The Wild One - Longtooth Shifter Warden/Son of Mercy/Demigod

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Warden/Son of Mercy/Demigod

IMAGE(http://sih.onemadogre.com/uploads/7/RacePortShifter_longtooth.png)



Introducing The Wild One - a Longtooth Shifter Warden/Son of Mercy/Demigod build.

The Wild One, L1

Race: Shifter, Longtooth
Class: Warden
Guardian Might: Wildblood
Background: Impiltur

Ability Scores, with racial adjustments
Str 18 (+4)
Con 11 (+0)
Dex 13 (+1)
Int 10 (+0)
Wis 18 (+4)
Cha 8 (-1)

HP: 40; Bloodied: 20; Surges: 10 (10 HP)
AC/Fort/Ref/Will: 19/15/13/15
Initiative: +1; Speed: 6

Weight of Earth: +6 vs AC 1d8+4 and slow

At-will Powers: warden's fury, warden's grasp, weight of earth, thorn strike
Encounter Powers: longtooth shifting, wildblood frenzy
Daily Powers: form of the winter's herald

Trained Skills: athletics (+8), endurance (+4), nature (+9), perception (+9)
Feats: toughness
Gear:
hide armor
trident
heavy shield
standard adventurer's kit
15 gp


Levels 2-10

L02. +7 HP, +1 to all level-dependent abilities, new feat: battle awareness (heal), new utility power: nature's abundance

L03. +7 HP, new encounter power: burst of earth's fury

L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Wis (19), new feat: novice power (rain of blows)

L05. +7 HP, new daily power: winter's grip

L06. +7 HP, +1 to all level-dependent abilities, new feat: weapon expertise (spear), new utility power: bear's endurance

L07. +7 HP, new encounter power: stalker's positioning

L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Wis (20), new feat: pin down, retrain stalker's positioning to earthgrasp strike

L09. +7 HP, new daily attack power: form of the oak sentinel

L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (rain of steel replaces winter's grip), new utility power: returning strength


The Wild One, L11

Race: Shifter, Longtooth
Class: Warden
Primal Aspect: Wildblood
Paragon Path: Son of Mercy
Background: Impiltur

Ability Scores, with racial adjustments
Str 21 (+5)
Con 12 (+1)
Dex 14 (+2)
Int 11 (+0)
Wis 21 (+5)
Cha 9 (-1)

HP: 118; Bloodied: 59; Surges: 10 (29 HP)
AC/Fort/Ref/Will: 27/24/20/23
Initiative: +6; Speed: 6

Earth Shield Strike: +16 vs AC 1d8+16 and +2 AC and slow (versus lawbreaker)

At-will Powers: warden's fury, warden's grasp, earth shield strike, thorn strike
Encounter Powers: longtooth shifting, lawbreaker's doom, wildblood frenzy, rain of blows, earthgrasp strike, dispensed justice
Daily Powers: form of the fearsome ram, rain of steel, form of the oak sentinel
Utility Powers: nature's abundance, bear's endurance, returning strength

Trained Skills: athletics (+14), endurance (+10), heal (+15), nature (+15), perception (+15)
Feats: toughness, battle awarness (heal), novice power (rain of blows), weapon expertise (spear), pin down, adept power (rain of steel), mark of warding
Gear:
lifeblood hide armor +2
grasping trident +3
recoil heavy shield
coif of mindiron (heroic tier)
cloak of the walking wounded +2
wrestler's gloves
belt of vim (heroic tier)
rushing cleats
standard adventurer's kit

Changes from L10:
+13 HP, +1 Str (21), +1 Con (13), +1 Dex (13), +1 Int (11), +1 Wis (21), +1 Cha (9), new encounter powers: lawbreaker's doom and dispensed justice, new feat: mark of warding, new paragon path: son of mercy, new feature: immobilizing action, new feature: lawbreaker's doom, retrain weight of earth to earth shield strike


Levels 12-20

L12. +7 HP, +1 to all level-dependent abilities, new feat: beasthide shifting, new utility power: red death

L13. +7 HP, new encounter power: none

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Wis (22), new feat: lightning reflexes

L15. +7 HP, new daily power: form of the rowan sentinel (replaces form of fearsome ram), retrain winter's grip to form of the fearsome ram, power swap: quicksilver stance (replaces form of the rowan sentinel)

L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (spear), new utility power: primal leap, new feature: strength of conviction

L17. +7 HP, new encounter power: call forth the harvest replaces wildblood frenzy)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Wis (23), new feat: enhanced font of life

L19. +7 HP, new daily attack power: form of the rowan sentinel (replaces form of the fearsome ram)

L20. +7 HP, +1 to all level-dependent abilities, new feat: improved grab, new daily power: blood oath fulfilled, retrain earthgrasp strike to stalker's positioning


The Wild One, L21

Race: Shifter, Longtooth
Class: Warden
Primal Aspect: Wildblood
Paragon Path: Son of Mercy
Epic Destiny: Demigod
Background: Impiltur

Ability Scores, with racial adjustments
Str 26 (+8)
Con 13 (+1)
Dex 15 (+2)
Int 12 (+1)
Wis 26 (+8)
Cha 10 (+0)

HP: 198; Bloodied: 99; Surges: 10 (49 HP)
AC/Fort/Ref/Will: 38/31/26/29
Initiative: +12; Speed: 6

Earth Shield Strike: +27 vs AC 2d8+24 and +2 AC and slow (versus lawbreaker)

At-will Powers: warden's fury, warden's grasp, earth shield strike, thorn strike
Encounter Powers: longtooth shifting, lawbreaker's doom, rain of blows, stalker's positioning, dispensed justice, call forth the harvest
Daily Powers: form of the oak sentinel, quicksilver stance, blood oath fulfilled, form of the rowan sentinel
Utility Powers: nature's abundance, bear's endurance, returning strength, red death, primal leap

Trained Skills: athletics (+22), endurance (+15), heal (+23), nature (+23), perception (+23)
Feats: toughness, battle awareness (heal), novice power (rain of blows), weapon expertise (spear), pin down, adept power (quicksilver stance), mark of warding, beasthide shifting, lightning reflexes, weapon focus (spear), enhanced font of life, shield specialization, polemarm momentum

Gear:
lifeblood darkhide armor +4
grasping trident +5
recoil heavy shield
coif of mindiron (paragon tier)
torc of power preservation +4
gauntlets of destruction
ring of protection (paragon tier)
belt of vim (paragon tier)
rushing cleats
standard adventurer's kit

Changes from L20:
+13 HP, +3 Str (26), +1 Con (13), +1 Dex (15), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: polearm momentum, new epic destiny: demigod, retrain improved grab to shield specialization


Levels 22-30

L22. +7 HP, +1 to all level-dependent abilities, new feat: primal resurgence, new utility power: renewal, retrain enhanced font of life to crushing grab

L23. +7 HP, new encounter power: startling savagery (replaces call forth the harvest), retrain lightning reflexes to epic reflexes

L24. +8 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Wis (27), new feat: enduring font, new feature: divine recovery

L25. +7 HP, new daily power: form of the jungle lord (replaces form of the rowan sentinel)

L26. +7 HP, +1 to all level-dependent abilities, new feat: martial mastery, new utility power: divine regeneration

L27. +7 HP, new encounter power: earth tomb (replaces stalker's positioning)

L28. +8 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Wis (28), new feat: robust defenses

L29. +7 HP, new daily attack power: form of the soul serpent (replaces form of the oak sentinel)

L30. +7 HP, +1 to all level-dependent abilities, new feat: enhanced font of life, new feature: divine miracle


The Wild One, L30

Race: Shifter, Longtooth
Class: Warden
Primal Aspect: Wildblood
Paragon Path: Son of Mercy
Epic Destiny: Demigod
Background: Impiltur

Ability Scores, with racial adjustments
Str 28 (+9)
Con 13 (+1)
Dex 15 (+2)
Int 12 (+1)
Wis 28 (+9)
Cha 10 (+0)

HP: 263; Bloodied: 131; Surges: 10 (65 HP)
AC/Fort/Ref/Will: 48/46/41/43
Initiative: +17; Speed: 6

Earth Shield Strike: +35 vs AC 2d8+27 and +2 AC and slow (versus lawbreaker)

Sample Turn, L30

Assumes target is prone and grabbed and Quicksilver Stance is active
Free Action - Mark all adjacent enemies with Nature's Wrath
Free Action - Lawbreaker's Doom on prone and grabbed target
Minor Action - Sustain Grab (14 pts damage with Crushing Grab)
Standard Action - Earth Shield Strike (+37 vs AC 2d8+27 and +2 AC and slow)
Move Action - Melee Basic Attack (+37 vs AC 2d8+36 via Quicksilver Stance)

Total Damage - 4d8+77, reroll all 1s (average 97 damage)
Damage Bonus Sources
+6 enhancement bonus (weapon)
+9 strength
+3 feat bonus (weapon focus)
+9 wisdom (lawbreaker's doom)
+9 wisdom (quicksilver stance attack)


At-will Powers: warden's fury, warden's grasp, weight of earth, thorn strike
Encounter Powers: longtooth shifting, lawbreaker's doom, rain of blows, dispensed justice, startling savagery, earth tomb
Daily Powers: quicksilver stance, blood oath fulfilled, form of the jungle lord, form of the soul serpent
Utility Powers: nature's abundance, bear's endurance, returning strength, red death, primal leap, renewal, divine regeneration

Trained Skills: athletics (+28), endurance (+20), heal (+29), nature (+29), perception (+29)
Feats: toughness, battle awareness (heal), novice power (rain of blows), weapon expertise (spear), pin down, adept power (quicksilver stance), mark of warding, beasthide shifting, weapon focus (spear), polearm momentum, shield specialization, primal resurgence, crushing grab, enduring font, epic reflexes, martial mastery, robust defenses, enhanced font of life

Gear:
lifeblood elderhide armor +6
grasping trident +6
recoil heavy shield
coif of mindiron (epic tier)
torc of power preservation +6
gauntlets of destruction
nullifying ring (epic tier)
shadow band (epic tier)
belt of vim (epic tier)
boots of teleportation (epic tier)
standard adventurer's kit


Build Goal and Tactics:



The build is an attempt at single target control and punishment by using the grab action to its full effect. At heroic tier, with a grasping trident, you should be able to single out an opponent and immobilize them from up to 6 squares away. Once grabbed, you can then punish them with rain of blows and rain of steel. At 8th level, a combination of earthgrasp strike (or form of the fearsome ram attack) and pin down makes it harder for your prey to escape the grab. At paragon, the punishment gets even worse via lawbreaker's doom. By epic, you're crushing them while you grab them and your options for making them prone are numerous (ala polearm momentum) and when you enter the quicksilver stance you can really lay down the punishment.

This build is meant to be played from 1st to 30th level. If you expect to start play at one of the higher tiers you'll want to change things up a bit. Taking a feat in order to use a tratnyr for increased range or dropping the heavy shield in order to pick up a polearm are certainly viable options. Attention is paid to all defenses since both fortitude and reflex can be targeted to escape a grab. Also, effort was made to boost saves since effects like dazed and stunned also end grabs.

Any feedback is welcome!
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Updated by swapping the Wildblood Speed feat for the Mark of Warding [Dragonmark] feat (from Eberron Player's Guide) at level 11. I especially like how the Mark of Warding's +1 bonus to defensive powers comes with the increased marking ability (-3 penalty instead of -2). It makes Earth Shield Strike worth taking.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread