The Terminator Models - Updated Fighter|Barbarian Hybrid

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The Terminator Models

IMAGE(http://img187.imageshack.us/img187/4323/terminatormodels1.jpg)



In honor of the new movie, Terminator Salvation, I've made a series of news builds I've dubbed The Terminator Models.

The T-600 Model - a Warden/Warforged Juggernaut/Demigod build.
The T-600 Model

The T-600 Model, L1

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 12 (+1)
Int 8 (-1)
Wis 12 (+1)
Cha 10 (+0)

HP: 40; Bloodied: 20; Surges: 13 (10 HP)
AC/Fort/Ref/Will: 19/15/13/13
Initiative: +1; Speed: 6

Strength of Stone: +6 vs AC 1d10+4 (and 4 temp HP)

At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone
Encounter Powers: warforged resolve, thunder ram assault
Daily Powers: form of the fearsome ram

Trained Skills: athletics (+6), endurance (+8), nature (+6), perception (+6)
Feats: toughness
Gear:
hide armor
warhammer
heavy shield
2 throwing hammers
standard adventurer's kit
20 gp


Levels 2-10

L02. +7 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: nature's abundance

L03. +7 HP, new encounter power: earthgrasp strike

L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: weapon proficiency (craghammer)

L05. +7 HP, new daily power: thunder step

L06. +7 HP, +1 to all level-dependent abilities, new feat: warforged tactics, new utility power: bear's endurance

L07. +7 HP, new encounter power: mountain hammer

L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (heal)

L09. +7 HP, new daily attack power: form of the oak sentinel

L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces thunder step), new utility power: earthstride


The T-600 Model, L11

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Warforged Juggernaut
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 13 (+1)
Int 9 (-1)
Wis 13 (+1)
Cha 11 (+0)

HP: 118; Bloodied: 59; Surges: 14 (29 HP, 34 when bloodied)
AC/Fort/Ref/Will: 29/24/20/20
Initiative: +6; Speed: 6

Strength of Stone: +15 vs AC 1d10+9 damage (and 5 temp HP)
Charging: +16 vs AC (1d10+1d6+1d6+1d8+9 damage (and push target 2 squares, charging strike, horned helm, vanguard weapon)

At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone
Encounter Powers: warforged resolve, thunder ram assault, earthgrasp strike, mountain hammer, ruinous onslaught
Daily Powers: form of the fearsome ram, swift panther rage, form of the oak sentinel
Utility Powers: nature's abundance, bear's endurance, earthstride

Trained Skills: athletics (+13), endurance (+15), heal (+11), nature (+11), perception (+11)
Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm
Gear:
magic earthhide armor +3
heavy shield
vanguard craghammer +2
horned helm (heroic tier)
cloak of the walking wounded +2
iron armbands of power (heroic tier)
gauntlets of the ram
belt of blood
rushing cleats
throwing hammer +2
salve of power
delver's light
standard adventurer's kit

Changes from L10:
+13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike


Levels 12-20

L12. +7 HP, +1 to all level-dependent abilities, new feat: armor specialization (hide), new utility power: inexorable momentum

L13. +7 HP, new encounter power: creeper's grasp (replaces thunder ram assault)

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces creeper's grasp)

L15. +7 HP, new daily power: form of the stonecrusher (replaces form of the fearsome ram)

L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: primal leap, new features: construction perfection, unstoppable

L17. +7 HP, new encounter power: eager vine strike (replaces earthgrasp strike)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: deadly rage

L19. +7 HP, new daily attack power: form of the oak sentinel (replaces form of the oak sentinel)

L20. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new daily power: crag of steel


The T-600 Model, L21

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 12 (+1)

HP: 198; Bloodied: 99; Surges: 17 (57 HP)
AC/Fort/Ref/Will: 40/33/28/28
Initiative: +12; Speed: 6

Strength of Stone: +26 vs AC (2d10+16 and 8 temp HP)
Charging: +27 vs AC (2d10+2d6+2d6+1d8+16 damage (and push target 3 squares, charging strike, horned helm, vanguard weapon)

At-will Powers: warden's fury, warden's grasp, earth shield strike, strength of stone
Encounter Powers: warforged resolve, mountain hammer, ruinous onslaught, storm of blades, eager vine strike
Daily Powers: swift panther rage, form of oak sentinel, form of the stonecrusher, crag of steel
Utility Powers: nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap

Trained Skills: athletics (+21), endurance (+23), heal (+17), nature (+17), perception (+17)
Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence

Gear:
rageblood darkhide armor +4
vanguard craghammer +4
heavy shield
horned helm (paragon tier)
cloak of the walking wounded +4
iron armbands of power (paragon tier)
gauntlets of the ram
belt of mountain endurance
rushing cleats
throwing hammer +4
salve of power (2)
delver's light
standard adventurer's kit

Changes from L20:
+10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: primal resurgence, new epic destiny: demigod


Levels 22-30

L22. +7 HP, +1 to all level-dependent abilities, new feat: epic recovery, new utility power: renewal

L23. +7 HP, new encounter power: guardian's wrath (replaces mountain hammer)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: bludgeon mastery, new feature: divine recovery

L25. +7 HP, new daily power: form of the jungle lord (replaces form of the stonecrusher)

L26. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new utility power: divine regeneration

L27. +7 HP, new encounter power: earth tomb (replaces eager vine strike)

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: enduring font

L29. +7 HP, new daily attack power: form of the chimera (replaces form of the jungle lord)

L30. +7 HP, +1 to all level-dependent abilities, new feat: enhanced font of life, new feature: divine miracle


The T-600 Model, L30

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 12 (+1)

HP: 273; Bloodied: 136; Surges: 18 (77 HP)
AC/Fort/Ref/Will: 48/43/41/41
Initiative: +19; Speed: 6

Strength of Stone: +35 vs AC (2d10+24 and 9 temp HP)
Charging: +36 vs AC (2d10+2d6+3d6+2d6+24 damage (and push target 3 squares, charging strike, horned helm, thundergod weapon)

At-will Powers: warden's fury, warden's grasp, strength of stone, earth shield strike
Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, guardian's wrath, earth tomb
Daily Powers: swift panther rage, crag of steel, form of the oak sentinel, form of the chimera
Utility Powers: nature's abundance, bear's endurance, earthstride, inexorable momentum, primal leap, renewal, divine regeneration

Trained Skills: athletics (+27), endurance (+29), heal (+22), nature (+22), perception (+22)
Feats: toughness, weapon expertise (hammer), weapon proficiency (craghammer), warforged tactics, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, armor specialization (hide), novice power (storm of blades), weapon focus (hammers), deadly rage, powerful charge, primal resurgence, bludgeon mastery, robust defenses, enduring font, enhanced font of life

Gear:
rageblood elderhide armor +6
thundergod craghammer +6
heavy shield
horned helm (epic tier)
cloak of the walking wounded +6
iron armbands of power (epic tier)
gauntlets of the ram
shadow band
nullifying ring
belt of mountain endurance
rushing cleats
throwing hammer +6
salve of power (3)
delver's light
standard adventurer's kit


Build Goal and Tactics:



The goal of this build is to make a durable charger. I know barbarians may be the best chargers but playing a glass cannon doesn't really appeal to me. I'd rather be a steel (or liquid metal) cannon. This build sports excellent hit points, plenty of healing surges, the ability to shake off nasty effects and some decent nova capability.

The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. Not having an at-will that can be used on a charge seems to be a major drawback, as does not being able to mark after a charge (unless you're using charging action). However, by combining forms, rages and stances this build can be a real beast.

Use the swift panther rage to position yourself for charges that push your opponents all over the place (regaining uses of it with salves of power). When you get low on HPs, catch your second wind. Then use an action point to do storm of blades, capitalizing on the crushing earthstrength feat. Finally, spend a minor action to regain storm of blades via renewal and do it again next round.


The T-700 Model - a Fighter/Warforged Juggernaut/Demigod build.
The T-700 Model

The T-700 Model, L1

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 11 (+0)
Int 8 (-1)
Wis 13 (+1)
Cha 10 (+0)

HP: 38; Bloodied: 19; Surges: 13 (9 HP)
AC/Fort/Ref/Will: 16/16/10/12
Initiative: +0; Speed: 5

Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP)
Knockdown Assault (Charge): +7 vs Fort 6 damage and knock prone
Charge: +7 vs AC 2d6+6 damage (with temp HP)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, passing attack
Daily Powers: villan's menace

Trained Skills: athletics (+8), endurance (+10), heal (+6)
Feats: toughness
Gear:
chainmail armor
maul
2 throwing hammers
standard adventurer's kit
5 gp


Levels 2-10

L02. +12 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: boundless endurance

L03. +7 HP, new encounter power: rhino strike

L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: warforged tactics

L05. +7 HP, new daily power: cometfall charge

L06. +7 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: unbreakable

L07. +7 HP, new encounter power: trip up

L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: berserker's fury (perception)

L09. +7 HP, new daily attack power: fighter's recovery

L10. +7 HP, +1 to all level-dependent abilities, new feat: adept power (swift panther rage replaces villan's menace), new utility power: shooter's nemesis


The T-700 Model, L11

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 12 (+1)
Int 9 (-1)
Wis 14 (+2)
Cha 11 (+0)

HP: 106; Bloodied: 53; Surges: 14 (26 HP)
AC/Fort/Ref/Will: 26/24/18/20
Initiative: +6; Speed: 5

Crushing Surge: +16 vs AC 2d6+21 damage and 5 temp HP (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +9 bloodclaw)
Knockdown Assault (Charge) +17 vs Fort 2d6+16 damage and push target 1 square (+5 strength, +2 powerful charge, +1d6 push 1 square charging strike, +1d6 horned helm, +9 bloodclaw)
Charging: +17 vs AC 4d6+23 damage and push target 1 square (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +2 powerful charge, +1d6 and push 1 square charging strike, +1d6 horned helm, +9 bloodclaw)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, passing attack, rhino strike, trip up, ruinous onslaught
Daily Powers: swift panther rage, cometfall charge, fighter's recovery
Utility Powers: boundless endurance, unbreakable, shooter's nemesis

Trained Skills: athletics (+14), endurance (+19), heal (+12), perception (+12)
Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm

Gear:
dwarven braidmail armor +3
bloodclaw maul +3
horned helm (heroic tier)
cloak of the walking wounded +2
iron armbands of power (heroic tier)
gauntlets of the ram
totemic belt
boots of adept charging
throwing hammer +2
salve of power
delver's light
standard adventurer's kit

Changes from L10:
+13 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike


Levels 12-20

L12. +7 HP, +1 to all level-dependent abilities, new feat: power attack, new utility power: inexorable momentum

L13. +7 HP, new encounter power: anvil of doom (replaces cometfall charge)

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: novice power (storm of blades replaces anvil of doom)

L15. +7 HP, new daily power: unyielding avalanche (replaces figher's recovery)

L16. +7 HP, +1 to all level-dependent abilities, new feat: weapon focus (hammers), new utility power: iron warrior, new features: construct perfection, unstoppable

L17. +7 HP, new encounter power: boggling smash (replaces rhino strike)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: improved vigor

L19. +7 HP, new daily attack power: boulder charge (replaces unyielding avalanche)

L20. +7 HP, +1 to all level-dependent abilities, new feat: deadly rage, new daily power: crag of steel


The T-700 Model, L21

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 176; Bloodied: 88; Surges: 17 (52 HP)
AC/Fort/Ref/Will: 35/34/25/28
Initiative: +11; Speed: 5

Crushing Surge: +27 vs AC 4d6+40 and 9 temp HP (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage)
Knockdown Assault (Charge): +28 vs Fort 4d6+23 damage, prone and push 1 square (+8 strength, +15 bloodclaw, +2d6 and push 1 square charging strike, +2d6 horned helm)
Charging: +28 vs AC 8d6+40 damage and push 1 square (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +2d6 horned helm)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, trip up, ruinous onslaught, storm of blades, boggling smash
Daily Powers: swift panther rage, unyielding avalanche, boulder charge, crag of steel
Utility Powers: boundless endurance, unbreakable, shooter's nemesis, inexorable momentum, iron warrior

Trained Skills: athletics (+22), endurance (+29), heal (+17), perception (+17)
Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, power attack, novice power (storm of blades), weapon focus (hammers), improved vigor, deadly rage, unstoppable charge

Gear:
dwarven weavemail armor +5
bloodclaw maul +5
horned helm (paragon tier)
torc of power preservation +4
iron armbands of power (paragon tier)
gauntlets of destruction
belt of mountain endurance
boots of adept charging
throwing hammer +4
salve of power (2)
delver's light
standard adventurer's kit

Changes from L20:
+10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: unstoppable charge, new epic destiny: demigod


Levels 22-30

L22. +7 HP, +1 to all level-dependent abilities, new feat: bludgeon mastery, new utility power: inspired resurgence

L23. +7 HP, new encounter power: skullcrusher (replaces trip up)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: martial mastery, new feature: divine recovery

L25. +7 HP, new daily power: earthquake smash (replaces unyielding avalanche)

L26. +7 HP, +1 to all level-dependent abilities, new feat: martial resolve, new utility power: divine regeneration

L27. +7 HP, new encounter power: cruel reaper (replaces boggling smash)

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: robust defenses

L29. +7 HP, new daily attack power: force the battle (replaces boulder charge)

L30. +7 HP, +1 to all level-dependent abilities, new feat: epic will, new feature: divine miracle, retrain martial mastery to epic reflexes


The T-700 Model, L30

Race: Warforged
Class: Fighter
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 232; Bloodied: 116; Surges: 18 (63 HP)
AC/Fort/Ref/Will: 43/44/38/40
Initiative: +16; Speed: 5

Crushing Surge: +35 vs AC 4d6+47 and 10 temp HP (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage)
Knockdown Assault (Charge): +36 vs Fort 4d6+26 damage, prone and push 1 square (+8 strength, +18 bloodclaw, +2d6 and push 1 square charging strike, +2d6 horned helm)
Charging: +36 vs AC 9d6+47 damage and push 1 square (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +2 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +3d6 horned helm)

At-will Powers: combat challenge, knockdown assault, crushing surge
Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, skullcrusher, cruel reaper
Daily Powers: swift panther rage, crag of steel, earthquake smash, force the battle
Utility Powers: boundless endurance, unbreakable, shooter's nemesis, inexorable momentum, iron warrior, inspired resurgence, divine regeneration

Trained Skills: athletics (+28), endurance (+36), heal (+22), perception (+22)
Feats: toughness, weapon expertise (hammer), warforged tactics, powerful charge, berserker's fury (heal), adept power (swift panther rage), hammer rhythm, power attack, novice power (storm of blades), weapon focus (hammers), improved vigor, deadly rage, unstoppable charge, bludgeon mastery, martial resolve, robust defenses, epic will, epic reflexes

Gear:
dwarven spiritmail armor +6
bloodclaw maul +6
horned helm (epic tier)
torc of power preservation +6
iron armbands of power (epic tier)
gauntlets of destruction
shadow band
nullifying ring
belt of mountain endurance
boots of teleportation
throwing hammer +6
salve of power (4)
delver's light
standard adventurer's kit


Build Goal and Tactics:



The goal of this build is to improve upon the T-600 build. By switching from Warden to Fighter the build now has an at-will that can be used on a charge. This build isn't as good at shaking off nasty effects as the warden, but it's charging and marking abilities are much improved I think. Also, the overall survivability of the build has been increased thanks to battlerager vigor and the crushing surge at-will power.


The T-800 Model - a Fighter|Barbarian/Warforged Juggernaut/Demigod build.
The T-800 Model

The T-800 Model, L1

Race: Warforged
Class: Fighter|Barbarian
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 11 (+0)
Int 8 (-1)
Wis 13 (+1)
Cha 10 (+0)

HP: 33; Bloodied: 16; Surges: 12 (8 HP)
AC/Fort/Ref/Will: 13/16/10/12
Initiative: +0; Speed: 6

Crushing Surge: +6 vs AC 2d6+6 damage and 4 temp HP (with temp HP)
Howling Strike (Charge): +7 vs AC 3d6+6 damage (with temp HP)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, passing attack
Daily Powers: swift panther rage

Trained Skills: athletics (+8), endurance (+10), perception (+6)
Feats: hybrid talent (battlerager vigor)
Gear:
hide armor
maul
2 throwing hammers
standard adventurer's kit
10 gp


Levels 2-10

L02. +11 HP, +1 to all level-dependent abilities, new feat: toughness, new utility power: boundless endurance

L03. +6 HP, new encounter power: hammer fall

L04. +7 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: weapon expertise (hammers)

L05. +6 HP, new daily power: rain of steel

L06. +6 HP, +1 to all level-dependent abilities, new feat: armor proficiency (chainmail), new utility power: laugh it off

L07. +6 HP, new encounter power: curtain of steel

L08. +7 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: warforged tactics

L09. +6 HP, new daily attack power: oak hammer rage

L10. +6 HP, +1 to all level-dependent abilities, new feat: powerful charge, new utility power: strength from pain


The T-800 Model, L11

Race: Warforged
Class: Fighter|Barbarian
Fighter Talent: Battlerager Vigor
Paragon Path: Warforged Juggernaut
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 12 (+1)
Int 9 (-1)
Wis 14 (+2)
Cha 11 (+0)

HP: 106; Bloodied: 53; Surges: 13 (26 HP)
AC/Fort/Ref/Will: 26/24/18/20
Initiative: +6; Speed: 5

Crushing Surge: +16 vs AC 2d6+21 damage and 5 temp HP (+2d6 weapon, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +9 bloodclaw)
Howling Strike (Charge): +17 vs AC 6d6+23 damage and push 1 square (+2d6 weapon, +2d6 howling strike, +5 strength, +3 enhancement, +2 battlerager vigor, +2 iron armbands of power, +2 powerful charge, +1d6 and push 1 square charging strike, +1d6 horned helm, +9 bloodclaw)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, passing attack, hammer fall, curtain of steel, ruinous onslaught
Daily Powers: swift panther rage, rain of steel, oak hammer rage
Utility Powers: boundless endurance, laugh it off, strength from pain

Trained Skills: athletics (+14), endurance (+19), perception (+12)
Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm

Gear:
dwarven braidmail armor +3
bloodclaw maul +3
horned helm (heroic tier)
cloak of the walking wounded +2
iron armbands of power (heroic tier)
gauntlets of the ram
totemic belt
boots of adept charging
dynamic throwing hammer +2
salve of power
delver's light
standard adventurer's kit

Changes from L10:
+12 HP, +1 Str (21), +1 Con (21), +1 Dex (12), +1 Int (9), +1 Wis (14), +1 Cha (11), new encounter power: ruinous onslaught, new feat: hammer rhythm, new paragon path: warforged juggernaut, new features: charging action, charging strike


Levels 12-20

L12. +7 HP, +1 to all level-dependent abilities, new feat: power attack, new utility power: inexorable momentum

L13. +7 HP, new encounter power: storm of blades (replaces passing attack), retrain hammer fall to parry and riposte

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: weapon focus (hammers)

L15. +7 HP, new daily power: unyielding avalanche (swift panther rage)

L16. +7 HP, +1 to all level-dependent abilities, new feat: improved vigor, new utility power: iron warrior, new features: construct perfection, unstoppable

L17. +7 HP, new encounter power: boggling smash (replaces parry and riposte)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: charging rampage

L19. +7 HP, new daily attack power: winter phoenix rage (replaces rain of steel)

L20. +7 HP, +1 to all level-dependent abilities, new feat: mighty battlerage, new daily power: crag of steel


The T-800 Model, L21

Race: Warforged
Class: Fighter|Barbarian
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 176; Bloodied: 88; Surges: 16 (44 HP)
AC/Fort/Ref/Will: 35/34/25/28
Initiative: +11; Speed: 5

Crushing Surge: +27 vs AC 4d6+39 and 11 temp HP (4d6 weapon, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +4 battlerager vigor, +3 weapon focus)
Howling Strike (Charge): +28 vs AC 11d6+39 damage and push 1 square (4d6 weapon, +3d6 howling strike, +8 strength, +5 enhancement, +15 bloodclaw, +4 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +2d6 and push 1 square charging strike, +2d6 horned helm)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, curtain of steel, ruinous onslaught, storm of blades, boggling smash
Daily Powers: oak hammer rage, crag of steel, unyielding avalanche, winter phoenix rage
Utility Powers: boundless endurance, laugh it off, strength from pain, inexorable momentum, iron warrior

Trained Skills: athletics (+22), endurance (+31), perception (+17)
Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm, power attack, weapon focus (hammers), improved vigor, charging rampage, mighty battlerage, unstoppable charge

Gear:
dwarven weavemail armor +5
bloodclaw maul +5
horned helm (paragon tier)
torc of power preservation +4
iron armbands of power (paragon tier)
gauntlets of destruction
belt of mountain endurance
boots of adept charging
dynamic throwing hammer +4
delver's light
standard adventurer's kit

Changes from L20:
+10 HP, +3 Str (26), +3 Con (26), +1 Dex (13), +1 Int (10), +1 Wis (15), +1 Cha (12), new feat: unstoppable charge, new epic destiny: demigod


Levels 22-30

L22. +7 HP, +1 to all level-dependent abilities, new feat: bludgeon mastery, new utility power: unyielding

L23. +7 HP, new encounter power: crater fall (replaces curtain of steel)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: martial resolve, new feature: divine recovery

L25. +7 HP, new daily power: stone tempest rage (replaces oak hammer rage)

L26. +7 HP, +1 to all level-dependent abilities, new feat: primal resurgence, new utility power: divine regeneration

L27. +7 HP, new encounter power: hurricane of blades (replaces boggling smash), retrain crater fall to skullcrusher

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: deadly rage

L29. +7 HP, new daily attack power: force the battle (replaces unyielding avalanche)

L30. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new feature: divine miracle


The T-800 Model, L30

Race: Warforged
Class: Fighter|Barbarian
Paragon Path: Warforged Juggernaut
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 12 (+1)

HP: 232; Bloodied: 116; Surges: 17 (58 HP)
AC/Fort/Ref/Will: 43/44/34/36
Initiative: +16; Speed: 5

Crushing Surge: +35 vs AC 4d6+49 and 12 temp HP (4d6 weapon, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +3 deadly rage)
Howling Strike (Charge): +36 vs AC 12d6+49 damage and push 1 square (4d6 weapon, +3d6 howling strike, +9 strength, +6 enhancement, +18 bloodclaw, +6 iron armbands of power, +4 battlerager vigor, +3 weapon focus, +3 deadly rage, +2d6 and push 1 square charging strike, +3d6 horned helm)

At-will Powers: combat challenge, howling strike, crushing surge
Encounter Powers: warforged resolve, ruinous onslaught, storm of blades, skullcrusher, hurricane of blades
Daily Powers: crag of steel, winter phoenix rage, stone tempest rage, force of battle
Utility Powers: boundless endurance, laugh it off, strength from pain, inexorable momentum, iron warrior, unyielding, divine regeneration

Trained Skills: athletics (+28), endurance (+38), perception (+22)
Feats: hybrid talent (battlerager vigor), toughness, weapon expertise (hammer), armor proficiency (chainmail), warforged tactics, powerful charge, hammer rhythm, power attack, weapon focus (hammers), improved vigor, charging rampage, mighty battlerage, unstoppable charge, bludgeon mastery, martial resolve, primal resurgence, deadly rage, robust defenses

Gear:
dwarven spiritmail armor +6
bloodclaw maul +6
horned helm (epic tier)
torc of power preservation +6
iron armbands of power (epic tier)
gauntlets of destruction
shadow band
nullifying ring
belt of mountain endurance
boots of teleportation
dynamic throwing hammer +6
delver's light
standard adventurer's kit


Build Goal and Tactics:



The goal of this build is to improve on the T-700 build. Charging damage has been increased thanks to the hybrid's ability to take howling strike. The marking ability took a bit of a hit since you can't mark using howling strike. The overall fun and versatility of the build has increased though since you're no longer tied to salves of power and the swift panther rage power your entire career.


Any feedback is welcome!
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Demigod is an optimal epic destiny for most anyone, but Undying Warrior just screams, "Terminator" to me.
Demigod is an optimal epic destiny for most anyone, but Undying Warrior just screams, "Terminator" to me.

Yeah, Undying Warrior (I'll be back!), Eternal Defender (Come with me if you want to live.) and Adamantine Solder (Hasta la vista, baby.) all look good but unfortunately they all have fighter (or warlord) as a prerequisite.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Are you sure you can't slip a rogue MC in there and get "Termination Threat" ?

:P

Neat build!
How are you gaining an extra 5 HP at both first and second level?

I know you have Toughness, but i dont see how it's working twice during the Heroic Tier
I posted one a while back. Here's what I did differently (and why)

Level 2: Triumphant Vigor ... my plan was to use/abuse the Reparation Apparatus and I like being self sufficient. It's also a minor action, which helps with action economy.

Level 7: You chose Mountain Hammer, I chose Earth Gift. Again, I'm leveraging the Reparation Apparatus.

That's the basic heroic differences. I headed towards Hammer Rhythm and stressed self healing.
How are you gaining an extra 5 HP at both first and second level?

I know you have Toughness, but i dont see how it's working twice during the Heroic Tier

Good catch, I'm not. That was a mistake from a previous version where I was taking toughness at second level instead of 1st.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
I've updated the thread with a couple more "models". Unfortunately fighter|barbarian hybrid will have to wait until next month until you can build it in the Character Builder.

I'm looking forward to some new Warforged feats in the Eberron Player's Guide. You may have noticed that they already upgraded the Warforged Juggernaut PP by splitting the Living Construct Perfection feature into the Construct Perfection (which now works on more than just disease) and Unstoppable features.

The dropping of the word "Living" from the PP feature is interesting. Are they getting rid of the "construct" versus "living construct" distinction?
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Where are you getting AC18 from in the level 1 T800 build?

By my reckoning you've got Hide armor and a Dex of 13 for an AC of 14, 15 if you include barbarian agility.
Martial Resolve needs Wis 15.
Just wondering.... can anyone give me a brief synopsis of the hybrid rules? I imagine they're from the Dragon magazines, which I do not have a subscription for.... (DM won't allow it, so no sense in buying it)
They appeared as playtest in Dragon. They will be included in PH3 though I believe ...
Nice Terminators!

A quick question:
I've updated the thread with a couple more "models". Unfortunately fighter|barbarian hybrid will have to wait until next month until you can build it in the Character Builder.

I thought WotC said they won't put the hybrid rules in the CB until they've been made official rules, and they're still just a playtest. Meaning you'll probably have to wait until the release of PHB3. Or did I miss something?

Dragon 375:
However, since these rules are experimental and
likely to undergo significant changes before they are
published in final form, we’ve made two decisions
regarding the type of official support that we’ll provide
for this content, decisions different from what
we normally do for D&D Insider⁚ playtest content.
✦ Hybrid characters are not allowed in RPGA sanctioned
events at this time.
✦ The D&D Insider Compendium and D&D Character
Builder will not support hybrid characters at this
time.
We expect that the final version of the hybrid character
rules will be legal for RPGA sanctioned events
and also supported in the D&D Compendium and
the D&D Character Builder. When the final version
is published, we’ll let you know about the change in
status. Thanks for your understanding!

Test your PC builds' combat prowess and pit them against other builds at the Core Coliseum - the online D&D arena.
Where are you getting AC18 from in the level 1 T800 build?

By my reckoning you've got Hide armor and a Dex of 13 for an AC of 14, 15 if you include barbarian agility.

You're right, it's only 14 AC at level 1. The build doesn't have barbarian agility since it opted to use the hybrid talent feat to pick up battlerager vigor instead.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Martial Resolve needs Wis 15.

Good catch! I swapped Wis and Dex so the build is now eligible for Martial Resolve. I also dropped Armor Specialization (Chainmail) and picked up Deadly Rage instead.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Nice Terminators!

A quick question:
I thought WotC said they won't put the hybrid rules in the CB until they've been made official rules, and they're still just a playtest. Meaning you'll probably have to wait until the release of PHB3. Or did I miss something?

Dragon 375:

They listened to their customers and changed their minds. The hybrid playtest from Dragon 374 is in the Character Builder right now. The updated version (from Dragon 375) should come out in the update next month. The monk playtest is also in Character Builder now.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
I'm personally nervous about bloodclaw. I know it is the largest damage boost, but my main trouble with running a barbarian is making sure they're conscious and functional the whole battle. Even the bloodclaw bonus isn't worth a couple of rounds of being offline.

Consider that monster HP scale up faster than PC HP. If you could swap any amount of damage to you for about 1.5 times that damage (assuming 50% hit rate) to the enemy, it's only in rare cases that you'd definitely take it, as it makes encounters more swingy. And swingy is bad in the long run.

Anyway, I'd go for axes over hammers. An execution axe gives you a free high crit and +0.5/[W] over a maul, and will therefore match the DPR boost of hammer rhythm at a hit rate of about 65%. (Plus, rolling high crit damage is a lot more fun.) Plus, this lets you take a jagged axe throughout paragon. Doubling the crit chance is enormously handy for a PC with rampage. And if you've got high crit as well, then it's all working well.
I'm personally nervous about bloodclaw. I know it is the largest damage boost, but my main trouble with running a barbarian is making sure they're conscious and functional the whole battle. Even the bloodclaw bonus isn't worth a couple of rounds of being offline.

Let me play a bit of devil's advocate here... While I agree with you that the number one concern with a barbarian is staying up, none of these builds are straight barbarian. I think all of the builds are significantly more durable than a typical barbarian. In the case of the hybrid, I'd argue that there's quite a bit of synergy with bloodclaw because of the fighter powers that are picked up. Virtually every one of the utility powers help defray the cost of taking bloodclaw damage. Temporary hit points, regeneration, healing and resistance all help ensure that you don't go down. Couple that with the fact that you can "turn of" bloodclaw at anytime if you think you're about to go down and I think it works out well.

Consider that monster HP scale up faster than PC HP. If you could swap any amount of damage to you for about 1.5 times that damage (assuming 50% hit rate) to the enemy, it's only in rare cases that you'd definitely take it, as it makes encounters more swingy. And swingy is bad in the long run.

I know that monster HP scale up faster than PC HP, but does it ever surpass 1.5 times that of PC HP? Also, I think we should assume a 65% hit rate not 50%. A monster would need 1.95 times the PC's HPs for it to be a bad deal. I'm discounting elite and solo monsters since they count for 2 and 5 times a regular monster. Keep in mind too, that these builds always bump Constitution and also have the Toughness feat so they'll have a little more HPs than average. I'm not sure I understand what you mean by making encounters 'more swingy'. Perhaps you're speaking to variance in expected results?

Anyway, I'd go for axes over hammers. An execution axe gives you a free high crit and +0.5/[W] over a maul, and will therefore match the DPR boost of hammer rhythm at a hit rate of about 65%. (Plus, rolling high crit damage is a lot more fun.) Plus, this lets you take a jagged axe throughout paragon. Doubling the crit chance is enormously handy for a PC with rampage. And if you've got high crit as well, then it's all working well.

Rending is a great property and having double the critical range at paragon via a jagged weapon has some nice synergy with rampage. It would probably justify taking Charging Rampage much earlier in paragon. However, without Hammer Rhythm, the value of power attack takes a bit of a hit. Is Brutal 2 on a d12 weapon (versus Brutal 1 with gauntlets of destruction) worth a feat?

All in all though I think axes are certainly a strong option. Thanks for the feedback!
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
What about MC'ing into Rogue so you can get Roundabout Charge for the Fighter/Barbarian hybrid?
I've always lusted after that feat for my barbarian, but the MC slot was always taken for fighter. Now with the hybrids, it's possible.
Let me play a bit of devil's advocate here...

I understand all that, as my barb had nearly all those factors in play. All I'm saying is that my (hard fight) playtests gave me the feeling that I wouldn't want any extra damage sources around.



I know that monster HP scale up faster than PC HP, but does it ever surpass 1.5 times that of PC HP? Also, I think we should assume a 65% hit rate not 50%. A monster would need 1.95 times the PC's HPs for it to be a bad deal.

I agree with the 65%.

All my playtests were pushing the PCs to the limit, where I was playing 3,4 and even sometimes 5-7 levels over the XP budget. This is where fights stop being easy and you start to see the limits of the party. Up there, the total monster HP is many times the party's HP. So that gives the context of my advice, I suppose. To justify it a little, if the fight isn't hard enough, there's no need to optimise. If that doesn't ring true with you, then ignore my advice and claw some blood.



Is Brutal 2 on a d12 weapon (versus Brutal 1 with gauntlets of destruction) worth a feat?

No. High crit is, though. And jagged in paragon is worth a lot to a rampager. With high crit. At epic, I think the gap closes a lot, and separating the two would be hard. That's the sign of balance.
What about MC'ing into Rogue so you can get Roundabout Charge for the Fighter/Barbarian hybrid?
I've always lusted after that feat for my barbarian, but the MC slot was always taken for fighter. Now with the hybrids, it's possible.

That feat certainly opens up some interesting tactical options. Question is though, which two feats would you give up in order to get it? Also, I'd have to swap around the stats a bit if I wanted to qualify for sneak of shadows' dexterity 13 prerequisite before epic.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
So that gives the context of my advice, I suppose. To justify it a little, if the fight isn't hard enough, there's no need to optimise. If that doesn't ring true with you, then ignore my advice and claw some blood.

I think your advice is sound given the context. I like the discussion though. It's the classic problem of balancing offense and defense. Seems like bloodclaw still might be worth it, even if you just use it to get one or two quick kills at the beginning of an encounter before settling into a more defensive posture once the number of threats has been reduced.

No. High crit is, though. And jagged in paragon is worth a lot to a rampager. With high crit. At epic, I think the gap closes a lot, and separating the two would be hard. That's the sign of balance.

So it's probably better to go with a greataxe and still get the high crit property without taking the feat for an execution axe.

One problem with properties like rending and jagged is you have virtually no control over when they go off. If you critical at the beginning of the battle, the battle may be over before it began. If you critical in the middle of the battle, it may change the tide of the battle. If you critical at the end of the battle, it may be too late....
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Yep, greataxe is probably the best use of feats. The execution axe is probably the better use of cash.

Jagged doesn't just improve damage from maxing, extra damage dice, high crit and rampage - it also improves unpredictability. A barbarian should be rolling a lot of attacks in the first few rounds. At some level, you just stack the dice in your favour in a DPR sense, and assume it'll work out well. As my granddaddy Stonebender used to tell me: "The race ain't always to the swift, nor the battle to the strong, but that's the way to bet."

Plus, I guarantee you it's fun to play.
I hope you don't mind that I used your T-700 build as the stats for my 21st level pc. Its a really fun build.

If you don't mind, I would love to hear some strategies you may have come up with for the build that I may be able to use in combat.
BTW is it just me or is storm of blades insanely powerful?
All my playtests were pushing the PCs to the limit, where I was playing 3,4 and even sometimes 5-7 levels over the XP budget. This is where fights stop being easy and you start to see the limits of the party. Up there, the total monster HP is many times the party's HP.

One last thing to consider... When faced with an encounter that is several levels over the appropriate XP budget, your "to hit" percentage usually goes down (unless you're simply facing a greater number of level appropriate monsters). This is the case in which hammer rhythm really shines, since the more you miss, the more damage you do via hammer rhythm.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
I hope you don't mind that I used your T-700 build as the stats for my 21st level pc. Its a really fun build.

I don't mind at all! I'm glad to hear that you're having fun playing it.

If you don't mind, I would love to hear some strategies you may have come up with for the build that I may be able to use in combat.

At level 21, you have quite a few options depending on the fight. At its heart, the T-700 is a charging build, so you'll want to charge as often as you can. Knockdown Assault, Ruinous Onslaught and Boulder Charge can all be used when charging. You can use Knockdown Assault to knock an enemy prone and push them one square. That'll prevent them from being able to stand and charge you. At level 21, don't forget that charging doesn't end your turn thanks to Unstoppable.

You should enter the Swift Panther Rage as soon as possible, which you should be able to do at least 3 times a day thanks to salves of power. While raging you can shift 2 squares away from your target and then charge them (or someone else) in the same turn. Don't forget you can use Boulder Charge or Inexorable Momentum to bust through an enemy line in order to take out a particularly troublesome skirmisher or controller in the back. If you have the Unyielding Avalanche stance going, you usually want to forego pushing a skirmisher on a charge so they'll take damage and be slowed on their turn. Besides Unyielding Avalance, you have two other stances, so you should usually have one active in most battles.

If you're getting low on HPs, you can start using Crushing Surge. Use Unbreakable to reduce the damage of a particularly nasty hit. If a ranged attack is about to drop you, use Shooter's Nemesis. Iron Warrior and Warforged Resolve can be used to allow you to make saving throws.

BTW is it just me or is storm of blades insanely powerful?

Storm of Blades is your nova power. Yes, it's insanely powerful and the reason why (along with Swift Panther Rage) you multiclassed into barbarian. When you want to take a particularly troublesome enemy out of battle use Storm of Blades, Trip Up, your Torc of Power Preservation (to recover Storm of Blades), and an action point to do Storm of Blades again. Make sure you're raging for full effect.

Hope this helps!
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Could you go into further detail about the level 1 T-700 build defenses? I'm getting some different numbers.
Could you go into further detail about the level 1 T-700 build defenses? I'm getting some different numbers.

There was an error in the T-700 Level 1 defenses, thanks for catching it. It's fixed now. AC and Reflex defenses both dropped by 2 points each.

Here's the level 1 defenses breakdown:
AC 16 = 10 (base) + 6 (chainmail)
Fort 16 = 10 (base) + 4 (str) + 2 (fighter)
Ref 10 = 10 (base)
Will 12 = 10 (base) + 1 (wis) + 1 (warforged mind)

I'm thinking about changing the T-700 build a bit by taking the hunting wolf style feat so crushing surge can be used on a charge and then swapping knockdown assault for brash strike. Still working out where to fit the feat in though...
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
I tried out the T-600 for a side-quest recently in addition to playing a T-700 in my current campaign. That was a lot of fun. I should really try out the T-800 build, but I have a feeling like it may be a little impractical to change over mid-campaign.

Now that the warforged juggernaut has changed over to eberron player's guide version on the character builder, and more warforged components have been released, have you come up with any tweaks for the build?

PS I have a small tip: why buy a magic throwing hammer when you can get a distancing or dynamic throwing hammer for the same price?

PPS Again, thanks for making these crazy builds, they're so much fun to play.
The T-700 Model, L21
Gear:
dwarven weavemail armor +5
bloodclaw maul +5
horned helm (paragon tier)
torc of power preservation +4
iron armbands of power (paragon tier)
gauntlets of destruction
belt of mountain endurance
boots of adept charging
throwing hammer +4
salve of power (2)
delver's light
standard adventurer's kit
The T-800 Model, L21
Gear:
dwarven weavemail armor +4
bloodclaw maul +4
horned helm (paragon tier)
torc of power preservation +4
iron armbands of power (paragon tier)
gauntlets of destruction
belt of mountain endurance
boots of adept charging
throwing hammer +4
delver's light
standard adventurer's kit

I just notice this inconsistency. I think that these are supposed to be +5. You may want to double check that you calculated the T-800's damage and attack rolls with the proper bonuses.
PS I have a small tip: why buy a magic throwing hammer when you can get a distancing or dynamic throwing hammer for the same price?

A distance weapon does no extra damage on a critical which is why I didn't go with it. It's certainly a viable option though. I like the idea of a dynamic throwing hammer (once you get 6th level items). It could act as a backup weapon in case you lose your main weapon. Otherwise I'm not sure what you'd want to polymorph it into. Something with more distance maybe if your target is out of range...?

PPS Again, thanks for making these crazy builds, they're so much fun to play.

No problem. I'm glad you're enjoying them!
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
I just notice this inconsistency. I think that these are supposed to be +5. You may want to double check that you calculated the T-800's damage and attack rolls with the proper bonuses.

Thanks for pointing out the inconsistency! I need to double check the T-800 build now that the character builder has been updated with the new hybrid rules. The july updates may change a few things too. I'm a little busy working on [Thread=1214252]The Psion's Handbook[/Thread] right now, but I'll post again when I get a chance to update the builds.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
A distance weapon does no extra damage on a critical which is why I didn't go with it. It's certainly a viable option though. I like the idea of a dynamic throwing hammer (once you get 6th level items). It could act as a backup weapon in case you lose your main weapon. Otherwise I'm not sure what you'd want to polymorph it into. Something with more distance maybe if your target is out of range...?

Oh snap, I didn't even notice the lack of crit bonus on distancing weapons. I guess looking it over, dynamic and sacrificial weapons seem superior (in every way) to a normal magic throwing hammer as soon as you have access to sixth level items.
Thanks for pointing out the inconsistency! I need to double check the T-800 build now that the character builder has been updated with the new hybrid rules. The july updates may change a few things too. I'll post again when I get a chance to update the builds.

Looking forward on checking out you're update. I was actually holding off on changing over from the T-700 build to the T-800 build for my current campaign because I knew the hybrid rules would be update soon.
Hey, I just noticed that battlerager vigor and improved vigor got errata'd:
http://www.wizards.com/dnd/files/UpdateJuly2009.pdf

I can't really tell - does this affect the build in any significant way?
Seeing these models get the D&D treatment kind of made me curious about whether or not we could come up with a T-1000 or T-X build.
Seeing these models get the D&D treatment kind of made me curious about whether or not we could come up with a T-1000 or T-X build.

On that note, one terminator video game has you playing as a good guy T-800. You are chased by T-900, terminators built just to eliminate T-800s. Maybe a T-900 build could be a warforged build just meant to exploit the T-800's weaknesses and destroy it. This could be useful for games where a player uses the T-800 build and there DMs need something scary to challenge this build.

IMAGE(http://images2.wikia.nocookie.net/terminator/images/6/69/T-900xvix.jpg)
T-900 series
any update on the T-800 build or the psion handbook still eating up most of your time?
any update on the T-800 build or the psion handbook still eating up most of your time?

The Psion's Handbook is certainly taking a lot of my time. I never realized what a huge undertaking writing a handbook is. It's crazy to think that people like lordduskblade have written multiple handbooks.

I did, however, take a break and finally load the T-800 into the Character Builder. I was able to correct a lot of errors and have updated it accordingly. Most of them were either cut and paste from earlier models are artifacts of earlier versions. It should be correct now. I didn't really change anything because of the July updates. I can imagine that the mighty battlerage feat isn't nearly as good as it used to be since your temporary hit points aren't as likely to last until the start of your turn. Heck, even with only two rages a day, deadly rage might be a better damage boost. Certainly I think that retraining mighty battlerage at level 21 so you can get feats like bludgeon mastery, primal resurgence and martial resolve earlier is probably worth it. I think I'll change that in my next update. Until then...
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
The Psion's Handbook is certainly taking a lot of my time. I never realized what a huge undertaking writing a handbook is. It's crazy to think that people like lordduskblade have written multiple handbooks.

Having tried my hand at making quite a few different handbooks, I can attest that they are much more time consuming than they appear. I kinda gave up on trying after 4th edition came out:
Archivist Handbook
Master Race List
Dragonborn of Bahamut Optimization Handbook
Wizard Race Handbook
Sorcerer Prestige Class Handbook
Races Forums FAQ

But your psion handbook is coming out well - I encourage you to continue making handbooks as long as feel inspired and able to.

I did, however, take a break and finally load the T-800 into the Character Builder. I was able to correct a lot of errors and have updated it accordingly. Most of them were either cut and paste from earlier models are artifacts of earlier versions. It should be correct now. I didn't really change anything because of the July updates. I can imagine that the mighty battlerage feat isn't nearly as good as it used to be since your temporary hit points aren't as likely to last until the start of your turn. Heck, even with only two rages a day, deadly rage might be a better damage boost. Certainly I think that retraining mighty battlerage at level 21 so you can get feats like bludgeon mastery, primal resurgence and martial resolve earlier is probably worth it. I think I'll change that in my next update. Until then...

Is it just me or is there no longer a feat called "hybrid talent (battlerager vigor)"? I can't seem to find it on the current version of the character builder.
Is it just me or is there no longer a feat called "hybrid talent (battlerager vigor)"? I can't seem to find it on the current version of the character builder.

BUMP!

This question is kind of important for my ongoing campaign. I would love to figure out what's going on here.
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