Note: The new July 9 Update introduced a very big change for the battlerager mechanic, so the build was made untouchable by high defenses. Of course, escape is still impossible :D The old builds are in the second post.
The Inescapeable Fisherman
If someone is adjacent to us, this someone will stay adjacent, unable to do anything. If he tries to move away, he won't (he does reliably take damage and gets knocked down in the process). If he tries to hit us, good luck (55/43/48/48). This can be done for up to 8 enemies at once, reliably, all the time (or more precisely, 7 encounters/day). He can deal at-will burst damage vs. all adjacent enemies (and 1 square away), and if someone hits him, master riposte triggers another burst for damage to all adjacent targets.
If you want to use this build without Windrise Ports, pick halfelf(con/int) warden/swordmage with versatile master: eldrich strike. Shouldn't change much (except for the loss of warlock encounter and daily powers)
Build 1: The unhitable inescapeable Fisherman (lvl 30)
Class: Warlock|Swordmage (hybrid)
Multi: Fighter, Warden
PP: Academy Master
ED: Sage of Ages
Stat progression: (bumps)
Con: 14-16->24 (6)
Int: 14-16->24 (6)
Hybrid Talent(swordmage defense), Focused Expertise (heavy blade), Battle Awareness, Polearm Momentum, Versatile Master, Arcane Admixture(Sword Burst, thunder), Echoes of Thunder, White Lotus Riposte, White Lotus Master Riposte, Hand Familiar, Skill Focus:Arcana, Greater Swordmage Warding, Warding Curse, Armor Proficiency(Chain), MC Warden, Adept Power (Form of Winter), Blade Opportunist, (Mark of Storm: nice but not required)
AC: 10+15(lvl)+6(enh)+12(chain)+1(swordmage)+2(g.swordmage)+2(shadow)+2(cloak)+2(e.destiny)+2(curse) = 54
Fort 10+15(lvl)+6(enh)+7(stat)+2(g.swordmage)+2(shadow)+2(e.destiny)+4(epic)+3(belt)+2(curse) = 49
Ref 10+15(lvl)+6(enh)+7(stat)+2(g.swordmage)+2(shadow)+2(cloak)+2(e.destiny)+2(curse)+1(class) = 49
Wil 10+15(lvl)+6(enh)+3(stat)+2(g.swordmage)+2(shadow)+1(class)+2(e.destiny)+2(curse) = 43
at-will: Eldrich Strike, Sword Burst
encounter: 3 open, PP
daily: Form of Winters Herald (ward1), 2 open, PP
utility: 5 open, trick of knowledge(ED), PP
Hand1: +6 Staggering Glaive
Chest: +6 Runic Chain
Neck: +6 Cloak of Displacement
Waist: Belt of Vim
Feet: Rushing Cleats
Head: Helm of Opportunity
Hands: Greatreach Gauntlets
Arms: Iron Armbands of Power +6
Ring1: Shadow Band
Ring2: Opal Ring of Rememberance
misc: rod of feywild+2 (10), rod of the infernal+2 (8), quickcurse rod+1 (8), salves of power (6)
Opportunity attack with Eldrich Strike
to hit: 15(lvl)+7(con)+6(enh)+3(expertise)+2(weapon)+3(helm)+2(ED)+2(opportunist) = +40* vs AC 44
effect: damage target + slide 8 + knockdown
to hit: 15(lvl)+7(int)+6(enh)+3(experise)+2(ring)+2(ED) = +35* vs Ref 42
effect: all enemies in close burst 2: damge + slide 2 + knockdown
*:actual value is higher due to arcane underpinning
How it works
Our fishing pole has reach 3, and with Eldrich Strike and a Staggering Weapon, we will slide our target adjacent to us, knocking it down. Alternatively, we can slide it 8 squares away and knock it down. We could also do dynamite fishing - i.e. use sword burst to hit everyone in a 5x5 area, sliding them adjacent to us and knocking them down.
The Pond is a 5x5 area of difficult terrain (Form of Winters Herald, 7 encounters/day, or 9 encounter/day with student of athaneum), centered on us. It only affects enemies, so no need to worry about your party. So, the fish is adjacent to us, but the big wide ocean calls... Ok, ill stop that. The enemy really really wants to get to the squishy mage, or anywhere but close to us (see the Bastion). So, it would like to shift and charge the squishy. But it can't, since the terrain is difficult. So, it moves, triggering an opportunity attack. Opportunity attacks are Eldrich Strikes with a high hit probability that slide 8 and knockdown (usually ending adjacent to us, or off the cliff if available).
Some might say: Who cares ? I shall simply attack the fisherman. Fortunately, this is exactly what we want. Due to our very high defenses, its quite unlikely that someone will actually hit. But if a hit occurs, white lotus riposte and white lotus master riposte will trigger, dealing damage+knockdown to all enemies in a burst and even more to the offender...
(doesn't work that well without codeblocks, any idea how to do it with this new "forum" ?)
- If an enemy is adjacent, he cannot shift due to difficult terrain
- If he moves or charges, i get an opportunity attack.
- Since its an opportunity attack, i get +5 to hit (item, wisdom), so it hits
- Since Eldrich Strike is a melee basic attack, i use this power, slide them 2 (or up to 7), and knock them prone with Polearm Momentum.
- Since they are prone, they need a move action to stand up. But they already used their move action. So, they can use their standard action to stand up. Now, they only have a minor action left, stand adjacent to us, surrounded by difficult terrain.
- (If they spend an Action Point, they still cannot shift)
- Since its an Opportunity Attack, not a immediate reaction, i can do this once per enemy turn (as opposed to once per round). Or, in other words, i can do this once for every enemy trying to move
The Fisherman can effectively stunlock the whole encounter (ok, enemies can still attack the Fisherman, but they probably won't hit), thus fulfilling the defender role perfectly .
Comments/suggestions/improvements welcome !