Dwarf Warden(Earthstrenght)/Warlord/Earthfast Brigadier/Legendary General
STR 18 -> 26
CON 16 -> 24
DEX 10 -> 12
INT 10 -> 12
WIS 13 -> 15
CHA 8 -> 10
Background: Raised among the mountains(+2 Endurance).
Trained skills: Athletics, Dungeoneering, Endurance, Heal, Nature
1 - Dwarven Weapon Training
2 - Sudden Roots
4 - Revitalizing Font of Life
6 - Crushing Earthstrenght
8 - Thougness
10 - Student of Battle
11 – Weapon Expertise
12 – Dwarven Durability
14 – Hammer Rhythm
16 – Ehnanced Font of Life
18 – Armor Specialization (Hide)
20 – Paragon Defenses (retrained to Robust Defenses at level 21)
21 – Enduring Font
22 – Epic Recovery
24 – Stonehearth Warrior
26 – Bludgeon Mastery
28 – Primal Resurgence
30 – Epic Resurgence
Level 30 powers:
At-will Evocations: Warden's Fury, Warden's Grasp, Thorn Strike, Weight of Earth.
Encounter Evocations: Screaming Wind Strike, Nature's Ally, Eager Vine Strike, Earthfast Assault, Mountain Lion Step (Utility), Earthstride (Utility), Cleansing Earth (Utility), Press the Advantage (Utility).
Daily Evocations: Form of Spring Renewal, Form of the Blood Wolf, Form of the Charging Boar, Stonechannel Strike, Inspiring Word, Bear's Endurance (Utility), Wellspring of Life (Utility), Legendary Exploits (Utility).
HP: 24(CON)+17(Starting)+203(Level)+15(Thoughness)= 259
Healing Surges: 18 Surge Value: 65(base)+7(Dwarven Durability)= 72
Second Wind: 72*2(cloak of the walking wounded)= 144 - 167 while bloodied (+23 from Earthfast Recovery)
AC: 25(10+Half Level)+11(Any Elderhide +6 Armor)+1(Hide Armor Specialization)+2(Heavy Shield)+7(CON)= 46
FORT: 25(10+Half Level)+6(Cloak of the Walking Wounded +6)+2(Robust Defenses)+1(Warden)+8(STR)= 42
REF: 25(10+Half Level)+6(Cloak of the Walking Wounded +6)+2(Robust Defenses)+2(Heavy Shield)+1(DEX)= 36
WILL: 25(10+Half Level)+6(Cloak of the Walking Wounded +6)+2(Robust Defenses)+1(Warden)+2(WIS)= 36
To Hit Bonus: 15(Half Level)+3(Weapon Expertise)+2(Proficiency)+6(Any Craghammer+6)+8(STR)= 34
Very solid defender (minor controller) and a terrific secondary healer/leader. The only mandatory item is the Cloak of the Walking Wounded.
Second Wind Benefits:
Whenever Boulder uses second wind (as a minor action) he gains: 144 hp (or 167 if bloodied), +2 to all defenses, +7 AC and Damage until the end of the next turn and an ally within 20 squares can spend an healing surge.
Whenever a bloodied ally within 5 squares uses second wind he regains 23 more hp.
Has 2 second winds per encounter, and has a daily that let him and all his allies recover second wind.
Saving Throws Benefits:
Boulder make 2 saving throws with a +1 bonus at the start of each turn and if at least one is successful he gains a +2 to all the other saving throws.
When Boulder spend an action point he and each ally within 5 squares make a saving throw.
Any ally can spend an action point from Boulder's reserve, breaking the once per encounter rule.
Beside the obvious, each time an enemy miss Boulder he can choose one ally as a free action. That ally gains a +7 bonus to damage rolls until the end of his next turn.
While Boulder is alive (has more than 0 hit points) his allies can't fall uncontious (they still need to make death saving throws, tho).