Feystorm, A Fighter-Wizard Build

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I wanted to see how viable a you could make the Fighter-Wizard Paragon Multiclass. Using Thunderwave at-will to mark multiple opponents is obviously powerful, but the combination is generally considered weak. I thought it was worth exploring what the optimal Fighter-Wizard would look like.

I'd be interested in seeing other Fighter-Wizard Paragon builds, as well as hearing ideas on how to improve this build.

Feystorm, the Front Line Controller
The Feystorm focuses on blast and burst powers that will automatically mark opponents. High hitpoints, high defenses, item powers, and utility powers discourage enemies from attacking directly, while the mark penalties discourage enemies from attacking allies.

Level 1 Snapshot:
[b][SIZE="4"]Eladrin Fighter[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 16 [color=purple]+3[/color]<br /> CON: 13 [color=purple]+1[/color]<br /> DEX: 14 [color=purple]+2[/color]<br /> INT: 16 [color=purple]+3[/color]<br /> WIS: 13 [color=purple]+1[/color]<br /> CHA: 8 [color=purple]-1[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 19 [color=purple][/color]<br /> Fort: 15 [color=purple][/color]<br /> Refl: 15 [color=purple][/color]<br /> Will: 12 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points : 28 [color=purple][/color]<br /> Surges : 10/day<br /> Initiative : +2 <br /> Spiked Gauntlet: +5 [color=purple][/color]<br /> Implement : +3 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Eladrin Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> (1) Arcane Initiate (Thunderwave) [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Cleave[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Thunderwave[/color] [color=purple][/color]<br /> 1: [color=darkred]Passing Attack[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: Comeback Strike [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> Spiked Gauntlet<br /> Scale Mail<br /> Heavy Shield<br /> [/FONT]



Heroic Tier
During the Heroic Tier, the Feystorm plays like a generic sword-and-board defender. Feats are used to pick up close powers from the wizard class. Since the Feystorm fights on the front line, it should be easier to set up close blasts that don't hit any allies.

Update:
The main feature of this build is using the Spiked Gauntlet (AV p. 10) with an implement (Master's Wand of Thunderwave) to allow the Feystorm to simultaneously wield a weapon, shield, and implement.


Level 11 Snapshot:
[b][SIZE="4"]Eladrin Fighter-Wizard[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 19 [color=purple]+4[/color]<br /> CON: 14 [color=purple]+1[/color]<br /> DEX: 15 [color=purple]+3[/color]<br /> INT: 19 [color=purple]+4[/color]<br /> WIS: 14 [color=purple]+2[/color]<br /> CHA: 9 [color=purple]-1[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 29 [color=purple][/color]<br /> Fort: 24 [color=purple][/color]<br /> Refl: 26 [color=purple][/color]<br /> Will: 19 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points : 99 [color=purple][/color]<br /> Surges : 13/day<br /> Initiative : +7 <br /> Spiked Gauntlet: +13 [color=purple][/color]<br /> Master's Wand : +11 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Eladrin Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> Paragon Multiclass (Wizard)<br /> <br /> (1) Arcane Initiate [color=purple](Scorching Burst)[/color]<br /> (2) Toughness<br /> (4) Novice Power (Fireshroud)<br /> (6) Durable<br /> (8) Acolyte Power (Blur)<br /> (10) Adept Power (Flaming Sphere)<br /> (11) Arcane Reach [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Thunderwave[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Scorching Burst[/color] [color=purple][/color]<br /> 1: [color=darkred]Shield Bash[/color]<br /> 3: [color=darkred]Color Spray[/color] [color=purple][/color]<br /> 3: [color=darkred]Fireshroud[/color] [color=purple][/color]<br /> 7: [color=darkred]Come and Get It[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: Flaming Sphere [color=purple][/color]<br /> 5: Rain of Steel<br /> 9: Shift the Battlefield [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 2: Boundless Endurance<br /> 6: Vigilant Protector<br /> 10: Blur [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> (6) Spiked Gauntlet +2<br /> (6) Heavy Throwing Shield<br /> (7) Rushing Cleats<br /> (8) Master's Wand of Thunderwave +2<br /> (11) Amulet of Protection +3<br /> (12) Dwarven Wyvernscale +3<br /> [/FONT]



Paragon Tier
In Paragon Tier, the Feystorm gains Thunderwave at-will, which becomes Blast 4 and Range 2 with Arcane Reach and Resounding Thunder (the Master's Wand of Thunderwave plus Arcane Reach makes it basically a Close Blast 5). All opponents caught in the blast gain a -3 penalty with Daunting Challenge. Multiple pushing abilities make the Feystorm ideal to team up with a zone-focused Wizard.

Level 21 Snapshot:
[b][SIZE="4"]Eladrin Fighter-Wizard-Eternal Seeker[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 22 [color=purple]+6[/color]<br /> CON: 15 [color=purple]+2[/color]<br /> DEX: 16 [color=purple]+3[/color]<br /> INT: 22 [color=purple]+6[/color]<br /> WIS: 15 [color=purple]+2[/color]<br /> CHA: 10 [color=purple]+0[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 39 [color=purple][/color]<br /> Fort: 33 [color=purple][/color]<br /> Refl: 33 [color=purple][/color]<br /> Will: 28 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points : 165 [color=purple][/color]<br /> Surges : 13/day<br /> Initiative : +13 <br /> Spiked Gauntlet: +23 [color=purple][/color]<br /> Master's Wand : +20 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Eladrin Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> Paragon Multiclass (Wizard)<br /> <br /> Eternal Seeker<br /> <br /> (1) Arcane Initiate (Scorching Burst)<br /> (2) Toughness<br /> (4) Novice Power [color=purple](Thunderlance)[/color]<br /> (6) Durable<br /> (8) Acolyte Power [color=purple](Stoneskin)[/color]<br /> (10) Adept Power [color=purple](Evard&#8217;s Black Tentacles)[/color]<br /> (11) Arcane Reach<br /> (12) Resounding Thunder<br /> (14) Daunting Challenge<br /> (16) Shield Specialization<br /> (18) Solid Sound<br /> [color=purple](20) Arcane Mastery (retrained at level 21)[/color]<br /> (21) Spell Accuracy [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Thunderwave[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Scorching Burst[/color]<br /> 3: [color=darkred]Color Spray[/color] [color=purple][/color]<br /> 7: [color=darkred]Come and Get It[/color]<br /> 13: [color=darkred]Thunderlance[/color] [color=purple][/color]<br /> 17: [color=darkred]Warrior's Challenge[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 9: Shift the Battlefield<br /> 15: Unyielding Avalanche<br /> 15: Prismatic Beams [color=purple][/color]<br /> 19: Evard&#8217;s Black Tentacles [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 2: Boundless Endurance<br /> 6: Vigilant Protector<br /> 10: Blur [color=purple][/color]<br /> 10: Stalwart Guard<br /> 16: Stoneskin [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> (22) Dwarven Nagascale +5<br /> (19) Tattered Cloak +4<br /> (18) Force Spiked Gauntlet +4<br /> (18) Master's Wand of Thunderwave +4<br /> (16) Heavy Throwing Shield<br /> (16) Ring of Personal Gravity<br /> (18) Ring of Ramming<br /> (11) Circlet of Mental Onslaught<br /> (10) Shielding Girdle<br /> (7) Rushing Cleats<br /> [/FONT]



Epic Tier
By Epic Tier, the Eternal Seeker Epic Destiny allows the Feystorm to pick and choose the best blast powers.
Level 30 Snapshot:
[b][SIZE="4"]Eladrin Fighter-Wizard-Eternal Seeker[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 22 [color=purple]+6[/color]<br /> CON: 16 [color=purple]+3[/color]<br /> DEX: 16 [color=purple]+3[/color]<br /> INT: 24 [color=purple]+7[/color]<br /> WIS: 16 [color=purple]+3[/color]<br /> CHA: 10 [color=purple]+0[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 46 [color=purple][/color]<br /> Fort: 41 [color=purple][/color]<br /> Refl: 41 [color=purple][/color]<br /> Will: 36 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points : 224 [color=purple][/color]<br /> Surges : 14/day<br /> Initiative : +18 <br /> Spiked Gauntler: +30 [color=purple][/color]<br /> Master's Wand : +28 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Eladrin Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> Paragon Multiclass (Wizard)<br /> <br /> Eternal Seeker<br /> <br /> <br /> <br /> (1) Arcane Initiate (Scorching Burst)<br /> (2) Toughness<br /> (4) Novice Power (Thunderlance)<br /> (6) Durable<br /> (8) Acolyte Power (Stoneskin)<br /> (10) Adept Power (Evard&#8217;s Black Tentacles)<br /> (11) Arcane Reach<br /> (12) Resounding Thunder<br /> (14) Daunting Challenge<br /> (16) Shield Specialization<br /> (18) Solid Sound<br /> [color=purple](20) Arcane Mastery (retrained at level 21)[/color]<br /> (21) Spell Accuracy<br /> (22) Shield Defense<br /> (24) Martial Resolve<br /> (26) Epic Resurgence<br /> (28) Inescapable Force<br /> (30) Combat Anticipation[/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Thunderwave[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Scorching Burst[/color]<br /> 3: [color=darkred]Color Spray[/color] [color=purple][/color]<br /> 13: [color=darkred]Thunderlance[/color] [color=purple][/color]<br /> 23: [color=darkred]Chain Lightning[/color] [color=purple][/color]<br /> 27: [color=darkred]Black Fire[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 15: Prismatic Beams [color=purple][/color]<br /> 19: Evard&#8217;s Black Tentacles [color=purple][/color]<br /> 25: Prismatic Spray [color=purple][/color]<br /> 29: Legion's Hold [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 2: Boundless Endurance<br /> 6: Vigilant Protector<br /> 10: Blur [color=purple][/color]<br /> 10: Stalwart Guard<br /> 16: Stoneskin [color=purple][/color]<br /> 22: Forest Ghost [color=purple][/color]<br /> 22: Clarion Call of the Astral Sea [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> (28) Titanscale Hydra Armor +6<br /> (29) Tattered Cloak +6<br /> (28) Force Spiked Gauntlet +6<br /> (28) Master's Wand of Thunderwave +6<br /> (26) Heavy Throwing Shield<br /> (27) Shadow Band<br /> (18) Ring of Ramming<br /> (11) Circlet of Mental Onslaught<br /> (10) Shielding Girdle<br /> (7) Rushing Cleats<br /> [/FONT]



Level 30
By level 30, the only Fighter Attack power remaining is Tide of Iron.

Updates
- Added the Durable feat during Heroic Tier to add survivability
- Removed the Longsword/Star of Corellon combination, as non-Cleric/Paladins can't benefit from the properties of holy symbols
- Replaced with Spiked Gauntlet/Master's Wand combination
- Adjusted starting stats (-1 DEX, +1 CON) and ending stats to add an extra healing surge at level 30
To expand on this post a little bit, there's a Fighter-Wizard thread going on asking about how to make the combination effective. Most of the responses suggest using Swordmage or Sorceror classes. Other posts suggest using a staff and the Staff Fighting feat (which sounds like it would be pretty effective as well).

When I actually just sat down and built a Fighter-Wizard PMC combination, it felt like it would be highly effective at its job (Controlling + Defending). It's not a big damage dealer, but it's stickier than any other defender (due to multiple-enemy marking) and it has a bigger range than most defenders.

So my question is, why is this combination considered weak? And can those weaknesses be eliminated or accounted for?

In Optimization terms, is there an optimal Fighter-Wizard Build that still remains a Fighter-Wizard?

Updates based on comments
- One of the biggest challenges for a Fighter-Wizard is simultaneously wielding a weapon and an implement without giving up defense. Possible solutions:
* Spiked Gauntlet / Heavy Shield / Implement
* Spiked Shield / One-handed implement
* Tempest Fighter / Two-handed Staff Implement / Staff Fighting
* Warforged / One-handed Weapon / Heavy Shield / Embedded Implement

- Going "Wizard of the Spiral Tower" is another option, allowing your longsword to double as a weapon. However, it gives up the Thunderwave at-will, which is one of the focuses of this particular build.

- Another big challenge is survivability. The Fighter-Wizard build necessarily focuses on STR and INT (at least until Epic Tier), which means CON won't be too high. Since marking multiple opponents will make you a target, you will need a lot of healing surges (or some other method for staying alive). Possible solutions:
* Taking the Durable/Toughness feats early
* Playing as a Warforged (for Warforged Resolve racial power)
* Choosing encounter-long defensive utilities (Blur, Stoneskin, Boundless Endurance) and items that defend against multiple attackers (Cloak of Protection, Tattered Cloak, Hydra Armor).
Well, if you actually want to be a defender, then the first obvious challenge is going to be your low number of healing surges.

With this build you'd end up with 11 surges? I didn't see the durability feat in your build, but maybe I missed it. Compare that to a very common build: the dwarf fighter who focuses on STR and CON. If he takes both durability and dwarven durability (and they often do) and if he chooses the demigod epic destiny (also common), he'll end up with 20 or 21 surges before gear. And I'd expect him to favor gear that adds additional surges too, so you won't be able to make up much ground there either.
I think the problem is the lack of damage.

A fighter is generally regarded as a Defender with some Striker built in.

As is, your fighter has NO IMPLEMENT and would at least need quickdraw to bust out a wand or whatever.

So your damage sucks. 1d6 + your weak INT isn't all that impressive. I realize the idea is to multimark, but you want to be able to at least scare the baddies a bit to make them focus you.


You COULD go WotST, which solves the implement problem. However, then you don't get TWave to replace your at-will. This is a problem.


Finally, any sustain effects are tenuous since you are more likely to eat the Daze/Stun than the rest of the party.



========================

I personally like the Tempest Fighter approach with a Staff of Ruin. It is just a lot more elegant.
You ALWAYS have an implement, starting from level 1. Furthermore, your weapon is just as good as any other fighter...
Its a 1d8/1d8 double weapon that gives you +1AC. You get a nice damage bonus to your spells via Ruin, and d10 crits with weapon AND spell attacks.

Your high INT lets you stay in light armor and get tempest bonuses to your attacks.

Stats-wise, a Storm Genesai is looking at:

STR 18
DEX 10
CON 11 (yuck)
INT 18
WIS 13
CHA 8
(you can lower STR or INT to fill out other stats as desired)


Your starting AC is 10 +3hide +1 double weapon +4INT +1 TWD = 19!

You get full speed which is kind of nice.

You can deliver a nice beating with Double Strike too. You might even get Weapon Focus to your spells too, depending on DM.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509 My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
Well, if you actually want to be a defender, then the first obvious challenge is going to be your low number of healing surges.

I hadn't added in the Durable feat, so that would be a good start. Obviously, there's not much room for it during Heroic Tier (due to all the multiclass feats).

On the other hand, aren't there a lot of Fighter builds that don't focus on having a high CON? Do those builds survive by using the Durable feat, or are there other ways to add survivability?
I think the problem is the lack of damage.
A fighter is generally regarded as a Defender with some Striker built in.

Huh, I had always considered the fighter as a Defender with some Controller built in (although options like Tempest Fighter certainly lean towards Striker). Regardless, this particular build is intended to be a close-blast Controller with some Defender built in.

I think the problem is the lack of damage.
As is, your fighter has NO IMPLEMENT and would at least need quickdraw to bust out a wand or whatever.

This build uses the Star of Corellon as an implement. Sorry, I meant to make that clear in the comments. I'll update the initial post. The Star of Corellon occupies the Holy Symbol slot (which the Fighter-Wizard wasn't using anyway) but can be used as an arcane implement. So there's no need to switch between wand and weapon.
Yeah, but without cleric or pally multiclassing, you cannot actually wear a Symbol as far as I know.

Well, you CAN wear it, but it does nothing.

Heck, otherwise ALL wizards would have one...

(Use it for your main spellcasting, and carry two utility items (staff of ruin, defensive staff, masters wand, orb of various cheeze, etc)
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509 My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
On the other hand, aren't there a lot of Fighter builds that don't focus on having a high CON? Do those builds survive by using the Durable feat, or are there other ways to add survivability?

There's a few different common builds that don't focus on CON:
Glaive fighters use reach and combat superiority to survive: http://forums.gleemax.com/showthread.php?t=1048360

Some builds are essentially strikers capable of being a backup defender: http://forums.gleemax.com/showpost.php?p=17476919&postcount=41

But if you are the group's main defender, your group is basically done for the day when you run out of surges.
There's a few different common builds that don't focus on CON:
Glaive fighters use reach and combat superiority to survive: http://forums.gleemax.com/showthread.php?t=1048360

Some builds are essentially strikers capable of being a backup defender: http://forums.gleemax.com/showpost.php?p=17476919&postcount=41

But if you are the group's main defender, your group is basically done for the day when you run out of surges.

Fair enough. I updated the build to take Durable at level 6. Of course, 12-13 healing surges still may not be enough, but encounter-long utilities like Blur and Stoneskin should at least help with survivability.
Yeah, but without cleric or pally multiclassing, you cannot actually wear a Symbol as far as I know.

Well, you CAN wear it, but it does nothing.

That's certainly interesting. I wasn't aware of that problem. Looking at the "Holy Symbols" section (PHB p. 232), it looks like the Properties of Holy Symbols really are off-limits to non-Cleric/Paladins. So unless they add a feat that lets you access Holy Symbol properties, the build needs to change.

Are there any rules objections to wielding a Spiked Gauntlet while holding an Implement? If not, I'll update the build using that.
Fair enough. I updated the build to take Durable at level 6. Of course, 12-13 healing surges still may not be enough, but encounter-long utilities like Blur and Stoneskin should at least help with survivability.

What do you use STR for after level 11? Have you considered pumping INT and CON instead of INT and STR?
It takes away the fey aspect, but a Warforged could get an embedded/attached implement (don't remember which one allows it to not take a slot - I think the former, but I'm at work and don't have access to the article).

You could easily hit all the same stat requirements with a Warforged (Str 16/Con 12/Dex 14/Int 16/Wis 13/Cha 8 comes to mind).
What do you use STR for after level 11? Have you considered pumping INT and CON instead of INT and STR?

You still have multiple Fighter Powers until late in Epic Tier (when all your low level powers have been replaced). If you start a campaign at a higher level, you could focus more on CON. If the character is going to be playable from levels 1-30, then you probably need to focus on STR as well as INT.

I suppose, once you reach Epic Tier, you could use your last two attribute bumps on CON (or maybe WIS) instead of STR. I wasn't sure about some of the final choices at Epic Level, so those would be interesting options.
It takes away the fey aspect, but a Warforged could get an embedded/attached implement (don't remember which one allows it to not take a slot - I think the former, but I'm at work and don't have access to the article).

You could easily hit all the same stat requirements with a Warforged (Str 16/Con 12/Dex 14/Int 16/Wis 13/Cha 8 comes to mind).

I could have sworn I had a reason for not using a Warforged, but I can't remember what it was. (I may have been trying to maintain a starting INT of 17 at that point, so I needed a race with an INT bonus.)

A warforged would definitely work for this build. I'm still not sure how implements embedded in your arms or chest interact with magic items in your "arms" slot or "holy symbol" slot. But even if you had to give up a magic shield, it would probably still be worth it.

I may write that up that build and post it here as well. Thanks!
ForgeStorm, the Front Line Controller

This is essentially the same build, using Warforged instead of Eladrin.
- Warforged can embed implements in their arms or chest, allowing simultaneous use of a longsword, heavy shield, and wand.
- Warforged Resolve significantly adds to the survivability of a front line fighter.
- On the other hand, Eladrin Wizards are more likely to have poweful new feats once Arcane Power comes out...

Level 1 Snapshot:
[b][SIZE="4"]Warforged Fighter[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 16 [color=purple]+3[/color]<br /> CON: 12 [color=purple]+1[/color]<br /> DEX: 14 [color=purple]+2[/color]<br /> INT: 16 [color=purple]+3[/color]<br /> WIS: 13 [color=purple]+1[/color]<br /> CHA: 8 [color=purple]-1[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 19 [color=purple][/color]<br /> Fort: 15 [color=purple][/color]<br /> Refl: 15 [color=purple][/color]<br /> Will: 12 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points: 27 [color=purple][/color]<br /> Surges : 10/day<br /> Initiative: +2 <br /> Longsword : +6 [color=purple][/color]<br /> Implement : +3 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Warforged Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> (1) Arcane Initiate (Thunderwave) [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Cleave[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Thunderwave[/color] [color=purple][/color]<br /> 1: [color=darkred]Passing Attack[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: Comeback Strike [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> Longsword<br /> Scale Mail<br /> Heavy Shield<br /> [/FONT]



Level 11 Snapshot:
[b][SIZE="4"]Warforged Fighter-Wizard[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 19 [color=purple]+4[/color]<br /> CON: 13 [color=purple]+1[/color]<br /> DEX: 15 [color=purple]+3[/color]<br /> INT: 19 [color=purple]+4[/color]<br /> WIS: 14 [color=purple]+2[/color]<br /> CHA: 9 [color=purple]-1[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 29 [color=purple][/color]<br /> Fort: 24 [color=purple][/color]<br /> Refl: 25 [color=purple][/color]<br /> Will: 19 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points: 98 [color=purple][/color]<br /> Surges : 12/day<br /> Initiative: +7 <br /> Longsword : +14 [color=purple][/color]<br /> Implement : +11 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Warforged Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> Paragon Multiclass (Wizard)<br /> <br /> (1) Arcane Initiate [color=purple](Scorching Burst)[/color]<br /> (2) Toughness<br /> (4) Novice Power (Fireshroud)<br /> (6) Durable<br /> (8) Acolyte Power (Blur)<br /> (10) Adept Power (Flaming Sphere)<br /> (11) Arcane Reach [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Thunderwave[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Scorching Burst[/color] [color=purple][/color]<br /> 1: [color=darkred]Shield Bash[/color]<br /> 3: [color=darkred]Color Spray[/color] [color=purple][/color]<br /> 3: [color=darkred]Fireshroud[/color] [color=purple][/color]<br /> 7: [color=darkred]Come and Get It[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: Flaming Sphere [color=purple][/color]<br /> 5: Rain of Steel<br /> 9: Shift the Battlefield [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 2: Boundless Endurance<br /> 6: Vigilant Protector<br /> 10: Blur [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> (6) Longsword +2<br /> (6) Heavy Throwing Shield<br /> (8) Embedded Master's Wand of Thunderwave +2<br /> (8) Gauntlets of the Ram<br /> (11) Amulet of Protection +3<br /> (12) Dwarven Wyvernscale +3<br /> [/FONT]



Level 21 Snapshot:
[b][SIZE="4"]Warforged Fighter-Wizard-Eternal Seeker[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 22 [color=purple]+6[/color]<br /> CON: 14 [color=purple]+2[/color]<br /> DEX: 16 [color=purple]+3[/color]<br /> INT: 22 [color=purple]+6[/color]<br /> WIS: 15 [color=purple]+2[/color]<br /> CHA: 10 [color=purple]+0[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 39 [color=purple][/color]<br /> Fort: 33 [color=purple][/color]<br /> Refl: 33 [color=purple][/color]<br /> Will: 28 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points: 164 [color=purple][/color]<br /> Surges : 13/day<br /> Initiative: +13 <br /> Longsword : +23 [color=purple][/color]<br /> Implement : +20 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Warforged Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> Paragon Multiclass (Wizard)<br /> <br /> Eternal Seeker<br /> <br /> (1) Arcane Initiate (Scorching Burst)<br /> (2) Toughness<br /> (4) Novice Power [color=purple](Thunderlance)[/color]<br /> (6) Durable<br /> (8) Acolyte Power [color=purple](Stoneskin)[/color]<br /> (10) Adept Power [color=purple](Evard&#8217;s Black Tentacles)[/color]<br /> (11) Arcane Reach<br /> (12) Resounding Thunder<br /> (14) Daunting Challenge<br /> (16) Shield Specialization<br /> (18) Heavy Blade Opportunity<br /> [color=purple](20) Arcane Mastery (retrained at level 21)[/color]<br /> (21) Spell Accuracy [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Thunderwave[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Scorching Burst[/color]<br /> 3: [color=darkred]Color Spray[/color] [color=purple][/color]<br /> 7: [color=darkred]Come and Get It[/color]<br /> 13: [color=darkred]Thunderlance[/color] [color=purple][/color]<br /> 17: [color=darkred]Warrior's Challenge[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 9: Shift the Battlefield<br /> 15: Unyielding Avalanche<br /> 15: Prismatic Beams [color=purple][/color]<br /> 19: Evard&#8217;s Black Tentacles [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 2: Boundless Endurance<br /> 6: Vigilant Protector<br /> 10: Blur [color=purple][/color]<br /> 10: Stalwart Guard<br /> 16: Stoneskin [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> (22) Dwarven Nagascale +5<br /> (19) Tattered Cloak +4<br /> (18) Force Longsword +4<br /> (18) Embedded Master's Wand of Thunderwave +4<br /> (16) Heavy Throwing Shield<br /> (16) Ring of Personal Gravity<br /> (18) Ring of Ramming<br /> (11) Circlet of Mental Onslaught<br /> (10) Shielding Girdle<br /> (8) Gauntlets of the Ram<br /> (7) Rushing Cleats<br /> [/FONT]



Level 30 Snapshot:
[b][SIZE="4"]Warforged Fighter-Wizard-Eternal Seeker[/SIZE][/b]<br /> <br /> [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> STR: 24 [color=purple]+7[/color]<br /> CON: 14 [color=purple]+2[/color]<br /> DEX: 16 [color=purple]+3[/color]<br /> INT: 24 [color=purple]+7[/color]<br /> WIS: 15 [color=purple]+2[/color]<br /> CHA: 10 [color=purple]+0[/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"]<br /> AC : 46 [color=purple][/color]<br /> Fort: 42 [color=purple][/color]<br /> Refl: 41 [color=purple][/color]<br /> Will: 35 [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Hit Points: 223 [color=purple][/color]<br /> Surges : 13/day<br /> Initiative: +18 <br /> Trantyr : +30 [color=purple][/color]<br /> Implement : +28 [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"]<br /> Warforged Will, Fey Origin, Trance, Fey Step<br /> Combat Challenge, Combat Superiority, One-Handed Weapons<br /> Paragon Multiclass (Wizard)<br /> <br /> Eternal Seeker<br /> <br /> <br /> <br /> (1) Arcane Initiate (Scorching Burst)<br /> (2) Toughness<br /> (4) Novice Power (Thunderlance)<br /> (6) Durable<br /> (8) Acolyte Power (Stoneskin)<br /> (10) Adept Power (Evard&#8217;s Black Tentacles)<br /> (11) Arcane Reach<br /> (12) Resounding Thunder<br /> (14) Daunting Challenge<br /> (16) Shield Specialization<br /> [color=purple](18) Polearm Momentum (retrained at level 22)[/color]<br /> [color=purple](20) Arcane Mastery (retrained at level 21)[/color]<br /> (21) Spell Accuracy<br /> (22) Solid Sound<br /> (24) Martial Resolve<br /> (26) Epic Resurgence<br /> (28) Inescapable Force<br /> (30) Combat Anticipation[/FONT]<br /> <br /> [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=Green]Tide of Iron[/color]<br /> 1: [color=Green]Thunderwave[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 1: [color=darkred]Scorching Burst[/color]<br /> 3: [color=darkred]Color Spray[/color] [color=purple][/color]<br /> 13: [color=darkred]Thunderlance[/color] [color=purple][/color]<br /> 23: [color=darkred]Chain Lightning[/color] [color=purple][/color]<br /> 27: [color=darkred]Black Fire[/color] [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 15: Prismatic Beams [color=purple][/color]<br /> 19: Evard&#8217;s Black Tentacles [color=purple][/color]<br /> 25: Prismatic Spray [color=purple][/color]<br /> 29: Legion's Hold [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"]<br /> 2: Boundless Endurance<br /> 6: Vigilant Protector<br /> 10: Blur [color=purple][/color]<br /> 10: Stalwart Guard<br /> 16: Stoneskin [color=purple][/color]<br /> 22: Forest Ghost [color=purple][/color]<br /> 22: Clarion Call of the Astral Sea [color=purple][/color] [/FONT]<br /> <br /> [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"]<br /> (28) Titanscale Hydra Armor +6<br /> (29) Tattered Cloak +6<br /> (28) Force Trantyr +6<br /> (28) Embedded Master's Wand of Thunderwave +6<br /> (26) Heavy Throwing Shield<br /> (27) Shadow Band<br /> (18) Ring of Ramming<br /> (11) Circlet of Mental Onslaught<br /> (10) Shielding Girdle<br /> (8) Gauntlets of the Ram<br /> (7) Rushing Cleats<br /> [/FONT]

I think the problem is the lack of damage.
I personally like the Tempest Fighter approach with a Staff of Ruin. It is just a lot more elegant.
You ALWAYS have an implement, starting from level 1. Furthermore, your weapon is just as good as any other fighter...
Its a 1d8/1d8 double weapon that gives you +1AC. You get a nice damage bonus to your spells via Ruin, and d10 crits with weapon AND spell attacks.

Your high INT lets you stay in light armor and get tempest bonuses to your attacks.

Stats-wise, a Storm Genesai is looking at:

STR 18
DEX 10
CON 11 (yuck)
INT 18
WIS 13
CHA 8
(you can lower STR or INT to fill out other stats as desired)

I forgot to respond to this earlier. Tempest Fighter with a staff is definitely a good approach as well, and I'd love to see a full build to see how it stacks up (I think it's weapon defense would be a slightly higher, but it's overall defense would be slightly lower).

Honestly, the main reason I didn't go this route is that Staff Fighting is a Dragon Magazine feat, which (a) Many DM's don't allow, (b) I don't have access to anyway (although I can pretty much guess the details).

(Also, I was trying to maintain the Tide of Iron + Polearm Momentum combination at Epic Tier, but it turns out that won't work without using a Warforged.)
I just wish the original build was a bit more viable. I mean...it will work, but it just has issues with the whole implementation/weapon thing.

WotST fixes it but then you lose the power swaps. Without it, you are stuck with a kludgy system for casting wizard spells... or going without an implement which really sucks.

Still, hopefully your DM will let you free action to hold the sword offhand or quick sheathe it, then Quickdraw a Wand/Staff/Orb to use a wizard power... and vice versa.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509 My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
I just wish the original build was a bit more viable. I mean...it will work, but it just has issues with the whole implementation/weapon thing.

WotST fixes it but then you lose the power swaps. Without it, you are stuck with a kludgy system for casting wizard spells... or going without an implement which really sucks.

Still, hopefully your DM will let you free action to hold the sword offhand or quick sheathe it, then Quickdraw a Wand/Staff/Orb to use a wizard power... and vice versa.

I guess I don't understand what issues you're referring to - I thought we'd solved the weapon/implement problem.
- You can wield a spiked gauntlet and an implement simultaneously.
- You can wield a spiked shield and an implement simultaneously.
- A warforged can wield a longsword simultaneously with an embedded implement.
- A Fighter can gain Tempest Fighter benefits from a staff implement using Staff Fighting (if your DM allows Dragon Magazine feats)

None of these require weapon switching or quickdraw, and I don't think any of them would be considered kludgy. Am I missing something?
*The tempest fighter with staff works great.

*Warforged I suppose works fine as well with the built in implement thing.

-----------

*The spiked gauntlet thing I am not sure about. You would use Shield and Spiked Gauntlet/Implement? Wouldnt that be rather underwhelming as far as attack damage goes?

*Ditto with the spiked shield. You would carry a heavy shield, then a light spiked shield with an implement?
That just seems wrong, beating on people with a spiked glove while carrying a fragile Orb or wand... or a long staff!

If carrying a light shield you cannot wield anything with that hand. You can only HOLD an implement. So I don't see how that would work.
My Sorc Guide Link: http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509 My Genesi Wizard Blaster Link: http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
*The tempest fighter with staff works great.

*Warforged I suppose works fine as well with the built in implement thing.

Yeah, I should really post a build of the tempest fighter as well.


*The spiked gauntlet thing I am not sure about. You would use Shield and Spiked Gauntlet/Implement? Wouldnt that be rather underwhelming as far as attack damage goes?

That just seems wrong, beating on people with a spiked glove while carrying a fragile Orb or wand... or a long staff!

I don't know - I don't have a huge problem picturing it (well... except for punching someone with an orb in your hand - that does sound weird). I'd probably try to punch somebody in the face if they tried to grab my wand. Out of the four options, it's probably the hardest to picture, though.

As for damage, it's definitely a little low (in fact, you'd probably want to stick with a longsword during most of Heroic Tier). On the other hand, we're mainly using the weapon for opportunity attacks and the occasional at-will attack, where the difference between 1[1d6]+STR and 1[1d10]+STR isn't huge. We've replaced most of multiple [W] attacks with Wizard powers, and the remaining dailies are all Stances (that add regeneration or an auto 1[W] damage to adjacent enemies).

I admit that low weapon damage is a liabilty for this build (which is why the Tempest or Warforged options are probably superior if your DM allows Dragon Magazine feats or races). On the other hand, the focus of the build isn't on high damage, but rather on throwing a -3 attack penalty onto as many opponents as possible (i.e. lowering overall enemy damage rather than killing them quicker).

(I suppose the shorter version of that is that there's a reason I called the build a "Front Line Controller" instead of a "Front Line Defender".)

*Ditto with the spiked shield. You would carry a heavy shield, then a light spiked shield with an implement?

If carrying a light shield you cannot wield anything with that hand. You can only HOLD an implement. So I don't see how that would work.

No heavy shield - the spiked shield would double as both shield and weapon. So you would carry an implement in your main hand, then a spiked shield in your off-hand. You would lose some defense vs. the heavy shield, but you'd still qualify for Shield Specialization. Plus, you wouldn't give up your hands slot (like you would with the Spiked Gauntlets), and you'd still have access to Fighter powers requiring a shield.

Weapon damage still sucks, though!
I think this is a good attempt, but there are some issues.

I think in certain ways you go out of way to take more and more wizard powers when you really shouldn't be. Especially powers Eternal Seeker. Your level 22 Utility should probably be Own the Battlefield(Warlord 22). That is wonderful control. I would also look at things like Blast of Cold(damage + slow on a miss), Elemental Maw, Illusory Wall(Utility 10 from Dragon). I think you need some actual weapon attacks too.

Optimization wise, I think warforged is the way to go. You could easily do something like use a light shield on one arm, while holding a defensive staff in the hand and wielding a longsword(or other +3 proficiency bonus weapon) in the other. I think the issue with items that keeps coming up is that you will typically have either a weaker implement or weapon than is appropriate for your level(you would have a +2 staff instead of +3, etc). You could still embed items as well. Without Warforged you are just as good going human as anything else, though Eladrin or any + int race is good too.

I really don't see a damage issue, just use a reckless weapon and you are good to go.

The warforged build has Shield Spec twice and doesn't need toughness. Toughness sucks and Inescapable Force isn't necessary or that helpful.
-AS-
I think in certain ways you go out of way to take more and more wizard powers when you really shouldn't be. Especially powers Eternal Seeker. Your level 22 Utility should probably be Own the Battlefield(Warlord 22). That is wonderful control. I would also look at things like Blast of Cold(damage + slow on a miss), Elemental Maw, Illusory Wall(Utility 10 from Dragon). I think you need some actual weapon attacks too.

The power selection is definitely something I'm interested in tweaking.

- Illusory Wall is a great suggestion. It causes an attack roll against opponents trying to get through the wall, so it marks while it's defending. Great choice for this build!
- Blast of Cold and Elemental Maw are also good choices, but I don't know if I could give up Prismatic Beams and Prismatic Spray. Close Burst 5, enemies only, and they attack all three NAD's? That's pretty amazing.
- Own the Battlefield is an interesting suggestion. I'm not sure exactly how I would use it for this build (especially since we already have so many pushing options.) Also, I chose the level 22 Utilities with particular combos in mind:

Shadow Band + Forest Ghost = Encounter-long, Unbreakable Invisibility
Since multi-marking is going to make you a target, this combo will give enemies a -5 penalty to hit you (as long as they're not using blast powers).

Chain Lightning/Legion's Hold + Clarion Call of the Astral Sea = Full Healing, plus Unescapable Attack Penalty
One of the weaknesses of marking is that enemies can ignore the penalty by either attacking you, or making an area attack that includes you. If you're close to death, you can make a huge area attack that marks as many enemies as possible, then cast Clarion Call of the Astral Sea to take you off of the battlefield for a turn. Since you can't be targetted, enemies can't negate the -3 attack penalty.

- I'm interested in hearing suggestions about which weapon powers you would keep. I had been working under the assumption that Arcane Reach, Spell Accuracy, and a decent number of "Enemies Only" powers would make the single-target powers unnecessary. Which ones would you keep?

Optimization wise, I think warforged is the way to go... Without Warforged you are just as good going human as anything else, though Eladrin or any + int race is good too.

I agree that the Warforged is looking like the best choice right now, since it has the most flexibility in weapon and implement choices.

I had originally chosen Eladrin because the +Dex made it possibly to qualify for Arcane Reach and Shield Specialization. I'm still not sure how important Arcane Reach is to this build, but I feel like it would add a huge amount of options for where and how to use your powers.

On the other hand, if you wanted to drop Dexterity, you could pump CON up to at least a 14 starting value, giving you more healing surges and qualifying you for Armor Specialization (Plate) in Paragon Tier. A better starting CON might make the Battlerage Feature a decent choice as well... I may have to play with that option a bit to see how it compares.

The warforged build has Shield Spec twice and doesn't need toughness. Toughness sucks and Inescapable Force isn't necessary or that helpful.

Thanks for catching the typo - it should be fixed now.

You're right that Inescapable Force isn't that useful. Honestly, I only added it because I'd chosen a Force Weapon to use with the Solid Sound feat, so I figured I might as well add the other Force-related feat as well. All the Epic Level feats (other than Spell Accuracy and Arcane Mastery) were chosen pretty arbitrarily. I was tempted to just take the trio of Iron Will, Great Fortitude, and Lightning Reflexes, but that felt kind of boring. I'm definitely open to any suggestions on feat choices, since I'm not sure what else to add at Epic Level. (Heroic and Paragon Tier feats are mostly set in stone, though.)

As for toughness, I chose it to make the character more durable, but I'm open to changing it. What would you recommend?
Don't know if this was mentioned, but Eternal Seeker does not allow to swap uutility powers...
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Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Ideas for 5E
Don't know if this was mentioned, but Eternal Seeker does not allow to swap utility powers...

Wow... I had completely missed that.

PHB p. 175
Seeker of the Many Paths (21st level): When you gain a class encounter or daily power by gaining a level, you can choose your new power from any class.

I'll update the build. Howl of Defiance is a level 22 Fighter utility that's kind of custom-made for this build anyway. I'll have to decide which of the current powers I drop.

Thanks for letting me know!