The Machine - Warforged Warden/Dreadnought/Demigod

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Warden/Dreadnought/Demigod

IMAGE(http://www.icjs.org/josh/mithral_body_warforged_hammer.jpg)



Introducing The Machine - a Warforged Warden/Dreadnought/Demigod build.

The Machine, L1

Race: Warforged
Class: Warden
Guardian Might: Earthstrength
Background: Akanûl

Ability Scores, with racial adjustments
Str 18 (+4)
Con 18 (+4)
Dex 12 (+1)
Int 8 (-1)
Wis 12 (+1)
Cha 10 (+0)

HP: 40; Bloodied: 20; Surges: 13 (10 HP)
AC/Fort/Ref/Will: 19/15/13/13
Initiative: +1; Speed: 6

Strength of Stone: +6 vs AC (1d10+4 and 4 temp HP)

At-will Powers: warden's fury, warden's grasp, strength of stone, thorn strike
Encounter Powers: warforged resolve, thunder ram assault
Daily Powers: form of the winter's herald

Trained Skills: athletics (+6), endurance (+8), nature (+6), perception (+6)
Feats: toughness
Gear:
hide armor
warhammer
heavy shield
2 throwing hammers
standard adventurer's kit
20 gp


Levels 2-10

L02. +7 HP, +1 to all level-dependent abilities, new feat: weapon expertise (hammers), new utility power: nature's abundance

L03. +7 HP, new encounter power: earthgrasp strike

L04. +8 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Con (19), new feat: improved warforged resolve

L05. +7 HP, new daily power: thunder step

L06. +7 HP, +1 to all level-dependent abilities, new feat: warforged tactics, new utility power: bear's endurance

L07. +7 HP, new encounter power: earth gift

L08. +8 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Con (20), new feat: immutability

L09. +7 HP, new daily attack power: form of the stone sentinel

L10. +7 HP, +1 to all level-dependent abilities, new feat: student of the sword (heal), new utility power: returning strength


The Machine, L11

Race: Warforged
Class: Warden
Primal Aspect: Earthstrength
Paragon Path: Dreadnought
Background: Akanûl

Ability Scores, with racial adjustments
Str 21 (+5)
Con 21 (+5)
Dex 13 (+1)
Int 9 (-1)
Wis 13 (+1)
Cha 11 (+0)

HP: 128; Bloodied: 64; Surges: 14 (32 HP, 37 when bloodied)
AC/Fort/Ref/Will: 29/24/20/20
Initiative: +6; Speed: 6

Strength of Stone: +16 vs AC (1d10+8 and 5 temp HP)

At-will Powers: warden's fury, warden's grasp, strength of stone, thorn strike
Encounter Powers: warforged resolve, thunder ram assault, earthgrasp strike, earth gift, inexorable advance
Daily Powers: form of the winter's herald
Utility Powers: nature's abundance, bear's endurance, returning strength

Trained Skills: athletics (+13), endurance (+15), heal (+11), nature (+11), perception (+11)
Feats: toughness, weapon expertise (hammer), improved warforged resolve, warforged tactics, immutability, armor specialization (hide), battle awarness (heal)
Gear:
earthhide armor of resistance (fire) +3
bashing shield, heavy (heroic tier)
warsoul warhammer +2
coif of mindiron (heroic tier)
cloak of the walking wounded +4
throwing hammer +4
delver's light (heroic tier)
standard adventurer's kit

Changes from L10:
+23 HP, +1 Str (21), +1 Con (21), +1 Dex (13), +1 Int (9), +1 Wis (13), +1 Cha (11), new encounter power: inexorable advance, new feat: hide armor specialization, new paragon path: dreadnought, new feature: dreadnought action, new feature: unfailing resources, retraining: battle awareness (replaces student of the sword)


Levels 12-20

L12. +7 HP, +1 to all level-dependent abilities, new feat: hammer rhythm, new utility power: blood iron

L13. +7 HP, new encounter power: ponderous strike (replaces thunder ram assault)

L14. +8 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Con (22), new feat: improved immutability

L15. +7 HP, new daily power: form of the stonecrusher (replaces thunder step)

L16. +7 HP, +1 to all level-dependent abilities, new feat: earthstrength resolve, new utility power: verdant life, new feature: critical hardening

L17. +7 HP, new encounter power: earth hold's rebuke (replaces earthgrasp strike)

L18. +8 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Con (23), new feat: enhanced font of life

L19. +7 HP, new daily attack power: keep form of the winter's herald (or lightning barrage)

L20. +7 HP, +1 to all level-dependent abilities, new feat: sudden roots, new daily power: line-breaker assault


The Machine, L21

Race: Warforged
Class: Warden
Primal Aspect: Earthstrength
Paragon Path: Dreadnought
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 26 (+8)
Con 26 (+8)
Dex 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 12 (+1)

HP: 208; Bloodied: 104; Surges: 17 (60 HP)
AC/Fort/Ref/Will: 40/33/28/28
Initiative: +18; Speed: 6

Strength of Stone: +16 vs AC (1d10+8 and 8 temp HP)

At-will Powers: warden's fury, warden's grasp, strength of stone, thorn strike
Encounter Powers: warforged resolve, earth gift, inexorable advance, ponderous strike, earth hold's rebuke
Daily Powers: form of the winter's herald, stone sentinel, line-breaker assault, form of the stonecrusher
Utility Powers: nature's abundance, bear's endurance, returning strength, blood iron, verdant life

Trained Skills: athletics (+21), endurance (+23), heal (+17), nature (+17), perception (+17)
Feats: toughness, weapon expertise (hammer), improved warforged resolve, warforged tactics, immutability, armor specialization (hide), battle awarness (heal), hammer rhythm, improved immutability, earthstrength resolve, enhanced font of life, sudden roots, primal resurgence

Gear:
darkhide armor of resistance (fire) +5
warhammer +5
heavy shield of blocking (paragon tier)
coif of mindiron (heroic tier)
cloak of the walking wounded +4
throwing hammer +4
delver's light (heroic tier)
standard adventurer's kit

Changes from L20:
+10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: primal resurgence, new epic destiny: demigod


Levels 22-30

L22. +7 HP, +1 to all level-dependent abilities, new feat: epic recovery, new utility power: wellspring of life

L23. +7 HP, new encounter power: whirlwind assault (replaces earth gift)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Con (27), new feat: bludgeon mastery, new feature: divine recovery

L25. +7 HP, new daily power: form of the displacer beast (replaces form of the winter's herald)

L26. +7 HP, +1 to all level-dependent abilities, new feat: epic will, new utility power: divine regeneration

L27. +7 HP, new encounter power: earth tomb (replaces ponderous strike)

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Con (28), new feat: epic reflexes

L29. +7 HP, new daily attack power: form of the starmetal warrior (replaces form of the displacer beast)

L30. +7 HP, +1 to all level-dependent abilities, new feat: robust defenses, new feature: divine miracle


The Machine, L30

Race: Warforged
Class: Warden
Primal Aspect: Earthstrength
Paragon Path: Dreadnought
Epic Destiny: Demigod
Background: Akanûl

Ability Scores, with racial adjustments
Str 28 (+9)
Con 28 (+9)
Dex 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 12 (+1)

HP: 273; Bloodied: 136; Surges: 18 (77 HP)
AC/Fort/Ref/Will: 48/43/41/41
Initiative: +19; Speed: 6

Strength of Stone: +35 vs AC (2d10+15 and 9 temp HP)

At-will Powers: warden's fury, warden's grasp, strength of stone, thorn strike
Encounter Powers: warforged resolve, inexorable advance, earth hold's rebuke, whirlwind advance, earth tomb
Daily Powers: form of the stone sentinel, line-breaker assault, form of the stone crusher, form of teh starmetal warrior
Utility Powers: nature's abundance, bear's endurance, returning strength, blood iron, verdant life, wellspring of life, divine regeneration

Trained Skills: athletics (+27), endurance (+29), heal (+22), nature (+22), perception (+22)
Feats: toughness, weapon expertise (hammer), improved warforged resolve, warforged tactics, immutability, armor specialization (hide), battle awareness (heal), hammer rhythm, improved immutability, earthstrength resolve, enhanced font of life, sudden roots, primal resurgence, epic recovery, bludgeon mastery, epic will, epic reflexes, robust defenses

Gear:
lifeblood elderhide armor +6
warsoul warhammer +6
blocking shield, heavy (epic tier)
coif of mindiron (epic tier)
cloak of the walking wounded +6
gloves of camaraderie (epic tier)
nullifying ring (epic tier)
shadow band (epic tier)
belt of mountain endurance (paragon tier)
boots of teleportation (epic tier)
throwing hammer +6
delver's light (heroic tier)
standard adventurer's kit


Build Goal and Tactics:



The number one goal of this build survivability. Secondary goals include being a decent defender and being able to deal out a decent amount of damage. Controlling the battlefield ranks a distant third. With this build, you should be able to walk right into the middle of the fight, use nature's wrath and start beating on people. Between font of life and warforged resolve, this build can pretty much ignore status conditions. The build also sports excellent hitpoints, plenty of healing surges, some nice resistances, occasional regeneration and the ability to get temporary hitpoints every round. Once your hitpoints do get low, second wind and healing powers will keep you in the battle.

The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. Several things could be altered in the build depending on your play style or the party makeup. If you want to sacrifice survivability in order to deal more damage you could use a bloodclaw craghammer, take the warforged juggernaut paragon path and/or eternal defender epic destiny, swap earthstrength resolve for crushing earthstrength, etc.

Any feedback is welcome!
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
I started poking around with it last night. I went Warden / MC Barb -> Juggernaught ... not set on powers though ...

http://forums.gleemax.com/showthread.php?t=1187143
Warforged Juggernaut is a great paragon path for warforged wardens. It frees up your multiclass feat and seems like it could offer some good synergy with barbarians, although I haven't looked too closely at that. The downside is that you don't have an at-will that you can use on a charge.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
This build has been udated and moved to the wiki.  You can find it here:  community.wizards.com/wiki/Dnd:CharOp/De....
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
Warforged Juggernaut is a great paragon path for warforged wardens. It frees up your multiclass feat and seems like it could offer some good synergy with barbarians, although I haven't looked too closely at that. The downside is that you don't have an at-will that you can use on a charge.


Dragon magazine gave an at-will to Wardens called Warden's Lunge. It can be used on a charge and marks the target. Other than that though it is a basic melee attack.
Yeah, I talk about it here:  community.wizards.com/go/thread/view/758....  It's from a thread called "The Terminator Models" which is a set of builds I developed.  The Warden/Warforged Juggernaut build is called the T-600.  Here's the original thread link:  community.wizards.com/go/thread/view/758....  With all the recent errata and new material, those builds probably need to be seriously updated though.  One update to the charging build would probably be the addition of the new feat in PHB3, long step, which (when combined with a badge of berserker) allows you to charge the same target every round without having to worry about opportunity attacks.
I Can Kill You With My Brain: The Psion's Handbook - Wiki | Discussion Thread
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