEX-13 (3)+2
INT-8 (0)
WIS-15 (7)
CHA-10 (0)

Lv1(Ranger)Weapon Expertise
AW1:Twin Strike
AW2:
E1:
Racial E:
D1:
Lv2(Ranger)Feat
U2:
Lv3(Ranger)
E3:
Lv4(Ranger)Feat, +1 STR+WIS
Lv5(Ranger)
D5:
Lv6(Ranger)Feat
U6:
Lv7(Ranger)
E7:
Lv8(Ranger)Feat, +1 STR+WIS
Lv9(Ranger)
D9:
Lv10(Ranger)Feat
U10:
Lv11(Horizon Walker)Feat, +1 All Stats
Paragon E11:Wordly Strike
Paragon Feature 11:Shadowfell Sight, Wanderer's Action
Lv12(Horizon Walker)Feat
Paragon U12:Fey Strider
Lv13(Horizon Walker)
E13 swap:
Lv14(Horizon Walker)Feat, +1 STR+WIS
Lv15(Horizon Walker)
D15 swap:
Lv16(Horizon Walker)Feat
U16:
Paragon Feature 16:Astral Infusion
Lv17(Horizon Walker)
E17 swap:
Lv18(Horizon Walker)Feat, +1 STR+WIS
Lv19(Horizon Walker)
D19 swap:
Lv20(Horizon Walker)Feat
Paragon D20:Elemental Chaos Smite
Lv21(Raven Consort)Feat, +1 All Stats
Epic Feature 21: Quickened Corpus, +2 CON
Lv22(Raven Consort)Feat
U22:
Lv23(Raven Consort)
E23 swap:
Lv24(Raven Consort)Feat, +1 STR+WIS
Epic Feature 24: Cycle of Life*****
Lv25(Raven Consort)
D25 swap:
Lv26(Raven Consort)Feat
Epic U26itality Eternal
Lv27(Raven Consort)
E27 swap:
Lv28(Raven Consort)Feat, +1 STR+CON
Lv29(Raven Consort)
D29 swap:
Lv30(Raven Consort)Feat
Epic Feature 30: Death's Companions

Heroic Feats:
Death's Blessing
Reaper's Resistance
Shadar-Kai Soul
Death's Quickening
Life on the Edge
Winter Favored
Weapon Expertise*****
Weapon Proficiency
Weapon Focus
Durable
Armor Proficiency (Chain+Scale)
Bloodthirsty Hunter
Hunter's Aim
Predatory Action
Lethal Hunter
Two-Weapon Fighting
Two-Weapon Defense


Paragon Feats:
Death Scorned*****
Fierce Vitality*****
Resilience of Death
Paragon Defenses
Armor Specialization (Scale)
Radiant Hunter
Bleeding Precision
Two-Weapon Opening

Epic Feats:
Unyielding Fortitude***
Ghostly Vitality*****
Eerie Resurgence***
Deathless Warrior*****
Weapon Mastery
Martial Mastery
Martial Resolve*****
Robust Defenses
Correcting Aim
Peerless Hunter
Prime Hunter
Suprise Action

Items:
Holy Symbol:
Implement:
Weapon:Battlecrazed Weapon (Lv4+)
Armorerve Armor (Lv4+)
Arms:Iron Armbands of Power (Lv6+)
Feet:
Hands:Gauntlets of Destruction (Lv18)
Head:
Neck:Periapt of Recovery (Lv8+)
Rings:Nullifying Ring (Lv30), Shadow Band (Lv27), Ring of Regeneration (Lv24), War Ring (Lv16),
Waist:Survivor's Belt (Lv11)


What you end up with is a passable striker who is also nearly impossible to kill, especially by 24th level. The typical death save boosts, combined with the cycle of life feature and the ghostly vitality and deathless warrior feats make you consious and more durable when below 0 than above, and you get the free surgeless healing when you get 20 or better on any death save. A pair of battlecrazed weapons will give a healthy boost to damage while you stay bloodied. So you run up and kill things while being virtually unstoppable and getting to make saves against lots of bad stuff at the start of your turn thanks to martial resolve. I know way more feats are listed than can be taken, but that's because I just hadn't gotten to trimming the list yet.

Show
Race:Revenant (Shadar-Kai)
Alignment:
Region:
Paragon Path:Flamebrow Commander
Epic Destiny:Raven Consort

STR-16 (9)
CON-13 (3)+2
DEX-13 (3)+2
INT-8 (0)
WIS-12 (2)
CHA-14 (5)

Lv1(Warlord)Feat
AW1:Brash Assault
AW2:Rousing Assault
E1:
Racial E:
D1:
Lv2(Warlord)Feat
U2:
Lv3(Warlord)
E3:
Lv4(Warlord)Feat, +1 STR+CHA
Lv5(Warlord)
D5:
Lv6(Warlord)Feat
U6:
Lv7(Warlord)
E7:
Lv8(Warlord)Feat, +1 STR+CHA
Lv9(Warlord)
D9:
Lv10(Warlord)Feat
U10:
Lv11(Flamebrow Commander)Feat, +1 All Stats
Paragon E11:Flamebrow Assault
Paragon Feature 11: Flamebrow Revival, Relentless Action
Lv12(Flamebrow Commander)Feat
Paragon U12:Rallying Lure
Lv13(Flamebrow Commander)
E13 swap:
Lv14(Flamebrow Commander)Feat, +1 STR+CHA
Lv15(Flamebrow Commander)
D15 swap:
Lv16(Flamebrow Commander)Feat
U16:
Paragon Feature 16:Roaring Recovery
Lv17(Flamebrow Commander)
E17 swap:
Lv18(Flamebrow Commander)Feat, +1 STR+WIS
Lv19(Flamebrow Commander)
D19 swap:
Lv20(Flamebrow Commander)Feat
Paragon D20:Renewal Smite
Lv21(Raven Consort)Feat, +1 All Stats
Epic Feature 21: Quickened Corpus, +2 CON
Lv22(Raven Consort)Feat
U22:
Lv23(Raven Consort)
E23 swap:
Lv24(Raven Consort)Feat, +1 STR+CHA
Epic Feature 24: Cycle of Life*****
Lv25(Raven Consort)
D25 swap:
Lv26(Raven Consort)Feat
Epic U26itality Eternal
Lv27(Raven Consort)
E27 swap:
Lv28(Raven Consort)Feat, +1 STR+CON
Lv29(Raven Consort)
D29 swap:
Lv30(Raven Consort)Feat
Epic Feature 30: Death's Companions

Heroic Feats:
Death's Blessing
Reaper's Resistance
Shadar-Kai Soul
Death's Quickening
Expert Chainfighter (If warlord)
Life on the Edge
Winter Favored
Beserker's Fury
Novice Power
Acolyte Power
Adept Power
Weapon Expertise*****
Weapon Proficiency
Steel Vanguard Veteran
Harlequin Style
Exotic Style
Improved Inspiring Word
Toughness
Durable
Improved Bravura
Lend Might
Saving Inspiration
Armor Proficiency (Scale)


Paragon Feats:
Death Scorned*****
Fierce Vitality*****
Resilience of Death
Ghostly Rejuvination***
Bravura Shroud
Impetuous Charger
Combat Leader
Paragon Defenses
Armor Specialization (Scale)

Epic Feats:
Unyielding Fortitude
Ghostly Vitality*****
Eerie Resurgence
Deathless Warrior*****
Heavy Blade Mastery
Martial Mastery
Martial Resolve
Aggressive Leadership
Bold Spirit*****
Supreme Inspiration*****
Robust Defenses

Items:
Holy Symbol:
Implement:
Weapon:Battlecrazed Weapon (Lv4+)
Armorerve Armor (Lv4+)
Arms:Iron Armbands of Power (Lv6+)
Feet:
Hands:Gloves of the Healer (Lv12+)
Head: Iron of Spite (Lv27), Horned Helm (Lv6+)
Neck:Periapt of Recovery (Lv8+)
Rings:Nullifying Ring (Lv30), Shadow Band (Lv27), Ring of Regeneration (Lv24), War Ring (Lv16),
Waist:Survivor's Belt (Lv11)


Warlord version...more or less typical bravura stuff, but with the benefit of a few of the shadar-kai feats, and the same unkillable stuff. Effective healer, and incredibly difficult to kill as the ranger above, again battlecrazed weapon is good to up damage and take advantage of probably constant bloody status. Again, way more feats desired than possible, need to trim list.

Thoughts? Questions? Comments?
I played something thematically similar (Ranger-MC Fighter-Pit Fighter-Undying Warrior w/Soulforged Plate and Battlecrazed weapons) a while back. If I'm reading everything right, yours is probably more durable overall, especially if the death saves go your way. Little bit dicier, but not terribly so.

Being able to stay in the fight below zero (and pick up a massive +3d6 damage from Battlecrazed) is very cool, but there are a lot more monsters out there that punish you severely for being bloodied than there were in the just-past-MP period. MM2 added some serious save debuffers, which is a vulnerability of your desgin. Probably still a decent build idea, but risky against the wrong foe.
I played something thematically similar (Ranger-MC Fighter-Pit Fighter-Undying Warrior w/Soulforged Plate and Battlecrazed weapons) a while back. If I'm reading everything right, yours is probably more durable overall, especially if the death saves go your way. Little bit dicier, but not terribly so.

Being able to stay in the fight below zero (and pick up a massive +3d6 damage from Battlecrazed) is very cool, but there are a lot more monsters out there that punish you severely for being bloodied than there were in the just-past-MP period. MM2 added some serious save debuffers, which is a vulnerability of your desgin. Probably still a decent build idea, but risky against the wrong foe.

Well in both cases you end up with +10 or more to death saves and get to roll twice and take the better, +2 for each save made, so it would take some serious debuffing and bad luck to actually fall unconscious. If you start getting close to negative bloodied before you manage a 20 or better for free healing, you just resort to the standard healing methods. And in each case there is the daily power of the Verve armor to get an automatic 20 on a death save instead of failing. The warlord of course has much more healing available if he's still having difficulty getting a 20, but the ranger should be all right too, and could multiclass as needed to pick up some extra healing. And of course, after enough death saves in a single encounter, you start auto-passing and auto 20-ing...on top of becoming near impossible to hit.
Show
Race:Revenant (Shadar-Kai)
Alignment:
Region:
Paragon Path:Raven Herald
Epic Destiny:Raven Consort

STR-16 (9)
CON-11 (1)+2
DEX-16 (9)+2
INT-8 (0)
WIS-13 (3)
CHA-10 (0)

Lv1(Rogue)Weapon Proficiency (Doublesword)
AW1: Disheartening Strike
AW2: Piercing Strike
E1: Torturous Strike
Racial E:
D1:
Lv2(Rogue)Backstabber
U2:
Lv3(Rogue)
E3: Low Slash
Lv4(Rogue)Armor Proficiency (Chain), +1 DEX+STR
Lv5(Rogue)
D5:
Lv6(Rogue)Armor Proficiency (Scale)
U6:
Lv7(Rogue)
E7:
Lv8(Rogue)Weapon Expertise (Light Blade), +1 DEX+STR
Lv9(Rogue)
D9:
Lv10(Rogue)Feat (Retrain to Death Scorned@11)
U10:
Lv11(Raven Herald)Feat, Ritual Caster*, +1 All Stats
Paragon E11: Unraveling Blow
Paragon Feature 11: Death Rites, Slaying Action
Lv12(Raven Herald)Feat
Paragon U12: Death's Veil
Lv13(Raven Herald)
E13 swap:
Lv14(Raven Herald)Feat, +1 DEX+STR
Lv15(Raven Herald)
D15 swap:
Lv16(Raven Herald)Feat
U16:
Paragon Feature 16: Radiant Striker
Lv17(Raven Herald)
E17 swap:
Lv18(Raven Herald)Feat, +1 DEX+STR
Lv19(Raven Herald)
D19 swap:
Lv20(Raven Herald)Feat
Paragon D20: Herald the End
Lv21(Raven Consort)Ghostly Vitality, +1 All Stats
Epic Feature 21: Quickened Corpus, +2 CON
Lv22(Raven Consort)Martial Resolve
U22:
Lv23(Raven Consort)
E23 swap:
Lv24(Raven Consort)Feat, +1 DEX+STR
Epic Feature 24: Cycle of Life*****
Lv25(Raven Consort)
D25 swap:
Lv26(Raven Consort)Feat
Epic U26itality Eternal
Lv27(Raven Consort)
E27 swap:
Lv28(Raven Consort)Feat, +1 DEX+STR
Lv29(Raven Consort)
D29 swap:
Lv30(Raven Consort)Feat
Epic Feature 30: Death's Companions

Heroic Feats:
Death's Blessing
Reaper's Resistance
Shadar-Kai Soul
Death's Quickening
Life on the Edge
Winter Favored
Weapon Expertise*****
Weapon Proficiency
Weapon Focus
Toughness
Durable
Armor Proficiency (Chain+Scale)
Two-Weapon Fighting
Two-Weapon Defense
Backstabber
Suprising Charge


Paragon Feats:
Death Scorned*****
Fierce Vitality*****
Resilience of Death
Paragon Defenses
Armor Specialization (Scale)
Two-Weapon Opening
Roundabout Charge

Epic Feats:
Unyielding Fortitude
Ghostly Vitality*****
Eerie Resurgence
Deathless Warrior*****
Weapon Mastery
Martial Mastery
Martial Resolve
Robust Defenses
Brutal Advantage

Items:
Holy Symbol:
Implement:
Weapon:Battlecrazed Doublesword (Lv4+)
Armorerve Armor (Lv4+)
Arms:Iron Armbands of Power (Lv6+)
Feet:Boots of Adept Charging (Lv2)
Hands:Gauntlets of Destruction (Lv18)
Head: Horned Helm (Lv6+)
Neck:Periapt of Recovery (Lv8+)
Rings:Nullifying Ring (Lv30), Shadow Band (Lv27), Ring of Regeneration (Lv24), War Ring (Lv16),
Waist:Survivor's Belt (Lv11)


Here's another variation I came up with for a rogue version...brutal scoundrels are typically glass cannons, but not this guy...uses the same kind of things as the above...only kind of wierd thing is putting a rogue in scale armor...but it's needed for verve armor. Also somewhat of a charge build, with roundabout charge and suprising charge as well as the horned helm and battlecrazed weapon, you end up dealing 8d8+6d6 damage when you charge with combat advantage at epic...before static modifiers...

A revenant warlock would also be possible going vestige pact and the god fragment paragon path with it's bonus to death saves. So there are plenty of paths to invincibility via the Raven Queen...
Oh great Masters of the Revenant battling below 0, what is the essential feats/features to enable this kind of action?
What's the earliest level effectiveness can be pulled off?
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Also, we've got plenty of striker support (rogue, ranger, and warlock) and we've got a warlord as a leader. Any chance of shoehorning a decent controller in there somehow? What about a defender? (Warden, I'd think.)
Also, we've got plenty of striker support (rogue, ranger, and warlock) and we've got a warlord as a leader. Any chance of shoehorning a decent controller in there somehow? What about a defender? (Warden, I'd think.)

What would be the purpose of a defender? Everyone is a meatshield.
The warlock may fulfill the controller role enough.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Actually, in a party full of characters like this, defenders just aren't that special. In a party made of other character types, the fact that the defender can be as sticky as he wants to be, with little to no healing from the leader *ever* could be quite nice.

Warlocks can play controller to a degree, it's true - I'm just wondering if you can put together a controller that fits the type from one of the base controller classes. None of them have any dex/con primary builds, it's true, but druids, wizards, and invokers all have con-secondary builds, and wizards and druids have dex-secondary.

I'd think perhaps invokers. They start with a con-build and chainmail proficiency, if I remember correctly, and so getting to scalemail won't be such a hassle. Also, the idea of an invoker of the raven queen who really *is* that fond of her dark mistress... it has some entertaining fluff value, no?
Also, we've got plenty of striker support (rogue, ranger, and warlock) and we've got a warlord as a leader. Any chance of shoehorning a decent controller in there somehow? What about a defender? (Warden, I'd think.)

I'm interested in this as an avenger.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I'm interested in this as an avenger.

Taking an avenger and giving him scale is really harsh. How possible is the build without the verve armor?
Taking an avenger and giving him scale is really harsh. How possible is the build without the verve armor?

Is that a requirement?

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Oh great Masters of the Revenant battling below 0, what is the essential feats/features to enable this kind of action?
What's the earliest level effectiveness can be pulled off?

The key elements are:

Raven Consort 24th level feature for the bonus to defenses and saves, and the free surgeless healing with a 20+ on a death save.

Verve Armor...untyped +2 bonus to death saves, and the daily power lets you treat a death save as a 20...drawback is scale or plate only.

Periapt of Recovery...+2 item bonus to death saves...trade it out for Nullifying ring for +3 item bonus to ALL saves.

Death Scorned...revenant racial feat, +1 untyped to death saves and don't die till failing 1+con mod death saves.

Unyielding Fortitude/Eerie Resurgence...+2 feat bonus to death saves among other things...

Survivor's Belt...roll twice and take better for all death saves

Paragon features of Flamebrow Commander/Horizon Walker/Raven Herald/God Fragment....All add some ammount to death saves...Abiding Reaper gets an honorable mention for it's 12th level utility power that lets you re-roll a failed death save with a +5 bonus.

Fierce Vitality...revenant racial feat, remain consious until failing 2 death saves...not likely if even possible with those bonuses...

Ghostly Vitality...revenant racial feat, when below 0 you are insubstantial and can take all your normal actions.

Deathless Warrior...Shadar-kai racial feat...if a melee or close attack reduces you to 0 or less, reduce damage by 5+con

Martial Resolve...lets you make saves against a bunch of nasty effects at the start of your turn...even tougher to slow down.


These things combine to make you damn near unkillable since you'd need to take about 125% of your total health in one turn to actually die (one free surge, then to negative bloodied but while insubstantial and deathless warrior reducing damage too).

As far as a controller...warlock would be closest really...and as mentioned defender eventually becomes obsolete with these guys. Could multiclass a controller or defender into Horizon Walker or Raven Herald (the other 2 require class features)...a defender would do ok with horizon walker, but a controller would miss out on most that either had to offer...Abiding Reaper works well for any class since the attack stat is variable, but then you only have a death save bonus 1/encounter, so not quite as invincible as others.
Is that a requirement?

Well an avenger/horizon walker could get away without the verve armor since he'd have his wisdom cranked and get more of a bonus out of the paragon path. The downside is that revenants don't get a wisdom bonus, so avenger is a less optimal class...though you could pull off 18 wisdom/16 dex/13 con and do well enough as a pursuit avenger. Pretty badass actually.

A Wrathful Invoker could fill the controller roll as well...18 wis/14 con/13 str/ 1 point into whatever...one feat for scale armor to get verve armor...multiclass for horizon walker and get a huge bonus to death saves and healing surge value...
Well an avenger/horizon walker could get away without the verve armor since he'd have his wisdom cranked and get more of a bonus out of the paragon path. The downside is that revenants don't get a wisdom bonus, so avenger is a less optimal class...though you could pull off 18 wisdom/16 dex/13 con and do well enough as a pursuit avenger. Pretty badass actually.

A Wrathful Invoker could fill the controller roll as well...18 wis/14 con/13 str/ 1 point into whatever...one feat for scale armor to get verve armor...multiclass for horizon walker and get a huge bonus to death saves and healing surge value...

Then use light within + architect's staff to give his healing surges to his team mates
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Well an avenger/horizon walker could get away without the verve armor since he'd have his wisdom cranked and get more of a bonus out of the paragon path. The downside is that revenants don't get a wisdom bonus, so avenger is a less optimal class...though you could pull off 18 wisdom/16 dex/13 con and do well enough as a pursuit avenger. Pretty badass actually.

I had an elven pursuit avenger of the raven queen who just died. I don't want death to stop her from completing her oath. :evillaugh

All the abilities and the util are good for a pursuit. Darkvision for to boost stealth/perception skills, a "free" move action once per encounter to help secure my oath bonus, the death saving trow/surge value boost, and a nice long range teleport (very persuit is). The encounter/daily are pretty crappy, but a bow and 16 dex at least means they can be used, so there's less reason to take implement powers.

Edit: There's a lvl 16 avenger util that let's you auto-succeed on a death saving trow, it's a daily but it can replace verve armor.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I had an elven pursuit avenger of the raven queen who just died. I don't want death to stop her from completing her oath. :evillaugh

All the abilities and the util are good for a pursuit. Darkvision for to boost stealth/perception skills, a "free" move action once per encounter to help secure my oath bonus, the death saving trow/surge value boost, and a nice long range teleport (very persuit is). The encounter/daily are pretty crappy, but a bow and 16 dex at least means they can be used, so there's less reason to take implement powers.

Edit: There's a lvl 16 avenger util that let's you auto-succeed on a death saving trow, it's a daily but it can replace verve armor.

Yeah, well the verve armor is much much more for the bonus to death saves then the daily power. But again, with high avenger wisdom, you make up the difference with horizon walker.
Just got back home to the books.

I seem to recall that somewhere in there (I think perhaps from Raven Consort?) there is something that boosts your death saves by +2 stacking for each one you success at - so each encounter power autosave effectively counts as a +2 on the big number, right? That should make at least a few things more feasible.

Periapt of Recovery...+2 item bonus to death saves...trade it out for Nullifying ring for +3 item bonus to ALL saves.

Death Scorned...revenant racial feat, +1 untyped to death saves and don't die till failing 1+con mod death saves.

Unyielding Fortitude/Eerie Resurgence...+2 feat bonus to death saves among other things...

...so you can get +6 without verve armor before paragon paths apply, and you only need a +9 to never fail (because you'll always roll at least a 1). If you can arrange to somehow pass your first two, you're golden. Survivor's belt + abiding reaper comes *very* close to doing this (needs to roll a 4 or better on a d20 on at least one of 4 rolls. 81/160000 (about 1/2000) chance of failure. Abiding reaper + that level 16 avenger utility just does it.

- Raven herald gives a +4 untyped. Why are you putting that poor rogue in scale armor again?

- Worth noting that Horizon Walker depends on str for melee attacks, dex for ranged attacks. The Raven Herald powers are going to be a lot more accessible for a pursuit avenger, especially since its attacks don't have a light blade requirement.

-----

Problem with the elven pursuit avenger schtick is that... well... this build set is for an ex-shadar-kai.
Use a Shadar-kai avenger. So you don't quite max your wisdom. With Oath of Emnity, you don't really need to.

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71235715 wrote:
- Worth noting that Horizon Walker depends on str for melee attacks, dex for ranged attacks. The Raven Herald powers are going to be a lot more accessible for a pursuit avenger, especially since its attacks don't have a light blade requirement.

-----

Problem with the elven pursuit avenger schtick is that... well... this build set is for an ex-shadar-kai.

I think i still like the horizon walker better then raven herald for avengers. Yes it basically has 2 useless powers, but the abilities fit much better (though the fluff doesn't). And it will have a higher bonus to death saves.

As for being ex-shardar-kai, i will be, except i'll refluff it as an elf. Thanks for the info,

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

- Raven herald gives a +4 untyped. Why are you putting that poor rogue in scale armor again?

Every extra bit of bonus goes a long way to making sure you get those 20+'s on death saves sooner. And while it does cost 2 feats, +6 Titanscale Verve Armor will result +18 to AC and +2 to Fort, or alternately +18 AC and +2 Fort from +6 Voidhide of whatever special property desired from one feat. Or spend no feats on armor for +18 AC or +17 AC and +2 Reflex and whatever leather property you like. I just like putting the rogue in scale armor because he doesn't lose any AC, and the +2 to death saves from verve armor results in a +9 total bonus to death saves at 11th level, with the ability to roll twice and take the better...so right at 11th he can never fail a death save (barring imposed penalties) and has a damn good chance of getting a 20+ for self healing....But if you are comfortable without the verve armor feel free to ditch it. And who knows...maybe there will be a light armor death bonus enhancement in AV 2...

Any changes to this with AV2?

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.


Any changes to this with AV2?





Ankhmon's Bracers make surge free healing easy for the right build.  For instance:

Revenant + Paladin / Avenger + Power of Arcana + Arcane Admixture(Cold) + Frost Cheese + Ankhmon's Bracers = Easy melee based healing, especially if you can find a way to throw multiple attacks.


You could do a similar thing with a Warlock using Eldritch Strike, or any arcane class as a Shadar Kai Revenant with Reaper's Touch. 


 

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