Hi, I'm new to the forums, but I'm a longtime lurker. I wanted my first contribution to the forums to be useful, so I decided to try to write a handbook on a class that I feel hasn't received enough attention from the Char Op forum. I hope that someone finds it useful!
The Sorcerer occupies an odd niche in 4e's wide spectrum of roles and subroles. It can deal tons of damage over an area while still applying controller effects. There are lots of ways to effectively use a Sorcerer, depending on what you want to do with it. It can sit back and pew-pew like the wizard, or it can rush in headlong and be gishy.
I believe that the format that I'm using is lordduskblade's but I'm not sure. If I owe credit somewhere else, please let me know so that I can acknowledge that person.
I assume that all rules are RAW. Apparently I was up for debating my other assumption, and it has been removed.
Sky Blue denotes an amazing option that may be broken or could act as a cornerstone to a build. Blue denotes an excellent pick in most cases. Black denotes a decent choice, mauve suggests a suboptimal choice, and red marks a clearly underpowered option.
Please note that this is a work in progress. I'd love to add things that other people come up with, so if you think of something please tell me and I'll give you credit.
Please refrain from posting until I reserve enough posts to fit all of the sections. I will mark the final post so that it's obvious when posting can begin.